Showing Posts For Aldath.1275:

Is Power Ranger REALLY that bad?

in Ranger

Posted by: Aldath.1275

Aldath.1275

When compared to Power Reaper on Fracs and Dungeons, who would deal the most damage?

Is Power Ranger REALLY that bad?

in Ranger

Posted by: Aldath.1275

Aldath.1275

When compared to other “bad dps” power builds like Reaper, Revenant and Warrior… Are we really inferior to all of them?

I am interested on Condi Ranger, but I have 0 Crafting on everything save Cooking, and only a single piece of Viper armor from HoT story on my Daredevil… That means I’ll have to live with Power Ranger for a long time and I haven’t even started so: Is the class REALLY this weak?!

Questions from a noob about PVE

in Engineer

Posted by: Aldath.1275

Aldath.1275

I ended up leveling a Power Reaper first, my eyes are set on Engineer next time.
Something that makes me stop is that even with bombs I feel I’m not doign enough damage to thing, even less than on my Necro (perhaps, because I used minions).

How is Power Engi damage later on?

Need help on learning Thaumanova Reactor

in Fractals, Dungeons & Raids

Posted by: Aldath.1275

Aldath.1275

Hello guys, I recently finished gearing up my Power Reaper in order to farm T3 Fracs for Ascended Gear, and I gotta say: new Thaumanova Reactor is destroying me…

I have no idea what to do on this new Fractal and I haven’t been able to find a guide on it; the new AOEs happening every minute, new boss has some crazy attacks… I die often (and quickly) on this one.

So, Axe or Dagger for PVE?

in Necromancer

Posted by: Aldath.1275

Aldath.1275

Still it’s sad to see, Axe is a very satisfying weapon and well, looks like it is definitely underpowered compared to the rest of the Power kitten nal.

So, Axe or Dagger for PVE?

in Necromancer

Posted by: Aldath.1275

Aldath.1275

Buffs: Realistic power – 5 GOTL stacks, Spotter, Frost & Sun spirit, Banner of Strength + Discipline, Empower Allies, Alacrity. 5 Boons (Quickness, Fury, Might, Regen, Swiftness)
No food
Stats: 100% Berserker ascended
Runes: Scholar
Sigil: Force
Traits: spite 112, blood 331, reaper 232
Infusions: 11 +5 power, 2 +5 condi dmg
Golem: 1 mln health, all conditions
Utility skills active: Signet of Spite
——————————————————————————————————-
GS autoattack: 15.794
Dagger autoattack: 15.559
Axe autoattack: 10.834 (with axe trait)
Axe auto + 2 on cd: 14.029 (with axe trait)
Staff auto: 7.087
RS auto (traited Reaper’s Onslaught): 14.584 (life force refilled once by two focus 4 and dagger auto)
DS auto : 10.849 (soul reaping line instead of reaper. dhuumfire gave slightly better dps than death perception which gave 10.587) (DS entered on staff for weapon strength)

I’m sticking to this class because it’s fun AF, I get Reaper tonight but GOD… It’s sad to see we’re doing Mesmer levels of damage… We might as well be the 2nd weakest power build :/ As far as I know…

Combat should be redesigned

in Guild Wars 2 Discussion

Posted by: Aldath.1275

Aldath.1275

The Secret World’s dungeons are fanatstic, and they are a very reasonable introduction to Raiding later on. The dungeons tell a story, and every one of them has interesting mechanics, from fighting on a corridor that is closing in, having other party members trying to stop the walls while the rest fights the boss, to fighting jumping on boxes above electrified water. And they are also 5 man instances like in GW2. Tho Secret World has a stronger focus than Wildstar or even GW2 on class roles, said builds are also gear dependant, can be changed on the fly, and at least outside of raiding there are hundreds of possible combinations like hybrid DPS tanks, dedicated healers, dps healers, ranged tanks, etc. It also manages to make combat feel good on Dungeons by making use of background mechanics and enemy AOEs which force tactics and repositioning. Most of the Dungeons can be cleared with whatever build you like, as long as you know what you’re playing.

GW2 has three examples of brilliant gameplay design: Swamp Fractal, Nightmare Fractal and Thaumanova Reactor. They have interesting mechanics that make the fractal easier (albeit longer, but more fun!) if properly followed, bosses that force the players to learn attacks and take advantage on the game’s dodgind system instead of remaning stacked, and a good length, being more similar to Raids than dungeons would ever be, and usually without having “bs” mechanics found in said dungeons, like hundreds of randomly overlapping AOEs or hundreds of enemy mobs with inflated HP.

It would be interesting to see central Tyria have unique mobs like in Wildstar, instead of having exploding meat that dies by spamming 1111 and leading players to understand the importance of dodging and using breakbars and skills (Wildstar’s first dungeon is simply brilliant, it is fun and introduces players to basic mechanics like tanking, breaking bars with CC, healing and working together).

