Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
I feel bad for my TC friends, I knew you guys were thrilled when BG left because you’d be in a way more even matchup and wouldn’t be nightcapped into oblivion every night.
I would imagine that with the monetary lock on transfers, it makes t2 the “bench” for T1.
There is a big gap between t2 to t1 in terms of numbers, just like t5 to t4 for instance. The ideal was to have 6 servers that could realistically compete in t1. But that dream is dead, the experiment is a failure. SoR and BG will be the kings of T2 and will alternate every few weeks to be the whipping boy of tier 1 is what I predict.
Currently just 16 rating points separates T2 SoR from T1 BG.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Slow down, ladies.
30 minute intervals on the +650 screenshots, please.
meh, we just used a golem to ninja TCG back from SoR while they were still inside. no score is gonna cover that one up.
You seem to have lost it as quickly as you took it though
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
I would have thought, and I suppose it is my mistake to have assumed, that when a server has so many more players and is clearly (look at the map) in control of the wvwvw environment, that the players from that server wouldn’t be so crass as to dance and laugh and cry and jump on the corpses of the players from other servers, who are just trying to make this kittenshow competitive and fun.
I presumed they would be gracious and I was wrong.
There will always be the odd Rallian or small guild who take the supremacy and dominance and begin to act very high and mighty doing stuff with this but i can assure you they do not speak for Sanctum of Rall server.
We’ve always maintained the highest respect for all our opponents (especially BG and TC because of how long we’ve fought) and our attitude towards WvW has not changed one bit from being outmanned most of the time to having full coverage now.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Name: [CDS] Caedas
Raid size: 30 – 60
Specialty: Skirmishing & Flanking
Server: Sanctum of Rall
Reason: No reason needed for killing people, just always ready to rall.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Score @ 10:30AM GMT
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Been crazy on the TC borderlands, TC all over the place! can barely keep up with the defenses.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
The default amount during the beta period was a flat 2000 gems, according to the devs the amount will rise or fall depending on the server population. A educated guess therefore would put the amount at 2000 for the 12th most populated (at least in US Servers), 3000 for the most and 1000 for the least (so 1000 – 3000 gems)
This is based on prices from beta when gems were 10s per 100 though.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Edited for comical effect
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Im sorry to hear the effect this has had on SBI, being a SoR player i have noticed how bleak it seems to have become for SBI.
The main issue is people in guilds are realising that the next transfer will be there last free transfer period, and those guilds who has lightly considered moving before are jumping ship now before there locked.
Its the snowball effect, but on a server-wide scale, once one go the server WvW weakens and more go because of it. Your best bet would to be either ride out the fall in tiers for SBI until it evens out again, or move to your ‘final’ so to speak, server.
Alot of guilds from multiple servers and thousands of players have joined SoR because they want a shot in Tier 1 without joining T1 guilds and they see SoR as the one to provide that excitement.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
I R Now a commander of Caedas
Scores @ 5:00PM GMT
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Ninja’s SBI’s garrison with 1 golem and 6 people, turned into a hour long defense fighting off SBI after, meanwhile i found 4 TC ninja’ering inner water gate.
So.Much.Sneakyness.
Scores : 11:30AM GMT
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
It begins again…
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
To the TC “Realm” guild that just downed me in SBI borderlands, i think i made a fairly good last stand dont you think xD
Scores @ 7PM GMT
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
I do, is the answer to this topic title.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Wouldn’t this make it so the golems are the only siege weapon that can be repaired? Say via banana cream pie?
Active buffs, or stuff such as ‘Gain Health Regeneration’ don’t work in the suit. It has to be flat passive buffs (aka +Power, Precision, Vitality, Toughness or Critical Damage)
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Although i disagree with ANet removing shroudstomping with no warning or patch notes, completely ignoring Necromancer players for going on 30 days now and allowing Mistform stomping & Elixer S stomping to continue, double tapping F1 and stomping still works for stability stomping, just without the DS health pool to protect us.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Hope you’re paying your bay yak escorts just as much. I’m going to keep going for that sucker
Which one of these is you?
