Showing Posts For Alekt.5803:

Can we make DH True Shot unblockable?

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Posted by: Alekt.5803

Alekt.5803

I once reflected a 5.4k crit True shot. It was a good day. But I agree. It’s not okay to be able to reflect it. It should be unblockable.

Alerie Despins

DH's trap daze is way too much.

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Posted by: Alekt.5803

Alekt.5803

No stop asking for nerfs DH has counters stop whining and learn to counter.

Please explain these counters, just sounds like you don’t want your class nerfed.

inb4 the infamous video.

Alerie Despins

Break Bars and Ice Bow

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Posted by: Alekt.5803

Alekt.5803

Magnetic Shield is good at that.
Lightning Hammer comboes too.

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Speedy Conduit is not 8 seconds.

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Posted by: Alekt.5803

Alekt.5803

Incoming patch notes:

Fixed a bug: Tooltip was out of control and stated wrong duration for swiftness. Silly tooltips.

I hope not… Why make the effort to tease us with a fake tooltip. It was changed after all to 8 from 5 seconds.

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Speedy Conduit is not 8 seconds.

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Posted by: Alekt.5803

Alekt.5803

The traits says; “Gain swiftness when overloading an attunement. 8 seconds”

It seems to only be the tooltip that has changed because the duration is still 5 seconds like on previous beta weekends.

So here’s the bug. Overloading grants 5 seconds of swiftness instead of 8 seconds as shown on the tooltip.

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Wanderer's Amulet different than gear

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Posted by: Alekt.5803

Alekt.5803

Could you guys at least copy that stats right if you’re to compare stats?

Wanderer is Precision Condition damage (1050) Thoughness Expertise (Condi duration)

Alerie Despins

Its literally the worst weapon ingame.

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Posted by: Alekt.5803

Alekt.5803

Everything on warhorn is extemely slow, and on top of that, they all have some crippling cast times for an Elementalist.

Warhorn seemed already bad on immobile test golem, why would it be good on mobile and smart players?

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Tempest PvE Events: I love Overload+Conjurer!

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Posted by: Alekt.5803

Alekt.5803

Having a conjured weapon with a Tempest is one of the key solution to the elite specialization to deal with the cooldowns of the overloads. Along with that, the regular Fresh Air d/f with Earth Air Tempest.

I am very experienced with conjured weapon in a sPvP environment. I must tell you however that the Conjurer Trait is very mediocre and should absolutely be combined with One with Fire as a single trait. Using conjured weapons =/= needing the Conjurer trait. (And that’s just alright)

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Invigorating Torrents and Water

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Posted by: Alekt.5803

Alekt.5803

No thank you.

Regeneration on aura offers more to the table with Cleansing Water. Aura themselves are not very good at all. Powerful Aura is very weak too. What makes aura good at the moment is all the boons and extra stuff gained on aura. Why eliminate this? And wouldn’t the Soldier Runes become way too good with that change in mind?

Let’s not push the Tempest in a direction where it would be forced and balanced around the idea that they use a tri-quadra shout spec. For now, I only need Feel the Burn and it’s perfect like that. I don’t give a thing about a 1/4 cast shout.

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Did we get dishonor for recent d/c?

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Posted by: Alekt.5803

Alekt.5803

Did we get some sort of dishonor from the recent disconnects and server issue we experienced?

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Powerful Auras nerf

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Posted by: Alekt.5803

Alekt.5803

They are pretty much aware that powerful aura isn’t shining at all. Due to that fact they changed svanir 6/6 rune to grant frost aura. Basicaly they should consider rework of that trait in total (maybe in top secret they do it already), we rather won’t see it have elemental bastion in it.

I had to check rune of Svanir! Though… an aura below 20% health, 90 sec cooldown? Oh boy, that’s pretty meh.

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Not understanding Thieves... just.. why?

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Posted by: Alekt.5803

Alekt.5803

Stealth rezzes in the middle of teamfights aren’t a thing anymorte due to DH traps, Reapers native aoe, Chrono wells, scrapper hammer 5, revenant glint aoe reveal / aoe pushback

Tons of new abilities makes shadow refuge a lot less useful than before.

I think that out of about 30+ rez like that, two or three were successful. So yeah, it’s clearly not working that well. It’s true.

On the other side, it’s okay that it does not work everytime in the middle of a fight.

Why stealth res outside of a fight.

I think that some class that were not known for their extraordinary aoe capabilities managed to get extraordinary aoe capabilities that should be toned down. Some classes needs to keep the quality of AOE, like Tempest since it’s the goal. But, are DH trap main purpose to cleave?

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Guild Wars 2 aka Dragon Hunter 2

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Posted by: Alekt.5803

Alekt.5803

Here’s a perspective from outside the DH point of view.

When you see a Dragon Hunter on a point, there is always a moment of doubt about either there is some traps under him or not. You simply cannot guess the Dragon Hunter build. And I am pretty sure that the thieves can confirm that the difference between a full trap and a Medi DH is a matter of life and death.

My main concern with DH is their pressure both against ranged opponents and melee opponents in 1v1s, and their overwhelming presence in teamfights. If you felt like Static Field of 4s was long, imagine the guy stuck in the smallest cage for 6 seconds; and you can dodge in a Static Field. About the ranged pressure, I can get critted for 6-8 k by true shot as a Marauder Staff Tempest. The decision to stay in range is not applicable considering that my attacks are far from equal, and that the difference in armor is massive light vs heavy. The decision to get in melee (which I do with Earth Shield) is potentially fatal if there is a trap laid there, though, I need to get in melee to have a chance against them. I can’t even imagine the shortbow thief against the dragon hunter; at least I have magnetic aura every 30 seconds.

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Not understanding Thieves... just.. why?

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Posted by: Alekt.5803

Alekt.5803

Stealth rezzes in the middle of teamfights aren’t a thing anymorte due to DH traps, Reapers native aoe, Chrono wells, scrapper hammer 5, revenant glint aoe reveal / aoe pushback

Tons of new abilities makes shadow refuge a lot less useful than before.

I think that out of about 30+ rez like that, two or three were successful. So yeah, it’s clearly not working that well. It’s true.

On the other side, it’s okay that it does not work everytime in the middle of a fight.

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Powerful Auras nerf

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Posted by: Alekt.5803

Alekt.5803

I think they should remove powerful aura then…What’s even the point in getting that?

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The builds I've been seeing in PvP

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Posted by: Alekt.5803

Alekt.5803

Well it’s Halloween.

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Can we remove Minstrel Amulet?

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Posted by: Alekt.5803

Alekt.5803

I want it removed mostly for an enjoyment reason. It is not okay to ruin the game mode because someone wanted to play extrememly tanky. I am not talking about ESL or anything. I am talking about regular games played by new players or advanced players who wants to play casually. Those players are needed for an healthy game: Minstrel amulet will only be good at pushing them out.

I am a somewhat high mmr player. Personnally, it just sucks the fun out of the game when some guy decided by selecting one amulet that they will not die.

Just imagine this new guy who is not a complete newbie to the genre. He (or she) thought that maybe he could try out this game he heard about called Guild Wars 2. He sees a couple of minstrels users after a few games of climbing up the MMR, is bored to death and just uninstall. Minstrel is a very dangerous amulet. Well, not to your mesmer, revenant, elementalist… Minstrel is dangerous to the players.

I edited my message to pass a more constructive point. Yes, I was kittened off because I just played against one. We did not lose, but it was boring. And, what do we do about boring games?…

I am an extremely high mmr player on team Radioactive where I actively played in 50 or so ESLs multiple tournaments, etc.

When it comes right down to it, your argument is “it is not fun to play against”, but you forget to consider the fact that it Is fun to play a minstrel build. Saying “it’s very dangerous to new players” is the dumbest thing I’ve heard because new players hate dying, I think they would Much rather face something that can’t kill them rather than get one shot by a DH, Rampage War, hammer rev, etc.

Also, if someone wants to make a build that is specifically for tanking and healing allies that should be allowed and encouraged so comps can exist with high damage roles backed up by support rather than 5 bruisers running around spamming all of their skills.