As long as Combat isn’t worked on we’ll be stuck looking at benchmarks wondering why our favorite class will never be a good DPS dealer, which is the only role that matters besides healer and boon stripper.

Combat should be redesigned

in Guild Wars 2 Discussion

Posted by: Aldath.1275

Aldath.1275

I don’t think we’re being victims of “bad class balance”; I think we’re just getting closer and closer to realize that combat needs a serious overhaul. Allow me to explain.

We are playing a game where instanced content is all about dealing as much damage as you can if you don’t weant to die. Every encounter in the game (save the Nightmare Fractal and similar, which I’ll cover in a little bit) is all about HP bloated targets which take too long to die and therefore there are two viable methods of dealing with them: skipping or pumping out your damage. No one stops anymore to kill the mobs unless it’s completely necessary, and being honest, maybe less than half the current players actually know how to properly do skips, but this isn’t something that SHOULD happen, it’s just terrible game design.

For me classes are good as they are. I don’t call this last patch a “Power Nerf” but an adjustment. Condition damage is weak against mob groups but very effective against large HP single targets, which makes sense! However only the classes are tunned up/down and the enemies stay exactly the same. Raids are pushing this kind of mentality if “kill it faster” with the enrage timers. Tho many of us have defended raids as being content “easily completed by anyone in any build”, this couldn’t be further from the truth… Raids are all DPS checks with mechanics; mechanics that even raiding guilds try to ignore in order to deal damage. It is still all about beating a piñata to death while ignoring the rest of the fight. Imagine a raid without the timer, and now we could be talking about more viable builds that go beyond pure DPS.

The current “meta” shines for being very unaccessible to new players or more casual ones. It’s riddiculous that HoT stats are all gated behind expensive crafting, even on exotic quality, while the rest of the game’s gear can be easily acquired by spending Karma (a long time useless resource it would seem) and treading with others. You can’t just walk into a Vendor and get exotic Viper’s, you have to either craft or do extremely niche things to get it! This locks some people into the “This is your first job but you have to be experienced first” cycle. Imagine a Power Build Reaper who wants to farm Ascended Gear on Fractals; he’ll be kicked because he isn’t a Condition Reaper, but he can’t be a Condition Reaper yet, since he must get that gear.

GW2 has two “brothers” who do some things way better: Wildstar and The Secret World. Both games have an extremely similar focus on exploration, non-linearity of quests, and the combat on both games is pretty much a copy paste of the GW2 combat engine, yet both games manage to do something good with it.

Wildstar takes advantage of the game’s dynamic combat by making every single mob have an attack pattern and AOEs like those seen on the Nightmare Fractal; that instance is an example of how dungeons in Wildstar are like, every one taking advantage on the class’s strengths. Classes in Wildstar, like in GW2, are multi-purpose, however the game lets you know their roles beforehand (As a Medic, you can be both DPS and Healer, as a warrior, you can be DPS or Tank, etc.), and changing roles on the fly make things more dynamic and adaptable to whatever is needed at the moment. In the end Wildtar and its raids (which are arguably some of the best on the MMO industry) go beyond just pumping out damage, opening its doors to even more class and build variety and depending on player skill and knowledge of the encounter’s mechanics; they have you moving arround using your skills, pulling enemy aggro, using special skills to trigger mechanics, etc. GW2 is a supposedly dynamic game which has a laughably static combat: you have dodges, you have jumps and dashes, yet everythign is reduced to combining the best boons with the best static field combinations. Yes, maybe removing stuff like combo feels would remove some “depth” but hell, it would allow a lot more things to become less reliant on spamming them stacked on a corner.

Need help getting into Elementalist!

in Elementalist

Posted by: Aldath.1275

Aldath.1275

Hello guys, I’m looking for a new class to main, growing tired of Daredevil who I have been using for Raid Practicing and general map completion and story.

I’ve tried many, many classes, deleted 20 characters in 2 days, and I still can’t decide between Necromancer, Revenant or Eelementalist (leaning towards elementalist since I’ve heard horeror tales about trying to get into parties with Necro and Rev, and I don’t even plan on raiding with Ele yet).

I am asking this mostly concerned about Open World PVE, T1-T3 Fractals and Story content.

I just can’t understand how Elementalist is the top DPS class… I’ll list my doubts and concerns and hope someone can help me find my inner elementalist.

1.- The class seems too squishy and lacks escapes and life regeneration. I got used to the squishyness of the Thief thanks to its per-hit and per-crit life regeneration, and with so many dodges, and high DPS, I never had to worry about taking down tough oponents solo and face to face.

2.- I don’t feel I’m doing high enoug damage. Whereas at level 12 I was already downing oponents on 3 easy hits with D/D Thief or bursting them down with P/P, It takes me several hits and hitting long CD spells in order to take down enemies; not to mention many Human area enemies like the Centaurs are too mobile for my AOEs.

3.- They’ve told me Air Attunement Dagger auto attack should be my highest DPS machine and bread and butter attack, but I take forever in killing and breaking down stuff.

4.- What is actually the best weapon for solo leveling?

Questions from a noob about PVE

in Engineer

Posted by: Aldath.1275

Aldath.1275

Ok guys, trying to get into the Engi, as I’ve read he’s got one of the few and still reliable Power rotations for Fractals, and they say it’s a very fun and damaging class!

However I can’t seem to get past level 10 with him… Here are my questions.

1.- Which is the best kit to level him up? I find I take a long time to kill anythig with any weapon…

2.- How viable is Scrapper for “casual” PVE, like low level fractals and open world? Is the damage higher or lower than power Reaper?

3.- Is it worth to invest in Rampager gear while I grind to get the condition gear?

4.- Outside of Raids, is it needed to have a “pianist” rotation to be good?

Most of my questions surround zerk Engi/Scrapper btw.

Thanks!

So, Axe or Dagger for PVE?

in Necromancer

Posted by: Aldath.1275

Aldath.1275

How is him on Tiers 1-3 tho? It worries me that with the current wave of elitism that hit the game I might be kicked from pugs…

So, Axe or Dagger for PVE?

in Necromancer

Posted by: Aldath.1275

Aldath.1275

Above 60, just condition pet build with scepter/dagger and feel yourself getting carried autoattacking any target you wish to get down.

I’m afraid I have no Viper’s yet… I wanna main Necro and I’ll have to farm for said gear, I made the terrible mistake of getting a medium chest instead of a light one on my first HoT character…

Will Rampager’s work for Open World PVE and T1-T3 Fracs?

So, Axe or Dagger for PVE?

in Necromancer

Posted by: Aldath.1275

Aldath.1275

Yesterday I tried to start leveling up a Power Necro for general PVE while I can get him Viper for T4 Fracs and Raids. I started with Axe and read many people sayign Axe is strong for PVE but… well… I don’t think so.

I was leveling a Human and by level 7 I was doing the Centaur Camp destroying Renown Heart on Queensdale, and it took me forever and a million years to kill anything with Axe.
I know Power Necro hasn’t Thief or even Revenant killing times on melee but I’ve had faster kills with a Mesmer at that level…

I deleted him after the benchmarks came out yesterday but something inside me calls to try again.

So, is Axe the only option now? Dagger still better? How do I level him up?

How is Power Revenant for non-raid content?

in Revenant

Posted by: Aldath.1275

Aldath.1275

Revenant has always been one of my favorite classes. I am currently planning to make a human main to play with my wife and this would be my 2nd Revenant.

However after the recent wave of elitism that hit the game (at least the past few days have been tough trying to pug Fracs on Revenant) I am starting to wonder if it’s even worth it, regardless of how fun it is.

How bad is Power Revenant really? In Maguuma I can kill about 3 veterans at once with Sword + Jalis; I know I can do it with my thief but with more margin for failure if I get comboed by them.

I Need Some Power Reaper Help

in Necromancer

Posted by: Aldath.1275

Aldath.1275

I’ve found D/WH to be more useful in terms of damage and sustain. Axe still doesn’t deals enough damage and you’re better off taking out targets than constantly regenerating lifeforce, as you won’t need it much in Open World PVE.

If you’re however interested in Fractals, your first and foremost challenge will be convincing the random that a Reaper is worth it on their party once you start playing T4 and superior…

I’ll be honest to you, I love reaper, but there’s no current way to dish out lots of damage on Power; specially against bosses. Your main damage dealing source comes from Execute spamming once the target is below 50% HP, and Dragonhunters and Daredevils with minimum expertize will outdamage you.

I know you don’t care about the Meta, but you’ll have to face it first and understand you won’t be dealing the damage other classes do no matter what you build on yourself, thus just enjoy whatever you wanna do. Reaper is an amazing class for Open World content, areguably the most survivable and less dependant on events.

Best way to get Viper/Sinister Exotics?

in Players Helping Players

Posted by: Aldath.1275

Aldath.1275

For Exotic armor, you’re going to want a mix of Rampager, Rabid, and Carrion, depending on how much survivability you need. Your best bet is to use the Trading Post filter for condition damage in the armor category to find the named sets since those will be much cheaper to buy than the ones that are actually named “Rampager”, etc.

Crafting is one guaranteed way to get Ascended armor. Other than that, just keep doing Fractals every day. You get boxes of Ascended armor/weapons which you can restat to the kind you want, as well as currency that can be used to buy Ascended gear from the fractal vendors. You don’t have to do T4, but try to get as many of the fractal dailies done each day that you can.

Currently running full Carrion on my Condition Revenant, how should I combine the armor?

Best way to get Viper/Sinister Exotics?

in Players Helping Players

Posted by: Aldath.1275

Aldath.1275

The LS3 maps allow you to pretty quickly get Ascended Rings, Accessories, Backpack, and Amulet in the stats you want.

For the armor, you’re better off going right for the Ascended as well, since the Exotic is pretty darn expensive to craft. Make/buy yourself a cheap alternative Exotic set and work towards the Ascended version of the Viper/Sinister gear you ultimately want.

I’m quite ignorant on this however. Since my characters are conditions, what is the best condition alternative for them, while I find a way to get the ascended?

And by the way, what is the best way to get ascended armors? I’ve been playing for 2 years and I haven’t been able to get enough agony for T4 fractals and I must have the worst luck ever, as 1 year of daily Teqs never got me a single ascended drop…

Best way to get Viper/Sinister Exotics?

in Players Helping Players

Posted by: Aldath.1275

Aldath.1275

Hey there guys, working on both my condition Ranger and condition Revenant; I don’t play too often so I’m poor (24 gold) and all my crafting save cooking is at 0s.

I’ve heard even getting Viper/Sinister on Exotic is a daunting task, requiring you to play the HoT story multiple times in order to get a full set and farming the rest on LS3, which means I’ll only be able to get ONE full set (currently I only have a piece of medium armor), but I’d really like to gear up both of them

Any ideas on how to get this?

The problem of the Meta Event maps...

in Guild Wars 2 Discussion

Posted by: Aldath.1275

Aldath.1275

Ok guys, I wanted to talk to you about some problems I’ve noticed in Meta Maps, and offer some suggestions. I am a graduate on Media Design and Comunications and I’m making my graduation project about Guild Wars 2, so this came to mind while analyzing the game’s design. Excuse my english, as it’s not my main language.

When I joined Guild Wars 2 about three years ago, I was shocked at the game; I was rewarded for exploring, moving at my own pace, being part of a personal story, discovering new locations and secrets… Doing what, in most other MMOs, is completely ignorable or unexistant content. I still remember the magic of the group events; I still remember the mystery of my first Shadow Behemoth, or the first time I participated on defending Ascalon from the centaurs!

This all changed with the HoT expansion; Hearts were gone, exploration was there, but gated behind masteries, and those colorful group events transformed into a mandatory grind to be able to experience everything, and not only that; you are tied by them, it’s impossible to progress at your leisure, alone or with friends, you depend on timers and the activities of others.

This has been discussed once and over again in various forums and topics, however it seems the tendency to make purely meta based maps still exists during Living Story Season 3, to one or another degree (Berry and Bloodstone farming, for example), and the feedback on said maps in my opinion is quite negative.

Maps shouldn’t depend on a Meta. The Metas placed on maps are means to an end, usually towards gold farming or gearing, but they shouldn’t be the baton that guides the flow of one’s time playing with friends or alone, because sooner or later the Meta dies when another loot game comes out, and the map becomes abandoned, like it’s happening on HoT maps. Tarir meta was nerfed, and less and less people does Octovine. Dragon’s Stand is only full when it comes on Dailies, and pretty much the same with Verdant Brink. And no, LFG is not a real solution, as interest in those maps can wait a person with a mentor tag waiting for hours or getting a very reduced group, not big enough to zerg through the map.

In my opinion, instanced group content IS the way to go, with map meta events divorced from one’s map and character progression. GW2 was branded initially as a “play how you want” game, some people would rather progress alone and join groups for instanced or meta content, some others like the zergs; abandoning Dungeons in favor for developing mandatory open world zerging was in my opinion, a big mistake.

In fact, instanced content is, mostly, the way to go if you want to brand the game as a social activity. It makes it easier to promote Guilds and meeting new people, they are easier to run through, play through and understand. In fact, I met my fianceé on the Nightmare Court Dungeon, so yep, that’s the power Instanced Content can have.

What will the population do when the new expansion comes out and brings a new Meta? How will people progress trough Dragon’s Stand when the map becomes another Orr?

More elites per expansion...

in Guild Wars 2 Discussion

Posted by: Aldath.1275

Aldath.1275

As the topic implies guys. I think part of the lack of diversity right now is due to everything being centered arround only ONE elite spec per class. I know Metas are usually centered arround a couple viable options per charater, but the way the actual “viability” of each class works is a railroad, even when you want to create your own build.

To be honest, I was expecting much more from HoT, and some of those expectations were behind the Elites, because at least by releasing one Elite per expansion pack, it’s going to take a mighty while to reach the point where we can seriously pretend this is a sequel of the “most diverse MMO out there”.

Revenant fun?

in Revenant

Posted by: Aldath.1275

Aldath.1275

It is fun while you level up, ironically it feels like it stops being fun once you get the elite spec. I was a Revenant Main for some time, but after playing the Daredevil, Berserker and Druid, everything else feels much more dynamic, as the Herald gameplay is entirely based on passively sustaining buffs, and try to play anything else like Condition Mace and you’ll get kicked.

Sadly it’s a fun class locked into a very poor variety of “viable” (according to the laughably strict meta) options that make you quite dull after a while.

Thieves are just poorly designed

in Thief

Posted by: Aldath.1275

Aldath.1275

Whoever designed thief in this game is really just bad, every time I play it, it kittenes me off, this might be the last time I spend money on this game. Always want to give this game a try, but it is just poorly designed, the pvp is really a mess.

A heavy armed warrior has better mobility, damage burst and defense, some other class can stealth too and can output better range damage burst.

On the other side, thief is light armed, damage burst is weak, the only thing good might be the mobility, but this is not a car racing game.

1.- Why 90% of the complaints are PVP oriented? This ain’t LoL, Anet should balance but you can’t say a class is badly designed based on ONE of the THREE game modes.
2.- ….IDK what to say when you talk about “low burst” lol

Nightmare fractal is a step backwards

in Fractals, Dungeons & Raids

Posted by: Aldath.1275

Aldath.1275

" The revamped cliffside fractal embodies that the best. The kitty golem fight in chaos is also a good example, where your group is forced to use many different form of active defenses and not just dodging to get a smooth kill."

….IDK if we’re playing the same freactals because that’s exactly what we do…. MOST of the fractals can be stacked and facerolled with the right comps, because they rarely force you into mobility. The only I can think of are the Gladiator on Chaos, the Anomaly on Uncategorized and the Mossheart on Swamp (and yes, the new Bosses on Nighrmate too), out of it…. ppffffff….

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: Aldath.1275

Aldath.1275

After looking at the developer response on this forum I can only say: Anet really seems to hire immature people.

The response was pretty much “we can, but we don’t want to”.

If that’s what you actually gleamed from Crystal, I don’t know what to say. That’s so distant from what she actually said and meant that you might be utterly compromised for discussion the subject.

Did you ever think to consider why she wants to keep the content the hardest in the game? Hell, she finally posted and gave us a concrete answer on the intentions for raiding, why it runs separate to the Fractal system, and you took it as something insulting.

Well, I do and I can, and as a client I have the right to do so. We paid for a product that we sustain with our money, we’re giving feedback on something that as you might notice is so far one of the most controversial desitions of the company, and they say “everything is fine, and tho we can and would be good to listen to you, we won’t”.

It’s like selling burgers and getting feedback on how a specific one is very tasty but unhealthy, and getting as a response “We thank you for your feedback but it’s supposed to be unhealthy”.

Lore-wise, what would surprise you the most?

in Lore

Posted by: Aldath.1275

Aldath.1275

i just want marjory and kas to die

Yay for bigotry!

…TBH Marjory is edgy af and Kasmeer should just split and look for a less cringy emo.

We have Canach for that already, and he does it 10 times better.

Nightmare fractal feedback [merged]

in Fractals, Dungeons & Raids

Posted by: Aldath.1275

Aldath.1275

I am impressed, amazed, I’m so, so surprised, I expected nothing but I got everything I wanted!

The new Nightmare Fractal is so far, the best thing that has happened to this game. It makes use of the combat system so, so good. The mechanics are fun, the difficulty is fair, and I have to say that the way it’s designed, I feel every class has its fair share of action and utility.

THIS is the game I heard GW2 was and I really, really cross my fingers for it to keep eon going this way for both casual and hardcore players!

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: Aldath.1275

Aldath.1275

After looking at the developer response on this forum I can only say: Anet really seems to hire immature people.

The response was pretty much “we can, but we don’t want to”.

I said it before and will say again that raids seem to be the most polarizing content released on the game, and one of the biggest reasons for controversy after the HoT launch.

I like raiding, but it hasn’t become a reason or liking or not, it’s a reason of being able to or staying forever out.

To be honest, it’s enraging to see how the developers seem to ignore that the “mini raid” bosses placed on LS maps aren’t enough of an introduction, and makes me wonder if they even bother to playtest their own game, they’re not enough to make players see how raids work because the difficulty is split by pretty much miles…

What are they planning to do with the game anymore? To be a game that proclaims to be “varied”, I don’t see that so called build variation, and for it to be “casual”… well, you’re making permanent content for the hardcores but content that goes away (LS) for the casuals…

Lastly, it seems that devs only come to post when they want to show off how right they are, or to pander their own egos on “thank you” forums.

Southsun Cove Abandonment

in Guild Wars 2 Discussion

Posted by: Aldath.1275

Aldath.1275

I can do solo Southsun Cove as a Daredevil on full exotics + Ascended Trinkets.

It’s way, way easier to solo than any Maguuma content, and tho I agree Anet should stop envisioning zerg dependant maps (imagine how people won’t even be able to complete Maguuma without zergs after nex expac), I am sure you can clear this one, and it’s not worth it anyways.

Storyline telling...

in Guild Wars 2 Discussion

Posted by: Aldath.1275

Aldath.1275

Considering you may have missed the large chunk of story between Core Personal Story and Living World Story Season Two, namely LW Season One, it may not be surprising you don’t care about the characters in LW Season Two. They are just kind of dropped on players who missed Season One.

You may want to read up on Season One via the Wiki (link above), or catch up through other sources.

Good luck.

And that’s a huge problem. This is the first time I join an MMO and I feel deatched from the story, even owning the expansion pack, because it turns out I “joined too late” and in order to enjoy the rest they make you BUY the old story…

In Tera story has changed, but if you’re a new player, they solve that making you feel like the hero of the new events and slowly retelling the old ones via NPCs. GW2 ties you to the old events and then unless you have a nice wallet you get lost on the in-between.

Asura: Cute but... Not Cute

in Guild Wars 2 Discussion

Posted by: Aldath.1275

Aldath.1275

I thought this would be about how creepy it is that Asura females are basically Asura males with other voices, I’m dissapointed.

[Discussion] Your Main Issues With The Game?

in Guild Wars 2 Discussion

Posted by: Aldath.1275

Aldath.1275

What about dungeon cutscenes? Gotta be the biggest “did nobody test this before implementing it” parts of the game. Sitting there for about a minute each time, waiting for one guy to finish watching a slow, badly written, badly voiced cutscene of some simplistic dialogue every single time you do a run…it’s incredible.

The only option is to not skip them, and cringe yourself inside out in the process…or to wait at every interval for that one guy.

Some of us care.

Why are people so afraid of raiding?

in Fractals, Dungeons & Raids

Posted by: Aldath.1275

Aldath.1275

And yes, there’s an elite running the raids, I mean, when you see they charge you 250+ Gold for being able to experience content… things are twisted.

I got HoT last week and I’m still only on second act of the story and I know absolutely nothing about raids. Are you saying that if I try to make a raid group right now, some elite will stop me unless I pay them 250g?

Nope, some people takes advantage on how not everyone can win raids, so they sell vctories.

Why are people so afraid of raiding?

in Fractals, Dungeons & Raids

Posted by: Aldath.1275

Aldath.1275

It’s not that we are afraid, in fact most people WANTS to raid, people are curious about raids, and it’s the only real end game content HoT added, and the only one being worked on.

We just can’t.

I have tried raiding before, and I could only thanks to raiding groups. I used to think raiding cold be completed regardless of team composition, but I noticed that it’s false: In a game where they’re supposed to reward player creativity and lack of role trinity, they made it necessary. You can’t pretend that VG is beatable under 6 minutes by the majority of the in game population without bringing condition damage, tanking and healing, for example, specially considering how the “useful” Meta condition builds are entirely based arround Viper’s, which is only aviable thru crafting.

Raids demmand a lot of practice, but they’re also like your first job: You need previous experience, and they won’t hire you without it.

Those “for fun” groups are unicorns, they exist but only after a little while, and even on those, it doesn’t takes much time for someone to get in and demand gear checks or voice services.

Raids woldn’t be that bad if they hadn’t rage timers, as they push what has been “ruining” the meta game since eons back: speedrunning; it keeps the zerker meta very high up there, and hurts diversity.

And yes, there’s an elite running the raids, I mean, when you see they charge you 250+ Gold for being able to experience content… things are twisted.

[Discussion] Your Main Issues With The Game?

in Guild Wars 2 Discussion

Posted by: Aldath.1275

Aldath.1275

-Lack of meaningful updates: We have to wait a very long time to get any sort of interesting updates to the game. Look at the NCsoft sales report this year and you will see something: Wildstar and GW2 are the games struggling the most, and they’re the ones with the least content updates. Blade and Soul launched early this year and since then they’ve been getting periodica updates, and they were way more generous to the new players giving away new character slots when new classes came out.

-Mechanics that don’t go well together, at all: We have a game completely dependant on combo fields, that are static, against mobs that move a lot and bosses whose mechanics involve moving often. The way combos work now is what leads people into stacking and elaborating metas that make it easier to ignore the battle mechanics in order to blast the heck out of stuff. Also, they introduce a large variety of stats that are never used during play, like Vitality and Toughness; it’s a game with many forms of active damage mitigation, including the Evade, and it’s been proven many times that for high tier content, the way Toughness and Vitality scale against mob damage makes almost no difference than going full berserker.

-An original game that tries to emulate other games: This isn’t necessarily a bad thing, but there’s something called inspiration, and another one called emulation. LoL didn’t become the king of e-sport games by emulating DOTA 2, in fact, it created a more casual friendly MOBA, it tried to be similar to a succesful game of the same genre, but not to copy it. GW2 is really, really trying to much to be more WoW and less GW. While adding features inspired from other games into the formula is not a bad idea (I like the concept behind Raids, and I think havng customizable housing like in Wildstar would be cool), abandoning the core of the game to pursue revenue trying to imitate the success of others isn’t.

