Showing Posts For Acidicore.3264:

Tier 3 Cultural Armor - Lets reign it in

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Posted by: Acidicore.3264

Acidicore.3264

I’m just mildly peeved at the sheer lack of shoulders for the Savant T3 asura set. They exist, but are little straps over the shoulders that don’t exist and are overridden by the chest armor. It’s a great looking set, but they couldn’t have floating orbs over the left shoulder or something along those lines? I don’t know, but I still enjoy wearing it.

[Spoilers] ArenaNet "confirms" the fan theories about Elder Dragons?

in Lore

Posted by: Acidicore.3264

Acidicore.3264

I always thought the sixth was the inquests attempt to form a new type of draconic energy, using their studies from the others, a form in which they can control.

Condi dmg is 65%-76% less DPS vs bosses

in Guild Wars 2 Discussion

Posted by: Acidicore.3264

Acidicore.3264

Not sure if this means one way or the other but as per the wiki “Any condition damage that is currently affecting a target, will update per tick according to the source’s stats.”. I want to say it sounds like the conditional damage updates to the highest possible, given by someone applying, and updates the damage accordingly. If you apply 10 stacks of bleed, but have horrible condition damage, but another player built around condition damage applies 3 stacks, the new damage output will be 13 stacks, but with the benefit of the player built around it. If again, you apply 3 more stacks of bleed, it’ll go to 16, but continue doing the highest possible damage based off the highest damage source, until it wears off or the target dies.

If not, that’s atrocious…but I could be wrong. I really want to construct a condition-based mesmer spec, but it doesn’t do as well as a GS/Staff Zerk build.

New "species" discovered

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Posted by: Acidicore.3264

Acidicore.3264

I’ve come across their natural prey a few times, the grass barracuda.

Scepter #1 attack needs serious rework

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Posted by: Acidicore.3264

Acidicore.3264

It’s a rather odd that Arena.net hasn’t at least addressed their opinion on the weapon (this is personal opinion, don’t quote me on it, think you’re being clever or white knighting), but it seems that the majority rule in favor that the weapon isn’t anything great. The concept is, but that’s about it, a defensive weapon that can’t keep up where it’s necessary.

The third ability is fine, though the wind up is is too much of a clear give away, if your opponent catches you channeling it. In coordinated fights or against of decent player, confusion won’t do much good and the duration in pve doesn’t help much in a grand amount of content. The second ability is alright and does it’s job, a shield with a backlash and a fallback secondary ability to blind all foes in a straight line. That helps plenty in pvp scenarios, specifically in cluster formation.

How exactly do you enhance the first ability though? Firstly, the way it attacks is unique and odd, having to wait till the projectile reaches it’s opponent before it can reach the next stage, although you can prepare it prior to a fight and have it automatically generate a clone. If I was to make a suggestion, have it shoot out an additional bolt or two along with it, that could deviate towards the nearest target dealing damage, but the main bolt would always deal the max prescribed. If there isn’t a third target, only one deviates to the nearby target and the other two hit the main target. Something along that line. The bolts would need to add an ailment…pick any from the list; have it only occur on a specific stage, percentage that it will apply or something. The weapon doesn’t need to be power based, it’s not a weapon mesmers are clamoring for as a powerhouse weapon, have it’s damage be based off conditional damage instead, keeping it up to par with power based weapons.

On the wiki, it states that it’s that “it creates clones quickly”, but we all know that it does so at a relatively slow pace. The clone’s themselves are lackluster and only exist to die, walking timers, and since they’re ranged, they take time to reach their target, so all that glorious shatter damage can be mitigated by side stepping away. The clones need something to spice them up, perhaps use the bolt idea I proposed or use the number three skill. They also need a faster way to move in for shattering, why not add a “deterioration” effect, increase their speed since their doomed to die and the illusion is lost, especially when you have three of four sprinting towards you. Why not have them explode into butterflies and have them hone in on their target and explode on top of the target, causing an ethereal wave of damage….and butterflies.

If Arena.net wants us to utilize the weapon in specific way, they need to tell us, as we’ve come to the conclusion that it’s a bunker condition-based weapon (malice from traits, applies confusion, clone generator at a slow pace and defensive ability with a secondary blind). It’s viable, but sub par as a our only other main hand weapon and the weapon itself isn’t used by the other professions as much as it should. I’ve only seen a guardian here and there sporting it above level 20. Increasing the projectile’s speed was a good start, but they need to put more pressure on it to really squeeze the potential out of it.

There’s a reason you don’t see many people buying Storm to craft Meteorlogicus for a reason, besides lacking anything other than a nifty skin design.

Who's responsible for the Skipping Stones JP?

in The Lost Shores

Posted by: Acidicore.3264

Acidicore.3264

lol. you know… I hate HATE the people behind these jumping puzzles. That being said, I can’t stop myself from doing them. I rage when I fall. I laugh when I complete. I whine when I see I’m only half way there. And it’s not like you have to do them, but they can be maddeningly addictive if you are like me and just ‘have’ to do it. Kudos then and at the same time curse you!!

We probably shared the same facial expression when you finished the first set of jumping stones, to see the next one wrapping around the mountain.

ARE YOU FRIGGIN’ SERIOUS!?

Who's responsible for the Skipping Stones JP?

in The Lost Shores

Posted by: Acidicore.3264

Acidicore.3264

Wasn’t too bad, found this one first and it was rather obvious. One of the first to complete it, had a one piggy back past the stones with portal and waited for another who caught up so I wouldn’t wind up being the only one to finish it. If I wasn’t a mesmer, it would of been much more difficult, but with the CD being 90 seconds, would of made it back to where I screwed up anyways, considering my second choice of profession was the thief.

It’s an utter shame how easy Under New Management was. I know they need to have them varying for players who aren’t very good at them, at least they could of made it moderately challenging, or add in cool effects to make it unique, like it being a light house and you had to run the torch to the top to light it up to unveil the chest with a time limit. Like the griffon one, except not as OCD impulsive.

Lost Shores heads up....

in The Lost Shores

Posted by: Acidicore.3264

Acidicore.3264

Was this thread necessary to necro? I’m sorry, but I was screwed over as well, and I’m certain Arena.net gets the message so can we stop please bickering now. It sucks, nothing we can do and out of our hands. We’ve done all we can, albeit a bit over the top with the rage.

Disconnected at the final phase! [Merged]

in The Lost Shores

Posted by: Acidicore.3264

Acidicore.3264

They need to change it’s behavior, and it wouldn’t be all that challenging. Why not one time event, over the course of the day or couple of days, but with a catch. Since not everyone could possible make it based on Arena.net’s timescale, have the event lock out a player when they do the following:

The player completes the event. If nothing proceeds, then they are locked from being apart of the reward process at the end with this account from further continuation of the event. As each event is completed, they can no longer receive a reward (karma, exp, coin and loot) from that particular event, as it is a one time event, but they can still participate to help friends or participate for fun. If it’s a chain event, each step is logged as completed, since there will only be so many ONCE IN A LIFETIME EVENTS, the list added to each account shouldn’t be that long or hard to track, giving GM’s an easier time deferring how to aid a player with a grievance with an event not rewarding properly and help on how they can. If a chest is dropped as apart of the event, but not looted, a similar chest will spawn after the chest at the event despawns, giving players ample time to pick up the loot in case of disconnection. A check list can be added for the player to notify how much of it is completed.

Another easy way to prevent a player getting ricocheted from one shard to another is to lock that account to that overload server for five minutes. This will easily remedy the issue I had, where the game would crash multiple times and you get pushed into another overload shard that’s farther along, or in my case, just started before getting booted to one that’s completed, and never thrown back into one that’s a step behind or back into the previous shard.

(edited by Acidicore.3264)

Disconnected at the final phase! [Merged]

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Acidicore.3264

While we wait for Anet to sort out the issues, anyone have a video of the Ancient Karka dying in the lava?

Disconnected at the final phase! [Merged]

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Posted by: Acidicore.3264

Acidicore.3264

2 1/2 hours and 4 game breaking bugs disconnecting me, and come back and see people throwing around a 20 slot bag and 4 rare’s/exotics, some of the precursors, is the worst feeling possible, I can’t even play right now because how crappy I feel.

No response to fix this, guess it’ll get swept under the rug or they’ll say, Oh well it was a one time event sorry!

Lost Shore Event - No Reward [merged]

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Posted by: Acidicore.3264

Acidicore.3264

Not even lag or disconnects, the game makes a whirring sound before it shuts down, and I know this because it screams it as loud as my computer can allow right before it gives me an error screen. First two times sent me right back from the ancient karka back to the demolition part. The third only sent me back during the early parts of the karka event and finally the last sent me to the end, after he’s dead.

