Showing Posts For Alekt.5803:

Replacing Burning Fire

in Elementalist

Posted by: Alekt.5803

Alekt.5803

I like the Fire Aura Cleanse condition part. Which should be in One with Fire.

Alerie Despins

flame jet buff how much?

in PvP

Posted by: Alekt.5803

Alekt.5803

How about a 50% damage buff to make up for the Icebow?

Alerie Despins

Fed up of D/D ele hate in matches

in PvP

Posted by: Alekt.5803

Alekt.5803

I get hate mails for using Conjure Earth Shield.

Alerie Despins

Zerker nerfed. Cele untouched.

in Elementalist

Posted by: Alekt.5803

Alekt.5803

http://dulfy.net/2015/09/26/gw2-twitchcon-skill-balance-update-preview/
Is this a kittening joke.

Burning fire not giving might will pretty much 100% remove zerker ele from the game, while cele ele will hardly even care.

How stupid do you have to be to think that cantrip might is actually going to hit cele? 3 stacks on 60 second cooldowns that a cele build will only pop defensively?
Meanwhile lightning flash/cleansing flame burst builds lose 6-9 might for the burst.

Not to mention they kittening nerf our only active defense. Blind CD up. Vigor CD up.
Yay, everybody is now even more forced to run water cele or get blown up instantly.

I’m kittening done. The elementalist devs have no idea what the kitten they are doing, and its painfully obvious. They do this every time the elementalist gets a strong build. nerf everything except that build to kitten on the class as a whole, so players are even more forced to play that one build and nothing else. There has literally been one competitive tier pvp ele build since the start of the game.

TL;DR: Blind CD up. Vigor CD up. Instant might removed. How is this anything but ANet saying “you want to not play cele? kitten you”.

Elementalist don’t get a strong build from time to time….it has been the same one since the beginning of time, go water/arcana/cantrip or go die in a pit

You’ve not seen the broken thing I plan for Tempest.

Alerie Despins

Druid renders Tempest useless for healing

in Elementalist

Posted by: Alekt.5803

Alekt.5803

No they are not. I know you want to tell me about how you have to stay in an attunement for Tempest and Arcane rewards you to swap.

Of course they are. You can trait elemental shielding with shouts but the amount of protection is laughable. Instead, you could trait elemental attunement and spend in earth /water as low time as possible to give boons as often as possible. I’m not sure how anyone can neglect that. You cannot trait both water and tempest and claim how much healing you have because in order to maximise you’d have to swap as often as possible and overload as often as possible.

Arcane reduces the cooldown after overloading. But if you feel like giving up on Elemental Attunement, your call.

Alerie Despins

Druid renders Tempest useless for healing

in Elementalist

Posted by: Alekt.5803

Alekt.5803

You know you can run arcane with tempest right? So if you need it then you can run it and push the healing amount even more as a tempest then you could as an ele. If you go earth you can have 100% protection up time that is very hard to strip vs longer but less protection activation making it much easier to strip.

You know arcane and tempest spec lines are anti-thesis?

No they are not. I know you want to tell me about how you have to stay in an attunement for Tempest and Arcane rewards you to swap.

Alerie Despins

Split Ice Bow between PvP and PvE

in PvP

Posted by: Alekt.5803

Alekt.5803

And to think that my main build utilizes it against Mercy Guards.
#FreeTheIceBow

Alerie Despins

Conjures: Revamped to Change All Bonus Stats

in Elementalist

Posted by: Alekt.5803

Alekt.5803

That was some nice reading. The idea is very creative overall. Surely, I fear that those conjured weapon would be too good. In fact, so good they would make the normal rotation look unfun. Moreover, it would change the gameplay all together in a very strange way. I’ll illustrate my point with my current settler conjure build.

Exemple of a broken build.
It uses Settler Amulet Air Earth Arcane. It uses Diamond Skin, Tempest Defense and Lightning Rod. I usally go with Signet of Resto, Icebow (or Signet of earth), Earth Shield, Glyph of Elemental Power, Fiery Greatsword.

