Quite possibly because it’s not only Hollywood stars that get a sex change. It’s amazing how many people are bothered by the LGBT community. They’re not trying to convert you or bring their lifestyle in your front door. They don’t have an issue with your way of life, why do you have issue with theirs? Get over yourself and play the game.
very well said !!!
For me, I’d rather have it all be a part of the world, but people like to put events such as these on pedestals. Some backlash comes from the apathetic side of such. Like, yes, they are happy for them, but don’t need every bit of news you watch to cover it. At first, it’s championing, then it becomes almost worship after awhile. It should be a natural state for someone wanting to be gay or transgendered and making the decision, but as soon as someone does, spotlights everywhere. Not saying they aren’t brave or shouldn’t be proud, just…don’t treat people like children by clapping profusely for life choices. Let everyone be, be happy, and keep trudging on.
But in this day and age, everyone wants attention and to broadcast their business to the internet. Can’t fault people for doing so if it’s not something you want to hear about. If you can, fault the culture for condoning such reverse-privacy (can’t think of a proper word atm).
Oh I do. And you’d be surprised how often I have a conversation with someone who’s transgendered is annoyed by the pandering. Everyone wants to just…be. My friend who is a transwoman getting married latter this year is sick and tired of the unnecessary attention and congratulatory shenanigans. It makes her transition a spectacle, rather than a decision, to the point she hides it because she doesn’t want it.
Time to hunt Giant Orange Ticks!
Handled well, and I wish the response was the same by the player base- As normal.
Quite possibly because it’s not only Hollywood stars that get a sex change. It’s amazing how many people are bothered by the LGBT community. They’re not trying to convert you or bring their lifestyle in your front door. They don’t have an issue with your way of life, why do you have issue with theirs? Get over yourself and play the game.
very well said !!!
For me, I’d rather have it all be a part of the world, but people like to put events such as these on pedestals. Some backlash comes from the apathetic side of such. Like, yes, they are happy for them, but don’t need every bit of news you watch to cover it. At first, it’s championing, then it becomes almost worship after awhile. It should be a natural state for someone wanting to be gay or transgendered and making the decision, but as soon as someone does, spotlights everywhere. Not saying they aren’t brave or shouldn’t be proud, just…don’t treat people like children by clapping profusely for life choices. Let everyone be, be happy, and keep trudging on.
Possibly, but it’s not the first transgendered celebrity, just the most recent spotlighted. Thankfully it’s not shoved down the player’s throats, and they exist within the game as a part of the world, instead of being highlighted as special because of their choice to embrace their identity. Otherwise comes off as pandering or the message would come off as obnoxious, like a parent lecturing you.
Considering the portion most important pertains to the instance, I’m curious to know why he would give up his prized sword.
Fine, but it should be the accumulative cost of Prophecies, Factions, Nightfall and EotN (original pricing non-collector’s editions) multiplied by the amount of years it was available to players prior to the release of GW2.
You’re looking around $1200, so whip out that credit card!
Mass Effect ripped off H.P Lovecraft with their theme for the reapers. Someone go dig up ol’ Love and have him take Bioware to court!
Out of curiosity, has Anet ever divulged on the current style of the in-game cinematics? Specifically when it comes to any form of chat. Is it a choice for a more thematic experience (just music (sometimes sound effects) and animations)? Perhaps the limitations that prevent them from implementing lip movement for dialog, where it comes of jaded and unnatural and best left without.
Removing all races besides asura, removing the restriction of viewing the world. We are tired of seeing butts!
The problem with your question is the second sentence, it makes the actual question moot because a definitive answer only exists if it meets a demand of requisition and not inquisition. Why there isn’t a title for completing all the jumping puzzles, only the developers will know. You could also ask why there aren’t any titles for the mini-dungeons as well. It may have been oversight or perhaps intentional. They’ve added some jumping puzzles over time as well and under what category or number would justify a title, would it exclude newly implemented puzzles or be updated so that the requirement for the title keeps getting longer and more challenging. Perhaps they add another category, who knows, we may see an update to that in the feature patch.
I have done them all, majority on accident just hopping around inside interesting places I’ve uncovered. My question is, why would a title make the accomplishment any more noteworthy to you, when you may even use another title or even ignore it? If you want a jumping puzzle based title, technically Super Adventure Box has a few, and when they add more worlds you can obtain the older ones like in the addition of SAB W2.
Everyone has different reactions to different situations, and in a fantasy world where our sense of morality can be completely different, it’s not possible to apply every option that would encompass every player’s choice. Remember, they were at a bar drinking away the fight, so they were inebriated, with the exception of Taimi who was having some juice and even she didn’t seem too thrilled with Scarlet’s demise). They were celebrating a victory over a mass murderer and her machinations as well as their survival from the confrontation. This also took place a while afterwards, as Braham could sort of stand on his broken leg and Marjory was able to move around some.
Not to mention the early bits that were datamined had a completely different resolution, which sounded dreary and rather mean spirited. I didn’t see them breaking open a scarlet shaped pinata and cackle over the demise and laugh at her death. You need to take it with a grain of salt, because it sounds less like honoring the dead and more of being a stick in the mud.
“We managed to take down Scarlet and came back alive. Glad we’re all safe and no one will suffer from her anymore!”
With a steel-eyed glaze “We should mourn her death, it was a life we just took…”
In a rather similar situation, when I was at an airport over Ireland heading home for RnR during deployment (few months in hell), we were watching tv and they announced that Bin Laden had been located and and attempt was made to capture him, but ended up with his death. I don’t remember anyone sitting there saying that we need to be respectful of his death. At least I don’t think anyone was, there was a lot of people also on the flight from deployment happy to hear the news and cheering. I guess in the eyes of a lot of people on the forums, we should of been quiet and somber, waiting for the next flight to take us back to Afghanistan.
This is, after all, a rather complicated situation to discuss, since you’ll have hard arguments for both sides, though mostly standing on a soap box saying we should or shouldn’t do this and that because it was a life or it’s fictional. Also, don’t forget alcohol was involved.
Yep, another Blackgate guest here, and we all organized, buffed from consumables, stayed tightly stacked, and got the achievement with like 15 seconds to spare. We might have killed them a little faster but the green knight I was at had a lot of people not WPing after dying (they might have been AFK).
Hope everyone else who are going for this achievement get lucky getting into a populated main like I did.
That’s still the biggest issue, dead players scaling it, providing no benefit and removing other players from combat for far too long. There’s sadly no punishment, for a lack of a better term, trolling others with their lethargy.
Since we have Taimi in the game, do we have a deaf NPC in the game? It would be awesome to see the NPC using sign language.
None that I’ve ever encountered, but they probably exist somewhere. Although, different world so different mechanics, someone that is deaf could but asura technology to communicate for them or through the use of magic (i.e. being taught language and then using it to telepathically voice their opinion). Sign language would require some custom animations, though a lot of players wouldn’t take notice unless another npc told them that they were deaf, else they’d probably guess that (not being mean here) are bugged and don’t have a voice track added to them when they go through their animations, unless very specific (like with hand signs).
Might as well add this is considering they decide to add an additional class without an expansion and utilize the living story as a method of introduction. Example, the next Bazaar happens, Ellen requests their add as apart of their trade agreement to see if she can obtain provisions as a cost, the Zephyrites provide an answer similar to the election and a few months of real time later as well as in-game, she returns with the new profession.
Lore
Adding a profession out of nowhere will cause lore fanatics to scream heresy, even my personal thoughts won’t resonate with everyone. For the Dragoon, the profession originates from the Zephyrites, as protectors of the their heritage and knowledge as well as enforcers. Hailing from a gathering of canthans and elonians, the collective over time mixed with the blessings of glint and their natural affinity of air magics gave birth to a new form of soldier, one’s charged with protecting the Zephyrites from outside influences and corruption from within. They are spiritual, honoring their past and considering it the greatest honor to uphold the traditions of their zen-like collective.
Until recently, the Zephyrites have been keen to preserving their knowledge and remaining isolated in their sanctum from the rest of the world. With the increasing threat of the elder dragons, Ellen Kiel requested additional provisions from the Zephyrites, anything their willing to part with for the sake of Tyria. To this end, they once again give her a challenge, to study with them abroad for a time and if they see the potential of an outsider to honestly and purely accept their ways, they’ll be willing to allow scholars and warriors to teach those willing to learn how to be a Dragoon.
Several months later, after countless sleepless days and nights delving into the Zephyrite’s teachings, Ellen Kiel’s air ship Havoc’s Heir returns to Vigil Keep. Triumphantly striding off the gangplank is Ellen, a newly adored Dragoon shining in full splendor, flanked by a regiment of Dragoons to aid in the fight as well as a small group of Zephyrite scholars ready to disembark to the major capital cities to teach.
Legendary Polearm
Of course we need another legendary to sanction the new class and give players striving to add a new weapon to their collection, I don’t know who exactly should also get a polearm. To start things off, the Precursor is called Lament, built partially from a scale of glint. Going down the standard line, you also need a Gift of the Sanctum (involving quartz and such) and a Gift of Music. Dropping these into the Mystic Toilet will give you Requiem. The special effects are tuned to the Zephyrite theme, with swirling aerial auras left in the wielder’s footsteps (day being yellow to blue and night being blue to purple) with the colors changing slowly before fading depending on the time of day as well as a slight trail off the player with the respective colors. The weapon will have an aura that transcends up the arms of the caster in a swirling miasma of yellow, blue and purple. On top of that, instead of the traditional swinging sounds, each swing will play a note of a sad lullaby (the lament to glint’s death).
Conclusion
I’m bored, this has been rattling in my head since the Bazaar of the Four Winds and I needed to get it out of my head before it combusted.
Thank you for taking the time to read this, leave any comment you wish below and have a wonderful day. Edit Found some flavor text, Ellen Kiel’s ship does have a name after all.
(edited by Acidicore.3264)
While I don’t have a set name for the specific profession, I’ve nailed down the names to either Invoker, Dragoon or Lancer, but to save you the confuse, I’ll refer to it as the Dragoon. The naming stems from the weapon that occasionally makes it’s way into the database called the Polearm, a two-handed weapon with an axe or spear head atop the end of a pole/staff. I’ve seen threads since launch requesting a third soldier, usually along the lines that it needs to be an “evil” profession (warrior is neutral and guardian is good), but that doesn’t make sense when you consider the other two; either necromancer or mesmer can carry the label of evil and the engineer or thief can both be classified as neutral and on top of that depending on the player, any class can be any of the nine classic archetypes.
Playstyle
The dragoon is a medium to melee ranged profession that’s a mix of the dervish and ritualist with a hint of paragon (explanation of why in the lore section) with medium health, high armor and very limited means of boon/condition stripping. They can wield a polearm, hammer, scepter, torch or warhorn and do not have the ability to swap weapons. Instead, they swap stances with the tilde key, which looks like ~ if you don’t know it’s name. I do not have a clever name for the stances, but the first of the two is ranged and swapping with the tilde key enters you into a melee stance. Damage and condition duration lose effectiveness at range when you’re close to the target and melee suffers from what melee normally suffers from; targets moving around, running away and having to dodge telegraphs.
Polearm- Ranged single target weapon and short pbaoe cone scythe-like attacks in melee.
Hammer- Ranged channeling single target aoe+nearby enemy damage weapon and heavy hitting caster centric aoe damage.
Scepter- Ranged single target condition damage and boon applying pbaoe damage.
Torch- Ranged beacon for boons and melee condition amplifier.
Warhorn- Boon centric weapon, applying aegis/swiftness/protection/regeneration at range and might/vigor/fury/retaliation in melee.
Note- F-keys abilities center around F1-F3 based on weapons and can be swapped out specifically or altered through traits. F1 and F2 are based on main hand and F3 based on offhand if two weapons are equipped. They also alter depending on the current stance.
Skills, to include F-Keys and 7-0 will revolve around spiritual guidance from past Dragoons who’ve marshaled their ways in philosophy and combat prowess. The downside is that many of them are stationary and simply maneuvering out of sight will make them weak or powerless. For example, one of elite skills is Ascension which creates a field in which the caster becomes powerful (allies in the field gain boons for being within the region), however the caster is tethered to the field by spiritual chains. They can exit the field but doing so slows them down dramatically and if the chain breaks, the power is broken and they Dragoon suffers for it. Also keeping in tone with the lore, many of their abilities adhere to the three air-based magics (wind, lightning and sun) also coupled with Ancestral Guidance (Invoker, the style of long ranged combat) and Lancer (Dervish, the style of close quarters fighting).
They’ll need to add a second…possibly a tertiary prompt else people will complain they didn’t understand what they just did and eat their stacks of food. Just because, we live in an age where we have to remind people with labels on their coffee that it is indeed hot, they’ll still burn their mouths in the process.
I honestly think it’s just the cool thing now to hate Scarlet, like Trahearne. Granted, both were warranted, but for different reasons; Trahearne was a stick in the mud who “took” the glory (even though if players read any of the text, he even says the honor goes to us and he wasn’t even there) while Scarlet was a scapegoat for the longest time (but grew into an interesting villain in the end…not great nor bad).
Though her design, mostly the face, wish it looked closer to that specific cinematic as opposed to the in-game model, which had the silliest looking chin I’ve ever seen. Seriously, even the Crimson Chin from FOP was more restrained. I do like how maniacal she looks, even in death. It’s so creepy that she’s that ecstatic even in the throes of dying to carry it over when the lights go out.
Braham better not get Majory, Rox, and Kasmeer as his 3 girlfriends. I swear.
kitten fanfiction.
Braham and Rox get married and adopt Taimi, calling it.
There’s a lot of powerful females leading the charge, and I don’t think Braham is any weaker considering how much Rox sees him as a able enough companion. He’s certainly it’s the Meg Griffin of the group. I honestly wouldn’t be surprised to see Canach joining the group sometime in the future, but hopefully they keep his more interesting characteristic (anti-hero, willing to go to some extremes to get the job done, regardless of morality) and allow his new motif (in the cell, he seems a bit too repentant of his actions, maybe some clarifications as to what extent) to have some impact but not total reform.
A Human found a seed in a Wurm cave. He planted the seed at his family grave. Ventari wrote a tablet with beliefs.
This ’’cured’’ the Pale Tree and the future Sylvari for being dragon minions.
In the future, Ceara experimented around, and entered Omadd’s machine. This machine returned Ceara to what she truly was, and what every Sylvari is, a dragon minion.
Ceara, now named Scarlet, wanted to awake its Master.
Mordremoth is now awake.
Not entirely sure about the “cured” part. I think the pale tree knows fairly what it is and it has made the active decision to lock that part of the Sylvaris shared experience out of the dream. We do know after all, that a dragon’s champion may choose to fight its master (—> Glint). All Omadd’s machine did was to give Scarlett access to this part of her subconscious.
I’m curious of what exactly inhibits their control, if they have to resist it at all. In the case of Glint, she had a long time and considering the Eldragons only corrupt when they’re conscious (it would seem, like with Svanir, considering how long the Norn have been near him). I think it’s safe to say that the time apart from her master allowed her to build up a mental block that is shared amongst her children, though how much would it take for Mordremoth to take control of what was once his, and the consequences if he manages to do so with Sylvari players.
*Spoilers* MIND BLOWN right now! A++++ ANet
in Battle for Lion’s Arch - Aftermath
Posted by: Acidicore.3264
The cinematic with Marjory and Kasmeer caught me off guard, but not the way you’re thinking. When she ran over and kneeled, I first thought it was static, using pre-existing animations, but the second she started moving differently I became invested. There’s a lot of great touches in the scene; Kasmeer’s facial expressions of terror and sorrow (she looked completely lost and looked about to cry out for anyone to help) which in turn became relief and joy, Kasmeer’s body language (looking around, shoulders dropping, cradling Marjory) and of course the icing on the cake at the end was sweet.
The artistic animation afterwards was as wonderfully drawn as it always is, but we definitely need more cinematics using in-game animations and models in the future. Fantastic work all around.
I thought that as well for quite sometime after learning that the Sylvari have a natural resistance to the elder dragon’s corruption. We don’t have full confirmation that this is true, but we have more evidence so now also comes with the question of how corrupted are the Nightmare court in favor of the elder dragon influence or if it is a separate condition on it’s own.
What’s scary is the prospect of an entire army of sylvari like Scarlet would be if the end result of the minions turned out to be as cultured/civilized as the sylvari, taking into account comparisons to the other dragon minions. They would be brilliant, clever and chaotic, and with the symbiotic relationship between them all through the Pale Tree, Tyria would have a rather terrible force to deal with.
