Showing Posts For Ahmrill.7512:

Guild Commander Icon

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Posted by: Ahmrill.7512

Ahmrill.7512

Great idea. Unfortunately it’s been suggested since BW1 and brought up in numerous threads since. Arenanet also mentioned about 24 days ago that they have no intention of making changes to the commander and squad system anytime soon.

The flexibility of the grouping system in GW2 needs improvement, foremost the ability to have an option to hide the commander pin from everyone but the people currently in the squad.

I believe the players and the devs have different ideas about what constitutes a “good” grouping system.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

Commander icon.

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Posted by: Ahmrill.7512

Ahmrill.7512

It’s just too static. Eventually I hope they release that every player and guild has different things they like to do and need a grouping system that’s flexible to meet those demands.

Commander and squad system is simply a one trick pony atm.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

Commander System

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Posted by: Ahmrill.7512

Ahmrill.7512

It’s either all or nothing. Either you lead the zone if the pin is up or you leave it off. but it could be used for so much more if you can turn it off so ONLY those people in the squad can see it.

Is it really that hard to add /private function to the commander system and let people use it to fit their playstyles?

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

Upcoming WvW Updates:

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Posted by: Ahmrill.7512

Ahmrill.7512

No changes on commander tag anytime soon, see Mike’s reply https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Willing-to-share-WvW-details/1192287

Extremely disappointed to hear that. I think players and devs agree that culling and que/bugs are the top priority. For me the tools to coordinate come next. We almost always run more than 5+ guild members in WvW and the commander and squad system is the only way in-game to group with waypoints, chat channel between all grps and supply info. As a guild we like to move as a fast mobile force doing hit and ran tactics… NOT to lead the zone.

The problem is we never end up using it as it interferes and causes confusion with those commanders that ARE leading. I’ve seen people harassed and flamed in map chat simply for using it for their guild activities.

At the very least they need to allow guild commanders to turn the pin off so only those people in the squad see it and reduce the pins to help the commanders leading the zone. Is it that hard to make squads /private?

Ahmrill
Proud member of [NORD] Nordvegr Guild
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Commander abillity explanation?

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Posted by: Ahmrill.7512

Ahmrill.7512

To become a Commander, purchase the Commander’s Compendium from a trainer and double-click it. Once enabled, the player can create a squad via the party UI in order to display their Commander status, which will display a blue shield icon on maps. Mousing over the icon will display the character’s name. Although the manual is account bound rather than soulbound, each character must purchase their own. Once you have a squad, you have the ability to use the commander tools.

/squadinfo will show the names of players in the squad and the amount of supply they are carrying. This command only takes squad members into account.

/supplyinfo will show the names of adjacent allies and the amount of supply they are carrying. This command is not limited to squad members, but its radius is very small.

ALT+Mouse1 on the map opens a context menu for adding special order waypoints, to mark locations for attacks, defense, and rally points. These special waypoints are visible to squad members.

http://wiki.guildwars2.com/wiki/Commander

Few things I’d love to see them change with the commander. Foremost being able to make private squads. Hopefully they are coming with new changes in the next big WvW patch this month.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

Commander icon.

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Posted by: Ahmrill.7512

Ahmrill.7512

I think what many guilds are looking for is a private commander and squad system. A visual icon on the map, waypoints that multiple groups can see and a way for the commander do do a supply check. Sometimes people want to use this system for their guild without the expectations of leading the zone or their server.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

Gate tagging and Contested Waypoint porting

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Posted by: Ahmrill.7512

Ahmrill.7512

The fact that anyone (not just thieves) can tap a gate once and leave a structure contested for 3 minutes is a joke.

Agree with you on that one. Lots of effective ways to change that, see what they come up with in the WvW patch that’s coming.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

Commander System

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Posted by: Ahmrill.7512

Ahmrill.7512

You guys just want to get rid of the randoms… Tell the truth and stop hidding behind well structured texts…

To be honest, not everything can be done with randoms, no matter how much you try to communicate. Capping a few towers, camps, even SMC might be alright, but things are somewhat different on the Borderlands and might require more advanced tactics that can only work with team cohesion.

But at that point you either belong to a full WvW guild that communicates through either Skype, vent, ts or whatever and having an icon becomes rather… useless.

We pretty much only use VoIP. But the times we’ve used VoIP AND the commander pin were more effective. It’s just not worth the hassle using the commander pin for the playstyle our guild enjoys.

Hence my desire to have commander’s flag /private. That way we can use VoIP and the commander pin without disrupting anyone else or taking away from the people leading the zone.

Ahmrill
Proud member of [NORD] Nordvegr Guild
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Commander System

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Posted by: Ahmrill.7512

Ahmrill.7512

You guys just want to get rid of the randoms… Tell the truth and stop hidding behind well structured texts…

There are times, not all the time, where you want to work as a guild. It’s hard to be a stealthy, fast moving strike force when you have an additional 40 people following your pin and tagging every mob in site.

:)

Ahmrill
Proud member of [NORD] Nordvegr Guild
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Commander System

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Posted by: Ahmrill.7512

Ahmrill.7512

All I see here is failure to communicate. If someone is harrasing you, explain to that person what you’re doing, or intend to do, if he keeps on harrasing the /ignore. If you are already on Vent and have a team effort going on having a pin become useless at that point, and it’s your prerogative to turn it off. If you fail to do so then you need to communicate to the map what you intend to do.

I hear what you are saying but it’s easy to fix. Every couple of days I see someone getting flamed in /map because they have the pin up in a jumping puzzle or killing centaurs or farming mats instead of “leading”. I remember one time I kept having to tell people we had the pin up for a guild event that I just turned it off…. I was spending to much time explaining instead of playing. Or I see people asking guild commanders to turn off their pins as it’s causing confusion and nasty comments start flying.

Anything that prevents drama or harassment is good in my books. Most MMO’s that I’ve played the last decade had some kind of multi-grouping system or raid frame that you could flag “private”.

If having a system to turn of the commander icon, reduce drama and harassment while still allowing guilds to use all the benefits of the commander/squad system…. how is that a bad thing?

Ahmrill
Proud member of [NORD] Nordvegr Guild
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Gate tagging and Contested Waypoint porting

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Posted by: Ahmrill.7512

Ahmrill.7512

If they change this, no1 will upgrade to WP, it will be useless, Im a thief and if my guild ask me I can get a contested keep all day if I want, and the WP will be useless. I think the WP is working fine right now, in the end is part of the strat u can use.

I agree Nuvo. They would have to change the way objectives are contested before changing the WP porting at reset. As mentioned above, there are a number of ways to prevent thieves from doing that.

Ahmrill
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Gate tagging and Contested Waypoint porting

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Posted by: Ahmrill.7512

Ahmrill.7512

On the contrary. If they’re too easy to flip, why invest the gold into upgrading them in the first place? It detracts from the point of having a fortified structure in the first place… building defenses to try and hold it.

I’m just going on the years playing mostly DAOC and Warhammer. Having to make that choice to defend or leave a keep undefended adds to strategy. It allows outmanned players or servers to take objectives and pull people out of a keep. If the players decide to stay in a keep and defend… then they are going to lose objectives and points to a less populated server. It would actually be more competative and prevent less weekly blowout matches in tiers. It would also break up the zergs and create more smaller and medium forces in the open field.

Right now there is no gamble, no risk…. not when you know you can simply port back when someone calls out in /map or /team channel that the timer is resetting. I honestly think it would make WvW less predictable and allow for upsets.

Ahmrill
Proud member of [NORD] Nordvegr Guild
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Commander System

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Posted by: Ahmrill.7512

Ahmrill.7512

A few things:

very awesome post

AMEN!

But this posts makes too much sense for some people to understand. Cause, you know, they know more about the game than the people who designed it.

No reason we can’t improve the system! Everyone has different playstyles and ideas of what is fun for them. Some of those playstyles can be hindered with the current mechanics. Not having /private option for commanders is the thing that doesn’t make sense to me.

