Options to consider with Diamond Skin…
1-You can make it become a creative way to mitigate conditions. It used to be that way, though unrecognized, before Heart of Thorns.
2-It could be used as an alternate way to play and deal with conditions heavy build without using the traditionnal tools brought to deal with condition as an elementalist: read cantrips and water traits. So you could use a non-cantrip, air, earth arcane or fire earth arcane build. Those build needed a substantial theorycraft to achieve a balanced state. Those builds I used were some settler dps builds with conjured weapon that could acheive up to 700k damage after a game (before icebow nerfs).
3-Some builds used water and cantrips alongside Diamond Skin. This could have caused some massive issues as this sort of build is way too effective against conditions. Before HoT, some used the d/d earth water arcane, but was dropped in favor of d/d fire water arcane.
4- We’ve seen a comeback of Diamond Skin with Tempest with the same intention illustrated on point 2. Though, most also accompany DS with condition clears. Tempest also offers 7% more damage mitigation through improved protection and more healing. This becomes an issue.
Solutions.
When above 90% health threshold, you are affected by Diamond Skin. While in the effect of Diamond Skin, you negate all effects caused by conditions. Those conditions can still be applied.
Before HoT, one solution I thought about was to have Diamond Skin give a buff (not a boon) that would grant the equivalent of resistance that would be inneffective after dropping below the threshold. So, over 90% health, conditions are inneffective but can still be applied. This change would actually hit builds that combine condition clear and DS because DS is not stopping conditions from being applied anymore.
For exemple, you could have an elementalist in a rather odd situation with 9 burn stacks but still above 90%. Dropping the elementalist below the threshold would make those stacks very dangerous, so here’s the trade-off if. Though, it could play to the advantage of the elementalist that can manage to get back to the threshold even with conditions ticking.
(edited by Alekt.5803)
I dont get the impression that quickness makes them faster (does it?), however, slow does seem to make them slower.
Thats kind of unfair right?
Either make quickness not make them faster and slow not make them slower, or allow quickness to make them faster and slow to make them slower.
Quickness only make the channel faster, but it does not affect the pulses. The only benefit is that it is shorter to channel. Though, overall, the number of pulses will be reduced. So it might not be helpful.
With Slow, the number of pulses remains the same, at the same speed. The difference is that the animation will glitch at the end, delaying the ending effect of the overload. Slow has no effect if you do not plan to complete the overload.
Common Lordrosicky troll thread! Wp, I hope you got a bit of munchies from those silly bees.
1. I did mention I was ignoring after casts.
2. I tried my best: Lightning Hammer will kill a Heavy Golem faster than Earth Shield by several seconds in Berserker Gear. ES just scales so much worse and is so wonky.
(With my set-up, which was not completely optimal for damage, but all we needed was equal situations, LH got a 10s Kill while ES got 13-14s kill multiple times; potentially terrain issues, but it’s just a very badly designed weapon)3. Sticking Power is irrelevant here, especially by the standards of your video.
4. Conjures are notorious for being badly designed at their core. Are you honestly going to compare a broken utility weapon to Rev Sword?
5. Yea, it’s risky, but what you drop is a Utility slot that also gives you a Block, a Pull, and an Invulnerability for up to two people. It’s not meant to be a pure damage weapon to begin with. What does Rev risk? Dying to Conditions and CC. A full-on Power Revenant will have NO Stability, few Stun Breakers, and almost no Cleanses (At best, 1 cleanse every 10s and 2 on Staff 4…which is bugged and doesn’t work the majority of the time).
What about Ele? Tempests have quite a few Stun Breaks which they can pick-and-choose from, Overloads themselves have had so much garbage added to them that they can do it too, and they have a million possible cleanses along with the option of running Diamond Skin.6. You’re talking about this as if it’s not fair; between two entirely different classes. You, as a Staff Elementalist, actually have HIGHER DPS than a Revenant could ever hope to achieve by himself. Yes, that requires a target to stand still and eat AoEs, but then again, the Revenant’s Auto-Attacks also require a target to be standing there and not reacting properly.
You cannot compare a weapon designed for high DPS to a weapon that is designed for Utility.
