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Collaborative Development- Request for Topics

in CDI

Posted by: Arkham Creed.7358

Arkham Creed.7358

General development philosophy

•The perceived lack of development time and effort given to less popular races and classes, and Arena Net’s confirmed focus on “wider reaching” issues (IE, warrior) to the apparent detriment of those lesser played options.

•The perceived lack of development time and effort given to less popular races and classes, and Arena Net’s confirmed focus on “wider reaching” issues (IE, warrior) to the apparent detriment of those lesser played options.

•The perceived lack of development time and effort given to less popular races and classes, and Arena Net’s confirmed focus on “wider reaching” issues (IE, warrior) to the apparent detriment of those lesser played options.

Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

With the bombkit update i never see my jetpack anymore! Please give us an ETA or something..

The ETA is never. We’re only -at best- 10% of the community, so we’re too low priority for them to fix major profession breaking bugs that have been reported countless times since beta. That means they aren’t paying attention to cosmetic issues at all. I’ve long since given up on this one, and you should too; this will never be fixed.

Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

argh!!!!!!!!! they didnt fix it!

You were expecting them to? Why would you do that?

Just bought GW2.

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

Welcome to Guild Wars 2. It’s all down hill from here.

Kits still override back pieces

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

It’s showing my back slot item. Underneath the kit back graphic. I’m wearing two backpacks on my lowbie engineer. Hotfix this kitten, jesus, is anyone even working?

Don’t hold your breath. I’ve probably reported that bug a thousand times since I first noticed it in beta.

Collaborative Development

in CDI

Posted by: Arkham Creed.7358

Arkham Creed.7358

I wouldn’t exactly call the current crop of content we’ve been getting from the living world “ground breaking.” But whatever. As long as the development team starts making an effort to fix some of the hundreds of bugs and balance issues with this game, and swiftly gets over the “your professions is only 10%, so you’re not worth paying attention to” development philosophy I’ll be happy.

(edited by Arkham Creed.7358)

Engi kits could use skin sets.

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

Never going to happen because Arena Net doesn’t give a **** about engineers. They said as much themselves. Our numbers are too low, so they aren’t paying attention.

GW2 elementalist: a near extinct class

in Elementalist

Posted by: Arkham Creed.7358

Arkham Creed.7358

lets see;

bunker engi, condi engi, tool engi, burst engi (granted, not as effective), ca stack 25 mights on its own quickly, can stack vulnerability quite good for himself too.

Do you seriously, seriously believe your class is that bad or are you that bad that cant play any of that well?

Indeed, let’s see….

Do you have a skill set that just flat out won’t attack world bosses? No.

Do you have a skill set that blocks access to your profession mechanic? No.

Do you have a skill set so heavily dependent on randomness that it is too unreliable to use unless heavily traited for secondary features and used almost exclusively for those? No.

Do you have so few weapon set options that they can be counted on one hand and have fingers to spare? No.

Do you have not one, not two, but three underpowered and useless elite skills? No.

Are you denied weapon swapping because of an optional skill type that you only might take? No.

Is your profession so poorly balanced that every single one of your direct damage builds is designed to exploit one of two low level traits? No.

Do you have CC abilities that are jokes that knock down or stun yourself as well? No.

Does your summoned allies have so poor health and armor that they always die within ten seconds? No.

Do you have defense traits obviously designed for a profession of a different armor class? No.

Did you have multiple skills taken from you and given to the mesmer, just because? No.

Do you have a skill type with over twenty confirmed bugs? No.

Have you suffered for nearly a year with a confirmed broken and bugged trait that Arena Net flat out refused to fix because their data was wrong and said it worked? No.

(edited by Arkham Creed.7358)

GW2 elementalist: a near extinct class

in Elementalist

Posted by: Arkham Creed.7358

Arkham Creed.7358

So yes, we are in all our rights to demand these things after more than 1 year of gameplay and seeing every class get buffs and getting stuff working out for them.

As an engineer player I have to say stop complaining. Oh boo hoo; you have it about half as bad as we do, and not even for as long. Cry me a river and get in line.

GW2 elementalist: a near extinct class

in Elementalist

Posted by: Arkham Creed.7358

Arkham Creed.7358

Engineers are actually the least played profession. That is a known fact put forth by Arena Net themselves in their year-one development blog. And if you’re trying to get fixes or something, don’t hold your breath. Arena Net have also flat out said that they don’t care about the least played professions and races, and instead focus the vast majority of their time and energy on the most played stuff.

New skills and traits ETA?

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

“We want to make sure we release a good product bug free and amazing, therefore; when its ready "

Since when was that ever true?

At this point is anyone even surprised?

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

another worthless topic. “Anet doesn’t fix the long requested problem xy mimimi”. Obviously it’s not that easy to fix, but I guess you know more about the development of GW2 then Anet themselves. Personally I couldn’t care less and I’m quite happy with a bigger variety of options.

I know they said months ago that those problems were low priority because they weren’t working cosmetics at all, and instead focusing their efforts on engineering and technical issues. Well, I’d call a bunch of new hair styles a cosmetic thing (along with all the back pieces and weapon sets that we’ve gotten in that time), so that excuse was clearly BS. I wouldn’t be so upset had Arena Net not had the gall to come on here, in one of my threads no less, and lie about it.

