No thanks, I don’t want players to start the game and they’re instantly max level and when they join your group they don’t have a clue what’s going on, what skills to use and what the game mechanics are.
I do realize that this would benefit long time players but I honestly I think this would babysit the player way too much instead of giving him a game to play.
Agreed on a level 20 scroll though, enough boost for a player to get a good advantage in a starting area.
Not sure how the current Living Story is recycled. You have existing enemies yes, but also new events and mechanics.
As for GW1, do realize that the rare items there were a grind. When Tormented weapons came out, you had to farm elite level content over and over in order to get enough special Gems to trade for one. Or spam Kamadan for hours, hoping someone would sell your theirs for a low price.
Guess you don’t play this game much.
“New Aetherblade Secret Base found in LA”
“New hidden Aetherblade area found in Gendarran fields”
“Hidden Molten facility found”
“Lady Kasmeer revealed a tower” – Surprise Surprise
Now the new Zergs,
Scarlet’s minions are attacking area “insert name here” and we have to beat them to “reduce the bar”.
The new stuff in Kessex “reduce the bar” to destroy turret (whatever it is, you can tell I didn’t bother much).
And yes in GW1 there was grind, but if I wanted to get an Obsidian Edge I could do FoW till it drops, Eternal Blade from UW, Exclusive weapon skins from certain dungeons and so on.
In contrast to the above GW2 barely has any, Molten Alliance, Zodiac, Aether, Dreamthistle..etc All these can’t be obtained by playing the game. The only option is to open black lion chests or grind something else till you have enough to buy them directly from trade post. The only thing that comes close to GW1 are the Fractal weapon set.
Every MMO has grind, what really matters is the way it’s presented to the player. All I can say is that the GW1 grind was something I loved, it didn’t keep me hooked 7 years for nothing.
I think that would defeat their role as, really, the only way of identifying to other players what Order you’re in. That might be frustrating if you want to mix and match Order-exclusive elements, but I like being able to look at someone else in Whispers armor and thinking “Shared experience, yeah! Go Whispers!”
I still have to meet someone that actually cares what faction other players chose (considering the shallow story GW2 has).
Melfice.5091 got it right, just transmute to a white item and then retransmute on the desired character to an exotic/ascended/whatever.
Not much to add here.
Every new living story for me is like “meh more recycled temporary stuff”, what’s worse with this is that they introduce new cool weapons just to tell you “hey you have till x date to get those” which makes some people desperate and in a hurry to get them.
I’m currently working on finalizing my ascended weapon set for 1 character. Now these new weapons cost around 60-100g EACH from what I saw which is a big amount.
Does ANet expect me to grow desperate and shell out real money for this? Nope, not giving a cent.
Does ANet expect me to grind my mind off 13hrs a day to get so much money for a skin? When I see these things happen I care less and less about the game.
If an expansion were to be released I may consider buying it cause It will have permanent content, Living stories don’t cut it for me.
Running around with 15 fps in zerg groups grinding mind numbing champions is hardly any fun. I’ve been playing the game since beta and for over a year now I’ve done the very same things.
We need more permanent content, I repeat: We need more PERMANENT content.
Hey Colin,
I would like to see Anet address the insane particle effects.
I can never anticipate when to dodge the statue of dwayna attacks because of this. You can barely make out the enemy model. Particle effects are nice and all, but in gw2 they are overly done. I don’t think I’ve ever seen this issue in any mmorpg I’ve played.
Yeah we’ve done a number of steps already this year to improve it, but we have a long ways to go to get it cleaned up to the point we’re happy with. It’s something we’re continuing to work on for sure, but we’re focusing way more on game performance currently before we turn back to the FX side.
The only performance I’d like to see is the game to stop crashing during zergs (out of memory errors), I don’t have the problem personally but some of my friends get a game crash cause of this and as far as I can see, it has never been fixed.
Earning rare skins in this game barely exists and the only set I can think of is the Fractal one.
This may seem well and good for ANet profit wise, but for us players it’s a big slap in the face, For those who say buy gems and convert to gold, spending such an amount of money for 1 skin isn’t exactly the best idea.
