As far as the anti farm code goes that is something else I would like a bit of information on. Is it per account? Per character? Do you have to spend time away with a specific character doing something else or can you do that something else on another character once you hit the point of DR? I use one toon to do my farming for me, he has all the MF gear but at times I have noticed that his DR seems to be “stuck” even if he has not been used in the game for a couple of days.
As far as how it works in Guild Wars 2, I don’t think anyone has figured it out yet. However I can link you some information about how it worked in the original game. As a general rule I just assume the two codes are similar.
http://wiki.guildwars.com/wiki/Anti-farm_code
Official facts
Since the first implementation:
• Farming alone will yield fewer total items than farming with a full party, though more items per individual character.
• Certain items are not affected:
• Repeated map entry does not reduce loot.
Player tests
Confirmed
These theories have been confirmed by multiple players performing a variety of tests under a variety of conditions.
• The drop rate from the first foes killed in the area is less than normal; after several kills, the rate returns to normal.
— Some believe that the governing factor is time; some believe it is both time and number of kills.
— Player researchers speculate that this was implemented to limit boss farming near outposts, but it can be seen near any portal (even if there are no bosses).
Disputed
These hypotheses have strong advocates, but others point to contradictory evidence or insufficient data.
• Killing too many foes too quickly results in lost drops.
— Advocates of this theory recommend spike over AoE damage, to limit the number of simultaneous or near-simultaneous deaths.
— Critics point out that not every foe drops an item and that, necessarily, some of those missing drops will occur during simultaneous kills.
• The drops are seeded when the party enters an area.
— This was tested by having multiple parties enter the same zone at the same time. Researchers counted drops and also looked at drops from specific foes. Their results flew counter to the previous hypothesis.
— Others have not been able to replicate these results (possibly due to the difficulty in synchronizing entry).
• Repeated farming of the same area results in a progressive reduction of drops.
— Players that farm raptors and/or vaettirs are the strongest proponents of this theory.
— Although there are plenty of anecdotal reports, there are very few published results that show the total drops at the beginning of a series of farming runs and the totals late in the series.
Speculative
These hypotheses persist despite the fact that testing would take hundreds of players farming under controlled conditions for dozens of hours each. This does not make them untrue, just unconfirmable.
• The drop rate is affected by external factors:
1. Too many players farming the same area.
2. Time of day (e.g. peaking or hitting minimums every three hours)
• The drop rate decreases if your character or account does a lot of farming.
1. This clearly affects drop rates for Treasure.
2. This cannot be confirmed for foe drops (see above).
(edited by Arkham Creed.7358)