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Scores @ 7:20AM GMT
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
I just want to take this opportunity to personally thank the SBI treb operators for the free karma he’s been giving me over the past 26 hours of them trebbing Caedas’ Dreadfall Bay.
You would of thought after 20+ treb and superior treb blueprints they’d of learnt, who knows maybe they’ll take the keep back before reset! The walls already down to 100%
Scores @ 8AM GMT
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
(edited by Ascii.9726)
Summon Flesh Golem
Minon. Summon a flesh golem to attack foes with crippling claws.
Damage: 770
Cripple (1 sec): -50% Movement Speed
Cast: 1.5 seconds
Cooldown: 60 seconds
Unique feature to this elite, will be the only minion that engages foes properly.
Oh how we can dream…
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
In regards to the mouse clicking vs. keypressing, i never said im just gonna click forever infact i said im working on it as i go, just trying to find the right keys to rest my hand on.
I played a MMO for around 5 years before GW2 were mouse clicking was the normal and the combat was slower.
As for the pro-players don’t stand in wells, if you watch the video again you’ll notice quite a few of the players get out the wells quickly but still get clipped by them because of the chill/ cripple. I tend to use wells more as a gap maker when fighting melee classes because i know any good player will instantly deaggro and get out the wells.
I only ever double wellbomb when i see them committing to a skill combo and they will be stuck in the spot for a few seconds (Hundred Blades, Blurred Frenzy, double Heartseeker ect.)
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
You dont lose the buffs (for entering or exiting the golem) but the food/oil have no active effect, when inside the golem.
Bzzzzzzzzt wrong. Golems damage is based purely of your stats + the golems base stats. Having high vitality causes the golem to have more health, having more power will cause the golem to do more damage.
Food with no active buffs (aka +100 power +70 vitality for example) still boost golems stats, oils work too.
Really for golem? Definitely same damage for treb and cata when use by different ppl wif different stats. Dun see why golem behaviour is different. Anyone can verify this?
I wasted about 5 golems in different tests and builds awhile back. They have a base power, precision, vitality and toughness amount and its added to your stats. I cant remember the exact amounts but its something like 2069 power, 2069 precision, 2069 toughness, 12069 vitality + your stats.
It is the ONLY siege equipment that scales with the user, all the others are fixed damage. So when golem rushing either have your highest power/ attack users in the golem or highest vitality/ health if you have multiple golems.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
You dont lose the buffs (for entering or exiting the golem) but the food/oil have no active effect, when inside the golem.
Bzzzzzzzzt wrong. Golems damage is based purely of your stats + the golems base stats. Having high vitality causes the golem to have more health, having more power will cause the golem to do more damage.
Food with no active buffs (aka +100 power +70 vitality for example) still boost golems stats, oils work too.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Fury coming from DS right? And your runes?
On another note, what is the skale venom some of you are mentioning?
6 seconds coming from entering Death Shroud and 36 seconds coming from the 5% chance to proc apon being hit, which happens ALOT.
As for skale venom if i had to put a tooltip on it, from my tests it would be:
“5% chance to inflict vulnerability and weakness for 5 seconds on critical hits.”
I liked the video first of all. I was really hoping to see you duel a DD elementalist.
It may actually surprise you but i was at that event for about 4 hours and i only ever saw 1 enemy D/D Elementalist and he refused/ ignored my bounces requesting a duel. All in all i did about 30 duels losing about 8 of em, one was to a full regen Guardian which is just impossible to burst down with this build, a couple to some Mesmers and one (kinda) to a P/D Theif as i downed him and he got me with a downed throw.
How do you compensate for the lack of toughness? Good positioning + overwhelming offense? My experience in WvW is that I need a lot of toughness to stay alive. Maybe I’m just bad :-) haha.
Typically i abuse death shroud as much as i can. I use it as a aggro meter, if its full i know i have about 30K excess health and i can afford to dive into a group for well-bombing and backout with DS-4 but i think the main reason is Ive gotten use to squeezing as much damage time out of my necro as i can pushing my HP usually down below 2k before attempting to kite or heal.