TL:DR Modify Deception downed skill to somehow place you in a better spot in conjunction with surrounding aoes or cleaves at the time of key press, pending range.
The skill was much stronger and filled a better purpose prior to the changes made to stealth in terms of dropping aggro, in pve. PvP and Wv3 it might cause a player to double take on the mesmer their currently stomping, but considering that the clone spawns where they were and the mesmer reveals a few seconds later, it doesn’t phase players after the first time seeing it, unless the chaos of battle is too great and they have a lapse in judgement, but only for a moment.
The mobs returning to the player that revealed itself isn’t the design flaw, but rather how it decides where to drop you is. If by chance it would somehow determine better placement, it would increase it’s overall usefulness greatly. I won’t post numbers or a percentage, but I will say I’ve seen a greater chance of either teleporting into an aoe or deeper into the one I’m in then out of harms way, sometimes guaranteeing a death rather then a chance of getting rallied. Problem is how it would make the determination on a timely basis when selected, and no easy solution to make it more viable. It gets to the point where I won’t bother using it in pve, and in the other modes it exists to just troll players at the last second, which sometimes works but I digress, their damage isn’t what will one-shot you or a rescuer in comparison to a higher level fractal.
I tried searching for another thread here, but didn’t see one.
There’s a divide here that’s quite interesting, but ultimately depressing. As far as I can tell, there are a few subcategories of S1’s playerbase.
1- Standard wuv runners are there to play wuv and support their server.
2- Achievement Hunters
3- Loot Hunters
Players in the first category has no effect outside of what they currently do, having fun and being competitive for their chosen server. The second and third categories are disruptive of the event in several ways; taking the category one player spots for personal gain, redirecting supply for their own goals, crowding specific servers to get the most rewards with the least effort (7 weeks is a decently long time, not a strong wuv runner as I used to be, but I managed over a weekend and some random times during the week after). They can be a boon too, if they continue to play in the season and contribute beyond their own gain. It’s a mixed bag of PvE only players, griefers (ignoring orders, causing trouble when you want to catch the enemy unaware etc.) and players who are central around their own entitlements… not to say that doesn’t exist for the regulars.
Overall it creates an imbalance, where it comes down to fighting for rewards than fighting for the overall competitive nature and gaining the bragging rights of a high rank. Not to say rewarding people for the competition isn’t bad, and it’s not just the players either. There needs to be more structure, if you weren’t on the three servers that people transferred to as the season started, yours had a significantly lower chance at claiming victory, due to reduced numbers and coverage, even with excellent commanders leading the charge. Locking people to servers is fine, but I think it should be discreetly done, because hey, they could transfer to the top server when it starts and then head right back down when they’re done and cash in, they won’t have to care about the condition of their own realm, they get the best possible rewards one way or the other, win or lose.
In all honesty, I have little input in how they could of obtained better results for a stronger, more balanced competition, but the way it is now, isn’t healthy. I’d really like Anet to do a discussion of the season, take in the feedback in a singular, collective post and hopefully make changes for the better. In another game I played during the launch of their competitive team based pvp, one specific two-player combination was so strong, it could only be countered by a similar team, and they admittedly left it that way for the duration of a few seasons. If you didn’t play that combination, you had a low chance of getting a high rank. Please, do not let that happen here (in a sense).
The North American WvW matchups reset every Friday at 5:00 PM PST, 7:00 PM CST and 8:00 PM EST.
From the wiki (with a little editing) if you don’t use server time, or unaware of said server time. There’s been some confusion, but from what I can tell, it end on Thursday at reset, however logic points to Friday at reset. If you need to finish your achievements, I would recommend before the reset on Thursday, better safe then sorry.
“Possibly” If they make it more like a personal instance instead of a pvp arena, it’ll be so much better. There’s a screenshot of what appears to be Toypocalypse, where there used to be pillars, is now open.
https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2013/11/87e47Screenshot-05.jpg
I wanna say it’s changed some, but we won’t know till next week or the preview, if they show it.
I’m just disappointed that the icon is generic and the model used doesn’t look like the enemy, rather a shamanistic one with green scales and no glow.
You go to sleep and have a dream where you are playing your mesmer. Happened two nights ago, I think it might be high time to take a break from the game. Despite that, the content was fun though.