In the end players have to face it, we’re in a game advertised as buy to play but acts like a free to play. Let’s not even forget the Living Stories, with each and every one we get recycled content that in the end doesn’t make any sense, which I’d go far to say it’s almost a cover up to sell new items in the gem store.
Something I really wish to see in GW2 is a way to acquire rare items like GW1 had instead of gambling or grinding for them.
Yeah it’s real and you won’t need to change them often either. The only ones I know of that change them are those that switch from WvW to PvE.
More of a reason why this item is just a money sink, if they didn’t want us to change for free I’d have happily paid 10 silver every time I pushed the button.
The hassle here that most people don’t take into consideration is the loading times between areas just to do something so small such as this.
I guess people that have never played GW1 (or didn’t play it much) will never understand why the controversy of this item.
ANet is not a charity organization and people should get that straight but for goodness sake this is a feature I would have never expected them to charge for.
It’s not Nuka that’s exaggerating here but ANet, for going so low on such a thing, even more that was present for free on GW1, they should be ashamed for charging on something like this.
You couldn’t respec in the middle of nowhere in Guild Wars 1. But just like in Guild Wars 1 you can go to a city and respec there. This new item is no where near the same as charging for something that Guild Wars 1 had, because Guild Wars 1 didn’t have respec anywhere you wanted.
Your point is invalid, first of all GW1 was all instanced, secondly GW1 wasn’t designed with skill change in mind, can you imagine what PVE would have been with dual classes, skill and attributes swap? A total recipe for disaster. It was built from the ground up to allow 8 skills at a time.
On the other hand GW2 was designed with skill change since the beginning and if you require trait changes during an instance all one has to do is > go to LA from the Mists and back to the instance area, meaning he has to load 4 times. That is all this item does, eliminate loading times.
In GW1 you can change your attributes in every outpost you’re in without paying anything or speaking to an npc, because it was designed that way.
The only comparable feature here is the Attributes/Part part, the rest is totally invalid. You can’t compare a heavily instanced game with an open world design.
And yes they are exaggerating, this isn’t a feature they had to spend days coding to get in game, if you ever stepped in heart of the mists you’d notice there’s a “Refund Traits” button in the traits section, all they had to do was add it in the PvE section of the game but instead they chose to abuse the situation.
Not gonna bother discussing this any further, I’ve stated my point.
EDIT: corrected spelling
So it is ok for you to compare this situation to Guild Wars 1, but I can’t? is that because my point is actually valid. You brought up Guild Wars 1 as a comparison, I brought up how Guild Wars 1 had nothing like the reset trait item, and all of the sudden I can’t use Guild Wars 1 for comparison because it is a different game?
What’s so valid in your point? The fact that you can’t see that what you call Traits in GW2 were called Attributes in GW1? Apparently you can’t see that. There was never a need for such an item in GW1 cause all you had to do was press K and adjust the attributes and it worked fine all those years.
Kindly note that as I’ve said above, the feature in GW2 was always present in PVP, they didn’t have to go so far for a simple button. Don’t get me wrong, I don’t see how this was a good idea on their part.
AntiGw.9367:Nothing in GW2 was designed to require respec. No instance requires it.
Brilliant!…or maybe not. If that’s how you put it then maybe we shouldn’t be allowed to change Trait Skills either.
(edited by ArmoredVehicle.2849)
The hassle here that most people don’t take into consideration is the loading times between areas just to do something so small such as this.
I guess people that have never played GW1 (or didn’t play it much) will never understand why the controversy of this item.
ANet is not a charity organization and people should get that straight but for goodness sake this is a feature I would have never expected them to charge for.
It’s not Nuka that’s exaggerating here but ANet, for going so low on such a thing, even more that was present for free on GW1, they should be ashamed for charging on something like this.
You couldn’t respec in the middle of nowhere in Guild Wars 1. But just like in Guild Wars 1 you can go to a city and respec there. This new item is no where near the same as charging for something that Guild Wars 1 had, because Guild Wars 1 didn’t have respec anywhere you wanted.
Your point is invalid, first of all GW1 was all instanced, secondly GW1 wasn’t designed with skill change in mind, can you imagine what PVE would have been with dual classes, skill and attributes swap? A total recipe for disaster. It was built from the ground up to allow 8 skills at a time.
On the other hand GW2 was designed with skill change since the beginning and if you require trait changes during an instance all one has to do is > go to LA from the Mists and back to the instance area, meaning he has to load 4 times. That is all this item does, eliminate loading times.
In GW1 you can change your attributes in every outpost you’re in without paying anything or speaking to an npc, because it was designed that way.
The only comparable feature here is the Attributes/Part part, the rest is totally invalid. You can’t compare a heavily instanced game with an open world design.
And yes they are exaggerating, this isn’t a feature they had to spend days coding to get in game, if you ever stepped in heart of the mists you’d notice there’s a “Refund Traits” button in the traits section, all they had to do was add it in the PvE section of the game but instead they chose to abuse the situation.
Not gonna bother discussing this any further, I’ve stated my point.
EDIT: corrected spelling
(edited by ArmoredVehicle.2849)
MY Opinion:
Don’t bother, It’s nothing like the good old GW1. There’s no end game and I have a feeling that it’s turning into a grind fest even more everyday. Like you I was very excited in the beginning, now I barely play actively for more than 2 hours.
In the end GW2 for me isn’t any better than all those F2P games I’ve played and quit always for the same reasons – grind, monotonous gameplay, greedy developer.
As already been said, don’t trust the reviews they’ve been written before the game was like this, best of all, reviews are based on the opinion and view of the reviewer. If there’s a huge negativity here on the forums, that in itself says something.
If I had to review the game 10 months ago I’d have told you buy it now. But now I’m just telling you to avoid it.
Trying the free trial might give you a good impression of the game but keep in mind how would the game be in the long run and if it’s gonna be worth it in the end.
The hassle here that most people don’t take into consideration is the loading times between areas just to do something so small such as this.
I guess people that have never played GW1 (or didn’t play it much) will never understand why the controversy of this item.
ANet is not a charity organization and people should get that straight but for goodness sake this is a feature I would have never expected them to charge for.
It’s not Nuka that’s exaggerating here but ANet, for going so low on such a thing, even more that was present for free on GW1, they should be ashamed for charging on something like this.
Guild Wars 2 is the first Buy to Play MMO, there is no B2P MMO that uses Expansions to generate income. Anet would rather they give us the content with no additional charge, instead of charging us for expansions. IMO, this system they are doing now is far better than charging for expansions. Everything they have been adding to the store has no real effect on the game, new hair styles is purely cosmetic and it certainly belongs as a gem store item and is nothing wrong with it being a store item, people are not entitled to free cosmetic stuff just because. And just because is basically what it comes down to. And yes, people have complained about everything in the store, from dyes, to bag slots, to character slots, to skins, to XP boosters, literally the only thing people have not complained about in the store are services like name changes.
I for one would prefer paying for an expansion with permanent content than all this living story rubbish we keep getting. Living stories come and go (you may love some of it and they take it away) and then you’re always left with the same basic game you’ve been playing the past year.
On the other hand an expansion pack leaves you with your basic game + an more permanent content. When GW1 got Factions, Nightfall and EotN the game felt a lot bigger and there was lots of content to do. Compared to that GW2 feels small and dull.
Whenever a new living story comes out I’m always like “meh, another living story”, there’s no depth to it, it’s the same concept with a different skin.
Secret Molten facility! few weeks later, Secret Aetherblade area! few weeks later, Canach’s Secret lair! and now the Secret Path 4 in TA that came out of nowhere. – Same concept different skin.
I don’t consider GW2 a game good enough for me to spend money on, I say this based on my GW1 experience. Moreover I don’t log in for long periods nowadays and If I do I’m mostly afk’ish in LA.
@SpyderArachnid:
Your logic is kinda flawed there, I won’t say you’re completely wrong but an F2P game is almost better than both when it comes to spending money.
