I agree that there must be other ways to earn Commander Icon..
but a recent post states they are working on it if i m not wrong
I didn’t think this was even on the Dev’s radar. Do you remember this post or have a link to it? I’d love to see some kind of Dev comment that they are even planning to do anything to improve the commander and squad functions. It still frustrates me that there is no way to group privately with more than 5 people in a modern day MMO.
There has been a ton of feedback on the current commander and squad system and it’s lack of features but I haven’t seen a single post or comment from Arenanet about changes forthcoming. I understand they have been focusing on the culling issues, but flexible grouping mechanics should be up there as well.
I just want to have some kind of in-game way for our multiple guild groups to see each other on the map. Either a special “guild commander” or use the current commander & squad system but with a /private feature so only those people IN the squad can see the commander pin and you have some control of who can join.
It’s ridiculous in this day of MMO’s to not have a private system for over 5 people to group and coordinate in massive WvW environment. The current commander system does not work for our guild when you can’t control the people in it or the visibility.
Second thought: since this is ‘Guild’ Wars I thought why isn’t the commander badge function connected to the guild system? My idea is to make a separate title called “Guild Commander” shown by a gold dorito/badge and only visible for people who represent your guild. This could cost 50k influence and require lvl5 Art of War research for example.
It could have all the functions of a regular commander’s badge only you’d be able to oversee the guild squad members’ whereabouts and supply count, etc. This would help the confusion caused by big guilds and random commanders and would also ceise the “show-off” factor which currently affects most ‘commanders’.
Forms of this have been suggested since BW1. Some way to have commanders and squads private/public or have a commander that can only been seen or used within the guild.
Our guild has fast moving roaming groups that hit camps and cut off players moving to defend objectives. It’s the playstyle most of our guild likes. Whenever we put the pin up to coordinate our multiple guild grps we start getting tells with people complaining “why is the commander taking camps” or “why are you taking camps you should be taking <insert obj here>.”
We end up NOT using the only in-game system to coordinate multiple guild groups because of confusion and negativity in WvW. There is NO reason not to have a private or guild only commander/squad system in GW2. Do a search there are a ton of threads suggesting or asking for this, it’s a shame Arenanet is not listening or doesn’t think it’s important.
Good suggestion, I believe it’s been suggested before as well since BW1. As there is simply NO OTHER WAY in the game for 5 people to group up or see each other on the map…. people are using the commander pin for coordinating their multiple guilds groups.
They sure don’t make it easy to run with your guild in GW2. I’ve tried running 3-4 guild groups with everyone in vent/TS3 without the commander pin and WITH the commander Pin. It’s much easier with the commander pin up… but that just causes more confusion with other commanders and players.
The simplest solution is have a guild commander upgrade that only your guild can see and won’t effect other players. It’s very frustrating to have an option that would REALLY help your guild be organized, but you don’t use it as it causes confusion or problems with other people. It’s been suggested about 20 times… make commanders public/private or guild only.
Any system that can allow multiple guild groups to create a commander/squad that is not visible to the general players and does not cause confusion is what we need.
(edited by Ahmrill.7512)
Fights and battles are being lost because of culling… not because of lack of skill or tactics. Thieves appear to have permanent stealth in WvW…. they don’t really, but culling makes it appear that way.
I’m glad that Arenanet is taking this seriously as it’s the biggest Negative for PvP players right now. As a few people mentioned, having more flexible graphic options can help as well. Reducing spell effects to group only or having a slide bar for clip range/graphics while in game could help.
Having a single thief run around a with pretty much perma stealth is just becoming annoying and ridiculous at times. Certainly give the thief some abilities to get away, but it should be situtational and not something they can can use in a continuous cycle. Thieves are only visible for a 3-4 seconds between cycling the stealth abilities…. add the magic of culling in there and it’s laughable.
It’s at the point now where so may thieves are specced this way we don’t even bother trying to chase or hunt them down. This is mostly a WvW issue, and perhaps it wouldn’t be as bad if the culling is fixed.
(edited by Ahmrill.7512)
I don’t get the point of this request, so don’t get all bent out of shape I’m honestly curious.