So far all I’ve seen that are special bosses are Trehearne and Tybalt. The rest are pretty generic mobs non-named mobs.
No qualms with killing Trahearne, as grim as that may be.
DID THAT NOT END WELL FOR YOU TRAHEARNE!?
On another note, I’m assuming only OoW can get Tybalt, while the others get their respective mentor. Equally awful, since I enjoyed all three, but Tybalt is special, since he was my first mentor.
(edited by Acidicore.3264)
Seriously, screw you Scarlet. I’m going to strap you to a pact ship and fly you into Primordious for this one!
First screenshot is why.
Second is why Scarlet should stop talking.
I’d really like to play the content, but I know we aren’t going to finally destroy Scarlet, which makes it feel less like a victory, and more of a Saturday morning cartoon. And to make matters worse, they keep building her up, so when we finally, FINALLY do take her down, the pay off needs to be worth the wait.
And we all know given past experience with her, it’s going to a-ma-zing!
It is rather sexy, the addition of the upcoming update adds starter water breathers for on-land use, for those inclined to have a more standardized, minimalistic breather. Though it says that or a spore back piece, which if it was sort of like the roses wouldn’t be too bad of an addition as well.
Edit
The back piece is featured at Dulfy as well, didn’t know what it would entail, it’s the top of a spore that appears to float slightly behind you near shoulder level. Not a bad idea, though I’ll wait to consider going after it when we can preview it more.
(edited by Acidicore.3264)
What people don’t realize is the insidious enemy is the child of Scarlet and Trahearne.
FLEE, FLEE TO THE HILLS!
If you took damage during the channeling, it didn’t cancel it out, but also didn’t give credit. I know it did this for one of them early on for me, so you may want to attempt multiple attempts on all of them to be on the safe side. Also, when doing achievements with this sort of criteria, make sure you monitor the progress to prevent these measures from occurring.
I was looking forward to seeing a bit of the upcoming patch after work, but I can wait till tomorrow to experience it for myself.
Unfortunate as it is, finding middle ground is your best course. Report people who are overly offensive in their speech and play with friends. Join a guild if you want to chat, ask the guild if their chat is mature, or at the very least kid friendly, because mature sometimes means to people that profanity is maturity, when it’s the lack thereof).
And in all honesty, there isn’t an all round good solution to this problem.
(edited by Moderator)
No point of saysing “OMG u Nekro duh thraed!”, it happens all too often because of people misunderstanding or not looking for information. Despite that, the hair styles are very lovely, and the norn “Braham” haircut screenshots look very…cover girl styled. One thing that annoys me is the asura female one with the ponytail has absolutely no hair animation what-so-ever. Rather distracting.
Subjective opinion there OP. I personally withhold my judgement till I can play the living story for myself. Every patch there’s a bunch of people who act optimistic about it, but come back and whine when they don’t like it while being belittled for it by the pessimists cheering on how they were right. A minute long video and some vague information doesn’t entice me all that much anymore. I’m more concerned at the moment with exploring the tower and getting some screenshots of it. It does look rather ominous.
It’s also nice to see that in some way Kasmeer and Marjory are coming back into play again since sun bathing in southsun and doing detective work during the events at Dragon Bash.
to max out the Lunatic Inquisition Regular achievement! While it won’t let me post a screenshot of the mouse-over, you get 5 points for 8 games and max at 4,294,967,295 possible total points. That’s roughly 536 million games of LI.
I’d have to agree and disagree at the same time. The smaller ones take about 5 minutes max to do, and as long as players do something else afterwards, no problems. However, if all they do is hop in a world to get that one thing and leave, they’re wasting time for someone else in the queue. They could cram all four together, make it a bit like conquest for people who want to pvp but also like the added benefit of vertical combat and jumping puzzles.
1- Player Housing: Mentioned in the past and only gets glancing snippets here and there in interviews.
2. Guild Halls- One of the bigger things that I’d love to see added to the game. Give a guild objectives to work towards to create their own fortress/castle.
3. In-Game Journal- This is me personally, but it be nice if we could have one. You could have information jotted in there about creatures you meet and defeat (becoming more comprehensive the more you fight), books you discover and events that occur in the game world. Also, you can have it linked to the Living Story, make it our go to item as we find information and jot it down in our journals, using them as references to the next plot point, as well as taking down information lore heavy that otherwise would end up being unused or plopped on the main website. Making it static would be the best bet, not like letting us personally write stuff in there.
