In my opinion the thief got absolutely destroyed, or at least the shortbow focused build I played. So now I’ve completely given up on the profession; shortbow and hope for traps was really the last thing holding me to it.
On the other hand the engineer got a surprising amount of buffs. The flamethrower actually feels viable now, and the new Rocket Boots are a thing of beauty (too bad they’re going to be nerfed in the next patch…), so I’m feeling pretty good about that profession.
My thief was completely destroyed by this patch thanks to the shortbow nerf, but the new condition is…..unimpressive really (only one skill that can cause it? Really?). But a few of the trait changes are nice; in fact I think I may have specifically asked for one of them months ago.
That said I’m still experimenting with my engineer, so time will tell on that one.
Oh for the love of……. -sighs-
People complain about everything being in RNG boxes and demand more items be sold directly in the gem store, and now that we have a new skin in the gem store people complain about that. Seriously sometimes I’m glad Arena Net just seems to ignore half of the people on these forums.
I guess some people like playing the gem store. I actually like to play the rest of the game.
And how many new armors does the average MMO add through standard patching? None or close to it, no? I understand that you want new stuff through content, and frankly so do I. But I understand that the new dungeon sets or whatever are probably being reserved for expansions; just like with every other MMO. Guild Wars 2 isn’t even a year old yet, so just wait a bit. There is already talk of an expansion, and one so soon is basically unheard of in the MMO genre.
Until the expansion comes out I am fine with trading in some gems for a new skin, and can’t wait to get my heads on the med-armor top from this new set for my human/male/engineer.
I’m 28 and I work full time. And I love the Living Story method of content; everything is short enough that I don’t have to worry about not being able to finish it, engaging enough to keep me interested, and constant enough so that I don’t get bored. I understand why some players hate it, and why they would prefer more traditional content styles, but for players like me Arena Net’s current model is about as close to perfect as an MMO can get. I just wish they would tone down the RNG dependency a bit.
Oh for the love of……. -sighs-
People complain about everything being in RNG boxes and demand more items be sold directly in the gem store, and now that we have a new skin in the gem store people complain about that. Seriously sometimes I’m glad Arena Net just seems to ignore half of the people on these forums.
I think someone is just trying to get a free legendary by claiming they “accidentally sold” the last one they didn’t actually have to begin with.
I’d love to see a boss dodge a thief’s burst, just for their reaction. That would be hilarious.
…and watch your subscriptions rise.
…
…
…
Um…..huh?
That would defeat the point of them being cultural items in the first place. I’m against it, and glad that logically it will never happen.
Gamer: What’s this? A MMO that is different from WoW? Awesome I have to try this.
one week later
Gamer: Why isn’t this game more like WoW?
I just got an email that seems to be from Arena Net with that as the subject. Obviously I didn’t open it, as it is clearly a virus of some type. Just thought I’d let everyone know someone is sending those. Be careful.
Why not just make our current backpacks… smaller? Or just add the option of hiding them seems to be the easiest thing.
Considering that they haven’t added the option to hide them in spite of being begged to since release, and the rate of new back skins being produced, I would guess that just having the option to hide them isn’t the easiest thing. Either that or they simply don’t want them hidden; they need them to be seen in the same way and for the same reason as a warrior needing to display his shield or hammer. Or more to the point for the same reason an elementalist’s hands glow in a way to display their current attunement.
I don’t get the idea for flamethrower and elixir gun here. It is the same piece of equipment.
Not really, just similar. The reason I went with canteen belts is because the flamethrower needs a fuel tank, and the elixir gun pack has multiple tanks of potions. Obviously these images are just to give you an idea, not to be used exactly. But image the flamethrower fuel tank (the glass jug with golden fuel inside) being worn on the hip, or the elixir gun’s potion tanks being arranged around the belt, all slashing around their different colored goop while you run around. Seems like it would work to me.
A simple idea. Pretty much every single engineer in the game hates our “hobo sacks” and wish there was a way to turn them off, and many are upset by not being able to see our backpack skins when we use them. Now obviously those kit packs are there for a reason, but I wonder why they have to be backpacks? I suggest just removing them completely and replacing them with belt packs instead. This won’t help with kits replacing our weapon skins, but one step at a time as they say. Here are some examples.
Grenade Kit
http://www.rusmilitary.com/images/pouch_vog1.jpg
Flamethrower
http://i25.photobucket.com/albums/c90/tglance/ta50.jpg
Elixir Gun
http://olive-drab.com/images/canteen_camelbak_01_700.jpg
Tool Kit
http://www.avalonchurch.net/blog/wp-content/uploads/2012/10/tool-belt2.jpg
Med Kit
http://www.angelfire.com/planet/rescueteammedic/beltpouch.jpg
Ultimately I just fail to see why engineers have to carry their kits on their backs. Epically since the lack of belt skins in the game provides so much real-estate on the hips. Heck if you don’t like belts you could go with messenger bags or even utility harnesses that leave the back free of clutter.
If you’re expecting common courtesy from anything internet related I’m afraid you’re going to be disappointed. I don’t like it either, but spending so much of their time anonymously in this consequence free environment has ruined the manners of an entire generation.
I was just reading through some really awesome threads and this idea hit. Well I can’t really take credit. A user by the name of Krusader really came up with it, I’m just throwing it up in the suggestion thread.
https://forum-en.gw2archive.eu/forum/game/gw2/3d-Printing-characters/first#post2250513
Wouldn’t this be freaking awesome? Just imagine it, you put in a ticket with Arena Net specifying what character we want done, and they send a copy of the character model used in the game (complete with our armor and weapons) to whatever company they can partner with that has a 3D printer (heck they could invest in one and do this in-house) and a few minutes later there is a complete statue of your character ready to go. It could even be available in different sizes.
Miniature collectors and hardcore fans would freaking love this, and Arena Net could get away with charging a fortune for them (I think a hundred dollars for a twelve-inch statue with accurate to game armor and weapons –even mismatched sets- would be reasonable). Heck I bet some players would even want multiple, such as getting the same character in different armor sets, or one for some of their alts. I doubt anyone would even care if they have to paint them themselves.
Maybe they’re experimenting to find a sweet spot between profitability and customer satisfaction — and trying different options until they find what works best.
You mean what they said they would start doing in the months after release?
gasp
No, no, no….clearly it is something sinister. Like NC Soft demanding RNG chest or the founders leaving or Arena Net just not knowing what they’re doing.
Leaked notes on reddit in the other update thread, ruins the game haha
Only if you believe them.
As for the game…
Half of our traits = nerfed.
My point is that most of the time people don’t actually know what they want until they have it. People thought they wanted Guild Wars 2 without grind and progression. They thought they were okay about “the whole game is endgame.” But once they actually got in, got to play, and were faced with the reality of what a MMO without gear grind and progression and traditional endgame actually was….just look around. People still complain about endgame, still ask for raids, practically demanded progression (only to complain once they got it),
Many of the people drawn to the game initially wanted horizontal progression, ascended items was not the answer as many people have said. A good example of horizontal progression was the settlers armor released during the southsun event. I liked the stats so I did the southsun event to get the currency to buy 2 sets of it. If I had a complaint it would be over the look of it which is just a rehash of other armors.
Oh I completely agree that ascended gear was….mishandled, to say the least. But it is what it is, its what we got, and if we wanted something more specific then we should have been more specific when we (the general “we” as in the community, not us as individuals) demanded it.
I’ll take a guess….Engineers?
Quiet you. The mods already sent my last thread to that sub forum to die, and I don’t want to have to make another one so soon.
Ah, I stand corrected. However, I have seen devs post right here on these forums (during the ascended gear drama explosion) that they will not introduce stat creep or gear treadmill or have any kind of ever-increasing gear-tiering system.
This year. They also said, that they intend to “continue with the low curve item progression” in the future. Yes, according to devs it won’t be stat creep or gear treadmill – it will be “item progression”. Which is the same thing, just named differently.
Link or it didn’t happen.
Sarcasm aside, I would be very interested to see that…
A simple idea. Pretty much every single engineer in the game hates our “hobo sacks” and wish there was a way to turn them off, and many are upset by not being able to see our backpack skins when we use them. Now obviously those kit packs are there for a reason, but I wonder why they have to be backpacks? I suggest just removing them completely and replacing them with belt packs instead. This won’t help with kits replacing our weapon skins, but one step at a time as they say. Here are some examples.
Grenade Kit
http://www.rusmilitary.com/images/pouch_vog1.jpg
Flamethrower
http://i25.photobucket.com/albums/c90/tglance/ta50.jpg
Elixir Gun
http://olive-drab.com/images/canteen_camelbak_01_700.jpg
Tool Kit
http://www.avalonchurch.net/blog/wp-content/uploads/2012/10/tool-belt2.jpg
Med Kit
http://www.angelfire.com/planet/rescueteammedic/beltpouch.jpg
Ultimately I just fail to see why engineers have to carry their kits on their backs. Epically since the lack of belt skins in the game provides so much real-estate on the hips. Heck if you don’t like belts you could go with messenger bags or even utility harnesses that leave the back free of clutter.
(edited by Arkham Creed.7358)
Yeah, expecting more nerfs for us. On the bright side, looks like we are finally getting some cool engineer looking gear
That you’ll have no choice but to pay real money for.
Torment, they have got to be kidding.
Here’s Confusion, do stuff and take damage. Here is Retaliation, hit me and take damage. Here is Torment, so much as move and take damage. Whats next? Dam:nation? Deals extra damage if target stays logged in?
You never played the original Guild Wars did you? That was pretty much all mesmers did; if they weren’t canceling your skills outright they were making it hurt to do pretty much everything. Heck I still shudder at their “kitten ed if you do, kitten ed if you don’t” combo.
Wastrel’s Demise: Take damage if you use a skill.
Wastrel’s Worry: Take damage if you don’t use a skill.
The only “lie” i see in there is that actually no one is interested in your ideas. What I do see is a troubling spam of some roleplayers that got left behind ^^ Equip the popgun like all the pros and be done with it.
What was said:
“We’re currently focusing our engineering resources that could work on solutions to issues like kits/skins on major systems that address issues higher priority and wider reaching like lag in large battles, LFG, custom arenas, spectator mode and so on…”
What was done:
http://wiki.guildwars2.com/images/4/4c/Molten_Greatsword.jpg
http://wiki.guildwars2.com/images/b/b0/Sclerite_Axe_Skin.jpg
http://wiki.guildwars2.com/images/8/8c/Sclerite_Karka_Shell.jpg
http://wiki.guildwars2.com/images/1/11/Dragon%27s_Jade_Avenger_Skin.jpg
“…And so on…” indeed.
Was moved here to add a red comment bubble to the front of the thread list so it seems we get dev interaction for our profession
>_>
Except the last time a dev posted in this thread was two months ago. And that one was full of lies.
According to the most recent poll I could find (link provided below) approximately 9% of Guild Wars 2 players are not getting the full experience from cosmetic based weapon progression, and are being left out of the intended level of enjoyment from all the recently added back piece skins from Living Story events and the gem shop.
This profession is built largely around the concept of using environmental weapons and bundles to offset the rather limited ability of its primary weapon sets, and total lack of weapon swapping in combat. However due to what many consider poor design this profession is often forced to rely on those bundles almost exclusively. The nature of these bundles is that they override the appearance of both equipped weapons and back pieces, and are displayed even when the hide back slot option is enabled. Obviously this has raised a great deal of concern among players of this profession and inspired many, many threads the topic. Threads that are either ignored completely, shuffled out of sight into the depths of profession specific forums to die, or both.
Most notably on a personal level, as a player of this profession, I find myself underwhelmed at max level because this bundle dependence all but negates the worth of any and all weapon skins, be they dungeon based, Living Story rewards, exotic, mystic forge based, and of course legendary.
A ray of hope happened two months ago when Colin “Brohanson” popped into a now doomed thread to announce that Arena Net was aware of this issue, and investigating a solution. However he was also clear that before any progress on this front could be made Arena Net first sought to focus on necessary technical issues such as like lag in large battles, LFG, custom arenas, and spectator mode. No one disagreed to this priority, except it seems for Arena Net themselves. In the months that followed, as complains about those very same higher priority issues persist, we have seen numerous new weapon sets, back skins, gem store clothing, and entirely new skins and animations for enemy groups. Clearly such purely cosmetic issues are a higher priority than was first admitted.
But some of you may be asking why I made this thread. The answer is simple; I’m not going to let this issue die. Period. I don’t care how many threads on the topic or ignored; I’ll keep bumping them. I don’t care how many threads are deleted; I’ll keep making them. And I don’t care how many threads are moved to sub-forums to die; I’ll just make new ones here.
The poll in question: https://forum-en.gw2archive.eu/forum/game/gw2/POLL-Race-Gender-Profession-demographics/first
Bah, I guess I was getting too much attention. Oh well, I’ll just make another one.
I strongly doubt they will take this into consideration for changes that will come in 5 days :-)
Anyway, tons of people have already asked this, if it can be of any consolation.
(personally, I believe skills should be kept as similar between the environments as possible, but that’s not a popular opinion, I know)
Actually Arena Net has already confirmed that they will be splitting skill balance between PvE and PvP, and perhaps even WvW, as needed in the future. They mentioned it on Guild Cast weeks ago. It’s old news at this point.
I don’t play engineer but I see the problem. All the kits and stuff engineers have should be different when you equip a legendary weapon. Maybe some are already?
Also I personally wouldn’t even make a legendary for an engineer because:
The Predator – clearly made for warriors, it has a scope, engineers shoot from hip
The Flameseeker Prophecies – cool shield, but whoever made this had a guardian in mind
Quip – a joke^This.
I’m going for a legendary now to just because i like the looks of the predator (+i want a completed login screen..)
only thin i realy hate is that the only full ranged thing engineers have are grenades and pistol (and not pistol/pistol).
And don’t tell us that the rifle is long range cause realy… 4/5 are close ranged. This is the “shotgun way” of using a rifle.Cmon… Why give engineers a shotgun play style while giving warriors a sniper way of living? Warriors are Heavy armor, highest HP. And what do they get : Bam! Long ranged sniper setup and kiting possibility (knock back on 5, and cripple)
You would expect a warrior to go shotgun playstyle…
Only reason i hate going for the predator is that i’m using a sniper rifle as a shotgun. And only my 1 skill has the animation on it.
For the time i’m in my Rifle… Cause i tend to be a kit using engineer and i discuss, realy, i hate grenades. Used it for a long time and the only thing i can say is that the 1 button on my razer naga has weared of and my thumb has some weird looking button mark in it….Agree totally. We should have the sniper style weapon. We should also have a much longer range with our gun and if they aren’t planning on fixing the jumpshot they should just remove it entirely so we can have a big shot that works well in a pinch.
And while they have engis under the knife, how about giving us back our heavy armor because they sure aren’t changing our traits to match those of our brother classes (adventurer classes ranger/thief) which are built for burst DPS unlike the engineer hybrid without a burst option in traits.
There is one reason I would be absolutely thrilled for engineers to be made a heavy armor class; the Juggernaut. The legendary hammer that alters your armor when you draw it. I love that weapon, but can’t go for it because I hate the two professions that can use it. Making the engineer a heavy would make us getting our hands on hammers, and by extension the Juggernaut, more likely because Arena Net wouldn’t have to go through the extra trouble of altering the legendary armor effects to work with every medium set in the game.
That said I really doubt that would happen. It’s just plain been too long now, and so many players of invested so much into our armor. What is Arena Net going to go? Issue across the board refunds? Because I really don’t think that every single engineer player out there would be happy to log in one day and find their character naked and unable to equip the armor they spent so much time, effort, gold, karma, and dungeon tokens to get.
I think the best way for Anet to have done the new RNG skins would have been to add them to World Bosses like the did the greens in GW. Everyone who played GW will remember when they release the Stone Summit update in Prophecies and we got the first of the “perfect” green weapons. People farmed those bosses continually until they had all the greens. And once they had all of them they farmed them more to sell to other players in LA. It was still RNG because you didn’t have a guarentee that you’d get it, but it kept us playing until Factions and new content.
If Anet were to implement this type of “farming” with the World bosses, not only would it keep people playing but it would bring people back to less played zones in Tyria.
My first thought was that you were a little off-topic for this thread, but after reading your post I have say I like where you’re going. Ascended gear (most of it anyway) is already named after characters from the original game, so having ascended gear drop from specific mobs and events, putting more focus on the lore behind each item, and normalizing their stats would go a long way to solving a lot of issues. I don’t see why you can’t have infusion slots without buffing stats.
The bottom line is, that GW2 was marketed for years as a game that would NOT have a heavy gear grind, must-have classes for dungeons (trinity) and stat-based vertical progression. It matters NOT the degree in which these elements were explicitly stated or implied. Because through forum posts, feedback and pre-release write-ups – the game company fully understood what the overwhelming majority of people believed they were saying.
Pre-release there were a great many assumptions made about the game, and when these assumptions became widespread, but where flat out wrong, Anet would release a quick statement that cleared things up. That this game would have a power/gear plateau once you achieved lvl 80 and a full set of exotics was a clearly understood fact by the vast majority of people – and in this regard, at NO time did Anet feel they needed to “clear things up” with a statement. Funny that …
No one is arguing your point, but you are completely ignoring mine. It is one thing to assume you’ll like something because of the way it looks on paper, but once you actually have it you may feel differently. Liking something in theory and genuinely liking something are two very different things.
A perfect example happened to me today at work. I work at a Mexican restaurant, and I’ve been eying the taco salad for a few days now. Looks good. Smells good. I like tacos. I like salads. Sounds great. But once I had one on my lunch break…….not so great. Kind of disappointing really.
My point is that most of the time people don’t actually know what they want until they have it. People thought they wanted Guild Wars 2 without grind and progression. They thought they were okay about “the whole game is endgame.” But once they actually got in, got to play, and were faced with the reality of what a MMO without gear grind and progression and traditional endgame actually was….just look around. People still complain about endgame, still ask for raids, practically demanded progression (only to complain once they got it), and started grinding and farming to the point that loot drops throughout virtually the entire freaking game have been nerfed, re-nerfed, and nerfed a few more times. And that’s in spite of the fact that there isn’t really anything to grind for.