I hope you realize that you do Not speak for new players, that everyone has their individual likes and dislikes, when it comes right down to it, you Personally had a bad experience fighting a minstrel build and not being able to kill it (probably for 10 min on a point capped in the minstrel guy’s favor like a kitten). You had a weak argument as to why you PERSONALLY think it should be taken out of pvp and tried to speak for the new people coming into this game to achieve your own ends.

I personally think that the minstrel build is very balanced specifically because it can’t kill anyone and shouldn’t be able to, that is the drawback, that is why it is impossible to run more than 2 (which is pushing it) in an actual comp.

Now, to leave with some dignity, please go and edit your post by deleting anything involving anyone other than yourself and add “in my own opinion, I think minstrel amulet should be deleted because I couldn’t 1v1 it” not garbage like “new players are quitting the game because of minstrel amulet, oh and here’s my published data and findings concerning it”.

I am speaking from the perspective of myself if I did not care too much about the game because I like it. If I was new to the game and saw this, as a F2P player, I tell you that I would get back to LoL or something like that. At least there, Soraka gets looked at.

Thankfully, I am asking to imagine, to visualize a new player; and for that, I do not believe that I talk for new player. You certainly do not speak for them either. Yeah, I caught you there speaking for the new players:

New players hate dying, I think they would Much rather face something that can’t kill them rather than get one shot by a DH, Rampage War, hammer rev, etc.

You are speaking about arguments, I am talking about how bored I am when I see them. You are thinking that I am bad enough not to try outrotating Minstrel, that I fight them on a capped point. I only hope you’ll be keeping the point neutralized all game for the next 10 games in your next Solo Queue.

I did not forget that it may be fun to the player playing the bunker. I just did not see the value to talk about that. It surely is fun to use scorpion wire in skyhammer. It is probably fun to use a aimbot or wallhack.

You are telling me that I am complaining to achieve my own goals.

You had a weak argument as to why you PERSONALLY think it should be taken out of pvp and tried to speak for the new people coming into this game to achieve your own ends.

So did you guys in Radioactive used Minstrel in tournaments? I certainly do not have much to gain from playing that game. I am not an ESL player that can win money.

Alerie Despins

(edited by Alekt.5803)

Can we remove Minstrel Amulet?

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Posted by: Alekt.5803

Alekt.5803

If you want to be a bunker it should be fine, not everyone wants to be a glass cannon.

Games are not won with scores nowadays, they are won by timer. Yeah, it’s fine that one or two guys are ruining it for all the other players.

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Can we remove Minstrel Amulet?

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Posted by: Alekt.5803

Alekt.5803

it took … 6 months? to remove vamp now let’s hope they remove this kittening amulet.

I want it removed mostly for an enjoyment reason. It is not okay to ruin the game mode because someone wanted to play extrememly tanky. I am not talking about ESL or anything. I am talking about regular games played by new players or advanced players who wants to play casually. Those players are needed for an healthy game: Minstrel amulet will only be good at pushing them out.

I am a high mmr player. Personnally, it just sucks the fun out of the game when some guy decided by selecting one amulet that they will not die.

Alerie Despins

Can we remove Minstrel Amulet?

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Posted by: Alekt.5803

Alekt.5803

I want it removed mostly for an enjoyment reason. It is not okay to ruin the game mode because someone wanted to play extrememly tanky. I am not talking about ESL or anything. I am talking about regular games played by new players or advanced players who wants to play casually. Those players are needed for an healthy game: Minstrel amulet will only be good at pushing them out.

I am a somewhat high mmr player. Personnally, it just sucks the fun out of the game when some guy decided by selecting one amulet that they will not die.

Just imagine this new guy who is not a complete newbie to the genre. He (or she) thought that maybe he could try out this game he heard about called Guild Wars 2. He sees a couple of minstrels users after a few games of climbing up the MMR, is bored to death and just uninstall. Minstrel is a very dangerous amulet. Well, not to your mesmer, revenant, elementalist… Minstrel is dangerous to the players.