Two and a half hours wasted on absolutely nothing. No reward, no slap on the back, and undoubtedly no reprimands to players who, like me, were screwed out of a reward not do to anything on our end like meeting the time, but by servers unable to contain players or the game crashing repeatedly for unknown reasons.

One time event for a cinematic, that’s fine, but for something you put enough effort into and get nothing, it’s embarrassing. This wasn’t a great time to use the free trial either, we can’t get any additional players if this is the end result of a Once-In-A-Lifetime event.

halloween achievement woes.....

in Halloween Event

Posted by: Acidicore.3264

Acidicore.3264

There isn’t a set of them that need to be done, just any of them. I ran around doing the same one’s in Gendarren again and again and completed it, along with Halloween Huntin’.

In my view, Clock Tower is not fun [Merged]

in Halloween Event

Posted by: Acidicore.3264

Acidicore.3264

I play a rather short asura female, and to be honest, it was rather difficult to spot myself in the miasma of giant bodies, but I started taking notice of ways to make everything visible.

First off, I’m running around in purple and gold, easy as heck to spot.

Second, taking a few steps back will allow you to get a running start, so as soon as you see that little wheel pop out of the wall, run and jump to where it will be and you’ll get ahead.

Third, after that little rock jump near the first chest, at least 80% of the players will be done, and after the leap of faith down to the second chest, you’ll be lucky to see someone other than yourself.

Finally, practice and learn better routes. People like jumping to the railing near the first chest and then leaping to the cog, but you can jump from one rock to the next and skip that beam all together, which means no more getting screwed on half an inch platforming.

As a suggestion, as the other players to hide their spaulders and helms, this’ll reduce the clutter quite a bit believe it or not.

the six gods hate mesmers

in Mesmer

Posted by: Acidicore.3264

Acidicore.3264

Providing no information to back up the claim…I’m going with either bad player or troll.

Or just a bad troll, that works.

Show us your Mesmer!

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Posted by: Acidicore.3264

Acidicore.3264

My adorkable asuran mesmer Occultist Zynna, in all her glory.

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Screenshot of your Asura Toon

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Posted by: Acidicore.3264

Acidicore.3264

Occultist Zynna- Asura Mesmer Extraordinaire

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Looking for Zojja's Blue Dye (Also found in the art of the tier 3 heavy Asura fighter)

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Posted by: Acidicore.3264

Acidicore.3264

I have a ton of dyes, so I’ve been experimenting and I believe the blue dye is Afternoon, with gold trimming and Antique Bronze as the armor portions.

http://wiki.guildwars2.com/wiki/File:Zojja_render.jpg In-game render of Zojja

http://imageshack.us/a/img195/9158/gw018z.jpg My character Occultist Zynna

Theorycraft- Improving Clones and Confusion

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Posted by: Acidicore.3264

Acidicore.3264

Interesting idea however I have some issues with it:
1. Mesmers aren’t the only class with Confusion so how would it interact with them?
2. It would render Cry of Frustration (confusion shatter) redundant. What’s the point of destroying your clones to add a condition that makes them more likely to attack clones.
Obviously if this was implemented CoF would be changed

I’d also want to clarify if Confusion still does damage on spell use.
If it doesn’t I don’t really like it.

Valid points, I’ll edit the main post tomorrow morning (dead tired from this week, be the first time I’ll sleep more than four hours tonight…hooray) to better describe my intention for the change.

1- I figured it would be a profession-specific benefit, consider it a glamour effect if you wish. Other professions can stack it along with the mesmer, increasing the effectiveness of the mesmer’s clone control, meaning additional synergy from other professions, so if an engineer is in a group with a mesmer, they could utilize the benefit of confusion to take the heat off themselves or party members; like dropping an iWarden in an elementist’s healing rain which spreads around the healing. It be a combo, but without the need for a primer and finisher. Though, to be honest, from 1-80 on my mesmer, I rarely saw anyone but a mesmer applying confusion. A few rare times I’ve seen others apply it, but like I said, rarely.

2. In a clone factory build, you could use CoF to stack more confusion to create a higher probability that the clones will be attacked, and when they die (if traited) will add more confusion. This would also cause the enemy to stack it in greater amounts, leading to confusion being easier to stack like bleeds and maintain the stack, so if and when they do use an ability, they take a nasty hit. On a clone factory build, or any shatter build, when MW is on cd, you’ll be using CoF as a means of dps anyways.