(edited by Arkham Creed.7358)
@LHound
We aren’t forced to grind Fractals however. I’ve never set foot in the first instance. Never wanted to. And do not have a single piece of ascended gear on any of my characters. And have I been hurt by this or put at a disadvantage? No. As long as I avoid those ‘zerkers and the one instance they’ve all decided to grind I don’t heakitten ep about needing ascended gear. And we all know those ‘zerkers are a….special case.
@Minos
You’re right and you’re not. While I am a part of the community, have been since the original Guild Wars, I certainly never came on here and demanded progression or complained about needing endgame grind. But that doesn’t matter; the community is more than the sum of its parts. It is more than some divided or united opinion. Or rather it is less than those things, it is something different, something…undignified. Some of us may be the exception to what I said above, but the community as it exists to Arena Net; as trending posts and analytics, as wave after wave after wave of new threads, that community demanded progression is not. And that community, that deafening shriek, has always drown out the few clam and rational voices.
A vocal minority has more power than a silent majority. This is true of everything in life.
(edited by Arkham Creed.7358)
To everyone complaining about how Ascended gear conflicts with the manifesto video, I must say that isn’t really fair. Ascended gear has nothing to do with the manifesto; it was added later. It wasn’t even a shadow in the minds of Arena Net when that video was recorded. So it isn’t really fair to say Arena Net lied to us, as I’ve seen some doing, because they didn’t; they were forced to change their tactics. Can you blame them for wanting to save their game? Can you blame them from trying to stop the endless complaints and players leaving in droves? Can you blame them for giving us what we asked for?
And that is really the core of this issue. As a community we’re suddenly faced with something we’ve rarely had in the past; a developer who listens. Arena Net actually pays attention to these forums and guru before them. They actually pay attention to twitter and facebook. And even though they don’t always reply to us, they often react in some small away.
Blizzard didn’t care what we thought. Not really.
BioWare didn’t care what we thought. Not really.
None of the other big MMO developers cared what we thought.
Arena Net does care what we think, and they do react.
So that is our challenge now; properly contextualizing our forum tantrums and being sure that what we demand is what we actually want. Yes Ascended gear was a bad idea, yes it was implemented poorly, and yes it conflicted with the manifesto. And yes; we asked for it.
Arena Net released an MMO with no vertical progression. Can you understand how huge that was? The community couldn’t at first. Oh in theory we thought we would love it instantly, but few of us were really ready for the reality of what that meant in terms of content and game design. So, shocked and reeling, we rushed to our forums and began to rant and rave. To vent. To speak of how we missed progression, how without it there seemed to be no endgame, and how we wished it was there –in a small way- just so we could recapture something familiar about the MMOs we came here from.
Normally that wouldn’t have matter. It would just be venting. But Arena Net listened. Arena Net saw the posts, and the trends, and the thumbs up, and the players abandoning their game, and they reacted. They rushed themselves to give us what we wanted, and now we can only complain and condemn them for it. It is a perfect example of that old saying.
Be careful what you wish for, because you may get it.
I don’t know. I went by the definition Anet gave when they explained it. It means that you can get to max level and max gear in a variety of ways. For example…
You can get exotic armor and weapons by doing WvW, or by doing dungeons, or by doing world events, or even just staying in a starter zone and doing dailies (though you’d eventually have to go to Orr to get the karma exotics with it).
That’s what Anet said it means in more than one interview. Why shouldn’t I believe them?
Because that’s not true anymore. Remember, max gear is the ascended tier now.
Ascended gear is also only worth taking for one specific type of content. Completely optional content I might add. You only get ascended gear from Fractals, and you only need ascended gear for Fractals.
Oh, please.
“It means that you can get to max level and max gear in a variety of ways”. “No, ascended is not max gear, exotic is. Oh, you say ascended is actually better? Doesn’t matter, it’s optional”.That is hypocritical.
And actually, Anet gave up on my (and its) idea, and is gradually building towards something i do not want, and didn’t expect in this game.
I definitely didn’t want them putting more and more insistence on gear and grind. And i had a reason to not expect that – everything they’ve been saying before game launched suggested they didn’t want that in their game either.
It’s all relative. I suppose you can rightly say I am being a hypocrite here, but –and I am speaking of a subjective opinion so don’t waste your time arguing the point- I don’t define negligible stat differences as being worth notice. I’m not a min/max player who has to have the most powerful gear, so something as small as the gap between ascended and exotic is far beneath my notice.
Yes, that can be considered hypocritical, I admit that. But I stand by my statement in the last post. You demand Arena Net provide you content build around your definition of “play the way you want” rather than their own, and then complain about the steps taken to provide that. That too is hypocritical. If I can admit to my own hypocrisy you can acknowledge yours.
Edit.
I see you added to your post, so allow me to add to mine. While I agree with your distaste for the recent additions and redesigns of certain aspects of the game, gear grind in particular, I understand why it was done. The community asked for it. No; demanded it. It still goes back to the issue of “play the way you want.” Arena Net is giving the community more options of how to play, working little by little toward giving them all that ability by their definition, rather than Arena Net’s. And yet many still complain about not getting their way. Some are hypocrites, others are simply impatient.
(edited by Arkham Creed.7358)
But you can kill 50 ascalonians anywhere and in passing. You’re not killing to level. It takes precisely 4 minutes to kill 50 ascalonians.
If you want to call 4 minutes a grind, be my guest.
So according to your statement grind is time based? this daily still urge you to kill 50 ascelonian in order to clear this “achievement”, what is the difference between this and kill 10 rats in any other game? killing 10 rats take roughly 2 min but it still consider as grind. By the way as a lower level those killings will give me xp and help me level.
Grind is something you do over and over and over again, usually for a long period of time. It’s a “long” grind, not a “short” grind.
Grind is something that you do repeatedly over and over. In the original sense it was used for leveling. You’d have to kill hundreds if not thousands of mobs to get to the next level. Not 50 that you could kill in literally 4 minutes.
I’m pretty sure that killing stuff for 4 minutes doesn’t constitute a grind. Let’s stop redefining words, please.
So, by your definition…you are grinding in these forums? Repeating the same thing over and over again: I am right, you are all wrong, you did NOT hear Colin say what you heard Colin say."
…where the hell are the mods around here? there’s 2 pages of posts that should have been removed!
Just because someone disagrees with you doesn’t mean their post should be removed. Especially not when logic and reason is on their side.
I wasn’t implying his posts should be removed because I disagree with them. How many threads have we seen closed because the topic wasn’t stuck to? Or the arguments were circular and going nowhere? The last 2 pages of posts arguing what the definition of “is” is had absolutely NOTHING to do with the OP, and should be removed….or posted on a sticky-thread so we don’t have to read Vayne’s grind in any of the 1,000 OTHER threads he modding…I mean, posting in!!!
I understand where you’re coming from, but must respectfully disagree. The OP was talking about changes in the attitudes of the community and recent (I believe reactionary) design choices have effected his enjoyment of the game. And grind was stated as being a large part of that. As such it is only fitting that we all get on the same page as to what grind actually means in this context, as otherwise we simply can’t have an intelligent discussion on the matter.
Think about it, if I were to make a post using the term grind to describe a problem, and everyone who read it had a different opinion on what that term means, how can they discuss? They would all be talking about different things, and few or none of them would have anything to do with my original post.
I don’t know. I went by the definition Anet gave when they explained it. It means that you can get to max level and max gear in a variety of ways. For example…
You can get exotic armor and weapons by doing WvW, or by doing dungeons, or by doing world events, or even just staying in a starter zone and doing dailies (though you’d eventually have to go to Orr to get the karma exotics with it).
That’s what Anet said it means in more than one interview. Why shouldn’t I believe them?
Because that’s not true anymore. Remember, max gear is the ascended tier now.
Ascended gear is also only worth taking for one specific type of content. Completely optional content I might add. You only get ascended gear from Fractals, and you only need ascended gear for Fractals.
You keep saying that players should be able to play the way the want by your definition rather than what Arena Net actually meant. So why can’t the players who want to play with statistical progression be allowed to play how they want? Ascended gear and Fractals is their system for doing that.
So with that in mind, in essence, Arena Net has given up on its idea and is gradually building towards yours. That makes your complains rather hypocritical.
But you can kill 50 ascalonians anywhere and in passing. You’re not killing to level. It takes precisely 4 minutes to kill 50 ascalonians.
If you want to call 4 minutes a grind, be my guest.
So according to your statement grind is time based? this daily still urge you to kill 50 ascelonian in order to clear this “achievement”, what is the difference between this and kill 10 rats in any other game? killing 10 rats take roughly 2 min but it still consider as grind. By the way as a lower level those killings will give me xp and help me level.
Grind is something you do over and over and over again, usually for a long period of time. It’s a “long” grind, not a “short” grind.
Grind is something that you do repeatedly over and over. In the original sense it was used for leveling. You’d have to kill hundreds if not thousands of mobs to get to the next level. Not 50 that you could kill in literally 4 minutes.
