Showing Posts For Alekt.5803:

New Trait, no Gold, no access

in PvP

Posted by: Alekt.5803

Alekt.5803

It’s 10 gold for Magi Amulets… Can you imagine that?! 10 GOLD!!! Better buy a pet companion.

Alerie Despins

Skyhammer

in PvP

Posted by: Alekt.5803

Alekt.5803

This map is so frustrating for me when I play my Staff Elementalist. Obstructed and Line of Sight, always.
+ Canon is a lot more effective against low hp classes.

Alerie Despins

Bonus chance to win percentage for Asura?

in PvP

Posted by: Alekt.5803

Alekt.5803

What would be the win percentage increase for playing the smallest Asura? Is it 2 or 3%?

Alerie Despins

Do you realise it's still hard to get Dragon?

in PvP

Posted by: Alekt.5803

Alekt.5803

I’ve read many, many post complaining about how easy Dragon Rank is going to be achievable. Well, I reached the thousand game half of them being tournaments, and right now I am sitting at rank 39.

These past weeks, I have seen complaints of players who played thousand, and thousands of game to get to rank 53. Guys. Dragon is a very fine amount of game time!

As for the dedicated ranks 70, it’s a shame you will only get rewards for rank 81.

Alerie Despins

No more jewels in amulets on the 15th?

in PvP

Posted by: Alekt.5803

Alekt.5803

Although i see the sense of making the jewels locked down in light of other pvp global changes. From a designers point of view this would make things easier, of this I have no doubt

Perhaps we should think of what draws people to pvp, the simplicity of getting started? maybe. In my mind though, it is the building process, the idea that just maybe (although be it unlikely) that i may come up with a build of tweak that no one else has and make it perform.

Limiting choices makes this less likely and sadly less fun. the little tweaks and refinements are what makes pvp a ongoing concern. If every build is locked within a small dynamic of choices it becomes less interesting not more.

If there are tools to allow designers to balance within a vast number of build choices ( stats), then make them, use them.

Player retention should be as important as new player introduction. After all once they are introduced you want them to stay, right?

Just my humble opinion

I approve this message

Alerie Despins

5v4 don't count on Leaderboards?

in PvP

Posted by: Alekt.5803

Alekt.5803

It takes some time for leaderboard to refresh or update. I think.

Alerie Despins

No more jewels in amulets on the 15th?

in PvP

Posted by: Alekt.5803

Alekt.5803

How are you going to balance Elementalist and hybrid classes with that change? Will it make the balance process simpler, or will it just add another layer of complex balance changes due to hybrid class being hit greatly by this major change?

Alerie Despins

No more jewels in amulets on the 15th?

in PvP

Posted by: Alekt.5803

Alekt.5803

Let me be Devil’s Advocate for a moment.

The last argument I’ve seen most used is that it makes underpowered builds out of the realm of completely impossible. I don’t like the WvW argument because much of the time you don’t know exactly what your opponent is running. They could be running an experimental build as well, and if they’re not you could just be more experienced fighting their meta build than they are at fighting your experimental build.

My build is totally viable. Theorycrafter try to find viable build, and even defy the current best builds. It might probably be the best build available for staff right now. It has every signs of great potential. I have been perfecting it for months and even yet, I am not using it to its full potential. Now, by limiting theorycrafting, it seems to be pigeonholding builds.

It might be a small portion of the stats, but it’s big enough to make the difference. And now, I ask again, is its removal a small thing?

Here’s the thing.
http://gw2skills.net/editor/?vEUQFAWhcM6Z2ywuBd0ACRBKYCiHXAEwhFF7wMA-zUCBYjBhwAgQAJRViNdVIr4qIasabYaXKqqYBOAACwNvZAYoDdoDdoDtbezbezbezA-w

It’s currently set for WvW. I abandon Signet of Restoration for Either Renewal in SPvP, get armor of earth instead of signet of air. Valkyrie with zerker gem and Divinity runes.