You don’t have to pay an initial fee to play the game (B2P), You can play whenever you want without paying monthly fees (P2P) and any money you spent it’s for game goodies.
GW2 is turning into a F2P game than it’s original B2P model, just take the recent Instant-trait reset item, a feature which was there almost since the beginning in GW1.
First of all I’d like to say, this is perfectly fine for me and ANet has to make money somehow (I don’t agree on everything they do for the most part so don’t bother thinking I’m an ANet evangelist).
The Kit costs only 250 gems which equals a mere 13 gold currently, you have the option to get everything in the gem store for free unlike most F2P mmos so stop being childish.
For those familiar with dungeons they should know how easy it is to make money now.
A short math below if you please:
CoF P1 = 1g, HoTW P1 = 1g, AC P3 = 1.5g, CoE P1/2/3 = 1g Per Path, Doing all these daily totals for 6.5 gold + another 1.44 gold from the 24 silver and 20 Empyreal Fragments. For a total of almost 8 gold EXCLUDING drops.
Making money in this game is way too easy, standing around LA won’t make you rich.
Couldn’t agree more with OP. I find this as a totally stupid and unnecessary grind. For the way I see it, Exotic grade armor is enough to go through everything in the game.
For the record even the ascended weapons were unnecessary, GW1 didn’t have any gear grind and yet it went on for a good 7 years+. Just because other mmos have gear grind it doesn’t mean GW2 has to have it too.
The fact that people discovered their existence in the game file means the official release won’t be far which ain’t a very good idea considering many people still don’t have their ascended weapons yet.
Am I just another whiner, or is it really happening ?
You’re not whining and this is really happening.
They wanted to call GW2 PvP an E-Sport if I’m not mistaken which is FAR from being such a thing. How do I put it…good morning sunshine? You’re kinda late at realizing this :-)
Unfortunately GW2 PvP is horrible and it’s all about zerging whether it’s WvW or PvP. I find the game tailored for PvE with little focus towards PvP.
The real PvP was in GW1.
The skins would have looked better with an obsidian armor reskin from GW1.
The heavy one looks trash on both male and female imo and I’ll be transmuting those stats to my HoTW set which looks way better.
The medium is “ok”, won’t even comment on the light set.
Have to say I’ve been highly expecting this feature but not like this. If it was a permanent I would have probably said “ok it’s just a 1 time buy and it will be worth it”.
Right now I can’t help but think how greedy have ANet become for such simple features, Totally disappointed.
Your words fall on deaf ears my friend. There have been numerous threads regarding this and as you can see ANet didn’t lift a finger. I’m in your same situation with no Magi’s Set.
and
and
and
https://forum-en.gw2archive.eu/forum/game/gw2/Ascended-amulets-and-ascended-items-overall/first
If it was something that makes profit you can be sure it will be available the next day.
cant you just buy the time gated stuff for around the same price anyway meaning you can just craft as many as you please?
That’s exactly the point of this thread, they can be bought straight from tp, there’s no point in making a timegate on crafting.
Might as well change Hunter’s shot again along with this update, ever since the “buff” I stopped using it entirely. All I use my longbow for is Rapid Fire and Barrage with an occasional Point Blank Shot, but Hunter’s Shot? Totally useless in PvE
Personally I like the timegate, slows it down a bit, everything shouldn’t be instant gratification. Prevents pay to win to get ahead of those who don’t too.
What’s the point of slowing it down for? If you want to craft 1 a day that should be your choice not ANet’s. If 1 per day is fine for you, nothing is stopping you from putting that your rule yourself.
I’m not saying timegates shouldn’t exist at all but this is one where I see it truly unneccessary.
The ascended weapons introduction went smooth for what I can tell but for the life of me I can’t understand why ANet put a 1 per day limit on these crafts, if one has the mats they should be able to craft any amount they wish.
What’s it to ANet crafting the weapon 1 day or in 5 days? It won’t hurt anybody. To me this is just a big hassle and waste of time.