With that change in mind, I would not need to change amulet. For a conjure build like that, it would be advisable to have as much healing power as possible to get back to full in between conjures swap. So I would run Signet of Resto, …

Way too long to explain.

Honestly, Earth Shield would become the strongest utility uncontested. You would only need to CC (through Earth Shield 3, or Static Field) a foe and swap to Fiery Greatsword 3 to a very painful burst. By swapping stats drammatically, you can benefit too much from a High-Low / Burst-Tank spec. It would also become a dodge festival. I would be able to do some 1 vs 3’s with that.

Your proposition, while very cool, would sadly break the conjure gameplay. It would merely become a game where you instant cast a conjure “carelessly” (There is nothing safer to swap to berserker instantly when opponent is stunned), use it for 1 to 5 seconds to use the quickest and efficient casts and move along to the next. You would also be able to pile up an uncountable amount of disables. (( Earth line → Static Field → Gust → Hammer Static Field → Hammer Push → Magnetic Surge wombo combo))

Alerie Despins

(edited by Alekt.5803)

How do I justify Icebow?

in Elementalist

Posted by: Alekt.5803

Alekt.5803

BlackBeard, I’d love to hear your opinion on my rework for the Conjures.

https://forum-en.gw2archive.eu/forum/professions/elementalist/Conjures-Revamped-to-Change-All-Bonus-Stats/first#post5534515

The jist of it is they would become infinite duration, Instant Cast, Stunbreakers that would completely shift all of a player’s Equipment stats to a specific configuration for each Conjure. Each Conjure would be rebalanced to be “decent but not the best” at specific roles.

Flame Axe – Sinister – ranged burning application, short duration, easy application.

Ice Bow- Apothecary – ranged support and healing, moderate condi clense, good bleed pressure (limited by not being main stat condition damage)

Earth Shield – Toughness main-stat with Condi / Vitality secondary – Very defensive control and personal protection weapon with bleed stacking and some personal condi removal.

Lightning Hammer – Berserker – melee damage cleave weapon with decent damage, toned down slightly from current iteration, gains access to some personal Fury.

Fiery Greatsword – Marauder (Power/Precision with lesser Ferocity/Vitality) – a mid-range aoe cleaving power weapon with decent evade frames to help skirmish admist many foes.

Let me look into it.

Alerie Despins

Quick question on the vigor nerf

in Elementalist

Posted by: Alekt.5803

Alekt.5803

This was a pretty harsh nerf, but the fact is, Arcana is crazy bloated strong right now. Their decision to move Elemental Attunement to Minor and allow Eles to take a new trait in the Master Major slot, plus being able to keep Evasive Arcana (AND un-nerfing Evasive Arcana in PvP) were huge buffs to Ele. In that light, nerfing the Vigor trait to 10 sec ICD makes sense.

Had they gone through the initial decision to put Elemental Attunement to GM along with Evasive Arcana would have put the class in a very odd position. Have you ever tried a build without Elemental Attunement and without Cantrips in sPvP?

I tried it myself. It does not work very well, and when it does work a little bit, you’re off wondering where is your swiftness, where is the heal… et cetera.

Alerie Despins

How do I justify Icebow?

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Posted by: Alekt.5803

Alekt.5803

Ice Bow did a tremendous amount of damage, especially against large hitbox enemies, and undoubtedly skewed the balance of many encounters. With the upcoming PvE Raids for next week, they had to nerf Ice Bow.

It was a change they should have made a long time ago, honestly.

I am strictly speaking about sPvP.

We all know that they should have split the skills a long time ago, but ANet is merging all the skills across all game modes. Ice Bow had a tremendously negative impact on PvE, so unfortunately, unless they split the skill between PvE and PvP (they should, btw. And I wish they did), the skill has to be nerfed, which happens to affect the PvP version as well.

Instead of fragmenting the game in two (pve vs pvp) they might want to adjust skills in a way where it become difficult to abuse pve AI. Icebow 4 is only so good when the target do not move.

This effect is felt on Staff too. Things are so good against immobile targets, but so average on players. In my opinion, it’s the skills that need to be looked at. Eruption, Lava Font, Ice Spike, Meteor Shower essentially fit that unhealthy design. In pve those have a very good chance to hit; in pvp, you need to trap the target into them (but it’s not worth it). Faster and more reliable skills they need to design I say.

Alerie Despins

How do I justify Icebow?

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Ice Bow did a tremendous amount of damage, especially against large hitbox enemies, and undoubtedly skewed the balance of many encounters. With the upcoming PvE Raids for next week, they had to nerf Ice Bow.

It was a change they should have made a long time ago, honestly.

I am strictly speaking about sPvP.

Alerie Despins

Flame axe's Ring of Fire

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Hey, would it be possible to get the new ring of fire with Conjure Flame axe? This skill seems very interesting now.

Flame Axe’s ring of fire uses the very old version of it. (Initial damage + 1 stack of burn per cross). It was not updated to match the second iteration. But it would be interesting to have it match the third version.

https://wiki.guildwars2.com/wiki/Ring_of_Fire_ Current, flame axe Ring of Fire.

Alerie Despins

Conjure Flame Axe 4

in PvP

Posted by: Alekt.5803

Alekt.5803

Hey, would it be possible to get the new ring of fire with Conjure Flame axe? This skill seems very interesting now.

Flame Axe’s ring of fire uses the very old version of it. (Initial damage + 1 stack of burn per cross). It was not updated to match the second iteration. But it would be interesting to have it match the third version.

https://wiki.guildwars2.com/wiki/Ring_of_Fire_ Current, flame axe Ring of Fire.

Alerie Despins

Remove icebow from the game

in Elementalist

Posted by: Alekt.5803

Alekt.5803

its not worthless because it still has a freeze. believe it or not, 50% damage decrease its still optimal for damage… its just not RIDICULOUS now

What is ridiculous is getting shaterred for 25k from stealth, not an aoe skill you can just dodge out.

Mesmers are so lucky every clone shatters for 8,3k dmg and can’t be dodged.

PS: Serious question: did any ele use icebow in pvp?

I did, and I am super annoyed. It was to deal with Mercy guardians.

Alerie Despins

if you want to shave vigour for ele then:

in Elementalist

Posted by: Alekt.5803

Alekt.5803

I totally agree.

I would have nerfed the Vigor and Regen gain from cantrip to 3 seconds from 6.

And for sure, I would have not removed the might on Burning Fire. 2 for 10 seconds…

Alerie Despins

Why nerf ice bow into oblivion?

in Elementalist

Posted by: Alekt.5803

Alekt.5803

I played my icebow with settler. There is still the bleed to it I suppose, but no way to break a diamond skin now.

Alerie Despins

How do I justify Icebow?

in Elementalist

Posted by: Alekt.5803

Alekt.5803

I would like to see the devs compete in PvP without using a cantrip build, I really would.

On topic for Alekt: You won’t kill anyone with #4 anymore. The #5 stun might help facilitate killing (by your allies or whoever…). You can use #1 for awkward targeted healing…which you already have on staff. #2 You know you can combo through fields for multiple finishers, and #3 as you say is a mess.

I have been using icebow no more frequently than lightning hammer or flame axe, it just isn’t that good. Using icebow comes with tremendous risk (rooting yourself in place for hit-or-miss moves), and longer cooldowns than the other conjures. You already use earth shield better than anyone so stick with it.

I’ll probably be replacing Icebow to Signet of Earth like before.

And Josre, on #1, it does not work like staff’s water bolt. With water bolt, you can target the ground to self-heal. With icebow 1, you need to hit an enemy first to heal in the area, which would be a pretty interesting trick. 780 heal 3/4 cast I think?

Icebow needs a true auto-attack with a good velocity, which elementalists absolutely lack. One rare conjure weapon where using all stacks could be worth.

Range 900 —→ 1200
Auto attack could be of the like… A quick shot that shatters in contact with the target dealing damage and vulnerability in an area behind the target.

Frost fan could also leave a mist on the targets enemies hit that would heal (a small amount) you and your allies for a short duration.

Ice Storm (#4) could be a mix of disabling shot (thief bow 3) and cluster bomb (thief bow 2). Shoots a large bolt of ice in the air while evading backward. You could reactive the skill to detonate the mass of ice for multiples shatters. It would cause bleed and chill.

Even the devs are making a freudian slip with Icebow. “Icebow getting 50% damage nerf and now affects 3 targets per hit.” They meant Icebow #4 and generalized the whole thing with that ability.

Alerie Despins

(edited by Alekt.5803)

How do I justify Icebow?

in Elementalist

Posted by: Alekt.5803

Alekt.5803

I think its still useful for the 4 and 5.
50% damage reduction is still gonna do considerable damage with Zerk armor. Though I do think that 50% damage reduction might be a little high. Definitely still gonna be viable in PVE, though as 1 Ice bow could destroy a burrow with just the skill 4 if running power. Now your teammates actually have a reason to attack and do the other half of the damage that the Ice Bow had removed.

I am strictly speaking about sPvP here. If I understand the nerf, if I was to deal 500 per shard, I am off to deal 250, right? In sPvP, you need a very good reason to pick a conjured weapon over a more classic utility. In sPvP, casting number 4 and 5 puts you in a great risk since you have to be immobile. We’re miles away from PvE AI.

Alerie Despins

How do I justify Icebow?

in Elementalist

Posted by: Alekt.5803

Alekt.5803

With the recent announcement of Icebow 4 nerf, I’d like to take this opportunity to point out that Frost Fan was nerfed recently due to the limit of chill application.

See, Frost Fan shoots 7 arrows that each deals 1 seconds of chill. But, with the currently limit of chill stack, only 5 of the arrows will apply the chill.

Having included the Frostbow in my tournament “viable” sPvP conjure elementalist build, how am I supposed to justify its uses now due to the 50% damage nerf on #4? I must also state that I was using number 2,3,4 and 5. Icebow had the luxury to grant our team a nice way to cleave down downed enemies. With that utility removed, how does Icebow can justify its use? Only through the #2 on a combo field; or through the nerfed chill? Casting number 4 seems like a waste of time now, standing still for the duration was risky enough along with the retaliation damage.

Alerie Despins

Tempest only works if auras are fixed.

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Please, do not give Eye of the Storm shocking aura… More free shocking aura is not good for the game.

Something could be added to Eye of the Storm, I agree. This could be added as low duration stability which greatly enhance the escape capabilities. Or, it could also give this stack of “lightning strike” from the Air overload to yourself and allies.

Another misunderstanding. My own fault because I wrote 8 seconds.
Perhaps this helps:
The build in the example would go air, water, tempest.

Its traits would be
air-zephyr’s boon, tempest defense, lightning rod
water-soothing ice, X, powerful auras
tempest-gale song, X, elemental bastion.

In the example the group is aoe cced with a hit that also crits.

This would proc both tempest defense, gale, and soothing ice.

From those procs the elementalist gains shocking aura, and frost aura.

You see where it goes from there.

Oh. For a moment, I thought you spoke of “Eye of the Storm!” giving Shock Auras. I think I was posting too many things at the same time.

Let me share some information you would find pretty interesting about shared fire auras. A few weeks ago, we ran some test with my team. So here’s some interesting fact.

1. If enemy cleaves multiple people with fire aura, he’ll only get 1 stack of burn. But every target that got hit will get a stack of might.

2. The burning application from a shared fire aura reads the allie’s condition damage, not the elementalist’s.

3. There is not clear telling who will deal the stack of burn when multiple allies are hit. Highest condition damage does not overwrite. It seems prefectly random.

We can safely conclude that there is no auras that grant a clear extra benfit through cleaving multiple enemies when it is shared. ::: ICD on fire aura; ICD on frost aura; Target can’t be stunned twice from cleaving with shocking aura; magnetic aura will surely reflect once and do it for the others.

By their nature, sharing an aura does not punish attackers accordingly.

Alerie Despins

Magnetic Current

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Posted by: Alekt.5803

Alekt.5803

Trident is so much better when you are in close range. And forcing a radical movement to an opponent while underwater might be a little bit too rough when it comes to coordination.

Alerie Despins

Tempest only works if auras are fixed.

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Please, do not give Eye of the Storm shocking aura… More free shocking aura is not good for the game.

Something could be added to Eye of the Storm, I agree. This could be added as low duration stability which greatly enhance the escape capabilities. Or, it could also give this stack of “lightning strike” from the Air overload to yourself and allies.

Alerie Despins

Warhorn is Useless (and Boring)!

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Posted by: Alekt.5803

Alekt.5803

My complaints about Warhorn in the high cast time on non-damaging skill like fire 4, Earth 4. With such cast time, they seem questionable to cast.

For instance, is it truly worth it to cast for 1/2 seconds to get 4 seconds of protection and a blast finisher?

Alerie Despins

When we get Fire's Embrace back?

in Elementalist

Posted by: Alekt.5803

Alekt.5803

It was a trait the devs decided to clean up for a good reason. I can understand the need to give some clearer boundaries on skills that grant Auras. With that in mind, you can give more to other “less-raliable” way to grant auras.

Ember Signet builds did in fact get a lot of Auras application for little effort. And considering the existence of such build, elemental bastion would have been risky to implement considering its existence. All this caused by the abnormal aura application of 1 build.

For the Conjurer trait, Conjured weapon are not exactly the stuff you can spam. So it is fair.

Alerie Despins

Has there been any info on conjurations?

in Elementalist

Posted by: Alekt.5803

Alekt.5803

You’ve not been looking far.

Considering I searched conjuration in these threads and not one person mentioned anything about a future update I did look far.

Indeed. There is no future update; only discussions.

Alerie Despins

Earth Shield

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Hey there. I use Conjure Earth Shield all the time since over 5 months in sPvP.

I use it with a Condition Staff build. (Settler; Air Earth Arcane) I will also use it for a secret Tempest build. I am surely the person with the most experience you can find with Earth Shield.

As for the conjured weapon, I have a few point I would like to share.
1. Disregard the Conjurer Trait. You don’t need 25 stacks, Fire Aura is interesting, but does not stack in duration; moreover, you lose Lightning Rod with the fire line.

2. Earth Shield offers a reliable way to apply conditions from the auto-attacks and a well-timed Stone Sheath (block).

3. Decent team fight utility from the possibility of a 3 man unblockable pull followed by a 2 seconds daze from Magnetic Surge.

4. It can counters shenenigans like Rampage of Lichform for you and an ally.

5. Low cooldowns. Magnetic Surge is on a 12 seconds cooldown. It is very important to consider looting the second earth shield as you will enjoy a “lowered cast time” from simply picking up instead of the 3/4 seconds cast.

6. Double attrition. This concept is hard to grasp. I talked earlier about Lightning Rod. L-Rod grants weakness and weakness hinders the endurance regen. By itself, a steady amount of weakness gives an edge in 1v1s (keeping it simple) as you’ll ultimately have more ressource than the enemy the longer the fight goes on. Especially for the Earth Shield, which is one of the most complete conjured weapon (all abilities are useful on it) For instance, if you were to use Frostbow 4 and drop, you would not have gained a clear cooldown advantage. So here’s my point: you have more cooldowns to play with on a class where you already have more cooldowns than most.

From experience, an opponent trying a 1v1 will most of the time run out of cooldowns way before you. Here’s a little story to illustrate my point. I was doing a friendly duel to practice with a d/d elementalist. During that duel, I used Frostbow and Earth Shield. After 1 minute of duel, the d/d ele wanted to stop thinking it would not be over. I simply let him, but I pointed him to some stuff after. I told him to look around and see for himself the Earth Shield on the duel ground and the Frostbow a little bit farther. “My rotation is far from being over”, I said. This is the truth. Our d/d elementalist would not have the proper endurance left to dodge another Frostbow 5. So, as the combat goes on, the opponent will not be able to answer the overwhelming quantity of crowd control.

I hope I have helped you about earth shield. You can send a private message if you want precisions with builds and stuff.

Nota Bene.
The Earth Shield could get some help too. Propositions I have told already.

-Change the 180 vitality to 180 condition damage. (The vitality does not help because you end up losing it when dropping the conjured weapon without benefiting from it; it’s not a clear cut benefit like some extra power or condition damage.)
-Add a leap finisher to Magnetic Surge.
-Add a projectile finisher to the final auto-attack.
-Lower the cast time of both Earth Shield and Lightning hammer to 1/2 seconds down from 3/4 seconds. Or hell, make them to 1/4 seconds like other conjures.
-Make the picking up command more responsive and quicker. Sometimes it takes longer to pick up due to auto-attacks or pre-casting one of the spells in the rush.

Alerie Despins

(edited by Alekt.5803)

Burning Fire trait - Does this bother no one?

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Posted by: Alekt.5803

Alekt.5803

Yes. I have been talking about it. Burning Fire deserves de same treatment as Might on Fire Auras.

2 stacks of might for 10 seconds.

Alerie Despins

Overload Benefiting Staying in Attunement

in Elementalist

Posted by: Alekt.5803

Alekt.5803

The overload mechanic is meant as a trade-off. The risk is to stay longer in an attunement. It would be counter-productive to push the player into the same attunement so explicitly.

Of course, some traits and utilities can be good when you stay slightly longer in an attunement, or allows you to stay longer. For instance, Pyromancer’s Puissance and conjured weapons in general.

Alerie Despins

Has there been any info on conjurations?

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Posted by: Alekt.5803

Alekt.5803

You’ve not been looking far.

Alerie Despins

Academy Gaming 1v1 Tournament

in PvP

Posted by: Alekt.5803

Alekt.5803

Just mantra of pain. Move along.

Alerie Despins

new staff ele

in Elementalist

Posted by: Alekt.5803

Alekt.5803

If we’re speaking about SPvP staff, there is a couple of ways to play staff.

If you want to try Condition Damage Staff ele, feel free to send a private message in-game.

Alerie Despins

What if Magnetic Aura...

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Posted by: Alekt.5803

Alekt.5803

What if Magnetic Aura, or at least Staff 3 (earth) removed 1 condition?

Alerie Despins

Earth Attunement

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Posted by: Alekt.5803

Alekt.5803

Where do you come from, OP?

It seems to me like you want so much stuff. I always use Earth Shield, and do you know what I want from it?

1.Instead of 180 vitality + 180 toughness —> 180 Condition Damage + 180 Thoughness
2. Give Earth Shield number 3 a Leap Finisher.
3. Give Earth Shield last auto attack chain 2x projectile finisher 100%.

For Earth Attunement in general.

1. Give Earthen Blast 3 stacks of bleed for 3 seconds (when attuning to Earth).

That’s about it. You don’t need that many stuff, sorry.

Alerie Despins

Change the Conjurer trait

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Posted by: Alekt.5803

Alekt.5803

I hate that trait. Locks you into fire, when I want to be in water for conjures. It needs to be made baseline.

If you think that you need the Conjurer trait to use conjures, you have not been paying attention!

Alerie Despins

Lightning Rod and Tempest Defense

in Bugs: Game, Forum, Website

Posted by: Alekt.5803

Alekt.5803

Still bugged. I checked this patch if any changes.

Alerie Despins

Tempest Defense not increasing Lightning Rod

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Posted by: Alekt.5803

Alekt.5803

I had to check if it was fixed in last patch. It’s not. Too bad “Tempest Defense” looks awfully like “Tempest” which is the top subject these days.

Alerie Despins

Change the Conjurer trait

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Posted by: Alekt.5803

Alekt.5803

Hey there. Conjure Elementalist here.

I discourage people to pick that trait. It’s not very good indeed. I must add however that Conjurer + One with Fire is close to be viable: the annoying part is how Fire Aura does not stack in duration since you end up stacking it with that sort of trait.

Instead of extra charges, it seems to me that a cooldown reduction for conjures out and inside would be appreciated. (Out = the cooldown on casting the conjured weapon) (Inside= the cooldowns within the conjured weapon).

Alerie Despins

so how do you kill ele ?

in PvP

Posted by: Alekt.5803

Alekt.5803

@Godservant.8736

That is a terrible how to kill an Ele guide.

First off GOOD elementalists start in fire, it helps with the might stack rotations. If a D/D elementalist can’t stack 20+ stacks of might it is going to do crap damage.

Secondly it is better to NOT heal yourself with Signet of Restoration as ele’s can easily get 3,000 health back in under 10 seconds. Not to mention you are healed off channeling ticks meaning that Cone of Cold can heal you 4,000+ health.

Interrupts are not super harmful but you are right about Chill. We are the only class in the game where Chill can slow our weapon swapping. Not to mention many of our skills has 20+ second cooldowns meaning staying in one attunement is BAD and you must constantly swap attunements to keep up the damage.


Elementalists are getting nerfed and I am glad for it. I am seeing way to many players hop onto this class and mash buttons like idiots. Idiots that take me to long to punish because they mash their cantips at the very first sign of CC. Not to mention poor skill rotation or flat out poor skill choices. It’s practically insulting.

So I had to try the Cone of Cold part. I can confirm that it does not proc Signet of Restoration at every ticks of the channel.

Alerie Despins

Where my condi boys at??

in Elementalist

Posted by: Alekt.5803

Alekt.5803

We seriously need some bleed support. All of our weapons have some bleeding in earth and we have a single utility that bleeds (signet of earth) and a ridiculously bad adept trait in earth, but that’s it.

Are you talking about Serrated Stones? I wouldn’t use that either… I wish they could improve on that somehow because I will definitely pick Earth’s Embrace from the 3 all the time.

Ah. Serrated Stones. In PvP, this trait is perhaps below Inscription Tier; Inscription Tier is pretty, pretty low.

Alerie Despins

Where my condi boys at??

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Earthen Blast deserves some bleeding attached to it. An exciting duration/stack ratio.
Such as High stack / low duration bleeds.

So much of the elementalist bleeding is attached to some very long bleeds: Shockwave (1 stack; 20 seconds), Eruption (6 stacks; 12 seconds)Evasive Arcana Earth (1 stacks; 20 seconds), Ring of Earth (1 stack; 12 seconds).

I would like especially like to see Shockwave getting more stacks for a shorter duration. After all, it is a hard to hit (and to cast) spell on a 30 seconds cooldown. Right now, it’s a failed occasion to give it some “Ooomph!”

For instance, had I have the chance to redesign Shockwave, I would make it give 3 stacks of Bleed over 8 seconds while also thinking about decreasing the cooldown to 25 seconds or even 20 seconds.

Im my opinion, that’s the sort of changes the condition side of elementalist needs help with.

Alerie Despins

Please give us out-of-combat weapon swap!

in Elementalist

Posted by: Alekt.5803

Alekt.5803

No thanks. Go away d/d eles. You guys will only nerf Sceptre and Staff.

What does this have to do with D/D Eles?
What If I just want to swap from my S/D build to Staff or whatever while running around in WvW? It’s just a QoL change.

Oh sorry. I saw this thing implemented in SPvP and disliked the idea.

Alerie Despins

Tempest Defense not increasing Lightning Rod

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Still very relevant.

Alerie Despins

Lightning rod D/D roaming build

in Elementalist

Posted by: Alekt.5803

Alekt.5803

If you are using Lightning Rod, please be aware of the astronomical amount of bugs.