I’m pretty sure that killing stuff for 4 minutes doesn’t constitute a grind. Let’s stop redefining words, please.
So, by your definition…you are grinding in these forums? Repeating the same thing over and over again: I am right, you are all wrong, you did NOT hear Colin say what you heard Colin say."
…where the hell are the mods around here? there’s 2 pages of posts that should have been removed!
Just because someone disagrees with you doesn’t mean their post should be removed. Especially not when logic and reason is on their side.
Love it, and it sidesteps the issue of capes. Everyone wants capes, but the most commonly used reason why we won’t get them is “they won’t work with charrs.” So just make capes the human cultural back slot. Give charr something else like military backpacks, perhaps norn could have animal hide cloaks, asura could have some sort of magical/science gadgets, and sylvari could have some pretty freaky looking overgrowth.
1. You should be able to do conversion experience points to gold (any way, similarly to how you can convert karma to gold), since ppl who play have a lot of xp on their characters and way to many skill points that are just there without any real use.
Event xp and hearts xp could be boosted also for this solution.
(I know this can be used against the system so read below till the end.)
Interesting idea. Although to keep it simple to use just have a system to convert skill points to gold. Since you get skill points for leveling up it is basically the same thing, with the added bonus that you can gain skill points from those challenges in the different zones, creating a way to get some extra cash if needed as you level up, as well increasing the reward max level characters get for completing new zones.
I don’t know. I went by the definition Anet gave when they explained it. It means that you can get to max level and max gear in a variety of ways. For example…
You can get exotic armor and weapons by doing WvW, or by doing dungeons, or by doing world events, or even just staying in a starter zone and doing dailies (though you’d eventually have to go to Orr to get the karma exotics with it).
That’s what Anet said it means in more than one interview. Why shouldn’t I believe them?
Don’t you know that the vocal minority of the Guild Wars 2 community know what Arena Net meant better than they do?
Guest to Tarnished Coast. You are not alone. Most of my guild plays the way you do.
We should start a movement. Get all of us “hardcore casuals” together on one server. Tarnished Coast seems a nice bet given that is it the unofficial RP server.
I think a lot of us are already on TC, and that’s why it’s so populated. If only we all didn’t have different guilds already. Where’s the guild alliance feature from Guild Wars 1 when you need it? lol
Indeed. And if I am allowed a shameless plug.
Who knows, if this gets enough thumbs up Arena Net may pay attention.
They’ve always had the intention of adding guild halls…my guess will be in the first expansion. Guild vs guild I’m not sure about, but I wouldn’t mind a PvP death match.
Read the whole idea my friend. There is a framework outlined for alliances and even player housing in there.
Guest to Tarnished Coast. You are not alone. Most of my guild plays the way you do.
We should start a movement. Get all of us “hardcore casuals” together on one server. Tarnished Coast seems a nice bet given that is it the unofficial RP server.
I think a lot of us are already on TC, and that’s why it’s so populated. If only we all didn’t have different guilds already. Where’s the guild alliance feature from Guild Wars 1 when you need it? lol
Indeed. And if I am allowed a shameless plug.
Who knows, if this gets enough thumbs up Arena Net may pay attention.
Guest to Tarnished Coast. You are not alone. Most of my guild plays the way you do.
We should start a movement. Get all of us “hardcore casuals” together on one server. Tarnished Coast seems a nice bet given that is it the unofficial RP server.
I like to think of myself as a hard-core casual.
I’m not particularly looking for challenge in an MMO, I’m looking for fun. I just want to sort of roam around and enjoy myself. I don’t mind occasional challenges, but I’m not always up for them.
I do a lot of everything. I bounce around a lot. I’m not too focused on just getting a legendary or just getting dungeon master, or just finishing my personal story. I’ll get there. When I feel like doing something, I do it.
I’m also a big fan of helping other people. Particularly but not limited to people in my guild. Anyone needs help with a dungeon or WvW or just finding a vista, I’m there.
I guess you could say I’m a social player, who enjoys the world for what it is, without putting too much pressure on the game to entertain me, because over the years I’ve learned to entertain myself.
Guild Wars 2, so far, is the only MMO that actually fits my play style.
I’m a lot like that myself, but with a slight difference. You may recall from a thread or two of mine that you’ve posted in that I am rather unhappy with the lack of motivation to go for a legendary with my engineer, this isn’t because I am one of those players who feels like they must grind for the shiny right this instant, I just like having a goal lying around.