Look at it this way, my main character which is a guardian has access to 11 different weapons, which take roughly 5 days to craft 1 that makes it 55 days total which is almost 2 MONTHS.
I have 4 characters which I play and love almost equally, does it even sound reasonable having to take more than 7 months to craft their ascended weapons?
Let’s be realistic.
(edited by ArmoredVehicle.2849)
I Agree to this, boot kick should be revised a bit, something along the lines:
3 Player group = 2 votes
4/5 Player group = 3 votes
It was fun when the SAB came out, I managed to get the first tier skins for my little asura. WAS happy when they introduced the rest of the weapons with this update, sucks that it came to this.
ANet’s Logic doesn’t quite make sense, why change this and turn it into frustration for some players, for an item that is account bound? It doesn’t make sense at all.
The change should be reverted imo.
OP seems to have played too much Crysis :-)
Too much of a headache for the devs to balance out and as Tom mentioned, we got golems.
Ok I’m gonna bump this thread with a few comments.
The Ascended Weapon Update was great, however. In the game’s current state we’re locked to 40 Laurels a month (Excluding the 1 time achievement chests) and I have to say that’s a pitiful insanely low amount.
Right now with 40 Laurels a month (considering you do the daily everyday which is something not everyone has the time for) you have to get:
Ascended Neckpiece – 30 Laurels, (20 if with badges)
Ascended Earrings – 40 Laurels (that’s only for 1)
Ascended Rings – 30 Laurels (Obtainable by other means but still mentioning them)
Ascended Recipes – 5 Laurels
And we have to obtain all these with 1 Laurel per daily and 10 Laurels per monthly, come on let’s be serious.
I can get to the high level fractals 40+ in a matter of few days with the right effort just to be blocked by a 2 months wait to get the stupid Laurels. This system needs a serious rework imo.
I’ll become a grandad before I finish getting all the Laurels I need.
(edited by ArmoredVehicle.2849)
Most Precursors serve to craft the Legendary, that’s their only purpose. I think ANet has better things to do than fix what isn’t broken.
I’m in favor of this, I crafted Sunrise on my guard and I have no regrets, But since I also play warrior it would be nice if i could use it on him as well from time to time.
My friend is in same situation, currently preferring another character over the one with the legendary.
Most people won’t get more than 1 weapon, I think it’s fair that this should be made account bound.
Carrion and rabid aren’t the only ones. I’ve created a thread 2 weeks ago, Still nothing.
and before that there was this:
https://forum-en.gw2archive.eu/forum/game/gw2/Ascended-amulets-and-ascended-items-overall/first
and this too: https://forum-en.gw2archive.eu/forum/game/suggestions/Missing-Ascended-Earring-Accessories/first#post2457630
Totally disappointed.
I’m of the opinion that you’ll be fine if you upgrade only the cpu (and save some money), GW2 is a cpu intensive game and while the gpu helps it isn’t the most important component unlike in other games.
Your 6950 card is good enough for GW2, I’ve played the game at a stable 35-45fps on my old Nvidia GTS250 card which is a far less stronger card than yours.
I would change the cpu only first and see how it performs before spending any further money.
At OP: Having an i7 and a 670 card has nothing to do with your connection. Even if you have an overclocked i7 to 6ghz with a SLI GTX690 system, if you lose connection to the server that’s the game’s server or your connection’s fault.
DC happens to all of us at some point and it sucks when it happens at such a time, And don’t worry about coming back, I’m sure many people here would love to see immature kids like you out of the game. Don’t forget to delete the cookies from your browser.
I don’t want to sound rude but you’re being childish to complain about this. The guild’s armor changes according to it’s banner and you knew this risk and besides, there are many other armors to choose from.
Temporary content (Living Story in this case) isn’t the best idea. As jaka above me said, the game still looks the same as it did on release, maybe with the added exception of Fractals but that’s it.
Living Stories add temporary content which some players may enjoy just to have it removed a few weeks later and the only permanent content that is left is the same old base GW2 game which many people have played over and over.