Got anything to back that claim up?

Yes.

It’s something we’re absolutely aware of and want to address in the future, one of my main characters is an engineer so I feel ya on this one. My poor quaggan backpack is visible like 2% of the time I play as I kit swap, never mind my weapon skins.

We’re currently focusing our engineering (programmers, not guys with net guns) resources that could work on solutions to issues like kits/skins on major systems that address issues higher priority and wider reaching like lag in large battles, LFG, custom arenas, spectator mode and so on but this issue is absolutely on our radar.

As always, please post your ideas of what you’d like to see solution wise, we love to see the fun ideas y’all come up with too!

Translation; we’re not working on cosmetic issues right now, instead focusing on the listed fixes and features. And during all that time exactly how many new cosmetic weapon and back skins did we get? I honestly lost count it was so many.

He said they weren’t working on cosmetic issues, new content is not a problem to be addressed. Adding new hair into the game is the job of artists and requires maybe one engineer to plug them in to the existing system, customizing the equipment system for an entire class would require a team of engineers or maybe a pair working over a period of time. You’re being completely unreasonable and speaking about matters you know nothing about.

They had a full year since release, not counting all the time they spent in beta, and alpha before that, to address this issue. You’re honestly telling me that nobody at Arena Net noticed this problem in all that time? The sheer level of incompetence that implies is mindboggling. Frankly this little issue should have been resolved back when they did have an entire art and engineering team set aside for the engineer; IN ALPHA.

Right, because that’s more important than the massive stability increases we’ve seen in all open world content and a full revamp of the WvW game mode to address stability issues there. Let’s not mention the condition system, an entire set of stats worthless in most of the games content, which they better be working on! >:( Or the fact that the very class you want to see receive cosmetic improvements has so many broken mechanics, down to it’s boring and worthless class mechanic (and accompanying drawback), that it appeals to the smallest amount of player of any class in the game.

Nope, screw all that, I wanna see my backpack.

You miss my point. I’m not saying the cosmetic problem should be more important than actual bug and balance fixes; I’m no fool. What I’m saying is…

A; if Arena Net knew what they were doing this wouldn’t have been a problem in the first place.

and

B; cosmetic or not; fixing existing content should be a higher priority than adding new content that is just going to end up broken as a result of whatever the next patch happens to be.

I call it “digging up syndrome.” In essence Arena Net has dug itself into a hole with all their buggy and broken content, and instead of climbing out of said hole they just keep digging, assuming that somehow everything will just fix itself or the problem will just go away.

[Merged] Ascended Armor Impressions

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

Great, Anet trolling light users once again.

A flimsy skirt? Seriously… Again?

Just pants or GTFO. Not going to bother with these even if they gave them for free.

Oh please; let’s all be honest here. Sooner or later every single one of us will be going after a set of ascended armor. We’ll just also be stocking up on fine transmutation stones when we do. It is in the nature of the MMO player; sooner or later the addiction to larger numbers wins out. And the only thing that will stop you from getting Ascended armor is legendary armor.

Seriously? When they were first anounced, I thought at first I was actually going to get a set of ascended weapons. Completely changed my mind when I saw how freaking ugly they were. I will absolutely NOT (let me emphasize this) n-o-t, NOT be getting this armor. It’s not worth my time.

The skins may not be, but sooner or later the numbers will be. Sooner still if you like WvW. But hey, that is what the transmutation system is for right? Probably no accident that the “best in slot” gear is also almost universally ugly as sin (I admit I like the ascended pistol).

At this point is anyone even surprised?

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

another worthless topic. “Anet doesn’t fix the long requested problem xy mimimi”. Obviously it’s not that easy to fix, but I guess you know more about the development of GW2 then Anet themselves. Personally I couldn’t care less and I’m quite happy with a bigger variety of options.

I know they said months ago that those problems were low priority because they weren’t working cosmetics at all, and instead focusing their efforts on engineering and technical issues. Well, I’d call a bunch of new hair styles a cosmetic thing (along with all the back pieces and weapon sets that we’ve gotten in that time), so that excuse was clearly BS. I wouldn’t be so upset had Arena Net not had the gall to come on here, in one of my threads no less, and lie about it.

Got anything to back that claim up?

Yes.

It’s something we’re absolutely aware of and want to address in the future, one of my main characters is an engineer so I feel ya on this one. My poor quaggan backpack is visible like 2% of the time I play as I kit swap, never mind my weapon skins.

We’re currently focusing our engineering (programmers, not guys with net guns) resources that could work on solutions to issues like kits/skins on major systems that address issues higher priority and wider reaching like lag in large battles, LFG, custom arenas, spectator mode and so on but this issue is absolutely on our radar.

As always, please post your ideas of what you’d like to see solution wise, we love to see the fun ideas y’all come up with too!

Translation; we’re not working on cosmetic issues right now, instead focusing on the listed fixes and features. And during all that time exactly how many new cosmetic weapon and back skins did we get? I honestly lost count it was so many.

He said they weren’t working on cosmetic issues, new content is not a problem to be addressed. Adding new hair into the game is the job of artists and requires maybe one engineer to plug them in to the existing system, customizing the equipment system for an entire class would require a team of engineers or maybe a pair working over a period of time. You’re being completely unreasonable and speaking about matters you know nothing about.

They had a full year since release, not counting all the time they spent in beta, and alpha before that, to address this issue. You’re honestly telling me that nobody at Arena Net noticed this problem in all that time? The sheer level of incompetence that implies is mindboggling. Frankly this little issue should have been resolved back when they did have an entire art and engineering team set aside for the engineer; IN ALPHA.

At this point is anyone even surprised?

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

Weapon and backskins -> Art team.

Engineering -> Programming team.

Tying weapon and back skins to stats, the transmutation system, the reward system, the trading post system, the data base, the preview system, the achievement system, the gem store system, the character animation system, and the dye system = programming team.

Care to try to rationalize that again? I’m sorry but if you think actually implementing the fruits of those artist’s labors isn’t an engineering issue….well, let’s just say there is no polite term for your intelligence level.

[Merged] Ascended Armor Impressions

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

Great, Anet trolling light users once again.

A flimsy skirt? Seriously… Again?

Just pants or GTFO. Not going to bother with these even if they gave them for free.

Oh please; let’s all be honest here. Sooner or later every single one of us will be going after a set of ascended armor. We’ll just also be stocking up on fine transmutation stones when we do. It is in the nature of the MMO player; sooner or later the addiction to larger numbers wins out. And the only thing that will stop you from getting Ascended armor is legendary armor.

http://youtu.be/lMTahXSEw4w?t=4m29s

(edited by Arkham Creed.7358)

At this point is anyone even surprised?

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

another worthless topic. “Anet doesn’t fix the long requested problem xy mimimi”. Obviously it’s not that easy to fix, but I guess you know more about the development of GW2 then Anet themselves. Personally I couldn’t care less and I’m quite happy with a bigger variety of options.

I know they said months ago that those problems were low priority because they weren’t working cosmetics at all, and instead focusing their efforts on engineering and technical issues. Well, I’d call a bunch of new hair styles a cosmetic thing (along with all the back pieces and weapon sets that we’ve gotten in that time), so that excuse was clearly BS. I wouldn’t be so upset had Arena Net not had the gall to come on here, in one of my threads no less, and lie about it.

Got anything to back that claim up?

Yes.

It’s something we’re absolutely aware of and want to address in the future, one of my main characters is an engineer so I feel ya on this one. My poor quaggan backpack is visible like 2% of the time I play as I kit swap, never mind my weapon skins.

We’re currently focusing our engineering (programmers, not guys with net guns) resources that could work on solutions to issues like kits/skins on major systems that address issues higher priority and wider reaching like lag in large battles, LFG, custom arenas, spectator mode and so on but this issue is absolutely on our radar.

As always, please post your ideas of what you’d like to see solution wise, we love to see the fun ideas y’all come up with too!

Translation; we’re not working on cosmetic issues right now, instead focusing on the listed fixes and features. And during all that time exactly how many new cosmetic weapon and back skins did we get? I honestly lost count it was so many.

[Merged] Ascended Armor Impressions

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

And in today’s example of shoddy and lazy design; the heavy human male helmet clips with the chest plate. Armor isn’t even in the game yet and it is already broken.

Also if they aren’t going to ever let us go to Cantha I really think they should stop with the Asian themed armors. (just get a big eastern vibe from the medium male) No I don’t care that they are releasing in the most grind friendly region of the world soon and want to give those players something they can shoot for that suits their cultural tastes.

[Merged] Ascended Armor Impressions

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

Ascended armor? When did they add this? Or is this another of Dulfy’s leaks?

At this point is anyone even surprised?

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

another worthless topic. “Anet doesn’t fix the long requested problem xy mimimi”. Obviously it’s not that easy to fix, but I guess you know more about the development of GW2 then Anet themselves. Personally I couldn’t care less and I’m quite happy with a bigger variety of options.

I know they said months ago that those problems were low priority because they weren’t working cosmetics at all, and instead focusing their efforts on engineering and technical issues. Well, I’d call a bunch of new hair styles a cosmetic thing (along with all the back pieces and weapon sets that we’ve gotten in that time), so that excuse was clearly BS. I wouldn’t be so upset had Arena Net not had the gall to come on here, in one of my threads no less, and lie about it.

Razah’s Memoirs (profession change)

in Suggestions

Posted by: Arkham Creed.7358

Arkham Creed.7358

So does anyone have an alternative idea? Personally I think this is the best option, but I’d love to hear some more feedback.

HD Magitech armor screens

in Players Helping Players

Posted by: Arkham Creed.7358

Arkham Creed.7358

Thanks for the images. Very useful, but hopefully I’ll get some more before the end of the year.

At this point is anyone even surprised?

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

New hairstyles…. you will probably still be bald if you wear any kind of helmet..

And what next people will get kicked out of party because they refuse to wear helmets cause they want to show their flashy hair and slowing dungeon runs.

You do realize you can just check the hide helmet option, right? You can wear it without displaying it.

At this point is anyone even surprised?

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

I’d give up hope if I were you.

