yeah having a 5 move knockdown spam perma invis to reset fights and 3 dodges is underwealming……k…. would u like a move that insta wins the game for you?
Grats.. You look like an idiot. 5 does not knockdown and daredevil does not sync with stealth well. Learn class mechanics before trying to talk smack.
To all the people complaining about HoT..
in Guild Wars 2: Heart of Thorns
Posted by: Arctarius.2649
My thoughts exactly. The xpac is worth my money as I’ve had a great time just exploring and doing the story. I think it all comes down to your attitude towards the new stuff. The people who are in a rush to complete everything fast will not be satisfied. But would they be satisfied if they could complete everything in 2 weeks? No, they would then complain that the xpac is too easy and too short.
The only thing that they could improve imo is making all the hero challenges soloable (but not too easy ofc), because many players like to play alone. Personally, I get more enjoyment out of new stuff by playing it with others.
Exactly my point. Complainer mentality is exactly that. If they can rush it they will kitten about how fast is was, if it is gated they will kitten about how it’s a grind. There is no middle ground here, because then both b1itchrs will kitten.
To all the people complaining about HoT..
in Guild Wars 2: Heart of Thorns
Posted by: Arctarius.2649
You know what happens when you tell everyone to go away who disagrees with you?
You’re left alone.
It’s great that you like it but that doesn’t change the fact that people are making valid complaints. Doesn’t change the fact that the direction Anet is taking HoTs is pretty much the complete opposite direction of anything else they’ve ever done in the past. Or that they nerfed the kitten out of vanilla content to make the new stuff more appealing.
And it’s pretty silly to think that only people who have complained a lot in the past are doing so now especially when we see a lot of people who say they never or rarely post on the forums.
But yeah, people are just being lazy and want everything now.
See the funny part is.. The guy who said that quote I posted was talking Directly to you in particular. So thank you for proving my point further in that a complainer will complain repeatedly. And no I am not alone, there are many payers who would strongly agree, these are not valid points people are placing… It is day 2.
To all the people complaining about HoT..
in Guild Wars 2: Heart of Thorns
Posted by: Arctarius.2649
I was reading some other complaint that was blatantly just another lazy player that wants everything handed to him with zero effort. As I read comments one guy said this:
“Most of the complaints are coming from the same whiners that complain about anything Anet does.
If you are too lazy to even play a game, then stop playing mmo’s.
If you don’t like working for things, then play WoW.
If you don’t like group content, then go play a single player game.
If you don’t want to pay for an expansion, go play a free to play game.”
To me this just about sums everything up, that being said, Anet this expan is fantastic! Yeah there’s a few bugs here and there, but overall it is amazing so far. Don’t cave to the haters let them go as we don’t want them anyway. Keep up the great work Anet.. And haters don’t bother replying, just reread the quote I posted over and over again until one day you find yourself playing a game where you get everything for free for logging in.
Overall my first impressions of daredevil were good… Although I would like to address the cons first so that these things don’t go overlooked as I find them extremely important.
Cons:
-Animation on dust strike shoukd be greatly improved..
-Animation on weakening charge should also be improved.
-Idle and run animation should be unique while wielding staff.
-Animation on final blow in the impact strike chain really needs to be unique and not the finisher clone..looks so awkward.
-Weakening charge still feels a bit clunky due to drawn out cast/ after cast times.
-Dust strike still feels very lacking.
Pros:
- All new dodges feel very fluid and functional now. Great job!
-Animations on new dodges are perfect!
- Fantastic new auto attack chain animations. (More martial arts themed animations for other skills listed above would be awesome) Huge improvment from the helicopter
- Changes to Valut, though small, were very impactful in a good way.
-Fist flurry’s functionality is much much better, perfect now in my opinion.
Yes, most of my complaints are about animations.. But can you blame me? The immersion and feeling of being a martial artist is lost when you just see copy and pasted animations of far weaker skills in the game on your elite spec (dust strike =silver waste shovel…. Weakening charge = one dagger equip death blossom… ) it would be so amazing to see more animations come
In later for this class. After seeing how you changed the dodges and the auto attack chain, I am praying you will put in that same effort for the skills I listed above at some point
for me it’s these things that make the game for me.
Overall on the mechanical side of things I am really enjoying the class, as soon as those animations are fixed I think I will be in love with daredevil
Now, I’m happy that thief has finally got a little love. I got my kitten exploded by a trapper thief in sPvP. And I shrugged. Probably a little ridiculous given they did a 17k crit shot from halfway across the map, but meh. I should have seen it coming and spammed all my dodges and blocks. Or something. Plus I know the cooldown on those traps. Fun gimmick but he wasn’t going to do it again soon. And I got him with some cheap tricks that only Rev can do the next time he tried it. Might be more mad if I hadn’t been rev, come to think of it.
But when a daredevil can do 15k damage to me in about three staff attacks WHILE I’M BLOCKING, there’s something a little wrong about the class. Sure, have unblockable things (Steal for one, and Mug should crit). But don’t have them be able to do that much damage through blocks.
so your complaining because you lost to a thief? Oh that’s funny, because I recall losing to every class in the game without a chance in kittening hell of ever coming out in top for a good 4 months. Just because you got outplayed doesn’t mean they need a nerf… Yes you got hit through your defenses, tough kitten. Thief doesn’t have defenses, they either kill, die or run. You can literally nearly one shot one any time up till this point. Quit kittening about a class that sorely needed a buff on the first day. Ps… You were playing a revenant.. And you are calling for nerfs…. Get out.
Lmao that origional post holds so much truth for the current thief.
To all the players attacking the origional poster and defending Mesmer. Yes Mesmer is broken and insanely OP right now. Yes I play Mesmer, and yes I am admiting a class I play is unfair at the moment because it is. The class almost takes no skill to pull off ludicrous amounts of damage while having some of the best active defenses in guild wars two. Don’t kid yourselves trying to suger coat and pretend the Mesmer is fine… Lol it is far from it. Best Mesmer player in the world even stated they are broken as hell.
Oooh ooh, I can do it too!
Nope, mesmer is perfectly balanced. In fact, it’s never been more balanced, it’s probably the most balanced class in the history of gw2 atm. Don’t kid yourselves and pretend mesmer is op, it’s just a l2p issue.
See what I did there?
Yeah, I saw another person that is happy with playing a class that takes close to no skill to play while dominating others. Good job man, You look awesome!
No no, I perfectly understood your poor use of sarcasm, appears mine went way over your head.
Yeah, how about posting a video showing your heroic in a game or just posting your no. of rated games as mesmer and winrate.
Better yet, why don’t I just post the stream to you where a pro says it himself while laughing lol. After all I’m sure he has far more games than I. But if you wish I can post mine to you gladly as soon as I am home.
To all the players attacking the origional poster and defending Mesmer. Yes Mesmer is broken and insanely OP right now. Yes I play Mesmer, and yes I am admiting a class I play is unfair at the moment because it is. The class almost takes no skill to pull off ludicrous amounts of damage while having some of the best active defenses in guild wars two. Don’t kid yourselves trying to suger coat and pretend the Mesmer is fine… Lol it is far from it. Best Mesmer player in the world even stated they are broken as hell.
Oooh ooh, I can do it too!
Nope, mesmer is perfectly balanced. In fact, it’s never been more balanced, it’s probably the most balanced class in the history of gw2 atm. Don’t kid yourselves and pretend mesmer is op, it’s just a l2p issue.
See what I did there?
Yeah, I saw another person that is happy with playing a class that takes close to no skill to play while dominating others. Good job man, You look awesome!
No no, I perfectly understood your poor use of sarcasm, appears mine went way over your head.
To all the players attacking the origional poster and defending Mesmer. Yes Mesmer is broken and insanely OP right now. Yes I play Mesmer, and yes I am admiting a class I play is unfair at the moment because it is. The class almost takes no skill to pull off ludicrous amounts of damage while having some of the best active defenses in guild wars two. Don’t kid yourselves trying to suger coat and pretend the Mesmer is fine… Lol it is far from it. Best Mesmer player in the world even stated they are broken as hell.
Oooh ooh, I can do it too!
Nope, mesmer is perfectly balanced. In fact, it’s never been more balanced, it’s probably the most balanced class in the history of gw2 atm. Don’t kid yourselves and pretend mesmer is op, it’s just a l2p issue.
See what I did there?
Yeah, I saw another person that is happy with playing a class that takes close to no skill to play while dominating others. Good job man, You look awesome!
To all the players attacking the origional poster and defending Mesmer. Yes Mesmer is broken and insanely OP right now. Yes I play Mesmer, and yes I am admiting a class I play is unfair at the moment because it is. The class almost takes no skill to pull off ludicrous amounts of damage while having some of the best active defenses in guild wars two. Don’t kid yourselves trying to suger coat and pretend the Mesmer is fine… Lol it is far from it. Best Mesmer player in the world even stated they are broken as hell.
I don’t think revenant should wield the staff like a martial artist like the daredevil… Daredevil is a mobile/ agile fighter as to where the revenant is a full plate bruiser. You have sword sword for mobility. I don’t think revenant should steal thief’s animation, what revenent currently has seperates it from daredevils new auto animation making them both unique looking. You stole our burst and have our mobility while being a plate class… Don’t steal our animations too.
I am soo happy to see this! AlthougH I am still praying that we will see new weakening charge animations, dust strike animations, and debilitating arch animations. Don’t get me wrong I am greatful for auto chain change, but those other animations should compliment the epic ness of that skill as well.
Just watching the stream, and apparently they changed the autoattack #3’s ’’spin’’ to something that looks much, much, much, much better.
Thanks so much for taking care of this little thing that looked really silly imo, it’s way awesome now.
Edit: for those who missed it http://www.twitch.tv/guildwars2/v/20972084
Fast foward to 43:10
Please link me to the video where I can see this. I cannot find it anywhere and your twitch link is expired for me. I cannot view it there.
The damage reduction on daredevil weakening charge and in dash are a start.. But not all thief’s want to play daredevil. I suggest buffing shadow arts line to have a trait that gives damage reduction while under the effects of reveal, and for acrobatics to have some form of damage reduction when we are missing 50% of our endurance or more. Every class is getting more powerful allong with a multitude of defenses. It os becoming very difficult to keep up. I think these changes would bring allot of viability back to other thief builds. Discuss.
It is more than likely you just did not have the combat tab adjusted to see those types of conditions or conditions in general… Sounds like a bag of salt exploded all over the kitchen floor to me..
So for all you people out there that love condition damage builds. I am beginning to find they take allot of fun away from pvp.. It gets tiring getting infinite stacks of everything anymore from walking anywhere or doing anything (including damaging others) in pvp. I get that there should be condition damage, but this insane ludicrous amount of application has just gotten out of hand. The sheer amount of conditions being tossed around with ease by a few key strokes or simply just proccing passively seems to take away from the fun of pvp.. Like I said, I get there should be condition damage, I understand that.. But when there is 15 conditions on me and just one of those is ticking for 3k a second.. How am I expected to do anything ever.. I mean I main thief so Mabey this is just through the eyes of a class with like zero condition removal but I am literally downed / killed without chance of basically anything anymore these days.. Just no fun, I’m forced into decap and +1ing as my pvp… That is not pvp to me..
Mesmers are beyond Overpowered right now and getting even more so with the arrival of chronomancer. Not sure what’s to be done about them.. But thief is underpowered so fighting a Mesmer as a thief is just as easy as soloing Triple trouble…. All joking aside .. Anet please fix Mesmer. They need a nerd like all hell.