It is also disappointing that ANet doesn’t actually care much for the little things in the game, such as adding missing equipment (link below):
The game as it is now is boring and the living story feels recycled, sometimes unexciting.
The GW1 expansions added so many new things and have kept me playing for more than 7 years. GW2 will barely reach 1 year for me and I doubt it will go any higher at this pace.
Bear with me this is gonna be a long read.
By what the title suggests, it would be great if we could obtain laurels faster than just 1 a day. Almost 1 year since the game has been released and by now many people already have more than one character.
Me personally I have 4 level 80’s and a 5th one on the way. Obtaining the Ascended accessories is more frustrating than fun. Right now 2 of my characters are still missing their earrings, and one amulet for one of the said 2 characters, All of these 5 items combined require a whopping 190 Laurels (180 if you get the amulet with badges), That’s well over 3 months of work just for a couple of things for my character, sounds fair? I don’t think so.
I would love to do some high level fractals but my progression is blocked due to this problem and this isn’t something about fractals only, It’s also about having your character with the best stats gear, which in the end is what most people aim to have right?
So here’s my suggestion:
Daily:
PvE: Keep daily as it is AND if you finish the PvP one too, it gives you a laurel too.
PvP: Same thing as above but for PvE.
That would make it 2 laurels a day.
Monthly:
I know this can be finished in a matter of a few days, but still I think it should award 15 instead of 10.
And maybe for the hardcore ones:
1 Laurel for fractal level 30+ (daily and account wide) = I chose level 30 for this because players can already have enough Agony Resistance to finish the fractal, so getting the final pieces would be like preparing them for the higher tiers.
I think 3 Laurels everyday is a fair improvement over the 1 we currently get. Some people may want to use different sets for their characters, for example an Ele may choose to have a healing/support set and a full damage one, With exotics this has never been a problem as long as one has the money but laurels isn’t something you can obtain on a grinding basis.
Before someone mentions guild missions: I know we can get Earrings with Guild Commendations but I chose to leave those out of the topic cause not every guild has the manpower to do these.
I am not asking for an easier game, as much as I would like more Laurels everyday I also want to work for them. From my point of view 1 Laurel per day is too low.
Comments and other constructive ideas appreciated. :-)
It’s been months since ascended accessories came out and at some point or another there have been missing ascended accessories that are only available exotic (or lower quality). When there wasn’t a knight’s set people shouted out to have these and ANet delivered, however knight’s wasn’t the only one missing and despite the threads, such small things are still not added.
The current ones I know of are:
Magi – Vitality/Precision/Healing Power
Carrion – Power/Vitality/Condition Damage
Shaman – Vitality/Healing Power/Condition Damage
Valkyrie – Power/Vitality/+% Critical Damage
The threads in question:
1. https://forum-en.gw2archive.eu/forum/game/gw2/Ascended-amulets-and-ascended-items-overall/first
If these bonuses are available as exotic, I see no reason why they shouldn’t be available as Ascended.
PS: If I missed any stat combos let me know and I’ll add it to the list.
(edited by ArmoredVehicle.2849)
Agreed, Agreed and Agreed.
This is the reason why I’m losing interest very fast in GW2. It’s full of temporary content and I don’t like feeling forced to do certain tasks in a limited time. I like to take my pace in a game where I’m supposed to RELAX AND HAVE FUN.
Sometimes I may not be immediately interested in the living story and want to save it for later, with the way ANet works I’m always on my toes and it’s no fun at all. New content may feel “fresh” but to me it also leaves an unforgettable stench.
Fractal was good content, people still love it to this day and it’s still a populated activity.
I know that now I’m gonna bring up GW1 again and things at ANet have changed a lot.
When Grenth’s Footprint and Sorrow’s Furnace were introduced it was permanent content. – Still there to this day.
The Mini Stories for GW like War in Kryta, Hearts of the North, Winds of Change etc. – Still there to this day.
When Nightfall was released they added Domain of Anguish – Still there to this day.
All the work ANet made was almost all permanent on GW1. GW2 could have been so much better if they followed the same formula. The Flame & Frost dungeon was good and with more “Paths” it would add some more variety in the game, The Aetherblade dungeon was also good.