Ahmrill
Proud member of [NORD] Nordvegr Guild
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Commander System

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Posted by: Ahmrill.7512

Ahmrill.7512

If you want to run a guild group, turn off your tag and use VoIP. You are a pretty garbage team if you can’t figure out how to put a target on who you are following and operate in combat unless someone has a blue chip over their head.

That’s pretty much what we have to do. We’ve ran using just VoIP and we’ve ran using VoIP AND the commander pin. It is much more effective running with VoIP and the visual commander pin.

It just seems silly to not use the most effective in game system for coordinating multiple guild groups because yoiu don’t plan to lead the entire zone. In this day of MMO’s there is no reason to not be able to flag a commander/squad as private.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

(edited by Ahmrill.7512)

Commander System

in WvW

Posted by: Ahmrill.7512

Ahmrill.7512

It doesn’t cause confusion at all, well, only of you are OCD and need to be on all places at all times. Different commanders might have different objectives, once you map in, listen for team/map chat for a while and select who you want to fight with. Is not that hard or complicated. When commanders work together having all the icons on screen is beneficial for the server as a whole to know whats going on by just looking at the map.

If you don’t want to see that many icons, then join a squad, problem solved. The current system works just fine.

The problems I’ve seen is people with commander pins up being harassed for not “leading properly” or “why are you doing that?” comments. Some people are using the commander pins for their multiple guild groups and are not actually trying to lead the zone. Or you get so many pins up that people are spread all over the place following different commanders or pulling players from those commanders that are effectively leading.

Let me give you an example:

A few times our multiple guild groups would take a camp (usually astral) and ambush those enemies coming to take it. We’d hit them on the way, let them engage the camp and then hit them… it was what our guild enjoyed. But when you try that with the commander pin up (to coordinate our 2-3 guild groups) the random people follow you. So while our guild groups are staying out of site for an ambush, random players who were following our pin, are running around killing mobs, gathering and jumping up and down on the road. It effectively prevented us from doing what we enjoyed.

We always use Ventrilo when running with multiple guild groups, but it’s much more effective running with Ventrilo AND having a visual commander pin up. So most of the time we end up not using the commander pin, simply because it causes confusion. So we have the best in game system for coordinating multiple guild groups…. and we don’t use it.

Allowing a /private option to the commander pin fixes that. Absoultely no one sees the commander pin in the zone except for those people you’ve invited to the squad. I would think it should be fairly easy to implement with the current system.

I certianly disagree that the system is working fine… not when see guild commanders being harrassed for having pins up and not “leading” properly.

Ahmrill
Proud member of [NORD] Nordvegr Guild
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Gate tagging and Contested Waypoint porting

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Posted by: Ahmrill.7512

Ahmrill.7512

The waypoint is an expensive upgrade. Very expensive. Removing the ability to use it for those brief seconds would remove one of the major advantages of having invested in the waypoint in the first place… being able to get in and defend when things are going to poop. As it is now, keeps still get flipped even with this advantage. All you’d do is make it even more difficult to defend a keep under assault.

I think it would actually be healthier for WvW. Because now people need to make a choice. Do we stay and defend or venture out and try and take something and gain a few points. People have to actually run to a contested keep now… this promotes more open field combat, as well as blockade strategies.

You have to make a gamble when positioning you’re forces… right now it’s just to easy when you can just port at the timer reset.

Ahmrill
Proud member of [NORD] Nordvegr Guild
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Gate tagging and Contested Waypoint porting

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Posted by: Ahmrill.7512

Ahmrill.7512

Thanks for the link. It seems they are reluctant to change the waypoint porting when the DE event resets. I believe they didn’t want one person to keep it contested the whole time. But there were some suggestions above on how to prevent “gate tagging” but one person or small groups to stop that.

It’s been done in other MMO’s, it can certainly be done here. I do agree that gate tagging would need to be addressed first before stopping the DE timer reset porting.

Ahmrill
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Any new hints on feb WvW updates?

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Posted by: Ahmrill.7512

Ahmrill.7512

I hope the allow private squads….. stop the 15 commander pins all over the map causing confusion.