Swap atunements in-between cast time or travel time of lighning attacks to proc fresh-air. Don’t forget to move while casting to use One with Air properly as it is the equivalent of out-of-combat-swiftness speed.

Keep health above threshold for 20% damage inscrease due to the self-heal mechanics. Fast cast means more heal (see fresh-air and attunement swaps). Keep pressure on target while moving away (done with One with Air). If health Threshold is kept, the damage should be overwhelming.

I tell you, it’s not easy to do at all. The build is not focused on creativity above all, it’s made to compliment every extra stats the Celestial can provide. It focuses on efficiency with style points. It will also be buffed next patch with Celestial gear update.

It looks like your build is going to depend on whatever change they do to Divinity Runes more than the jewel change. Assuming that they’re going to keep the “equal number of stats given to each attribute” theme, either you’ll lose a lot of crit damage and be better served by switching to runes that give Precision + Ferocity anyway, or you’ll lose net ~2% crit chance if they buff it instead. Signet of Restoration is also being unsplit from PvE/PvP so you may get more survivability out of that.

@ Allie:

You wanted build specifics?

There are PLENTY of builds that rely upon swapping the jewel to get that little bit of something extra that is lacking overall(be it toughness, prec, healing power, condi, vit, whatever).

On the build I’ve been running on my Ranger for the past 6+ months, I’ve been using a combo and it allows me to gain some NEEDED prec(~8%). Without it…the procs I was hoping on are already small, once you deduct 8% from them…yea the build is dead.

Could you link the build?

You players are awful people, I’ll just start there.

Allie — I’m glad you stood up for yourself under heavy assault, and I’m pretty up hauled over the state of the official forums after news of getting a massive update for free, and the amount of entitlement that goes on specifically in the PvP forums is a horrifying display of this game’s generally kind and helpful population.

Now, as for removing jewels, it’s not a massive hit to anyone’s build, but for example, in my turret death build I use a Barbarian’s Amulet and a Valkyrie jewel, which gives that ever-so-slight DPS boost that makes me an actual threat while still letting me take a hit or fifteen. I’m not going to whine over it, but I did want to show you that some builds are affected ever so slightly. I suppose gaining extra health and crit chance won’t be so bad, though, so I may need to adjust my build when the patch hits live (aside from the AR nerf).

Yeah, you’ll lose out on 50 power, but also about 2% crit damage from the Ferocity changes if you were allowed to keep the same amulet + jewel setup. You’re also losing out on crit damage from traits, again thanks to the Ferocity change.

Yes. Thanks for pointing that out in perspective. Maybe it won’t be that bad after all. But I don’t see this new change as anything positive, that’s the point to remember here.

Alerie Despins

No more jewels in amulets on the 15th?

in PvP

Posted by: Alekt.5803

Alekt.5803

Let me be Devil’s Advocate for a moment.

The last argument I’ve seen most used is that it makes underpowered builds out of the realm of completely impossible. I don’t like the WvW argument because much of the time you don’t know exactly what your opponent is running. They could be running an experimental build as well, and if they’re not you could just be more experienced fighting their meta build than they are at fighting your experimental build.

My build is totally viable. Theorycrafter try to find viable build, and even defy the current best builds. It might probably be the best build available for staff right now. It has every signs of great potential. I have been perfecting it for months and even yet, I am not using it to its full potential. Now, by limiting theorycrafting, it seems to be pigeonholding builds.

It might be a small portion of the stats, but it’s big enough to make the difference. And now, I ask again, is its removal a small thing?

But again, a build is only declared viable when stacked up against other builds. As I said with the rest of my post, does the loss of efficiency through the amulet+jewel affect you so much more than other viable builds that your build is destroyed?

Also, could you link the build or would you rather keep it to yourself longer? I’m curious, but don’t feel pressured to post it.

Here’s the thing.
http://gw2skills.net/editor/?vEUQFAWhcM6Z2ywuBd0ACRBKYCiHXAEwhFF7wMA-zUCBYjBhwAgQAJRViNdVIr4qIasabYaXKqqYBOAACwNvZAYoDdoDdoDtbezbezbezA-w

It’s currently set for WvW. I abandon Signet of Restoration for Either Renewal in SPvP, get armor of earth instead of signet of air. Valkyrie with zerker gem and Divinity runes.

Swap atunements in-between cast time or travel time of lighning attacks to proc fresh-air. Don’t forget to move while casting to use One with Air properly as it is the equivalent of out-of-combat-swiftness speed.

Keep health above threshold for 20% damage inscrease due to the self-heal mechanics. Fast cast means more heal (see fresh-air and attunement swaps). Keep pressure on target while moving away (done with One with Air). If health Threshold is kept, the damage should be overwhelming.

I tell you, it’s not easy to do at all. The build is not focused on creativity above all, it’s made to compliment every extra stats the Celestial can provide. It focuses on efficiency with style points. It will also be buffed next patch with Celestial gear update.

Alerie Despins

(edited by Alekt.5803)

Good-bye Underwater combat??

in PvP

Posted by: Alekt.5803

Alekt.5803

Only if an underwater stomp was implemented, we would never have this subject today.
Raid on the Capricorn is awesome, it’s the reason why I hotjoin sometimes.

Alerie Despins

No more jewels in amulets on the 15th?

in PvP

Posted by: Alekt.5803

Alekt.5803

Let me be Devil’s Advocate for a moment.

The last argument I’ve seen most used is that it makes underpowered builds out of the realm of completely impossible. I don’t like the WvW argument because much of the time you don’t know exactly what your opponent is running. They could be running an experimental build as well, and if they’re not you could just be more experienced fighting their meta build than they are at fighting your experimental build.

My build is totally viable. Theorycrafter try to find viable build, and even defy the current best builds. It might probably be the best build available for staff right now. It has every signs of great potential. I have been perfecting it for months and even yet, I am not using it to its full potential. Now, by limiting theorycrafting, it seems to be pigeonholding builds.

It might be a small portion of the stats, but it’s big enough to make the difference. And now, I ask again, is its removal a small thing?

Alerie Despins

No more jewels in amulets on the 15th?

in PvP

Posted by: Alekt.5803

Alekt.5803

Just wanted to call some attention to this thread.

Can you guys do me a favor and try the game out after the features are in the game before assuming removing this is going to ruin everything?

No. Sadly my Elementalist build will die because of this. I will fill my need of PvP elsewhere. With the removal of jewels, it just doesn’t make me want to try. I play for diversity; I enjoy MTG because of this. Good bye. Ladderless and pointless solo roaming in WvW is now more appealing (I am not kidding at all).

Just to point out, my Staff Elementalist build wins duels, it’s not glass. It’s Celestial with a twist. Now, you are removing the “twist”. How will you convince me to play again?

Celestial amulet is getting a buff, im going to try it too this patch + the water trait nerf being reversed in pvp is going to give more resilience against the condi spam it’s going to come.

Regarding this I really have to try it first.

This is going to bring WvW and Pve players to spvp and they are the ones making money to A-net, they will have to listen to the increasing players and $$

I agree with you that I will most likely try out the new Celestial amulet, but I would’ve put a berserker gem on it or valkyrie gem, because too much of everything is too much.

Alerie Despins

No more jewels in amulets on the 15th?

in PvP

Posted by: Alekt.5803

Alekt.5803

Just wanted to call some attention to this thread.

Can you guys do me a favor and try the game out after the features are in the game before assuming removing this is going to ruin everything?

No. Sadly my Elementalist build will die because of this. I will fill my need of PvP elsewhere. With the removal of jewels, it just doesn’t make me want to try. I play for diversity; I enjoy MTG because of this. Good bye. Ladderless and pointless solo roaming in WvW is now more appealing (I am not kidding at all).

Just to point out, my Staff Elementalist build wins duels, it’s not glass. It’s Celestial with a twist. Now, you are removing the “twist”. How will you convince me to play again?

Fresh-Air-One-With-Air Staff Elementalist, Celestial-Zealot-Zerker Stay-on-Threshold-Self-Heal build. You’ve never heard of that. And it’s super functional, but a lot more in WvW roaming due to stat diversity.

Alerie Despins

(edited by Alekt.5803)

Pistol Whip and Decap Engineer

in PvP

Posted by: Alekt.5803

Alekt.5803

For Decap engi, I think that increasing the time needed for decap to start when a player leaves the zone. If players had 1 or 2 seconds to come back to the zone before the decap could start, that kind of build wouldn’t exactly work.

Maybe I am wrong tho.

Alerie Despins

Why we still get mats in pvp from daily's?

in PvP

Posted by: Alekt.5803

Alekt.5803

Let’s remove PvP Daily chest while we’re here.

Alerie Despins

[GM traits] The good, the bad and the worst

in Elementalist

Posted by: Alekt.5803

Alekt.5803

I have been theory crafting lately, but it had nothing to do with any of the new GM traits.

Alerie Despins

What role did staff ele have after the update

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Don’t even bother about the new stuff.

Alerie Despins

5% Boon Duration instead of 15% on Ele

in Profession Balance

Posted by: Alekt.5803

Alekt.5803

No. Celestial will have all stats at the same value + 6%. That will also include ferocity. Even though, 6% is not generous at all.

Alerie Despins

The Sweet Spot - Trait Cost

in PvP

Posted by: Alekt.5803

Alekt.5803

I thought it was more in the line of Phoenix for the first trait, then Dragon for the second, then Behemoth… and so forth.

Alerie Despins

Wow @the new traits for Ele

in Elementalist

Posted by: Alekt.5803

Alekt.5803

I heard Arenanet doesn’t support power creeping…. I think elementalist got nerfed via other professions buff.
Don’t worry brothers and sisters it just means our victories will just taste better. Spvp should be ok will the healing adjustment but WvW please use caution!

PS: Pew Pew equals + 3 to creativity

I am pretty annoyed being left apart from tPvP because I main Elementalist. It has been a while already now, hasn’kitten

Edit: can’t even type " hasn’t it"…. really?

Alerie Despins

Wow @the new traits for Ele

in Elementalist

Posted by: Alekt.5803

Alekt.5803

This is where trade-offs happen. I think you locked yourself in the mentality that Eles explicitly require Healing, Vitality, and Boons from traits. Don’t get me wrong, this is constructive criticism. I’m not bashing you. Traits are just one thing. You still have your Armors and Trinkets to cover the things you lack.

Where to get healing and vitality? You can get Dire/Settler/Magi to cover the HP and Healing you lack. With 30 points in Earth you should at least get Elemental Shielding so you have reliable access to Protection especially since this will probably a Signet build.

I take the trait lines for the traits. Not for the stat bonuses.

Then why do you insist that Elementalists require 20/30 points in Water and Arcana?

For the traits…what else.

Soothing Mist, Soothing Wave, Healing Ripple among others
Elemental Attunement, Evasive Arcana, Lingering Elements, Arcane Fury among others

Did you even think about what you gain by losing them?

Remember, you started the discussion about having only 10 points left if you use 2 GM traits, specifically Fire and Earth. You will still have 10 point available to Arcana for Arcane Fury and Renewing Stamina or you can split it into Water and Arcana so you have both Soothing Mist and Arcane Fury.

You now have 300 more toughness from the trait line, additional 120 toughness when attuned to earth, and Immunity to Crits and bursts when attuned to Earth.

You have 30 points in Fire, you can proc blind almost every 5 seconds. You can get Protection by activating Signets because of Fire’s Embrace and Elemental Shielding. You still have Shocking Aura and Frost Aura (DD) or Fire Aura(DF) from your weapon set.

With all these defensive traits, would you still need to heal that much?

People have been asking Anet for more Survivability. Well, here they are.