You cannot compare a weapon’s highest DPS to another weapon’s completely unoptimized DPS.
I don’t know why you would ignore the aftercast. What you saw on the golems were caused by the extra power on berserker amulet that benefits the power ratios that were multiplied by the critical damage. No one will ever manage to hit anything with Lightning Hammer on a berserker amulet.
And your description of Tempest is like the one of a God. Come on already; it’s not by stacking garbage that something suddenly becomes useful.
Are you trying to tell us that Revenants are perfectly fine? So you’ll have to answer… Settler, 820 damage auto, non crit; you’re fine with that?
And too bad you think that my experiment is any serious. It is totally flawed and it’s just for enjoyment.
(edited by Alekt.5803)
To make it simple for new players.
This reminds me last summer when I eloquently compared Fire Grab to Eviscerate when people were discussing the adrenaline mechanic changes.
I think that I remember that one… But some revenants here think that I want my fireballs to his as hard as them.
I’ll expose myself. Revenants sword auto-attacks hit way too hard and it’s probably more than on the wiki if settler manages to hit to 820.
5. Don’t bring to rank garbage builds to ranked
You are doing yourself and the team a disfavor when you run garbage. If you soloQ, the best builds to run are sustain and some support. I personally get discouraged when teammates hp drop to red and then black in a matter of seconds.
So no berserkers. Got it.
Staff Ele > Hammer > Shield
Full Hammer chain is 1.5 seconds while Shield chain is 2 seconds.
Not including after casts. Hammer also has higher coefficients and higher base power in every single attack.Why does Earth Shield also do bleeds and has a bunch of CC and blocks and even an invulnerability? It has a lot of utility while Rev Sword only has damage and unrelenting assault for “chasing” and some evasion. Sword 4 is a decent block, but Sword 2 and 5 are mediocre at best(and OH Sword is generally dropped for Shield or Axe).
Why are Rev autos better than Ele ones? Because Ele’s damage is all loaded into its 16 other skills while the Rev’s 2-5 are almost all just utility and defense; very few are actually higher damage(arguably just Mace 2/3 and Hammer 2; Sword 3 is only a SMALL DPS increase when you’re might stacking).
So here you are talking about conjures with the guy who knows the most about conjures in probably the entirety of the players.
You did not get the delay on the auto-attack chain right. Lightning hammer takes 2.82 seconds to do the whole chain due to the nasty aftercasts compared to the 1.5 seconds described on the tooltip. Earth Shield is about 2.25 seconds and hits 4 times.
In marauder (2050 power), the whole chain deals respectively;
Earth Shield: 510; 437; 546 (2) = 2039 dmg (not including the 3 bleed stacks) for a dps of 906,22 ( 2039 / 2.25)
Lightning Hammer: 728 (2) ; 1092 = 2548 dmg for a dps of 903.54 (2548/2.82)
You can see that mathematically, Earth Shield has a higher dps auto-attack than Lighting Hammer despite the common sense on the subject. That is without including bleeding and how much better this auto-attack his in term of sticking power (cripple + dash closers).
So the true order is Shield > Lightning Hammer > Staff
Now, when comparing auto-attacks we need to be careful: one is from a temporary and stack limited utility (read 15: nobody is stupid enough to go to fire for Conjurer) and the other is permanent without more sacrifice. So which one is more costly?
But hey, I absolutely don’t want Earth Shield to have an auto-attack as strong as sword Revenant, I have some standards. But one has to recall that an elementalist using a conjured weapon is a light armored class with tier 3 health going into melee: risk-reward? Where is Revenant’s risk?
> Sword
Vs
> Earth ShieldSeriously? Maybe use a class that has actual auto-attacks(and a power based one at that) and try again.
Anyway, a 15% reduction to the Sword auto-attack would be a huge drop, not only for PvP, but also PvE; with it being the only really big DPS the Revenant has(~15k DPS when in full Ascended Berserker’s). Nothing else comes close and every other Sword skill is almost always a DPS LOSS or a marginal increase at best. Also, the average damage seemed more like 600 per swing when taking into account all the stacked damage traits(one of which requires constant DPS…).