To be honest, I’d be logical to see this as a trait, so it’s not necessary for the player to have, but they can grab it if they so choose that route. You also have to take into account that if you want to use it as a control build, you’ll be grabbing confusion traits and utilizing abilities and shatters that cause confusion to benefit more from it. Bear in mind, that it’s not a guarantee that the enemy always attack the clones, which is why depending on how many stacks of confusion times the amount of clones on the battlefield will change the percentage of when they focus fire on the clones.

Let’s take the percentage down to a measly 1% for kicks. 1 confusion appliance will give 1% chance they will deviate to a clone, with 3 on the board, that’s 3% chance. Now let’s elevate that more, you attack, shatter them on contact immediately, stacking 3%, pop out 3 more clones and use confusion images on the scepter, meaning you have 6 applications from shattering them with CoF and trait to add 1 per clone upon death, and because you used confusing images, that’s another 3, so a total of 9%. With the 3 clones out, you have a 27% chance they enemy will deviate to one of your clones, each with a 9% chance per clone. It’ll escalate from there. If you could somehow manage to get max stack applied, you’d have a highly successful chance of deviating the enemy from you to your clones. In an event with allies using abilities all around, this would further aid you in creating a safety bubble in which the enemy will focus down something else.

Theorycraft- Improving Clones and Confusion

in Mesmer

Posted by: Acidicore.3264

Acidicore.3264

ether clone does not inflict confusion and never did. the clone’s attacks used to cause confusion during beta, but that is no longer the case

Okay, I’ll edit that part as I didn’t know if it actually did as it implies, partly because I used the scepter during the beginning of the game until a sword dropped. Anything you’d like to add besides that though?

Theorycraft- Improving Clones and Confusion

in Mesmer

Posted by: Acidicore.3264

Acidicore.3264

I posted this on GW2G and here to broaden the amount of feedback, both from the closer community as well as the one in general.

So like a normal person, I was browsing the internet looking at funny pictures, because my time isn’t worth much. Came across a plethora of old jokes about the Zubat cave from Pokemon Red/Blue classic…you know the one. So anyways, I had a brief bit of childhood nostalgia, thinking about the ball-crushing frustration those bats and their confusion ailment caused, which somehow triggered the cogs in the GW2 section of my brain to turn. While confusion acts similar between the games, causing damage when an opponent tries to attack, you were sort of streamlined to use an ability to make the confusion usable in Pokemon. With GW2, that works wonders in sPvP and WvWvW, but of course in PvE, a whole different story comes to light.

Since monsters don’t utilize attacks other than auto-attack, you have to time it properly so that confusion is on the mob before hand, unless you’re running a clone factory build. So I began thinking about how to make it more effective without overpowering it in sPvP, so brace yourselves, my tinfoil hat is a bit tighter than normal so this might come out sounding crazy.

What if confusion caused the mob to be redirected to clones, it could theoretically increase mesmer control and survivability. The way it would work “in theory” is as confusion stacks, it causes the mob to have a chance to change it’s target on a random chance it’s attacked, scaling with the stacks and how many clones are present. Let’s say it goes by 2% per application, so 3 stacks means a 6% chance with a single clone, but three clones equates out to 18% chance. Now, you still have the chance to hijack the mob back, but considering it’s redirected to a clone, even for a few seconds would mean it’s not attacking you, or allies.

This would only apply to the clones and not phantasms, as clones appear more like the caster while the phantasms have the ethereal, ghostly purple-pink look, the illusions appear to look similar to the caster, hence the illusion. Also, giving more logic, because the mob becomes increasingly more confused, it has difficulty figuring out which one of those pesky [Insert Race/Gender Here] is the real one! Also, it’s balanced in sPvP (and yes, even WvWvW) considering the other player won’t be affected by this buff, since they have a working brain…well, some of the time.

The great part about this is that it would add a bit more flavor to builds, say you’ve dropped a couple of clones, and an iWarden, the combined dps from you and the clones would increase the survivability rate of the phantasm. Not to mention, you know the complaints how the mesmer’s scepter can’t really find that right niche in the profession’s repertoire? Did you forget that Confusing Images applies confusion, well, now it can be used as a control, and for more fun, slap a focus on that bad boy.

Like to know what you all think!

(edited by Acidicore.3264)