I edited my message to pass a more constructive point. Yes, I was kittened off because I just played against one. We did not lose, but it was boring. And, what do we do about boring games?…

Alerie Despins

(edited by Alekt.5803)

[PvP] Analysis on Overloading

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Posted by: Alekt.5803

Alekt.5803

Things that should be done:

  • Can swap attunement while Overloading. What ANet wants to prevent is that you cast one Overload, then switch to another attunement. When the first Overload finished, your new attunement is almost done having Overload charged, and you can keep Overloading over and over. We can fix that by having Overload put all other attunement Overload to kitten cooldown, and the overloaded one to 20s cooldown. That way we make Tempest play more fluid and not overpower.
  • Fire Overload should have an increase length of Burning. If ANet doesn’t want to increase the damage, then the Tornado should follow the user (about 50% walking speed) after Overload finishes.
  • Water Overload is terrible. 4s cast, and any competent thief can down you. The healing per second is worst than passive healing from a Warrior. It should grant immunity for 4s while casting. It’s a freaking Water Overload. The Ele is locked out of healing for the next 20s. Make it high risk high reward. It makes sense for the bubble to give immunity.
  • Earth Overload should pulse faster, and gives more bleeding stack.

Traits:

  • Gives 2 stacks of stability for the full duration of Overload
  • Make a trait that gives extra damage the longer the Ele stays in one attunement. Every second it increase the damage by 1%, with a cap of 10% (or 20% if it’s a grand master trait). The stack is lost as soon as the user swap to another attunement.

That atunement trait should be on the GM. 10% combined with the immune to movement condition while overloading. I see in yours eyes that you want to replace latent stamina… But that Latent Stamina is an awesome trait. Karl should be proud of that. (It is not sarcasm)

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Powerful Auras: Double effects?

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Posted by: Alekt.5803

Alekt.5803

It can confirm that it worked in past BWEs, but I remember when they fixed a certain “double aura proc”.

Feel free to test is sPvP?

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[PvP] Analysis on Overloading

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Posted by: Alekt.5803

Alekt.5803

I would take a Earth Shield because it has an AoE unbockable pull, while also having a cleaving daze + gap closer on a 12 seconds cooldown. The auto attack itself is pretty good.

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[PvP] Analysis on Overloading

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Posted by: Alekt.5803

Alekt.5803

1- Wait 5 seconds in an attunement:
This wait-time ruins your attunement rotation. Being an elementalist you don’t want to stay in an attunement more than 3-3.5 seconds as you want to cicle fast in order to get more healing, boons, damage and condition cleansing. At the same time the autoattacks are usually underwhelming which means that you are basically going to waste a couple of seconds every time you prepare to overload.

Have you thought of a way to make this waiting for efficient? There are some utilities that allows you to have a completely different set of weapon skill without having to swap attunements.

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Elementalists rejoice!

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Posted by: Alekt.5803

Alekt.5803

Hmm… How do you stay in an attunement long enough to overload without losing pressure?

Co_j_re _ar_h S_ield.

How do you cleanse conditions now?… Invigorating Torrents / Cleansing Water.

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Elementalists rejoice!

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Posted by: Alekt.5803

Alekt.5803

Then the revenants you’re playing against are incompetent. Pray tell though, what makes you think tempest is strong?

Tempest is strong because you can run a good condition clear without investing on cantrips. It is possible to run a marauder staff tempest that can survive.

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Element Bastion Question

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Posted by: Alekt.5803

Alekt.5803

You do not need aura share to make it work; aura share is just luxury.

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Elementalists rejoice!

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Posted by: Alekt.5803

Alekt.5803

I can 1v2 revenants.

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Element Bastion Question

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Posted by: Alekt.5803

Alekt.5803

The heal is on the target affected by the aura.

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Elementalists rejoice!

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Posted by: Alekt.5803

Alekt.5803

Tempest is strong.

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[PvE] Condition Tempests unite!

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Posted by: Alekt.5803

Alekt.5803

Always tell your game modes with builds. I can’t stress enough how important it is.

Though, right now, there are some decent ways to build condition tempest, at least in SPvP. I do not wish to disclose everything.

For OP’s build, you should definitively let go of Glyph of Storm and replace it for Conjure Earth Shield. With such a good conjure, it will allow you to keep a good rotation while you wait for overloads. Don’t believe me? I am not disclosing more.