Easy Access to blinds and Immunity to crits. Did everyone think Eles can get something without losing something? Personally I can’t believe how there are players who can’t appreciate the effects of blind.

Will that blind be linked to the target or to the Elementalist? I mean, does it mean that the Elementalist can only blind 1 target every 5 seconds? If so, you could easily hit a necro minion with a AOE that will burn and waste it.
Or, am I wrong?

Alerie Despins

Please stop with the sPvP unlocks

in PvP

Posted by: Alekt.5803

Alekt.5803

I… I think that it’s easier to understand women than it is to understand Anet.

Alerie Despins

Question For Angry Posters

in PvP

Posted by: Alekt.5803

Alekt.5803

I am actually more curious about that build you don’t want to reveal. We could help you out?

Alerie Despins

All new traits

in PvP

Posted by: Alekt.5803

Alekt.5803

Air – Lightning Rod : Interrupts cause an enemy to be hit by a damaging lightning bolt that weakened for 5s.

Why not just stuns, knocks and CC effect? Interrupts are kinda rare. Let’s hope this GM trait is grouped with a Fix on Gust, because that poor thing just can’t hit. And who on their right mind would pick that over Fresh Air?

Alerie Despins

So, I am confused

in PvP

Posted by: Alekt.5803

Alekt.5803

I hope new celestial amulet will be good.

Alerie Despins

1v1 Duels - Staff Ele (R: 657 SoloQ) [Video]

in PvP

Posted by: Alekt.5803

Alekt.5803

I liked the video, and truly appreciate your guts to pick Elemental Surge AND something else than Increased AoE on Staff. Seeing people confident to stop using it just invites me to do so too. I will consider swapping to arcane skill cooldown, most likely.

I also run a combat/dueling Staff Elementalist a little bit like you. But, I do it differently. In short, it’s a One With Air + Fresh Air Celestial/Zealot/Cavalier Staff. It’s based on extreme mobility and attunement-swap-during-casting mechanics, and fast casting. 0/30/0/20/20. I got to hit rank 46 in the Leaderboard, and currently sit in the 100ish.
I can’t exactly reproduce it the way I want in SPvP due to the thrinkets though. But when I roam and duel in WvW with the stats I want, I run with Signet of Restoration arcane blase + arcane wave + Signet of Air + Glyph of Elemental (Elite). But, anyway, I’d rather explain the reasoning behind One With Air (100% increased movement speed for 1.5 seconds after swapping to Air).

Why would you get One With Air on staff?
-Which first major trait is good on Air Magic? I tried the endurance regen on channel, which was not bad at all; boons on aura doesn’t really makes any sense on staff; 7% precision on healing bonus will only give 100-140 healing bonus; 20% damage bonus when target is at 33% hp is not bad too, but hey, if you bring the target that low, it also means that you’ll probably win the duel anyway. So, What about One with Air?
-The synergy with Fresh Air is remarkable. You will get free atunement swap to Air, and it procs the buff everytime. That means the equivalent of swiftness speed out-of-combat most of the time. I have chased GS warriors with that.
-It allows you to move around the battle more easily, replaces Lightning Flash in some ways.
-You can cure all movement conditions with lightning 4, which can’t be done with scepter or dagger.
- It can be used either as an escape tool, as a juke potential tool, as a chase ability, or as an offensive tool. With that, you can charge into melee range (transition from mid range between 600 and 900 of your target) and hit with Gust. Yep. Gust. Gust and Shockwave, which will both fail or get dodged when cast from afar. You will hit Gust and Shockwave (that’s something!).

I don’t know if you tried a build of that style, but I assure you, the DPS is off-the-chart With 20% damage when above 90% health threshold you, Sigil of lighning (because crits). You will be able to keep yourself above the threshold with the fast casting of fresh-air.