For instance, Tempest Defense’s damage increase does not improve lighting rod damage as it procs just before the disable. Lightning rod procs while the target is about to be disabled; therefore, the lightning rod hits while the target is free and moving (could be evading, dodging or blocking, lighting rod will not work).

https://forum-en.gw2archive.eu/forum/professions/elementalist/Tempest-Defense-not-increasing-Lightning-Rod/first#post5475121

Alerie Despins

Please give us out-of-combat weapon swap!

in Elementalist

Posted by: Alekt.5803

Alekt.5803

No thanks. Go away d/d eles. You guys will only nerf Sceptre and Staff.

Alerie Despins

Why is the balance team so slow?

in PvP

Posted by: Alekt.5803

Alekt.5803

Remember those icebow nerfs that were supposed to happen? Me neither.

If Icebow was so good, I am pretty we would see it much more often. The buffs were on abilities that were even questionable to cast. And now, they are usable.

Alerie Despins

Diamond Skin could use a rework

in PvP

Posted by: Alekt.5803

Alekt.5803

What’s the issue guys? I can break a Diamond Skin with settler amulet. Just prepare a burst.

This hurt my brain…

Why is that?

How do you burst with Settler? What is the point of your build? Just wut..??!

Like I said before make Stoneheart the power version of Diamond Skin and give it a couple days for twice the complaints.

It’s a dps conjure elementalist with Diamond Skin.

Settler dps conjure and Diamond Skin that’s sounds creative. I don’t get it though you can’t have settler and dps in the same build throw in “prepare a burst” that’s an attempt at mindfk.

Ele burn build OP, 20+ AoE stacks of burn OP.
https://forum-en.gw2archive.eu/forum/professions/elementalist/PvP-Rabid-Burn-build/first#post5448644

Nah, that’s not so good.

Alerie Despins

Diamond Skin could use a rework

in PvP

Posted by: Alekt.5803

Alekt.5803

What’s the issue guys? I can break a Diamond Skin with settler amulet. Just prepare a burst.

This hurt my brain…

Why is that?

How do you burst with Settler? What is the point of your build? Just wut..??!

Like I said before make Stoneheart the power version of Diamond Skin and give it a couple days for twice the complaints.

It’s a dps conjure elementalist with Diamond Skin.

Settler dps conjure and Diamond Skin that’s sounds creative. I don’t get it though you can’t have settler and dps in the same build throw in “prepare a burst” that’s an attempt at mindfk.

Frostbow 2 chained with Frostbow 3 followed with a Gust+Lightning Rod works.
Earth Shield pull (L-Rod) + Earth Shield daze (L-Rod) + Discard + Gust (L-Rod) works.

Damage dealt is around 300k to 700k in a game (30% pure 70% condi).

But hey, if you’re against a Diamond Skin D/D cantrip. Of course it’s going to be annoyingly hard. But you’re in luck: you’ll probably win the 2v2s skirmishes while the d/d is there OR you give more to the team in general.

Also, preparing a burst, especially with staff elementalist can be through a channeled meteor shower or eruption or ice spike. Then, add another physical damage spell. If you have Glyph of Elemental Power (that’s not the summon)imprinted to Fire, you can apply 2 stacks of burn on that last attack. You can also time attack with a summoned elemental or even a discarded FGS 3 (discard the fgs while spinning to cancel the animation and aftercast and immediately follow with an instant damaging skill.).

Alerie Despins

(edited by Alekt.5803)

Diamond Skin could use a rework

in PvP

Posted by: Alekt.5803

Alekt.5803

What’s the issue guys? I can break a Diamond Skin with settler amulet. Just prepare a burst.

This hurt my brain…

Why is that?

How do you burst with Settler? What is the point of your build? Just wut..??!

Like I said before make Stoneheart the power version of Diamond Skin and give it a couple days for twice the complaints.

It’s a dps conjure elementalist with Diamond Skin.

Alerie Despins

Diamond Skin could use a rework

in PvP

Posted by: Alekt.5803

Alekt.5803

What’s the issue guys? I can break a Diamond Skin with settler amulet. Just prepare a burst.

This hurt my brain…

Why is that?

Alerie Despins