Showing Posts For Arkham Creed.7358:

Engineers: How do you get ANYTHING done?!

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

I agree with you that kits are the primary mechanic of the class.

Except of course that they’re not. If they were they would be like the other profession mechanics and either A; occupy the F-bar, or B; work as some form of passive effect of our weapon skills (see: mesmer illusions), or finally C; act as an overall passive effect or gauge (see: thief initiative and guardian passive virtues). The simple fact is that the way the game is designed you can’t go into combat without your “primary mechanic,” yet engineers are fully able to enter combat without a single kit on your skill bar. Likewise all other profession mechanics are available in some fashion from level one, providing an opportunity to learn how said mechanic works. Oh, and let’s not forget that every profession’s final trait line has a passive statistical buff specifically relating to said mechanic such as the guardian’s Virtues trait line buffing Virtue recharge rate, the ranger’s Beastmastery buffing pet attributes, the mesmer’s Illusions line reducing the recharge of Shatter skills, and the warrior’s Discipline reducing the recharge of Burst skills.

So let’s review…

Do engineer kits occupy the F-bar? No.

Are engineer kits an aspect of weapon skills? No.

Are engineer kits some form of passive effect? No.

Are engineer kits available right from level one? No.

Are engineer kits an “always-on” or otherwise always-available aspect of the profession regardless of build? No.

Does the engineer’s fifth trait line, Tools, provide a passive statistical buff to kits? No.

In summation; engineer kits are not our primary profession mechanic, the Tool Belt is. This is an objective fact regardless of how much people may want to say otherwise. The only reason we are so dependent on them is poor balance and profession design, making an optional utility skill type so vastly superior to our actual profession mechanic (something undeniably underwhelming) as well as all other utility skill types and our baseline weapon skills that feel compelled to use them in much the same way as other professions are designed to use their profession mechanic.

Anymras and I speculated during my failed protest rally that at some point early in development kits were supposed to be our primary mechanic, just as the engineer was originally supposed to be a heavy armor class. But things changed, and apparently too late for all of our skills and traits to be adequately reworked to suit our new design. This pretty much explains everything wrong with the way our traits and skills work, and the way they seem to have been meant to be used. We speculated that kits were reworked as utility because of the similarity F-bar kit swapping would have to elementalist attunement swapping, but even if that is not the case I believe that we were on the right track, and pretty close with our speculation. Either way, taking into account the above it is pretty clear that kits are not our primary mechanic and our compulsion to use them and dependency on them is the product of poor profession design.

(edited by Arkham Creed.7358)

The "Out Of Combat" Situation

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

This bug has been in the game atleast since the first beta.

Lots of bugs have been in the game since beta.

The "Out Of Combat" Situation

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

Step one: Open options and click on keybinds

Step two: scroll through the list until you find “stow weapons”

Step three: Bind that to whatever key you prefer

Step four: Next time you are stuck in combat, press the keybind you created above

Step five: enjoy being out of combat

Works every time for me.

Happy birthday to me

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

Yep. I wonder if I should make a complaint thread about how my elementalist can’t use Bifrost when he’s wielding conjured weapons.

At least your skills scale to ascended weapon damage; engineers are hard locked at exotic. Also elementalists aren’t forced to equip a conjured weapon 99% of the time because your base weapons and all other utility skills suck so bad the only way to be semi-viable (and yet still comparatively underpowered) is to always use a conjured weapon. And if you think that is an exaggeration just drop by the engineer sub forum and do a search for “flamethrower damage,” or better yet go into the Heart of the Mists and test a few kits out for yourself.

No they don’t, conjured weapons (and banners) were patched up to ascended then patched back down to exotics at exactly the same time as kits.

But you don’t need to use conjured weapons 99% of the time, and most eles don’t use them at all. Good luck finding more than one or two engineers that don’t use kits, and you’ll find fewer who use their actual weapons and skills more often than kits.

Ultimately this isn’t even about cosmetics, that is just what Arena Net has proven they are more willing to actually fix when even the choice between cosmetic patchwork and actual balancing. The real problem here is that the engineer is (poorly) balanced in such a way as to all but force players into one or two very specific (under preforming) builds based on three or four specific skills that aren’t even our profession mechanic because everything else is either way too weak, fundamentally and undeniably broken, or both.

Happy birthday to me

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

Yep. I wonder if I should make a complaint thread about how my elementalist can’t use Bifrost when he’s wielding conjured weapons.

At least your skills scale to ascended weapon damage; engineers are hard locked at exotic. Also elementalists aren’t forced to equip a conjured weapon 99% of the time because your base weapons and all other utility skills suck so bad the only way to be semi-viable (and yet still comparatively underpowered) is to always use a conjured weapon. And if you think that is an exaggeration just drop by the engineer sub forum and do a search for “flamethrower damage,” or better yet go into the Heart of the Mists and test a few kits out for yourself.