All we got in the end is a forsaken jumping puzzle that’s not worth doing anymore.
Glad I’m not the only one angry at this change. I play ranger as my 2nd fav class and I find this skill change utterly useless in PvE.
Although It doesn’t add insane damage, It was nice to use it before rapid fire or right before I switch back to short bow and nail the enemy with zephyr.
It might be good for PvP/WvW but for PvE it’s useless. Now if they ever split the skills like in GW1, some skills could avoid unnecessary nerfs.
I hate to bump this again, A simple thing to add and yet still not added.
For the life of me I can’t understand why these skins are Soul bound on acquire. Even more weirdly when previewing the weapons it says Account Bound and Soul bound on use.
Hopefully this is a bug and will be fixed soon :-) If not I see no harm in making them account bound.
EDIT: Just found out about the Achievement panel thing, Definitely the best idea so far. Disregard this whole thread please :-) my bad sorry.
(edited by ArmoredVehicle.2849)
As painful as it was to read your whole complaint regarding Obsidian Sanctum, I was like you at the beginning frustrated to hell and I avoid it due to my short temper.
If you’re alone it can be frustrating, but fun when with friends/guildies cause you can cover each others backs and finish it. I happen to be one of those people that doesn’t want to kill players in WvW however there are times where I’m forced to do it especially those that come in groups.
Being your first time in the dark room it can be hard but with enough practice you won’t even need the torches. You can use ground targeting to see the platforms (don’t use the skill just aim) such as Ranger’s Barrage, Guardian’s Symbol of Swiftness, this way you can also fight back which is the disadvantage the torches have.
The people that kill you aren’t trolls, first of all you have to realize it’s a PvP puzzle and if they’re alone they probably think you’ll attack them so they defend themselves.
The only solution to this problem is to make everyone as an ally but this would also deteriorate the puzzle’s difficulty (I can finish it in about 5mins without enemies) and I doubt that’s ever gonna happen.
Just be happy anet gives us a good solid content update every 2 weeks or so whether its story or huge game content JUST be happy not very many games on the market that does this. Also gw2 caters to a diffrent crowd of players not your everyday MMO player though they are welcome also and the game tends to convert the players over.
You’re not a bright one are you? What do you think would happen if you left your customers/gamers/cattle with a game that has literally no end game content and shallow gameplay for almost a year now? It would most probably die slowly.
They had to invent a way to keep players interested in the game and milk them until the expansion comes out.
The only good update I deem worth it was Fractals. The Molten dungeon was actually good shame it was removed, the Aetherblade dungeon wasn’t bad and was removed too. I’ll gladly take an expansion over any temporary content.
Most boring content ever, going back to do my normal stuff. Now if they actually introduced some non kiddy content and not to forget, the new achievements UI is worse than Win8 Metro.
I’d like to report that this bug is still not fixed (for me at least). I’ve had the deluxe upgrade almost since release and to this day I still can’t use this skill.
There hasn’t been a post on this threads for 5 months, as you can see from the screenshot, the character is only 39 days old, I’ve got the Mini Rytlock in inventory and the skill is still disabled.
I have 4 lvl80 characters and all of them have this skill locked.
I can confirm this bug is present also in cursed shore, happened to me twice always near Desmina’s Hallows area.
Just found out about this bug on my medium set, glad I bumped into this thread, hopefully it gets fixed asap, the red looks horrible xD
Would like it too for screenshots, also considering the Oculus Rift will be here soon many people would want to try it like that.
Magi’s stats as well, been 4 months since I created the topic above, the artists can place a pacman icon for the accessory’s image for what I care, All I want is the stats.
I’m highly disappointed with the way things are being handled ( or I should rather say ignored) for such a simple and small request. This lack of dedication is what keeps me from supporting the game and it’s also the reason why I’m not inclined to buy future expansions/addons.
If I had to count how much money I’d spend everyday WP’ing my way to LA it would be close to 1g so I’d prefer loading 2 times.
If they at least made the teleport to LA free it would a better story.