Reconsider Signet of Fire and pick Glyph of Elemental Power instead.

Get rid of Harmonious Conduit and take Invigorating Torrents instead.

Consider adding some Viper to your gear.

Consider leaving Fire and Earth and get Water and Air instead with Lightning Rod.

No need of Sigil of Energy when you have Latent Stamina; thrash away sigil of bursting, it’s terrible for condi ele—-> Take sigils that will help covering your burn or bleed. I.e. Torment and Doom.

Something like that:
http://gw2skills.net/editor/?vFAQFAWncMA9XiFRAGNAcYilHAzNyeZ/sEDhXwOQIAcAahA-TFSHABAv/gcKBVS5guq/AnOgjUyBwDAI4LAAA-w

But with the Viper stats instead of Sinister.

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(edited by Alekt.5803)

Regen on Auras (Bug fixed!)

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Posted by: Alekt.5803

Alekt.5803

Good thing I am not alone. I should put that in bug report.

Already done, to tell the truth I have originally complained about this trait and for that I feel like a fool, the complaint was before discovering the new amulets in pvp…between chronomancer runes, sinister amulet, scrapper runes…yeah

Kinda of ashamed for my blunder but now what’s important is to fix this trait asap, the condi spam in HoT is like 3x worst than before with new amulet and sigils ( quickness on weapon swap for reaper ..GG balance), I feel like invigorating torrents is mandatory if you plan to play Tempest in PvP…or at all

FYI, amulets which give expertise/concentration don’t work properly.

Wanderer amulet works for me dunno, tried it for fun and the condi duration went up

Yes. The duration surely increased. Only in the tooltip. Look at the duration of the condition on your target next time.

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Another Rebound Re-Design? Please.

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Posted by: Alekt.5803

Alekt.5803

I like the current Rebound. It’s not super great, sure, but it synergize with the regular utilities and traits for once.

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I started to like Tempest

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Posted by: Alekt.5803

Alekt.5803

There were 4 tempests in the NA ESL stream yesterday, 2 of which made it to the finals. I doubt you can call it nonviable when top tier players have made it work against teams consisting of revenants and dragonhunters, which are probably the dominant marauder. Builds in the meta right now.

The last-minute change of auras giving regen and vigor basically makes tempest viable. And maybe even able to go the distance without arcane+water.

Exactly, and the build I saw on the NA ESL were actually far from optimal. By that, I mean that they have been missing something very strong that I do not wish to disclose yet.

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tempest build ..... plz feel free to rate

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Posted by: Alekt.5803

Alekt.5803

You need to tell the purpose of your build. Which game mode?

Otherwise, I would not recommend rune of the trooper considering that you have Invogorating Torrents and Cleansing Water. With that many shouts, you have plenty of condi clear; even more than you will ever need.

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Why cast time on shout?

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Posted by: Alekt.5803

Alekt.5803

Well, I just use Feel the Burn. It would be better in most situation even if Flash-Freeze was instant.

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Why cast time on shout?

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Posted by: Alekt.5803

Alekt.5803

Why is there a cast time on Aftershock and Flash-Freeze? It is a tremendous difference between Feel the Burn and the other shouts.

I don’t want to do Feel the Burn, I want Flash-Freeze, but the cast time is just breaking the combos.

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Issue Reports: Heart of Thorns [Merged]

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Posted by: Alekt.5803

Alekt.5803

Elementalist.
Tempest Defense’s damage increase does not increase Lightning Rod damage that procs when disabling a foe.

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Issue Reports: Heart of Thorns [Merged]

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Posted by: Alekt.5803

Alekt.5803

Tempest.
Invigorating Torrents’ regeneration boon on aura does not clear any conditions when combined with Cleansing Water (1 condition clear when applying regeneration).

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Regen on Auras (Bug fixed!)

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Posted by: Alekt.5803

Alekt.5803

I wonder when it’s getting the fix

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Thanks, Karl

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Posted by: Alekt.5803

Alekt.5803

Tempest for me is very good. People need to read the traits carefully; it’s possible to run a Berserker Amulet Tempest in SPvP.