Happy birthday to me

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

If I am rude it is because I am tired of getting the same old runaround, I consider THAT to be very rude. If Arena Net wants me to be more respectful, they can start by giving me a straight, honest answer.

If you go against them you are labelled disrespectful and the minority of the forum.

So what are they going to do, completely ignore me and the issues I bring up? They’ve been doing a fine job of that already.

Happy birthday to me

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

If I am rude it is because I am tired of getting the same old runaround, I consider THAT to be very rude. If Arena Net wants me to be more respectful, they can start by giving me a straight, honest answer.

Happy birthday to me

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

Would it help if I said I included it in my report?

No; I’ve heard that before. By legit I didn’t mean “we know about it.” Colin already gave me that lip service. I’m sorry if I seem demanding or ungrateful, but it has been months since the last update on this issue and every single issue that Colin said was being worked on first has been finished and is in the game in one from or another, plus a lot of other stuff. I don’t want “I included it in my report.” I want to know what you plan to do about it, and at least a ballpark estimate of when.

This issue, an oversight that never should have made it into the live release, has been known and complained about for over a year and the development team has addressed similar issues for other player demographics no larger or important than ours. We’re already in year two, and in a lot of ways this game is still in a beta phase with beta, heck, alpha phase problems. The least you can to is tell us if this is even on your radar to be fixed before year three.

Edit: I didn’t pre-purchase this game to wait over a year for “cosmetic progression” to actually apply to my favored class. And frankly I think you guys should stop adding cosmetic content until every profession can actually use it.

^ it’s player responses like this that show why this community is toxic. Your attitude doesn’t help either

And no, you didn’t wait a year for it. The birthday stuff was announced over a month ago. So stop making up stuff.

Someone has no idea what this is really about. And no; the character birthday stuff has nothing to do with it.

Happy birthday to me

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

Would it help if I said I included it in my report?

No; I’ve heard that before. By legit I didn’t mean “we know about it.” Colin already gave me that lip service. I’m sorry if I seem demanding or ungrateful, but it has been months since the last update on this issue and every single issue that Colin said was being worked on first has been finished and is in the game in one from or another, plus a lot of other stuff. I don’t want “I included it in my report.” I want to know what you plan to do about it, and at least a ballpark estimate of when.

This issue, an oversight that never should have made it into the live release, has been known and complained about for over a year and the development team has addressed similar issues for other player demographics no larger or important than ours. We’re already in year two, and in a lot of ways this game is still in a beta phase with beta, heck, alpha phase problems. The least you can to is tell us if this is even on your radar to be fixed before year three.

Edit: I didn’t pre-purchase this game to wait over a year for “cosmetic progression” to actually apply to my favored class. And frankly I think you guys should stop adding cosmetic content until every profession can actually use it.

(edited by Arkham Creed.7358)

Transmutation Splitter and Gem Store skins

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

Fused gantlets, shattered dragon wings, shell backpack. How many gems do those cost these days? Oh right…..you can’t buy those or otherwise obtain them through any possible means.

Tequatl The Sunless - Engineers Role?

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

I imagine the elementalist’s role here is the same as everywhere else; under preform at everything and wait for the next nerf.

FTFY

Cute; another one of these. Only this one too lazy even type “fixed it for you.” Tell you what, when you have a skill type that is almost completely unusable due to having 20 known and confirmed bugs AND is confirmed to not target world bosses I’ll edit my actual post to say that.

Transmutation Splitter and Gem Store skins

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

Has anyone checked to see if the new transmutation splitters work on gem store and event skins? Things like aetherblade or megitech armor, and even skins like the fused gantlets or shattered dragon wings? I kind of really, really, need to know.

(Expected chances of a dev response: 0.0000000000000000000001%)

Edit: Moved from players helping players in the hopes of getting a developer response, as it seems no one in the community actually knows. To those who have offered information, I thank you, but I am not interested in speculation and unproven theories; unless you’ve actually tried it you can’t answer my question.

Happy birthday to me

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

Well, looks like I was right when I assumed I’d get no response. Oh well, can’t blame a guy for trying.

Happy birthday to me

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

Thanks for the well wishing guys, hopefully someone at Arena Net will see this and take a moment to humor me too.

Engineers: How do you get ANYTHING done?!

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

Turrets are for pvp (rifle and healing work for pve though). Flamethrower auto sucks. It’s horrible. Don’t use it, ever. Grenades don’t do damage till level 60. Don’t autoattack with flamethrower. Bomb autos are strong if you like being all in your face, just make sure to use explosives III so they can hit. Stop using flamethrower autos, it may look cool, but it is not good for dealing damage. Rocket boots are like, awesome mobility. Make sure you have swiftness when using them for a further jump. I can tell you’re using flamethrower autos. What did I say about flamethrower autos?