I had the privilege to see the combat log for myself and saw some 820 non-cits from a settler auto-attack.
And Earth Shield is sensibly the same damage as lightning hammer; it’s faster and deals 4 instances of damage due to the 4th attack (more dps).Average does not mean the maximum.
Also, Earth Shield is the same damage as Lightning Hammer now? Or even comparable to the highest DPS a Staff Elementalist can do(which you did not even come close to doing here)?
This is ridiculous.
Oh hey. I always use Earth Shield. The dps is certainly high, but max damage is lightning hammer (but is also slower). But we’re talking about a melee weapon; why sword rev melee is able to do 600-800 when earth shield (also melee) does 300-400?
> Sword
Vs
> Earth ShieldSeriously? Maybe use a class that has actual auto-attacks(and a power based one at that) and try again.
Anyway, a 15% reduction to the Sword auto-attack would be a huge drop, not only for PvP, but also PvE; with it being the only really big DPS the Revenant has(~15k DPS when in full Ascended Berserker’s). Nothing else comes close and every other Sword skill is almost always a DPS LOSS or a marginal increase at best. Also, the average damage seemed more like 600 per swing when taking into account all the stacked damage traits(one of which requires constant DPS…).
I had the privilege to see the combat log for myself and saw some 820 non-cits from a settler auto-attack.
And Earth Shield is sensibly the same damage as lightning hammer; it’s faster and deals 4 instances of damage due to the 4th attack (more dps).
What about Bountiful Disillusionment’s stability?
You’ve missed the point entirely. The OP says it started as a joke. If I’m to assume correctly, the test then became an interesting little revelation that shows that even without any damage stats, a revenant’s auto is still more capable than an elementalist’s who sacrificed potential defensive stats for damage BECAUSE of his traits. This says that either elementalist needs a buff (lolnope) or revenant needs a nerf.
I’m willing to wager that even if you take a fully traited burn guard and gave them sword (simply because its auto is the best for generating burn stacks) and replaced the revenant, I doubt the ele would lose more than half of their HP and its widely known what power burn can pack.
I think you’ve missed the point entirely. It may have started as a joke but it hasn’t become a revelation about anything.
There are way too many variables in addition to the actual attacks to say anything conclusively about whether or not any auto attacks should be buffed/nerfed. Unless you can explain away all the inconsistencies with toughness, vitality, power, precision, passive traits, sigils, conditions and boons and prove they had absolutely no effect on the outcome (but of course, they absolutely did), then this little experiment is 100% meaningless. It should remain a mere joke.
There are two options if you want to prove anything here. You can identify exactly what traits were used, when the sigils were activated etc. and then do some maths and calculate exactly what would have happened if none of those things happened (very difficult) or you can do another test, this time without all those horrible variables and see what happens (I recommend this method).
If you insist on including all these variables, it’s a bit pointless to even compare the auto attacks at all. Obviously a lot of the power of the revenant is weighted towards the auto-attacks as opposed to lots of other attacks and a lot of the power for a staff ele is weighted towards things like lava font and meteor shower as opposed to the auto attack. You can’t just drop any two professions in to close combat and limit them to only one attack to check whether or not they’re balanced.
I hope now that someone does actually conduct a fair test. I’m getting curious as to what would happen.
Note: I play both power revenant and staff ele as my two main characters. I hope that gives me a little credibility.
I only gave the closest of the duel as an example. Most were done without bringing the Revenant lower to 40%. The Revenant had to remove traits that gave damaging conditions passively; the elementalist had air water and tempest.
There was also the duel when the revenant had the boons on with might; I believe that the elementalist could not down the revenant below 60% hp.
If you believe that the sword auto-attack of the revenant is fine, well…I believe it could have a 15% reduction. Some hits reached over 800 damage (non crit) while a settler elementalist wearing earth shield (melee) hits to 300. So it makes wonder if the base damage on that weapon may be too generous.
wait….
you take an ele with staff. which has one of the worst auto attacks (1200 RANGED). then you stand in front of a revenant. which is using a sword. which is one of if not the best autoattack (MELEE). then theres tons of passives on the revenant which reduce your damage so make it a tanky thing (heavy armor+toughness from amulet+traits like rite of the great dwarf/lifeleech/tons of damage modifiers)
You are nearly ful glass with your marauder amulet….
and you expect a different outcome?