That is cute that you think that. I am sure that chronomancers, thieves, and dragonhunters will just LOVE you making the game basically 4v5 as you are a free kill every time they see you.

That surely is cute. I wouldn’t have told you that if I hadn’t tested it first. Thieves are a non-issue. DH trap is just broken to the core anyway.

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Regen on Auras (Bug fixed!)

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Posted by: Alekt.5803

Alekt.5803

Yeah, while I love IT, I feel more forced than ever now to take Water for the superb synergy. I even feel bad about thinking of taking Powerful Aura now.

Water is different when you’re not forced in Cantrips, by the way. It’s a totally “new water”.

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Concerning The Viper & Sinister Amulets

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Posted by: Alekt.5803

Alekt.5803

I like Viper. It’s just a better Sinister for one of my elementalist duel build.

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Imbued Melodies cooldown 10 or 30 sec?

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Posted by: Alekt.5803

Alekt.5803

It was 30 seconds when I checked it last on BW3

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Regen on Auras (Bug fixed!)

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Posted by: Alekt.5803

Alekt.5803

Good thing I am not alone. I should put that in bug report.

Already done, to tell the truth I have originally complained about this trait and for that I feel like a fool, the complaint was before discovering the new amulets in pvp…between chronomancer runes, sinister amulet, scrapper runes…yeah

Kinda of ashamed for my blunder but now what’s important is to fix this trait asap, the condi spam in HoT is like 3x worst than before with new amulet and sigils ( quickness on weapon swap for reaper ..GG balance), I feel like invigorating torrents is mandatory if you plan to play Tempest in PvP…or at all

It’s easily one of the best trait in the Tempest along with Latent Stamina. I am not yet disclosing my builds.

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Regen on Auras (Bug fixed!)

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Posted by: Alekt.5803

Alekt.5803

Good thing I am not alone. I should put that in bug report.

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Thanks, Karl

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Posted by: Alekt.5803

Alekt.5803

Tempest for me is very good. People need to read the traits carefully; it’s possible to run a Berserker Amulet Tempest in SPvP.

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Please anet

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Posted by: Alekt.5803

Alekt.5803

Shave Vigor from Tempest? No way.

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Regen on Auras (Bug fixed!)

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Posted by: Alekt.5803

Alekt.5803

It seems that Invigorating Torrents which grants Regeneration and Vigor on auras is not working with Cleansing Water’s cleanse on Regen.

It did not work with the
-Staff’s Magnetic Aura
-Elemental Bastion frost aura
-Soothing Ice frost aura
-“Feel the Burn!” aura
-“Rebound!”’s shock aura from Rune of Surging.

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Friendly advice to fellow Tempy bruhs

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Posted by: Alekt.5803

Alekt.5803

Be prepared for the worst. In this case, that we don’t get any changes at launch.

But don’t stress because I’m sure they will do Balance patches once they figure out what to do with Tempests.

Kind of how they have done a great job at making all kinds of ele traits and utilities viable after 3 years, leading to such build diversity!

What was that? You are telling me that eles have been pigeon-holed into the same build since launch (except when they nerfed that build and failed for over a year to make anything else even semi-viable, only to reinstate that build b/c they were at a loss on how to fix the class)? No it can’t be, Arenanet knows EXACTLY what they are doing with the class. Look at such recent changes that completely fixed such glaring issues, like adding 1 extra stack of vuln to shatterstone. With one simple stroke they took a skill that was completely useless and made it…still completely useless. And by golly, look at all those GREAT traits within every line, that see SO MUCH USE! They haven’t had to fix tempest because they are just SO ADEPT at not designing elementalist aspects that are complete dog-crap.

Honestly, don’t hold your breath. Just move onto another class (basically every other specialization brings very compelling value-proposition) that Anet has most of a grasp on how to develop for. They are completely lost when it comes to ele, and because tempest is built on that foundation, my prediction is that they will continue to bung it up.

I am having Serrated Stones, Inscription, Conjurer, and Elemental Surge in mind. Pretty much everything that is not related to cantrips.

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