Someone doesn’t know how to properly use the flamethrower.

Hint: There is a reason the trait line that effects the flamethrower just so happens to be the precision line.

No seriously FT AA is terrible for damage. I mean possibly if you wan’t to make it proc bleeds or burns but um…. grenades will still do that better lol. I like the playstyle of the ft/eg combo so don’t get me wrong but yeah the aa is garbage for damage.

Going from “terrible for damage” to “don’t use it” displays a pretty big lack of understanding of what the skill is for. Yes; the damage is less than impressive (unless….), but that doesn’t mean you should just outright say “never use flamethrower autos” because the skill actually is extremely useful if you have the right build and know what you’re doing.

I wasn’t the person you originally were responding to. The point still stands though (especially in pve) where it literally is a damage loss over any other option we have except maybe pistol auto. It is not particularly useful as a vuln stacker, or condition applier compared to grenades. It is however great for tagging mobs easily, but that is seriously the only reason to use the ft aa in pve. Juggernaut is a selfish trait in terms of adding might since it only applies to you, and requires that you spend more time in the ft than needed to maintain those might stacks. As an example the ft when traited and at 25 might and vuln you might get 7-8k damage from the entire 2.5s channel? Bomb auto can do 8.5k in the same circumstances per .9s attack (yes I know the bomb is .5s cast time but there is a .4s aftercast. Now since you have said multiple times that if someone knows how to use the ft correctly or knows how to build, perhaps you can explain the situation where ft aa is useful that isn’t simply for tagging mobs for loot in a zerg.

And how much is that damage when you factor in the constant burning and ever growing bleed stacks? Then when you add a nice on-crit sigil, what happens? If you’re only using the might and vulnerability you’re not reaching your full potential. Plus you have to factor in how much easier it is to strike multiple foes with the flamethrower than the bomb kit. In my opinion the raw damage to ease of use ratio should be considered when determining a given skill’s overall viability.

Bomb is a full 360 degree attack you don’t even need to aim just be in the general vicinity. Yes the burning and bleeding add some damage but c’mon, you really think it is going to match up to 8.5k? Seriously ft aa is horrible hands down don’t use it.

Bombs are also close range, the flamethrower attacks from distance and keeps you safe. And again; yes the flamethrower auto attack is bad for damage, but that doesn’t mean you have to use it for damage. It is a buff/debuff attack depending on what kind of on-crit procs you have.

I guess I am just one of those zany engineers that spends their time in melee range even when using grenades. Perma vigor is my friend! As far as buff/debuff goes, yes technically speaking because of the large amounts of hits that happen per second it is good for proccing since you will be guaranteed to get a proc, but almost every sigil and trait has a cd on crit effects. Precise sights does not and sharpshooter does not,but again gk vuln and bleed stacks better when built for it and. incendiary powder is a single target only. You can use the swift on crit to trigger invigorating speed for vigor, but chances are if you are running 0/25/0/20/25 you will have speedy kits. I just am not seeing the usefulness of the aa. But look if you like using it go ahead and do so, people can play how they wish, just be aware that not all options are created equal.

Different builds for different uses I guess. For how I play the flamethrower is just fine, and considering that I’ve soloed champs during Scarlet’s invasions with it I don’t see a need to change.

Engineers: How do you get ANYTHING done?!

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

Turrets are for pvp (rifle and healing work for pve though). Flamethrower auto sucks. It’s horrible. Don’t use it, ever. Grenades don’t do damage till level 60. Don’t autoattack with flamethrower. Bomb autos are strong if you like being all in your face, just make sure to use explosives III so they can hit. Stop using flamethrower autos, it may look cool, but it is not good for dealing damage. Rocket boots are like, awesome mobility. Make sure you have swiftness when using them for a further jump. I can tell you’re using flamethrower autos. What did I say about flamethrower autos?

Someone doesn’t know how to properly use the flamethrower.

Hint: There is a reason the trait line that effects the flamethrower just so happens to be the precision line.

No seriously FT AA is terrible for damage. I mean possibly if you wan’t to make it proc bleeds or burns but um…. grenades will still do that better lol. I like the playstyle of the ft/eg combo so don’t get me wrong but yeah the aa is garbage for damage.

Going from “terrible for damage” to “don’t use it” displays a pretty big lack of understanding of what the skill is for. Yes; the damage is less than impressive (unless….), but that doesn’t mean you should just outright say “never use flamethrower autos” because the skill actually is extremely useful if you have the right build and know what you’re doing.

