I like this idea, and I would love the option for a spot to write a publicly-viewable bio as well!
I think the main problem with player housing, as cute as it is and how cool it was in games like EQ2, is that it makes the cities so, SO dead. With so many players sitting in their houses decorating its going to take away the liveliness of cities fast. Heck right now I’m already struggling to find another living soul in Black Citadel although I suppose my time zone has much to do with it.
I disagree, people will still need to go into cities for things, and it’s not like people will be sitting in their homes 24/7 :P
Anet has a long history of awesome holiday events, i don’t think you’ll be disappointed!
I miss social things in GW2, people just pass by, it’s like I’m playing with NPCs.
I completely agree. It’s like playing a single player rpg in an mmo’s world. Theres no need to group with others, other than dungeon runs. It’s kind of hard to make friends and have a community because of it…it sucks. GW2 lacks a social setting. It’s whats made mmos so popular. The only reason people even talk to each other when out in the world is to either be revived, ask where things are happening, or ask where a certain heart or spot is. That’s it. Quite hard to make friends when it’s like that.
I wouldn’t completely blame it on the game. Yea, you don’t have to group, but if you really wanna make new friends, make and effort, and they will come! They certainly have for me. Sometimes ill even randomly invite someone whos doing the same stuff as me to a group and strike up a conversation, and we become friends!
I don’t understand why it has to be instanced? 1house per account, 2 million accounts atm divide among 40-50 servers, leaves50.000 houses per world. I don’t really see any difficulty in having 50.000 in this massive world, just don’t make it a cluster fk.
See, in theory some things look okay, but then when actually executed, it does not go so well, and is indeed a clusterkitten. :P
I agree, I would like this as well. I started a general housing suggestion thread, maybe drop a line there too as well?
https://forum-en.gw2archive.eu/forum/game/suggestions/Housing/first#post134497
The home instance in Kryta is perfect for housing.
Different player houses for each Noble/Common/SlumsThe thing you must ask yourself is what type of hose do you want?
A static house or a dynamic house.A Static house can be part of the home instance making decorations, furniture and upgrades limited.
A Dynamic house wold be better to have it’s own instance to be accessed from the players personal instance. This will allow you to add rooms, furniture, gardens, crafting stations, ect. so you can start with practicably nothing and build a mansion customized to your character.Ether way, you can bring others into the home just as you can with home instances. Just have them in your party an they can accept to join you when you enter with you.
Did I mention you should get trophies form events you can hang on the wall lol
haha is this even a serious question? Of course we’d want “dynamic” housing..
ehh, nah, id rather fight my way through the world…fairly unrealistic too, because a centaur isnt gonna say “Oh he’s in explorer mode, dont attack him!” haha
Oh my god, that would be amazingly fun, might be a stretch, but i’d love to see it added! Really, the more different features a game has, the longer its life span. Some games (cough wow/swtor) mistakenly add more content to the same parts of the game, where in reality they need to expand outward, by adding more systems and features for players to do.
I was giving this some thought the other day, and the “broken” portals in Lion’s Arch gave me an idea. What if, when housing was ready, these portals were fixed? And each one led to a housing region themed after one of the five races? That way we could have entire open maps for free-range house and guild hall placement a la SWG, without cluttering up the questing landscape. And since Lion’s Arch is sort of the hub of all regions, it would just be one or two quick teleports to get from anywhere in Tyria to a housing neighborhood.
The only thing I’m having trouble solving with regard to this idea is how to deal with an inevitable housing crunch. Maybe having multiple similar regions on each portal, and when you walk through it you’re presented with a menu of destinations?
Hmm yes i like this idea as well, but i dont think it should be based on race, because like i said before, that will limit your choice in where you want your house/guild village to be.
- Housing!
- Mini-games/sittable chairs in taverns, to create more social spots
Anyone else have any good ideas or opinions?
Well this can do all that of course two…its not like if you get a gaming computer it ONLY works for gaming. I actually love the bigger size of this computer for typing papers and stuff, works well.
This is one of my favorites, personally.
I would avoid all 3 of those brands like the plague, and not buy at best buy. Sorry, haha. But you’ll pay more and have to deal with a bunch of Best buy crap. If i we’re you, I would buy the Asus G75 from amazon. Asus makes amazing products, ive had no problems with my G73 so far over the years, and buying from Amazon is always easy, really.
Here ya go!
Definitely agree with 3, i have noticed that a lot.
i would like to see taverns act more like social hubs. i think adding mini-games to taverns would be fun and one way to help draw people in. and, while only a slight change, furniture you can interact with would be great. i would love to actually sit at the tables or at the bar.
Yes, this exactly, mini games, and interactive furniture would make it complete!
I was also kinda of bummed by not having dynamic weather in the game. Many games since EQ1 have had it.
Note to Devs: Dynamic Weather conditions really bring a game world to life.
….someone didnt read the rest of this thread, haha. The game DOES have dynamic weather, just sometimes its not very frequent, but i definitely have experienced it!
Yes, dynamic weather is in the entire game (except for a few scripted ones, like sPvP and some story instances.) it is sometimes just not common.
ah ok. For some reason i cant quote right now… o.O
If you want WoW, go play WoW! Simple as that! These threads are so stupid.
Yeaaa the first has happened to me before…quite annoying..
I miss social things in GW2, people just pass by, it’s like I’m playing with NPCs.
Now i wouldnt go that far, haha
There is an NcSoft game, it’s not out yet: WILDSTAR.
Awesome Housing system, it’s not like instanced, it’s an Part of the map where all players can decorate their own housing with another players…
It’s like it’s an Map of houses you can rent, if it is an biiig map or with possibilites to fast reach or explore friend’s houses, well, it may be possible.
o.o
YES. I love Portable camps…they make for a nice area to chill and hangout for a bit, enjoy the scenery, chat with people…and idk what Deboog is talking about, cause the camps would in no way support AFKers, seeing as if someone wanted to go afk, they could just do it without a camp and achieve the same effect…
Also, your post reminded me of something similar about social hubs, take a look:
https://forum-en.gw2archive.eu/forum/game/suggestions/Central-Social-Hub-s/first#post119293
So i know Lion’s Arch is probably the main gathering location for travel, trade, etc, except theres not really any places there that are known as THE “Social” hangout spot…
For Example: In Star Wars Galaxies, there was always a good amount of people at the Mos Eisley Cantina in Mos Eisley, 1, because it is a well known social area/bar in the movies, and 2, because that’s where all the Entertainer class players were, which buffed you. So naturally, it drew people there, and it was always a nice place to stay, dance, drink, and hangout.
Here’s an average night in the Cantina(in the EMU, but it was essentially the same when it was live): http://www.youtube.com/watch?v=4HAnLSxdvJI
Now if we could do something similar in Guild Wars 2, we could probably achieve something similar!
Any ideas?
Also maybe add a few events to cities, which would also draw in people?
(edited by Aeson Thackery.5927)
Certainly not alone! I would love that as well.
Yea, same. Instanced guild towns do sound pretty great! Especially if we could choose the spot
hmmm, not entirely this, but they should implement a similar system to SWGs Storyteller system…soo much fun.
I see nothing wrong with having our own house built in the existing Home instances. I think it might even be a nice idea to have purchasable upgrades for your homes. Perhaps the houses start out small but you can purchase (in game or through gems?) upgrades that make your house larger.
People would still be able to visit your home by going to your instance (the party leader determining what house shows up if you have two players of the same race) and keep the game clutter free.
Yes, except then the only place we can put our house, is in our home instance…
I know what you mean about EQ2 housing cause SWG had a very similar housing.
That actually reminds me of a major difference, which I forgot to point out, accurate, custom placement is one thing, but it also matters how you can do that. (I played both games, even though the latter disappeared too soon.)
SWG was indeed very similar, but having to click direction buttons to move furniture got tedious, so having a phantom image / blueprint of the item displayed during placement, while moving it with mouse and rotating/scaling using mousewheel and hotkeys are so much more convenient (and a lot faster).
Oh man, that would be so much faster…cant believe they never implemented that…although you could type /move up 100 or whatever direction, and it moved it a lot quicker, which we got pretty fast at.
And no, i’d rather not play one of the numerous grindy korean mmos…-.-
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DAOC and EQ2 did pretty well with their housing systems. I liked having a ‘vendor’ to sell my wares at my house in DAOC.
Same, i loved my own vendors…
As an avid fan of player housing (and associated crafter professions) I can only agree that I’m in eager anticipation, though hoping it will be implemented in an adequate manner (as mentioned previously in this thread and elaborated on below).
Instanced housing? Building in open world? Instanced Neighbourhoods!
As “put houses into the open world” vs “instanced housing” goes, there could be the middle ground of instanced neighbourhoods, which show the local flair and flavour in a condensed manner. (I think LotRO had something like this)
They’d be instanced small zones with a number of open housing lots where you can place the desired house of course choice, and maybe even decorate the exterior and garden. This way, one can visibly be neighbours with your friends or guildmates, without the problem of having to find space in the open world for every character on a server.
Possible additional options could be to have general neighbourhoods (which people can freely move into when there are free lots, whenever free spaces fall below a certain threshold, new ones are automatically generated) as well as private neighbourhoods. The latter might take a hefty fee to create, but in exchange be exclusive to a guild or on invitation of a current resident (letting you choose on creation which of the two you want).
For convenience, such neighbourhoods could also have the basic NPCs: Bank, TP, General Goods Vendor, maybe even a crafting area or for private guild zones the guild vendors.
For the actual house (interior) itself, I’d also like to point at Everquest II, where it is simply amazing, for the following reasons:
- you can place a large number of house items (depending on house size, ranging from 100 in new player inn rooms to >1000 for guild halls)
- these items have a very high freedom for placement: a very fine grid, so location can be chosen accurately; movement in all three dimension, rotation and even scaling
- there is a crafting profession solely for making furniture, with an available selection spanning hundreds of decorative items of various styles (including cultural styles of non-playable races)
- between quest souvenirs, lore books, crafted furniture and NPC purchased furniture, there are probably thousands of different house items to customize your humble abode with (of course, those accumulated over years of content updates, which is perfectly fine, no need to have everything right away)
A short reminder why sophisticated, rather than haphazard player housing is a good idea:
It has a strong appeal to players of the socializer type and is an additional, alternative yet lasting way for players to enjoy the game (those who like this aspect, that is).
Socializers are probably the most loyal and dedicated group and have a general positive influence on player numbers.
Decorating (and bragging with) a house also is a great pursuit through the elder game (commonly known as endgame). After reaching level 80, maxing all these crafting professions, knowing all dungeons and dynamic events… being able to hunt down trophies and neatly displaying them in your luxurious home adds a wholly new layer of elder game pursuits.
Some people even don’t get tired of redecorating every other week. (/me whistles innocently)TL;DR I like player housing a lot. I hope there will be lots of furniture (and souvenirs) as well as means for detailed, custom placement of house items to make housing fans like me happy.
OOHHHHH MYYY GOODDD you are essentially me. Like exactly. This is pretty much exactly what i want. I know what you mean about EQ2 housing cause SWG had a very similar housing.
Instanced nature..? The only instances in GW2 are the home one, dungeons, and the ones used for your story..and maybe a few other random ones here and there. Unless youre mixing up zones with instances, which i feel like you are.
Zones are instances as well.
To fix the instancing problem you would need to “bind” each guild to a specific map, and you would need to pay to transfer to another map, like you do with a waypoint. However, I think the main problem is with the sheer number of guilds. You’d be seeing a lot of flying ships spread around the map when no one is using them.
Not traditional instances as we think of them. Technically, zones are a form of instance, but when we heard instance we think of story quests, home area, dungeons, etc.
GW2 is stll classified as a persistent world MMO
Unfortunately, because of the instanced nature of the game, I don’t think this will be possible.
Although… If they were to build an island specifically for airship combat, something similar might work! But that’s a huge project
Instanced nature..? The only instances in GW2 are the home one, dungeons, and the ones used for your story..and maybe a few other random ones here and there. Unless youre mixing up zones with instances, which i feel like you are.
Fixed
There you go
+1
Unfortunately, because of the instanced nature of the game, I don’t think this will be possible.
Although… If they were to build an island specifically for airship combat, something similar might work! But that’s a huge project
Instanced nature..? The only instances in GW2 are the home one, dungeons, and the ones used for your story..and maybe a few other random ones here and there. Unless youre mixing up zones with instances, which i feel like you are.
So much hate for swtor, I enjoyed the game. Sure it had problems, but it wasn’t nearly as bad as people made it out to be. Anyway, welcome to GW2. Always nice to have some more PvPers. If you plan to PvP but not sure what profession, you can always go to the PvP zone once you complete the intro on any character. You become level 80 with everything unlocked (skills, weapons, gear). This lets you try out a profession and its mechanics at max level, so you can see what it really offers.
lol….it was preeetttyyy bad…
I look forward to it. I really enjoyed my house in EQ2. I invested quiet a bit of time and money in decorating it. And know I will here as well.
Same, as long as we’re given the freedom and opportunities to create and decorate, ill take full advantage of it!
My suggestion: implementing some "relaxing" activities
in Suggestions
Posted by: Aeson Thackery.5927
Fishing does have kind of a lazy zen feel to it. I wouldn’t mind it added into the game just for fun.
I’m patiently waiting for Polymock… even though I’m not any good at it.
Polymock..?
This might be a stretch but…
A non-combat class?
Focused on material gathering, and crafting. Would open up a whole new side to the game, and expand on the current crafting system, while also allows players to sell more of what they make on the market. Also maybe allow this class to own their own little shop somewhere.
Personally, I would just be happy if our home area was actually a home. The “home” instance has nothing related to our characters at all, it feels! Even if there were just a few empty houses scattered about within each environ, where, at some point in the story, the player could choose one to officially live in – and then have various upgrades happen to it during the course of the game, as they had said would happen in the home areas – that would be lovely.
TL;DR I don’t need some full housing but I wish our home instance actually had some kind of home.
Yes, agreed. Apparently we’re all homeless at the moment…??
I really hope it is instanced. The game world is incredibly immersive, so I’d hate to have to see the eyesore of player houses at every turn. I’d rather see player housing tied in with our character’s home instance. Then if we want to invite people to come and visit, we can – without affecting other players in any way, shape or form.
Yea, you know I really do see pluses and minuses on both sides.
Even if it is instanced, I don’t think i would want it to be incorporated into our home instance, as this would make a lot of the elements of housing very restrictive, such as what type of house, where you want it, etc, etc.
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So I know it is confirmed to be coming at some point down the road (hopefully soon), but they haven’t really said how it will be implemented.
Unfortunately, I have the feeling it will be instanced when they do do it…
I feel like if we actually thought it out though, there would be a successful way to implement it in the persistent world. Can you imagine owning and decorating your own home in divinity’s reach? I would die of happiness. Or having a small cabin in the norn wilderness? Awesome.
Another concept i have heard is Airships, which would be awesome, if, again persistent. They would also not clutter up the ground (But maybe the skies..?)
Housing would also open up a whole new market and crafting profession: Furniture and Decorations! One of my favorite parts of SWG was decorating my house. I literally spent HOURS upon hours decorating my Mustafarian Underground Bunker with random stuff, creating rooms (dining room with food, tables, chairs, candles, decor etc.) an art gallery of paintings, statues and small fountains collected or crafted, a weapons room, a bed room, a hologram room, etc, etc. The possibilities are endless, all that needs to be done is to develop and implement them!
My suggestion: implementing some "relaxing" activities
in Suggestions
Posted by: Aeson Thackery.5927
I’m always in favor of having as wide a variety of activities as possible. I’m enjoying the action-heavy combat compared to older, slower paced MMOs, but I’ve always felt that MMOs with a lot of the fluff on the side (mini-games, player housing/decorating, social activities, holiday events) make for more compelling “worlds” to be a part of long-term.
And this, in depth non-combat activities do increase a games life by ten fold.
My suggestion: implementing some "relaxing" activities
in Suggestions
Posted by: Aeson Thackery.5927
YES, please do, I spent hours and hours on similar things in SWG, like decorating my house, fishing, setting up harvesters, and playing around with the storyteller. Loooved that feature.
Yea, they implemented this in SWG, was very useful!
Only thing i miss from SWG, is the housing system, and some of the other sandbox elements, like the storyteller system. If they brought that to GW2, id be sooooooooo happy
No need to buy them, Gw2 will feature consistent free content updates and in-game events going forward. Our goal is to make it so you get more from Gw2 for free than you get from a game you pay a subscription for.
On top of a large amount of free bonus content, we will be expanding on offerings in the Black Lion Trading Company going forward, as well as be doing large-scale expansion content down the road.
We’ll cover a lot of the details on the kind of support and plans we have in place over the next month or so on the Gw2 blog and with our press partners.
We do appreciate that you’d like to buy lots of new content, but we’d prefer to give a lot of it to you for free, cause that’s what we think a responsible MMO company does!
What exactly do you mean by offerings in the Black Lion Trading Co?