If you want only your guild to see your tag, why have it at all ? Why not just form a group and let everyone know in /g where you are and who to follow ?
Couple reasons really… but mostly organization and ease. There are times when we have 3-4 guild grps running together and all in vent. The difference between using the commander pin and simply trying to have people rally without using the commander pin is huge. It’s 10 times easier having all 4 groups rally to the pin on the map then simply calling rally in vent.
The pin is up to help our GUILD organize, but apparently people feel I should leading the whole zone and start offering suggestions or criticizing in /whisper when it’s up. Can we run without the commander pin.. sure. But it’s easier for 4 groups to run with the pin, and our guild often does our own thing (ambushing, Hit and Run’s). We do what gives us enjoyment and fun… but may not always be the most strategic.
So with all the other suggestions on ways to improve the commander and squad system…. love to see some way to make them private/guild only for those people doing specific activities.
Just curious if we have any updates in the works planned for Commander and Squad system? There has been almost no changes to this system since BW1… even with the massive feedback about it. I don’t need to go into details, just do a search and you’ll get tons of feedback and suggestions.
Is this even on the radar? Personally I’d like to see commanders that are private or only visible to guild members only.
Guild may have 3-4 regular commanders, but if they are not online when needed, or want to play a different character… what then? It would be nice to have a guild commander “buff” from influence that you can assign to someone in the guild.
As long as it’s only visible to guild members I can’t see how this would bother anyone outside the guild.
This has been suggested previously and is a great idea as long as it’s only visible and useable to a guild. The guild commander should only be visible to players representing that guild.
Great for coordinating guild events and running as a guild in WvW, but will not disrupt the balance of current commanders nor nullify the 100gp spent to attain them.
Commander and squad could be so much better if they actually implemented some of the feedback from BW1.
lol.. apparently. Let’s use the ONLY in game system for coordinating guild groups so people can get harassed.
There has been so many great suggestions and feedback since BW1 to make this system better. Unfortunately it just doesn’t seem to be a priority at this time, which is a shame as it’s causing flaming and harassment for some guild and players. I’ve actually seen someone using this for multiple group coordination and after being scolded for not leading properly he just logged.
I believe once you actually join a squad only your squad commander is visible. A good way to remove the clutter. Of course half of those tags are probably just guilds trying to stay together in multiple groups.
That’s the point…. people are using the commander tag and NOT leading everyone, and people will continue to do this. Until there is a way for more than 5+ people to group and communicate… people will use the commander to do it because it’s easier and more effective than simply running 3-4 groups together in ventrilo/teamspeak that can’t share waypoints.
It’s really easy to say don’t turn on commander unless you are leading the zone….but people will do it anyway. And I see those people getting attacked or flamed in game. Until there is an alternative option in-game for multiple groups to coordinate more effectively this flaming is going to continue.
Look at simply rallying together with 3-4 guild grps…
- With commander up I can call “rally” in /squad and place a marker on the map to rally at.
-With just 3-4 groups running together without commander I have to call rally in ventrilo and use a local landmark that hopefully everyone knows where I mean, and where I am.
Which is more efficient? As long as it’s easier to use the commander & squad system we’ll use it… which will cause some confusion with other players and commanders seeing us on the map.
I’ve got tough skin, having people harass us for doing our own thing doesn’t bother me. But it happens to other players and guilds as well, it causes a negative atmosphere at times simply because guilds want to coordinate together more efficiently…. that being the commander system.
We need more customization with the commander & squad system to suit player and guild play styles better without causing grief and nasty comments in game. If they want to make a guild commander using the guild upgrade system and influence.. great! If they want to make commanders toggle either /private or /public…. great!
But something is needed…..
The commander system works great for 3-4 guild groups running together. The issue here is everyone expects you to lead the the zone. If there was another system in-game that worked as well as the commander for coordinating guild groups I would use it… unfortunately there is not.
Being able to toggle squads “public” or “Private” seems to be the easiest solution for everyone. Guilds can run private squads and the commander is only visible to people in the squad. Public commanders and squads are visible to everyone on the map and commanders would be leading by choice.