Like really?
btw a revenant in shiro stance will explode on the sight of conditions and if he brings mallyx he is more than vulnerable to cc after the switch. Revenants may be too strong right now but your video proofs nothing of relevance.
I don’t claim anything.
Why would you test who dies first and give one side a bunch of toughnesss through the settlers amulet.
Because it’s the only amulet not giving normal attacks any benefits.
I agree with nearlight, staff has better support and on point pressure + ranged cc though their reliability could be reworked (looking at you gust).
Yeah. You can jump over Gust to avoid it (test it yourself; you’ll see).
Oh lord, maybe focus on the Elementalist’s damage(sometimes not even breaking 400!) instead and you’ll find the issue.
Weakness and Rite of the Great Dwarf was a lot of mitigation. Elementalist staff auto are awful and they never hit too (except for air auto which is the superior one).
Spec banning? I only play one spec. What is even a spec?
I’ll get reported because I use conjured weapons I guess.
Yet it’s not just about Power is it? The Revenant has a lot of advantages set-up in this scenario, in his natural habitat: Melee.
Well, I thought staff was melee with all those “obstructed” and “misses”.
Didn’t help your ele when versed in stone proc’d.
Oh lord, I didn’t even notice this at first.
I see why you say it’s a joke now, Alekt.
It’s the closest one. Random blood or air procs were better on that one. There is one duel where I only down the revenant to 40%.
So what’s the point of this? The Revenant had a bad amulet for Power damage but was still running the Devastation line (tons of damage increasing traits there) while using a high DPS weapon that hits 3 times for every Fireball you could cast.
I’m surprised you didn’t drop faster.Take it the way you want. The video stays there.
And again, what’s the point? All you’re showing is that staying at melee range against a weapon that EXCELS at melee is a dumb idea as a Marauder Staff Ele.
*Yes, I know you’re saying Revenant’s Sword DPS is too high.
Yes, it is, but then again, if you had used Lava Fonts, the roles would be reversed quite quickly. Revenants have strong auto-attacks and thus prevent the issue Elementalists have had forever: weak auto-attacks that FORCE swapping constantly.
It just started as a joke. How does stated auto-attacks do against unstated auto attack of Revenants. Just take it like the RoF burn stacking videos.
So what’s the point of this? The Revenant had a bad amulet for Power damage but was still running the Devastation line (tons of damage increasing traits there) while using a high DPS weapon that hits 3 times for every Fireball you could cast.
I’m surprised you didn’t drop faster.
Take it the way you want. The video stays there.
As a joke, I said that Revenant Sword auto-attack is so strong, it could even beat my auto-attacks on Marauder Amulet when the Revenant uses Settler Amulet (no power).
So we would both stay in melee, I would get the first strike (because range) and we’d stay immobile until the first go down. Needless to say, the marauder staff lost every time. Here’s the video proof of the duel that was the closest.
http://www.twitch.tv/aleriedespins/v/28989832
EDIT: I was right. Nerf incoming.
(edited by Alekt.5803)
I honestly don’t see any recovery that is possible from the HoT power creep. You nerf condi rev and bunker mesmer and then some other super aids bunker will dominate the meta. I’m pretty sure Anet killed their own game with this expansion.
I kind of disagree.
Right now the two other optional support classes are Tempest or Druid, both of these have obvious weaknesses and are able to be focused… in fact, we saw the Druids and Tempests being brought down more often than the Revenants running vipers in today’s matches…
Oh hey!…Viper is a bunker amulet.
It’s either a hotfix, or we’re back to square one when it comes to the general appeal of the game. HoT is a bit like a hit or miss for that new population (if there is).
The taunt lasts longer than 3 seconds due to vipers.
It lasts 4 seconds, and can proc from an extremely distant CC.
Tempest Defense is only for melee range.
Mirror of Anguish has the longest cooldown and has no additionnal benefit.
Bunker mesmer is fine. They just need to make some of the invul from Mesmer removes point capture contribution. It makes no sense to spam invul and still keep the point.
F4 does remove point capture, and shield 4 can be interrupted. That leaves what I think you’re referring to, which is sword 2 in addition to well of precog that is a 3s aoe evade on a kitten CD. Meh, I think they are fine. If you have access to an unblockable interrupt, usually interrupting shield 4 can secure a down on a mesmer.
I must correct that you need an unblockable interrupt without having Lightning Rod traited. L-Rod will proc before the cc, allowing it to be blocked, evaded and not benefit from the damage increase portion of Tempest Defense. So the unblockable interrupt will refresh Déjà Vu even though said unblockable CC was the only thing aimed at the chronomancer.
Anet went to the “no balance” direction before meta settled and people noticed the most broken stuff. Viper Revenants and Bunker Mesmer were not there yet when that decision was taken.
This is a recipe for disaster.
I am pretty curious to see those 3x condi rev, 2x bunker mes comps. ResidentSleeper
http://www.twitch.tv/aleriedespins/v/27573980
Some footage that may be interesting for Marauder Earth Shield Tempest
Let’s not forget that premades are even stronger because of the bunkering capacity of Mesmers and other bunker crap. (Viper revenants too)
I want to ask a different question. Would any non-bunker Tempest be viable?
Yeah. It was viable before viper revenant happened.
If Diamond Skin came to be reworked, removed or anything… Would Bunker Tempest still be viable?
Click bait I’m sure but there have been plenty of streamers that have shown you can win and promote without HoT classes
No there aren’t.
I meant while in the Mallyx legend. Beating a rev would be as simple as – wait for Mallyx, stack immobile, ping pong and burst to your hearts content.
You just described how to beat any class. Burn their cooldowns, CC, burst. And revenants should be excluded from this formula because..?
You could just corrupt boon/strip boon, then CC it. Mall has no stun breaks, and unless they waste dodges they wont stack stab. ( though if they waste dodges you can just hit them with burst and they melt.)
I did not observe this “melting” as you speak of. I did everything right on zerker ammy and she stood under the full duration of Air overload without being close to death.
Was probably blocking or immune, something the majority of classes can do. That is why when I am ele vs reve, I wait out the glint heal before overloading
No no. It just stood there. Luckily, the Rite of the Dwarf procced.
Latent Stamina – Remove the ICD, this is such a pathetic trait to begin with.
.
The ICD is only on the attunement swap part (which is useless anyway since it is already gated by the water attunement cooldown).
Reduce the heal to allies by 50% please.
I am elementalist main.
(edited by Alekt.5803)
I meant while in the Mallyx legend. Beating a rev would be as simple as – wait for Mallyx, stack immobile, ping pong and burst to your hearts content.
You just described how to beat any class. Burn their cooldowns, CC, burst. And revenants should be excluded from this formula because..?
You could just corrupt boon/strip boon, then CC it. Mall has no stun breaks, and unless they waste dodges they wont stack stab. ( though if they waste dodges you can just hit them with burst and they melt.)
I did not observe this “melting” as you speak of. I did everything right on zerker ammy and she stood under the full duration of Air overload without being close to death.
Stop talking about balance. This game will die before February patch.
oh no, GW2 is going to die. Everyone run, better find a new MMO before the end hits.
Lol. I am not even looking for a MMO. Though, Path of Exile 2.1 patch is released on December 11th.
Stop talking about balance. This game will die before February patch.
That would make rev impossible to play as just plain immobile spam would completely cripple it. You seem to forget that while with resistance it holds up vs condis and such but it doesn’t actually remove them well with any viable legends.
Well… You still have shiro’s retreat. I am mostly worried about blind, weakness and vulnerability not working.
Some of the skills would be better with area targetting.
What are you planning again, Countless? lol… I am very worried about your suggestion; I am pretty sure you have this pure evil build planned out…
Hyped for Core Elementalist with warhorn…Not!
But the idea is clearly valuable to help core profession.
(edited by Alekt.5803)
Should Resistance only affect damaging condition?
It is pretty odd how Revenants are not affected by blinds or weakness or immobs.
Few exaggerations here that need to be corrected.
1) Perma Resistance- really only possible with coordinated play and consuming a VERY hefty energy cost skill “Pain Absorbtion”. I will go so far as to say it has unnatural duration upkeep if one chooses to spend their energy in such a manner, consequently this would likely put them on the path to dropping out of Mallyx extremely quickly as they are maintaining energy degen to try and apply torment to burn your cleanses for a confusion bomb. Keep your distance while they are in Mallyx, hit them with condies while in Shiro.2) Perma Stab- Shiro/Mallyx does not possess the stun break potential of the Glint power variation, which opts instead for Stab on Dodge. The I don’t want a lecture version, expect Stab generation from Shiro when they appear to use Riposting Shadows* (giant backwards leap); again a VERY energy taxing skill and one that quickly puts them on the verge of losing Shiro’s stance.
*hint- this is the only stun break in that build (i.e. CC Mallyx, condie bomb Shiro)3) 2 Heals- yes they have 2 heals at their disposal, but not all are created equal and most are tied to a 30s cd. Shiro is a potential heal bust since it has such an obvious animation/projectile and is subject to blocks/evades/los and is almost always paired with UA, making that heal doubly obvious to avoid and deny. In this case Mallyx is pretty mediocre, scaling just as Consume would at -40% the base heal granted.
With the standard Shiro/Mallyx you can expect just about everything else to hold true really. Boon stripping is plentiful, conditions are abundant, CC is rather poor tbh, and Viper adds noticeable physical damage instead of the enormous pressure mentioned as there is no ferocity or might generation to push it to an extreme. This is all wrapped rather nicely in a glassy 17k hp build that uses pretty obvious reactionary play per stance used.
TLDR: Observe what stance they are in and make sure to play according to the strengths/weaknesses of said attribute. CC Mallyx and condie bomb Shiro.
Amen
Great analysis
Though, I am worried about the definition of poor CC. 4 seconds taunt, Jade Wind, Fissure? How do I kill the revenant between the evade frames and stabilities and Rite of the Great Dwarf?
Have you tried CC or condi cleanse?
Comeback and report results.
I’ve tried CC. They constantly have 2 stacks of stability when they dodge roll. And if I CC, I sometimes get taunted for 4 seconds.
I’ve tried immob or chill or blind… But they have resistance.
Have you tried CCing when their stacks of stabilities are gone? Have you tried Immob or chill when they are not in mallyx stance?
lol, all smart Revenants carry Enchanced Bulwark and have you even tried Shiros? You know, the instant stunbreak, dodge and removes chill, cripple and immobilize? You CANNOT trap a Revenant with conditions or CC.
Oh, there is no need for Glints stance, with the power from Mallyx and the mobility from Shiro you got everything you need to kill people. Revenants that use Glint are just holding themselves back.
These are the counters presented on Meta battle:
Getting Chain CC’d while in Mallyx stance
Heavy boon removal combined with high condi pressure.= Pretty hard to counter a Revenant with this build.
I looked through my elementalist’s utilities and did not see a boon removal. Though, I noticed that I could use Sigil of Nullification. Clearly a learn to play issue here.
Have you tried CC or condi cleanse?
Comeback and report results.
I’ve tried CC. They constantly have 2 stacks of stability when they dodge roll. And if I CC, I sometimes get taunted for 4 seconds.
I’ve tried immob or chill or blind… But they have resistance.
Have you tried CCing when their stacks of stabilities are gone? Have you tried Immob or chill when they are not in mallyx stance?
Well, I died while waiting for the stacks of stability to be gone. Or I was fighting for my life to remove those condis when it happened. Maybe I missed this opportunity. I need to learn to play.
According to the PvP team this won’t be an issue soon. We just have to wait it out for the population to spread out more. I’m sure this isn’t an issue at all.
If you still have a population so to speak.
Have you tried CC or condi cleanse?
Comeback and report results.
I’ve tried CC. They constantly have 2 stacks of stability when they dodge roll. And if I CC, I sometimes get taunted for 4 seconds.
I’ve tried immob or chill or blind… But they have resistance.