Love the changes so far but DrD still has no reliable condi cleanse or am I missing something?
Karl, please, if HoT is as condi heavy as it seems give us a good way of cleansing condis.
^ I have to admit condis are becoming an insane issue.. they are only getting worse as time goes on too…its like:
Walk near enemies – gain passive conditions from them
Make mistake and walk over aoe – gain 12 conitions
get hit by a foes move – gain 15 stacks of 1 condition
hit a foe – gain passive conditions for god knows why.
Its getting pretty old and making PvP unbearable. Im really tired of getting conditioned to death probably half the time by a player using 1 or 2 skills and me taking 3k ticks of some BS condi (s).
I think that evade to remove 1 single condition should definitely be a minor trait in daredevil at this point with how stupid (and easy) condi application is now..
Acrobatics should grant us some ways to bypass passive defenses since it likely the weakest trait line across the board in the entire game now.
It should be done because many of acrobatics traits are down right not worth slotting currently. Passive defense bypassing traits could either be fused with existing acrobatics traits or even replace some lesser used Acro traits. This idea would still fit the theme of the name “acrobatics” as well because it would imply your character is so nimble he can maneuver around his foes striking their weak points with ease.
let me know what you guys think, I just find this a good way to put acro back into a viable place without replicating the whole dodge concept of the DD.
Ok, so I love the changes to weakening strike, although the skill still has waaaaay too long of a cast and after cast stop period for me to find awesome use for it in the heat of group combat.
I love the changes to vault as well! the only thing I would recommend would be to make the evade 1 second long, or an even better case would be for it to have a 0.5 second evade frame at the beginning of the jump and a 0.5 second evade frame as you land, this way when you land in the heart of combat with 5 enemies around they cannot insta nuke you to dust as you make an entry. I am still taking into account the counterplay to the move as enemies will have a second and a half to see you airborne to either dodge or knock you from the sky. I think that little extra 0.5 on impact would be a huge help though since it costs so much initiative and if missed/ blocked/ dodged/ interrupted can lead to quite a mess.
Overall fantastic changes! I cannot wait to see all the new staff animations you guys have been working on!
))
The evade starts as soon as you activate the skill, so I really don’t worry about the first strike hindering me.
As for it being useless, I strongly disagree. It’s an evade and removes immobilize. That’s actually huge. This skill is very good in those sticky situations where you need to step out quickly and gain your bearings. The cripple is a nice added touch too, but the fact that you don’t need to hit someone with it to evade makes it that much better.
Not saying the animation couldn’t be better, just saying that this skill isn’t NEARLY as bad as people say it is.
I suppose I could have worded it better. It is not that what the skill does is necisarily bad, and I am not even commenting on an animation necisarily. It is more or less a mechanical flaw in my eyes. Yes the skill evades at the start of cast , but the issue is I am not moving the second I press the skill, it feels out of place doing an attackTHEN dodging back. What my suggestion was initially was for the skill to function in such a way that the damage and the evade both happen at once. The fact that they happen one after another hinder the skill for me. Allot of times it seems to happen more than once because I tap the skill twice then casting it twice burning inititive and setting me in a bad place in the fight because it functions awkwardly
So currently this skill functions very awkwardly and by having you attack your foe first, then dodging backwards. If the evade on this weapon is going to remain a disengage (unlike sword evade keeping you in combat) then it has to done by making debilitating arc function so that on use, the evade frame and the attack are all one swift movement. So instead of the current awekward slap onto a bankroll, why not make the skill some form of backflip? The user could uppercut his foe with the staff directly into a backflip so that the attack and evade are all one fluid motion. The skill as it stands in game needs to be changed. It is near usless.
Mabey one day OPs stuff will be on game
I know.. I’m getting tired of hearing these terrible claims of “that’s what the thief is good at and that’s it’s play style” guess what, about 6 months ago it wasn’t. All these new players coming to the game play a few months, watch a couple of pros and think they are God at thief like that oenvy guy. Little do these foolish players know that we WERE once in a place where we could 1v1 with most classes and have a decent outcome. Between other class power creep and thief continual nerfs, we have been lead to this crappy role now. So please, spare me all the nonsensical “facts” you have about why thief is good at being the teams btch, I have played when they were far more and they still deserve a rightful place in pvp
(edited by Arctarius.2649)
Thief is the fastest and most mobile class not to mention it has near perma stealth making it the very best +1er and decaper in the game. With proper rotations a good thief can easily carry a pvp game EVEN at a top level, I’ve seen Toker single handedly save games for the abjured. If a thief has potential to carry against the best players in the game, then it can definitely carry in random solo q’s it’s just a matter of rotations.
It makes sense that thief isn’t great in 1v1s, it’s not the thief’s job to 1v1. If thief was the best 1v1er in the game on top of having the most mobility/disengage/stealth it’d be straight up OP because not only would they be able to win most 1v1s they’d be able to leave whenever they wanted making them virtually unkillable.
Why do you guys say thief has no survivability when it has more than it’s ever had in pvp with SA and vamp runes? If you’re constantly dying on that than I can definitely see why you’re retiring your thief. I would too.
Anyway thief isn’t terrible at 1v1 the cele classes are obviously better but that’s a given. A thief can take down mesmers, other thieves, non bunker guards, warriors and it’s easily possible for a thief to take down a bad cele necro or ele (though not reasonable to expect to do consistently I’ve done it a fair share even taking out Phantaram’s d/d 1v1 on point once in ESL) you just have to know when you’ve lost and get out.
Anyway so in short this isn’t a 1v1 playstyle but it doesn’t mean that you can’t fight. Thieves can still carry a team fight, just have to play patiently and intelligently. On top of being able to outrotate teams with their mobility, get countless decaps using stealth and mobility, +1 to your heart’s content, as well as having the strongest revive utility in the game through SA minor trait + vamp runes thief can rez through almost anything which is amazing for getting your team back in the game.
With all this in mind I can understand why this playstyle may not seem fun to everyone. If that’s the case I’m sorry, I find it be great fun and I, along with many thieves better than I think thief is in a good place right now. Seriously go to any top thief’s stream (Magic Toker, Caed, Sindrener, etc.) and they will all tell you thief is fine right now, maybe a bit boring sometimes but definitely not underpowered like this forum likes to cry about.
I get that what it offers for this Conquest game mode is good..but that’s no excuse to play a class that cannot kill any other classes in 1v1 pvp. I main thief and I agree with you, it can win in 1v1 in its current state but it takes way too much effort opposed to the warrior one axe auto and were down..like comon. Lets be honest..why the kitten is the thief class the one that is put in this position, the most support like role in the game. it is insanely boring and utterly rediculas that the Assassin archetype class is a kitten support. like are you kidding me? yes i know you will comment with more “play intelligently then” speal….but quite frankly there are allot of us that are not pros and do not ever plan to be that would like to feel like real assassin classes without catering to a freaking game type to feel useful….thanks but no thanks, il take fighting fun 1v1s over mindlessly slapping keys back and forth from point to point acting like im carrying a team because im good at looking at colorful circles change under me and running in circles. PvP should be about combat and player reaction time, not walking fast really well. you and the other 2% thief players that think +1 & decap is fun can go do that then. if things don’t change for thief im out.
“PvP should be about combat and player reaction time” this is exactly what thief is about though. As far as straight up combat and 1v1s go thief has one of the highest skillcaps in the game. Yes, you have to play nearly perfectly or you could die. Doesn’t that make it all the more fulfilling when you get to the level where you don’t die. You seem to think I was saying all pvp thieves or all I do in games is decap while that is completely untrue. That was me justifying thieves not being able to 1v1 as well as other less mobile classes.
Also if you aren’t a true pvp player which, with how you talk about colorful circles and such, then I don’t think you have a reason to complain about thief’s 1v1 ability. Yes, you’re a squishy class you have to play well you can’t just facetank everything and win, but thief has more than enough tools to stay alive. Yes, sometimes you will lose to less skilled players because you didn’t play perfectly. That’s the trade off for an extremely high level skillcap class, if you aren’t capable of consistently playing thief at a high level then please don’t just cry to anet to make the class easier, get better.
No i am not new to pvp.. I am a skilled thief player and have played since lauch , thanks for trying your hand at insult though. I simply do not agree with your outlook on the fact that thiefs duty is to decap. As i said, the assassin archtype in most games is just as versitile as it is in this game, only we are not punished for picking the class for no reason. What sense does it make to you that we are the squishiest class in the game, supposed to do burst but cannot bypass any other classes defenses without flawless gameplay at all times as to where they can easily 1 hit us with absolutely no effort? I love high skill ceilings..what I dont love is me busting my kitten to pull off a single attack on an opponent ( that usually wont finish them) and them simply pressing one button for some insane invulnerably duration, or having some other form of inane active defense with ease of access and low cool down. It is mindless and unfair. Im sorry it should take a class at least some effort and skill to kill something. As i said, I am very skilled at the class, High skill ceilings are what i look for in games. But i draw the line when other classes can kill me by accident because they dropped 20 conditions on me with the click of 2 buttons and i am over here struggling to remove 3 of them so not to die. Its just gotten out of hand and has nothing to do with skill. I jumped on necro after playing thief almost a year straight and it feels so much more rewarding and literally takes a quarter of the skill (no offense to necros, thief is just beyond kittened up balance wise) I was face rolling everything and it felt so easy compared to the effort of even attempting to kill one other skilled player as a thief. I am not asking for thief to be buffed to the point it is not skillful and fun to play anymore, I am asking that I can stand a kitten chance to at least 4 of the freaking 9 professions in the game without having to play at flawless perfection to land a couple hits on a guy and escape before he can one shot me… its just stupid right now.. I love my 1v1’s as do probably most if not almost every thief player ot there. Its why assassins exist, to find the odd men out and try to finish them. Thief doesn’t feel like that anymore, it used to..now its just sad..
Me trying at my hand at an insult would be me saying you are a terrible thief. Which from how you cluelessly describe a lot of matchups it definitely sounds like you are. Ignorantly crying about your profession because you simply can’t play it to it’s full potential. “what I dont love is me busting my kitten to pull off a single attack on an opponent ( that usually wont finish them)” What do you want your autos to one shot enemies or something?
“and them simply pressing one button for some insane invulnerably duration, or having some other form of inane active defense with ease of access and low cool down.” Yes, other classes use their defensive mechanics to survive, learn those defensive mechanics and play around them. Endure pain lasts a few seconds, kite them with your high mobility, high stealth until then. Engi’s shield block and shrink last a few seconds and they can’t attack you in it, again kite, line up your next attack for when they pop out. Guardian’s heal skill as well as their elite skill are invulns, they can’t attack you in them same goes for them, their Shield of wrath blocks 3 attacks and explodes after a few seconds if it doesn’t take 3 attacks. Stealth up and wait for it to pop. Ranger has 2/3 invulns Signet of Stone which is on a 90 second cd, is a skill just like endure pain, lasts a few seconds kite them or stealth up until it’s over, Protect Me is a skill that transfers all damage to it’s pet just AGAIN kite or stealth until it’s over. GS4 on ranger blocks for a few seconds and if you hit them it will knock you back, same goes for it, or use your unblockable shadowshot to blind them and force them into the knockback animation which will fail while they are blinded. Mesmer has Distortion on a 40ish second cd they will most likely pop this after you initially engage on them, chances are if you engage on them with steal + shadowshot they will still be blinded when they pop it, either stealth, use the glob from mesmer, or kite them with mobility until it’s over then re-engage, they have a short cd invuln on sword which locks them into an obvious animation which won’t allow them to move, just wait for it to be over. I won’t go on. What I’m saying is learn specific game mechanics, play the other classses that are giving you trouble, learn what they do in certain scenarios, adapt to those. Don’t play matchups blindly without knowing exactly what your enemy is doing at all times and what that implicates.
If all else fails, maybe you aren’t cut out for thief like you think you are. Just know there other thieves who are successful in all facets of the game Pvp, Dueling, WvW Roaming, GvG, etc. so don’t cry and blame the game for being too hard when you do re-roll.
I’m done replying now as this conversation is going nowhere, you won’t learn anything from what I’m saying. I have never once said I was the best thief nor have I said I was at the skillcap, there are many thieves that are better than me. Swallow your pride, accept your limitations and strive to learn and improve. Accept it and get better, or be ignorant and stay bad.
you are right, the conversation is going nowhere, thank you for listing 1000 things i already knew and once again throwing random insults in attempts to sound as if you know more. I never one said you claimed to be the best thief for one. and you simply cannot grasp what I am saying. I even stated in my last post that I do not want thief to have its skill cap devalued, I simply want a proper fix. You spamming me with possibilities within combat does not fix the problem. It is not blaming the game as i can be a “successful thief” as you put it, I just find it sad excuse for a role to play in a player vs player environment. I have understood your point from the get go, I just strongly disagree with you that this archetype should be in the place it is and you reiterating yourself is not helping your case or making you look the wiser.. so as I said you are right, it is pointless to try to explain my point to you further.
Thief is the fastest and most mobile class not to mention it has near perma stealth making it the very best +1er and decaper in the game. With proper rotations a good thief can easily carry a pvp game EVEN at a top level, I’ve seen Toker single handedly save games for the abjured. If a thief has potential to carry against the best players in the game, then it can definitely carry in random solo q’s it’s just a matter of rotations.
It makes sense that thief isn’t great in 1v1s, it’s not the thief’s job to 1v1. If thief was the best 1v1er in the game on top of having the most mobility/disengage/stealth it’d be straight up OP because not only would they be able to win most 1v1s they’d be able to leave whenever they wanted making them virtually unkillable.
Why do you guys say thief has no survivability when it has more than it’s ever had in pvp with SA and vamp runes? If you’re constantly dying on that than I can definitely see why you’re retiring your thief. I would too.
Anyway thief isn’t terrible at 1v1 the cele classes are obviously better but that’s a given. A thief can take down mesmers, other thieves, non bunker guards, warriors and it’s easily possible for a thief to take down a bad cele necro or ele (though not reasonable to expect to do consistently I’ve done it a fair share even taking out Phantaram’s d/d 1v1 on point once in ESL) you just have to know when you’ve lost and get out.
Anyway so in short this isn’t a 1v1 playstyle but it doesn’t mean that you can’t fight. Thieves can still carry a team fight, just have to play patiently and intelligently. On top of being able to outrotate teams with their mobility, get countless decaps using stealth and mobility, +1 to your heart’s content, as well as having the strongest revive utility in the game through SA minor trait + vamp runes thief can rez through almost anything which is amazing for getting your team back in the game.
With all this in mind I can understand why this playstyle may not seem fun to everyone. If that’s the case I’m sorry, I find it be great fun and I, along with many thieves better than I think thief is in a good place right now. Seriously go to any top thief’s stream (Magic Toker, Caed, Sindrener, etc.) and they will all tell you thief is fine right now, maybe a bit boring sometimes but definitely not underpowered like this forum likes to cry about.
I get that what it offers for this Conquest game mode is good..but that’s no excuse to play a class that cannot kill any other classes in 1v1 pvp. I main thief and I agree with you, it can win in 1v1 in its current state but it takes way too much effort opposed to the warrior one axe auto and were down..like comon. Lets be honest..why the kitten is the thief class the one that is put in this position, the most support like role in the game. it is insanely boring and utterly rediculas that the Assassin archetype class is a kitten support. like are you kidding me? yes i know you will comment with more “play intelligently then” speal….but quite frankly there are allot of us that are not pros and do not ever plan to be that would like to feel like real assassin classes without catering to a freaking game type to feel useful….thanks but no thanks, il take fighting fun 1v1s over mindlessly slapping keys back and forth from point to point acting like im carrying a team because im good at looking at colorful circles change under me and running in circles. PvP should be about combat and player reaction time, not walking fast really well. you and the other 2% thief players that think +1 & decap is fun can go do that then. if things don’t change for thief im out.
“PvP should be about combat and player reaction time” this is exactly what thief is about though. As far as straight up combat and 1v1s go thief has one of the highest skillcaps in the game. Yes, you have to play nearly perfectly or you could die. Doesn’t that make it all the more fulfilling when you get to the level where you don’t die. You seem to think I was saying all pvp thieves or all I do in games is decap while that is completely untrue. That was me justifying thieves not being able to 1v1 as well as other less mobile classes.
Also if you aren’t a true pvp player which, with how you talk about colorful circles and such, then I don’t think you have a reason to complain about thief’s 1v1 ability. Yes, you’re a squishy class you have to play well you can’t just facetank everything and win, but thief has more than enough tools to stay alive. Yes, sometimes you will lose to less skilled players because you didn’t play perfectly. That’s the trade off for an extremely high level skillcap class, if you aren’t capable of consistently playing thief at a high level then please don’t just cry to anet to make the class easier, get better.
No i am not new to pvp.. I am a skilled thief player and have played since lauch , thanks for trying your hand at insult though. I simply do not agree with your outlook on the fact that thiefs duty is to decap. As i said, the assassin archtype in most games is just as versitile as it is in this game, only we are not punished for picking the class for no reason. What sense does it make to you that we are the squishiest class in the game, supposed to do burst but cannot bypass any other classes defenses without flawless gameplay at all times as to where they can easily 1 hit us with absolutely no effort? I love high skill ceilings..what I dont love is me busting my kitten to pull off a single attack on an opponent ( that usually wont finish them) and them simply pressing one button for some insane invulnerably duration, or having some other form of inane active defense with ease of access and low cool down. It is mindless and unfair. Im sorry it should take a class at least some effort and skill to kill something. As i said, I am very skilled at the class, High skill ceilings are what i look for in games. But i draw the line when other classes can kill me by accident because they dropped 20 conditions on me with the click of 2 buttons and i am over here struggling to remove 3 of them so not to die. Its just gotten out of hand and has nothing to do with skill. I jumped on necro after playing thief almost a year straight and it feels so much more rewarding and literally takes a quarter of the skill (no offense to necros, thief is just beyond kittened up balance wise) I was face rolling everything and it felt so easy compared to the effort of even attempting to kill one other skilled player as a thief. I am not asking for thief to be buffed to the point it is not skillful and fun to play anymore, I am asking that I can stand a kitten chance to at least 4 of the freaking 9 professions in the game without having to play at flawless perfection to land a couple hits on a guy and escape before he can one shot me… its just stupid right now.. I love my 1v1’s as do probably most if not almost every thief player ot there. Its why assassins exist, to find the odd men out and try to finish them. Thief doesn’t feel like that anymore, it used to..now its just sad..
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Thief is the fastest and most mobile class not to mention it has near perma stealth making it the very best +1er and decaper in the game. With proper rotations a good thief can easily carry a pvp game EVEN at a top level, I’ve seen Toker single handedly save games for the abjured. If a thief has potential to carry against the best players in the game, then it can definitely carry in random solo q’s it’s just a matter of rotations.
It makes sense that thief isn’t great in 1v1s, it’s not the thief’s job to 1v1. If thief was the best 1v1er in the game on top of having the most mobility/disengage/stealth it’d be straight up OP because not only would they be able to win most 1v1s they’d be able to leave whenever they wanted making them virtually unkillable.
Why do you guys say thief has no survivability when it has more than it’s ever had in pvp with SA and vamp runes? If you’re constantly dying on that than I can definitely see why you’re retiring your thief. I would too.
Anyway thief isn’t terrible at 1v1 the cele classes are obviously better but that’s a given. A thief can take down mesmers, other thieves, non bunker guards, warriors and it’s easily possible for a thief to take down a bad cele necro or ele (though not reasonable to expect to do consistently I’ve done it a fair share even taking out Phantaram’s d/d 1v1 on point once in ESL) you just have to know when you’ve lost and get out.
Anyway so in short this isn’t a 1v1 playstyle but it doesn’t mean that you can’t fight. Thieves can still carry a team fight, just have to play patiently and intelligently. On top of being able to outrotate teams with their mobility, get countless decaps using stealth and mobility, +1 to your heart’s content, as well as having the strongest revive utility in the game through SA minor trait + vamp runes thief can rez through almost anything which is amazing for getting your team back in the game.
With all this in mind I can understand why this playstyle may not seem fun to everyone. If that’s the case I’m sorry, I find it be great fun and I, along with many thieves better than I think thief is in a good place right now. Seriously go to any top thief’s stream (Magic Toker, Caed, Sindrener, etc.) and they will all tell you thief is fine right now, maybe a bit boring sometimes but definitely not underpowered like this forum likes to cry about.
I get that what it offers for this Conquest game mode is good..but that’s no excuse to play a class that cannot kill any other classes in 1v1 pvp. I main thief and I agree with you, it can win in 1v1 in its current state but it takes way too much effort opposed to the warrior one axe auto and were down..like comon. Lets be honest..why the kitten is the thief class the one that is put in this position, the most support like role in the game. it is insanely boring and utterly rediculas that the Assassin archetype class is a kitten support. like are you kidding me? yes i know you will comment with more “play intelligently then” speal….but quite frankly there are allot of us that are not pros and do not ever plan to be that would like to feel like real assassin classes without catering to a freaking game type to feel useful….thanks but no thanks, il take fighting fun 1v1s over mindlessly slapping keys back and forth from point to point acting like im carrying a team because im good at looking at colorful circles change under me and running in circles. PvP should be about combat and player reaction time, not walking fast really well. you and the other 2% thief players that think +1 & decap is fun can go do that then. if things don’t change for thief im out.
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Instead of decreasing the amount of animations from spell effects, why not just increase the bosses sizes? This way spell effects will not cover the size of the bosses body. Also for the people complaining about overwhelming spell effects..you can start by clicking the options button and lowering the settings for the box that says “spell effects”
Someone posted to remove enrage timers from raids.. please do not listen to him or anyone else agreeing with him. If you want to continue producing good pve content it is required to have enrage. If there is no enrage mechanic everyone will just build the heaviest unkillable specs in the game and slowly whittle the bosses down with zero effort and allot of time. I personally like a challenge, im tired of “Face-Roll 2” I want the raids to remain hard. I love what you guys are doing and for the people complaining about berserker? there will always be people running it. Raids require DPS just as much as they require tanks and heals. its more about strategy than your kitten gear build. If people really want a fix on damage output for raids..look at Engi’s and their insane condition dmg.. mabey it will finally make for a nice fat nerf for them in pvp too. (Love: a thief with no condi cleanse..)
Appreciate you noticing how flawed things are for us.. It has become almost impossible to 1v1 anything as a thief… Which is insanely disappointing seeing as almost every other MMO has assassin classes that are superior in the 1v1 Spotlight. Honestly competitively thief is by far the most boring, usless class in pvp. Don’t give me that “oh but you are good at +1 ing and decaps” bull shmit either. I play pvp to fight players Not look at walls and pick up kills on players who are weak because thief is too weak and underpowered to get a kill for itself.
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I like the power of the GM “on dodge” traits, but I don’t like how they are locked in to specific dodges. Like if I want the defense buff then I HAVE to take Dash, or if I want the +condi then I HAVE to take Lotus. What about separating the two, and leaving the " +10% something" traits as the GMs, while making the dodges themselves something completely different.
Also, where’s the word on getting the UI toggle for the dodges so that we don’t have to go into the Hero panel to swap them out?
There is no need. If you are built defensively the obvious choice would be dash, if you are seeking base dmg, bound, conditions= lotus. If you are going into a condition stance when power based then your doing it wrong anyway.. As far as I can see, these changes completely cover the complaints we had about GM’s vs prof mechs.
Actually after thinking more after what I posted, I am still sticking to damage reduction for weakening strikes, but for dagger death blossom, why not have it instead apply torment as you suggested with WS? This way dagger / dagger thiefs get something more unique and staff has its own unique feel as well. This would separate the two weapons giving us much needed options for weapon choice. Staff being the more power based up front weapon we get and the dagger being condition based as it seems to have been intended for. Death blossom would also need to have a longer evade Frame to be viable though.
Thank you!! The dodges as grand master now actually work. I know everyone wants toggle dodges with all new GM’s but this actually does the job imo. At least now it feels like we kind of have a profession mech baked in but with the option of making one dodge more powerful. The other changes to the heal and fist flurry are also good news. I may actually attempt running the heal now.
As for weakening strikes, I am 100% geared toward the damage mitigation. If the daredevil is to play out as the enforcer / in your face dmg role, then it HAS to have more defenses. We don’t need anymore conditions, just fix death blossom and have it be the condition weapon.
Bad warrior though. That’s quite an unrealistic build..
God if only.. This would make me so happy to see. All I can do is pray
I was 13k+ crit by an Engineer using Flame Gun over the weekend in WvW testing my Daredevil. Wish we could pull off that kind of damage with a 1500 range.
Bro…. Print Screen. It’s 2015.
Hehe for some reason my print screen nor screenshot was working. Maybe HoT beta was disabling it or something wrong w my OS but I had to take a pic so ended up using my smartphone.
Can you imagine the legion of whines and immediate nurf if a thief had a 1500 range 14k crit ability ? The servers would come down for a hotfix immediately.
No joke..
I would just like to begin by saying that I have played thief consistently for 3 years on pvp and have watched as it has slowly been drained of its power, more so recently than ever as other classes get maniacally buffed. There used to be a time when this extremely squishy class felt rewarded for beating another skilled player in a 1v1, an epic feeling of outplaying your opponent.. That seems to have been completely removed. It is almost impossible to beat any class in the hands of a skilled player at this point.
What bothers me so much is that I can be playing thief in absolute perfection and it is still impossible to kill classes that take a fraction of the skill that it takes to play a thief. It is literally a matter of landing 1 hit/ 1 round of conditions on a thief now.. That’s how weak we have become. If we are even hit once now we are generally one shot, if a set of conditions are applied we can only remove so many. The worst part about conditions is that in order to semi properly remove conditions as other classes do, we have to sacrifice all offensive utities in order to survive one attack…. This is absolutely absurd.
I can safely say I am an extremely skilled thief player and it is very frustrating to lose 1v1 to a class that can almost by accident win a fight because their class is so much more powerful, even with the array of daredevil dodges and mobility abilities granted to us, we are still beyond fragil and have no way to deal with the insane power creep of most classes right now. I hate that thief players are expected to play absolutely perfectly to be SUB PAR in consistency with others, and these others are all heavier/ have more active defenses than we do. What happened to high risk high reward?? Thief has become high risk no reward over the last year.. It’s very annoying and I feel sorry for any of your new players that roll thief, they have no idea but they have just entered the jungle for real by doing so.
At the end of the day, the point I am trying to get across is this. I am a skilled and experienced thief player. I should be on equal playing field with other classes that are also being controlled by skilled players. I don’t want to only be useful against new players and semi skilled players, I want to be viable competitively. This is the class I enjoy playing so no, I will not just retool some other class to win, it’s not fun forcing players to do this. I chose thief because I like thief, please make us viable again.
I highly suggest an increase in condition removal (for instance escapists absolution should be a minor.. It’s not that good to begin with and its terrible we lose the best part of the class in our choice from that trait line.) as well as increase our endurance gain through acrobatics again bringing meaning back to that spec. How is it fair that other classes are like fighting a freaking raid boss as far as active defenses, we have to deal with countless Invulns, generally high toughness and vitality tanks, blocks, stealths (that far surpass ours mind you..) the list goes on. The least we deserve is a better way to dodge more as the nimble class. We get one shot by everything, giving us more endurance gain seems completely fair.
Thiefs damage overall is ok with me, I am more concerned with how our defenses are becoming useless. We basically depend on dodges and shadow step as stealth has been basically destroyed recently and other classes do it better anyway. Please address these issues. Fixing acrobatics could put thief in a good place again and it could synergies with daredevil.
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The more I have played the daredevil, the more it just continues to feel off to me. the staff 2 skill, 3 skill, and 4 skill just all seem to lack much use. The staff 2 feels far too slow to be used in the heat of combat, slow off the cast and slow as it climaxes. I feel of this skill had the same fluidity / distance as dash along with a different animation, it would be golden.
The staff 3 feels awekward to use.. Being the only skill on staff with an evade frame, it sends you off in a direction that is not suited for the staff play style. I feel that if it flipped you over the opponents head to his rear, it would be far more useful than it currently is, it throws you away from combat as it is now, especially because of its awekward timing and casting it twice in a row un-intentionally.
Staff 4 although much better now that it’s faster, still seems to lack something for me. Overall staff 4 is probebly the best mechanically of the three as an aoe blind can be quite useful. if these issues could be resolved along with fixing the said 3 staff skills animations, I think i could finally love the daredevil. I hope my feedback is of value to you guys, still hoping formthenbest from you all!
Lmao!! This made me laugh pretty hard, but it’s obvious the class needs drastic buffs if this many people showed up, heck I would have showed up of I had known lol.
Well regardless of petition or suggestion…it needs to change. Noone likes killing things while not paying attention…how on earth is that fun?? I like challenge! I dont know if I can speak for everyone but I like using wit and actually devising ways to overcome tough obstetrical…if anyone argues with this then please leave this game and go play some other mindless game where you can get rewards for doing nothing…because i am sick and tired of this game feeling that way because of those people.
I agree, I missed the beta 2 because i was so absorbed with testing out dd in pvp..and now with excitement from hearing about the last BWE I went in hoping for some epic challenge…but I just face rolled everything and felt disappointed. I would also like to point out i was playing the most underpowered new spec the daredevil and STILL destroying everything with ease. I highly agree…raise the difficulty, im tired of playing ’slap keyboard and get rewarded" I want to be challenged, we have brains..we will figure it out. those that cant handle it, tough. leave then, go play mario.
Over all I feel mechanically all of its problems will be fixed. Some things this beta were addressed and felt a bit more fluid. With some time I feel they will get it all right.. But.. My biggest concern ( as always) is animations… I can never stress enough how much I would love to see the staffs animations look glorified on launch compared to where they stand now. But i feel my comments have run their coarse it seems. All I can do now is hope :/
I also forgot to add in my last post, that after further testing vault in many one vs one scenarios and in pvp game modes alike, I found that it would make much more sense for it to remain 6 initiative but instead have evade frames while flying through the air. The biggest problem the skill has is that it is a long cast and though it hits hard, it is stopped before impact almost always since people see it coming. Evade frames on it will also give staff more ad an edge being the most evasive weapon the the of can use. This would feed into the theme of the daredevil more and give the staff a much stronger and significant place so long as it’s other issues addressed are also fixed.
First things first, I will not comment on bound or impairing lotus dodges because I know they are works in progress, as far as dash is concerned, it looks better but can still use a few tweaks, like the human males holding the staff behind them as they dash along with a bit of effects trailing behind them. I would also suggest that the human male animation has it so that their feet leave the ground during the dash and one knee is propelled forward a bit more, the current static stance kinda looks like iceskating. Overall dash Feels better mechanically though, very fluid and same range as the withdraw heal skill, I was very happy to see you used my suggestion for the animation
or at least it seemed so.
On to staff, although you said other animations are in progress, I am not sure if you meant staff will see animation changes or not .. But I was sad to see they all look the same and unappealing. I hope that you guys pull a rabbit out of a hat and surprise us with some really cool fluid animations for the staff too. I have to say the little spin added to the human male auto chain was an improvement but the final part of the auto chain … I am not the nose of an airplane.
I would also like to comment on weakening charge and debilitating arc. These two skills still feel extremely clunky, mainly weakinnkng charge. The cast on it has a strange lock down like feeling at the start and finish of the cast making it feel very unusable and incomplete. Same for deb arc, it feels as if it happens in such a manner that with a few fast key strokes it will drain your initiative without you intending to. Both these skills concern me mechanically and animation wise.
Dust strike feels much much better mechanically, but again.. The animation makes me cry inside.
As far as utilities are concerned I am actually happy with all of them animation wise at this point.. Except for the animation on final blow (final part of the elite chain) it looks awekward and I wish my character would just do a front flip and punch the foe through the door.
Overall with a bit more praying I can picture myself liking he daredevil. Please anet.. Makes my dreams come true.
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In my opinion the only thing that needs improving on the Daredevil now are some of the staff skills. If they added a directional evade (something like warrior’s greatsword whirl attack), and a non-stealth interrupt option, the staff would be able to compete with the thief’s other weapon sets. At the moment all other weapon sets outshine the staff in almost every way except damage. If the staff gave you more control over where you evade to, I think it would be a much better weapon.
Seconded.
I think #2 would be a prime candidate for the whirlwind treatment instead of being tied to a target like heartseeker.
please no…as a long time thief player, I don’t think we should have to worry about where we need to project ourselves in the split second reaction time we are given during a fight. We already have way more to manage than any other class as it is…I would much prefer it to be like heart seeker.
Buff did you say?
How going from 5 seconds of Protection to 4 is a buff? Also the Shield #4 already was weak. No word about the useless trait of shield as well. This weapon will continue to gather dust.
What I understand from the stream, it will now apply Aegis instead of Protection. So isn’t a real buff. (might even be a heavy nerf)
Sadly, no words about useless traits and weak skills as well
(Wrathful Spirit, Healer’s Retribution, Radiant Retaliation, Battle Presence, Hallowed Ground, Sanctuary, Merciful Intervention, Signet of Mercy, Spirit Weapons and Signet of Courage)
Please explain how taking no damage from aegis along with that 4 seconds of protection is a nerf… Aegis alone has amplified the effectiveness of this skill by 10 fold. A short cd aegis cone effect cast.. And you are complaining about a 1 second loss of protection… Wow. Please log off the forums and never return, I have been waiting for this sheild buff for a looooonnnng time.
(Wrathful Spirit, Healer’s Retribution, Radiant Retaliation, Battle Presence, Hallowed Ground, Sanctuary, Merciful Intervention, Signet of Mercy, Spirit Weapons and Signet of Courage)