I wasn’t the person you originally were responding to. The point still stands though (especially in pve) where it literally is a damage loss over any other option we have except maybe pistol auto. It is not particularly useful as a vuln stacker, or condition applier compared to grenades. It is however great for tagging mobs easily, but that is seriously the only reason to use the ft aa in pve. Juggernaut is a selfish trait in terms of adding might since it only applies to you, and requires that you spend more time in the ft than needed to maintain those might stacks. As an example the ft when traited and at 25 might and vuln you might get 7-8k damage from the entire 2.5s channel? Bomb auto can do 8.5k in the same circumstances per .9s attack (yes I know the bomb is .5s cast time but there is a .4s aftercast. Now since you have said multiple times that if someone knows how to use the ft correctly or knows how to build, perhaps you can explain the situation where ft aa is useful that isn’t simply for tagging mobs for loot in a zerg.

And how much is that damage when you factor in the constant burning and ever growing bleed stacks? Then when you add a nice on-crit sigil, what happens? If you’re only using the might and vulnerability you’re not reaching your full potential. Plus you have to factor in how much easier it is to strike multiple foes with the flamethrower than the bomb kit. In my opinion the raw damage to ease of use ratio should be considered when determining a given skill’s overall viability.

Bomb is a full 360 degree attack you don’t even need to aim just be in the general vicinity. Yes the burning and bleeding add some damage but c’mon, you really think it is going to match up to 8.5k? Seriously ft aa is horrible hands down don’t use it.

Bombs are also close range, the flamethrower attacks from distance and keeps you safe. And again; yes the flamethrower auto attack is bad for damage, but that doesn’t mean you have to use it for damage. It is a buff/debuff attack depending on what kind of on-crit procs you have.

Happy birthday to me

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

You know, it’s odd. I got a present today on my warrior that’s relative new (level 11). A present popped into my inventory from Scarlet. I guess I picked it up from loot. It did not come through the mail, just showed up on the side like other loot. Lol, I am afraid to open it. I was in Metrica at the time.

Did you get the last one in the mail?

Engineers: How do you get ANYTHING done?!

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

Turrets are for pvp (rifle and healing work for pve though). Flamethrower auto sucks. It’s horrible. Don’t use it, ever. Grenades don’t do damage till level 60. Don’t autoattack with flamethrower. Bomb autos are strong if you like being all in your face, just make sure to use explosives III so they can hit. Stop using flamethrower autos, it may look cool, but it is not good for dealing damage. Rocket boots are like, awesome mobility. Make sure you have swiftness when using them for a further jump. I can tell you’re using flamethrower autos. What did I say about flamethrower autos?

Someone doesn’t know how to properly use the flamethrower.

Hint: There is a reason the trait line that effects the flamethrower just so happens to be the precision line.

No seriously FT AA is terrible for damage. I mean possibly if you wan’t to make it proc bleeds or burns but um…. grenades will still do that better lol. I like the playstyle of the ft/eg combo so don’t get me wrong but yeah the aa is garbage for damage.

Going from “terrible for damage” to “don’t use it” displays a pretty big lack of understanding of what the skill is for. Yes; the damage is less than impressive (unless….), but that doesn’t mean you should just outright say “never use flamethrower autos” because the skill actually is extremely useful if you have the right build and know what you’re doing.

I wasn’t the person you originally were responding to. The point still stands though (especially in pve) where it literally is a damage loss over any other option we have except maybe pistol auto. It is not particularly useful as a vuln stacker, or condition applier compared to grenades. It is however great for tagging mobs easily, but that is seriously the only reason to use the ft aa in pve. Juggernaut is a selfish trait in terms of adding might since it only applies to you, and requires that you spend more time in the ft than needed to maintain those might stacks. As an example the ft when traited and at 25 might and vuln you might get 7-8k damage from the entire 2.5s channel? Bomb auto can do 8.5k in the same circumstances per .9s attack (yes I know the bomb is .5s cast time but there is a .4s aftercast. Now since you have said multiple times that if someone knows how to use the ft correctly or knows how to build, perhaps you can explain the situation where ft aa is useful that isn’t simply for tagging mobs for loot in a zerg.

And how much is that damage when you factor in the constant burning and ever growing bleed stacks? Then when you add a nice on-crit sigil, what happens? If you’re only using the might and vulnerability you’re not reaching your full potential. Plus you have to factor in how much easier it is to strike multiple foes with the flamethrower than the bomb kit. In my opinion the raw damage to ease of use ratio should be considered when determining a given skill’s overall viability.

Other culture's armors

in Suggestions

Posted by: Arkham Creed.7358

Arkham Creed.7358

The armor can only be worn by that race because A it’s that cultures armor and B because it was only designed with that race in mind. There are no Human T3 renders, for example, on a Charr.

There’s a reason they’re cultural armor sets.

There is an asura in the very first personal story instance (that Snaff prize competition) wearing T3 human light armor. This is a fact.