Ahmrill
Proud member of [NORD] Nordvegr Guild
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Gate tagging and Contested Waypoint porting

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Posted by: Ahmrill.7512

Ahmrill.7512

make gates like walls, not damage-able by players, only siege. Then players can’t contest gates and we won’t have 70 person zergs DPSing down gates when defenders keep destroying siege. All in all a more tactical/strategic fight.

There are lots of ways to address this. It’s been done in other MMO’s and gate tagging could be easily eliminated. I really hope there are significant changes to some of the WvW mechanics and Commander and Squad system…..

This next patch is gonna determine if a lot of people are sticking with GW2.

Ahmrill
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Commander Compendium... problem + solution.

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Posted by: Ahmrill.7512

Ahmrill.7512

What about if the guild leader doesn’t want the hat but rather have one or more officers have it? Also, a guild can have more than one blue dorito. This is a “solution” for a problem that don’t exists.

The easiest solution would be for commanders to flag themselves private and turn off the commander pin except for those people currently in the squad.

I was referring to Balzaimon.4895 comment about using guild influence to purchase a guild commander pin. I think he was suggesting that only the guild would be able to see the commander pin…. I just added in that it would be nice to transfer it within the guild if needed.

Just hashing some ideas around and making wishlists

Ahmrill
Proud member of [NORD] Nordvegr Guild
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Commander System

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Posted by: Ahmrill.7512

Ahmrill.7512

People currently in a squad can already see only that one pin…, the biggest issue is that almost no one joins a squad.

It’s not about having people in squad seeing the one pin…. it’s having the people NOT in the squad seeing the commander pin. Too many pins in the zone causing confusion instead off having one or two commanders leading.

You should be able to turn off (flag private) the commander icon and only those people in the squad can see it. This is what guilds have been looking for, a way for multiple guild groups to coordinate better in-game without hindering those commanders leading the zone. Some guild commanders don’t want to lead the zone at times, and they don’t want an additional 25 people following them if they are doing fast hit and run tactics with their guild.

Needs to be more flexibility with the system. Guilds and players have different playstyles and different ideas of what is “fun” for them. It’s not about being “elite” or excluding people from grouping in WvW, there will always be public commanders.

Ahmrill
Proud member of [NORD] Nordvegr Guild
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(edited by Ahmrill.7512)

Templates and Commander Text Chat

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Posted by: Ahmrill.7512

Ahmrill.7512

Second: please implement some form of Commander only text chat. Not all Commanders get along. Not all Commanders want to jump to and fro, from guild based TS/Mumble/Raidcall/Vent servers to be on a server based VoiP service. And sometimes there are a ton of Commanders and/or players online and when the aforementioned services are used, it can become a bit of a cluster.

Sometimes the Commanders aren’t on the same level of communication and tend to bump heads. Undermine each others decisions and quiet literally confuse all of the WvW players looking for guidance. This small implementation would help the Commanders keep any quarrels undetected, and work things out amongst themselves instead of bumping heads in front of entire servers. They shouldn’t all have to /whisper each other to accomplish this. They’re busy! And for 100G they deserve their own chat lines. Not too many use /team or /squad as it is. Help em out a bit. They deserve it.

No one likes trying to guess who’s really in charge.

I understand the issue you are referring too. I’ve seen people flamed, trash talked and harassed for having a commander pin up. It’s basically multiple guild groups trying to organize but it interferes with those commanders trying to lead the WvW zone.

The easiest solution is simply allow commanders to make their squad /private. Commanders can turn the pin off so only people currently in their squad can see the pin. This would allow guilds or groups of people to fully use the commander and squad system in PvE or WvW without interferring with other commanders leading a zone.

I understand Arenanet wanting to make squads accessible for everyone and grouping people together but it’s not working. It’s actually causing issues and harassment. Give people the flexibility to play their own way.

Ahmrill
Proud member of [NORD] Nordvegr Guild
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Commander Compendium... problem + solution.

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Posted by: Ahmrill.7512

Ahmrill.7512

Having a “Commander” option for guilds to purchase with influence sounds like a good idea. It would probably need to be costly in influence to balance it with the current Commander Compendium’s gold cost. Either way it represents time spent playing the game, except people can buy gold with real money, making it cost influence would be a more reasonable representation of experience playing and using teamwork.

Transferrable guild commander pin using influence would be handy…. that way there is always someone in the guild that can lead. The guild commander icon would have to be visible only to the guild or other commanders… perhaps have a different color <yellow> so the commander who is leading can see where guild squads are on the map.

At the very least they need a /private option for commander pins so only those people currently in the squad can see it. To many pins running around and guild can do their own things without kitten everyone off.

Ahmrill
Proud member of [NORD] Nordvegr Guild
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Commander System

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Posted by: Ahmrill.7512

Ahmrill.7512

i know, the point is it shouldnt be visible outside there guild/group

i know a few commanders who bought commander just to badge farm/karma farm for epics without caring about the game at all.

Agree 100% again! Having a commander pin doesn’t mean someone wants to lead the whole zone. It sometimes means they want to help organize their guild or friends to be more effective in doing what they enjoy. The problem arises when to many pins appear and distract people from following those commanders that DO want to lead.

They need a /private option for commanders pin so that just people currently in the squad can see the pin. This is the easiest way to allow the commander system to be used for all playstyles and situations.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

Commander icon.

in WvW

Posted by: Ahmrill.7512

Ahmrill.7512

Harsh but this is the system guilds have to work with. I’d have preferred there was a guild commander option that was only visible to the guild.

Exactly what’s needed. Or just a /private option that allows the commander to turn the pin icon off to anyone not currently in his/her squad.

Ahmrill
Proud member of [NORD] Nordvegr Guild
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Commander: tag only visable to own squad

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Posted by: Ahmrill.7512

Ahmrill.7512

also be good for those guilds/groups that just need an icon to follow while XP/Karma farming but don’t want ‘lead the map’

Secondary benefit is it would start to ‘force’ people to join commanders squads, which makes being a commander more effective and manageable.

Agree 100%.

I see mutiple guild groups running with the commander pin up so they can organize better. I also see other commanders and players in the zone start harassing those same guilds commanders because of too many pins or not leading properly.

The result…. those guild commanders drop the pin because it’s not worth the hassle. So instead of guilds being able to use the most effective in-game way to coordinate multiple groups they do without. Really needs to be a way to turn off the commander icon so only people in the squad see it.

Ahmrill
Proud member of [NORD] Nordvegr Guild
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WvW: What ifs

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Posted by: Ahmrill.7512

Ahmrill.7512

What if: You could use the commander and squad system for your guild without getting harrassed by other commanders and players that are leading the zone.

How about some flexibility and making a /private option so multiple groups can run together without showing the pin to anyone not in the squad.

Ahmrill
Proud member of [NORD] Nordvegr Guild
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Anyone else annoyed by Stealth Rezzing?

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Posted by: Ahmrill.7512

Ahmrill.7512

The stealth “spiking” is annoying at times especially 1 vs 1. Some classes only have a single ability to counter them… and it’s usually on a long cooldown. You don’t have a chance to rally when you can’t target the person spiking you.

For example the engineer has 4 abilities to help rally themselves from a downed state. Unless there are other low Health NPC’s to target in the area, you are pretty much hooped 99% of the time if the attacker is stealth spiking. “booby trap” is an AE but on a 20 second cooldown… which only leaves the slow self-heal to use.

So I get downed… thief stealths, can only use my self health (AE is on cooldown and other two are targeted abilities) vs the 3 seconds it takes for him to spike me. Certain classes are just hooped…

Ahmrill
Proud member of [NORD] Nordvegr Guild
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Commander: tag only visable to own squad

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Posted by: Ahmrill.7512

Ahmrill.7512

As someone who’s run multiple guild groups using just ventrilo and multiple guild groups with ventrilo and having my commander pin up….. it’s much more effective with the pin up hands down.

Everyone has different ideas of what is “fun”. For our guild that’s running together with up to 3-4 groups. Moving fast and hitting targets fast, cutting off reinforcement trying to get to their keeps. We have guild WvW nights and would like to use the commander pin for our Guild. We don’t want to lead the whole zone nor interfere with those people who are leading. We want to run with our guild and assist the zone commanders when we can.

The most effective in-game grouping system for coordinating in GW2 for over 5 people needs more flexibility. You need to be able to make squads private and/or the commander pin only visible to those people in the squad.

Ahmrill
Proud member of [NORD] Nordvegr Guild
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Commander tags in Team/Map Chat

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Posted by: Ahmrill.7512

Ahmrill.7512

-option for commanders to hide your tag except to squad members and selected other commanders

- option for commanders to make your squad invisible for allies (so not the enemy) that arent in your squad (on our server we have lots of guild groups and commander groups with smaller guild groups)

My biggest complaint with commander and squad system… the lack of flexibility for guild or custom squads. Often guilds just want to coordinate when running together… and the commander and squad is the ONLY way in game if you have over 5 people. They don’t want to lead the whole zone, and they don’t want to interfere with the commanders that are leading.

Having a /private or /guild only option for the commander pin solves these problems. Only the people in the squad can see the commander pin, and it will reduce unnecessary pins on the map.

Ahmrill
Proud member of [NORD] Nordvegr Guild
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Gate tagging and Contested Waypoint porting

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Posted by: Ahmrill.7512

Ahmrill.7512

As long you cannot contest the keep by hitting it once then yes this would be a good idea. If they fixed this bug and left the same mechanism up to contest a keep, then the waypoints would be completely useless.

Totally agree, I think that some kind of damage filter to a keep section (wall/gate) needs to apply before a waypoint is contested. I think in DAOC it was 75% before it showed as contested… but even a small amount ( 5%-10%) to prevent gate tagging would help.

This would force people to at least drop a ram or siege to light it up. Even a group or two would have to attack it for a min or two to range it. Anything to stop a 3 second drive-by-tagging.

Ahmrill
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Gate tagging and Contested Waypoint porting

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Posted by: Ahmrill.7512

Ahmrill.7512

There was a dev post about it beeing a glitch and that they would extend the DE timer a bit longer so they overlapped and it was never contested. It should have been in this patch, buuht they either forgot or decided against it^^. I don’t have a link to the dev post atm >~<

No worries and thanks for the info!

I hope they also address the “gate tagging” to contest a keep as well. Just look at the DAOC system posted above.. it worked great to prevent that.

Ahmrill
Proud member of [NORD] Nordvegr Guild
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Gate tagging and Contested Waypoint porting

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Posted by: Ahmrill.7512

Ahmrill.7512

If the only option to get into a contested keep is for people to run there. This creates more people in the open areas, more chances for impromptu encounters with enemies and more incentive for people to group up and work together.

Also, with the element of time getting to a keep, it helps outmanned servers actually have a viable chance to take objectives with lower numbers.

Ahmrill
Proud member of [NORD] Nordvegr Guild
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Gate tagging and Contested Waypoint porting

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Posted by: Ahmrill.7512

Ahmrill.7512

You can’t waypoint to a keep or tower that is contested. BUT.. the event in the keep/tower called “Repel the enemy attackers” has a timer that counts down to zero and awards players in the area. There are a few seconds when the countdown hits zero and resets that people can spam the waypoint and port while it’s contested. I’m not sure if this was intended or a bug… either way I feel it should not be allowed.

There needs to be gambles made to when to leave a defended keep, or the chance to be killed trying to get to a keep. Setting up blockades to prevent enemy reinforcements getting in and the use of strategy… all of this is lost when people can simply port into a objective while it’s under attack.

Also, only contest the waypoint if a section of the keep is damaged over 5%-10% and/or has certain number of enemies in the zone of the objective. Both would stop players from “gate tagging” to contest an objective.

This system was used in DAOC where a keep wouldn’t show contested by using a (players in area + dmg to section) filter. It was extremely effective and could prevent “gate tagging” and issues like this. This way the keep would only be contested if parts were either moderately damaged and/or there was a moderate enemy presence.

I feel for the good of the game and WvW this needs to be changed so WvW can be about combat and strategy… and not safely porting to bypass it. We’d also see more objectives flipping and more fluid and dynamic changes with the scoring.

Edit: editted to add gate tagging

Ahmrill
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(edited by Ahmrill.7512)

Feb 1st | JQ/SoR/SoS

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Posted by: Ahmrill.7512

Ahmrill.7512

Win… lose… doesn’t matter. Just enjoying some good fights with two other servers for a change. Just be positive and show some sportsmanship in the game and on the forums and it’s a win for everyone.

You don’t have to win to have fun!

Ahmrill
Proud member of [NORD] Nordvegr Guild
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WvWvW Culling is ruining fights

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Posted by: Ahmrill.7512

Ahmrill.7512

Yeah we died at least 6-7 times tonight simply because we engaged what we thought were even numbered enemies and once culling kicked in it was 3 to 1.

Ahmrill
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WvWvW Queues issue [Merged Threads]

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Posted by: Ahmrill.7512

Ahmrill.7512

I don’t understand why people keep saying “if you have a problem with ques, you should have gone to a lower population server.” No offense, but that’s a pretty stupid thing to say.

People aren’t upset with ques… they are upset because THEY DON’T WORK as a standard que. It’s an issue with the que mechanics that frustrate people. A lottery system where you can get in anywhere between 5mins and 3 hours. It’s either intended this way or it’s bugged…. same issue we’ve had since release.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

Commanders

in WvW

Posted by: Ahmrill.7512

Ahmrill.7512

Just make the commander and squad system as /private or /guild only so ONLY those people in the squad can see the pin. I’m sure many of the people with pin’s up are simply trying to organize multiple groups or guild groups. That’s the simplest way to clear up unnecessary pins on the map and start allowing guilds to be more organized.

Not that this hasn’t been suggested a few hundred times….

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

Is the Rally system performing as designed?

in WvW

Posted by: Ahmrill.7512

Ahmrill.7512

The stealth “spiking” is annoying at times especially 1 vs 1. Some classes only have a single ability to counter them… and it’s usually on a long cooldown. You don’t have a chance to rally when you can’t target the person spiking you.

For example the engineer has 4 abilities to help rally themselves from a downed state. Unless there are other low Health NPC’s to target in the area, you are pretty much hooped 99% of the time if the attacker is stealth spiking. “booby trap” is an AE but on a 20 second cooldown… which only leaves the slow self-heal to use.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

Commander's compendium

in WvW

Posted by: Ahmrill.7512

Ahmrill.7512

A function to just show your tag to guild mates would also be useful thing to see because not everyone wants to command the whole map

Agree 100%. Been suggesting this so many times since BW1 that I’ve pretty much given up on it. No way in-game to group up or coordinate with over 5 players except with the commander pin. When you DO use the commander pin to coordinate 2-3 groups of players you get blasted for not leading the whole zone “properly”.

Commander&Squad system needs a /private or /guild only option where only those people actually in the squad see the Pin.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

WvW Commander Squad Tool

in Suggestions

Posted by: Ahmrill.7512

Ahmrill.7512

They also need to allow commanders & squads to either flag as /private or /guild only. There is no other way to group up with more than 5 people in game unless you use the commander and squad system.

Sometimes you just want to group with multiple guild groups or friends and not lead the whole zone. Often flagging the commander pin for medium size roaming groups causes confusion and at times results in people being harassed for not leading “properly”. If you made commander and squads with a private option so only the people in the squad could see their commanders…. it would reduce commander pins on the map and still allow multiple groups the flexibility to play their own way and be more organized.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

Idea for improving commander

in Suggestions

Posted by: Ahmrill.7512

Ahmrill.7512

Making squads /private or /guild only would also solve the problem by allowing only those in the squad to see the pin. That way guilds have a way to group up with more than 5 people and not get flamed and harassed for putting a pin up and not leading the whole zone.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

Idea for improving commander

in Suggestions

Posted by: Ahmrill.7512

Ahmrill.7512

Oh boy… does that commander and squad system needs work. But it seems that Arenanet thinks it’s working fine. Two ways to group in the game…. either 5 people or less… or use a system that has no flexibility for different guilds or players styles.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

PvE Patches Killing WvW

in WvW

Posted by: Ahmrill.7512

Ahmrill.7512

WvW is always last. I’d just be happy to be able to right-click on a ally in WvW and have the same drop menu items as in PvE. Unfortuntely the only option you have is “report”.

How about fixing the basic things in WvW before adding new content… things like being able to “invite” or “whisper” in WvW without typing it out everytime. Being somewhat sarcastic here but let’s put some focus on basic WvW polish. Don’t even get me started on the Commander and Squad system… the same one they have been using since BW1… in spite of all the feedback on it.

I sure hope that WvW patch coming fixes some of this stuff.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

Commander/squad needs more flexibility.

in WvW

Posted by: Ahmrill.7512

Ahmrill.7512

Maybe it’s it’s just me… but I can’t get over the lack of flexibility. For a game that promotes large scale PvP with tactics and server coordination… they don’t give you the basic tools to group properly depending on play style.

Commander and squads are simply the ONLY way to group more than 5 people, and using them for small or medium forces has caused harassment and negativity at times. It’s hard to create a small rapid strike force when an additional 50 people follow your pin and attack everything you pass, and complain you are not leading the “right” way.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

Commander/squad needs more flexibility.

in WvW

Posted by: Ahmrill.7512

Ahmrill.7512

From the same interview I did like this question/answer:

“Johanson went on to explain the dangers of ramping up party sizes and what effect it could have on the game.

‘One of the strengths of Guild Wars 2 is that the UI is really clean and streamlined, it’s not overwhelming, it’s easy to see what’s going on, so one of the challenges we’re going to have is we don’t want to lose that capacity to easily look at the screen and understand what’s going on. We really don’t want people to spend their time looking at the edges of the screen watching progress bars move up and down in all directions. We want them drawn to the middle of the screen and watching the action and watching the things that are going on in game. So if we did a system in the future that lets you see more and more of what’s going on, we have to build it with those things but keep in mind that we don’t want to just cover the screen in UI everywhere.’"

That’s just it… I’d be happy with NO new UI changes… just allow private commander pins and squads. It would actually REMOVE the clutter of multiple commander pins and allow people and guilds to use the play style they prefer while still coordinating better as a guild.

This is a simple change opposed to a whole new raid frame system… just allow private squads!

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

Commander/squad needs more flexibility.

in WvW

Posted by: Ahmrill.7512

Ahmrill.7512

Thanks for the link Styx, it’s the only thing I’ve heard discussing commander and squads.

Personally I’m not looking for a brand new grouping system, just a slight tweak of the current one. The problem is: Activating the commander pin for the purpose of organizing guild groups only results in negativity and harassment at times in WvW. It’s happened to our guild and I’ve seen it happen to other guilds. When you use the commander pin, people expect you to lead the whole zone, or the other commanders think you are trying to “erode” their leadership. Even when we announce we are activating our pin for our guild or camp taking only…. people still spout negative comments in /map and /team.

Why should people get harassed for using the best in game system to organize multiple groups in WvW?

Simplest solution: Keep the current commander and squad system with one change. The ability to change Commanders from /public to /private. Commanders that are flagged /private are not visible to anyone on the map, except to those players in the commanders squad. You reduce the amount of commander pins causing confusion, and you allow guilds and players to be more organized… and have more fun.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

Commander/squad needs more flexibility.

in WvW

Posted by: Ahmrill.7512

Ahmrill.7512

I’m actually surprised at how many people feel a need for improvement for commander and squads, but seem ambivalent about voicing their opinions. The inability to group with over 5 players with some control over the makeup of the group still astounds me.

Hoping some love is given to commander and squads the next big update. Be nice to see something from a dev too!

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

Commander/squad needs more flexibility.

in WvW

Posted by: Ahmrill.7512

Ahmrill.7512

It NEEDS to be more flexible…

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

Commander's Compendium Assignment Dilemma

in WvW

Posted by: Ahmrill.7512

Ahmrill.7512

We do that too… but is 10x more effective leading multiple guild grps with our own commander pin. This causes trouble with other commanders at times. We NEED the ability to have either /private or /guild squads where only people in the squads can see the commander pin.

PS Arenanet – Great game but your grouping system is no good. It needs to be more flexible for different playstyles. No private grouping system for over 5 people?!

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry