(edited by Aldath.1275)
Guardian tends to be highest damage dealer between the two. There’s several builds, but they all do around the same amount of damage. Guardian like its names implies has a lot of defensive utilities to block damage. However, ironically the class also has the lowest hp pool in the game.
Warrior has lower personal damage. However, the class has a significant number offensive utilities and specialized weapon options. The general setup is greatsword for damage and might generation with an alternate weapon dependent on the encounter. The class is also blessed with the highest hp pool in the game.
I think for a newer player I’d suggest warrior. Warrior has a lot more mobility options which is great for soloing through most of the early game. While the guardian excels in long term damage, the warrior can burst harder and clear trash faster. It’s also important to note that if you plan on doing group content in the future warriors will be requested significantly more as guardians are usually seen as a filler class.
There are however some niche situations where guardian comes out on top. For example in halloween labyrinth, the guardian staff auto is ideal to tag monsters while in a large group.
Hmmm… so this would mean the Guardian would have it as hard as a Thief to do Maguuma content? I keep on dying often as a thief, but I haven’t ebeen fully defeated as a Guardian yet. I have to agree, I noticed today how my Necro had a way higher HP pool than Guardian when entering Labyrinth.
My wife and I usually do Tier 1-3 Fractals, and tho I like to stick with Meta builds whe goes whatever she likes and we pug, we are casuals, but I like raiding for fun and not for competitive clear times.
I loved the Daredevil but I can’t stand the squishyness of the class, and last time I saw DPS charts Guardian with Scepter occupied the third slot, no mention on Guardian Melee tho.
The class so far has been amazing, but in order to try Warrior I would have to erase one of my already level 80 alts, or stop playing Guardian, as right now we can’t afford Gems on where I live.
(edited by Aldath.1275)
Hi there guys, I have been playing both Guardian and Warrior for a while, but keep recicling my last character slot in order to taste and decide what I like the most.
I have almost no time to play anymore and I would like to know, which of the classes is best for dealing damage and soloing content overall? I feel I’m doing great damage with Guardian Sword but I want to know if there is a Warrior weapon which rivals it.
So far I’ve had a great deal of fun with Guardian but when I reached Timberline Falls I noticed how big of a damage drop I got, even when I switched gear according to my level and running the usual “zerk”. It is sad, considering GS is one of my favorite weapons.
1.- Don’t ever make a Revenant, if they see you trying to get into a high level Fractal or Raid with one they will kick you, it’s a class which is sadly full of bugs (look at the forum section on Revenant) and the recent nerfs rendered him unplayable for late game content.
2.- Game is fun, but completing the map 5 times with each character can and will make you cry of how old it gets fast, so try to save all the Tomes of Knowledge you get to make leveling the rest of your alts easier.
3.- Maguuma Content (the level 80 expansion area) is tough as nails, the vanilla area is VERY casual and you can do it with any build and solo, but be aware that the expansion is 100% based on group content and you won’t be able to solo more than half of it.
4.- Speaking of point number 3, try to join a guild! There are tons of guilds right now, most focused on PVE content to aid you in your progression on the expansion content, it can be quite daunting to understand as there’s no real tutorial on it and A LOT of stuff changes there.
5.- Right now I main Guardian, but I also enjoy Thief, Ranger, and Engineer. Guardian is a mid-term class, by mi-term I mean that he can dish out quite considerable damage, is also a class who can buff and heal alies to an extent, and has lots of durability. The intro screen says he’s a defensive class, but most players use him as a damage dealer and it does that job SO GOOD. The elite spec of thief, Daredevil, is REALLY fun, but keep in mind he’s even squishier than the casters and hard to play as you need to learn to watch and dodge even on events where that becomes hard with the number of players. Ranger is a very good class to learn and start with, he does “meh” damage, but is fun nontheless. Engineer… well, if you play him casual he’s very fun, play him on late game content and be ready to develop Carpal Tunnel with those skill rotations.
6.- Once you hit max level instead of jumping right away to the expansion story try to do some fractals (explained by a poster above) to get used to complex enemy mechanics, get to know your class and skills, and if you have the cash use the marketplace to get Exotic (Yellow) gear for your character with the stats you need.
7.- Speaking of cash, once on max level, if you have the Sparkfly Den area open, once a day you can go fight a boss known as Tequatl with dozens of players. Just killing him rewards you 1 Gold (which by GW2 standards is a considerable ammount) and a chance to get Ascended (Pink) gear, the highest tier of gear aviable. Also do the Dailies, a list of activities that pops up every day, which awards you several things AND 2 Gold, netting you 3 gold per day.
8.- About Ascended, it’s very hard to get them thru random drops from Tequatl and it’s easier to get them doing High Level Fractals, which I will tell you in a bit. If you want the ascended gear fast you will have to craft it by picking armor/leathersmith or tailor and sinking A LOT of gold into it, by A LOT I mean that it will take you at least 35 gold to max the profession out and another 56 to raft the piece of equipment, and patience, as some components can only be crafted once a day. BUT if you want a cheap way just keep trying the drops, that’s what many do, and you can change the stats of that gear later if you don’t like them.
9.- About Fractals, they are fun, but later levels will start putting Agony on you, a status that can only be avoided by placing Agony Resistance infusions (which you get by completing fractals) on well… Ascended Gear… But fear not friend! You can get enough to farm the high level ones by just having amulets, rings and accesories, which you can buy from Laurels from a Laurel Merchant on Lion’s Arch (the main city), sosave em’ up!
Hope this is helpful
So, is Sword Mesmer on a good state for PVE leveling right now?
well looks like Rev didn’t get any damage buffs, according to the patch notes?
They didn’t.
Time to delete Revenant, can’t do half of what the guardian does right anymore.
Ironic how now Sword Mesmer seems to deal more damage than Revenant could ever wish.
Balance patch is next week i believe.
It just came, with many, many nerfs to overall Revenant and well… the damage increase they would add is no where to be seen on the changelog. Gonna delete Revenant right now, can’t believe my Guardian is more of a DPS class now.
What time does patches usually arrive? I’m so anxious ._.
Tibalt.
Topic achieved, Close it.
I still think not all the fault is on part of Anet. YES, they should split WvW, PVP and PVE balance changes but darn it, is it really necessary to be Meta out of PVP? Why does people rages and smashes their keyboards whenever a non meta player enters raids or fracs if it’s been proven that even casuals can beat it in non meta builds? Are we that much of slaves that even within our minds we most be following something to say “I’m doing it right”?
Revaenant and Mesmers are incredibly fun classes, that some people likes to lock them into only one use just shows how users are the ones who likee to screw up in order to become “competitive” on a co-op mode.
Well, just remember that you have to rely on the activities of a server in order to unlock ONE pet (Smokescale)…
And about the argument of “being behind for playing later”, well, I don’t remember any MMO as of now that punished me for getting into the game later than other players, as usually the world content is instanced, and not based on a whole map that is also sharing story progression…
D/D sucks in PvE, sPvP and WvW. For PvE, switch to Staff, S/P or P/P.
I personally like S/P since it hits like a truck and evades the entire time it is damaging. However Vault from Staff is a PvE mob buster. As far as a complete set, I really like Staff and P/P together.
By DD I meant Daredevil hehehe, I use Staff/SB for PVE. I can’t properly land my vault survive, because usually by the time I leap 4 devils already stomped my corpse.
Well guys, I’m still getting used to Heart of Thorns content… I’ve 100% completed VB already, excluding boss masteries, with 3 characters (Reaper, Druid and my new DD), but I still find they hand my butt to me on a silver plate whenever I play, pecially beacuse it’s become increasingly harder to find courps for the Verdant Brink events and I REALLY need the Exalted Lore…
Yesterday I was trying to get a PoI on AB with the Daredevil and I died for being attacked by 6 Rolling Devils. And again, and again, and again… Som e areas I’ll have to do solo because they’re avoided by HP/Meta Zergs and I already have full DD Spec line thanks to Central Tyria and VB.
I rage on the world map chat about how much DD sucks and people tell me how awesome it is. I’m using full bladed set with 2 ascended marauder rings and the rest is zerker, save for my Daredevil’s Staff. I use shortbow for Kiting, which is also the best shortbow I could get with 1,010 damage and zerker stats.
I am really losing it and well, I need help guys, on learning this ;n;
Right because you only see 10 ppl at teq right? Or any other world boss? I think you’re being a little overdramatic about the whole thing. VB is a bit dead, but the the other maps are very much alive. Especially AB because of the whole multiloot thing.
And what will happen when it isn’t? That’s my point. HoT is already tough for new players, and it will be tougher now that the expansion’s starting area is dead. As I said, in order to propperly following a zerg or making group content on AB you need to have grinded quite a few masteries.
Hello guys. I got HoT on pre release, but didn’t start playing until recently with my new Daredevil.
I decided to take the personal story into Maguuma, and I knew thanks to the forums and user comments that the area was designed for event completion and it had a higher difficulty level.
I got geared up and ready to go, only to find the same issue that goes on with map completion on the first part of Orr: at least now the whole maps seem dead and most of them are extremely dependant on one event being completed in order for you to access to certain parts.
Not only that, but now I find myself locked on a limbo. I want to progress the personal story, which has proven extreemely hard to do for a couple reasons: First one being that I need to get specific mastery levels gated behind tedious minigames, some of which (like Flying Circus) require you, the player, to get to other mastery levels in order to pull off right, and it’s quite slow now that it seems events are only organized at nightime, and the rest of the day you have to cross your fingers, as the daytime taxis mostly just slap Taxi on them and spread out to chill. Second one, and related to that, is that random group events like to pop on some places where the story should be happening, slaying the NPCs I need to talk to and at least as a Daredevil, it’s hard to take on 20+ Mordrem at once and not because of “get gud”…
After a while I managed to complete Verdant Brink, with the boss masteries left out, as everyone seems to ignore Axemaster, Patriarch and Frog events, and proceeded into Auric Basin to try and level up my Mastery Track for the personal story, only to find out this area is helluva harder to solo and not only that, but in order to make most of the Meta Events and level up, I have to grind, yet again, my already hard to acquire masteries in order to access areas.
I think Anet doesn’t looks beyond, or I would say, they don’t look back at what’s happening to the first areas of Orr, getting lonely and making harder for players who explore the map to attain 100% because of areas or points gated beehind events no one does anymore. One day when new content comes out and little reason remains to do the Maguuma events, people will move out, no more events will be done, and advancing would become possible only for the moost skilled… I wanna see a map with 10 players taking on Octovine for example.
Hello guys, this is my third toon on level 80 and I’m planning to make him Raid Viable, but I have no idea where to start.
I would be pugging most of times as I have no time nor interest on joining any guild, as most of time I play with my fiancé. I am also poor, with only 3 gold on my pocket after investing on gear for my Necro and getting some good Zerker weapons for my Ranger, as well as taking the Necro’s weaponsmithing halfway thru.
I am currently planning to use the S/A LB Build on Metabattle, but I see even if it’s on the optimal builds people on raids are prone to give you the evil eye for using it.
I’ll be honest: I have no idea how to craft viper’s, how to use Druid, why should I even use him, etc. I’m lost, with no money and no knowledge, and everything I read just makes me more confused.
So, where do I begin?
Am I the only one hoping Fractal Changes either remove completely the Agony mechanic or make Ascended gear less of a grind?
Yes, it’s just not a good idea, at least, not how much Hero points we need in order to unlock them all.
Yes, this complaint has been adressed too much times, but I don’t think most users are looking at the big picture here.
This isn’t just a grind we will forget about in some months, but every time a new Elite Spec is released, we’ll have to go thru the same. In fact, content will get stale and repetitive, as every new expac the same formula will be released (and also, limiting alt-friendly players and making less content, maybe 1 Elite spec per class per expac).
Tho it’s true content shouldn’t be just rushed thru, it will also make stuff in such a way we get more HoT style content: less areas, less to explore, more to grind.
@vayne – point taken, but I wasn’t posting about what anet planned or didn’t plan…
I was talking about the natural order of progress in an mmorpg.
level 1 – learn the game
level 2 – practice and get good
level 3 – practice vs other players that got good
level 4 – compete vs the best playerAnet abandoned this basic concept with going extreme pve – and placed a focus on level 2. which gets old. – not that level 3 and 4 isn’t there, level 3 and 4 don’t work because there are too many ways to cheat that have not been addressed. – ie – unbalanced server in wvw – this was left in place for pve reasons – not for pvp reasons. Someone wanted it to be real life – this is an rpg view, not a pvp view where balance is important.
your point is stronger because the extreme pve approach chased away the pvprs. So yeah…of course most of the complaints will be about how pve could be made better, but the pve audience overall in gaming is a minority in contrast to pvp. Consider the number of players in dota2 vs D&DOnline. no such thing as pvesports. You won’t see MSI hosting a competition any time soon for who can take tequatl down the fastest. Granted, there are leader boards of who scored most against the machine, but that is not direct pvp, That is arcade level, not sports level. so we can redefine this as arcade vs sports. That said, Dota2 is a sports model game, DDOnline is an arcade model game. Sports games have a bigger draw than Arcade games.
pitting the 2 players that took tequatl down the fastest to compete vs each other in direct pvp, is worth betting on.
and just for the record, different modes is SUPPOSED TO MEAN – multi player vs single player mode. – pvp is not a mode as much as it is a level of difficulty.
i am absitively popsolutely 100% sure of what i wrote, I lived it with an arcade / blackjack in the back shop down the block from my old neighborhood, and lets not forget the time square 42nd street arcades, i was there too, and watched it’s birth online with home computers and dial up. Home computers allowed arcade games to become sports by allowing difficulty levels 3 and 4 to exist at home. What I’ve lived and grew up with, is what books are made of.
which btw, i can also discuss music and it’s evolution in great detail too, i was raised in new york in areas that many cultures were exploding and I was very lucky to have been able to watch it all come to life, first hand…I remember hip hop when it was a distorted cassette on somones “Box” and radio was dominated by classic rock and pop. A time when dub steps predecessor was acid rock lol, and edm’s grandmother was disco, when barry white was doing justin beibers job. :p
the games and music changed, but people are the same. People haven’t changed, the way we get news just got more efficient.
They way you say it, it seems you think of Guild Wars 2 as a MOBA with Story Mode…
Even PvP based MMOs like BnS have some grade of challenging PvE content and constant updates to both PVE and PVP, in fact, most if not all MMOs get more in the way of PVE content… Some people is just not interested in PvP, some are not interested on PvE, and making PvE some sort of gateway towards PvP sounds just nonsense…
Since guys over A-Net already posted on this forum, I want to point out some stuff and hope it gets to them.
1.-“Hardcore” shouldn’t be about grinding, but about player skill. Running in circles like a hamster hoarding items in order to get gear isn’t “hard work” and doesn’t adds anything to the difficulty of a game. As some people mentioned already, Guild Wars 2 advertized itself as a game that was against the “grind to have fun” tenency, and sadly, for people interested, most of the new content you put requires people to grind to participate, or is just about grinding.
2.- Legendaries are the only things there should be a heavy grind for. They are hard enough already, and very expensive (Note: Some players said they were just very expensive before, now they’re a chore).
3.- Masteries, tho I’m grateful we need less Hero Points to unlock the Elite ones, gaining mastery levels still equal to a big grind… It’s a disheartening change of pace from the active leveling unique to GW2, to the “Hamster Wheel Meta” followed by HoT.
4.- You can’t abandon old content, you can’t abandon old Tyria. Dungeon reward nerfs hurted the PvE outside of fractals. I just feel you don’t care about dungeons, since many of them still have bugs that have gone passed over without being adressed (enemies still spawning from burrows after being destroyed, levers not being able to be pulled at random, etc). A couple friends play the free version since I recommended the game before HoT content, and now they’re reluctant to buy because well, they haven’t fully leveled their characters, wanted to try some “co-op” on game but no one is present at dungeons anymore. How is people from lower levels gonna get used to fractals later, for example? It was a good transition…
5.- You have to address the lack of content on the expansion, seriously, I feel all this grindy merry-go-round meta is a way to “compensate” that we only have 1 Raid, 1 Elite per class, and just 4 areas… Content gated behind masteries is really annoying, and HECK, even gated content like abilities at the beggining of the game shouldn’t happen, it makes some of them painful to level up!
(edited by Aldath.1275)
The current situation on GW2 makes me remember what happened with Gaia Online before the hyperinflation of prices happened, in fact…
http://30daysoftravel.com/files/2013/09/2013-09-19-6668-640x426.jpg
…
Nice, because my guild is lonely most of time and other people arround are always like “BOO-HOO YOUR PROBLEM MATE!”, trying to make Twilight as well…
What one thing people seem to be forgetting about grind and how it relates to GW2 is that it adds for replay-ability.
I feel this is an important point but a highly subjective one.
In my case, the introduction of ascended weapons and armor, and trinkets added a large additional time-sink, because in my mind a character without ascended gear essentially became the same as a character who wasn’t level 80 – IE, not finished.
But I have never enjoyed the process of actually acquiring ascended gear. I think that the addition of a new gear tier changes the mindset of many players (it certainly did for me) and I think that there is a significant difference between a time-sink you choose to pursue, and one you feel compelled to pursue.
To break it down a little further, prior to the introduction of ascended gear I would:
-Do map exploration, complete story on alts, mess around in jumping puzzles, anything else I felt like. I only played for enjoyment, because my characters were all finished already. There was no feeling of pressure, nor of requirement to do certain activities as my characters had gotten where I wanted them to be. I was free to do the things I wanted to, because exotic was relatively easy to get and I’d already gotten what I needed.After the introduction of ascended gear:
-I began to value my time in units of gold or materials per hour, I began to spend large amounts of time building up materials such as dragonite, I started to avoid doing any activities that didn’t contribute to the completion of my characters (IE, ascended gear). Doing the dailies to get laurels and doing the daily fractals for a chance at ascended gear (when added) became a mandatory (albeit purely in my own perception) part of my daily login routine. My activities started to become funneled towards wealth acquisition because wealth became necessary to finish my characters.Essentially I was no longer able to just log in and enjoy what I wanted to, and instead felt compelled to finish my characters. I have similar feelings towards daily rewards (I have since they were introduced shortly after launch), which encourage you to log in every day, and at the same time make you feel like you are missing out if you do not log in.
It’s a double edged sword. Players may end up spending more time playing the game, but they may also find themselves hating the activities they feel compelled to complete inside said game.
I think it’s also an issue because after a while, acquisition of gear becomes the main reason people are actually playing the game. They may no longer be enjoying the game, but they keep on playing it because that same gear centered compulsion is there.
And when someone finally does finish acquiring enough gear that the compulsion to acquire it diminishes or disappears, what are the chances that pure enjoyment of the game will return to take it’s place?
And for the MMO they’re advertizing, this is what bugs me the most…
And people says this game isn’t getting grindy…
One of the things that dissapoint me the most from a gameplay perspective is how almost every battle outside of raids can be solved by running into a corner or “blind spot” on the map and just spamming skills until the thing you’re fighting is dead. And if not, there’s a way to completely or mostly ignore the boss mechanics and just beat an HP sponge.
When I first saw videos of Guild Wars 2 about a year ago, I was excited of how it seemed to combine dodging with traditional Tab Targering gameplay; however trying the game and playing the content, I foudn out there was ALWAYS a way to exploit, glitch or bypass enemy strategies (Colossus Rumbulus for example), or just running into a corner and beating the thing to death…
Final Fantasy XIV and The Secret World have VERY similar mechanics in terms of gameplay, and on my time playing there I haven’t found problems when it comes to abusing in game mechanics to make stuff “easy”; I always feel teamwork plays an important part and we should be doing our job, learn boss patterns and care about the environment.
I think GW2 has great combat gameplay, however the stacking/zerg meta gets quite tirseome…
To be honest, I don’t understand why A-net chose this MAJOR design flaw. There is something seriously wrong with the ‘grinding curve’. Leveling to 80 and acquiring exotic gear is trivially fast and easy and from there on you have to grind hundreds of hours for ugly skins or a minor 5% stat increase.
It doesn’t help that the loot tables are so random, that it’s practically impossible to hunt for items that you want, so the whole game turns into a massive gold grind. And on top of that, the most boring content gives the best rewards… This makes the whole game feel like a chore
Worst of all, this game promotes afk-tagging, because this gives you the best rewards for the least amount of effort.
All in all, no matter what you do, the time spent in this game feels unrewarded, because it’s either trivial or not worth the effort. There is nothing in between and there is no fun content to make up for it, besides fractals – at least the levels that you don’t need to grind for.
And this is EXACTLY what I mean. Yes, most of people playign this (including me) are tired of the usual MMO grind, and it’s the only thing we know about endgame.
GW2 has alternate ways of doing stuff? Well, it isn’t advertizing them well enough, because everyone is still grinding and inflating the game economy as they try to achieve the gear that, according to others, can be “easily” obtained thru other ways.
“Easily”, since it’s a low drop rate for gear whose stats you can’t chose, which actually turns the trip into ANOTHER kind of grind.
Should you work to get it? Yes, but I mean, A-Net has been looking to make things more fun for us, such as with collections, why not reinvent the way we’re supposed to do this?
How likely is this, guys?
I’ve heard mentions on how A-Net plans to further expand HoT to meet the intial expectations of the product, but I don’t know about this, could be interesting…
The thing is: after everything you’ve said, there’s still no excuse to make acquiring Ascended gear so expensive in terms of gold and time.
First of, it IS a key to open a barrier of entry if you expect to be useful on Raids and not just seat there and “hit it till it dies”, and also… it seems like most of the collective of GW2 player base is expecting to get it at some point, EARLIER of course. Why? Because as people above said, the game shows off a pace that breaks down horribly once you jump towards HoT content and end game fractals (because High Level Fractals are the closest thing to actuall challenging endgame content on Old Tyria, since Anet screwed up dungeons and no one does them).
Stuff like Karka Farming and Silverwastes are things because people needs all that craptastic ammount of gold to progress, and most of tutorials and advice I’ve seen for farming those include “have patience, it’s boring AF” in between lines. People isn’t enjoying grinding, they do it because there’s no other actual way to get the ammount of gold needed WHILE actually controling your character; but again, traveling round-a-rousey following a zerg isn’t exactly a good gameplay experience, more like a “walking simulator” while hitting down HP sponges…
If Ascended gear is actually so “meaningless” in stat buffs, yet it’s needed for endgame content, and if everyone is actually expecting to get it… why make the entry barrier so high? I mean, we already have the completely optional grind for legendaries, and to be honest, that should be the only grind aviable on this game… “Bt if we make the gears more powerful and hard to get then people would feel it’s unfair!”. Well, really, keep them as it is, just make them EASIER to get…
That’s the thing.
As PVE content goes, the new, “interesting” features seem to be crafted with grinding countless hours on mind. Are you gonna tell me people still runs the vanilla dungeons or that there’s any sort of challenge on them?
Heck, the older PVE is so abandoned some dungeons like Ascalonian Catacombs still have bugs such as levers unable to be pulled or enemies still spaning from burrows after destroyed…
I’m still looking for the class I want to play, in between Druid/Ranger and Engi/Scrapper.
I’m very interested on acting as a DPS class for Raids and Fractals, and Engi seems fun, but the first 10 levels I played it, the class was extremely frail and painful to level when compared to everything else I’ve played.
I’m wondering how is this class later on for DPS, how it compares to Ranger/Druid and how much it will take me, since this is a pain.
This is incredibly grindy.
I’ve been getting ready for high-end PVE content, and now I’m starting to see this MMO for being a “non-grindy pay-to-play” feels grindier than say…. TERA (f2p) or The Secret World (P2P).
In between the eternity you spend grinding for gold and materials to craft ascended gear in order to survive high level fractals, and the almost two years some people spend trying to craft a legendary (829 gold for total material cost, even with the Legendary Collection quests, is REALLY grindy and excesive) just makes me cringe.
250+ Laurels for some stuff, having to run arround the map doing events for Karma, zergs…
Isn’t this against everything A-Net said this game would be? I bought the game with the promise the end game wasn’t “grinding”…
(edited by Aldath.1275)
Topic.
I have invested time into Reaper, but I am not liking the class as much as I though I would…
Leveling up a Mesmer has been a pain, so I’m racking up Experience Tomes, in the hopes it might be what I’m looking for: a mainly DPS class.
I have been playign GW2 since it went free and got myself HoT expansion, stopped blaying a couple months ago. However, now that I decided to return with the update, I created a new human character and noticed the game was extremely choppy. After a while, I tried to log into one of my older characters and saw how the game flowed in between 20-10 FPS, something that never happened to me before.
I tried changing the graphic setting all over and still, the same choppy results.
Hello guys, it’s been some months since I stopped playing GW2, mostly because the classes I like (Reaper, Thief) never fitted any particular meta and seem to be excluded from endgame content, and the fact others like Engineer and Mesmer are just a pain in the back to level up compared to the rest.
After running most characters to level 20, I just got tired of the repetitiveness of exploring Tyria, making the same hearts, the same challenges, fighting the same generic mobs over and over without a care in the world, and I never even bothered to do the expansion content with the characters I already had.
But here I am, missing some of Tyria already, but afraid to return.
I stopped playing on November last year; anything has changed that might make me want to jump back in?
That’s a shame… I had a Herald but ended up erasing her because I found the class extremely boring to play. I have a level 10 engi, but I don’t get how to play her, since it takes me half a year to kill any mob I find with any kit…
as an engi, you have to swap your kits a lot (a freaking lot) to make good dmg. The high dps rotation of an engi is like 40 skills. So you need a lot of practice to kill the mobs.
If you have problems in the low lvl area i would recommend the rifle, grenade kit, bomb kit and a tower. With most power stats that worked for me pretty good. It still is slower than an ele.A Condi Berserker (Warrior spec) is pretty high dps against enemys with large hitboxes like Bloomhunger or the second Raid boss.
That could be a problem then, since the reason why I don’t play Ele is because of how piano-ey the class is.
I’m leveling a Mesmer (7), a Guardian (63) and a Ranger (32). I like the Mesmer so far, but I also feel it deals sub-par DPS; at least for now. Leveling her will be a slow, painful process but I hope it’s worth it.
I’m following your advice here for a level 10 Sylvari Engineer, but the battles just take forever, even using Flamethrower and Condition Grenades… My DPS is extremely low compared to everything I have played so far…
That’s a shame… I had a Herald but ended up erasing her because I found the class extremely boring to play. I have a level 10 engi, but I don’t get how to play her, since it takes me half a year to kill any mob I find with any kit…
Topic.
I just took a Necro to level 80, and I’m cirrently 40% into Reaper Elite. I’m liking the class so far, but as an altoholitc, I’d like to make and take another character to Elite Spec, since I want a DPS based toon (My reaper will be tank).
What class should I take?
Are we still talking about the necro’s utility on Raids? Because I just read stuff about AI now…
So, I don’t get it, really. I’ve had people telling me Reaper is on a VERY decent spot atm, YET, the claims that it’s a sub-optimal, below-average class still persist and eben above there’s a necro advicing not to take necros…
So, what people is trying to say with the latest coments is: Reaper/Necro IS still a waste of time and resources, does not fit any place inside the meta, does not manage to be useful, and it doesn’t matters how fun it is to play because in the end it brings nothing to the table when it comes to DPS or utility and you’ll be locked inside pug groups or kicked out of content?
…There goes my week and XP boosters for Necro…
Yeah, I never really know what to do with staff, especially in PvE. Damage on it is crap across the board, condi transfer is available via dagger and still able to pair it with a more damaging weapon. The chill + poison field and higher base shroud damage are nice, but seems hard to justify half your weapon slots.
This. A hundred times.
Dagger is the ONLY weapon I’ve felt worth using on PVE. I saw a level 80 Necromancer today completing map with staff, and at level 27 gear I was still killing stuff faster than her.
So, am I the only one on the whole GW2 population who enjoys NOT to skip stuff on dungeons and fight my way thru? …
I see DnT’s Rager Condi Build is based arround axe, but how effective is it?
It’s not, it’s based around torch. You use torch on quickdraw, just swapping to it on both weapon sets.
Tragic is right though, Brazil was hitting the vale guardian for 11k autoattacks (!!!) on his glass revenant when I watched him kill it. Power seems insane.
So, in the end, you’d still recomend me going S/A LB Spotter with Zerker gear?
From what I’ve learnt today, it seems Condi is still sub-par compared to Zerker for PVE content, and I guess I could use a Condition Reaper in case I want condis.
I see DnT’s Rager Condi Build is based arround axe, but how effective is it?
Any tips for surviving the first levels? The damage output of the class seems to be low compared to others and I have to take on mobs 1 on 1.
dagger does a lot of damage.
That’s the weapon I0m using, but the nly skill that seems to do OK damage is the 2, and it has a long cooldown.
Any tips for surviving the first levels? The damage output of the class seems to be low compared to others and I have to take on mobs 1 on 1.
Well that was pretty straightforward, not sure if you’re serious…
Sounds interesting. Reason why I’m also trying Condi Ranger is because I got pretty bored of the Longbow Spotter Meta and I wanted to use something new. I’m still gonna hold on to whatever works better for high-end PVE content, since I’m barely lvl 21 but my gear is pushed towards condition damage.
I’ve been doubtful about this class before, since I don’t really do PVP and I’m really interested in high level PVE content; however people has been saying Necro is a waste of time for PVE and sincerely, when I tried Necro some weeks ago I felt he was very lackluster in terms of damage (I only played it up to level 8 because I got bored…).
I want to retake my Necro, but IDK where or how to begin and if it’s even a good idea to max him for high level PVE, considering I have a Ranger, Reve and Guardian.