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Any forgiving engi builds..?

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Arantheal.7396

PS run turret builds if you want to bunker a point.
easy to learn and currently pretty OP for other classes, therefore the fastest success-experience you can get. There are other good bunker-builds out there, but most of them lack the group-support and almost all of them lack the dps to get a attacker down in reasonable time. Thats why engi never really was a good choice as bunker in the team-comp.

Look into the builds above, posted by me.
The first one is one of the official turret-spammer builds and has obvious weaknesses, especially when trying to survive situations that your turrets got destroyed in. But the second one compensates these issues without loosing anything in terms of survivability, support and dps. Also it requires slightly more skill, since you have to time your cc’s and immobilizes well, to get your bombs on target and keep the pressure up. the perfect starter build to train your movement.
The 3rd build is a really apm-heavy one, requiring you to read up on your skills and get an eye for their timing. You start to incorporate hidden timers into your thinking and plan your moves 5sec ahead to control the area effectively. combine that with the fast paced movement you’ve learned from the previous build and you are on a good way to become a decent player that crafts the builds of his liking to reach maximum efficiency as a player.
start with a reliable build like turreteer, to have something to go back to, in case you get frustrated, but reach for more complex builds whenever you can.

Engineer is love, Engineer is life.

Hobo Sacks: A Terrible Fashion Statement

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Posted by: Arantheal.7396

Arantheal.7396

How about you fix the hobosacks so we can see our beautiful backpacks and give us full-body hobo suit?
[sarcasm intensifies]

Engineer is love, Engineer is life.

Any forgiving engi builds..?

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Posted by: Arantheal.7396

Arantheal.7396

@Lupanic, I don’t think that was a troll.

Also, since my I-net provider went bogus for the last 5h I could not post it sooner.

The bunker turreteer
http://gw2skills.net/editor/?fdAQJAqelUUpyqVVx2KseNCdBF6VklXI6h0wR/pAA-TJxFwAWLDYc/BHPAAAnAAA
Place your rocket-turret far off point so enemies can’t clear it that fast, spam your pistol-skills and use the shield situational. #4 reflects projectiles and can be an aerial knockback, #5 stuns and blocks in melee-range and if triggered twice you throw it like a boomerang and daze/ interrupt people. Generally nice support-ability from your heals and permanent boon-buffage via turrets.

The more annoying bunker-turreteer
http://gw2skills.net/editor/?fdAQJAqalUUpyq1WxPLseNiaBF6f0mAI6rEyb/pIA-TJBBABA8AA67EAAWZgB3fAA
Bombs will heal you and allies so keep cycling through these skills. Again, place rocket-turret off point and use the thumper as protection-beacon. Pistol #5 is a nice immobilize / cripple that is the perfect setup for a BoB / BK #5 / BK #3 combo. This build generally gives nice group-support and is a kitten good aoe-cc spamer.

The troll-rezzer. [Attention, good timing, high APM required.]
http://gw2skills.net/editor/?fdAQJAqenUISFWWyFubBrXIpugG5T6SIH4IAVAEZCHCA-TJBBwAAOBAReAAC3fAcZAA
Nice cc’s, awesome mobility, 90% uptime for vigor – and the best is – practically immortal, requires some timing tough.
Basically, if you reach 25% life, your healing skill AND your Toolbelt gets reseted every 90sec.
And for maximum exploitation, you have A.E.D. that will give you one giant burst-heal if being deadly struck while it’s active (timing is the key, else you get a regular heal, thx to all the healing-power you have). Once you reach 25% after this, its tremendous long cd is instantly reseted and you trigger it again.
Should your enemy still burst you, wait for around 10% health and drop Elixir R belt-ability. If you go into downstate within it, you rezz yourself almost immediately. Once you reach 25% health again, it gets reseted and you drop it again at 10% health. If you combine that with all the dodges you have (drink elixir R / use EG #2 to trigger vigor), the block from Toolkit, the passively ticking heals, and the fact that A.E.D should be off cd by then, you have a multitude of life-bars that will reset frequently.
I had other people raging at me several times while running this. Once even kept a whole team busy with this build. And it is awesome point-support to keep your peeps alive^^

Engineer is love, Engineer is life.

Any forgiving engi builds..?

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Posted by: Arantheal.7396

Arantheal.7396

Sure, let me clunk something together for you.
It will be edited into this post.

Engineer is love, Engineer is life.

Dual Pistols and Rifle

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Arantheal.7396

thx for the correction, missed that typo^^

Engineer is love, Engineer is life.

Your thoughts on Synaptic Overload?

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Arantheal.7396

@Mork
Hm… never noticed that quickness does not stack. And having a secure shot to get nades #2 #4 and BA on the target immediately definitively compensates the 33% dps loss…
At least I can’t complain about the stomps it gave me so far…

Eh, screw Synaptic overload, I go back to grenadier and keep the rota going^^

Engineer is love, Engineer is life.

Weapon/Kit Stat Priorities? (and other ?s)

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Arantheal.7396

Roaming in zerker gear is quite awesome.
Stealth, sneak upon a thief (simply because I like to assassinate these dolly-snipers), trigger elixier U, drop mines, and stomp them before they even can shadowstep in downstate.
for warris switch elixir S to Nades and light them up from afar.

Condi-builds taking way too long to get people into downstate. Welp, my personal preference, tho.

Engineer is love, Engineer is life.

Dual Pistols and Rifle

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Arantheal.7396

the direct dmg on douple-pistols is actually quite awesome.
a #2/#3/#5 chain puts a nice load of raw dps out (try it in berserker-equip ), and the applied condis are nothing I’d laugh upon.
just stay away from #1
That goes for everything except bombkit.
Keep cycling through your kits and fire those bursts. That’s all the engi is about.

Engineer is love, Engineer is life.

Rocket boots - please make this an evade.

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Arantheal.7396

Just tried it in wvw… rifle #4 works quite fine.

Engineer is love, Engineer is life.

Ridiculous noob idea, plz halp!!

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Arantheal.7396

all of the above, plus I’d recommend you to use celestial gear

http://gw2skills.net/editor/?fdAQJAqalUUptr9dxELseNSaBNyzkGQuhQ85GEgnC-TlSAAB7p+jeKNo4EAklyg80DolSM8M/BwDAIWlg9s/AhAesGA-w

You will stack bleeding like crazy, have 2 stunbreakers, and even kept your leap (EG #4). This build also allows for quick vulnerability and poison-stacking while maintaining all the condi-cleanse you need.

For convenience at using nades on high range, you have increased capabilities of crippling your enemy whenever you wish via multiple skills, and pistol #5 also got enhanced by the trait sitting duck.
Mobility, soft-cc, and condi-spamming, while still maintaining 195% crit dmg and moderate power / crit-chance. Not much to wish more for.

However, celestial gear is kinda hard to obtain (visit the wiki for the recipes), therefore I’ve made a alternative, purely condi-focused gear-mix, that still provides you need to run this utility / trait setup.

http://gw2skills.net/editor/?fdAQJAqalUUptrtbxELseRSaBNq0AyNECRFyP3gA8UA-T1RAwAz0DgRJIgHAgQ1focCAzf92fIqyPCB8YNA-w

Engineer is love, Engineer is life.

(edited by Arantheal.7396)

Ridiculous noob idea, plz halp!!

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Posted by: Arantheal.7396

Arantheal.7396

http://de.gw2skills.net/editor/
please use this build-planner, hit “get quick link” on the bottom and post the resulting link from the orange box here.

I’ll look into it if you do this.

Engineer is love, Engineer is life.

Your thoughts on Synaptic Overload?

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Arantheal.7396

Welp, its a pvp / wvw roaming trait.
BoB → bombspam
Rifle #4 → googles (EG BA) → spam whatever
PBR → spam whatever
TM → spam whatever
a.s.o.

my favorite so far:
rifle #4 → elixir U → nade-spam

Engineer is love, Engineer is life.

Rocket boots - please make this an evade.

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Arantheal.7396

rifle #4 breaks immobilize as well and gets you out of melee-range. and rifle #5 will propel you to whatever position. Just saying.

Engineer is love, Engineer is life.

Healing Turret overcharge

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Posted by: Arantheal.7396

Arantheal.7396

err… it’s not bugged oO

The overcharge works perfectly fine, and if you miss the initial trigger, overcharge it anyways and explode it when it goes off a few seconds later.

Engineer is love, Engineer is life.

Healing Turret overcharge

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Posted by: Arantheal.7396

Arantheal.7396

its a l2p issue, no offense tough.

How does it work properly:
trigger your healing skill twice without delay
detonate the turret

if you wait too long for triggering the overcharge, the initial “attack” of the turret is going off and uses a normal heal-cycle, instead of the overcharges’ effect. To have the overcharge (and therefore the additional heal / condition cleans / waterfield) right at the first tick of it, I’d recommend you to spam your healing button. then you can go for the detonate right away.

However, that will not work if you experience heavy lag, have a under-performing system in terms of fps (and therefore effectively processed intervals) or other sorts of server-side or client-side produced delay. If you experience lags often, reside to playing warrior only since most of the engineer skills need to be triggered in fast-following chains, making this class really apm-heavy.

Engineer is love, Engineer is life.

Rocket boots - please make this an evade.

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Posted by: Arantheal.7396

Arantheal.7396

Rocketboots as they are now:

Pro’s
-Nice condition support from the BA’s burning and medium dmg.
-Removes all soft-cc’s without cast-time.
-Propels you in the direction you’re facing, scaling its travel range up by power shoes or swiftness (up to 900), therefore giving you a nice escape or range increase in case of mid/melee heavy opponents.

Con’s
- No stun-breaker, therefore limiting you to 1 kit or 2 kits with one necessarily being EG (in wvw and pvp that is)
- No evade, therefore a potentially wasted CD if triggered within an icefield or other soft-cc applying aoe. This is most annoying against bwikki or in zergs.
- Likely to bug out and propel you in random directions when hitting the floor and attempting the 2nd phase dodge-roll (that is also not handled as evade), worst case being to propel you backwards to your starting-location which also happens to be in a pve-boss’ deathzone.

I really like to use them for their pros, but for almost all situations its a wasted utility-slot, especially since it bugs out often and therefore most likely causes your death.

Engineer is love, Engineer is life.

Viable PvE Builds

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Posted by: Arantheal.7396

Arantheal.7396

They do not.
But the traitline is a more stable access to 100% endurance regen since it can’t be corrupted, nor ripped and is active ooc as well.

Engineer is love, Engineer is life.

Weapon/Kit Stat Priorities? (and other ?s)

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Arantheal.7396

Dunno about you but nades and BK scale a lot better with power, especially if it’s about the “bang for the buck”.
Going for condi builds drastically decreases your dps with any kit but allows for incredible survivability.
For pvp I’d go with a condi / celestial build for bunkering and decap, but stay with power for everything else, including all aspects of wvw.

Engineer is love, Engineer is life.

Should Turret Engineers be Tweaked? (sPvP)

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Arantheal.7396

In the beginning I left them out as well.
Results:
people died once, came back together and ranged down the rocket turret first, and then focused on the thumper / rifle turret. Could not leave the point to get out the ranged guys since their meleeing partner contested the point.
My reaction to this issue:
Pick them up, replace them in different positions, not obviously visible and/ or drop them in combat when they’re meant to be dropped. A thumper makes no sense when a hambow has stability up. To achieve max annoyance, I’ve dropped explosive turrets for deployable turrets.
Results:
Better performance of this build in mid/late-fight since pre-clearing them is not an option anymore.

Engineer is love, Engineer is life.

Some doubts

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Arantheal.7396

about the first incident:
necro staff #5 afflicts fear normally, and since you already have spend some points in the alchemy trait-line, most like transmute condition (3 points minor trait) kicked in and converted it. every condition gets directly converted to a specific boon if it kicks in and fear happens to be always transmuted into stability.
One of the reasons why I purposely like to run in necro lines

incident 2:
desynchronization between your client and the server. Most likely the player did not even receive the dmg on his end, nor got actually pulled down. That can happen when an evade does not get submitted properly and therefore the system behaves strange.

Only other possibilities are:
thief – shadowstep back to safety
mesmer – portal back to safety

Engineer is love, Engineer is life.

Installation grey permission screen problem.

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Posted by: Arantheal.7396

Arantheal.7396

open your command prompt, type in dxdiag and copypaste the given infos here please.
It’s a bunch of text but the fastest way to find out what is going wrong.

Engineer is love, Engineer is life.

unbearable server lag in Dry Top

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Arantheal.7396

No lags on my end.
Europe here, so I’m not even sitting in a convenient spot for a stable connection to the servers.
Therefore the lags can not be server-sided, else everybody would experience them.

Disconnects also can happen when a system hardly underperforms with the heavy load (say, too many objects or player on the screen), takes a couple of seconds to initially load all textures and therefore looses synchronization with the server since it does not respond properly to the network anymore.
To fix these issues minimize your graphical settings, close any application that eats gpu- or cpu-time in the background, and make sure that your bandwidth is not being eaten up by programs like your browser, steam and/or a download-manager.

If that still does not fix your problem I’d recommend a hardware-upgrade.
Again, this is not a server-side lag, else the map wouldn’t be filled to map-cap with people having a stable connection and performance on it.

Engineer is love, Engineer is life.

Hit the 3k Subscribers mark! Montage Time!

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Arantheal.7396

Cheers.
Keep em’ burning

Engineer is love, Engineer is life.

What do you guys think of my new build?

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Arantheal.7396

http://gw2skills.net/editor/?fdIQFAUlUUpPrdZxtLseNSbBNyvEGQfiR06PugAA-TRCBABdpcoS1BOTJIWK5A4CAU0+D5pDITVeY4BAEAABYn7MAsclrclrclzO35O35O3ZpAiYZE-e

The problem with nades in roaming is that your targets simply will outrun or dodge them. Rather not use them OR temporarly switch to them when you wanna bomb a wall. else there is little to no use for them that would not be already covered by the BK.
Ofc they have their use in a zerg when standing afar, but with this gear you’re able to dive efficiently into the zerg and bring hell directly to their faces without having to fear imminent death, especially since a good organized group always will have guardians for group-carrying (that all classes – not just engis – need when melee DPSing).

Why the googles instead of nades?
because its a most important stun breaker on a low cooldown that will save your life multiple times, while also ensuring that your numbers reach the target, regardless how much dark fields are spamend by necros.
Also for solo-roaming goggles are a perfect burst-setup since you can use the stunbreak offensively to negate rifle #4’s recoil, while also increasing your initial (and following) dmg by 10%. That’s why you don’t need explosives 5 anymore, can reduce the cd of your mines AND minefield even more and therefore spam like a mad Scottish demo-man.
The fact that you also can stack might or stealth imminent makes this burst build to one of the most lethal there is, without sacrificing much in terms of survivability.

Also I’ve adjusted your gear towards more toughness and switched to HT. why?
Condi-cleanse on the healing turret > random boon with short duration. The overall heal from the turret itself my be a bit lower, but your increased toughness and the 2 blast-finishers you have will compensate for that just fine. Iguess you will also appreciate the extra crit-chance and ferocity.
One thing I’ve come to accept is that vitality is one of the most useless stats in the game. All it does is to buy you time, and even that is just an illusion if mathematically analyzed. It does not increase your survivability effectively since you receive more incoming dmg, compared to running full toughness, does not scale up the healing power of your utilities and blasts, and basically does nothing but increase your displayed healthbar.

Avoiding dmg through toughness on the other side increases your theoretical lifepoints drastically since it will scale up your ability to outheal actual dmg, destroy most enemy burst-rotas, and synergisms perfectly with healing-power, especially since the engi has healing-power and toughness in one trait-line.

Which brings us to the last point:
If you don’t like this rather offensive trait setup, take 20 points from tools and drop them into inventions. Choose energized armor and power boots to keep almost the same dps-output and movement-speed, but furthermore you will receive more toughness, more healing power AND the ability to reset your HT when reaching 25% lifepoints.

For becoming a walking bunker that still puts out a nice load of power based dps, run a 50:50 knight / cleric mix.

Also, the s/d nades setup is a terribadly option for wvw. It IS the meta for doing pve since the dps output is just insane there, but the requirement of wvw to have at least one stunbreaker would force you to drop your mine away. and if you compare the mine dps to S/D, mines will always outperform it.

And running nades / mines is actually something that steals dps from each other in terms of traits and will not perform well since one is a close-up melee option only and the other is outperformed by BK in melee. Therefore, get rid of nades in roaming and take the BK instead. usually (but not always) the better and worksave option to go.

Engineer is love, Engineer is life.

(edited by Arantheal.7396)

Turrets- 5 minutes duration

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Posted by: Arantheal.7396

Arantheal.7396

welp, I had the same issues in the past as well…
Often enough your turrets survive that long (and then go boom for no reason), even when your point is heavily contested.

Engineer is love, Engineer is life.

What do you guys think of my new build?

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Arantheal.7396

Except that the stacked vulnerability on the target not only serves you but everyone who attacks it. The might you stack from juggernaut is completely wasted on a non-dps kit, tho.
I’d seriously consider this equip – and slightly changed traits- to be run with BK instead, which has definitively more dps than the FT, scales better with the power you already have and brings a nice – and better – load of cc and survivability, that the whole group profits from.

Engineer is love, Engineer is life.

[Ruins of Surmia] Recruiting!

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Arantheal.7396

Wanna reboot the wvw section of your guild?
Tired of long queues and faceless comrades?
Looking for your work being valued more?

Come to Ruins of Surmia and experience one of the most social communities in gw2.
Rise your Flag on the corpses of mindless blobbs and outperformed guild-groups alike.
Enjoy fast rushes or persistent besiegements. Bring your newbies to be trained and your vets to be entertained by our commanders.
Lead us to victory, or simply increase our numbers, we offer and welcome both.

SURMIA!
FOR HONOR AND GLORY!

Engineer is love, Engineer is life.

Lets see your engineers!

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Arantheal.7396

Toxotronic in his current iteration

Attachments:

Engineer is love, Engineer is life.

What do you guys think of my new build?

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Arantheal.7396

It was never meant for wvw ôÔ

anyways, adjusted your build to something that has more power, more toughness and better group support via vulnerability stacking. You still can do the mightstacking stuff, but I changed elicir C for R since a rezz is more worthwhile than 1 stack of might and a condition-transmute.
Alternatively you could run elixir C and H, since elixir C and the healing turret are a condi-cleaning overkill that you sacrifice too much utility for.
http://gw2skills.net/editor/?fdIQFAUlUUpWrVXxCLseNydBFqbC6JEgHI6Y0icA-TRCEABls/QUKHC4CAko6BbpEkJlctpDoRVcA4BAEAABYn7MAsclrclrc5zO35O35O3ZpAyTZE-e

Regardless, one thing I can promise you already: in wvw zerging one blasted lightfield is enough to sign your death sentence, and for dungeons your dps will be laughable, even with all that might-stacking. The only thing I’d run this build for is map-exploration and solo-roaming as group-supporter. I hardly doubt that you will get a somewhat skilled thief into downstate with this build. No offense, experimentation is what the engi lives from, but the rant above comes from someone who’s been there, tried that and learned his lesson. FT – NOPE

Engineer is love, Engineer is life.

Most stupidly overpowered build for engi's?

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Arantheal.7396

Similar to what I run for roaming.
s/d mines setup. Never gets old^^
I guess he could have even more fun with adding bunker down to his build

Engineer is love, Engineer is life.

Idea: the swap weapon key equips toolkits

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Arantheal.7396

I guess people miss an important point here.
Yes, the engineer is balanced around his kits, and yes, without equipping one we loose great capabilities, but running an engi without at least 1 kit would be as running a hambow build without the hammer. Why would we want to get a swap-mechanic like other classes, if that would limit us to one kit per build?

Other classes have weapon-swap and therefore can equip up to 4 different sigils. But that has its downsides. f.e. bloodlust. If you wanna stack bloodlust in wvw, and only have this sigil on one of your sets, you are forced to use the set in question to kill, else you won’t stack up. same with sigils that are triggered on weapon-swap. they will not trigger if you already have swapped to them and then back to a set that has these sigils not on them.

For the engi this does not matter since the two sigils we can equip are activated not only when we switch back to the main weapon, but also when we pick up any of our kits. If we equip 3 kits (or more) then this means that we get 8 sigils to the price of 2, tough we’re limited in the versatility of combining different sigils.

Furthermore, appart from the toolkit, all our kits have at least one combo-field within their skillset, which enables us to carry a impressive load of possible combos with us, without sacrificing anything anything for it. Like eles, our many blasts and fields compensate us for our “missing” weaponset.

If you consider it logically, we sacrifice 3 utility slots that other class could use, for receiving a total of 15 weapon-skills on a 1sec swap cd. Even if you substract the 5 extra-skills from other classes additional wepons, you end up with a total of 14 more skills than other classes since each kit brings an additional skill for our toolbelt. If we also equip the med-kit, then we end up on !18! (1 substracted from 19 for the heal every other class has) skills more than other classes. Why are you complaining about one of our biggest strengths?
Only ele can match this versatility and they also lack the ability to swap their main-weapons. This balancing of not having weapon-swap on ele or engi makes total sense, alongside with the fact that we use the least accessible main-weapons (only 3, with a total of 3 very different combos).

If you don’t like running multiple kits, fine. Actually there are enough worthwhile builds with various utility combinations out there, but if you wanna become the jumping devil in your opponents dreams you go with 2 or more kits.
Welp, turrets are fun as well, if you like bunkering in pvp that is.

Engineer is love, Engineer is life.

[Spoiler]Was Aerin using bomb throwing elite?

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Arantheal.7396

Mortar is a nice makeshift tower-defense in wvw, and elixir X can be pretty funny if you get the tornado in the middle of a blobb.

But yea, both are only niche-fillers and not really an OP utility that elites hould be. Then again, throwing bombs that have a travel-time AND a dmg-delay is kinda kittened for almost all situations. then you could go directly with the mortar.

What a nice elite would be is a shoulder-mounted cannon instead of the mortar.
Give us a kit with similar skills and replace it with the mortar, or even better, give us defense and offense options that were be seen on the dwarf-class in sacred (if anyone remembers).

That were:
Normal shot (just a regular auto, doing aoe-dmg on impact (how about making it scale with power like the BK auto?))
Poison shot (ticking poison aoe on impact. Change its projectile to a rotten cow, just for the lolz)
Overcharged shot (high single target dmg and a knockback (please without recoil))
flameburst (like a non-ticking version of FT #1 that actually does high dmg and applies burn)
and a bubble (just give us a portable bubble like fortified turrets have, but player-centric and mobile)

Engineer is love, Engineer is life.

Game client could not connect to login server

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Arantheal.7396

This problem is known for ages and occurs from time to time for almost everybody… maybe twice per month or so.

What is new for me it that it happens every 20min or so since the last patch (July 3rd).
Restarted my router, got a new IP, validated the network per e-mail, still not fixed. The game kicks me out, gives me the known error message and goes black (formerly it would just drop me to the character select screen).
I never have had this issue this regularly and nothing on my system got changed.
Also my OS event-log does not show any issues with running services, nor got I an actual disconnect since every other application still works on my system.

System:
Win 7
Intel I5 2.6ghz quadcore
8GB RAM
Nvidia GeForce 650 GTX
more than enough HDD space left (1.5TB in total, ~800GB used on 2 partitions)

Please help me or consider a general hotfix patch.
Ty.

[Solved]
apparently there is a over-regional issue with my ISP’s network that also affects me.
They try to fix it and therefore I get constantly new IP’s which ofc explains why I can’t connect to the login-server mid-game anymore.
Also that spawned a wave of validation-requests per e-mail from a-net so I can spend my evening with clearing my inbox^^

Anyways, my problems are not gw2 related, therefore the thread can be deleted.

Engineer is love, Engineer is life.

(edited by Arantheal.7396)

Turrets- 5 minutes duration

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Posted by: Arantheal.7396

Arantheal.7396

seconded
And I guess this phrase should add the missing letters for the useless spam-filter

Engineer is love, Engineer is life.

LFSoloPvE Build

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Posted by: Arantheal.7396

Arantheal.7396

In case you just want a fast and save build, without heavy kit-use that goes nicely in solo-running and offers survivability:

http://gw2skills.net/editor/?fdAQJAqalcTvpq1+ZXdtuyCbhFr317I1FEIDQBEdNuRP+4/qJA-TBSDgAJKB7V+Nr+DoeihHEw/+DAm/kOhAAA-e
FT/HGH build. enjoy your might.
How to use:
equip flamethrower, point at target, light a smoke, spam #1/#2.
drop all your utilities to get drunk and therefore gain even more might.
In case of impending downstate, drop elixir R. self-rezz trolololol

http://gw2skills.net/editor/?fdAQJAqalUUvp6z+Z3ltuyvbhFr31LJtF0o+CozQEbtoy4HXQAA-TBSDgAJKB7V+Nr+DoeihHEw/+DAm/kOhAAA-e
The TNT spamer. Enjoy flying bits and pieces eerywhere
How to use:
equip bombkit, run circles, bump fist on keyboard, something explodes. YAY
in case of too much mobs: spam #1 even more. usually solves this problem.
in case of even more mobs: drop BoB, pistol #5, drop minefield. Smile. Wait for the boom.

These builds are a bit more tanky than necessary, but use the same equip, only traits and utilities are different, therefore you have something to play around with. Also the equip is zerg-ready, just in case you wanna try out wvw and blow up the big boys.

Engineer is love, Engineer is life.

Current PVE Engi Meta build?

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Posted by: Arantheal.7396

Arantheal.7396

6k / 11k is small? oO

Engineer is love, Engineer is life.

Hobo Sacks: A Terrible Fashion Statement

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Posted by: Arantheal.7396

Arantheal.7396

Hey devs.
Since you won’t read this, I guess I can behave like the filthy hobbo you let us look like.

E(…)*(…)3

Engineer is love, Engineer is life.

Been gone for a long time, where do I start

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

https://forum-en.gw2archive.eu/forum/professions/engineer/Need-advice-building-my-engineer

posted a couple of beginner builds here, good interim startout.

Ferocity replaced crit-dmg as stat and is shown as numeric value, rather than a percentage. That has the side-effect that berserker stats will do around 10% less dmg, while celestial got a minor crit-dmg buff, so much about the new gear balancing.

Berserker is still the general meta, but more “durable” builds now can operate closer to its dps-output, which allowed for actual experimentation without sacrificing much in terms of speedruns.

The PvE engi meta is still rifle / s/d / nades with 6/6/0/0/2, but many people now run alternative builds. I for example prefer BK, throw mine, nades, without modified Ammunition but the new trait bunker down instead.

Also the PvP meta for engis changed drastically since the turret-AI finally got fixed (welp, some bugs remain), which made pure-turret builds even stronger than hambows or decap-engis. People argue that these builds are too easy to use and therefore for scrubs, while other classes scream for a nerf, tough the build has obvious incapabilities that they just have to exploit.

I guess that should round up what got changed since the last class-update.

Engineer is love, Engineer is life.

Need advice building my engineer

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

wait wut…
lemme check…

AHA, missclick in the zerg build.
Here’s the correct one
http://gw2skills.net/editor/?fdAQFAUlUUpPrdZxkLseNSbBB6JExWLyMOlPugAA-TFyDABxo+DqKB/R5HAm/SZ/BR0REwDCAiLIApAsYBA-w

anyways, apart from that little confusion there, there is actually a slight use for equipping this trait since one of the alchemy minor traits is hidden flask, which will trigger elixir B, without letting it go on cooldown if you also have equipped it as utility.

all elixir traits also impact this minor trait, including cleaning formula 409, which means you automatically loose 1 condition when you reach 75% health. But since this minor trait is on a long cooldown (that can be reduced by traiting for reduced elixir cd), no one would spec for it without running an HGH or other abbreviation of elixir builds. In this particular case it was just a missclick from me that has no place in that build whatsoever.

Engineer is love, Engineer is life.

My Eng in Dungeons feel so uncomfortable :(

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Posted by: Arantheal.7396

Arantheal.7396

dungeons are nothing you should care about that deeply… 15min facerolling through each. Even arah paths can be completed within 20min with engi, without getting into a hazzle.

But for the case you really wanna see high, and many numbers on your screen:
throw mine, BK, rifle turret, s/d, bunker down, forceful explosives, speedy gadgets.
keep minefield and BoB on cd, use throw mine to get stability stacks down and rifle #4 to make sure that BoB does not send the stacked boss away. also you have enough blasts for whatever situation.
The TNT spammer, my facerolling build for dungeons. To get even more spammy, switch speedy gadgets with s/d, delete s/d and go for nades / grenadier instead of rifle turret.

Seriusly, the advantage of the class is that we don’t have to decide between a couple of good weapons. We just take them all with us.

Vid unrelated
http://www.youtube.com/watch?v=fmJZRt3I9D4

Engineer is love, Engineer is life.

Need advice building my engineer

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

first off:
What conetent do you wanna play, and what do you want to do there?
Since I’m impatient as kitten, I’m going to assume “ALL” and get some builds going for you.
General facts: Conditions are subpar, especially with rampages gear when it comes to anything human vs AI. Go berserk all day long and keep a spare set of settler (for max survivability) or rabid (condi-dps) in your inventory for wvw.

I gonna build everything with exotic equip. If you wanna get more dps, upgrade to ascended.

PvE :
dungeons / open world / fractals
only one build, because there is only one role: dps
http://gw2skills.net/editor/?fdAQFAUlUUpErdZxPLseNSbBNqwA6JciW/5FEgjC-TBSDwAJUC2T53L1fApjg3+DDeQAAM/F/CCIGA9A-e

PvP:
- Bunker / Support:
http://gw2skills.net/editor/?fdAQJAqelUUpyqVVx2KseNCdBF6VklXI6j0wR/pAA-TJxFwAWLDYc/BHPAAAnAAA
- Roamer:
http://gw2skills.net/editor/?fdAQFAUlUUpPrtbxmKseRSaBNq7A6QshMKqQ+xLGAA-TJxAABB8AAA4CAYWZAC3fAA
- Decap:
http://gw2skills.net/editor/?fdAQJAqelUUpPrVWxkLseRSaBNy0MnQmjdIqQ+xGEAA-TJxHwAc2fIwJA4YZAAPAAA

WvW:
- Roamer:
http://gw2skills.net/editor/?fdAQFAUlUUpErdZxvLseRSbBNqwAyMMCRlxPvgAcUA-TFSDgAJKB7V+Nr+DoOC+9HGeQAAm/kugAkCYgFAA-w
-Zerger:
http://gw2skills.net/editor/?fdAQFAUlUUpPrdZxkLseNSbBB6JExWLyM+kPugAA-TFyDABxo+DqKB/R5HAm/SZ/BR0REwDCAiLIApAsYBA-w

-All builds that run runes of the pack can be switched for runes of strength (they are extremely expensive, tho)
-All builds can be upgraded to ascended gear
-All builds that have defensive traits / gear / runes can be slowly tweaked towards more dps with increasing experience with the class.
-No build is set in stone. Switch utilities, tweak traits, adjust gear. Do it often and experiment with our whole capabilities to maximize your skills effectively and fast.

If you have questions about how to run these builds, what certain things do, and / or don’t see the use of certain aspects of the build, feel free to ask.

Disclaimer for Vets:
These are beginner builds, offering a bit more survivability than necessary. These builds are not considered meta, but will do their job if handled right. Please keep meta-discussions to other threads.

Engineer is love, Engineer is life.

i am dissapointed...

in Living World

Posted by: Arantheal.7396

Arantheal.7396

Actually I like the new content.
Yes, its not really much, but promising for the next bi-weekly updates.
The desert-style is exactly what I’ve always missed in gw2, I like how the weather (sandstorms) decides which types of mobs spawn while other seem to hide. And having high – climbable cliff-sides, together with dark, claustrophobic canyons and caves is purely awesome. I can’t wait for the map to expand or lead to new, wider areas.

About the story itself, welp who doesn’t hates scarlet, not as villain but her mere existence. Then again, Sylvari are Mordremoths prime target so I guess its fine that the first thing we met (and luckily kill) is a freaked out sylvari, while discovering more tracks of scarlets corruption.
The mission-mechanics were improved as well. Still the NPC’s are kinda “over our top” with an illusion of being incorporated by dull questions from time to time. I guess for hardcore rpg’ers thats a definite immersion-breaker, but for my taste it was good enough. The real improvement seems to be that they started to actually fight with us (instead of standing around and clapping each others shoulders), and have useful skill rotas that support us, even with actual mob-cleanage, while not completely “stealing our show”. The little combat-breakers were nice as well, where you could see kasmeer and marjory forming a bone-bridge and a portal. It now feels like I would lead an actual “guild” (like Destiny’s Edge), instead of babysitting the AI. Good job on that front, a-net.

The cons are the following:
- Too long NPC dialogs. While I like to explore every last detail, most players will get seriously bored by them. I know you like your story and stuff, but please go back to your former dialogue-system (like in dungeons/ personal story) and give people a skip-button. you would get happy faces all around. Also you could bring back the original synchron-speakers of the races and give our main-character – us – finally a voice again. Ty.

- Another, yet pointless meta-event. Why would the Zephyrites loose the track on our reputation by them, just by a sandstorm? It is really dull, please get rid of it or replace it in the following manner:
-all merchants have all items offered to all times for rank 4 prices.
-the old meta-event is gone.
-the new meta-events offers a valuable loot-collection, and a definite number of picks depending on which level got completed.
- to increase the level, do the already existing event-chains.
- The new theme is to actually help the zephyrites who are stranded and threated by nature ( and inquesture), instead of being “judged” by them if you’re “worthy” to see their “special” prices.
c’mon, this is seriously dull and makes no sense whatsoever.

Anyways, all combined together, I feel good about this update.
It has its cons, but definitively also strong points on the pro-side that are promising for the future. Keep it going a-net.

Engineer is love, Engineer is life.

(edited by Arantheal.7396)

Today's patch notes.

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

Heaven forbid they didn’t drop the predisposed PvE update to make an update to purely satisfy tigirius’ demands. The devs should all be fired for adding content for every buddy instead of making a special update to meet tigirius’ irrational demands.

thx for the laugh.

Anyways, as we all know – except tigirius – the class balancing team =/= living world team. This was a PvE update, and we all know what that means: 2 days farming, 2h achievement completion and the rest is the usual idling in LA, WvW raiding and tpvp as filler. One thing I have to say, tough: I really like this desert artwork its based on. Can’t wait to get new story missions and more areas to explore.

Also, since I don’t use the FT that often, I got surprised a bit today. Was the 10% extra dmg against burning enemies on #1 always there? Can’t find a change in the patchnotes and don’t recall this perk from me using it the last time…

Engineer is love, Engineer is life.

Should Turret Engineers be Tweaked? (sPvP)

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Posted by: Arantheal.7396

Arantheal.7396

Late answer since I was on a short vacation:
obviously I don’t pick them up IN the meteor shower, but after the last bugger got stomped and I have some chilled seconds on my point.

And about mesmers:
They are no threat, regardless what build they’re running. If you use the rifle (and don’t fail to spot the real mesmer) you can assign him as target for the turret-AI all day long. Condi mesmers can’t clear my turrets nor burst me effectively, zerker mesmers get outranged by turrets and die too fast. Going on full cd with their rota is not enough to disable me, as well. And clone shatterer do zero dmg to m turrets and are the easiest target for them.
The only things I have problems with are backstabbing and perma-evading thieves (depends on his rota, one nicely placed cc and he goes into downstate), zerker eles that clear my turrets without me seeing them coming (or without getting warned by teammates), and other engineers that use turret builds AND have a dps-build (class does not matter) with them.

Engineer is love, Engineer is life.

Should Turret Engineers be Tweaked? (sPvP)

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

They have something: its called pickup.
A meteor shower to clear my turrets is simply wasted on me since I don’t keep my turrets out between encounters. And once the ele wasted his completely absorbed burst chain, I heal up, drop turrets and down this zerker in seconds.

One player-kill equals holding a point for 10 seconds, so, together with decap and recap, thats 15 seconds I can take my time for to kill an annoying target, which is why I rather not care about my point if an easy prey shows up. and people who burst on range are per default easy prey and i hardly ever misjudge that, tough downstate can happen to me as well, especially with a thief in the other team.^^

Engineer is love, Engineer is life.

Elixir C

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

then pick s/d, toolkit, pbr, and rifleturret.
there you go, your “class” mechanic is suddenly a pretty hefty burst on a very low cd.

or pick EG, Toolkit, Bombkit, medkit and go down the tool-tree.

Suddenly your class mechanic is a mayor heal, a stunbreaker, a small dps support, and a mayor dps support + knockback.

See it that way:
ele: forced to use 4 kits, 1 healing skill and 3 utilities.
engi: free to choose up to 4 kits, 1 healing skill and between 4-7 utility skills.

inb4 conjured weapons: as long as an ele hold them, their atonements only affect their utility skills and give traited effects, so you can ignore them basically in this comparison.

Engineer is love, Engineer is life.

Should Turret Engineers be Tweaked? (sPvP)

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Posted by: Arantheal.7396

Arantheal.7396

1500? hadly any class can burst at that range.
meteor shower alone? gets eaten
ranger longbow? gets eaten
warri sniper? gets dodged^^

Engineer is love, Engineer is life.

Should Turret Engineers be Tweaked? (sPvP)

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Posted by: Arantheal.7396

Arantheal.7396

whatever they have on that range, I can eat it up all day long^^

to channel effectively even an ele has to come close, else he won’t be able to get actual burst down… and if he’s dumb enough to kitten up his precious timing, I just drop thumper (as a interim point holder) and go after him. It’s pretty amazing how people complete ignore your turrets when you’re not around them, and suddenly get downed by them. happened so with a thief that tried to sneak my point while I was playing catch with a ranger^^

Engineer is love, Engineer is life.

Should Turret Engineers be Tweaked? (sPvP)

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Posted by: Arantheal.7396

Arantheal.7396

Which is why a good turreteer places his turrets where:
- they can cover your point
- they can not be attacked unobstructed from far away (next to a pillar is in most cases completely enough)
- they can not be cleared without requiring the attacker to leaving the point

even without deployable turrets almost every point on every map has these spots, you just have to find suitable spots for yourself, and at best switch the position of your turrets to complete different spots between each push. Doing so yields the best results.

Engineer is love, Engineer is life.

Bomb/Nades = MASSIVE FPS LOSS

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Posted by: Arantheal.7396

Arantheal.7396

sounds like a engine / driver conflict.
I’d recommend you to contact a-nets’ technical support and/or your graphics card manufacturer.

Engineer is love, Engineer is life.