I’m not particularly focused on these goals, and certainly don’t pursue them doggedly like some other players. I just like to know that they’re there. That way if I ever find myself in the mood to “make some progress” I can just shrug and say “oh yeah; I was working on X” and do that for an hour or so. For me progress isn’t the be-all/end-all of MMOs, but rather another type of content I can play around with whenever I feel like doing it. So GW2’s cosmetic only “optional” progression is perfect for me, I just wish it was actually worth the time on my main.
Ditch initiative and add cool downs
Simple as that; remove the initiative mechanic completely and replace it with traditional cooldowns. Because this means skills can’t be used back to back anymore certain skills will get a buff to compensate. The reason for this is to keep defensive and offensive skills separate, that way you don’t accidently destroy your survivability by using one more attack than was needed.
Redesign traps
All traps need to be brought in line with ranger traps, changing from line based to ring based, and creating persistent fields in addition to their on trigger effects. Here are some example ideas.
Needle Trap becomes Stinger Trap (based on the improvised trap Caith used in Edge of Destiny): crippling the first foe/foes who enter it and creating a persistent poison field.
Tripwire becomes Razor-wire web: knocking down the first foe/foes who enter and creating a persistent crippling field.
Ambush becomes Stalker: Summoning a single NPC thief ally and creating a persistent blind field.
Add a stealth skill to every weapon set
Let me be clear; I hate MMO stealth, but the profession is already dependent on it so it clearly isn’t going anywhere. I just fell Arena Net may as well make it official. Here are some example skill changes.
Shortbow – Infiltrator’s Arrow: Now adds stealth at the end of the shadow step.
Offhand Pistol – Black Powder: Now adds stealth in addition to blinding targets.
Replace initiative with anonymity
Instead of having initiative points thieves would now have an anonymity bar. This bar slowly fells when attacking targets, and when outside of combat. Any trait currently effecting initiative would be changed to have the equivalent effect on anonymity.
Stealth and anonymity
No thief stealth skill has a duration (stealth from combo fields and traits still does however), instead draining anonymity. In this way thieves can stay in stealth for potentially longer, and chain it more easily by weapon swapping and using utility skills, but there is still a hard set stealth duration. Stealth breaks when attacking or taking damage, and all stealth skills now can be manually deactivated by way of a chain skill called Reveal. Skills like Shadow Refuge that stealth an area drain anonymity faster than single skills like Cloak and Dagger. The point of this is to both make stealth feel like it lasts longer, while at the same time creating a hard limit on how long a thief can maintain stealth throughout a battle regardless of the number of stealth skills used. It also prevents thieves from hitting once and vanishing repeatedly because eventually they will need to stand and fight to regain their anonymity.
Case in point, someone hearing Colin saying “We don’t want players to grind” and making up all kinds of excuses as to why no, it doesn’t mean that ArenaNet does not want players to grind. Denial must be a great thing.
Context is important. It is pretty clear if you actually take into account everything Colin said in that segment it is obvious that he was talking about grinding to unlock content, like gear gating or raid progression. And when was the last time you needed to grind to reach new content in Guild Wars 2?
I’ve been through one of the paths in Twilight Arbor three times now and still don’t have enough dungeon tokens or whatever they are to get ONE lousy stinking piece of Twilight Arbor armor. Armor, to me, is content – see also: fun stuff – that I can only get to in this game if I repeat a particular activity repeatedly (see also: grind).
So then you admit that your argument is based around subjective opinions. Those kinds of things will always happen, and it doesn’t mean anyone is at fault. You’re certainly not at fault for feeling like those skins are content you must grind for, just as Arena Net and those with the same opinion -myself included- are not at fault for feeling like skins are not content but rather rewards for completing content.
That sort of thinking is why I don’t farm dungeons. The dungeons are the content, and I run a dungeon only when I actually want to run that dungeon without thought of the rewards. If I farmed them or grind for this or that reward item (there is a pair of boots I’m after, I admit) then the dungeon would quickly loose its appeal. So I certainly understand where you’re coming from there, but at the same time I have no sympathy for people who complain because their opinion conflicts with someone else’s.
Focused on major systems that address issues higher priority and wider reaching? Like creating more skins for Dragon Bash and the Southsun living story?
I already called them out for this with the last Living Story event. It didn’t go over well with certain members of the community, but I’m happy to see that I’m not the only one thinking this way.
Case in point, someone hearing Colin saying “We don’t want players to grind” and making up all kinds of excuses as to why no, it doesn’t mean that ArenaNet does not want players to grind. Denial must be a great thing.
Context is important. It is pretty clear if you actually take into account everything Colin said in that segment it is obvious that he was talking about grinding to unlock content, like gear gating or raid progression. And when was the last time you needed to grind to reach new content in Guild Wars 2?