A couple of you guys said I’m doing it wrong or a terrible commander…. but I’m not trying to lead the zone, I’m trying to lead our guild’s members the most effective way. Every player or guild has a different idea of what “fun” is… to our guild it’s running as a unit. More customization and flexibility is needed for commander and squads… it needs a little attention and love from the devs.
Edit: Changed the topic to reflect what I’m suggesting a little better.
(edited by Ahmrill.7512)
lol Vespers.. I never said I was a good commander, nor that I wanted to be a zone commander. I simply want to use the most efficient and effective in-game tool to help our guild organize when running multiple guild groups.
Commander and Squad system happens to be the ONLY way to do it. Hence my OP… when are we going to get some updates and more customization for the system. All this stuff was suggested back in BW1 forums….
I agree completely, tagging up creates tons of confusion if your not actually planning on leading the zone.
Well that’s the problem… when we have 3-4 guild groups people get scattered over the map. We use ventrilo and all available tools in-game for coordinating and they are not as effective as when our 3-4 guild groups use the commander and squad system. With no grouping system over 5+ people they either need a raid system or change the commander and squad system.
Easiest solution – Allow commanders to make squads public or private, now guilds can coordinate better without disrupting zone leaders or adding icons to the zone. Adding this option makes more sense than adding an entire new raid setup.
Same feedback we had in BW1 and no significant changes to the commander system. I could go into detail, but just do a search for the multiple feedback and suggestion threads covering these forums.
We also need need the ability to have /private Commander Icons. Only people you invite to the squad can see the commander icon. Our guild has commanders as it’s the only in-game way for multiple guild groups to coordinate and communicate with each other.
I’m using the commander for our guild, yet I have multiple tells in /whisper and /team asking what to do, where to go or getting nasty messages because I’m not leading properly.
That’s the point… I don’t want to lead the entire borderlands map. I just want to coordinate my guild…. allowing you to have a /private squad would allow just my guild to see it and remove unnecessary commander icons from the battlefield.
I wouldn’t have a problem if this was simply visible to the guild only, for a couple reasons.
1: Won’t clutter up the WvW map with 50 icons.
2: Doesn’t take anything away from those people that have already purchased the Commander’s Compendium for 100gp.
3: MOST IMPORTANTLY – allows guilds to actually have a way to group with more than 5 players and do things AS A GUILD. Having a transferable guild commander benefits the entire guild, not single players.
Yeah great suggestion.
Something similar was suggested back during the BWE1. Having a "Guild"Commander" upgrade that once completed can be transferred or assigned to anyone in the guild that’s online. This would only be visible to people in your guild and you could still have regular Commander’s Compendium for people who want to pay the 100gp.
This would cut down on multiple commander icons on the map as “guild commanders” aren’t visible to people outside the guild. It would also give guilds a way to group up over 5 people.
Lots of great stuff posted above how to improve the entire squad and commander system and no real changes since BWE1.
Happened last night in the stormbluff borderlands. Somehow the orb we had in Askalion Hills keep was taken while we had the keep and moved to Garrison which Stormbluff owned. The waypoint at Askalion Hills was contested for awhile before it was taken, but I personally checked all the gates and none were damaged I did not check the lord or alter unfortunately.
So many bugs in WvW right now, that were reported long ago… wish they would make WvW a priority, not a footnote.
As the title suggests, two group bug issues that only take effect while in WvW.
Can’t remove or “Kick” a party member who has gone offline. This is very frustrating when someone forgets to leave the group before going offline. The entire group is forced to disband and reform without the offline member. The "kick"" option works fine in PvE areas, but does not seem to work in all the WvW maps. We had to disband and reform our group at least 6 times last night… very frustrating.
Can’t invite anyone to group through the UI while in WvW zone. Right clicking on the guild roster or on a player’s name in chat usually brings up a sub-menu with a “invite to party” option. The only option available in WvW zones is “report”. The only way to invite a player to your group in WvW is by using the slash command /invite bob or targeting a player and typing /invite
Both of these issues don’t exist in PvE areas and is specific to the WvW maps. I know this was reported long ago and still no fixes yet.
Hard to truly judge the WvW balancing as free server transfers COMPLETELY skew the ranking system. Take Blackgate for example.. they were ranked according to the previous weeks battles. Some of the main PvP guilds from Henge flocked to blackgate as well as some of the bandwagon jumpers who followed them. Suddenly Blackgate was flooded with organized experienced PvP guilds and players and absolutely annihilated both the other servers. Free transfers totally borked that match up…
It also borked our match up on Jade Quarry. Henge was one of the toughest servers we’ve played since release. Since the Titan Alliance on henge broke up and migrated to blackgate and other servers, we’ve basically only been fighting Stormbluff this last week. I was doing WvW last night and and saw TWO henge players in 3 hours. This was the same server that handed it to us previously.
Some of the points you made are valid, but while massive groups of players are free to jump to different servers each week there doesn’t seem to be any point in making changes.
This is an easy solution, but for some reason the waffling and lack of action from Arenanet is making things progressively worse. I’m not sure if the thought process is simply “The players and guilds will balance out servers over time”…. as that is NOT working.
The simplest solution could be done immediately… only allow free transfers to lower ranked or lower populated servers. If anyone wants to transfer to a high ranked or high population server they have to pay 2000 gems. This way you can still join a friend on a high population server, but it will stop the “band wagon” jumpers and promote people to go to lower population servers. So with this in mind….
1) Allow guilds to transfer servers and KEEP all guild upgrades. Arenanet said they are working on this, and it really should be done ASAP.
2) Give lots of notice (7 days minimum) before charging for any kind of server transfers. This is to allow guilds and players to organize and settle servers.
3)After 7 days charge for server transfers to high rank/populated servers. No charge for players or guilds to move to low ranked/populated servers.
This will do more for balancing servers than simply leaving a open ended transfer system we currently have that is ripe with abuse.
I agree. Almost no significant patches to WvW. Commander and squad function should be the first one…. I just don’t feel WvW is a priority for the game.
I don’t know of any military commanders that would go into battle not knowing if their soldiers are actually with them or not. Until they listen to some of the extensive feedback about showing everyone in a squad with a unique color dot on the map… commanders are basically a big chat channel with waypoints.
WvW and commander/squad system in particular just don’t seem to be a priority at this time. I’m reading the same feedback and suggestions now that I did since BW1. Nothing has changed except the price of being a commander.
Commander rank: Why gold, when we have Influence and Badges of Honor?
in WvW
Posted by: Ahmrill.7512
There should be guild commanders. Guild commander should be a guild upgrade, once complete it can be assigned and re-assigned to people in the guild, but never more than one at a time. Most guilds just want to have a grouping system for their guild, not lead a zerg.
Guild commander – upgrade and only visible to your guild. Can be assigned and re-assigned to anyone in the guild, but only one at a time. This way as people log in or out you can always have a guild commander .
Regular commander – 100gp and visible to all players.
What’s happening is guilds are pooling money to get a commander just so they can ALL GROUP TOGETHER! They don’t actually want to lead the realm, they just have no other options to make multiple guild groups. So you have people leading that aren’t knowledgeable or even want to lead… they just wanted to run around with multiple guild groups.
Until something is added for guilds to group up over 5 people you’re going to see lots of this.
“Worst grouping support” because there is a limit to group sizes?
Well I’m not sure what you would call it, it’s certainly not the best grouping system I’ve played. Previous MMO’s that have been out for years all have flexible group setups to suit players needs.
DusK.3849
Yeah, more UI clutter when we should be watching the gameplay. That’s exactly what we need.
Player and guild needs have all sorts of variety, what’s fun for some people may be different for others. You need to have the tools for social interaction and coordination. If they added some sort of raid grouping system and you hated the clutter, don’t use it. Many guilds would use something in a heartbeat that allowed us all to group together. The commander and squad system in it’s current state does not work for what players need. It needs to be something anyone in the guild can start or form. Not bound to a single player on a single character just so the guild can group over 5 people.
Trying to run with multiple groups in both WvW and PvE areas is so frustrating. It doesn’t matter if we use voice communication…. it just doesn’t make sense to not have basic tools and grouping mechanics in a modern day MMO.
Like most people, we want to play with friends and guild members… but if you have more than 5 people, you’re out of luck.
Sure you can pay 100gp and get the commander book. If the one or two people in your guild who are commanders aren’t online when you have a guild event… well you’re just out of luck. And even if the commanders are online, it still doesn’t help players see each other on the map or assist targets.
It’s been suggested by a number of people since the first BWE… add some kind of RAID frame. A medium sized grouping mechanic for up to 20-25 people that show groups, player health bars, unique colored raid dots on map and the ability to assist targets.
This isn’t something new being suggested, most of the mainstream MMO’s in the last decade have been using some type of Raid frames/grouping system. Warhammer came out in 2008 and it’s “Warband” system is 100x better than what we currently have in GW2.
I realize that that GW2 has only been out a short time, and it’s certainly possible we may see some kind of grouping system for more than 5 people that doesn’t cost money…. but it’s obviously NOT a priority at this time. Scores of people in both the closed and open beta’s have complained about this for a long time, and it doesn’t appear to be on Arenanet’s radar.
If I gave a grade on GW2’s current ability to easily group with friends and guild members over 5 people…. it would have to give it a “F” grade.
- GW2 Overall game grade = B+
- GW2 ability to group with Guild members/Friends over 5 people grade = F
Commander should be Account bound, and there should be a way to group with more than 5 players that’s FREE.
@ Daish
Sure you can play with 20 people, just not effectively. If you’re implying that trying to run with 4 separate groups of 20 players using ventrilo or teamspeak is effective I’d have to strongly disagree. It’s either commander/squad or fumbling around trying to use the horrible in game grouping system for over 5 people.
There needs to be a way to EFFECTIVELY group with friends or guild members over 5 people that doesn’t involve spending 100gp. Grouping with guild members should not be difficult and right now it’s next to impossible…. some sort of multi-group system is needed.
Commanders for large scale grouping, Raid system for medium size grouping, party for small grouping.
@ Kazim
Using a 3rd party voice communication to make up for blatant features lacking in the game is not a viable solution. We do use vent, and that doesn’t stop people from getting separated and all attacking different targets. We’ve had 4 guild groups running together and it was extremely frustrating.
- With 4 different parties we were forced to use guild chat… but not everyone in the guild was doing WvW. Guild chat was being spammed with both banter, PvE questions and WvW talk… NOT effective.
- We couldn’t see people in the other parties, people got split and couldn’t support each other…. NOT effective.
We need a NEW raid system for up to 20 people so guilds can do activities together and it needs to be FREE. If you want to lead in WvW or have more than 20 people you can get the commander book. But the current system makes grouping with friends and guild members….. NOT effective!
Works for me as long as they add a FREE way to group with 20 people or less. I should have to pay if I want to be a commander and lead a large army in WvW. I should NOT have to pay to simply group with guild member overs 5 people.
Add a free raid style grouping system for up to 20 people. Not being able to group with over 5 guild members is stupid. We shouldn’t have to pay to simply do stuff with guild members, there is a place for both a 20 person raid group AND a commander and squad system.
It just doesn’t make sense to have a feature that most guilds need if they want to group more than 5 people together to cost 100gp per character. It should be account bound and should cost NOTHING.
Make a “Guild commander” instead, a transferable buff/banner/flag you can assign to anyone in the guild, but only one can be active at any given time. It could be a guild upgrade but it needs to be flexible.
If a certain person or people in the guild aren’t able to log in… your guild has to suffer. It just doesn’t make any sense, it’s like they are trying to make it as hard as possible to run with your guild.
1) Implement a Raid grouping system or something similiar to the “Warband” system used in Warhammer online. Grouping system for 20-25 people showing dots, health bars, custom chat channel, call target and waypoint marking.
2) Improve the commander and squad system using feedback from the users on these forums so it can be effectively used for more than 20-25 people for large scale grouping.
3) Allow people to exchange/sell Commander Tomes back to the NPC for 100gp if they choose to once the changes are made.
In this day of MMO advancement the IN-ability to group with friends or guild mates in a game called GUILD Wars 2 is frustrating. Even changing the commander and squad system isn’t the solution. We need a raid style grouping system that anyone in our guild can use at any time.
Paying 100gp to group up together IF the people who actually have a the commander tome are online is ridiculous. This is something that is needed in the game now…. not 3 months down the road.
The commander and squad system is NOT what guilds are asking for.
I could go in detail, but it’s the same information that’s been posted since BW1. We just want to be able to group with more than 5 guild members at a time and the commander system is NOT the answer.
Sometimes we don’t want to coordinate our entire server, we don’t want random people joining our guild events and we don’t want to have to pay 100gp per character to do it!!! How many people in a guild are actually commanders? And what if those person(s) don’t happen to be online….. you’re out of luck?
You need a FREE way for guild members to group up over 5 people. A raid system for up to 20 people. Heck even make it a guild upgrade, but charging 100gp for a single character just so guild members can group up is frustrating.
We had money donated from our guild for our first guild commander but one of our officers had his account hacked and the money was taken. So now we’ll have to raise the funds again… the game has been out since Aug 28th and our guild still can’t group up with more than 5 people.
People are using The commander/squad system simply as a way to group with over 5 people. It’s got nothing to do with leading in some cases. Being able to flag a squad as public/private is a quick solution, but what’s needed is a raid grouping system.
100gp simply so more than 5 people can group up is silly. What’s needed is a Warhammer online “warband” system or a Raid UI for up to 20 people.
No action on these issues is simply compounding the ques. I understand you don’t want to make hasty changes to the game, but some of the stuff seems like a no brainer.
Stop free transfers to High que/population servers!! If people want to go to a high population server they can still pay to do it, but it will prevent the mass influx of “server jumpers” trying to get the WvW bonuses or complete their WvW exploration’s.
I’ve had people tell me on JQ that they joined the server because they wanted to get the WvW maps completed and couldn’t on the server they left. How does this help the dedicated people on JQ with the “server jumpers” inflating que times? Stopping free transfers to high population servers will stop these type of people.
The need to stop free transfers to “HIGH” population servers. Keep the transfers free to low population servers, but letting further clog the high population servers makes no sense.
No action on this is just compounding the problem on high population servers.
100% agree, been wishing for some kind of tithe or tax rate.
Now I know some people get bent of out shape when you mention Tax/Tithe rates, but I think a Tax/Tithe system could work well in GW2 if they use the right model. A tax/Tithe system similar to Warhammer online which automated donating money for guild funds by taking an adjustable percentage of money from NPC guards and PvE drops. This could also work in reverse and allow a guild to take a percentage of coin from all NPC guards and PvE drops from players currently representing their guild. Take these scenarios:
Guild Tax:
A guild tax of say 3% (adjustable) taken from every NPC/PvE mob kill. It automatically goes into a guild bank for guild activities. It only goes to the guild you currently represent.
Guild Tithe:
A guild Tithe active. You can donate whatever % of money from every NPC/PvE mob you kill into the bank of the guild you currently represent. They can simply set the Tithe rate at what they are comfortable with or have it set to 0%. This is like donating, but automated and spread out in consistant amounts over a long time period.
Guild Tax AND Tithe:
A guild tax of 1% (adjustable) taken from every NPC/PvE mob kill. There is also a guild Tithe active. You can donate an additional % of money from every NPC/PvE mob you kill into a guild bank of the guild you currently represent.
WvW costs lots of money. Upgrading keeps and objectives cost Karma, supplies and MONEY. Siege and keep upgrades will drain many guild and player funds. People have mentioned the chance of guild leaders abusing this system for personal gain. Abuse of funds takes place after money is in the guild bank. A tax/Tithe system or a traditional voluntary donation system are simply means of pooling funds, both can be equally abused once funds are deposited.
This is a proven, flexible system for dedicated members of a guild to collectively pool money to be used for guild activities. I just want to emphasize that a tax/Tithe would have to go to the guild you currently represent only. I know this is a touchy subject, but having used a system like this in a previous MMO, I can’t imagine anything easier. The main benefit of a tax/Tithe system is a reliable, consistent amount of funds being added each day to the guild bank. Traditional voluntary donations are erratic in timing and levels. Planning events, equipping your guild with siege or upgrading a keep are hard to plan when you don’t know what the funds are going to be from day to day. It’s a great tool to ensure your guild has a predictable amount of funds at all times.
I’m sure the Tithe system (player has directly control of anything deposited) will be more popular than a Tax system. All guilds and players are different; and any Tax/Tithe system would have to be completely optional so individual guilds can determine the setup that works best for them. You have a choice to represent a guild, you have a choice to give money to a guild or they have a choice to take money from you. It’s even easier to leave a guild with the new multi-guild feature.
I’ve played MMO’s using both tax/Tithe system and traditional voluntary donations as part of leadership. I’ve often found that certain people tend to “step up” and donate more than others, and are often broke most of the time. Beyond a shadow of a doubt the tax/Tithe system was the easiest and the fairest as everyone contributed evenly but could add more if they wanted. For the people who’ve never used a tax/Tithe system I understand your fears. I sincerely wish you had the opportunity to try a tax/Tithe system to see just how effective and easy it can be.
I’m confident that a tax/Tithe system would work in GW2 as long as it’s completely optional for guilds or players to use.
These exact same ideas were suggested at the first BWE. I understand that Arenanet probably has a lot of stuff on their plate but…
Player grouping system and coordination tools are lacking horribly at this time. I’m sure that things will change in time, but I’m not sure if Arenanet understands the level of frustration right now when friends and guild members have trouble grouping and doing activities together.
Guilds are buying commander status simply so they can have more than one group together and coordinate. If a guild just wants to run around with 3 guild groups the only way to do it in game atm is with the commander and squad. You need a NEW raid style system for at least 20 people.
We have no effective choices for guilds that wish to run multiple groups privately. Either run together as 5 mans and get lost and scattered, or use the commander/squad system and have 50 more people join you.
Add a Raid style grouping mechanic and solve these issues so we can play together. I’m surprised at how HARD it is in GW2 to simply group and do activities with multiple guild members. Gw2’s inability to effectively do content with our guild is the biggest negative in the game for me.
I agree the mechanics of GW2 hinder and prevent guilds from doing activities and events. There are no effective in game tools or mechanics for coordinating and we’re forced to use 3rd party communication programs which also have drawbacks. Let’s take a look at how we can communicate in game with more than 5 guild members doing an activity.
Use guild chat: We have almost 100 members in our guild and you never have every single guild member doing the same activity. Flooding guild chat with WvW talk and content is not effective and often WvW talk can get lost in guild chatter.
Commander and Squad: How many people in a guild actually have this? Also, unless this has been changed, you can’t flag yourself public or private. Your 20 person guild activity now has another 30 people who invited themselves to the commander. Simply not feasible for closed private events.
5-man guilds running together using 3rd party voice program: This is extremely difficult to do effectively without being able to see health and locations of anyone not in your 5 person group. We’ve ran with multiple 5 man groups in WvW and people always get scattered or you can’t find someone who’s under attack as they are lost in a sea of green dots. Not everyone uses voice chat either, and we shouldn’t have to force people to download, install and use a headset/mic for every activity. Not feasible.
Create a new or temporary guild: Someone mentioned one time of creating a new or temporary guild for people to join for a specific activity. If we wanted to communicate in WvW everyone would just join the WvW guild and use it to communicate. This is not feasible either, we want influence to go to our PRIMARY guild. You shouldn’t have to have a large portion of the guild jump to a temp guild just to communicate.
Solution?
Simply add a Warhammer Online “warband” system or Raid style frame for 20 people. You would have a dedicated chat channel, see each other’s “dots” on the map with a unique color and be able to call targets and see health bars. You would also need to have the ability to toggle public or private. This is something that can be used in both WvW and PvE. It’s really a no brainer… look what’s worked in most modern MMO’s.
- 5-man system for small groups.
- Warband/Raid system for medium size forces ( 20 people/4 groups)
- Commander/squad system for large scale offensives.
(edited by Ahmrill.7512)
This should be about having the tools to help make grouping and activities easy and fun. Trying to keep multiple 5 man groups together in a zone is horrible when you can’t see the other group on the map or call targets as a unit.
The people have spoken… we need something ASIDE of 5 man groups and commander and squad… we need a warband/raid system for at least 20 people.