Warhorn’s #4 is a nice get out of jail free card too, with VIII in Spite its a 4 seconds fairly large daze. I usually try to force my enemy to blow there long CD utlities or toolkits and heal (such as warriors quickness or rangers 0 damage stability) before i turn round and war-horn #4 into a lich form #3 and get 4 seconds of free deathly clawing.
When it comes down to it though i think the damage the build can deal really forces people to play defensive, my play-style is really aggressive saving my heals for the very last moment as long as i have a DS pool to dive into.
Im also impressed that you were managing to do alot of that by what looked like mouse clicking the utility skills and not key pressing.
Yes mouse clicking my 7 to 0 skills is something ive been doing forever, its a habit from my previous game were the battle speed wasn’t as fast paced as GW2. I’m trying to get out of it but in the heat of the moment i do end up just clicking.
I like this build and will give it a try as I have berserker gear already but for some strange reason the one thing im going to miss most is my greater marks.
Believe me i toy with the build and idea everyday to try to fit greater marks into the build, its a very good trait for Necromancers but the issue is any change to the traits results in a loss of perma-swiftness or spectral armour, both of which i think are vital in wvw. Im sure the idea will come to me one day but as for now greater marks is something for spvp/ tpvp for me.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Minion Master build useless in sPvP, build remained unfixed and buggy.
Shroudstomping support competitive in sPvP, has to be nurfed.
- Mist-form stomping remains usable.
- Elixir S stomping remains usable.
Both of these are done in the exact same way as shroud stomping (Finisher key + utility skill key at the same time)
I think that’s the main point of the the posters of this thread, and a legit question for any dev to answer.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
70% Critical chance with two channeled skills hitting x8 & x9 and then two wells pulsing x5, yea lol. Skale Venom works wonders. Just a watered down version of Withering Precision.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
15% Critical damage & 36 seconds of Fury every 60 seconds (& 1 seconds for 15 spite Fury)
vs.
165 Toughness & 19 seconds of Protection every 60 seconds (& 1 second of burning)
For me its no choice, the 15% damage & almost perma-fury offers much more in offensive utility then the Forge runes do in defensive utility.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
I just did some testing in sPvP and i can confirm it seems to be nurfed at-least in sPvP
As for WvW and tPvP im not so sure, someone said they confirmed WvW is working and im positive i saw shroudstomping in paid tPvP on a stream i was watching last night.
Mist form stomping? no problem. Stealth stomping? sure thing! Elixer S Stomping? you bet! Shroudstomping? OMFG NURF THAT CRAP QUICKLY SO OP.
whats your reasoning behind this aNet? ANY dev response would be nice.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
If i started on 0% LF, i think it would be a challenge but i could still manage to win them duels. I would probably change my spec from 30/ 20/ 0/ 5/ 15 to 30/ 15/ 0/ 5/ 20 taking greater marks generate 3% LF and start off on staff.
I use my LF to play aggressively as possible, warriors for example don’t typically expect you to be all in there faces 24/7, causing them to pop there immunity + quickness > hundred blades only to have the damage be burnt out by DS turns the fight massively for a Necro. Some people don’t like the fact DS is a massive “yohoooo come attack me” button but i love it, it causes people to panic and blow there CD’s.
Zerg vs Zerg is were it excels, the build is speced for that actually and not 1v1’s. With a 100% LF bar you can safely drop down two wells and DS-4 out taking no damage, with the amount of death flying around i rarely drop below 50% when i need a quick shield.
Staff even without greater marks makes for easy pickings and Axe 3 + DS 3 sec retaliation gives 18 seconds of retaliation, which reflects an average of 320 damage per hit taken and isn’t affected by enemies armour.
Retaliation is a really underrated boon for Necromancers, your average lul quickness hundred blade Warrior has around 2179 Power, which will reflect 2,890 damage when they use the skill.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
(edited by Ascii.9726)
with the Life Force at 0% at the start of the fight how would you see your odds? Has a Necro (Any Build) any chances 1vs1 in that situation in your opinion?
Thanks.
Any good Necromancer will keep there LF 100% always, in WvW with the amount of critters around its not hard to do and any fair duelist will allow you to start on 100% LF. Why would they ask you to start with a handicap when all other classes start with theres;
- Engineers automatically have there F1 – F4 toolbelts
- Elementalists start with all 4 atunements off CD and there passive effects.
- Guardians start with there passive F1 – F3 buffs and actives.
- Rangers start with both pets full.
- Theifs start on full init + steal.
only two classes that need to build are;
- Warriors, build full adrenaline with one heal anyway.
- Mesmers have no clones out to begin with, but its not like they don’t use them in a fight… lol.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
When was this changed? i was watching a tPvP Necromancer streaming last night and he was stability-shroudstomping fine.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Why do you call it Axe build, looks like a Staff build!
Did most of my damage with the Axe, Staff was only brought out for stealthed people and when i knew my rotation was on CD so id double switch for the purify & 6 stacks of might.
Could you rate the average skill of your opponents? Some of them are really headless chicken, when you pop Lich Form (Almost a death sentence) They just flee instead of finishing you, others stand in the wells and don’t dodge the Axe 2 or DS 4 (?¿?¿),
PS: How does the build work vs multiple opponents in Wv3 (Zerg vs Zerg)?
Some of the guys wernt great yes, some of them in the video beat me a couple times too.
Lich Form is far from a death sentence if your referring to my side, with almost double base armour, additional health, stability and an almost instant channel CC & chill Lich Form has saved my butt many times, and the 105% critical chance 114% damage hitting 5k #1’s helps too
If you ever get to join a death match like this again, please try the dagger
For me dagger is a sPvP weapon. i didn’t change up my WvW build for dueling i run that spec all the time and daggers range just puts me in too much danger all the time. Axes 600 range maybe small but it a far enough safety distance.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
(edited by Ascii.9726)
Most common builds i see are power variations (well based or pure dueling), condition based (full and toughness offset) condition control for support and full staff. I do still see the odd 6-0 minion master rolling around though but i disregard them.
Well based direct or condition are the most effective for zerg fighting whilst being able to maintain a 1v1 but it depends entirely on your play-style.
Find out what you prefer first, direct damage (crits, channeled skills) or conditions (bleeding down, poison) then play a test version in wvw and tweak for how much tankiness you want. Finally go fight in zerg fights and see how aggressive you play when in the moment. If your like me and end up diving into the lines use wells, if not epidemic & similar ranged support is your choice.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
(edited by Ascii.9726)
Last Gasp 15 point Soul Reaping trait, 6 seconds of Protection & +3% LF per hit taken every 60 seconds (when falling below 50% health)
Alot of people underestimate the trait but its a must-have in any power build IMO and the simple fact this trait has a shorter cooldown then the utility skill itself (both normal and reduced cooldown) is a added bonus.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
You use spectral walk befor you hit the ground two times in a row( about 3sec befor if you never done it). That way you will get ported to the place you have been a second ago resseting you fall hight counter
Well I can confirm it currently also works with Death Shroud, I just jumped to the bottom of Rata Sum with 10% LF and ended up surviving with full health and 0 LF simply by entering DS just before reaching the ground.
Interesting. I wonder if entering death shroud has the same effect of resetting fall damage? I’ll have to test that after work.
Something has been changed in the last few recent updates that allows death shroud to be used as a buffer for fall damage that would kill you. Heres a vid i took awhile back showing fall damage >=100% life killed you in death shroud.
One of death shrouds most useful aspects to-date is it absorbs all the damage without trickling over to normal health no matter how much the last hit was or how much DS-health you had left.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Pretty fun bracket so far now everyone’s on par with each other, i was actually surprised to log on this morning and see we still had way-points in the keeps.
Scores @ 10:30AM GMT
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
I use full Berserkers (power, precision, critical damage) armour, weapons and jewelery except my earrings which are Beryl (power, vitality, critical damage) If i change the build i always use 50% critical chance without fury as my baseline (45% statted +5% from sigil)
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
(edited by Ascii.9726)
As many of you know i run full Axe direct damage Necromancer for WvW. Recently Blackgate moved up to Tier 1 in the rankings and as SoR had been fighting them for 10 weeks straight a deathmatch night was arranged for everyone to 1v1.