“Fresh Air for staff?! You must be kidding me. Why would you want to swap on air as staff?”
That point is valid. Somewhat. Yes, scepter seems to have a relative advantage to swap to lightning compared to the Staff. But, have you seen the Earth Attunement or the Water Attunement DPS on the Staff? Wouldn’t you only want to stay in earth just long enought to cast the essential? What about water too? cast the Ice Spike (highest damage spell of the rotation + vulnerability stacks) and the ice field and get over to another attunement? With Fresh Air, and the proper attunement-swapping-while-casting, you will even be able to start casting lightning 2, swap to fire before lightning 2 resolve to do #2 + #3 (it can crit; dont forget), then swap immediately back to air for static field, then Earth #2,#3,#4; then water #2; then arcane spell (Crits!); then back to air.
The potential. I’ve not filtered the full juice yet. Who told you that you couldn’t move while doing so? And guess what, you will move swiftness-out-of-combat speed most of the time. Perso, I didn’t reach it’s full potential yet, and I’ve won a 1v3 in WvW (no up-levels) with spiking and kitten. Warrior+Engi+ mesmer.
I’m even having a blast against thieves (from horribad to quite decent/ good thieves. I’ll have my share of sweat against talented ones, of course)

Nota Bene, I will test without Larger Staff Field (arcana V) and see how it goes. Thanks for the post, its good to compare notes sometimes.
Also, if you want more info on that build, just ask. Note also that it’s not a magic potion: it takes a lot of dedication.

Alerie Despins

(edited by Alekt.5803)

I would like some major gay male npcs

in Lore

Posted by: Alekt.5803

Alekt.5803

I know that you want human couple, but Sylvaris have plenty of gay males couple in the story.

Alerie Despins

Question about ongoing development

in PvP

Posted by: Alekt.5803

Alekt.5803

I personally like the way PvE rewards are implemented to sPvP. This is what made me try it again during Wintersday. I main Elementalist, currently ranked 45th in the Solo Queue Leaderboard.
I enjoy PvE, WvW, and SPvP. Having the three connected with their own specific rewards make it exciting.
PvE = The best gold farming, dps overkill
WvW roaming (because my computer is not good enough for Zerging)= PvP with the gear stat I want. Different meta, relaxing, the best place to min/max the gear.
SPvP= Getting bragging rights due to finishers, an O.K. amount of gold to compensate the time.
The three modes give me gold, that’s exactly what connect them.

It’s also important to note that Gold reward in sPvP is welcome. Every 60-80 gold, it’s possible to buy a new set in the Gem Store. That way hardcore sPvPer, who sees no use for Gold, could use it that way, imo.

Alerie Despins

(edited by Alekt.5803)

Good Elementalist race?

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Sylvaries have access to a 3 seconds invulnerability frame with their ultimate. While spawning a couple of turrets. Considering that elementalists can swap atunements during that cast, they synergize well with it. It will serve its purpose because you will have 3 seconds uptime to wait for your healing cooldown. Elite skill. 150 seconds cooldown.

When roaming in WvW, you also have access to Binding Roots which immobilizes for a potential 7 seconds and deals damage every seconds (approx 100 × 7) on a 45 seconds cooldown, utility slot.

Both skills are interesting for an elementalist.

Alerie Despins

Zodiac Armors Feeback

in Black Lion Trading Co

Posted by: Alekt.5803

Alekt.5803

I find the armor disturbing for my stomach. I have digestive issues when I see it.

Alerie Despins

What new stat combination would you like?

in PvP

Posted by: Alekt.5803

Alekt.5803

798 Power
569 Thoughness
569 Healing

For Elementalists who want to trait into a non-crit support build. Valkyrie would waste 15% crit damage if said Elementalist wants to trait 20/0/0/20/30 instead of 0/20/0/20/30.

284 Power
284 Vitality
569 Healing
798 Toughness

Also, would it be messy to buff the celestial?

798 Power
569 Toughness
284 Healing
284 Precision

798 Power
284 Toughness
284 Healing
284 Precision
15% Crit Damage

Alerie Despins

(edited by Alekt.5803)