EDIT:
Here he is.
[img]http://wiki.guildwars2.com/images/b/bd/High_Councillor_Flax.jpg[/img]

(edited by Arkham Creed.7358)

Engineers: How do you get ANYTHING done?!

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

Turrets are for pvp (rifle and healing work for pve though). Flamethrower auto sucks. It’s horrible. Don’t use it, ever. Grenades don’t do damage till level 60. Don’t autoattack with flamethrower. Bomb autos are strong if you like being all in your face, just make sure to use explosives III so they can hit. Stop using flamethrower autos, it may look cool, but it is not good for dealing damage. Rocket boots are like, awesome mobility. Make sure you have swiftness when using them for a further jump. I can tell you’re using flamethrower autos. What did I say about flamethrower autos?

Someone doesn’t know how to properly use the flamethrower.

Hint: There is a reason the trait line that effects the flamethrower just so happens to be the precision line.

No seriously FT AA is terrible for damage. I mean possibly if you wan’t to make it proc bleeds or burns but um…. grenades will still do that better lol. I like the playstyle of the ft/eg combo so don’t get me wrong but yeah the aa is garbage for damage.

Going from “terrible for damage” to “don’t use it” displays a pretty big lack of understanding of what the skill is for. Yes; the damage is less than impressive (unless….), but that doesn’t mean you should just outright say “never use flamethrower autos” because the skill actually is extremely useful if you have the right build and know what you’re doing.

Happy birthday to me

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

Hey Arena Net, it’s my birthday today. Can I have a present? I’d like a legit developer response to the issue raised in this thread.

https://forum-en.gw2archive.eu/forum/professions/engineer/Problems-with-Engineers-and-Legendaries-2/first#post2721140

/old enough to know better

(edited by Arkham Creed.7358)

Engineers: How do you get ANYTHING done?!

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

Turrets are for pvp (rifle and healing work for pve though). Flamethrower auto sucks. It’s horrible. Don’t use it, ever. Grenades don’t do damage till level 60. Don’t autoattack with flamethrower. Bomb autos are strong if you like being all in your face, just make sure to use explosives III so they can hit. Stop using flamethrower autos, it may look cool, but it is not good for dealing damage. Rocket boots are like, awesome mobility. Make sure you have swiftness when using them for a further jump. I can tell you’re using flamethrower autos. What did I say about flamethrower autos?

Someone doesn’t know how to properly use the flamethrower.

Hint: There is a reason the trait line that effects the flamethrower just so happens to be the precision line.

Tequatl The Sunless - Engineers Role?

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

Is Mortar any good in healing the front line?

Mortar is useless for everything.

Halloween is coming up....

in Suggestions

Posted by: Arkham Creed.7358

Arkham Creed.7358

For reasons that will remain my own, I want a witch’kitten suitable for combat use.

Trapped

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

It sounds like you already have more than one foot out the door.

My ring finger is still inside, if you get what I mean.

Four new bank tabs! -.-

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

And hoarding isnt the issue anyway, as stated originally, more tabs dont fix the fact that we should be able to hold more than 250 of each mat, and with LS updates every two weeks the skins will take up increasingly more space. Anet needs to hop on this bc from here on out it’ll only get worse.

As far as hoarding materials, I stand by what I said. Given that all my characters craft their own gear and I have yet to need to buy even one extra bank tab, apparently you guys are just doing something wrong.

And as far as skins, I already said I agree on that point. And so does Arena Net, hence why Colin said they were working on an account bound wardrobe for unlocking skins in an interview a while back. So you know; there’s that.

Four new bank tabs! -.-

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

I keep materials around because I don’t need money but I just haven’t gotten around to crafting on my alts yet.

So then you admit that your bank is full not because of some “screwed up economy” or poor design, but rather because you simply can’t be bothered to actually use those materials for their intended purpose, thus meaning there is no point in actually having them?

Argue semantics. I don’t care. If I sold them to just buy or farm them later I’d be wasting time and money.

Assuming you ever actually do have need of them. As it stands you don’t use them, and apparently may not ever. So; if you stockpile items to use later, but don’t actually use them at any point, what would that be wasting?

Four new bank tabs! -.-

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

I keep materials around because I don’t need money but I just haven’t gotten around to crafting on my alts yet.

So then you admit that your bank is full not because of some “screwed up economy” or poor design, but rather because you simply can’t be bothered to actually use those materials for their intended purpose, thus meaning there is no point in actually having them?

Four new bank tabs! -.-

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

My god guys why do you even have that much crap in your bank in the first place? The skins I understand, but materials? Seriously? For what possible reason would you ever hoard so many of anything? Just craft up the gear you want for your characters and then SELL the left over junk.

Honestly, do you really need enough clutter in your bank to make a legendary weapon ten times over?