Heres the clips of my duels, hope you enjoy!
Build: http://gw2skills.net/editor/?fQAQNBHhZakRLcvSTTjhTBMLA6xu66ckCkXm+Q5A;TkAKlMKJUyqkTJpSLRGiMJA
(Copy & Paste)
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
After 10 weeks of fighting BG a event night before reset was arranged for SoR, TC and BG members in the TC BL at the windmill for 1v1 death-matches.
Event went off without any hitches and lasted about 4 hours with hundreds of people taking part from all 3 servers. Will miss BG in T2 and hope everyone who turned up had fun!
My DMs on my Necro, hope you enjoy!
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Ascii, then why is not a bug that a whole host of player types can AOE me to death from the ground outside when I’m on the wall of a closed keep?
But they did make mesmer’s ability LOS for there pets that can get up the wall so unless the ranger ability needs LOS then its a bug if it dose need a LOS its not so much.
Mesmers illusions appear up there apon cast, not run up the wall to get there and LoS is different, you have to physically be able to target the area to get the effect and they nurfed non-LoS hitting topside walls and behind gates long ago.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Well that some serious badge farming spec. You probably only play close spawn so you can run back collect loot bags before they disappear.
I rarely die in WvW with this spec. Its really not rocket science to drop your wells and then back out before picking off people.
Example
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Its a bug pure and simple. If you cant get up there why should your pet be allowed to?
I think the key words everyone is saying here is climbing up walls. Last i checked wall scaling is abuse.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
This is what i have on me now, and I’ve easily gone through 3000-4000 badges in siege over the months, the siege in my inventor and my legendary. Saving up for the WvW update in February.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
I notice a lot of you look at this from a purely WvW perspective.
I would be curious to see how well all your ‘great’ necro builds work in tPvP, because I can tell you without a doubt that if you’re not condition based, you’re dead weight.
Listen, the condition necro is wonderful. It does what it needs to do and does it well. The issue is that currently, as far as tPvP is concerned, that’s the ONLY necro build that does its job as well as or better than another class. Any other necro build is just wasting a slot that could be better filled with another class. THAT is a problem.
Im uploading a game i played just now on my support Necromancer and heres a screenshot from a game yesterday, full support.
Could you please go back and read my post. I specifically mention tPvP, not hot joins. I can get 300+ points in hot joins with builds I blindly threw together. Doesn’t mean they’re good.
“I can get 300+ points in hot joins with builds I blindly threw together. " admittance Necros arnt as bad as there being made out firstly.
Im not sure how much tPvP you play, but Necros are pretty much staple in every team because there a counter to bunker guardians solo defending mid. Go watch any tPvP video or stream on twitch from team paradigm and watch.
I’m not sure you’re actually reading what I’m writing…
First off, when I refer to “builds I blindly threw together” I’m not referring to necros. In case you missed the signature, I play a variety of classes.
Secondly, did you happen to notice how nearly all of those tPvP necros are set up? Conditions. The one build I stated earlier was working well.
Please please please, for the love of god, read what I write before responding.
Your saying nothing. You assume i play direct for sPvP, which i dont i play support corruption and burst heal, and your asking for a build which i don’t have/ play because im not a tPvP player yet.
This thread isn’t focused on that 1% of gameplay that is tPvP, but on the whole gameplay of Necromancers.
No, I am saying something; you’ve just shown you haven’t read it. Let me make it painfully simply:
Other classes have a variety of builds that work across ALL game modes. Currently necromancer does not. It has one. That is a problem that should be addressed.
And im saying you clearly haven’t spent enough time on Necromancers if you narrow down there only viable builds to one. I’ve spent over 1,400 hours playing solely Necromancer in WvW, PvE, Dungeons, FoTM and sPvP and I’ve played multiple builds effective in all of them. They may not be AS effective as other classes can play them but they work.
I’m guessing English is not your first language as you YET AGAIN completely misinterpret what I’ve written.