-The silence of the dev team… When they’re not being flattered: I like this game, and I like what Anet managed to create, however, I get the feeling we are not seen as customers, but as people who SHOULD appreciate what they do, and by should I mean buy it or GTFO. We have been waiting a year for Revenant bug fixes, we try to give feedback to them because they promised some form of cooperative development with us, we have been reporting a bug about bright areas on the map that they kinda fixed and then relinquished, and when we ask them something, they remain silent… Unless it’s to praise them. An example here: https://forum-en.gw2archive.eu/forum/game/dungeons/New-Swampland-Fractal-is-Fantastic

-Too much bugs for a paid game: This one is for real. Even the bot fiesta that Blade and Soul is had way less bugs at NA launch than GW2 4 years after its own. Sometimes I feel I’m playing a Bethesda game, then I remember this is supposed to be an MMO, where we should be getting constant fixes, but as my point stated above indicates, the team behind the code of the game seems to fix stuff at the pace of a snail or just pretends the errors do not exist and keep acumulating mistakes on top of mistakes.

-Class Balance: Class balance is abysmal for competitve play. The so called “flavor of the month” is a cold dish; the same classes keep working while the rest are kept on a bench, or get worst with every coming patch. On a game supposed to be the predecessor of one of world’s most varied MMOs out there, where you could create your own build, and be functional, this just has no excuse to be a thing.

-Dolyak Cruelty: ……….For real, the ammount of agressivity against poor Dolyaks isa disgusting <n<

Seirnan's bandits, Brisbane Wildlands

in Bugs: Game, Forum, Website

Posted by: Aldath.1275

Aldath.1275

Doubt they care…

Seirnan's bandits, Brisbane Wildlands

in Bugs: Game, Forum, Website

Posted by: Aldath.1275

Aldath.1275

Wonder if Anet will say something about this, they fixed the effing Norn story but no word on this yet.

Really Bright Areas [Merged]

in Bugs: Game, Forum, Website

Posted by: Aldath.1275

Aldath.1275

Ok, so, we got a bugfix today and Anet completely ignored this issue… Bumping this so they don’t forget they have a job to do.

Really Bright Areas [Merged]

in Bugs: Game, Forum, Website

Posted by: Aldath.1275

Aldath.1275

Is the team even trying to solve this bug or are they letting it stay like the Revenant and Dungeon bugs? We haven’t got any sort of feedback after the supposed “fix”

Still proud to be a Revenant

in Revenant

Posted by: Aldath.1275

Aldath.1275

Asura Revenant main here, still proud to be it.

Despite what the changes did to the Revenant (or to the community…), I am still having fun with this little guy. I know it still has bugs to be fixed and a skil tree to adjust, but this guy has not failed in entertaining me yet and not afraid to take hi into T2-T3 Fractals, switching between Soldier, Berserker and Carrion Gear.

I hope people out there still enjoys their Reves.

Raid Diversity is now Dead

in Fractals, Dungeons & Raids

Posted by: Aldath.1275

Aldath.1275

Raids must be the most polarizing content ever introduced into GW2 by Anet… Reading this discussion makes me cringe. Some months ago it felt like people could still take whatever they wanted to play without raising too much of a ruckus but now that people even SELLS raid completion runs and expect you to show PROOF that you can join their elite and play with them… WTF is this game anymore? Anet isn’t the kittenty one here, it’s the community…

So, how do I level it up?

in Engineer

Posted by: Aldath.1275

Aldath.1275

I have been trying to get into the engineer for a long time, but I always end up deleting them for the same reason I delete mesmers: killing anything in open world content takes 2 million and a half years.

I do use kits, but once you get used to the kill speed of Thief, Revenant and Warrior, you can’t help but to yawn when map completion takes longer because kiling stuff takes longer.

Any tips?

Raid Diversity is now Dead

in Fractals, Dungeons & Raids

Posted by: Aldath.1275

Aldath.1275

And why can’t people see that most of these roles are actually not pushed by Anet, but by the players themselves?

The fractals, dungeons and raids can all be clared by any team comp with knowledge of the scenario and boss mechanics. Period. People just likes to ignore them for speedruns and that’s ok, but don’t go on complaining about class diversity when your only thing on mind is to stack and beat stuff to death, that way Anet could remove all mechanics and make all battles just static avatars with numbers popping out.

People is just expecting this to be played like any other TAB Targeting MMO out there, and seriosuly, it’s not. Wake up, this isn’t WoW, it’s GW2, with a different target demographic and gameplay set in mind based on “freedom of choice” and socialization, and the direction Anet is taking it doesn’t wants to seem to carter to other kind of public, why? Because this business model is working for them.

I joined GW2 because I heard it was a casual friendly MMO, and guess what? Even with high level fractals and raids on it I’ve found my place, the place where I play with my wife and friends, where we can pug and have either a glorious victory or dire defeat, and still have a lot of fun in the process.

The Meta exists and will always exist, and it will shift, and people will keep on making dramas of it. What should go away is the terribly elitistic and egoistical attitude of “exp” puggers that want to imitate organized play, and guess why no one wants to have voice calls? It’s disgusting enough already to read toxicity, now imagine hearing it…

(edited by Aldath.1275)

"I'd really like this..." [Gifting Strangers]

in Players Helping Players

Posted by: Aldath.1275

Aldath.1275

Hello guys, I know this will be a weird thing to ask but I would like the Balthazar’s Regalia. I’m not on a country where my economy would let me afford gems and it wouñld make my day to have it.

GW2 is truly a nice community, thanks to anyone who reads this and to the OP, even if I don’t get it. Keep making everyone’s day.

Desire: Balthazar’s Regalia.
Server: USA

OMG THANKS FOR FULLFILLING MY WISH!!!!
My inbox was full and I can’t find the message of this anon anymore, but truly, thank you, you made my day pal, thanks for everyone and this awesome initiative, hope all of your wishes get fullfilled too and your kindness returns to you x100!!!!

Really Bright Areas [Merged]

in Bugs: Game, Forum, Website

Posted by: Aldath.1275

Aldath.1275

Can confirm, my wife and I almost got eye cancer on Tears of Itlaocol

Attachments:

Viable mace build for Fracs?

in Revenant

Posted by: Aldath.1275

Aldath.1275

Hello there guys. Revenant mace is my favorite weapon in the game just after Guardian Sword, leaving a condition field to be boomed to gain stacks of might is fun and everything about what can be comboed with Mace/Axe gives me a lot of fun.

I know it’s not a weapon used competitively, but my wife and I pug Level 50+ Fracs with our characters and we know the fracs well enough to avoid dying often.

I would like to know if someone has a fun Mace build I can use, preference without Viper’s since I am not into crafting either.

Is it a good time to level my Mesmer?

in Mesmer

Posted by: Aldath.1275

Aldath.1275

Hello guys, after the Sword Buffs, I was wondering if that 200% increase on sword 2 is enough to level my mesmer thru Open World Content. I have always wanted to use one, but its extremely crap ammount of damage has drove me away from even trying to get past 15.

About the Meta and constant complains

in Guild Wars 2 Discussion

Posted by: Aldath.1275

Aldath.1275

I do understand what you say; however a vast majority of the in game population seems to follow the Meta as a “to-do” list or Bible, gutting out classes out of content that was designed to include everyone.

My wife and I go into level 50+ fractals together and she uses whatever stats, but has good skills and she doesn’t dies constantly, and I usually roll what I like and enjoy pugging together. I have cleared a Raid once with a learning group by using my Power A/A Ranger which is everything contrary to what Meta or I think simple logic would recomment, as being honest, Viper’s a nd condi in general is helluva expensive.

That said, I have a Meta Build (Warrior, which is pretty easy to make) assuming it’s needed, but even when competitive guilds say it’s possible to clear content doing whatever I feel better.

This is of course all personal, but I think the fact people believes there’s only a specific set of combinations aviable to be succesful at non competitive content as if it was competitive, it hurts the experience…

About the Meta and constant complains

in Guild Wars 2 Discussion

Posted by: Aldath.1275

Aldath.1275

I started playing GW2 about 2 years ago and I have to say this is my favorite MMO ever. After getting it, abandoning and trying others, I still find myself returning and enjoying.

What concerns me is how dominant this supposed Meta has become on modes such as PVE, as I can understand PVP and WEvW being competitive need some semblant of balance and I agree, Anet hasn’t been doing its homework if they still nerf/buff stuff on a bunch instead of splitting game modes.

But then I ask myself, is Meta even necessary to follow concerning PVE?

Let’s be honest here, GW2 has maybe the easiest PVE content on the market, and even proffesional raiding groups as Quantify say they usually run whatever build they fancy on raids and they can still be completed without having a huge DPS loss.

That said, when puging you can fail horribly, but you can also have fun. I just see a lot of people addicted to “being the best”, and instead of trying new things they go with cookie cutter builds that just lead into more frustration when those 1000 gold sets get out of the meta because “We’re losing 5% dps and 4 minutes of speed”.

There is no single MMO where classes are 100% Balanced (if you expect the necro to have sustain paired with its 2 HP gauges, minion summoning and on top of that add him the weapon DPS of all classes and group support then keep dreaming), and I feel some people fails to grasp this isn’t WoW and the gameplay mechanics are completely different than just stacking and mantaining a set rotation, that if you want to use class diversity of course, as GW2 is hardly stationary.

I still wonder why people still submits to this form of elitism, where they have to set aside their favorite classes in order to participate on a Meta which isn’t really needed…

When PS stops being a thing, what then?

in Warrior

Posted by: Aldath.1275

Aldath.1275

Really.

The only meta buiolds that seem to go arround are the PS Strength and PS Condi ones. When Banners get their eventual nerf, what will be of us Warriors?

Sword and Hammer Need Reworks Badly...

in Warrior

Posted by: Aldath.1275

Aldath.1275

And again people complains exclusively about PVP balance… Starting to see why Anet guts classes on PVE with only PVP concerns in mind.