I don’t think Anise is Livia, they aren’t similar enough, Livia wasn’t a Mesmer (at all) and Anise clearly doesn’t use anything that’s not Mesmer based.
But the fact that dual profession was a thing in GW and the fact that ~250 years have passed since the events of GW would make one think that Livia wouldn’t sit idly without developing her skills further or getting deeper in another school of magic.
Your assumption is something like “that person can’t be a professor! Last time he/she was but a primary school student! No way he can be something different now!”.
But Livia has had quite a long time to master another profession. In fact, Livia has had quite a couple lifetimes worth of time. Imagine what our characters from Guild Wars 1 would be like today, IF they lived the last couple of centuries continuing to train after they Ascended?
All these single class punks, would be cannon fodder.
That’s exactly what I meant. Your point?
Overal narrative and the direction where lore is heading to is better than it could have been, in my opinion, but the writing is still lacking. Big time. When I see my asura character saying something like “your mesmer skills… wow!”, I want to crush the display with the keyboard. And that’s, so far, one of my biggest complaints about current LW content. And I think mods won’t be happy about my opinion over current loremasters and writers they have, so let’s finish here.
I don’t think Anise is Livia, they aren’t similar enough, Livia wasn’t a Mesmer (at all) and Anise clearly doesn’t use anything that’s not Mesmer based.
But the fact that dual profession was a thing in GW and the fact that ~250 years have passed since the events of GW would make one think that Livia wouldn’t sit idly without developing her skills further or getting deeper in another school of magic.
Your assumption is something like “that person can’t be a professor! Last time he/she was but a primary school student! No way he can be something different now!”.
So WP just posted his video: https://www.youtube.com/watch?v=zSHz4rGbboM
He raises a good point. Rytlock isn’t in AC but rather Duke Barradin’s Crypt. He could be pleading with Barradin to release the curse by offering him Sohothin/Magdaer.
Technically, Adelburn was voted King but he was not the rightful heir. It would be through Rurik and Barradin’s daughter, Lady Althea, that the rightful bloodline would ascertain rights to the throne. Of course that never happens as Althea is killed by the Charr during the invasion and later Rurik dies via avalanche against the Stone Summit.
Adelbern was the rightful king of Ascalon, the people of Ascalon wanted him as their ruler over Duke Barradin. It means that the ghost of Duke Barradin should not be able to lift the curse, even if he was willing since he had accepted Adelbern as his king, and should still see him as such.
What could Rytlock, or any Charr offer to appease a ghost whose daughter was burned alive by the Charr and who stayed with his king to his death? He is most likely not going to help them, especially since Rytlock is not exactly a master of diplomacy. But who cares about old lore?
Who knows how exactly the lifting of the curse would work – given how the plotwriters favour the Charr it could be as simple as it looks, Rytlock only needs to plunge the sword into the ground and that’s it, and it need not even be at the heart of the Foefire – Adelbern and other ghosts could interfere there, and we can’t let that happen, no?
Makes the experience of Dougal Keane in Ghosts of Ascalon when getting into the Ascalon City ruins look like a joke. But hey, that’s old lore outside of the game, and it’s malleable, right?
The Charr can then erect another big victory monument in the ruins of Ascalon City, maybe turn the royal castle ruins into a lavatory and play football with some old bones. It’s only human bones after all.
I hope they let this attempt at lifting the curse fail. Otherwise the last bit of the illusion that the lore this game was once based on is of any importance is gone – the illusion that humanity as one of the five major races is of any importance is long gone anway. I can understand why people like König no longer post here.
Friend, I can feel the heat from the other corner of the world. You sound so fanboish, that I could not comprehend. It’s their lore, they do what they want. And we know nothing yet, so it’s not time to draw conclusions.
I wish people would stop saying that Ascalon was “originally Charr”. It wasn’t, it was “previously held by Charr”. Subtle but important difference. In any case, someone brought this up in the reddit comments. I’m wondering if this idea gained ground with the Charr and whether or not it is partially correct. We haven’t seen a champion for Mordremoth yet so I’m wondering if this action acts unexpectedly to draw one out.
Oh well, just idle thoughts running wild.
Ascalon was originally Charr. Grawl, or whatever lived in area, that will be called “Ascalon” later, are primitive as possible, inferior, ergo they didn’t have any primitive state, sort of. Charr are far superior to Grawl, and they had a territory that one can call a state, sort of. You don’t think of ant colonies when you chop forest for lumber or when you need to live above it. So thought the humans, but charr were no ant colony, ironically.
Kinda pointless argument, there’s plenty of real world examples of these sorts of things and people have been arguing over them for centuries.
Which makes this whole discussion pointless. Get my point?
I wish people would stop saying that Ascalon was “originally Charr”. It wasn’t, it was “previously held by Charr”. Subtle but important difference. In any case, someone brought this up in the reddit comments. I’m wondering if this idea gained ground with the Charr and whether or not it is partially correct. We haven’t seen a champion for Mordremoth yet so I’m wondering if this action acts unexpectedly to draw one out.
Oh well, just idle thoughts running wild.
Ascalon was originally Charr. Grawl, or whatever lived in area, that will be called “Ascalon” later, are primitive as possible, inferior, ergo they didn’t have any primitive state, sort of. Charr are far superior to Grawl, and they had a territory that one can call a state, sort of. You don’t think of ant colonies when you chop forest for lumber or when you need to live above it. So thought the humans, but charr were no ant colony, ironically.
P.S. All these charr haters
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You are telling me you actually put some effort to make this list of things that suggests you want a typical MMO for korean market?
Fascinating.
I’m guessing every new Charr player after this update might have new story beginning…
If the ghosts are removed that is…
That’s exactly why i doubt the ghosts will ever be removed.
Too many story lines, dialogues, heart quests and whatnot mentioning ghosts. It would require a huge effort to rewrite all of these.
That’s exactly why I doubt they will destroy LA for good.
Too many storylines, dialogues, vistas, not to mention NPCs. It would require a huge effort to rewrite all of those.
… OH WAIT. They did.
See my point?
Above that, old LA still works when you run through your personal story there. Which is, canonically, 2 years ago.
Its been almost 2 years since gw2 released isnt it time to make those skins available to the people that did not play gw1? I myself have a linked account but havent got all of them unlocked. I would love a chance to get some of those skins via the gemstore.
No.
I am absolutely freaking out over this. How can they do this?
More than a year ago, in a lore discussion thread about Sohothin, i mentioned that Rytlock may be a candidate for Khan-Ur, if he is a descendant. And now it looks as if i may be right. Frankly, i am shocked.
ArenaNet, how can you once more trample onto GW1 lore in this way? How can you?
Sohothin does not belong into the hands of a Charr. I was waiting for a chance to take it away, by force if need be. But no, you turn that Charr into the one to lift the curse of Ascalon. Rytlock may be a candidate for Khan-Ur, but he is NOT the rightful heir to the kingdom of Ascalon. If anyone, that is Samuelsson. The human kingdom is gone, alright. But what you do here is justifying genocide and ecocide.
I was thinking that making the Charr into a playable race was for the sake of game balance, but now i see that it is obviously favouritism. You are going too far, ArenaNet. Enough is enough. You are favouring a race that caused a genocide of innocents and destroyed Ascalon completely. Many old GW1 players have not forgotten, and really do not like the Charr. I see now how much you care about those players, even less than i thought.
The ghosts deserve to be put to rest. The Charr do not deserve to be freed from a curse they caused by their actions. But that is just my opinion.
Treat your GW1 lore with more respect. Do not let a Charr casually lift the curse during a living story update like this. You could have made a great story out of it, one that stands on its own. You just casually throw it into an update whose focus is something completely different from the whole Ascalon story.
Recently you said that you do respect the lore of GW1, but now i see that you really don’t. And that you really do not care one bit about GW1 players. And yes, if what the trailer shows is really going to happen then i am done with this game.
Can’t quite determine if you are really that mad or just trying to stir something up. Legends are legends, and we have no idea under what circumstances the curse could be removed. And how to interpret them is only Arena.net’s choise. It’s possible that the wielder or Magdaer, whoever he is, is a rightful ruler of Ascalon, and I see nothing bad about such a possibility. History is ironic, why shouldn’t it be in Guild Wars?
If you’re done with this game, okay, nobody forces you to play it.
I’m wondering how this is gonna work.
cause Rytlock ain’t the True King of Ascalon.
seems like he’s giving Sohothin back to Adelbern?
Crazy idea, but what if that artifact Priory members were moving during last episode shows Rytlock’s face?
I have no idea how, why and et cetera. But I have that feel.The artifact the Priory was moving shows the true ruler of Kryta, not Ascalon. It’s important to Jennah’s line.
The legend may have been a paraphrasing or mistake, simply assuming that only Adelbern’s line, and thus the True King of Ascalon, would be wielding Sohothin. Since the swords are rumored to be related to ending the curse, it could be that they do precisely that.
I too hope that Smodur shows up, though I’d have no qualms with Rytlock taking the title of Khasn-Ur. I just want Smodur there to be really ticked off about it.
My bad, I realised that after I wrote the message.
Trahearne will of course in the end save again the world.
Has anyone read that text ? Says more or less : The bigest danger for Mordremoth is mostly Traherne.
Because Trahearne, unlike player character, is the only person that keeps the Pact together. Let’s be honest: without him the strongest army Tyria has at the moment will be shattered. Orders have little respect for each other, but they fight together because they have a leader.
Let me remind you, our characters are fighters and adventurers, they are force that makes things done. Not particularly fitting type of character to lead three completely different orders to war with supernatural magical forces. Who is, then? Planner, leader, orator. Which Trahearne is.
I believe we might get a new member of DE 2.0 during next episode, as we will visit the Grove. I doubt we will get a centaur companion among our ranks, and a Sylvari would make more sense, if Mordremoth indeed intends to corrupt their race and/or Pale Tree, they have the most reason to fight alongside commander of the Pact and his, eh, “team”.
But who that will be? Canach? Caithe? Trahearne? Or maybe Malyck?
Even though it would be easier to voice act “Big [first letter]” it would require 26 files for every dialogue that refers to you.
Also, the costume of call others “Big [letter]” I see only in the US, in other cultures that doesn’t make much sense or just isn’t used at all.
Must I remind you that word “cop” has a history behind it, which is non-existant in Tyria, yet these so-called writers made a line for Kasmeer or Marjory (can’t quite remember who said it) that sounds like “let’s play good cop/bad cop”.
Why do you mind “Big [first letter]”, but give no kittens about bigger lore-unfriendly mistakes these so-called writers make?
And if they think that it’s okay to use word “cop” where such thing is non-existant, they will have no problem calling player character “Big [first letter]”.
Instead of calling us “Boss” (which is fine, but gives no personality whatsoever), Living World cast could call us something like “Big [first letter of character’s name]”, or just [First letter].
Easy to make a voiceover, isn’t that resource-heavy, and gives more immersion, than that faceless “boss”.
Thoughts?
EDIT: Some suggest calling our characters “Commander” or “Dragonslayer”, which is fine as an option, but in my opinion is too official/edgy/unrealistic/mocking.
Why not give the player the option to choose how our LW friends call us between a number names?
Or, rather, make every member of DE 2.0 call us in their own way. Asura players could be called Savant by Tiami – she already mentioned she knows about our success during personal story. Problem is, how would other characters call us?
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Now I wouldn’t have guessed this until the very last line of dialogue in Entanglement, but in your very last choice you have a dialogue selection that is basically.
Choice 1) We need to go warn the Pale Tree together
Choice 2) I have to go
I thought it was an interesting way to end Entanglement simply because it’s an odd place to make a choice like that. The first choice is what your character would normally say during all the plot points so far, and the second choice is more like you’re turning away from your friends and going to walk your own path, much like Scarlet.
Your character went into the machine like Scarlet, and I think this may be a hint that you will be able to choose whether to keep your character on the sane path, or go down a darker route, like Scarlet.
Might be too much to ask for from an MMO, but it certainly seems at least possible.
Doubt it. Expences on voiceovers, scripting and et.c. are twice as big, if so. Who would take such a risk?
Plus branching living story journal would be a mess, taking in account you can replay every chapter and try different choises. Choise itself between options given to player becomes irrelevant in the end.
Of course people have copies WoW. To suggest that they haven’t is completely spurious. This is how business works. A business that’s successful, ANY business, will have businesses that try to jump in the band wagon. I’m NOT saying that everything WoW did is completely original and that they copied nobody. Nowhere have I ever said that.
But other people saw the money WoW was making and said, I’d like a piece of that action. I’m going to make that game but in space. I’m going to make that game but it’ll have this twist. But essentially, when you risk a lot of money to make something, investors like to stay with tried and true. That’s how these things are sold to investors.
You don’t have to believe it. But the term WoW-clone came from somewhere.
That is the very reason they do not succeed. It is crucial in game development, what you do, money to make games or games to make money. If you want “some part of that action”, you are doing it wrong. Games should be made by gamers for gamers, as should books be written by enthusiastic and talented readers, not money-grabbers.That’s the reason why dialogue writing in this game is horrible – the person behind these dialogues has little to no interest in gaming, this setting and it’s lore. That person just gives zero kittens. Examples? That person does not know that mass production of paper (maps in Chantry of Secrets, propaganda papers for Ellen/Evon and Ebonhawke propaganda) is a thing in Tyria. That person is still allowed to write for this game. While, I must add, other devs seem to enjoy their work, which can be seen, and is the reason to keep playing the game.
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As far as I’ve seen, feathers and wings in general are a popular motif amongst GW humans. For example, take a look at the cultural T2 medium armour, it has a coat shaped like feathers. The heavy T2 includes wing- and feather-shaped decorations, the T3 as well. The coat from Caudecus manor includes a wing motif on the back. The Queen’s Pavillion is shaped like a bird, its wings enveloping the arena itself. The many references to wings and feathers are likely due to the depiction of Dwayna as being winged. There are many more instances of feather decorations on humans throughout the game, it’s quite a common theme though I’m not gonna list them all. :P
And well .. at the moment I couldn’t care less what a Tengu would think .. they shot me in the Lion’s Arch battle!
Point taken.
But somehow I still feel that it’s far from point where it’s just an accessory. These feathers are every-kitten-where.
Though which characters in the living world are inappropriately dressed? Braham is basically dressed in furs, like a proper Norn. Kasmeer’s outfit looks elegant and alluring, very appropriate for a mesmer I think. Marjory sports somewhat of a trenchcoat/long skirt, also appropriate for her investigator role. None of them are on fire or covered in skulls and spikes – well, Braham’s shoulder armour kind of does, but then again he’s a Norn so it fits.
Let me give you an axample of classic mesmer design. Check the pic related. This is waht mesmers used to look like. It’s clothes, not parrot-dress, which Kasmeer wears.
On a side note, if Marjory had no feathers on her coat and gloves, it would have looked ten times better.
To determine if armor set is good or bad you can ask one simple question: would you wear such a thing if you were them?
Yep I know the classic Mesmer designs. It’s not what they “used to look like” though, you can make a variety of similiarly styled outfits in GW2. Though I don’t see what’s off about the feathery theme of Kasmeer’s dress, it looks elegant and suits the GW style, it’s not over the top either. There are several sets with a feathery theme in the game, for all we know they might be a popular fashion accessory in Tyria.
Funny fact, but I haven’t seen much of feathery outfits on human NPCs across all playable Tyria. It’s over the top and it doesn’t fit GW style as a result.
Imagine for a second if tengu sees a human in that feathery outfit. Awkward situation. Like if a human met a charr in a coat made of human skin.
I stopped reading at “strong lesbian bimbos in grotesque armor”, more stories about these please.
They possess powers that most people do not in this setting, so they are strong, in the manner of speaking.
They are lesbians, suddenly.
They aren’t as smart as they could be, while they’re definetely more attractive than average women. In Marjory’s case she’s just clichéd to death, not particularly dumb.
And lastly, their clothes seem grotesque to me.
Point is, I do not mind all listed above, I mind how it’s combined and thrown at the player.
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TL;DR There’s a huge choice of looks in this game that allow you vary from cutesy to pretty to mature and tough.
Did anyone declare it’s otherwise?
Though which characters in the living world are inappropriately dressed? Braham is basically dressed in furs, like a proper Norn. Kasmeer’s outfit looks elegant and alluring, very appropriate for a mesmer I think. Marjory sports somewhat of a trenchcoat/long skirt, also appropriate for her investigator role. None of them are on fire or covered in skulls and spikes – well, Braham’s shoulder armour kind of does, but then again he’s a Norn so it fits.
Let me give you an axample of classic mesmer design. Check the pic related. This is waht mesmers used to look like. It’s clothes, not parrot-dress, which Kasmeer wears.
On a side note, if Marjory had no feathers on her coat and gloves, it would have looked ten times better.
To determine if armor set is good or bad you can ask one simple question: would you wear such a thing if you were them?
So taking my shorts and my running animation weren’t enough, now you want my face? :|
You’ll probably get your way. Your way is healthy and appropriate, and whoever has the reigns and ears of the Live team seems to want healthy and appropriate.
Your face? Read the post. Everyone is free to make their characters what they want them to be. But more realistic options are more desired.
Some madskillz in pic related.
Excuse me for being an idiot, but can someone give me a TL;DR for this? not that I didn’t want to read it (just spent about 10 minutes on it) but I don’t get the point of the post?
do you think gear choices look too silly?
do you think ugly armor is too bad?
do you dislike ugly but also want ugly in the hopes that other people will use it?
I feel like I’m missing the point and just reading an argument about… something.
TL/DR:
1) Choises that given to players in terms of customisation are mostly “make a pretty doll out of your character”.
2) Same goes for some major NPCs, such as Living World cast. They look unnatural.
3) For characters to be likable they need to be deep, not sexualized cuties in parrot-like clothes with unpractical weapons in hands.
Your questions can be answered in one sentence.
Armors don’t need to be “epic” to the point where it becomes unpractical and unbelievable. They can and should be different, from poor to fancy, from bland to epic, yet they need to be real enough to believe it’s an armor, that a sane person would wear. Have you seen many medieval/early modern period clothing designs with feathers all over your shoulders that middle-class citizen would wear?
But let’s continue. I think I am not the only one who wishes there were more racial-themed armor, from simpliest to complex, and unordinary ways to obtain it. Heck, even if these set were sold at BLTC, it would have been fine. So far designers work good enough and bring us well made sets and costumes that are sold through BLTC, but is it enough, fellow players?
What do you, players, think of character designs and armor designs?
What do you think of Living World cast – I stress – the visual part of it?
What do you prefer – epic actions of characters that surround you, or epic and sometimes unpractical to the degree of absurdity looks?
It’s unlikely that developers would ever reply to this thread, yet I wonder if the “epic” looks will prevail over epic story as the time goes on. Remember: it’s not appearance or clothes that make characters likable. Disagree? Why do people adore Tyrion Lannister so much, then?
I want to add that I didn’t intend to offend anyone. As said, I am sure devs are doing their best to make the game better. But “better” is in different directions, and I shared what direction I find most suitable for high-fantasy genre by my taste.
Now that my intense burst of autism is over, you are free to discuss my person and my post. Thanks for your attention.
Hello, community and devs, I have a few questions to both of you and would like to hear your opinions. But before I start, let me clarify something.
I do find this game good, I like (for the most part) it’s aesthetics, I absolutely enjoy it’s music and much into it’s mysterious lore, for what I must thank the people who’ve been working on this franchise for quite a long time.
Yet, there is something that keeps bugging me a lot. It is an important thing: the character design. Must I say that most players want their avatar to look good (some might think that pink plate armour equals good) and developers give them such opportunity to make an eye candy out the pretty deep character creation tool and dyes system. Is that good? Likely.
What makes me sad is that is the only option that devs give us, players, for the most part, giving no credit to original racial designs, “humanising” designs in general and making modern barbies tea party out of somewhat magic+steampunk fantasy setting. And what we have now is a vast number of dolls with the exact same face and/or hair. That problem is most common for female asura and human character, which players behind them want to look abonormally cute, with giant, blue-ish eyes, purple hair and fiery armor set of pink color. I reduce it to an absurdity, before you say. Again, don’t get me wrong, it’s their characters and they do what the want with it, and I absolutely don’t mind popular choises for character face/hair and so long and so forth combinations. What I do mind is that developers, to widen the audience of people unfamiliar with game’s origins, play up to it by adding more and cute faces, that make characters look like dolls.
Indeed, there are exceptions that make me quite happy that this rule is not obsolite, but to be fair, ugly and unattractive faces that avaliable at the total makeover kit are unpopular so much that there is little to point in them. Heck, even I would not use that elderly-looking face for male asura that was added – just because the voice does not fit that face at all, above the fact it’s just hedious (and I think it’s intentional, so work well done). Veterans of EotN do remember what asura were back then. They weren’t particularly cute or appealing like that new generation of asura, most of them had an appearance of some sentient bats that were ready to bite your neck with their sharp teeth. But they had something to them that made them unique and somewhat cute in their own way. So did their architecture, phylosophy and, most importantly, their clothes.
Which is the second point of my list of complaints that moves this game away from the point where it could be many times better.
You see, unlike most players I do find Scarlet not that bad as a character. Within the setting I can accept it. And I do find her face and armor she is using quite fitting into the character. Funny thing is that almost every other character of the Living World design-wise was plain irritating when I first seen them, now I just got used to them and try to avoid the thought that they, for the most part, dressed like parrots, with silly, unpractical weapons at their disposal. That is what I wish was better. That is what I wish was more real. I want to be told of a story of people, not of “strong lesbian bimbos in grotesque armor”. It’s not armor or cute look that makes character stand out and epic, it’s their story and actions. It’s sometimes even some bits on the background that bring them depth – like father-son interaction between Gadd and Vekk. Not that annoying flirt between Marjory and Kasmeer in situation where plot does not demand it. On a side note I must say Kasmeer became more attractive as a character to me during the last scene of Entanglement, and obviously due to Marjory's absence.
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Just to point out it probably wasn’t a good idea. A sudden attack of flying vines will destroy Tyria. Soon.
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I still hope to hear my character speaking again, it’s kinda wierd to experience all the personal story with my character talking on par with everyone else, but in living story we only get those dialogue options, which sometimes make no sense (like the dialogue with Kas and Jory about Mordremoth’s threat, an Elder Dragon which name nobody knew until… wait, when?) and sometime feel out of place. Though I understand that it must be a very resource-heavy task to accomplish.
/discuss
Devs answering the question are welcome, as always.
It had nothing to do with length, but the dialogue lines and the plot sequence itself.
The player character will always be immortal in thus kind of gameplay, and will have nothing long-lasting placed upon them. It is a limitation of sorts to the gameplay. The living world characters already got that sense of immortality knocked out of them by nearly dying – as Kasmeer said if you talked to her in LA after doing the instance, until the moment of seeing Marjory lying still she had thought themselves untouchable due to all their successes.
What bothers me isn’t that it is in GW2. Go re-read my post and I spell why it bothers me. It bothers me because people feel it must be done, and that it is done poorly, making you, the player, not care.
If a character dies, the audience should care about the death – be it of a character they hated or loved, they need to feel from it. But when you have every other character dying off throughout the previous story, you stop caring. Make us care about NPCs before killing them off. It has been far too little with far too bland (not really bland, just cannot think of the right word) characters to care about them.
In fact, it had to do with lengh. One can’t put some emotion in two phrases, unless there is a brilliant writer behind it, as well as a brilliant (voice)actor.
Captn Obvious to the rescue. Understandable: you think you are the smartest.
You messing it up, really. There is a difference between what you, as a consumer, want to see in this game and what others want. Same goes for you not caring, et cetera.
That’s the very point I have, by the way, that people must care about Marjory’s death, if it ever happens. And that is exactly why it didn’t happened yet.
The datamined ending takes place in the Breachmaker and in Dead End right afterward. You may think that it would have made a more compelling ending, however, that_shaman says what he found was in fact, far cheesier. Since we only have his word to go for it, I wouldn’t doubt it.
Why must someone die? Honestly, I’m sick and tired of all the characters-I-could-care-about dying before I get that chance, and so many have that now I honestly couldn’t give a kitten about GW2 NPCs. Having played the personal story in full thrice, covering each major story decision sans the Ogre racial sympathy, I have seen an overabundance of allied NPC slaughter and I couldn’t give a kitten about any newer ones because “oh, they’re just going to die once I start trying to like them and before I actually can.”
Furthermore, I have read, watched, and played MANY dramatic and compelling stories that didn’t have a single allied death. A friend’s death is not a requirement for character motivation or sorrow.
Perhaps. If the dialogue or the supposed cutscene was much longer, it could have been less cheesier.
Why must someone die? I do not insist on that. But still, when characters die, the other cast feels not so invincible. The main problem here is that you, as player, understand that nothing could ever happen to your character and living world characters. They are sort of immortal, overcoming everything that stands in their way, be it twenty, fifty, hundred enemies of all sorts, and with that in mind, player may could care less and less. But with the feeling that characters are not that immortal, very human and viewer/player/reader starts to empathize more. But that is only my opinion, you may disagree.
Well, if these stories are so many, why it bothers you so much here, in GW2?
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Priory knows about the elder dragons numbering more then 4. They have books mentioning the deep sea dragon, and one Priory member (Also an OoW agent) mentions “five against six” aka, five races, six elder dragons.
That’s still not a common knowledge to the most of the Tyrians. If Priory knows something, it doesn’t mean everyone knows it.
And Order of Whispers actually knows more than they talk about, obviously.
I didn’t list them at first just because I simply was more concentrated on the topic, not on the minor details, and the Inquest was the first thing on my mind. Plus, they are likely seen more of them than others.
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I guess now this discussion should be allowed, because this particular piece of datamined VO that I am going to talk about was never used in game and will hardly go live as is now.
So, fellow Tyrians, the chapter one of Living Words has ended. Let’s forget about Scarlet for a moment and talk about our new friends, so-called ’Destiny’s Orphans’ guild: Marj, Kas, Taimi, Big B and Rox.
Before we approach the interesting part, I suggest you listening to that_shaman’s datamined VO that was intended to hit live servers with Aftermath patch.
http://thatshaman.blogspot.ru/2014/03/from-cutting-room-floor-living-story.html
Now, long before LA’s destruction there was a datamine that showed same exact dialogue with few minor differences (which was in french, IIRC, yet it was very close) in which characters directly mention Mordremoth, Marjory’s death and et cetera. Which is why it never hit live, as I think, because we hadn’t much time to learn about Mordremoth in current, say, timeline. In our timeline, we barely know that it exists. When you approach Kasmeer with reply about Dragon’s cry which all Tyria heard, she obviously posesses knowledge only about four Elder Dragons. Only individuals that know about other Elder Dragons existance are presumed to be some Inquest members, some Priory/Order of Whispers members and so on.
But again, in our timeline Scarlet never revealed who is that ‘New Master’ that Tyria will bow to. Perhaps Arena.net made this living story arc a bit shorter: a small sacrifice to make season 2 much more compelling.
In our timeline Marjory survives the battle with Scarlet, and meets with her Seraph sister at the Dead End, which will soon depart to Brisban Wildlands to do something with bandit and black market activity in the region. So, presumably, sister gets into some trouble and is captured, Marj wants to save her, we, players, follow. A nice, solid reason to re-visit Brisban and newly added locations next to it, which will come as soon as story porgresses. With that in mind, with a reason to visit those locations, we will encounter, you guessed it, minions of Mordremoth, at some point.
But question is still the same, will Marjory die on that supposed ‘rescue mission’? My guess is yes, but that is pure specualtion with no evidence base, just a guess. If she dies, all that dialogue with Logan makes a little more sense. Plus Rox’ decision not to report to Rytlock was never explained (some text, yes, but I think it’s a missed opportunity) and the guild itself never actually called themselves ’Destiny’s Orphans’ yet.
Maybe I am wrong, but it’s better be true. Datamined ending, in my humble opinion, could have been much better finale of season one. I really want to see some drama in living world. Someone has to die. Valar Morghulis, after all.
So, opinions?
(edited by Aethelbert.1497)
Bump.
Found many other places in open world that go ‘shiny’ when approached. Some structures, like an outpost in Brisban with lvl 80 guard above it, icicle textures and some other.
>Right, so, what are “her ideas” that the entity was taking credit for? Every single thing Scarlet did required modern technology. How could something that is still sleeping and has been sleeping for 10,000 years know about modern things? It would be like someone who’s been in a coma since 1980 knowing how to work a smartphone and knowing about 911 upon waking. It just doesn’t happen.
Dragon’s minions are it’s organs: hands, eyes, mouth, fingers, whatever you can imagine. And what it’s minion knows, knows the Dragon.
>This is left unanswered. Why would the Flame Legion who’s allied with Scarlet think that they’d be saved from the Elder Dragons unless Scarlet had some means of convincing them that she could protect them from the Dragons?
Scarlet could have promised them protection when Dragon comes, power to crush their enemies and et cetera.
If you are still disagree, what entity, in your opinion, could corrupt and make her mad and have any profit from Dragon’s awakening?
As for the Entity, since there has still be no confirmation either way, it could either be Mordremoth, it’s champion, or some unknown. Time will only tell for it.
As for its and Scarlet’s motives, I would think it would be something close to Littlefinger’s motives in ASOIAF… —-
Or as Scarlet said…
Scarlet’s voice rose as she went on. “I have a great deal of work ahead of me. I don’t know what the world will be when I’m through, but I will very much enjoy finding out. Empires will fall, continents will burn, and when the conflagration is over, I’ll be there to put my stamp on whatever new world this one becomes.”
Man, you should have put it under the spoiler, at least. I am angry at you, you know?
(edited by Aethelbert.1497)
I find it interesting she mentions Scarlet was still fighting to keep her mind. This implies that whatever was happening to Scarlet was not dragon corruption, as in almost every case, once corrupted you don’t fight against it.
Too early to say so. We’ll see soon enough if you are right or wrong.
The torment, fear, etc. That was all Scarlet resisting it. Then when she looked back at the entity, it showed her visions. And the only description we have of it is those three words: death, destruction, and destiny.
I don’t see sylvari “falling prey to” fear and prima instinct. Sure they’re children, but they’re also extremely fast developers mentally speaking.
That doesn’t mean devs don’t see sylvari ‘falling prey to’ fear and et cetera. And mind you, when that cube experiment of Omadd was finished, she was already, say, corrupted, and killed him. Which implies that she had ‘inner dialogue’, her true personality was deep inside Scarlet and rarely (if ever) showed up.
And the game, more importantly, stated that her target was the Dragon all the time. Voices from the forest, Mordremoth awakening, fightinng the ‘darkness that consumed her’, ‘Forces that shape us’. Why deny and make far-fetched theories? We already sure that Mordy and Pale Tree and her children are at very least connected.
If you are still disagree, what entity, in your opinion, could corrupt and make her mad and have any profit from Dragon’s awakening?
(edited by Aethelbert.1497)
(Un)surprisingly, Pale Tree’s dialoge had changed.
Thoughts?
(edited by Aethelbert.1497)
Update:
Repairing the client didn’t help the situation, it seems. All drivers are up to date. WTF.
sadface
Looks like you are missing textures or some got corrupted try the -repair command in the GuildWars2 shortcut target field.
Problem is, as said above, textures are there. They just not showing properly all the time – they go ‘shiny’ most of the time. Though I’ll try repair.
Encountering this issue over few weeks. Some textures go ‘shiny’, or sometimes go back and forth between ‘shiny’ and normal version. Most times I see this on norn lodges or Ogden’s hut near the Priory. A minor issue, yet very irritating. Here’s the recent screenshot with example. What might cause it? Anyone encountered it?
Well, tectonic plates, you know, they move. When earthquakes occur, some places go lower, some higher. It’s very much possible that when Orr emerged from the sea, LA came down, just a bit, and was burried under the coastal waves.
Everything the Elder Dragons’ “personalities” show results in hostility. Intelligence and curiosity… don’t.
Inquest is strongly disagree with your statement.
What I mean is intelligence and curiosity can be much dangerous without morals. You argue just to argue, I got it.
Which would be the perfect time for Anet to toss in a red herring under the guise of a figure’s guessing on something fully unknown to them.
You are obsessed with red herrings and conspiracy. I think you need to relax and take a deep breath. And stop make me laughing, most importantly.
Do you have solid proof that there isn’t? Four out of four Elder Dragons who’s corruption we see is capable of corrupting both land and flesh.
The burden of proof is on the one making the claim, as they say. Should I consider all your speech a verbiage?
However this is problematic when we take into account the unique case of Malyck and the second Tree. Malyck claims not to feel the Dream, only a “great sense of distance, and loss”. Trahearn speculates that this second Tree may not possess a Dream at all. If that is the case, this second Tree may represent the Sylvari in an unaltered state, and if true it might mean that the Dream and it’s corruption is something unique to the Pale Tree’s children. If the Sylvari are naturally minions of Mordremoth it stands to reason that Malyck, who is not protected by the Dream, would already be one of them yet this does not seem to be the case. If Ceara needed the protection of the Dream to be removed before being corrupted by Mordremoth, it should have been a much easier matter for Malyck’s unshielded mind to have been corrupted as well.
It makes me wonder just what it was that was walled off in Ceara’s psyche that found an expression in Omadd’s machine. And perhaps more importantly, whether this part of the psyche was unique to Ceara herself or is something found in all Sylvari. Right now most assume all Sylvari carry this dark seed inside their mind because Ceara did, that might not be the case.
We do not know what is the purpose of Sylvari, nor do we know how a generic Mordremoth minion-pawn would act. From what we know already, Elder Dragons have a elemental theme to them, as well as some sort of set of traits that tied to them as well: in case of Jormag, it’s power, strengh and strong will, in case of Zaithan it’s lies, fear and anger. It’s arguable, but what if Mordremoth’s ‘theme’ is intelligence and curiosity? Just an assumption. Which comes from Sylvari’s natural curiosity and the fact that they may be tied to Mordy in some way. Plus, the Malyck story arc happens before (not sure, though) Caera hops in Omadd’s cube, and we don’t know at which point Mordy became active during his sleep (as Prim did with Great Destroyer), so it’s unclear what’s happening to other ‘Pale Trees’ now. And who said that Malyck was honest?
Yet, Vorpp mentions the Dream of Dreams, and I think he does it for a reason. If it wasn’t important, he wouldn’t mention it at all. As the Living World progresses, it’s characters tend to be right about what they speak, especially if it’s an asura who’s talking. :3
(edited by Aethelbert.1497)
I don’t get how you made that conclusion.
http://wiki.guildwars2.com/wiki/Elder_Dragon Under Nature and physiology and again in the first description of the subject.
Yes, and it states that Tyrians view them as forces of natue. Zephyrites, namely, are the first and only (IIRC) to mention that in-game.
Most of the Elder Dragon minions are mindless pawns given some basic “programming” and then left to their own devices.
Reminds me of Brave New World. But they – deltas, epsilons and co. are still a pretty much relevant part of the state in the novel – just as lowest-tier minions of Elder Dragons. They are part of an organism, and do their part.
Targeted strikes upon individuals or specific locations that are not already present on the advancing edge of the invasions has yet to occur.
Advancing edge of invasions? Forces of nature have them, you say?
/sarcasm on
Yes, yet to occur.
/sarcasm off
It is not explicitly stated that Scarlett saw Mordremoth while in Omadd’s machine. All that is mentioned is that she witnessed what she believed to be the Eternal Alchemy, the nature of the Dream and Nightmare along with a brief conversation with the Pale Tree and a mysterious “other” that saw her in turn.
That’s the reason I said ‘supposedly’.
Clearly tl;dr had applied at this point. My explanation specificly addressed this in the post above.
And this explanation is far-fetched. Nothing suggests it at this point. Mursaat are supposedly extinct, nothing mentions them as alive in-game, IIRC. It’s your ‘hypothesis’, ergo it needs to have premise and evidence base to become a full theory.
You’re entitled to your opinion, though you should be aware that a dismissive attitude will be returned in kind. I’ll wait for future LS updates before deciding whether this theory has been “debunked” rather than trust your own judgement, if you please.
Do you realise that I am not the only person that says your theory has no premise and evidence base, while in-game it’s clearly stated (screenshot attached) that dragon was her goal all along, ergo it’s debunked?
Every minion we have seen which is of intelligent level and capable of speech – be it of Jormag, Kralkatorrik, or Zhaitan (cannot list Primordus as destroyers never speak) – they have always praised their respective dragon fanatically – even if they didn’t even know the dragon existed in life. Edge of Destiny, pages 346-348 are good examples of this, but so is all the named dragon minions seen in Sea of Sorrows – and for that matter, most of the Orrian risen in-game – they never knew of Zhaitan while alive, but praise him instead of their gods as risen (and it should be noted that all Orrians were really devoted to the then Five Gods).
You still tend to forget that there is six Elder Dragons, but you mention three. The fact that one minions – Primordus’ ones – does not speak at all ruins all what you trying to say.
And I don’t think I need to explain how dragon corruption twists land and flesh, given that was the very first thing we learned about them other than they woke, they’re ancient, they’re deadly.
Do you have a solid proof that ALL Elder Dragons corrupt flesh, and that is not your far-fetched conclusions?
They all consume magic and spread corruption.
All of their minions are fanatic towards them.
All of their minions hold an elemental theme to them.
Svanir did not spread corruption. Means you are wrong.
Fanatic? Mind control/posession and fanatcism are two different things. They are more of a body parts, not a followers.
Perhaps, but wait, Sylvari already hold an elemental theme to them. What are you trying to tell me?
There is no reason to believe that 1 or even 2 of the 6 Elder Dragons would differ from the other 4 in these three points, especially since for Mordremoth the first is already confirmed, and third is highly probable.
By your logic:
If Zhaitan and Kralkatorrik turn living beings into minions, there is no reason to believe that three or even four Elder Dragons would differ from the other and create minions from, say, stone or lava!
See?
We don’t have all the picture, so we can’t judge what is probable and what is not yet.
I believe you are overthinking it too much. But who knows?
Really? Ceara aka Scarlet is clearly corrupted?
I have not seen any proof. And yes, I did all the content. Nothing proves that she is corrupted; ergo, it is not “clearly” so.
It is very possible that the voice in her head was Mordremoth or – more likely – a champion of him. But that doesn’t beget corruption. After all, Zojja and Snaff in Edge of Destiny was under the same kind of influence by the Dragonspawn but managed to break free.
Besides “it’s canon lore that they cannot be corrupted”: – though there may be an unknown fact we, as the word unknown shows, do not know that means their immunity can be removed. This is likely what happened to Scarlet – if she truly is corruption (something I won’t argue against other than the notion of it being “clearly” so) – but also serves as yet another point of evidence (or rather, argument) against the claim that sylvari are dragon minions – for if there’s something preventing corruption, then they are not corrupt in the first place.
First, the concept of corruption. Please, prove that corruption is always mind and body metamorhposis, and keep in mind we haven’t seen all the Elder Dragons.
Second, right, that voice could have been Mordy himself. But you forget one fact that is highly suspicious. If sylvari are clearly aren’t related to the Elder Dragon in any way, why bother making so many controversial and misterious hints all over the place, zone green and et cetera?
The problem with your assumptions is that you have a point and looking for a proof. The fact that Caera saw something in Omadd’s cube suggests, as Rata Sum ambassador said at some point, that she released something that was inside her all along, and that something was under ‘quarantine’, guarded by the, some would say, the Dream of Dreams.
The Elder Dragons have been described as “forces of nature” who “gorge themselves upon the magic of the world, then return to slumber”. Does that sound like the kind of villain who lusts for world domination?
Did I miss something in current living world update? When did Scarlet share some details on supposed Tyria new master’s plans and intentions, personal traits and et cetera? I don’t get how you made that conclusion.
Each one of them seeks nothing more than to drain Tyria of it’s magic. Not once is there a mention of Zhaitan’s desire to enslave the members of Lion’s Arch or any other city.
Oh, yes, a mere force of nature. Let me remind you of what minions of these forces of nature, namely, Zhaitan’s mouths, say.
After all three Orrian Towers are destroyed
Mouth of Zhaitan: “Another meal for my master.”
Mouth of Zhaitan: “Insects. You’ve chosen a terrible time to be heroes.”
Mouth of Zhaitan: “Stagger before the power of the dragon.”
That’s just the simpliest of examples. Zhaitan mentions Tybalt and threatens you during the heart of the Orr mission, by the way. Too much personality for just a force of the nature.
It’s also important to note that in all other cases when an Elder Dragon “corrupted” enemy figures, these beings were little more than mindless minions who performed relatively simple tasks.
Examples, please. Low-tier minions are, in fact, no more than a mindless pawns. But are we talking about lowest-tier minions here?
And why do you, people, tend to forget about Glint? Which, in fact (and that’s important!) was killed for the betrayal.
/sarcasm on
Yes, I surely remember an earthquake destroying a tectonic plate last monday for betraying it, mhm.
/sarcasm off
There was very little autonomy given to any of them, certainly nothing that even remotely comes close to the elaborate and sophisticated plans Scarlet has devised.
Implying all dragons do and are the same thing. Hint: no, they are not the same. The way they produce minions, corrupt and all that jazz are different. Your assumptions are logical, but superficial.
Scarlett definitely saw something in Omadd’s machine.
What she thinks she saw: The Eternal Alchemy, nature of Dream and Nightmare, perhaps Mordremoth.
What she saw in fact: supposedly, that the Pale Tree made a ‘firewall’ to prevent her offspring, Sylvari, from Mordremoth’s influence. Turning off the ‘firewall’ brings the attention of the Elder Dragon, and from that moment, it consumes Caera’s mind, slowly. Or instantly, leaving less and less space for Caera’s former self in these florabrains.
… the final Elder Dragon
Wait, what?
The question I ask myself is this: who benefits from both outcomes? Who benefits most from playing both sides against each other as Scarlett intends?
Nobody.
I’m speaking of course, of Lazarus the Dire and the return of the Mursaat.
Pretty far-fetched, I daresay. Nothing suggests it.
Consider your theory debunked: dragon minions do praise their Elder Dragons in some way or another while showing some degree of intelligence; Zhaitan showed some kind of consciousness, even human emotions, one could say. Yes, that’s all.
(edited by Aethelbert.1497)
So how do we all rate the end of LS season 1
in Battle for Lion’s Arch - Aftermath
Posted by: Aethelbert.1497
9/10.
I don’t understand your complaints, people.