My money is on the Cryomancer. No, not a knight who uses frost magic, but cries…a lot. They will, during character creation phase, have access to all blacks, dark reds and dark blue dyes and have one of three unique facial items; regular tears, black tears and to mix things up, tears of blood. They have a special chat color to denote their profession and will have a unique interface option that directly links to the forums, along with a super special posting border and character avatar. They’re powers are directly linked to how much they cry, such as powering up Wailing Tantrum by using Bemoaning Murmur. As an added bonus, they have an elite that effects both allies and enemies within the radius of the caster called Grand Misery. Allies standing near the cryomancer will amplify the radius as well as gaining quickness to their weapons (from the tears) while enemies will be chilled and tormented by the mass amounts of depression.
I like a man that can take some punishment. The safe words are “Yes, please.”
Harder is a better safe word.
Any who, not entirely sure how they could make it harder, unless the camera just spins in a 360 and you can’t control it what-so-ever.
GW2’s leveling process isn’t as annoying as other games. You can be level thirty in a level one through ten zone and still obtain the exact experience. Also the leveling process plateau’s after thirty, meaning level forty-one to forty-two will be the same experience required as level sixty-seven to sixty-eight. Also makes it easier for them to manage instead of getting one million exp to level, you need now ten million.
Also it prevent players from entering areas with less personal experience, more along the lines of skill rather than, say, the welcome bears in WoW…if anyone remembers that fun piece of frustration and discovery.
Leveling is artificial progression, then again anything technically can be as well. Visiting the new zones and collecting rare matierals and equipment is what it’s all about. It’s rather tough capturing the adventures of so-and-so going from a stable boy, to squire and to knighthood.
I think anet did a fine job with the leveling system. It’s simple, quick and you have multiple ways of leveling (crafting, exploration, Wv3). Even outside RPG’s have leveling, like the immensely popular Skyrim. Leveling is also a learning process for players both new and old to the MMO genre, by the time you reach Orr, you’ll have a knowledgeable grasp on the game and it’s mechanics to know what’s happen, where to go, how to react, noticing small details that will lead to treasure chests, material nodes or shortcuts. A brand new player wanting to play in the Orr zone will probably not play the game because of the difference in difficulty facing a veteran abomination as opposed to a few bandits.
The leveling in the game is here and doesn’t look like it’s going to disappear anytime soon.
Our group managed to complete the achievement with an accidental disengagement as well as a wipe. We killed some of his minions while pulling, roughly 6 if I recall, and three of our members died. We had it set in our minds we wouldn’t get the achievement but after clearing the rest of the ground forces, as soon as the waypoint popped up, we earned it. From that experience alone, I want to say as long as after you kill him, without the waypoint popping up upon his death, you should obtain it when you finish off the rest of his lackeys.
Was an odd run too, struggled with Slick and Sparki for reasons we couldn’t fathom, yet managed to kill Clockheart in the first try.
I’ve noticed that the tail appears regardless if wielded or not as long as the glow on the weapon itself persists. It does so with the night version. I’d assume the same for the day as well. Which makes sense, but I’ve noticed the night version’s glow persists…or at least tries when stowed. After drawing it for the first time upon entering a new zone, it should remain glowing, at least on the night, can’t seem to get lucky enough for a day run.
(edited by Acidicore.3264)
Not sure if it’s a bug or I’ve been out of the loop for a hot minute, but the tail seems to be back. It’s not the blue/purple, so I assume at night it’ll appear purple, as it does now in the day, and only when drawn.
Just checked, it is indeed purple at night.
(edited by Acidicore.3264)
One thing that bugs me, with what anet has said about the elder dragons, as well as in-game lore about them, is that no one is comparing them to Lovecraftian mythos, Elder Gods like Yog’Sothoth or Cthulhu. Similar to the Elder Gods, Elder Dragons don’t die because they honestly don’t live. When the time is right, they are awake, at others they sleep. They can be defeated, but never truly destroyed, only minor victories in the face of true terror.
Ph’nglui mglw’nafh Zhaitan Orr wgah’nagl fhtag!