I have. I only come on here to complain because it is unhealthy to keep such frustrations bottled up. “Venting” is a legitimate medical practice.

RP weapon skins?

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

So when you telekinetically levitate your spell book to your enemy and spin it around with dark magic, they are sliced up by…..paper cuts? Personally I think spell tomes should just be added as an entirely new weapon type for artificer; even suggested it once along side crossbows for huntsmen and polearms for weaponsmith. But of course that was before I knew Arena Net didn’t actually read the suggestions forum and only created it in the first place because they were tired of reading suggestions here and in the profession forums. You know; the places where people who might actually care could see them.

At this point is anyone even surprised?

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

Percentage of players who play charr and engineers combined. My guess is less than 25%.

Percentage of players who use hair. 100%

I’m not thinking that Anet’s priorities are wrong, in spite of the fact I would welcome fixes to charr and engineers also.

Actually according to Arena Net’s only released numbers at the end of “year one” it is 23%, not accounting for possible overlap. Engineers are listed as 10%, with charr only being 13%. Hence why Arena Net has all but admitted that they feel comfortable completely ignoring us. Or at least that they can get away with deprioritizing us in favor of “wider reaching issues.” This of course creates an endless cycle of crap.

*Players don’t play certain characters because of the problems.
*Arena Net puts less time into fixing those problems because of how few people play those characters.
*So fewer players play those characters.
*So Arena Net puts less time into fixing those problems.
*So fewer people play those characters.

And so on and so forth…sooner or later the charr/engineer population will drop to zero; it is the only logical outcome. And the sad thing is Arena Net won’t even care.

I think you overestimate how many people aren’t charr for that reason. And I have and love my charr and don’t really notice the problems.

The percentage of people who think about or notice this stuff is pretty small….from personal experience.

Still no reason to just let it go. You’d think that Arena Net would have a little pride in their craft.

At this point is anyone even surprised?

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

Percentage of players who play charr and engineers combined. My guess is less than 25%.

Percentage of players who use hair. 100%

I’m not thinking that Anet’s priorities are wrong, in spite of the fact I would welcome fixes to charr and engineers also.

Actually according to Arena Net’s only released numbers at the end of “year one” it is 23%, not accounting for possible overlap. Engineers are listed as 10%, with charr only being 13%. Hence why Arena Net has all but admitted that they feel comfortable completely ignoring us. Or at least that they can get away with deprioritizing us in favor of “wider reaching issues.” This of course creates an endless cycle of crap.

*Players don’t play certain characters because of the problems.
*Arena Net puts less time into fixing those problems because of how few people play those characters.
*So fewer players play those characters.
*So Arena Net puts less time into fixing those problems.
*So fewer people play those characters.

And so on and so forth…sooner or later the charr/engineer population will drop to zero; it is the only logical outcome. And the sad thing is Arena Net won’t even care.

Oh come on, seriously???

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

I just gave you a piece of the grand rotation of a build like this that would allow you to kill for days against 2 people on a far point and that’s the thanks I get? Kinda rude

In the interest of civility allow me to thank you for your efforts, if nothing else. Thank you. That said had you taken the time to read through this thread you would know that:

A; I am a PvE player so however many people a given build or ration allows me to fight off in PvP or WvW is irrelevant to me.

and

B; I dislike skill rotation based gameplay, regardless of how “grand” and abandoned the thief profession after hyping myself up for it for several long months before release and every pre-purchase beta largely because the profession’s design was based too heavily on skill rotations as opposed to tactical choices.

At this point is anyone even surprised?

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

On the plus side, it’ll all be worth it if the new hairstyles float above their owner’s bald head.

I doubt they will be broken that bad. But I can almost guarantee there will be a lot of unforeseen clipping issues that will never be officially recognized, let alone fixed.

At this point is anyone even surprised?

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

So in tomorrow’s big update we get….

Long requested cosmetic fixes for charr: zero.

Long requested cosmetic fixes for engineer kits: zero.

New hairstyles few people have asked for: Approximately thirty six.

Arena Net: “Why fix the existing content in our game when we can just add more?”

Oh come on, seriously???

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

-overused blind fanboy defense tactic followed by thinly veiled insult-

I wouldn’t say that the current setup forcing everyone to use the exact same strategy in order to actually use all aspects of the skill provides a wealth of imaginative possibilities myself. But that could just be me. I don’t have ADHD you see, so to me one option is just one option; it doesn’t somehow become some strange new tactic every time I see it making me think that there are more options.

I give up. Please help me find a build.

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

I can’t tell you what is “meta” or not, and I certainly can’t tell you what is optimal. But what I can do is assure you that I felt the exact same way before coming to the engineer. I’ve since gotten sick of the build myself, simply due to overuse, but it may work for you. So it’s yours.

http://intothemists.com/calc/?build=VW;4Z;0h0f6sTkw0;9;49T-T-4;007B;119A;1Oo0;3dbTudbTu00ki-M;4Vq5rar5sas5t58k0RF-aW6TsW6Tt

You don’t need to use the same armor prefixes as I do. But if I was pressed I’d recommend magi’s stuff with jewels and runes that give a bonus to condition damage. Use the pistol/shield combo for defense and stacking conditions. Most of your time however will be spent in your kits. The flamethrower is used for might stacking, stay in it long term so you build up huge stacks to compensate for the lower direct damage. At later levels it is almost obscenely easy to get a full 25 stack of might. You’ll need to keep your crit rate up too; as the flamethrower is used to trigger on-crit procs from your sigils and traits.

Next to that you’ll be using your Elixir Gun for party support. Use fumigate to wipe conditions from your “front line” when in a party and maintain poison. Use elixir F on cool-down for almost perma-cripple on everything. Your auto attack will be used mostly for perma-weakness on priority targets. When you need damage just run right up to your target and drop acid bomb, or save it for an escape. Finally keep tossing super elixir right on top of primary targets like bosses. Don’t try to use it as an emergency heal; its cool down is low enough that you can keep it up regularly enough to maintain a healing field around tough foes to keep your frontline healed. They….well they won’t thank you for it, but the difference in effectiveness will speak for itself.

Now your elixirs; with fast acting elixirs your healing skills will come off cool down very rapidly, meaning you’ll rarely be without a heal. HGH and Cleansing Formula 409 will make your elixirs both awesome condition removal skills and help with might stacking. Toss them out mostly to help keep conditions off your party. Use elixir B on cool down to keep yourself buffed up throughout the fight.

As far as the elite skill; feel free to change it out for anything else. Supply Crate is the most useful, hands down, but I like elixir X for those times when it actually does turn me into a tornado. Sucks in PvP, but against swarms of weak mobs in PvE it is great.

This build isn’t perfect, and it isn’t “optimal.” But I’ve been using it for about a year now and haven’t gotten any complaints in dungeons are whatever, so it gets the job done. Just don’t link it in chat; the min/max players will verbally abuse you without even giving you the chance to prove yourself.

(edited by Arkham Creed.7358)

Please Combine Low-Population Servers!

in Suggestions

Posted by: Arkham Creed.7358

Arkham Creed.7358

There are low population servers? I rarely see them as low as medium, and high seems to be the average.

Oh come on, seriously???

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

Well, they could always just swap detonate and overcharge

Actually, the way turrets work are a lot like Phantasms.

Either keep them out for more overall DPS/effect gain, or detonate them for more upfront Dmg/effect.

Personally I think they should simply remove detonate from the tool belt and make it a chain skill with the turret itself.

I think if they did that, this conversation would be about how they should move the detonate button to the toolbelt because you’re losing a utility slot.

My first reaction to that statement would be removed by the filter. Moving detonate to the skill itself would not cause you to lose a utility slot. Please explain to me why you think it would so I can tell you why you’re wrong. However having it on the tool belt does make you lose a skill slot.

Oh come on, seriously???

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

Just throwing this out here for the PvE players getting their hopes up about this so-called turret fix. All they are doing is adding a bit of code that every other pet type in the game has had since release; nothing more, and certainly not fixing anything. Having turrets prioritize your target might be a boon in PvP, but it won’t fix the problems of PvE. Primarily the world boss targeting issue. Basically if there is some bug in the code that prevents turrets from seeing world bosses as viable targets in the first place, this “fix” will do nothing to resolve that issue. In fact it will probably break turrets even more.

You’re just a glass half-empty kind of guy, aren’t you?

Well what do you think is going to happen if your turret has one line of code telling it to attack something that another line of code says it can’t attack? At best it will glitch and lock up, just sitting there without doing anything. Worst case; it glitches so badly that it crashes your client. Now wouldn’t that be fun after standing around for three hours waiting for their new Elder Undead Dragon (that way they have an excuse to not update Orr) to spawn?

Oh come on, seriously???

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

Just throwing this out here for the PvE players getting their hopes up about this so-called turret fix. All they are doing is adding a bit of code that every other pet type in the game has had since release; nothing more, and certainly not fixing anything. Having turrets prioritize your target might be a boon in PvP, but it won’t fix the problems of PvE. Primarily the world boss targeting issue. Basically if there is some bug in the code that prevents turrets from seeing world bosses as viable targets in the first place, this “fix” will do nothing to resolve that issue. In fact it will probably break turrets even more.

Oh come on, seriously???

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

Well, they could always just swap detonate and overcharge

Actually, the way turrets work are a lot like Phantasms.

Either keep them out for more overall DPS/effect gain, or detonate them for more upfront Dmg/effect.

Personally I think they should simply remove detonate from the tool belt and make it a chain skill with the turret itself. Most players tend to detonate their turrets after overcharging them anyway, so just have the detonate option appear after overcharging. Since there may be players who want to keep their turrets up and overcharge them multiple times, just make it available turning the overcharge cool-down cycle; sort of like how the thief’s Shadow Return is only available for a few moments after using shadow step.

For example you place a Healing Turret, and the skill changes to the overcharge Cleansing Burst. Then you active Cleansing Burst and the skill changes again to Detonate Healing Turret for Cleansing Burst’s cool-down, giving the player a fifteen second window to detonate the turret and take advantage of the combo field that overcharging creates. Plenty of time considering that most detonate immediately after overcharging anyway.

Yeah exactly, that’s what I meant to say, well put.

Detonate after overcharge would be good, only downside is it would hide the cooldown on Overcharge.

Not if it resets like Shadow Return does. In that way detonate would be the cool down on overcharge. Returning to the above example with Healing Turret; the detonate option would only be available while the overcharge is on cool-down, hence the “fifteen second window” comment.

Oh come on, seriously???

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

Well, they could always just swap detonate and overcharge

Actually, the way turrets work are a lot like Phantasms.

Either keep them out for more overall DPS/effect gain, or detonate them for more upfront Dmg/effect.

Personally I think they should simply remove detonate from the tool belt and make it a chain skill with the turret itself. Most players tend to detonate their turrets after overcharging them anyway, so just have the detonate option appear after overcharging. Since there may be players who want to keep their turrets up and overcharge them multiple times, just make it available turning the overcharge cool-down cycle; sort of like how the thief’s Shadow Return is only available for a few moments after using shadow step.

For example you place a Healing Turret, and the skill changes to the overcharge Cleansing Burst. Then you active Cleansing Burst and the skill changes again to Detonate Healing Turret for Cleansing Burst’s cool-down, giving the player a fifteen second window to detonate the turret and take advantage of the combo field that overcharging creates. Plenty of time considering that most detonate immediately after overcharging anyway.

Oh come on, seriously???

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

that’s even worse…

if you’ve never used skills because you heard they are “bad”, that means you havent tried over 50% of the engineer skills (including healing turret which is a standard for engineers now days ), soooooo……. by assumption, i could guess you’ve ran the same build for the past year, and since you think toolbelt is “bad”, that build is something like nades + elixirs… which would then explain ur dislike for the toolbelt mechanic due to your “limited” knowledge of the class

I didn’t hear they were bad, I heard they were broken. And that was confirmed by the nearly two dozen bugs the set is riddled with. And I never said I didn’t like the tool belt, I said it was underpowered and overshadowed by our utility skills. Clearly you have nothing to add to this discussion but snide remarks and accusations without feeling the need to know what in the kitten you’re talking about, so kindly remove yourself from this thread. Trolls are unwelcome.

Oh come on, seriously???

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

“Well today marks one year since I deleted my thief and created an engineer. And I find myself shaking my head that I have only now realized yet another glaring flaw in the engineer profession.”

i wonder how much credibility as an engineer you have left after having played engi 1 time in the past years, loggin into the class 1 time for 5 mins is all it takes to realize your shocking discovery

Engineer forums are suppose to be to help new players, share ideas and have constructive convos, not a place to seek attention by shouting random stuff..

Forgive me for hearing about all the bugs turrets faced early and never bothering to use them until now. You don’t get to level eighty, have a full set of soul-bound, time gated, craft only armor, nearly a million karma, and eighty percent world completion by “logging into the class one time for five minutes.” You know what assumptions make you right? Its in the word.

Oh come on, seriously???

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

so you have gear that you plan on using with every build. how can you be bored then? there are so many builds out there to choose from. tell me what you like about the class and i’ll do my best to help you create a build.

After becoming bored with kits….not much. I dislike that turrets are so riddled with bugs (and I can all but guarantee that impending update won’t help in the slightest) and absolutely loath the idea of having to sacrifice my tool belt if I want to use turrets, or my turrets if I intend to use the tool belt. I know some people argued that point and have proposed strategies to work around that ridiculous limitation, but that whole thing just stinks of set rotations and that puts me off the concept. I want a playstyle that can’t be done equally well by a bot.

Elixirs have been a big part of my character since the beginning, and have no problem continuing to use them….in spite of the fact that I never use their tool belt skills (I don’t see that changing after this update because the tool belt alterations are for only two elixir skills, and as luck would have it they are elixirs I never use anyway), but I seem them as more of a secondary element; I wouldn’t create an entire build solely around their use.

Gadgets…well I admit to having little experience with them. Some of them can be fun to mess around with, like Rocket Boots or Personal Battering Ram, but I find others to be rather bland (Slick Shoes and those goggles). Either way I find that they all have too long cool-downs, even when traited for that, and their tool belt functions are too…..unreliable, if you’re trying for a Static Discharge build.

As far as actual weapons…I hate the off-hand pistol with a passion; one skill feels like a cheap imitation of the much superior flamethrower, and the other has too slow a projectile speed to be of use when enemies are fast approaching and the manual aim is too cumbersome for me to use when enemies get in my face. Same reason I dislike the grenade kit. Main-hand pistol is nice because of all the conditions it causes, but I don’t like how its three skill has a nasty habit of aggroing everything on the map. Then there is the rifle….the damage to attack speed ratio just feels off to me, not really sure why. And beyond that the rest of the skills just feel kind of bland, and I don’t like how Jump Shot roots you at the point of impact after landing. It might be brief, but I like to stay mobile. Then you factor in that its one bleed proc is so mild as to make it a definite damage weapon, but that just means it is only worthwhile as a Sitting Duck or Static Discharge weapon, and making the most of those both require at least the net turret, and I’ve already covered my thoughts on turrets.

Shield….I like the shield. I like blocking projectiles and knocking back melee enemies. And the daze when attacked/projectile daze is a handy skill to use. Definitely a bright spot in out weapon selection.

Oh come on, seriously???

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

well here’s the issue. there are many, many, many builds you can run with an engi, but if you refuse to swap armor stats then you’re just limiting yourself to a few. ok you spent a month crafting celestial armor. i understand. i’m still working on a celestial set for my necro. it’s a pain i know. but if you’re bored, then you have change or you’ll be stuck in a perpetual state of disappointment and forum complaints and you can’t be helped.

On the contrary; the whole point of crafting celestial armor was so that I would be free to change my build as I saw fit. What I didn’t want to run into was not being able to play a direct damage build because I was in tank armor, or not being able to play support because I was in condition damage armor. I’ve already said that I don’t care about being slightly below the curve in any given stat spread. That was why I crafted armor with every stat on it; so I wouldn’t run into “well you can’t do X because you need stat Y.”

Oh come on, seriously???

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

i understand you put a lot of work into your char. so instead of complaining about what you don’t like about the class, try explaining what you do like and maybe we can help you.

for instance you say you don’t like kits. ok. how about a SD rifle build? no kits. or maybe an hgh rifle/pistol build? no kits. if you run turrets, you’ll just end up disappointed. they are bad. i mean real bad.

It isn’t so much that I don’t like kits, more that I am just sick of them.

http://intothemists.com/calc/?build=VW;4Z;0h0f6sTkw0;9;49T-T-4;007B;119A;1Oo0;3dbTudbTu00ki-M;4Vq5rar5sas5t58k0RF-aW6TsW6Tt

That is my current PvE build. Not the best I know, but it gets the job done. (note that accessories are in flux as I work on getting full celestial ascended) The problem is that I’ve been using it or something similar for a full year now, and I really just need a change to mix it up a bit. Kits are actually the thing that drew me to this profession, and I feel in love with how they allowed to me actually shift roles in combat if I needed to. But spending twelve month with pretty much the exact same skill bar….to put it simply I’m bored.

Well, that is one of my issues with the current kit setup. The other is legendary weapons, or cosmetic progression in general. For months now I’ve been making and bumping threads on the subject to no avail, and have since just given up. In short; I feel like if you play a kit based engineer there is simply no reason to ever both upgrading your weapon, and certainly no reason to go for a legendary. Now don’t get me wrong; I’m not the type to simply has to have the best stats, I don’t care if I’m a little bit behind optimal (obviously), and I certainly have no desire to grind and farm my butt off for a legendary. But I would still like to have one on my main, and like the idea of such a long term goal. So if I happen to log in and have nothing to do, being between living story updates or whatever, I can make a little progress toward my legendary….except that I use kits. I’ll never see the thing, and legendary effects don’t carry over to kits, so there is no point in working so hard for a fancy skin I’ll never see. And with it abundantly clear Arena Net has neither the intention nor desire to ever do anything about this, even implying indirectly that we engineers simply aren’t worth their time, I just gave up on ever seeing a fix to that problem.

That, combined with “kit fatigue” have led me to just give up that build in favor of anything else. But the more I explore my options outside of kits, the more I find questionable or outright broken about this profession, and the more frustrated I become. If I were playing a warrior and I got bored with sword and shield, then there is still something like eighteen other weapon combinations I could try. If I got tired of banners I could try signets or shouts. The engineer is the only profession that has one truly viable skill set with all others being passable at best. I can’t be the only one who sees that as a problem.

Any news on Kits + Legendaries?

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

Lost cause. The last word was months ago and could basically be summed up as “we know about this, but it isn’t anywhere near a high priority so don’t expect it anytime soon, if ever.”

Oh come on, seriously???

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

there will always be builds that are superior to others. that’s how these games work. if you don’t like them, swap classes. why continue playing a class you don’t enjoy?

I know this is hard for some players to understand, but I don’t do alts. At least not until I have completed all my goals with my main character. Said main character is Arkham Creed. He’s been some form of rogue in every installment of The Elder Scrolls and Dragon Age, he was a ranger in the original Guild Wars, a smuggler in Star Wars The Old Republic, and existed in some form in literally every multiplayer RPG I have played in the last decade.

I know it is entirely in my own head, and not the fault of the game nor the community, but I simply don’t like spending the bulk of my game time and completing the bulk of my in-game goals with any other character. And I can’t stomach the idea of rerolling him again. And even if I did, I’d lose a lot of items that I simply can’t get back. Fused Gauntlets, Shattered Dragon Wings….basically every soul bound living story reward since release. Add to that the fact that the idea of deleting a character with soul bound gem shop armor I paid real money for makes me physically ill. On top of that I am trying to help my fiancee get her legendary, and rerolling will just slow her down and I’d feel like jerk for doing it. In short; simply “playing another character” isn’t an option.

Oh come on, seriously???

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

Please, give me a rational explanation why I should slot the Thumper Turret for the stun break tool belt skill, when that skill gets replaced by “detonate turret” the second I place the kitten thing.

That’s easy. You traited well so you have knockback on turret explosion and static discharge. You eat a long stun because you missed a dodge. It’s all right, happens to the best of us.

Next instant, you have knocked your enemy back, dealt damage from the explosion, dealt damage again from the static discharge, and can either break the stun and deal damage two more times or wait it out, since you just used a knockback.

Your stunbreaker knocks your opponent back and deals 3k-6k multiple target damage. What’s the problem, again? Oh, you also got 20% of your endurance back. I know you’re a PvEer more than a PvPer so let’s say you’re also standing on some combo fields (pretty likely if you’re stacked up on a boss or something). Boom—two blast finishers. On your stunbreak.

Seriously, turrets have been broken for a while but they’re about to become pretty good with the new targeting patch.

Translation; turrets and their effect on the tool belt is complete and utter, indefensible crap unless you heavily trait for a specific turret play style that by its very nature undermines the whole point of placing a turret in the first place.

That is the other reason I left the thief; the profession was only really viable if you made heavy use of steal, and that only worked if you traited heavily for the bonus effects of steal. That sort of thing really limits build diversity no matter if you want to admit it or not. At least the thief could say it was their profession’s primary mechanic that needed to be so heavily traited, engineers can’t say that.

End of the day, all this recent discussion leads me to think the following about the engineer. You’re only viable if you’re using kits, or one of three or four very specific other builds. You have little to no personalization of the profession, because if you’re not playing one of those few builds then you are nothing but a burden to your guild.

Lets see…there is SD rifle, turret bomber, HGH, healing bombs, or kits. That about cover my options?

Oh come on, seriously???

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

So basically it works out like this; it is an either/or situation. Either I slot the turrets for their tool belt skills, or the turrets themselves; we can’t actually use both. If I intend to use the tool belt, then I can’t place the turrets, and if I intend to use the turrets I can’t use the tool belt. Sort of destroys that “engineers have more skills than everyone else” theory doesn’t it?

Interestingly enough it is either/or choices like this that made me abandon the thief. Their initiative mechanic was too restrictive of weapon skills, meaning I could either use if for my offensive skills, or my defensive ones, but not both. The only way to compensate for this was to strictly adhere to a predetermined rotation for “maximum efficiency” and viability. And all that did, ultimately, was reduce the profession and its skills to nothing but a rhythm based mini-game, rather than being about tactical choices in combat. It was stale and dull, and I swiftly tired of it.

Looks like the same thing is happening here, and that rather handedly disproves the myth that engineers are “the most versatile and flexible profession in the game.”

Oh come on, seriously???

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

Well today marks one year since I deleted my thief and created an engineer. And I find myself shaking my head that I have only now realized yet another glaring flaw in the engineer profession. The tool belt is even more useless if you play a turret engineer. I know some will argue with that, but I honestly fail to see how they can do so with a straight face. How can you sit there and honestly tell me that the tool belt is fine, that its skills are worthwhile, when turret engineers can’t even use their tool belt skills?

Please, give me a rational explanation why I should slot the Thumper Turret for the stun break tool belt skill, when that skill gets replaced by “detonate turret” the second I place the kitten thing. Well, I was already reluctant to play a turret build, being merely sick of kits rather than legitimately interested in the skill type, so I guess it is no great loss. Anyone know any decent gadget builds?

A useful turret build

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

Okay, a little more information for those kind enough to help me out here.

Firstly, after playing around with them a bit, I greatly favor pistol/shield as my actual weapon set. The pistol is really a take-it-or-leave-it weapon, but unfortunately my only choice if I want to use the shield. I prefer the shield for its direct defense ability, CCing foes is fine and I certainly have no problem with that, but sometimes I find it more efficient to just block. Besides; I only ever used the rifle to “cheat” jumping puzzles.

Secondly, on the subject of just playing another character; I’m not much of an alt person, and I really don’t want all the time and effort I put into this character to go to waste. I insist on using celestial armor because I already have celestial armor and I don’t want that month of crafting (nor the real money I spent for the Aetherblade skins attached to said armor) to be wasted taking up space in my account bank. Furthermore I’ve already gotten my engineer to level eighty and am almost done with world completion, and have three different crafting professions at 400+ with him; I don’t want to just trash all that and start over.

A useful turret build

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

Thanks to everyone who has posted something thus far, I really appreciate it.

Interesting ideas being presented here, as well as a few things I worry about. The biggest concern I have is with the healing turret. I’d go into more detail about my feelings of that turret, but it would suffice to say my experiences as a healing spring ranger in the original Guild Wars (back before there was such a thing as skill combos) have conditioned me such that its low heal-over-time doesn’t bother me in the slightest. I’ve already spent years perfecting a play-style suitable to skills like that and how they work. My concern however is its base health, as I agree having it be destroyed would cause problems down the road.

Maybe if Arena Net ever buffs base turret health that wouldn’t be a problem, but I won’t hold my breath for that. Instead I have another question. Has anyone ever considered an elixir/turret build? I know that turrets cannot crit, and that certainly goes against what I’m used to (I rarely ever go without Elixir B on my skill bar), but never the less I find Elixir H to be a worthwhile healing skills, especially with the traits Fast Acting Elixirs and Cleansing Formula 409. It seems to me that the elixir skills wouldn’t have any effect on the turrets themselves, but perhaps using them to buff myself while the turrets aggro/control the mobs would be of some usefulness in PvE.