Depending on what crafts you are leveling, it may require you to have far more materials than what is possible to stack. Especially if you’re in the mist of crafting ascended weapons, and it will get worse when ascended armor comes out.

I still highly doubt that you actually need enough materials to fill twelve bank tabs.

Four new bank tabs! -.-

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

My god guys why do you even have that much crap in your bank in the first place? The skins I understand, but materials? Seriously? For what possible reason would you ever hoard so many of anything? Just craft up the gear you want for your characters and then SELL the left over junk.

Honestly, do you really need enough clutter in your bank to make a legendary weapon ten times over?

Compulsive hoarding

Compulsive hoarding (or pathological collecting, or, informally, packratting) is a pattern of behavior that is characterized by the excessive acquisition of and inability or unwillingness to discard large quantities of objects that cover the living areas of the home and cause significant distress or impairment. Compulsive hoarding behavior has been associated with health risks, impaired functioning, economic burden, and adverse effects on friends and family members.

[merged] Will race change be available ever?

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

Not going to happen. For about the billionth time now; Arena Net already confirmed that they will not be adding race changing to the game because of the impact that would have on your personal story and home instance.

What does the FOX say!

in Suggestions

Posted by: Arkham Creed.7358

Arkham Creed.7358

This is without a doubt the worst idea ever posted on these forums. Not only would it be annoying to no end, in two weeks when no one even remember that stupid kitten song exists everyone who has one of these minis would be ashamed of them and hide them forever in their account bank.

Pro tip: Never, EVER base content off of internet trends. They don’t last, and before you know it your content will be laughed off and every shred of dignity and integrity you once had will evaporate.

Trapped

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

Well push yourself to play something else! cause really nothing is stopping you from rerolling but yourself. You say that the reason you have this dilemma is because it is simply your style but I think its time you try and change that style.

And that does what to address the issue of all the soul-bound, one-of-a-kind event items I would lose access to?

Transmutation splitter, or transmutation crystal. You can turn ANYTHING from soulbound, to account bound. Simply transmute it to a white item, then transmute that white item (with desired skin) to the new exotic/ascended item.

It can be done with anything, even legendaries, special level 1 items (like thief hood, elementalist head elementals, guardian pauldrons, and necro glowy eyes.

What about fused gauntlets, aetherblade armor, and shattered dragon wings? I am not going to be the first one to test that.

It works for everything. Even fused gauntlets, dragon helm, dragon wings, etc.

And that is based on what? I don’t like assumptions; until it is tested and proven I am going to play it safe.

Transmutation Splitter and Gem Store skins

in Players Helping Players

Posted by: Arkham Creed.7358

Arkham Creed.7358

Has anyone checked to see if the new transmutation splitters work on gem store and event skins? Things like aetherblade or megitech armor, and even skins like the fused gantlets or shattered dragon wings? I kind of really, really, need to know.

(Expected chances of a dev response: 0.0000000000000000000001%)

Tequatl The Sunless - Engineers Role?

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

Support – scaling is the single worst in any game I’ve ever played and you have to do finger acrobatics just to get the Turret to overload and burst or overload the tiny fraction of a second that the regen field spreads in order to explode it into a useful heal.

Got to repeat the basics here:

Support =/= healing. If you’re trying to heal people beyond as a little bonus to supplemental healing you’re playing wrong. Support is actually buffing and condition removal.

If ANet launched an expansion...

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

If Arena Net launched an expansion….

It would be unbalanced, full of bugs, and break half the content already in the game.

Trapped

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

Well push yourself to play something else! cause really nothing is stopping you from rerolling but yourself. You say that the reason you have this dilemma is because it is simply your style but I think its time you try and change that style.

And that does what to address the issue of all the soul-bound, one-of-a-kind event items I would lose access to?

Transmutation splitter, or transmutation crystal. You can turn ANYTHING from soulbound, to account bound. Simply transmute it to a white item, then transmute that white item (with desired skin) to the new exotic/ascended item.

It can be done with anything, even legendaries, special level 1 items (like thief hood, elementalist head elementals, guardian pauldrons, and necro glowy eyes.

What about fused gauntlets, aetherblade armor, and shattered dragon wings? I am not going to be the first one to test that.

Trapped

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

You’re lucky to be in the right game. Like an Asura once said : “Think inside the box”. Tired of playing the way you’re playing ? (Which is surely DPS). Well here’s your time to change and switch build. Since you have Celestial Items, you won’t have to change your gear.

If you’re a certain build, try to play with some skills and traits, you might be surprised at how polyvalent the gineer is.

I have an engineer too and on the top of my head I can think of at least 3 ways of playing it without even knowing the class too much.

Remember, think inside the box and have fun trying things out and toying with the skills.

*Elixirs: Unreliable due to RNG
*Turrets: More than 20 bugs and don’t attack world bosses
*Gadgets: Underpowered and overly situational
*Kits: I’ve been using kits for six months and just plain sick of them
*Rifle: Better as a control weapon rather than damage, forcing you to rely on the above flawed skill types for damage
*Pistols: Balanced for a level of condition damage they do not apply
*Shield: The only worthwhile weapon the engineer has
*Cosmetic progression: Non-existent due to kit dependency
*Developer attention to our issues: Next to none because we’re only 10% of the community

Trust me, I’ve tried every build with the engineer; they are either under powered, bug ridden, or too situational to be of use in PvE. And the worst part is that no one at Arena Net gives a skritt’s butt about engineer balance or bugs. That was proven when it took them almost a year (in spite of countless threads) to even acknowledge that the scope trait was bugged, let alone bother to fix it.

You’re looking at it the wrong way….

You seem to be completely focused on the best possible build, which is always going to be one specific build. That does NOT mean the others are not viable. You may kill things slower, but in exchange you get to experience a completely different playstyle.

If you limit yourself only to the best, most effective build for any given class then you will be bored out of your mind.

Play the other weapons/builds for….and here’s where it may get confusing for you….FUN! There is no build that will make your character unable to complete content. They just won’t let you complete it as fast/efficiently, but that’s the fun! Taking the road less traveled!

I think you misunderstand where I am coming from; I do play for fun and my own enjoyment. I was using a flamethrower/elixir gun build back before the big class update when everyone started doing it. I was I dislike grenades so I don’t use them for that reason, in spite of everyone assuring me they are the best engineer damage option, and I loved my flamethrower back in a time when everyone was assuring me that it was underpowered and worthless.

The problem is I simply don’t like the rifle, I don’t like the pistols, I don’t like turrets because of all the bugs, and I am growing bored with kits. Furthermore I don’t like the engineer anymore because Arena Net blatantly ignores all its problems and there is absolutely no endgame (and in a game wherein “endgame” is about cosmetic progression that means someone, somewhere, did something very, very wrong). And on a side note, I am getting to the point where I don’t like the game in general because every single one of the professions we have I either see as “meh” or fundamentally broken. (Don’t get me started on the thief. Seriously; you don’t want to go there.)

Trapped

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

Well push yourself to play something else! cause really nothing is stopping you from rerolling but yourself. You say that the reason you have this dilemma is because it is simply your style but I think its time you try and change that style.

And that does what to address the issue of all the soul-bound, one-of-a-kind event items I would lose access to?

Tequatl The Sunless - Engineers Role?

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

I imagine the engineer’s role here is the same as everywhere else; under preform at everything and wait for the next nerf.

Trapped

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

You’re lucky to be in the right game. Like an Asura once said : “Think inside the box”. Tired of playing the way you’re playing ? (Which is surely DPS). Well here’s your time to change and switch build. Since you have Celestial Items, you won’t have to change your gear.

If you’re a certain build, try to play with some skills and traits, you might be surprised at how polyvalent the gineer is.

I have an engineer too and on the top of my head I can think of at least 3 ways of playing it without even knowing the class too much.

Remember, think inside the box and have fun trying things out and toying with the skills.

*Elixirs: Unreliable due to RNG
*Turrets: More than 20 bugs and don’t attack world bosses
*Gadgets: Underpowered and overly situational
*Kits: I’ve been using kits for six months and just plain sick of them
*Rifle: Better as a control weapon rather than damage, forcing you to rely on the above flawed skill types for damage
*Pistols: Balanced for a level of condition damage they do not apply
*Shield: The only worthwhile weapon the engineer has
*Cosmetic progression: Non-existent due to kit dependency
*Developer attention to our issues: Next to none because we’re only 10% of the community

Trust me, I’ve tried every build with the engineer; they are either under powered, bug ridden, or too situational to be of use in PvE. And the worst part is that no one at Arena Net gives a skritt’s butt about engineer balance or bugs. That was proven when it took them almost a year (in spite of countless threads) to even acknowledge that the scope trait was bugged, let alone bother to fix it.

Need Help! Returning to GW2

in Players Helping Players

Posted by: Arkham Creed.7358

Arkham Creed.7358

No more time consuming than it would have otherwise been, assuming you have the gold. You can just buy all the quartz you need off the trading post and start charging it right now. Making charged quartz is time gated for everyone, so regardless of having missed the event or not it is still going to take you a month to get a full set of armor. I know from experience.

Trapped

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

Anyone else ever feel trapped with a given character or profession? I guess I should explain. Way, way back at release I opted to roll a thief, and for….reasons, I deleted it and rerolled as an engineer. Everything was great for a while; I completed the story, did all the dungeons, hit max level, and really enjoyed the profession. But not so much anymore, for….reasons, I am growing less and less interested in playing the profession, but as a hard-core role player I have to have a main of a certain gender, race, and name, so just rolling an alt isn’t enough; I need that character to be my main.

An arbitrary and self-imposed dilemma, I admit, but it is what it is, and we all play the game how we each see fit. That is simply my style. The problem is however that I am much too invested in this character to just give him up and start over. Not so much because of the level or story, but rather all the little things I don’t want to lose. Several event based back items, a full set of celestial armor, those event based gloves from Flame and Frost, abyss dye, some ascended accessories, and most distressing; a full armor skin I bought from the gem store. In short I put lots of time, effort, gold, and real world cash into this character, and I don’t want to just give all that up.

But I can pretty much confirm that the reasons I am growing tired of the engineer basically won’t be fixed, and that just kills any desire I have to play the game anymore. I just feel completely trapped with my profession, unable to just start over, unable to simply change to something better. And that feeling of being trapped is hurting my enjoyment of the game a heck of a lot more than the engineer’s growing problems.

It seems I struck oil with my Molten Pick

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

Arena Net: Adding cool stuff just so they can ruin it later.

Need Help! Returning to GW2

in Players Helping Players

Posted by: Arkham Creed.7358

Arkham Creed.7358

Everything you need is on the trading post, and the prices aren’t too bad considering. A lot of people don’t like celestial gear, so the demand isn’t as high as you might think. As mentioned above the only real problem is refining quartz into charged quartz. That really just takes time….and a lot of quartz.

I demand a buff to celestial stat gear

in Suggestions

Posted by: Arkham Creed.7358

Arkham Creed.7358

Well I am an d/d ele and on paper this gear is supposed to be the best for my class, however it seems that its not the case.I do much better with a mix of berserk and knight gear.It just makes me feel bad for spending so much on a gear that I cant even use.

That I can understand, but I also see your mistake.

You say you work best with a mix of ‘zerker and knight, meaning you are direct damage focused with a desire for survival. That is a two-dimensional hybrid spec. Celestial gear doesn’t really shine unless you are going for a three to four-dimensional hybrid. I’m a four; direct damage, condition damage, healing power, and survival.

New Ascended weapon skins

in Guild Wars 2 Discussion

Posted by: Arkham Creed.7358

Arkham Creed.7358

Just go to the wiki and look them up. Each item’s page has the chat link code, letting you preview them.

I demand a buff to celestial stat gear

in Suggestions

Posted by: Arkham Creed.7358

Arkham Creed.7358

This again? Look how useful a given gear prefix is depends entirely on what you plan to do with that gear. For example.

*For my profession and build celestial gear, as is, even after losing magic find, is simply the best option. It beats out every other prefix for my needs, and is the best in slot prefix.

*Anyone that crafted celestial gear for magic find, is stupid. All magic find sets provided the same level of magic find, and assuming you had a particular build or playstyle, chances are that a pre-existing magic find set would have been objectively better for your needs than celestial.

*If you crafted celestial for its intended use from the beginning, it is still better than everything else after losing magic find.

*If celestial is not the best option for you without magic find, then odds are it was not the best option with magic find, making you stupid for having crafted it.

Razah’s Memoirs (profession change)

in Suggestions

Posted by: Arkham Creed.7358

Arkham Creed.7358

I dislike this for one simple reason: Having one profession at level 80 does not amount to anything for the other professions.

Just because I have 800 hours in my Warrior doesn’t mean I would be any good on a Guardian. Even more ridiculously, how about I go from 200 hours on Thief to 0 on Engineer/Ranger?

Leveling by crafting, or leeching dungeons, aren’t different, yet those are still in the game.

Indeed, anyone who thinks that their aren’t already lots of ways to get a max level character of a profession you barely know how to play is kidding himself.

The first annual Hobo-sack protest rally!

in Engineer

Posted by: Arkham Creed.7358

Arkham Creed.7358

I’m all for protest rallies but…doesnt it seems a little unnecessary now that we know qol engie changes coming next month and Bill Freist has said he’s been working on it?

No it is not unnecessary. Bill posted that a while ago, and well before that Colin gave us a little lip service too. And don’t you think it is a little too much of a connivance that these chances are leaked and teased now? Especially since they aren’t even big things, but rather last minute fixes.

“So turrets won’t attack world bosses, do we go over their code and find the problem to fix it?”

“Nah, we’re pressed for time, just make them attack the players target like any NPC pet should have already been programmed to do, and like what people were suggesting back when the engineer was first announced in alpha.”

“Okay, what about kits hiding back items?”

“Pick the solution off the forums that would take the absolute least work.”

“Well we could just hide the back part when you have a back skin, people have suggested that and it should take about five minutes to program.”

“Cool, do that, just say it took months of work.”

“But won’t all this rushed stuff be very buggy?”

“Has that ever stopped us before?”