Viable and competitive are two completely different things. Every build in this game is viable. I can play any content with any build on any class and it will work. The thing is, necromancers currently have one build that is HIGHLY COMPETITIVE across all game modes. I really don’t know how I can make this any more simple for you. If you think the necromancer being subpar across all roles except one is acceptable then we have nothing more to discuss because we have a fundamental philosophical disagreement.
I’ve been playing direct damage in WvW in a Tier 2 “Highly Competitive” scenario and i wouldn’t change it for anything. I wreak most classes with the exception of bunker guardian.
Your argument that condition based Necromancers are the only “Highly Competitive” build all round is just flawed and wrong.
Sigh. WvW is one game mode. This is like the 4th time you failed to read what I write. I give up. Whatever. Wasting my time dealing with people who won’t even read the posts they respond to.
Thank you. go back to your mesmer, elementalist and guardian and play your “Highly Competitive” tPvP/sPvP/WvW/PvE/Instance builds.
And you continue your crusade to see the necromancer remain unfixed. Let’s see who winds up happier.
Never once did i say Necromancers are perfect or close to it, merely not as terrible in the trinity way as the OP makes them out to be. Important bugs hold the class back.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
(edited by Ascii.9726)
I notice a lot of you look at this from a purely WvW perspective.
I would be curious to see how well all your ‘great’ necro builds work in tPvP, because I can tell you without a doubt that if you’re not condition based, you’re dead weight.
Listen, the condition necro is wonderful. It does what it needs to do and does it well. The issue is that currently, as far as tPvP is concerned, that’s the ONLY necro build that does its job as well as or better than another class. Any other necro build is just wasting a slot that could be better filled with another class. THAT is a problem.
Im uploading a game i played just now on my support Necromancer and heres a screenshot from a game yesterday, full support.
Could you please go back and read my post. I specifically mention tPvP, not hot joins. I can get 300+ points in hot joins with builds I blindly threw together. Doesn’t mean they’re good.
“I can get 300+ points in hot joins with builds I blindly threw together. " admittance Necros arnt as bad as there being made out firstly.
Im not sure how much tPvP you play, but Necros are pretty much staple in every team because there a counter to bunker guardians solo defending mid. Go watch any tPvP video or stream on twitch from team paradigm and watch.
I’m not sure you’re actually reading what I’m writing…
First off, when I refer to “builds I blindly threw together” I’m not referring to necros. In case you missed the signature, I play a variety of classes.
Secondly, did you happen to notice how nearly all of those tPvP necros are set up? Conditions. The one build I stated earlier was working well.
Please please please, for the love of god, read what I write before responding.
Your saying nothing. You assume i play direct for sPvP, which i dont i play support corruption and burst heal, and your asking for a build which i don’t have/ play because im not a tPvP player yet.
This thread isn’t focused on that 1% of gameplay that is tPvP, but on the whole gameplay of Necromancers.
No, I am saying something; you’ve just shown you haven’t read it. Let me make it painfully simply:
Other classes have a variety of builds that work across ALL game modes. Currently necromancer does not. It has one. That is a problem that should be addressed.
And im saying you clearly haven’t spent enough time on Necromancers if you narrow down there only viable builds to one. I’ve spent over 1,400 hours playing solely Necromancer in WvW, PvE, Dungeons, FoTM and sPvP and I’ve played multiple builds effective in all of them. They may not be AS effective as other classes can play them but they work.
I’m guessing English is not your first language as you YET AGAIN completely misinterpret what I’ve written.
Viable and competitive are two completely different things. Every build in this game is viable. I can play any content with any build on any class and it will work. The thing is, necromancers currently have one build that is HIGHLY COMPETITIVE across all game modes. I really don’t know how I can make this any more simple for you. If you think the necromancer being subpar across all roles except one is acceptable then we have nothing more to discuss because we have a fundamental philosophical disagreement.
I’ve been playing direct damage in WvW in a Tier 2 “Highly Competitive” scenario and i wouldn’t change it for anything. I wreak most classes with the exception of bunker guardian.
Your argument that condition based Necromancers are the only “Highly Competitive” build all round is just flawed and wrong.
Sigh. WvW is one game mode. This is like the 4th time you failed to read what I write. I give up. Whatever. Wasting my time dealing with people who won’t even read the posts they respond to.
Thank you. go back to your mesmer, elementalist and guardian and play your “Highly Competitive” tPvP/sPvP/WvW/PvE/Instance builds.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
I notice a lot of you look at this from a purely WvW perspective.
I would be curious to see how well all your ‘great’ necro builds work in tPvP, because I can tell you without a doubt that if you’re not condition based, you’re dead weight.
Listen, the condition necro is wonderful. It does what it needs to do and does it well. The issue is that currently, as far as tPvP is concerned, that’s the ONLY necro build that does its job as well as or better than another class. Any other necro build is just wasting a slot that could be better filled with another class. THAT is a problem.
Im uploading a game i played just now on my support Necromancer and heres a screenshot from a game yesterday, full support.
Could you please go back and read my post. I specifically mention tPvP, not hot joins. I can get 300+ points in hot joins with builds I blindly threw together. Doesn’t mean they’re good.
“I can get 300+ points in hot joins with builds I blindly threw together. " admittance Necros arnt as bad as there being made out firstly.
Im not sure how much tPvP you play, but Necros are pretty much staple in every team because there a counter to bunker guardians solo defending mid. Go watch any tPvP video or stream on twitch from team paradigm and watch.
I’m not sure you’re actually reading what I’m writing…
First off, when I refer to “builds I blindly threw together” I’m not referring to necros. In case you missed the signature, I play a variety of classes.
Secondly, did you happen to notice how nearly all of those tPvP necros are set up? Conditions. The one build I stated earlier was working well.
Please please please, for the love of god, read what I write before responding.
Your saying nothing. You assume i play direct for sPvP, which i dont i play support corruption and burst heal, and your asking for a build which i don’t have/ play because im not a tPvP player yet.
This thread isn’t focused on that 1% of gameplay that is tPvP, but on the whole gameplay of Necromancers.
No, I am saying something; you’ve just shown you haven’t read it. Let me make it painfully simply:
Other classes have a variety of builds that work across ALL game modes. Currently necromancer does not. It has one. That is a problem that should be addressed.
And im saying you clearly haven’t spent enough time on Necromancers if you narrow down there only viable builds to one. I’ve spent over 1,400 hours playing solely Necromancer in WvW, PvE, Dungeons, FoTM and sPvP and I’ve played multiple builds effective in all of them. They may not be AS effective as other classes can play them but they work.
I’m guessing English is not your first language as you YET AGAIN completely misinterpret what I’ve written.
Viable and competitive are two completely different things. Every build in this game is viable. I can play any content with any build on any class and it will work. The thing is, necromancers currently have one build that is HIGHLY COMPETITIVE across all game modes. I really don’t know how I can make this any more simple for you. If you think the necromancer being subpar across all roles except one is acceptable then we have nothing more to discuss because we have a fundamental philosophical disagreement.
I’ve been playing direct damage in WvW in a Tier 2 “Highly Competitive” scenario and i wouldn’t change it for anything. I wreak most classes with the exception of bunker guardian.
Your argument that condition based Necromancers are the only “Highly Competitive” build all round is just flawed and wrong.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
I notice a lot of you look at this from a purely WvW perspective.
I would be curious to see how well all your ‘great’ necro builds work in tPvP, because I can tell you without a doubt that if you’re not condition based, you’re dead weight.
Listen, the condition necro is wonderful. It does what it needs to do and does it well. The issue is that currently, as far as tPvP is concerned, that’s the ONLY necro build that does its job as well as or better than another class. Any other necro build is just wasting a slot that could be better filled with another class. THAT is a problem.
Im uploading a game i played just now on my support Necromancer and heres a screenshot from a game yesterday, full support.
Could you please go back and read my post. I specifically mention tPvP, not hot joins. I can get 300+ points in hot joins with builds I blindly threw together. Doesn’t mean they’re good.
“I can get 300+ points in hot joins with builds I blindly threw together. " admittance Necros arnt as bad as there being made out firstly.
Im not sure how much tPvP you play, but Necros are pretty much staple in every team because there a counter to bunker guardians solo defending mid. Go watch any tPvP video or stream on twitch from team paradigm and watch.
I’m not sure you’re actually reading what I’m writing…
First off, when I refer to “builds I blindly threw together” I’m not referring to necros. In case you missed the signature, I play a variety of classes.
Secondly, did you happen to notice how nearly all of those tPvP necros are set up? Conditions. The one build I stated earlier was working well.
Please please please, for the love of god, read what I write before responding.
Your saying nothing. You assume i play direct for sPvP, which i dont i play support corruption and burst heal, and your asking for a build which i don’t have/ play because im not a tPvP player yet.
This thread isn’t focused on that 1% of gameplay that is tPvP, but on the whole gameplay of Necromancers.
No, I am saying something; you’ve just shown you haven’t read it. Let me make it painfully simply:
Other classes have a variety of builds that work across ALL game modes. Currently necromancer does not. It has one. That is a problem that should be addressed.
And im saying you clearly haven’t spent enough time on Necromancers if you narrow down there only viable builds to one. I’ve spent over 1,400 hours playing solely Necromancer in WvW, PvE, Dungeons, FoTM and sPvP and I’ve played multiple builds effective in all of them. They may not be AS effective as other classes can play them but they work.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
I notice a lot of you look at this from a purely WvW perspective.
I would be curious to see how well all your ‘great’ necro builds work in tPvP, because I can tell you without a doubt that if you’re not condition based, you’re dead weight.
Listen, the condition necro is wonderful. It does what it needs to do and does it well. The issue is that currently, as far as tPvP is concerned, that’s the ONLY necro build that does its job as well as or better than another class. Any other necro build is just wasting a slot that could be better filled with another class. THAT is a problem.
Im uploading a game i played just now on my support Necromancer and heres a screenshot from a game yesterday, full support.
Could you please go back and read my post. I specifically mention tPvP, not hot joins. I can get 300+ points in hot joins with builds I blindly threw together. Doesn’t mean they’re good.
“I can get 300+ points in hot joins with builds I blindly threw together. " admittance Necros arnt as bad as there being made out firstly.
Im not sure how much tPvP you play, but Necros are pretty much staple in every team because there a counter to bunker guardians solo defending mid. Go watch any tPvP video or stream on twitch from team paradigm and watch.
I’m not sure you’re actually reading what I’m writing…
First off, when I refer to “builds I blindly threw together” I’m not referring to necros. In case you missed the signature, I play a variety of classes.
Secondly, did you happen to notice how nearly all of those tPvP necros are set up? Conditions. The one build I stated earlier was working well.
Please please please, for the love of god, read what I write before responding.
Your saying nothing. You assume i play direct for sPvP, which i dont i play support corruption and burst heal, and your asking for a build which i don’t have/ play because im not a tPvP player yet.
This thread isn’t focused on that 1% of gameplay that is tPvP, but on the whole gameplay of Necromancers.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
I notice a lot of you look at this from a purely WvW perspective.
I would be curious to see how well all your ‘great’ necro builds work in tPvP, because I can tell you without a doubt that if you’re not condition based, you’re dead weight.
Listen, the condition necro is wonderful. It does what it needs to do and does it well. The issue is that currently, as far as tPvP is concerned, that’s the ONLY necro build that does its job as well as or better than another class. Any other necro build is just wasting a slot that could be better filled with another class. THAT is a problem.
Im uploading a game i played just now on my support Necromancer and heres a screenshot from a game yesterday, full support.
Could you please go back and read my post. I specifically mention tPvP, not hot joins. I can get 300+ points in hot joins with builds I blindly threw together. Doesn’t mean they’re good.
“I can get 300+ points in hot joins with builds I blindly threw together. " admittance Necros arnt as bad as there being made out firstly.
Im not sure how much tPvP you play, but Necros are pretty much staple in every team because there a counter to bunker guardians solo defending mid. Go watch any tPvP video or stream on twitch from team paradigm and watch.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA