Showing Posts For Alekt.5803:

Looking for missed opportunities

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Change assassin.

To…?

And why? It would do less damage if I changed lol, objective is to deal more damage since I have no defense. Need to kill stuff faster not slower.

Your idea about being “very dependant” to crit is flawed from the start. You don’t even have fresh air to begin with. With berserker, you have more power, which means that your critical strikes will benefit from that extra power (Crit is a simple multiplier.)

I could bet that your build deals less damage than the majority of max glassy builds with that set-up.

Alerie Despins

(edited by Alekt.5803)

Looking for missed opportunities

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Change assassin.

Alerie Despins

Elemental Bastion is always best pick.

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Lucid Singularity is totally underpowered for a GM trait. And the warhorn trait gets doomed by 3 different design failures:

  • Warhorn is our worst offhand
  • The cooldown is 30 seconds (or 20 with the earth cooldown trait), not 10 like the trait states
  • The automatic Sand Squall doesn’t even proc if you don’t have Warhorn equipped…

10 second cooldown and proccing while not having a Warhorn would actually make this trait compete with the Aura Healing trait I think.

And would be completely cancer and broken with the perma magnetic aura that would follow.

But that’s how the talent was designed, a magnetic aura on a 30 second cooldown is nowhere near GM worthy. Otherwise, why would there even be the tooltip that lists the cooldown as 10 seconds?

Also, 50% is nowhere near “perma magnetic aura”. Using hyberboles without facts make you look uninformed.

Oh please… Now I look uninformed. How about rune of radiance?
5 seconds become 6,66667 seconds of reflect. Combined with Sandquall on a 20 to 30 seconds cooldown; another 6.66 seconds. GM probably refeshes after Sandquall activation for another 7 seconds… Then use overload earth for another 7 seconds of magnetic aura. Wait 3 seconds in, dodge roll a little bit, GM procs again; 7 more seconds. Sandquall is already ready now and the Overload Earth is soon to be; but hey GM refreshed already!

50% uptime?…

Alerie Despins

Trait Tree Ban?

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Posted by: Alekt.5803

Alekt.5803

Imagine if someone banned Arcane during the d/d elementalist meta.

Alerie Despins

No balance patch till spring 2016?

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Posted by: Alekt.5803

Alekt.5803

Revenant, Guardian, Ranger, Engineer, Elementalist, Mesmer, Necromancer – these professions are all going to be extremely powerful in the hands of a powerful player.

What’s not awesome is that Arenanet has gone against their balance philosophy of making core specs and elite specs on the same power level. The Elite specs, with the exception of Berserker, are all varying degrees of power ups.

I believe that this Elite Spec vs Regular Spec unbalance was probably caused by some nerfs on the Core specs between June 23 and October. For instance, Burning Fire (Might on cantrip) was probably over-nerfed and the trait now falls short in power. But this trait is surely good compared to the Adept Fire Traits (Looking at Conjurer… Why is it not combined with One with Fire…).

In my opinion, Anet should take the time to look through some of the least used Core Traits. I give Elementalist examples because I know them very well:

-Inscription only gives one stack of might on glyph use on fire…
-Conjurer needs to be combined with One with Fire and a new fire trait must be made.
-Serrated Stones is a joke.
And more.

Some elite specialization simply cannot be nerfed, it’s just some of the traits on the core that needs a breath of fresh air.

Alerie Despins

No balance patch till spring 2016?

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Posted by: Alekt.5803

Alekt.5803

Well, I would not want to be in the balance team… If people actually posted their ideas of balance with numbers.

Like… 15% damage nerf on True Shot.

How do you manage to help Warrior without making them overpowered?

Alerie Despins

Svarnir/Cheftain and conditions

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Posted by: Alekt.5803

Alekt.5803

Well, if some power build had some bleed and power stacks on. And an enemy with condition damage would try to steal the boss, it means that the condition build dealing 4k condition burst with burning has a 50/50 chance to win against the 200 damage tick from the power build if the burn tick effectively killed Svanir?

Power build : 2 stack of burn. 200 damage
Enemy Condition build : 8 stack of burn. 4000 damage
If 4.2k burn damage gets the killing blow, there is a 50% chance for the power build to get the kill?

I think it makes condi build very weak when it comes to stealing a boss, and power builds with condition damage extremely potent when it comes to stealing a boss from a condi damage dealer.

Couldn’t both tick be separate?

Alerie Despins

Slow-Bug on Unrelanting Assault (Avoid it!)

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Posted by: Alekt.5803

Alekt.5803

To bug report like a pro, describe the bug first in a clear sentence or two.

Bug report works. …Sometimes.

Alerie Despins

If fire aura procced when evading...

in Elementalist

Posted by: Alekt.5803

Alekt.5803

I would like it on a squishy elementalist.

Alerie Despins

Elemental Bastion is always best pick.

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Lucid Singularity is totally underpowered for a GM trait. And the warhorn trait gets doomed by 3 different design failures:

  • Warhorn is our worst offhand
  • The cooldown is 30 seconds (or 20 with the earth cooldown trait), not 10 like the trait states
  • The automatic Sand Squall doesn’t even proc if you don’t have Warhorn equipped…

10 second cooldown and proccing while not having a Warhorn would actually make this trait compete with the Aura Healing trait I think.

And would be completely cancer and broken with the perma magnetic aura that would follow.

Alerie Despins

MM & Accepting Que

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Posted by: Alekt.5803

Alekt.5803

What does “troll the queue” means? It is not very clear for new players.

Alerie Despins

PvP Infernal Amulet

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Posted by: Alekt.5803

Alekt.5803

Wait next expansion for more amulet stats!!!

Alerie Despins

Elemental Bastion is always best pick.

in Elementalist

Posted by: Alekt.5803

Alekt.5803

It’s even the best pick without healing power. Is it possible to do something about Lucid Singularity that could help a less healing extensive build?

Alerie Despins

Sigil of Speed and Sigil of Speed

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Posted by: Alekt.5803

Alekt.5803

Isn’t the swiftness good enough already? Why make it have super speed?

Alerie Despins

Flame Burst nerf

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Posted by: Alekt.5803

Alekt.5803

How is the Fireball visual nerf a buff? And please do not say something like ‘in pvp they cannot as easily tell where it comes from.’

It seems faster, but it might just look faster because of the size reduction.

I’ve ran a battery of tests, and the velocity is definitively changed. And it does not need to completely hit the target to register as a hit now.

It never needed to completely hit the target to register as a hit. And you are probably just looking at its tiny visuals instead of its actual hitbox.

As for speed, I noticed nothing with Bifrost.

I suspected that too.

Alerie Despins

Flame Burst nerf

in Elementalist

Posted by: Alekt.5803

Alekt.5803

How is the Fireball visual nerf a buff? And please do not say something like ‘in pvp they cannot as easily tell where it comes from.’

It seems faster, but it might just look faster because of the size reduction.

I’ve ran a battery of tests, and the velocity is definitively changed. And it does not need to completely hit the target to register as a hit now.

I’m quite sure it’s as slow as it has ever been and Anet doesn’t mention a speed change. If you used a Bifrost there is basically no difference except you cant see any splash at the end now. All you see is a rainbow.

Anet does not tell everything in patch notes. Some pretty obscure bugs with Conjures were fixed without anyone noticing. Lightning Surge: you could not face away before, and since expansion, you can (as long as you face when the cast is completely).

Alerie Despins

Flame Burst nerf

in Elementalist

Posted by: Alekt.5803

Alekt.5803

How is the Fireball visual nerf a buff? And please do not say something like ‘in pvp they cannot as easily tell where it comes from.’

It seems faster, but it might just look faster because of the size reduction.

I’ve ran a battery of tests, and the velocity is definitively changed. And it does not need to completely hit the target to register as a hit now.

Alerie Despins

Flame Burst nerf

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Flame Burst does nothing when there’s no target selected. This isn’t a nerf. It’s a buff. It stops you from wasting Flame Burst when you lose target.

Yes. It is a buff. And the Fireball is also a buff.

Alerie Despins

Fireball, whaaaaat!?

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Well, the fireball also received a slight velocity increase, making it more reliable to hit. At least there’s that!

Alerie Despins

New Dishonor

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Posted by: Alekt.5803

Alekt.5803

What I do not like about this new dishonor system that punishes “not accepting” queue is that it limits our freedom even more.

First layer: we can’t queue out of the Heart of the Mist.
Second layer: we can’t go away from the keyboard to do anything while the queue is there.
Conclusion: Heart of the Mist is a jail, and we are its prisoners.

Alerie Despins

Satisfied with overloads?

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Posted by: Alekt.5803

Alekt.5803

Yes. I am satisfied about the Overloads. Though, Fire Overload could get a little extra something. Balance between Fire and Air overload damage is simply not there yet.

Alerie Despins

sPvP Marauder Tempest

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Posted by: Alekt.5803

Alekt.5803

Alerie Despins

(edited by Alekt.5803)

Quality of Life and minor buffs.

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Posted by: Alekt.5803

Alekt.5803

A couple of minor ones I’d like to add:

Arcane Abatement: Add something besides fall damage (or give us a way to trigger fall damage through jumping or some such.) Perhaps the old lingering elements if they ever fixed it. Attunement buffs persist for 5s after leaving that attunement.

Arcane Resurrection: Apply the aura when you start resurrection with an 8s icd. This allows the aura to actually help us while we resurrect. The icd should prevent abuse. Is this more in line with other classes’ revive skills?

Also. Definitely would like to see Conjures have more use. Cd reduction helps, though I think FGS needs a much larger decrease still. I’d take so many utilities over any of our elites in a heartbeat. Perhaps add to the Conjurer trait “Stat bonuses from Conjured weapons persist 15-30 seconds after dropping the conjure. Cannot stack.”

Edit: Oh! Or if the conjures work like banners? While in the vicinity of an equipped or grounded conjure, increases 5 allies stats by [conjure stats]. Though I foresee people being yelled at for grabbing conjures.

Edit 2: Wait. Then the cd would have to be increased or the duration decreased (perhaps reduce duration to 30s?) to account for people leaving the conjure on the ground as a perma stat buff banner.

Arcane Abatement is so rediculous that I forgot about it. The lingering attunement was put on Pyromancer’s Puissance as a total bonus, along with the might on fire cast. It means to grant all bonuses from fire, and not just the first minor like Lingering attunement used to be.

About the conjures, banners are in a bad place enough; conjures need not to steal their purpose. In my opinion. Conjures don’t need to be the best of the best either, but the reworked Icebow is pretty darn good I’d say, if not too good.

Alerie Despins

Quality of Life and minor buffs.

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Here’s a list of quality of life, small reworks and small buffs for Elementalist. I focused mainly on Staff, Conjured Weapons, General Elementalist.

Staff

Lava Font : First instance of the damage occurs immediately after the cast. (Instant First tick).

Lighning Surge : Reduce cooldown to 5 seconds from 10 to better match cooldown with Fresh Air.

Gust : Add minor damage on impact.

Magnetic Aura : Apply cripple for 5 seconds in a 300 radius around the player on cast. Reduce cooldown to 25 from 30.

Shockwave : Improve power ratio to 1.0 from 0.5. Increase bleeding stacks to 3 from 1, reduce duration to 8 from 20. Reduce cooldown to 25 from 30.

Traits

Weak Spot: Increase the Vulnerability Stacks on critical strike to 2 from 1.

Inscription : Might from casting glyph increased to 3 from 1.

Earthen Blast : Add 3 stacks of bleeding for 3 seconds in the 240 radius when swapping to Earth.

Lightning Strike : Increase range to 1200 from 900.

Renewing Stamina : Reduce recharge to 5 seconds from 10. Reduce duration to 3 seconds from 5. Now grants Vigor to you and your allies in a 360 radius.(This change has Latent Stamina synergy in mind)

Elemental Attunement : Increase the radius to 360 from 240.

Conjurer : Combine One with Fire and Conjurer together as a single trait.

New trait to replace One with Fire: Element of Purification : Applying Fire Aura cleanse 1 condition and increases damage condition damage by 5% and damage by 5 % for the duration of the Aura.

Pyromancer’s Puissance : Bonus (Minor and Major traits) from Fire Attunement now lingers for 5 seconds after swapping from Fire Attunement.

Burning Fire : Now grants 5 seconds of Fury in a 360 radius on cantrip use.

General Conjured Weapons

-Reduce initial cooldown to 45 seconds from 60.

-Reduce Fiery Greatsword cooldown to 150 from 180 seconds.

-Improve visibility between allies’ and enemies’ conjured weapon.

-Drastically reduce the delay to pick up Conjured Weapon (or Bundles) when already on the floor.

Conjure Earth Shield

Passive stats : -Remove vitality from the passive stat gains since it is immediately lost when the Conjured Weapon is discarded.

-Add Concentration (20% boon duration) to the passive stat pool.

Stone Sheath : Increase radius to 360. Each enemy hit grants two seconds of Retaliation. Reduce cooldown to 5 seconds from 8.

Magnetic Surge : Add a Leap Finisher to the skill.

Crippling Shield : Add a Projectile Finisher to the skill.

Lightning Hammer

Static Field : Allow the wielder to move while casting. Allow to target the field in the area instead of a Point Blank Area, 600 range.

Wind Blast : Improve damage to match Guardian Hammer’s Banish.

Auto Attack : Reduce auto attack windup to match the indicated cast time.

Conjure Flame Axe

Ring of Fire : Update this Ring of Fire to match the current iteration of Ring of Fire on Dagger.

Auto-Attack : Rework the auto attack to include a chain in melee.

Conjure Ice Bow

Auto Attack : Completely rework the auto-attack. Fire a shard of ice that shatters on impact, Bleeding and dealing extra damage to enemies behind the impact.
320 (0,6) damage ; 2 stacks of bleeding for 5 seconds, 384 (0.72) damage. 900 range.

Frost Fan : Increase chill duration to 2 seconds from 1 seconds (to compensate the chill stack limit). Struck enemies and allies now leave a regenerative mist on impact that pulse heal every seconds for 204 (0,2) over 3 seconds.

Ice Storm : Do an evasive leap away from target area while shooting a volatile shard of ice. Detonate midair for multiple explosions of ice. Detonates into 5 shards that cripple and bleeds.

Alerie Despins

(edited by Alekt.5803)

meteor shower : 3 targets only ?

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Posted by: Alekt.5803

Alekt.5803

Well, speaking of target cleaving for Staff, at least SPvP wise, it’s odd how Water Bolt hits 5 targets when Fireball hits only 3 targets.

What’s odd about that?

Fireball used to be the AoE auto attack by design.
Water is healing.
Air is possibility of max dmg.
Earth is giving a defensive condition.

Alerie Despins

meteor shower : 3 targets only ?

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Well, speaking of target cleaving for Staff, at least SPvP wise, it’s odd how Water Bolt hits 5 targets when Fireball hits only 3 targets.

Alerie Despins

Nuking from range [scepter]

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Posted by: Alekt.5803

Alekt.5803

My views for long range nuke?

One big solution.

Lava Font – The first tick of damage ticks instantly after the cast.

Done. It does not buff PvE, just helps the PvP side.

I would welcome that,
However that is staff and not scepter,
but it would be nice if the staff aoes hit a bit sooner.
Does not buff pve as you say, but helps the pvp side.

Well you talked a bit about staff being a non-option for burst elementalist. I felt it was relevant.

Alerie Despins

Tempest Defense not increasing Lightning Rod

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Posted by: Alekt.5803

Alekt.5803

Wow, traits out of the standard lines don’t even synergize with themselves! They also ‘fixed’ powerful aura so that it no longer works with aura-sharing, we wouldn’t want that, would we?

From some of my conclusion this same bug if probably what is causing people to “Evade!” Lightning Rod when they dodge right into Unsteady Ground or Static Field.

Alerie Despins

Diamond Skin Counters Complete Builds

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Posted by: Alekt.5803

Alekt.5803

I see that people’s opinion on the Diamond Skin changed when they started to use it in their builds.

There was an idea about it to, “Remove a condition when applying Protection to yourself”

There could also be a Anti-Boon stripping mechanic above 90% health.

Alerie Despins

Tempest Defense not increasing Lightning Rod

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Posted by: Alekt.5803

Alekt.5803

I still try to report that bug. Maybe one day?…

Alerie Despins

Nuking from range [scepter]

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Posted by: Alekt.5803

Alekt.5803

My views for long range nuke?

One big solution.

Lava Font – The first tick of damage ticks instantly after the cast.

Done. It does not buff PvE, just helps the PvP side.

It doesn’t change anything for pvp, one tick off Lava font is not gonna make burst ele viable, especially due to the fact staff is a suicidal weapon if you’re on zerker/marauder amulet.

Actually, it’s a night and day difference. Most Lava Font hits 0 time. If it hits instantly, you just gained 1 “guaranteed” hit. It’s infinitely better.

Alerie Despins

Nuking from range [scepter]

in Elementalist

Posted by: Alekt.5803

Alekt.5803

My views for long range nuke?

One big solution.

Lava Font – The first tick of damage ticks instantly after the cast.

Done. It does not buff PvE, just helps the PvP side.

Alerie Despins

CLASS RANKING TIME letz do this

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Posted by: Alekt.5803

Alekt.5803

Of course, you only want to hear how “bad” berserker is.

It is bad. Why, what’s wrong? Do you disagree?

I’ve mostly seen people abusing the Reapers, Dragonhunters and such than people trying Berserker with the recent buffs. So I cannot know for sure.

Alerie Despins

CLASS RANKING TIME letz do this

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Posted by: Alekt.5803

Alekt.5803

Of course, you only want to hear how “bad” berserker is.

Alerie Despins

Speedy Conduit is not 8 seconds.

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Posted by: Alekt.5803

Alekt.5803

Speedy conduit does in fact give only 5 seconds of swiftness.

I’d also like to add a bit of criticism of Hardy conduit which gives you protection for only 3 seconds of the 4 seconds you are in overload. Why? Just…why? I thought overloads were supposed to be covered by this trait.

Good question.

Alerie Despins

LF Critiques on my D/F FA Tempest for PvE

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Posted by: Alekt.5803

Alekt.5803

What does FA stand for?

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Small Changes to Tempest

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Posted by: Alekt.5803

Alekt.5803

A question that I have been asking myself too.

Alerie Despins

What will we bandwagon QQ about next?

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Posted by: Alekt.5803

Alekt.5803

Power Druids (probably not even though the QQ is justified) – Condi Reaper.

Alerie Despins

looking for party

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Posted by: Alekt.5803

Alekt.5803

hello
we are looking for member for
nice party
we have free beer
and cookies.
later

Alerie Despins

Speedy Conduit is not 8 seconds.

in Elementalist

Posted by: Alekt.5803

Alekt.5803

The bug is in Imbued Melodies, take that trait off and it goes back to 8 seconds.

What is he talking about?

Alerie Despins

What the heck is Tornado?

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Posted by: Alekt.5803

Alekt.5803

I think the reason it works better underwater is how clunky the combat is. So having an ability that lets you simply walk into enemies and damage them is useful. On land, the agility of players makes the current skill completely worthless as a damage control skill.

It also procs quicker, deals more damage, and pulls instead of launching. Along with the underwater environment where some people are so bad in.

Alerie Despins

Speedy Conduit is not 8 seconds.

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Seems to be a PvE bug. Gives 8s in PvP but only 5 in PvE.

You are probably just reading the tooltip and not actually trying.

Speedy Conduit is the swiftness when you begin the Overload. Reads 8 seconds; actually is 5 seconds.

It was 5 seconds on BWE3, but Karl decided to grant us minor traits with the last second changes (Earthen Proxy on Grandmaster Minor. More swiftness on the Master Minor)

Alerie Despins

Broken Assault

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Posted by: Alekt.5803

Alekt.5803

I am not sure if Unsteady Ground works (earth line). But Static Field works. I could see a reduction of hits from the ability if anything must be done.

Alerie Despins

Please remove all automatic traits

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Posted by: Alekt.5803

Alekt.5803

Well, I agree. I really don’t like automatic traits. But only of one type: the auto break stuns or auto stability when stunned kind.

Last Stand
Shared Anguish
Mirror of Anguish

I don’t really mind about those who pops at 50%, 25% health as they are not too specific. Auto break stuns are extremely specific and make crowd control less reliable especially when the trait refreshes on the second time: there is just no indication.

Alerie Despins

(edited by Alekt.5803)

The first honest Guard/DH?

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Posted by: Alekt.5803

Alekt.5803

I believe that it’s the virtues that make DH so strong to be honest.

Alerie Despins

Invigorating Torrents and Water

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Posted by: Alekt.5803

Alekt.5803

No need to push further toward auras or shout giving auras. I believe that Karl thought already about the “aura clears 1 condi” and decided to go for regen instead. Too much aura is total cancer, trust me on that.

I don’t think this is pushing auras more. What I am trying to push is a viable alternative to taking water and cleansing water to get a little bit of cleanse. Leaving it at regen just means every ele is going to continue to take water and cleansing water if they are using this trait.

I want to open up doors for build diversity, and it feels like even this elite spec is furthering the problem of being pigeon-holed.

Sure, auras aren’t the best things, but they do offer a different way to get some of the necessary defense to play the class (although I would much rather have some more hard mitigation that doesn’t require you to get hit to have an effect). Offering at trait like this gives you an extra couple condi cleanses from skills that could really help some kind of dps-ish spec, even though the auras themselves only shine on a tanky spec.

Even with Aura cleanse 1 condition, I truly doubt that we’ll get enough condition clear anyway without cleansing water. If you’d want to skip water:

1. You could go fire, but fire is in a terrible situation: all adept traits are kitten if you’re looking for a power build. Conjurer only offers auras for Elemental Bastion, but is known to be very weak (It should be combined with One with Fire), Burning Fire gives a condi-clear without yourcontrol (and nothing else), Burning on crit offers no synergy with power builds. The masters are not that great either: you won’t go far with 2 might for 10 seconds, fire aura duration does not scale with Rune of Radiance, and we’re talking about the worst aura anyway. One option is for condition, and the final option is the only reason you could wish to go fire (33%cdr; 10% dmg on fire attunement). Then, the Grandmasters are just not what you’re looking for. Extended fire fields does not work on the Overload, and Tempest blasts are not that easy to get right either. Pyromancer’s Puissance is about 5 extra might in the rotation; blinding ashes was nerfed.

But hey, I’ve been thinking when I wrote that… I would not hate the suggestion either, but I like the regen even without Cleansing Water.

Alerie Despins

What the heck is Tornado?

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Posted by: Alekt.5803

Alekt.5803

Tornado is kept bad because it is meant to give engineer’s elite, Elixir X a 1/2 chance to fail.

Alerie Despins

Invigorating Torrents and Water

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Posted by: Alekt.5803

Alekt.5803

No thank you.

Regeneration on aura offers more to the table with Cleansing Water. Aura themselves are not very good at all. Powerful Aura is very weak too. What makes aura good at the moment is all the boons and extra stuff gained on aura. Why eliminate this? And wouldn’t the Soldier Runes become way too good with that change in mind?

Let’s not push the Tempest in a direction where it would be forced and balanced around the idea that they use a tri-quadra shout spec. For now, I only need Feel the Burn and it’s perfect like that. I don’t give a thing about a 1/4 cast shout.

I’m not sure you understood the suggestion. I suggested:

“Auras cleanse a condition and give you vigor”

If you currently use invigorating torrents and cleansing water, it is basically the same functionality (you are going to have near perma-regen anyway). If you don’t take cleansing water, you would still have a viable way to cleanse condis with the proposed change.

Also for those who think that regen is giving them a ton of sustain: it is just a small party of your total healing, and there are so many ways to get lots of regen on ele. Most of the time, you take extra regen procs just for the cleanse.

No need to push further toward auras or shout giving auras. I believe that Karl thought already about the “aura clears 1 condi” and decided to go for regen instead. Too much aura is total cancer, trust me on that.

Alerie Despins

Frost Aura hits from 1200 range.

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Posted by: Alekt.5803

Alekt.5803

Because gw2 is based on logic right? Alekt, no offense, but you seem to complain about everything affecting your staff ele gameplay.

I am aware of that bias. When it’s about a bug (not the case here), which happens about once a week, it’s from what I play. Perhaps this also has an impact on the perception.

You can grant me that it is bizarre that this aura procs from distance, just like fire aura.

Alerie Despins

(edited by Alekt.5803)

Frost Aura hits from 1200 range.

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Posted by: Alekt.5803

Alekt.5803

It’s pretty annoying with the overwhelming quantity of frost aura around that dealing damage from afar chills you.

It seems instinctive that a frost armor, a fire armor should be related to close ranged abilities, 600 and less.

Alerie Despins