Showing Posts For Anka.5086:

Tradepost Undercutting

in Guild Wars 2 Discussion

Posted by: Anka.5086

Anka.5086

Hi,

Just like everyone in gw2 I do the evil act of undercutting when I’m selling items. But I only do it by 1 copper to reduce the impact on item price. I know it still reduces item price, but I want to sell my items quickly. So for that reason I understand when other TP users undercut me by few coppers. What I don’t understand is why do some kittens undercut by 1gold? I will appreciate it if people who undercut by about 1g can enlighten me .
I don’t see any point in undercutting by 1gold. Think about it this way, u undercut by 1 gold but then someone else undercuts u by few coppers. Now not only ur item wont be sold quickly but u just lost the chance of making 1g potential profit. The entire point of undercutting in Gw2 TP is that u want to be on top of the list because u want to sell ur item quickly. So, isn’t it smarter to get on top of that list with least amount of loss in potential profit?!

4 Ascended boot chest drop in 1 month

in Guild Wars 2 Discussion

Posted by: Anka.5086

Anka.5086

Hi, I got 4 ascended boot chest drop from different fractals this month. Is this a bug and did this happen to anyone else or am I just unlucky?

Apparently Gw2 have the best community?

in Guild Wars 2 Discussion

Posted by: Anka.5086

Anka.5086

Subjective… purely subjective… To get kicked there need to be a consensus by at least 3 people (in a group of 5). If you join an elitist party (your own choice) and get kicked by them they have every right to do so. If you join a regular pug and there is that one guy that is adamant about doing the dungeon a certain way and he requests to kick you, he needs the approval of 2 others. If he is alone in his thinking (which they usually are) you won’t get kicked.

Just do what I do and choose not to play with those people. They’re not fun people to play with anyway. Trust me, I’ve tried to give them the benefit of the doubt but all they ever proved was that they don’t know what a game is or what fun is. All they see is increasing their amount of gold (to what end, I wonder, because being rich in a game is about as noteworthy as breathing in real life). These people don’t have fun with the game. Don’t play with them.

You are absolutely correct my friend. I made a big mistake generalizing the entire community. I will avoid exp runs from now on. Thank you.

Apparently Gw2 have the best community?

in Guild Wars 2 Discussion

Posted by: Anka.5086

Anka.5086

Hello there Anka. It is good you wrote your concerns although it is sad that you generalize both situations and groups so much. On behalf on your bad experiences I apologize. I am part of the elite/hardcore/speed run etc community, a proud member, and although I do not take any enjoyment from experiences such as the provided example, I hope you will not label a whole community based on extremism.

Knowing all that allow me to present to you the fact that both the casual and the hardcore community got over time some labels, because of extremism and lack of knowledge, labels that are not favorable to any of the said communities.

Some future tips on my behalf which I am sure will help you in future endeavors!

- Please read the LFG before joining. It is a way to show respect and get respect and avoid bad situations if the said criteria listed there are not on your liking.

- If no party fits your playstyle, create your own, with your own rules (or lack of) one click away only!

- People may join that do not fit and thus they deserve a kick.

- Exp=experienced, zerk= berserker gear and weapons, meta= berserker gear, weapons, traits and advanced knowledge of the encounter, usually aiming towards a speed run.

- 80s, P1, P2 etc usually do not care about all those things

- The content labeled as end game (dungeon, fractals) has been here, without a change for almost 3 years. Please understand the players that do this daily. They are having fun, they like it, but like me, the sooner we finish the better, thus wanting to achieve fast times with optimal settings. Not because we feel it like a chore, but because we done it sooooooo many times (thousands of times and I am not exaggerating).

- This type of gameplay may not suit you, and thus with the bad experiences, you may feel the need to generalize but I would say that is not the case. When and if you will do your 1001th AC P1 run, you will want to do it ASAP.

- Due to the poor AI and the combat system, some things that may not be on your liking may occur. Stacking is not useful anymore since the ele elite FGS was nerfed almost a year ago I believe. PUGs tend to not adapt very well. The closest tactic nowadays is to stand as close as each other due to the very small distance for boon sharing!

Remember, being berserk is being DPS+Support+Control at all times, risking 1 shot death from anything if Support and Control is failed to be delivered (For example, I as a mesmer, I am never taken for DPS because I am almost bottom tier. I am taken for portal, perma reflect, slow from TW, condi cleanse, stability provider, defiance controler, stealth provider for skips etc)

- You will encounter bad apples but if you try joining parties that fit your playstyle or just make them, you will have an enormous chance to find like minded people that may become your guildies or even friends, thus making you not need to pug at all.

Remember, read the LFG before joining, respect and be respected, do not generalize based on extremism and most important, make your own LFG for you to meet like minded people!

Hope to see you in game and as few bad incidents as possible for you. If you want different opinions on the “endgame” subjects feel free to post in the dungeon forums or take a look at the dudes that provide guides/discussion on YouTube or other media!

Have a good day!

I am sorry about my first post. After witnessing newbie players being raged at, insulted and belittled in number of occasions I made a big mistake generalizing the entire community.

Thank you for that explanation. I will look more carefully to LFG message from now on.

Apparently Gw2 have the best community?

in Guild Wars 2 Discussion

Posted by: Anka.5086

Anka.5086

Just because you dislike the behaviour of some dungeon runners doesnt mean the whole community is rubbish, so no need to insult everybody.

I am sorry about my first post. After witnessing newbie players being raged at, insulted and belittled in number of occasions I made a big mistake generalizing the entire community.

Apparently Gw2 have the best community?

in Guild Wars 2 Discussion

Posted by: Anka.5086

Anka.5086

I’m glad to see this sort of thing happens rarely. I was worried it happened in almost every dungeon. After witnessing bad treatment of a newbie in my party by a veteran player I felt compelled to create this topic.
It seems like the most important point to take from all your comments is to read LFG message carefully and perhaps try to avoid exp runs. I’m going to avoid exp runs from now on too. I don’t want to witness another scene were a veteran player raging at newbie.

Thanks guys/gals

Apparently Gw2 have the best community?

in Guild Wars 2 Discussion

Posted by: Anka.5086

Anka.5086

Actually WoW is worse. I disagree with you on bug “exploits” though but yeah do feel kicking is harsh unless they insist on going with a suboptimal strategy where people risk dying faster. In case you haven’t noticed champions and legendaries are immune to crowd control, rendering skills like knockdowns and basilisk venom useless, you use them and the big HP sink that hits way too hard keeps mobile, walking over red circles that are sometimes nearly impossible to avoid. If you can get downed in two or even one hit from a cheap mechanic to something with millions and millions of HP you have no obligation to refrain from being “cheap” yourself. The best counter to cheapness is cheapness.

Something just dawned on me, what if we had in-game mechanic to rate players at the end of a dungeon. Just like in MOBA games. And at the end of the month top 50 players rewarded with something random or their names announced on Gw2 forums for being good players of the month. Perhaps that would be an incentive for players to treat each other with respect and patience. At the moment I don’t think there is anything to encourage bad mannered players from changing their attitude.

Apparently Gw2 have the best community?

in Guild Wars 2 Discussion

Posted by: Anka.5086

Anka.5086

Thank you for your contribution to this topic my friend. Although rather than linking wiki page written by ‘Random’ (get it? haha xD) academics it would have been more interesting to hear your thoughts on the matter.

The only way to find out is to wait for more response from other players. Hopefully, they will make it clear for everyone whether the same thing happened to them or witnessed similar treatments.

Apparently Gw2 have the best community?

in Guild Wars 2 Discussion

Posted by: Anka.5086

Anka.5086

This is complete and utter rubbish. Gw2 have the worst community out of all mmorpg game. Before you say anything I did play my share of more than few popular mmorpg games. Communities in those games have their own special bad manners and characteristic traits.

But the one thing players in Gw2 tops them all with is elitist traits. If you haven’t done a bug abuse tactic before for that one boss and your team fails to kill that boss because of you they either kick you or that elitist who suggested the tactic abandons calling you a noob.

If your team fails the boss after one attempt few people call the party noob followed by party abandon. Or kick the person who made the mistake.

They don’t even attempt to explain the boss tactic, they expect everyone to know and if you don’t know. /kick

When I do dungeons with pug party, and we fail to kill the boss in our first attempt because someone in the party didn’t follow the tactic or didn’t use the correct skill I blame myself for the failure. If I know the tactic as veteran player it’s my responsibility to explain the tactic to those who don’t know and make sure everyone understand what to do during the boss fight.

If you’re calling yourself veteran player than that tittle comes with certain responsibilities. Explaining the tactics to new-players and being patient with players that are making tactic mistakes. Being an elitist kitten, trash talking to everyone in the party and kicking players out of the party or abandon is not one of those responsibilities.

I’ve been playing Gw2 for over three years now. These things don’t happen to me but it happens to new players in my party that don’t know the tactics. And it’s horrifying to think if I was a new player I would also be treated exactly the same way. This kind of treatment will most certainly discourage new players from playing the game.

At the start the community was very nice and understanding. But now most veterans are complete bas*@%ds . Whenever I see a player in my party with 15k+ AP I automatically think ‘’Here we go, another elitist bas*@%d’‘. They are so used to completing a dungeon under 1min by using bug and zerk tactics they forgot how to play the game legit and normal way.
Not to mention, If you don’t have zerk gear and build = /kick

If you are one of those veterans players auto kicking anyone or abandoning the dungeon party after 1 attempt on boss you should make your self abundantly clear in the beginning of the dungeon. Ask if their are any newbie or people who don’t know the tactic. If you don’t like their answer you have the option to be a good player by explaining the tactics or selfish one by abandoning the game.

The choice is yours. Don’t be a c*#@.


Edit:

I am sorry about my first post. After witnessing newbie players being raged at, insulted and belittled in number of occasions I made a big mistake generalizing the entire community.

(edited by Anka.5086)

Listing item and Sell instant 15%cut

in Guild Wars 2 Discussion

Posted by: Anka.5086

Anka.5086

It’s primary purpose is as a gold sink, not as a deterrent to use as storage. That’s just a side benefit. Whether you like it or not, MMO’s need gold sinks.

It’s one thing to have a gold sink that makes sense like the example I wrote in my first post, its another thing to abuse the fact that players can’t trade any other way by extracting unreasonable cut from TP sales. If there was 1-to-1 trading system this could be acceptable.

If there was a P2P trade system, then players would use it to avoid the only real gold sink in the game. No runaway inflation, thanks. No WTS Spam in chat, thanks.

Btw, what makes the fees unreasonable, other than you wanting more gold for your items?

I wouldn’t want people to start spamming map chat with ’’WTS’’ messages as well.
I don’t really care about TP getting 15% of sales. The fact that they are trying to present it as two different sale cut is annoying. It isn’t! Both of them are gold sink. They should stop presenting it as something else. Either make 15% listing fee or remove 10%.

(edited by Anka.5086)

Listing item and Sell instant 15%cut

in Guild Wars 2 Discussion

Posted by: Anka.5086

Anka.5086

Who uses sell orders as a bank anyway? From what I’ve read, those that use the TP as a bank use buy orders, not sell orders. No fee. TP holds your gold. If you put a 100 gold buy order on a legendary and it gets filled, well…. I guess you can come to the forum and complain. /shrug.

I think there is a misunderstanding with what I meant by sell order. I meant listing an item. * first post edited

Ok. I’m still confused. You are saying people store items in the trading post as a bank? Why do that? For a little bit of gold you can get a personal guild bank and store items in there, as long as you want with no charge.

Because the TP is infinite is size and costs only a one time 5% fee to store an item there forever, assuming of course the price you listed it at is unlikely to be reached before you retrieve it.

As for the OP. The 5% fee nonrefundable fee is also there to encourage the seller to pick a reasonable selling price right away rather than list it, pull it as soon as it’s undercut, list it again, rinse and repeat. New stuff coming on can undercut but it will cost an existing seller to chase the price down.

The 10% is purely a gold sink. The sales tax.

Also like to point out here in this discussion is that selling to the highest bid is actually just listing at the item for sale at that price. A normal “sales” order is generated, added to the database of items for sale and then the bid at the price gets fulfilled. There is a chance that that bid was filled while your item was getting listed. So no “cut me a deal on the post fee cause I’m selling it to that guy right there”.

5% cut is also gold sink it would be wrong to describe it as anything else but it’s an acceptable way to extract gold from the user. It makes sense to our idea of how should trading post operate. This is important in MMORPG games because things like TP needs to reflect players understanding of trading. But then you have 10% cut that feels like complete rip-off.

(edited by Anka.5086)

Listing item and Sell instant 15%cut

in Guild Wars 2 Discussion

Posted by: Anka.5086

Anka.5086

It’s primary purpose is as a gold sink, not as a deterrent to use as storage. That’s just a side benefit. Whether you like it or not, MMO’s need gold sinks.

It’s one thing to have a gold sink that makes sense like the example I wrote in my first post, its another thing to abuse the fact that players can’t trade any other way by extracting unreasonable cut from TP sales. If there was 1-to-1 trading system this could be acceptable.

(edited by Anka.5086)

Listing item and Sell instant 15%cut

in Guild Wars 2 Discussion

Posted by: Anka.5086

Anka.5086

Who uses sell orders as a bank anyway? From what I’ve read, those that use the TP as a bank use buy orders, not sell orders. No fee. TP holds your gold. If you put a 100 gold buy order on a legendary and it gets filled, well…. I guess you can come to the forum and complain. /shrug.

I think there is a misunderstanding with what I meant by sell order. I meant listing an item. * first post edited

Listing item and Sell instant 15%cut

in Guild Wars 2 Discussion

Posted by: Anka.5086

Anka.5086

If the entire point of 15% cut is to prevent players from using TP as bank then surely sell instant should be except from cut or at least the cut percentage should be less than that of listing item. If players are willing to sell their items immediately there is no way for them to use TP as bank but both transaction type gets charged the same 15% cut.

In the most popular MMORPG game at the end of a TP transaction the amount of money you receive is the winning bid, minus the cut, plus the return of their deposit. This makes sense to me, TP gets a cut from a transaction and also returns your deposit once you sell your item. If you decide to cancel your item sale you don’t get your deposit back for wasting space in TP. Fair enough.

I’m trying to think of an economic model that can justify GW2 model;

Listing Fee (5%) — This nonrefundable cost covers listing and holding your items for sale. This fee has a minimum of 1 Copper coin.
Exchange Fee (10%) — After a successful trade, the item exchange fee is deducted from coins delivered to the seller. This fee has a minimum of 1 Copper coin.

If we look at GW2 TP model it seems like it was designed to punish players for making successful transaction?! Everyone can agree with 5% listing fee cut that is non-refundable regardless of transaction being successful or not. But what is the point for 10% exchange fee cut? If the point was to prevent players from using the TP as bank they would have made listing fee cut much higher but instead of doing that they add 10% cut after successful trade. How is 10% cut after successful trading going to discourage players from using TP as bank storage? If it was before successful transaction it would make sense. That extra 10% cut looks to me like a way to extract more gold from activate players.

So we don’t have 1-to-1 trade request and we also get punished for successful TP transaction. Good job, refreshing economic model.

TP 15% cut is another annoying gold sink mechanism in this game and most likely more so than mystic toilet.

(edited by Anka.5086)

Solo Lupicus without Dodge

in Fractals, Dungeons & Raids

Posted by: Anka.5086

Anka.5086

Perhaps if you go for a record or have trouble pushing buttons. Otherwise, why use a lot weaker healing skill for a very minimal damage increase (Deep Strikes vs Rending Strikes)?

Defiant Stance has better HPS, better burst heal and allows you to even tank hits.

I seriously don’t understand what you guys see in Healing Signet.

But good job!

Healing signet= Best warrior skill
Why? 1 less thing to worry about during combat. You are getting constant heal and all you have to do is avoid fatal attacks = Invincible

Actually, Defiant Stance is invincibility for a few seconds, at least for non-condition damage.

Both heal skills have their uses.

When I said ‘invincible’ you know healing signet doesn’t really have such effect? I was simply trying to explain healing signet greatly improves users survival chance in combat.

Why healing signet is better than defiant stance during Lupi fight?

You only become invincible by relying on the skill effect ‘Defiant Stance’ not your own skill as a player. Rather than relying on your own skill to stay alive in combat you are putting all your hopes on ‘’Defiant Stance’’ timing. As a player you are risking your survival by putting all your hopes on trying to time that big attack to get your heal. I’d rather have everything under my own control and not rely on outside effects to improve my survival chance.

Solo Lupicus without Dodge

in Fractals, Dungeons & Raids

Posted by: Anka.5086

Anka.5086

I seriously don’t understand what you guys see in Healing Signet.

But good job!

Healing signet= Best warrior skill
Why? 1 less thing to worry about during combat. You are getting constant heal and all you have to do is avoid fatal attacks = Invincible

No precursor crafting CANNOT last.

in Crafting

Posted by: Anka.5086

Anka.5086

http://www.youtube.com/watch?v=gjo8MklCiLI
Guild Wars 2 Interview Part 1: General Game and Living World
skip to 5:30, they talk about precursor related solution ’’soon’’. So, it’s not coming with the new September feature pack. Sadly, still no precursor crafting. When Anet says ‘’soon’ it means that subject is in their list but not in the priority list. We have seen many examples of this. It seems like they are still trying to figure out how to put new changes with minimal negative impact on the economy. They are still yet to decide the best way to do this and it will probably be announced during mid-2015.

gw2 precursor recipe/scavanger hunt news?

in Crafting

Posted by: Anka.5086

Anka.5086

https://www.youtube.com/watch?v=gjo8MklCiLI
Guild Wars 2 Interview Part 1: General Game and Living World

skip to 5:30, they talk about precursor related solution ’’soon’’. So, it’s not coming with the new September feature pack. Sadly, still no precursor crafting. When Anet says ‘’soon’ it means that subject is in their list but not in the priority list. We have seen many examples of this. It seems like they are still trying to figure out how to put new changes with minimal negative impact on the economy. They are still yet to decide the best way to do this and it will probably be announced during mid-2015.

(edited by Anka.5086)

Sales Tax in Tyria?

in Black Lion Trading Co

Posted by: Anka.5086

Anka.5086

Queen Jennah is planning to use the funds gathered from TP for the new goal she set for all Tyria. Her highness wants us to send a Charr, Quggan and Human at the end of the decade to The Eternal Alchemy. The plan is for these brave explorers to stay there until they find some ground breaking results to help us better understand The Eternal Alchemy and defeat elder dragons.
And on a side note the Quaggan is there to better understand if The Eternal Alchemy’s properties can improve food taste. Her highness wants special main course for her next jubilee. Human and charr explorer are there to make sure taste is up to high standard. xD

face to face trading

in Black Lion Trading Co

Posted by: Anka.5086

Anka.5086

Two reasons.

1. Any face-to-face trading, no matter how many checks you put on it, has the possibility of people getting scammed. By forcing all trade to go through the TP, you reduce the number of people getting scammed, as well as extra work your Support teams have to do investigating these claims.

2. The TP is the single biggest gold sink in the game, and all accounts show that it’s extremely effective in controlling inflation. If you allow face-to-face trading, you’re allowing players to bypass this sink, which will then result in said inflation. (And let’s be honest. The only real reason people want a face-to-face trading interface is so they can avoid paying the TP taxes.)

Tax is one annoying song of a b***h. xD I understand the reason behind 5% tax as it prevents players from using TP as their second bank. What I don’t understand is the reason behind 10% tax? Could the funds be going towards socialized healthcare and to feed hungry, disabled tyrians who cant work. And not to mention to get Queen Jennah that new designer collection she likes very much.

How to Flip on the Trading Post.(guide)

in Black Lion Trading Co

Posted by: Anka.5086

Anka.5086

When the flippers find this market, they will begin to place buy orders starting at 1g00s01c and relisting the ones that are sold to them for 9g99s99c. As more flippers engage, they will each offer a higher amount to buy and a lower amount to sell. This means that people who sell now are getting more coins and people who buy now are getting a cheaper option. This will continue until they reach the equilibrium price (the 15% gap around which players are willing to buy/sell) at which point the market becomes efficient and flippers can no longer exist as the profit margin is gone.

I wrote 1k word comment but ended up erasing everything by accident. lol. So, this time I’m going to keep it simply.

GW2 trading post seems to have been designed in the model of Monopolistic competition.

Monopolistically competitive markets have the following characteristics:
1) There are many producers and many consumers in the market, and no business has total control over the market price.
2) Consumers perceive that there are non-price differences among the competitors’ products.
3) There are few barriers to entry and exit.
4) Producers have a degree of control over price.

The requirement ‘’…and no business has total control over the market price’’ doesn’t apply to every market sector in the game. What do I mean by this?

Now that part in bold only applies to items and materials that requires short time to obtain and produce. Thanks to there being thousands of competitors in that market sector trying to outbid each other it brings down prices. Think of mithril ore, elder wood log etc. If I give u example in the world we live in, think of super markets selling tomatoes, potatoes and cucumbers. Not much profit there for them because they are easily produced and sold by many other competitors including the owner of that corner shop you hate so much.

However, the same thing cannot be said about items and materials that require many hrs, large initial investment, low drop chance and RNG. For example; in any given time you have maybe less than 10 competitors trying to outbid each other in precursors, permanent contracts and legendary weapons market sectors.
Rivalry between these competitors may at most reduce prices around 10-20 gold but not enough to make actual difference, and besides most of these players are exploiting the system.
Unlike in the economy we live in there are no trading bodies regulating competitors to ensure that everyone is playing on a level field. What do I mean by this? We all know there are more than few players collaborating with each other to make large profits in trading post that could not be possible had they acted on their own. They have essentially made certain market sections such as precursors, legendary weapons, rare permanent contracts their oligopoly market sector.

An oligopoly is a market form in which a market or industry is dominated by a small number of sellers (oligopolists). Oligopolies can result from various forms of collusion which reduce competition and lead to higher prices for consumers.

Overall, flippers are only good for easy acquired items. It does not apply for items and materials that are difficult to acquire.

(edited by Anka.5086)

Unidentified fossil rage! Voice your misery!

in Living World

Posted by: Anka.5086

Anka.5086

All that complaint and we still didn’t get exchange option to buy Fossils for Geodes. It fathoms me as to why they wouldn’t. If on average it takes certain amount of chest to get 1 fossil, from what most people are saying on avg 25 chest, why not include an option to buy 1 fossil for 25 key chest worth of Geodes. Overall, in terms of time it will be the same amount.

TAIMI !!!!!!

in Living World

Posted by: Anka.5086

Anka.5086

Spoiler: Part 2 mail from Taimi ''...I'm afaird he's going to try to weasel out of coming to the summit. Can you come be my backup? We may have to beat him up or something.'' That cracked me up xD

Unidentified fossil rage! Voice your misery!

in Living World

Posted by: Anka.5086

Anka.5086

I decided to complete ‘Part 1’ story content today before new episode release. At the end I had 17 chest key. I decided to use them since they essentially came for free. I finally got my first ‘Fossil of RAGE’ after my 6th try today. But if we add the other chests I opened that amounts to 126 chest for my first fossil.

You have to admit there is seriously something wrong with your RNG loot system. Why are you being stubborn like one of those substance addict sore losers? The message here is: negative feed back from dozens of players clearly points out there is something wrong with your loot drop system and you have to do something about it. If you don’t know how to solve this issue there has been many suggestion on this forum by intelligent players on how to tackle the said issue. We are not suggesting for you to completely abandon your daily RNG drug obsession but to put something alongside RNG for non-unique loots.

And, not to mention we still need exchange option to buy fossils from Dry Top merchants. Out of 126 only 1x fossil is just plain stupid and ridiculous. So what now? I have to spend another month to get my 2nd fossil. Go to hell! Most veteran players can make a legendary weapon in less than 2 weeks wtf is so special about these ambrite weapon skins that you decided to make it even more difficult to obtain than legendary weapons? I think I have the answer. Its because they don’t require us players to buy gems from your crooked black lion trading company.

(edited by Anka.5086)

Unidentified fossil rage! Voice your misery!

in Living World

Posted by: Anka.5086

Anka.5086

In my previous posts I said I’m going to postpone my hunt for ‘Unidentified fossil of RAGE’’ but right now I have 1.5k Geodes in my bank and I don’t know what else to do with them other than try to craft Ambrite weapons. I did another 25 and nothing. In total; 120 chest and still nothing.

ANET! In your next patch U better include an option for us to purchase something like 1x Fossil in exchange for 400x Geodes from NPC merchant.

Nice job reading the patch notes.

Gentt now trades Sandy Bags of Gear for Unidentified Fossilized Insects.

Bags of gear are obtained by turning in your Geodes at the Tier rewards vendor.(You know the guy with the tier number floating above his head. Buy 3 bags, go the fossil vendor. Get an unidentified fossil.

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-July-29-2014/first#post4247851

I actually have read the patch notes but it seems like you have totally misunderstood what it means. Allow me to break it down for you;

Gentt: Hello, handsome Béówulf. I have a new option that allows me to sell 3x Sandy Bags of Gear. But it costs 1x unidentified fossil.
Béówulf: Mr. Gentt, I don’t have any fossil.
Gentt: Get lost, you peasant. This ain’t a charity shop.

Read the patch note carefully. It says Sandy Bags of Gear for Unidentified Fossilized Insects.
Example 1#; You can buy Chicken Kebab for £5.65.
Example 2#; You can buy Sandy Bags of Gear for Unidentified Fossilized Insects.

Do you see it now?

Unidentified fossil rage! Voice your misery!

in Living World

Posted by: Anka.5086

Anka.5086

In my previous posts I said I’m going to postpone my hunt for ‘Unidentified fossil of RAGE’’ but right now I have 1.5k Geodes in my bank and I don’t know what else to do with them other than try to craft Ambrite weapons. I did another 25 and nothing. In total; 120 chest and still nothing.

ANET! In your next patch U better include an option for us to purchase something like 1x Fossil in exchange for 400x Geodes from NPC merchant.

Unidentified fossil rage! Voice your misery!

in Living World

Posted by: Anka.5086

Anka.5086

You people complain too much.

I’ve opened at least 150+ chests so far, and gotten zero. Am I complaining? No. For two reasons:

1. What’s the rush? The chests have good loot, so I’m going to be farming them anyways. Just because I don’t have a weapon now, doesn’t mean I wont get one later. It’s not a big bother, nor’ do I lose any money trying. (Quite the contrary, chests are quite profitable…)

2. RNG adds a much needed flavour to RPGs like Guild Wars 2, and were long missing since the days of Guild Wars 1. Yes, you reading it right: GW2 needs more RNG. It needs the satisfaction of opening a chest and getting that rare item drop, or at least the excitement of trying for one.

Settle down, Beavis.

I agree, there needs to be some RNG element. But when everyone else gets a fossil from on avg once every 20 chest and you don’t get it from 95 chest than it starts interfering with your gaming experience. I don’t want to grind 3 hrs a day on Geodes, convert them to keys, open chests for months on end. And if you say that you do I will reply to you with ‘Keep lying to yourself’ you maybe trying to act cool with that ‘meh, i don’t mind attitude’ but you are actually sounding like an…

I like RNG element for precursors, although I do think there needs to be more than 1 way of acquiring them. Crafting has been suggested by many players and I also supports this idea. That doesn’t mean we want crafting precursors to be easier. They can make it so that crafting precursors is equally as difficult and time consuming as current precursor methods. What people are asking for is being rewarded for long term goals and not relying on sheer dumb luck.

I don’t mind being at peace with all that if it was the same for everyone. But it isn’t. They could still keep the RNG loot system and do something to help ease the misfortune of unlucky players. For example, what they could have done is besides the RNG loot system if lets say after 100 chest in a raw you don’t get ‘fossil of rage’ than in your 101 chest your chance of getting ‘Unidentified fossil of RAGE’ doubles until you get 1, and when you do everything resets back to default figures.

But since we all know that Anet never bothers to read player complaint and even if they do they really don’t care enough to do anything about concerns raised by players they can at least introduce a simply exchange method e.g. 1x ‘Unidentified fossil of RAGE’ for 400x Geodes. For players with surplus ‘Unidentified fossil of RAGE’ they introduced exchange method of 3x ‘Sandy Bag of Gear’ for 1x ‘Unidentified fossil of RAGE’. I wonder what made them forget about players that didn’t get any? Stuff like this just baffles me as to what kind of mindsets are running gw2 show.

As it stands current loot system works for most players when it should be working for everyone.

Unidentified fossil rage! Voice your misery!

in Living World

Posted by: Anka.5086

Anka.5086

Anyone who is dissatisfied with ‘Unidentified fossil’ drop rates from chest or if you are one of those people like me still yet to get a single ‘Unidentified fossil’ from 95 chest that you opened than feel free to use this forum page to express your anguish and anger until Anet does something to fix this problem.

Allow me to moan a little, latest patch shows us that Anet must have learned about those large number of poor fortunate players that were getting lots of ‘Unidentified fossils’ from chests. They were kind of to introduce a way for those players to spend their unwanted ‘Unidentified fossils’. How kind and thoughtful of them to think about those players that really don’t care about getting Ambrite weapons anymore? Right? Its not like it was going to be players that have yet to get a single ‘Unidentified fossil’. Season 2 story content is permanently unlocked so they can try those chests any time they want and as long as they want. We are grinding for so many things I just can’t think of adding another grinding area to my endless list.

I just wish they had shown that exact same kindness and responsible game developer attitude for those of us who have yet to get a single ‘Unidentified fossil’ from all those countless locked chests that we opened. I have postponed my hunt for ‘Unidentified fossil’ until they introduce another method of acquiring them e.g. exchanging 400x ‘Geodes’ for 1 ‘Unidentified fossil’.

Let’s keep this thread alive so that Anet stops ignoring us….

Suggestion for Unidentified fossils

in Living World

Posted by: Anka.5086

Anka.5086

Over the past 10 days significant amount of players expressed their dissatisfaction with ‘Unidentified fossil’ drop rate from chests in Dry Top area. And yes, I also fall into that category. So far I opened 80 chests and still not a single ‘Unidentified fossil’.

I have a suggestion here. Anet can solve this crisis by rewarding players with 1x ‘Unidentified fossil’ for completing Entanglement story content. This idea should have been implemented from the very beginning.

‘Unidentified fossil’ uses our favourite drop system R—N—G method. Mathematically speaking there is a good chance that significant number of players will never get ‘Unidentified fossil’ no matter how many chests they open. This is a huge blow to all those players bothered to come back to GW2 just for ‘Season 2’ story content. What is the point of introducing weapon skins that can be crafted if you are not even bothering to prevent the worst case scenario for some players not being able craft a single ‘Ambrite weapon’ throughout the course of season 2 story content? I think we all know the answer to that…

Mystic Forge: Precursors

in Guild Wars 2 Discussion

Posted by: Anka.5086

Anka.5086

Got Dusk today after 900 lvl80 rare greatsword tries in MF. I spent about 500g. Thank you RNG GOD.

Gauntlet Chances Drop Record

in Festival of the Four Winds

Posted by: Anka.5086

Anka.5086

Just now I opened 1000 chance and got = 1 favor of pavilion + 999 festival token. Good going ANet. You will go down in the history of MMORPG as the game developer who had the right goal but wrong people. We will always remember you.

The hidden truth about the "Chaos of Lyssa"

in Festival of the Four Winds

Posted by: Anka.5086

Anka.5086

The reason why ANet won’t do anything about flippers hijacking markets is because it benefits them greatly to see these higher prices. Remember that gold as a currency is tied to gems which can be purchased for real money. They hope to drive new players into purchasing gold in order to catch up which is exactly why they keep on nerfing popular farm spots.

Unfortunately this short-sighted greed is having an extremely negative effect on the game as a whole. Short of getting extraordinarily lucky a new player will have no way to ever compete on the market. They’re strangling their own game trying to squeeze a few more dollars out of it.

I don’t agree. The best result for the game and therefor the best result for ArenaNet is for the markets to work as efficiently as possible (usually). Fortunately, the nature of the trading post provides a lot of natural force for markets to work efficiently. While nothing is 100% perfect, the large majority of every part of the game’s economy runs incredibly efficiently and we put a lot of effort into making sure that they remain that way.

Do you consider the precursor and Chaos of Lyssa market working “efficiently”?
I guess quite efficient for the flippers.

Add T6 mats in there too. Their prices are hilarious.

The problem is, what do you want them to do? Manually control the prices of everything through supply?

Do you want to play the game and buy things knowing that at a whim, and t a constant whim at that, Anet will send shockwaves throughout the economy? I sure don’t.

I think the best way ANet to improve player experience is by not nerfing farming spots. I don’t understand any of their decision at all. Most veteran players have already gone way ahead of the game. By nerfing farming spots you are not prevent economy imbalance. The imbalance is already there but by nerfing those farming spots you are hurting new comers. Now they don’t have any choice but to buy items from TP because it’s very difficult to get items or mats they need. Allow me to explain;
Everyone is flipping prices in TP. And I mean everyone include myself. Why? Because farming spots have been killed. If I can’t farm what I need the only thing left for me to do is to buy it from TP. But wait a second, I don’t have enough gold to buy what I need. So, what do I do? Buy stuff other people need and flip it. Get enough gold and buy what I need. Do you see the problem here? I just got what I wanted not by completing an event or killing mobs but by using trade post.
Maybe this entire trade post system should be changed. Instead of trading for gold, we could trade for items of similar value e.g. I’m willing to sell diamond gem. Who is offering anything of similar value?

I think this would fix this entire mess. By eliminating trading for gold we can avoid falling for the gold = money trap. Flipping items in TP comes from falling to the idea that gold= similar to money in real life illusion. And it’s impossible to avoid that illusion or ignore it. Since we use currency system to run our daily lives. The only thing left to do is to remove it from trading post. I’m not saying we should remove the currency system altogether. But maybe it should be limited to certain items or NPC merchants etc.
I understand that removing gold from trading post altogether will make it difficult to grasp what is of good value and what isn’t but that’s not the point here. Think about it, the reason why we want TP in MMORPG games is to get items that we need. It is not to hoard endless amount of gold. This is what I mean by don’t fall for the gold = real money illusion. If you can get the item that you need by trading for another item. And then complete your exotic set or weapon in the process. Does it really matter how you got the item that you were looking for? This method will put out most gold hoarders out of business. And everyone will get what they want. Well at-least those of us that simply wants to play the game and have fun.

Don’t fall for the illusion!

(edited by Anka.5086)

Ascended armour set for high level fractals?

in Warrior

Posted by: Anka.5086

Anka.5086

So, as a warrior player which armour set e.g. Zojja’s or Ahamid’s (Power, precision, ferocity or Power, toughness, vitality etc) do you prefer in high level Fractals? Do you think it’s better to go for full Zerk or balance between good dps and defensive stats?

I want to start focusing on Fractals with my friend. At the moment we are at level 4 and have started gathering mats for our ascended armour. We would like to know experienced Fractal player’s opinion on their preferred ascended armour set (stat wise) for high level fractal, low level fractal and fractals overall. This goes without saying, ideally an armour set that best contributes to dungeon party effort overall.

Also, few tips for Fractals will be much appreciated.

[Bug] Temple of the Forgotten God Level 72

in Bugs: Game, Forum, Website

Posted by: Anka.5086

Anka.5086

Hey mate. I had the exact same problem. The way I went around this problem is by killing the first group of mobs normally. And then I ran past the second group by swimming from the left as close to the edge as possible all the way to the shrine. You may end up aggroing one monster so just kill him normally. As soon as you are done, don’t attack other monsters in the room you should quickly interact with the shrine and it will start your test fight. The shrine will spawn a new monster. You need high dps to take him down. If you do this successfully it will open a door for you.

(edited by Anka.5086)