Showing Posts For Araris.7839:

Think up of a good new range weapon

in Guardian

Posted by: Araris.7839

Araris.7839

Sword-Staff, Like Dragon Age 2.

Auto attack could be long range sword waves similar to Sword 3. Other skills would be based around meditation style teleports/mobility.

That’s my dream..

can not equip second ascended ring "Lunaria"

in Bugs: Game, Forum, Website

Posted by: Araris.7839

Araris.7839

If you make one of the rings “infused” you’ll be able to equip 2 of the same ring.

Under Helmet Hair - A Potential Approcah

in Suggestions

Posted by: Araris.7839

Araris.7839

Not a bad suggestion at all, I’ve actually been waiting for a game to do something about underhelmet hair for years now and I’ve yet to see it done in an MMO.

Wanted to update this thread, finally played a game with helmet hair..FFXIV. Was shocked out of my mind when I seen it.

Cannot Dye OoW-Armor [Merged]

in Bugs: Game, Forum, Website

Posted by: Araris.7839

Araris.7839

Yeah..still hasn’t been fixed, nor has there been an official response about the it re-appearing after they fixed it the first time.

Cannot Dye OoW-Armor [Merged]

in Bugs: Game, Forum, Website

Posted by: Araris.7839

Araris.7839

Ditto, seems a lot of people are having the same issue.

Cannot Dye OoW-Armor [Merged]

in Bugs: Game, Forum, Website

Posted by: Araris.7839

Araris.7839

I’m having the same problem…

Cannot Dye OoW-Armor [Merged]

in Bugs: Game, Forum, Website

Posted by: Araris.7839

Araris.7839

yeah, not just the daggers, its several pieces and looks like its mainly male?

Cannot Dye OoW-Armor [Merged]

in Bugs: Game, Forum, Website

Posted by: Araris.7839

Araris.7839

A response about the -new- whispers dye bug would be appreciated.

Thanks

OoW set still bugged after patch

in Bugs: Game, Forum, Website

Posted by: Araris.7839

Araris.7839

Still bugged, is this being looked at?

Cannot Dye OoW-Armor [Merged]

in Bugs: Game, Forum, Website

Posted by: Araris.7839

Araris.7839

Yeah, having the same issue, as are many others. 2 Weeks and counting.

Guardian - The OP

in Guardian

Posted by: Araris.7839

Araris.7839

trolls are gonna troll.

Don’t hate.

What are your 3 biggest problems with GW2?

in Guild Wars 2 Discussion

Posted by: Araris.7839

Araris.7839

1. No character progression beyond 80.
2. No End Game content beyond grinding dungeon/fractals.
3. The only answer Anet seems to have in regards to rewards is….grind.

Raids and housing coming to GW2!

in Guild Wars 2 Discussion

Posted by: Araris.7839

Araris.7839

Ok for housing and guild house.

No for raids, they are taking away the things that made GW1 a great game and use many WoW things.

After kill many small guilds with Guild Missions they are planning kill more with raids ?

Yes, because raids are WoW things, Jesus…

Also, whats the point of your small guild? a guild is a large collection of people for the most part, did you want them to add in guild missions for 5 people? they already did that, its called a dungeon.

Warriors, how are we meant to survive?

in Warrior

Posted by: Araris.7839

Araris.7839

shield blocks, perma fury for boons, may not have blind but I believe warrior may have the most knock down’s in the game.

Raids and housing coming to GW2!

in Guild Wars 2 Discussion

Posted by: Araris.7839

Araris.7839

Eh, I don’t know why people would fear that. Off the top of my head, the most in-depth housing system I’ve ever seen was in EQ2, and FFXI had a decent one also. Both had cities full of people. You’d only invite people in when you wanted to show them your stuff.

Stone Splinters trait =10% damage?

in Elementalist

Posted by: Araris.7839

Araris.7839

I posted this over in the bug forums, just fyi. Feel free to bump the thread there so it gets looked at.

Raids and housing coming to GW2!

in Guild Wars 2 Discussion

Posted by: Araris.7839

Araris.7839

If I liked and wanted that cosmetic then I would want it to be attainable in a way that wasn’t completely unenjoyable for me.

So, I reiterate- it will only be a problem for me if the items are only available via raiding. As long as they are available anywhere else as well, I can’t see there being any issue.

So what about the dungeon specific stuff that is currently in the game?

It sucks that it’s there… but what can I do? It’s already in the game. All I can do is desperately try to reason with Anet not to make the same mistake twice and hope maybe they listen.

Raiders have nothing to lose, except maybe their sense of entitlement, by having the gear readily available via other means in the games. Non raiders, who could well constitute a LARGE portion of the playerbase, have all the new gear and skins to lose by not having it available to them via a means worth playing.

Sense of entitlement indeed. The players in this game have a hard enough time working as a team with only 5 people, I think if 8-10 people manage to work as a team and beat the hardest PvE content available, they deserve access to something special.

Its your sense of entitlement that says, “I should have it too, even if I’m not willing to do the content.”

As a long time and hardcore raider, I disagree that raids are the hardest PvE content by a longshot. The “hard” part is working everyone’s schedules around each other. After that the tank (usually my job) and the healers kinda sorta have it hard, and the DPS just make sure they tabbed the right mob before spamming their rotation and going back to watching whatever is on their tv at the time. And once in a while, the raid will incorporate a “simon says” mechanic that makes you bounce from one square to another, move at a specific time, pick up an item and take it somewhere in a specific amount of time, etc. That’s about as exciting as it gets :-\

Difficulty isn’t a factor in an MMO. Period. There is nothing designed to be difficult in MMOs, and this won’t be any different. The content is all ridiculously easy so that anyone can do it- that’s the point. So yes, it is a sense of entitlement that raiders feel their playstyle is so much better than everyone else’s that they deserve everything.

I’ve been raiding since Everquest and have NEVER understood that mindset. I raided for the fun. Maybe I was the only one.

Been raiding since EQ1 myself and I seem to remember many, many people and guilds that were unable to make the cut. Unable to beat the content or get as far as other guilds. Every MMO with raiding has seen successful guilds that move through content, and terrible guilds that can’t get it together.

So to quote a friend..
“There may not be any skill, but there sure is a well defined level of suck.” – Synter

Raids and housing coming to GW2!

in Guild Wars 2 Discussion

Posted by: Araris.7839

Araris.7839

If they were only cosmetic that wouldn’t really be an issue.

If I liked and wanted that cosmetic then I would want it to be attainable in a way that wasn’t completely unenjoyable for me.

So, I reiterate- it will only be a problem for me if the items are only available via raiding. As long as they are available anywhere else as well, I can’t see there being any issue.

So now you’re entitled to every single cosmetic through every means in the game? There has to be incentive for players to do content, which is through cosmetics and titles; just like they separate out cosmetics in fractals/dungeons/guild missions/etc. There are already a ton of zones that offer exclusive cosmetics.

That mentality within MMOs that no unique reward = no reason to do something is why MMO content is going downhill.

Got news for you bud, that mentality is what built MMO’s. Its practically the core principle that spawned this entire genre.

Raids and housing coming to GW2!

in Guild Wars 2 Discussion

Posted by: Araris.7839

Araris.7839

If I liked and wanted that cosmetic then I would want it to be attainable in a way that wasn’t completely unenjoyable for me.

So, I reiterate- it will only be a problem for me if the items are only available via raiding. As long as they are available anywhere else as well, I can’t see there being any issue.

So what about the dungeon specific stuff that is currently in the game?

It sucks that it’s there… but what can I do? It’s already in the game. All I can do is desperately try to reason with Anet not to make the same mistake twice and hope maybe they listen.

Raiders have nothing to lose, except maybe their sense of entitlement, by having the gear readily available via other means in the games. Non raiders, who could well constitute a LARGE portion of the playerbase, have all the new gear and skins to lose by not having it available to them via a means worth playing.

Sense of entitlement indeed. The players in this game have a hard enough time working as a team with only 5 people, I think if 8-10 people manage to work as a team and beat the hardest PvE content available, they deserve access to something special.

Its your sense of entitlement that says, “I should have it too, even if I’m not willing to do the content.”

Raids and housing coming to GW2!

in Guild Wars 2 Discussion

Posted by: Araris.7839

Araris.7839

If they were only cosmetic that wouldn’t really be an issue.

If I liked and wanted that cosmetic then I would want it to be attainable in a way that wasn’t completely unenjoyable for me.

So, I reiterate- it will only be a problem for me if the items are only available via raiding. As long as they are available anywhere else as well, I can’t see there being any issue.

There’s already tons of stuff in the game that you can’t gain access to if you “don’t enjoy the content” Dungeon skins, guild commendation skins, living story skins, etc.

Want the skin? Do the content.

Stone Splinters bugged

in Bugs: Game, Forum, Website

Posted by: Araris.7839

Araris.7839

For what it’s worth, I can confirm this.

Thanks for the confirmation.
Would you happen to have been able to confirm if the effect only works while attuned to Earth? The tool tip doesn’t list that you need to be, which could mean the 600 meter range is the limiter, not the element, but I wanted to make sure.

Raids and housing coming to GW2!

in Guild Wars 2 Discussion

Posted by: Araris.7839

Araris.7839

@karizee, Thanks! Couldn’t use google translate since I’m on my phone.

The items you get via raids in this game obviously won’t be superior to what non-raiders can access, even know it would take a higher degree of teamwork and skill to attain them, it would go against the core belief the the developers have.

I also don’t know if a few cosmetic items are enough of a reward to even warrant a dedicated raid force.

I look forward to seeing the kind of rewards they come up with. Something to appease those willing to tackle the games most difficult PvE content, but added in a way that doesn’t make non-raiders qq. Difficult stuff.

Raids and housing coming to GW2!

in Guild Wars 2 Discussion

Posted by: Araris.7839

Araris.7839

If only I could read the article! Exciting news if that’s true. Raids... Yes..finally.

Stone Splinters bugged

in Bugs: Game, Forum, Website

Posted by: Araris.7839

Araris.7839

What is your /age?

in Guild Wars 2 Discussion

Posted by: Araris.7839

Araris.7839

1168 in 10 months (head start)
5 lvl 80 characters so far…fun stuff.

Stone Splinters trait =10% damage?

in Elementalist

Posted by: Araris.7839

Araris.7839

Really need an answer to this! also..Do you have to be attuned to Earth to gain the bonus? or is it active at all times? The tool tip doesn’t specify like other traits do.

So do you actually look at others armor?

in Guild Wars 2 Discussion

Posted by: Araris.7839

Araris.7839

I’m a huge fan of having the right armor look for every character and put a lot of time in to achieve just that. As it is something I love, I do take the time to see what other people come up with as their special “look.”

Risk Vs Reward: Reward what Reward?

in Guild Wars 2 Discussion

Posted by: Araris.7839

Araris.7839

Final thought: I get more from chopping a tree in Runescape then killing a champion in GW2!

Indeed, this is a serious problem with the game, and one that is costing them a lot of players, every day.

New dungeon done right!

in Fractals, Dungeons & Raids

Posted by: Araris.7839

Araris.7839

Agreed, my group had a ton of fun. We 4 manned the dungeon last night (5th was at work), took a couple wipes but all in all, great stuff.

Hope to see more content like this.

Can casual and hardcore players co exist?

in Guild Wars 2 Discussion

Posted by: Araris.7839

Araris.7839

No. “Hard core” and “Casual” players can not co-exist, because each demands the others content be destroyed. It’s as simple as that.

I get what you are saying, but with the world as big as it is, don’t you think they could create areas that would cater to both. Maybe a section of the world would cater to hard core gamers, and another that casual players would get a lot of fun out of without being over challenged.

I see the need for both. There are people who only use a game for entertainment and often don’t have time to commit to it in any way. And the hard core gamers that use it for sport need to be challenged.

In my opinion, I just thing there could be areas geared toward one or another like zones are character leveled.

In terms of -actual- content? yes, you can design an MMO to facilitate the needs of all. However, that isn’t how it works out.

See…the hard core people need rewards in terms of loot, the casual people see that loot, and want it, but they don’t actually want to put in the time to get it.

Thus begins the great decline. Casual players aren’t satisfied with just having their own content, that they can do. They want to do (and benefit from) all content, regardless if they put in the time or have to skill to actually do said content.

Example: The Jumping puzzles that came with the holiday events. Even know the reward is useless and cosmetic, people flamed and roared on the forums about how difficult the puzzle was, and that they wanted easy mode versions of it, but still wanted the rewards.

It’s because of this, that casual and hardcore can never co-exist.

Can casual and hardcore players co exist?

in Guild Wars 2 Discussion

Posted by: Araris.7839

Araris.7839

No. “Hard core” and “Casual” players can not co-exist, because each demands the others content be destroyed. It’s as simple as that.

No, Anet does not care about “Hard Core” gamers. The game is built for casual players.

That said, I’m a “hard core” gamer, and I have found, and still find, a lot of fun in GW2, I’ve been playing since early release. It is casual content, its not difficult, and the loot is fake, but its a well designed game and I enjoy the combat.

Will myself and other gamers that like more “End Game” content such as raids, etc, eventually move to another MMO? Sure, but that doesn’t mean you can’t enjoy GW2 for what it does offer for now.

IMO.

Is This Game Worth Returning To?

in Players Helping Players

Posted by: Araris.7839

Araris.7839

Simply put, No.

Nothing has changed in the game. If you didn’t enjoy dungeon/wvw/grind the first time, why would you this time?

Yes, the zones are more unpopulated, no, groups are not required. I’ve leveled 5 characters to 80, 4 of them completely solo after the zones became more and more deserted.

GLHF

Nerf Applied Fortitude

in WvW

Posted by: Araris.7839

Araris.7839

A high rank player shouldn’t automatically have an advantage over a low ranked player simply because he’s played countless hours of WvW.

He shouldn’t have an advantage that he earned by playing the content that you’re challenging him in..?

I think what you’re saying is, take out any character progression beyond level 80 please, I can’t handle someone being rewarded for their time, since I choose to spend my time elsewhere.

-Updated- Dragon Bash meta still set at 10.

in Bugs: Game, Forum, Website

Posted by: Araris.7839

Araris.7839

The update notes stated it only requires 8 achievements, not 10, in order to complete the meta achievement for the shattered wings. Excluding Dragon Ball and case closed.

Many people have 8-9 achievements now, yet its not complete..

Bugged, Thx.

A stronger community feature.

in Suggestions

Posted by: Araris.7839

Araris.7839

In Rift they had a temporary group solution. You walk into a zone where a thing was happening and you’d be instantly grouped with other players who were doing the same event. There was no extra clicking you were just there. poof. When you ran off from the event or the event was over and there wasn’t another one in the area it took you out of group itself.

That was a great system, I loved it. Something along those lines would be nice here.

I disagree that there are things that require grouping right now though. Working on my 4th 80 right now, done the meta events and event lines in orr, honestly, there is nothing that requires grouping at all that I’ve encountered. I certainly haven’t had to join one.

A stronger community feature.

in Suggestions

Posted by: Araris.7839

Araris.7839

The only reason to have a casual chat is if you’re standing around waiting for something or someone.

This has been my and others experience also. It’s like waiting for a meta boss to spawn is the single time players look around and notice that they can communicate with these strange NPC’s.

Underwater trait swap.

in Suggestions

Posted by: Araris.7839

Araris.7839

Awesome idea, I have the same issue. +1

Nighttime

in Suggestions

Posted by: Araris.7839

Araris.7839

+1 The sons of svanir fractal has a night time that is what the game should be at, its at the forest part.

Rain/Storms.

in Suggestions

Posted by: Araris.7839

Araris.7839

Dynamic Weather in general would be very nice to see, especially thunder storms.
+1

Under Helmet Hair - A Potential Approcah

in Suggestions

Posted by: Araris.7839

Araris.7839

Not a bad suggestion at all, I’ve actually been waiting for a game to do something about underhelmet hair for years now and I’ve yet to see it done in an MMO.

A stronger community feature.

in Suggestions

Posted by: Araris.7839

Araris.7839

It does make me think though. What about simply providing minor buffs to things like movement speed or mf for being in a party? Maybe each class could bring a different passive bonus to a party to encourage diversity as well.

Excellent suggestion and idea. It’s about adding small incentives for random and small group play during regular content. Something so people that happen to be in an area together will group up instead of solo around each other, but not so much that they feel they are forced to group in order to feel effective.

The wings are too animated.

in Suggestions

Posted by: Araris.7839

Araris.7839

I’d like if they flapped while moving, and just closed up when standing still. I guess that would be a lot of work though, so meh.

A stronger community feature.

in Suggestions

Posted by: Araris.7839

Araris.7839

@Korrigan
I’m glad you’ve had such a positive experience with the community in GW2, however, you appear to be the minority. Most people have noticed the issue that is being spoken of in this thread.

Not being in a group, not having to actually play with others, has impacted the community, whether you want to see it or not.

I’m not really sure what it is you hope to gain here? Do small group perks hurt you in some way? In what way, would a feature that would benefit some (if not all) players, by facilitating more communication between them, hurt you?

Simply put, why would you bother trolling over here to voice opposition to a feature that only benefits players and the community?

Have Fun.

A stronger community feature.

in Suggestions

Posted by: Araris.7839

Araris.7839

Grouping to bash mobs is not socializing.
Socializing is when you go towards people without anything forcing you or pushing you to do it.

For the people used to games with forced grouping end games, GW2 can be confusing in many aspects. I never had to be forced to speak with people to do it personally, and I definitely don’t define “monster bashing” as the best social interaction ever.

This isn’t about forcing or pushing anyone to do anything. It’s about giving incentives to group with other players. You do things for an incentive, they made more social guild interactions via missions so that people would actually interact with their guild, they offered rewards for this as incentives to actually do the content.

There is nothing different between offering a reward for guild missions and offering small perks for actually interacting with other players.

In what way is giving a small stat bonus such as additional magic find or healing power, forcing you into a group?

In what way is voice communication within a group, forcing you to join a group?

I understand it can be confusing to someone that’s never experienced what a real community is like in a game, but sitting in lions arch is not the only social interaction that players should participate in.

(edited by Araris.7839)

A stronger community feature.

in Suggestions

Posted by: Araris.7839

Araris.7839

I was disappointed not to see after they announced that there’d be an emphasis on the “social” aspect of Guild Wars 2

I think a lot of the emphasis on the social aspect of GW2 has gone overlooked in favor of more content. Hopefully the social part of the game gets looked at soon, starting with the suggestions in this thread.

Dragon Bash Experience achievement bugged?

in Bugs: Game, Forum, Website

Posted by: Araris.7839

Araris.7839

Yup, bugged for sure. +1

Dragon Ball Report Function [merged]

in Dragon Bash

Posted by: Araris.7839

Araris.7839

Yeah..this just plain sucks. I kept having the same issue in dragon ball.

A stronger community feature.

in Suggestions

Posted by: Araris.7839

Araris.7839

Games aren’t here to create communities anymore, that’s what meanwhile twitter or facebook do. When WoW was big, those services were not there or at least not that big.

Thankfully, every single game developer disagrees with that statement. An MMO survives because of its community and every single developer on the panel for next gen MMO’s stated that.

People come to a game for its gameplay, they stay (in part) for the friends they make.

A stronger community feature.

in Suggestions

Posted by: Araris.7839

Araris.7839

i think an ingame voice chat would be a really nice feature for all of those player with no ts or in random group, i really would like it. push to talk it’s so much better than typing!!

The active combat of GW2 can make it difficult to communicate, although I don’t think you really grasped the concept of what I’m stating the core problem is, since we’re not really talking about chatting while fighting in a dungeon; all the same, yeah, the in-game voice chat would help facilitate communication during all avenues of gameplay with random players you may meet in the game.

A stronger community feature.

in Suggestions

Posted by: Araris.7839

Araris.7839

There is already “challenging” content in the game, it hasn’t made people communicate. Fact is, once people learn an encounter, there isn’t a whole lot of need to communicate who does what. Besides, that isn’t real communication, it’s instructions.

What I’m proposing is an incentive to group during regular PvE, events, heart quests, the “relaxed” gameplay that players would normally use in other MMOs to get to know other players.

During dungeons you are grouped, correct, but people are merely focused on the content at hand, it’s similar to a raid atmosphere in other games, you give instructions/orders, and move through the content.

In older MMOs, you got to know players while you ran quests together or sat in an exp group. Not in raids or extremely active content. It’s the same in real life, you get to know someone while you relax, not while you’re in the middle of working on a project or running a marathon.

You have a point.

At the same time, giving incentives to ‘group’ isn’t the same as ‘chatting’.

Back at a point where grouping to farm was common (something about it netting more loot), most groups didn’t chat. They simply grouped for the percieved benefit of the loot. Sure, you’d get the occasional ones who will chat – exactly like how it is now.

At the end of it all, no amount of incentive will get people to interact and chat if they don’t want and don’t need to. Most will merely join a group, and that will be that.

I think that’s a perfect point to see the current state of mind in GW2’s player base. If you look at older MMO’s, you can see that grouping did in fact promote chat. There wasn’t a need to chat outside of your role in the party, and yet they did. The reason for this is simple; its the mind set of the player base. They communicated because they were used to a community that spoke to one another.

We’ve stepped away from that in the current system. They removed the need to communicate about anything, not loot, heck, not even the roles you’ll play in a party.

As I’ve stated before, people used to communicate in these games, its not a coincidence that they magically stopped talking when the need to do so disappeared. You’re right in that group incentives won’t necessarily fix this problem, since the core of it still exists.

However, If you put a couple of people in a room together, you’re more likely to develop a conversation than if you stick them in separate rooms. You’re right, they don’t have to talk, but by placing them in the room, you create the opportunity.