My thoughts on all the changes to Necromancer:
Good Changes
- The Soul Reaping trait line now properly increases maximum Life Force.
(Needed to be fixed, gives us alot more DS-HP)
- Ghastly Claws: This skill’s damage has been increased by 10% and updated to indicate the correct life force gained.
(Nice buff for Axe users, #2 and #3 are the main reasons to use Axe +214 damage for me)
- *Reaper’s Touch: *This skill applies 4 stacks of vulnerability per hit instead of 3.
(Additional conditions are always welcomed)
- Spectral Wall: This skill now applies its recharge at the correct time instead of both during and after casting.
(Fixes the longer cooldown bug)
- Dark Path: This skill now applies it recharge at the correct time instead of both during and after casting.
(Fixes the longer cooldown bug)
- Soul Marks and Mark of Revival: These traits now work together to grant 3% life force to players when triggered.
(2 More +3% LF Boosts for Soul Reaping users)
- Death Nova: This skill now properly activates when using Taste of Death and Putrid Explosion. The internal cooldown has been removed. This skill’s field duration is now 4 seconds, and the rate it pulses has been increased to every 2 seconds. Its poison duration is 5 seconds per pulse.
(Very nice change for minion users or Bone Minion nukers, nurf on Death Novas pulse time but it adds free damage for Death Magic + Bone Minion users)
- Weakening Shroud: This trait now functions underwater.
(Additional conditions are always welcomed)
- Plague Blast: This skill’s casting time has been reduced.
(Cast time reductions are always welcomed)
- Deadly Catch: This skill now pulls enemies to the necromancer in a reliable fashion.
(Correctly working skills are always welcomed)
- Summon Blood Fiend: The Blood Fiend’s survivability has been increased, and its attack now heals the necromancer for 200% of its previous heal.
(Very nice for minion users, boosts there use in PvE by alot too)
- Spectral Grasp: This skill’s projectile velocity has been increased by 33%.
(Faster moving projectile is nice, its still quite dodgable but it makes the skill that much more usable for pulling people off in JP’s
)
- Feast: This skill no longer causes damage to the necromancer.
(Nice our skills dont damage us anymore)
- Vampiric Precision, Vampiric Rituals, and Vampiric:* These traits have been updated so that they don’t heal enemies when in lower-level areas.
(Not healing your enemies with your skills is always welcomed)
Bad Changes
- Spectral Walk: This skill now sets its underwater slot appropriately on recharge.
(Bug fix, but they have yet to change the bug were going underwater removes all swiftness if Spectral Walk isn’t on your utilities and not just the Spectral Walk swiftness)
- Mark of Evasion: This trait is no longer a blast finisher when the mark is created.
(Pretty lame, one less finisher for our already least amount of fields and finishers out of every class)
- Lich Form: Leaving this skill now removes stability from the player to make the removal consistent with all other transform elites.
(Now its Lyssa runes, or 30 points in Soul Reaping or GTFO for Stability. I used this alot so its pretty lame even if it was for consistency.)
- Death Shroud: Moa Morph now removes Death Shroud from the target instead of the necromancer being stuck in Death Shroud and using their entire bar while in the transform.
(I see this as a bad change, DS asorbing the massive burst that followed Moa Morph was always nice, now it turns Necromancer to a No minion, no defense class vs Moa Morph)
Neutral Changes
- Spinal Shivers: This skill’s casting effects and audio are now consistent with or without the Spiteful Talisman trait.
- Mark of Blood: This skill now uses the standard staff scythe cast effects.
- Corrosive Poison Cloud: This skill’s duration tooltip has been corrected.
- Frozen Abyss: This skill now lists the vulnerability it applies.
- Sinking Tomb: This skill now has a correct range of 1200, cannot hit targets above the water, and has to hit the target to cause the sink effect.
- Signet of Spite: This skill’s description now indicates all conditions applied.
Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA


