Heart of the Mists is the lobby; it’s a PvE zone. (And a free ticket back to LA, too.)
And that free ticket was the most useful thing I ever received from that zone.
For anyone who’d like to get the world completion achievement, but really doesn’t like the idea of fighting players in WvW, you may be able to get some assistance from your server community.
For players on my server, Stormbluff Isle, there is a community website at http://www.stormbluffisle.com/ – you can ask for assistance on map completion in the WvW forums. We have quite a lot of PvE/WvW crossover guilds who can help out with map completion and the WvW jumping puzzles as well. It will take repeated visits as we never own the whole map all at once anymore, but you don’t have to do any PvP at all if you don’t want to. Got plenty of experienced WvW players and scouts who can keep you well clear of the trouble spots.
I really wish my server had advertised like that for WvW.
Back when I finished it, I had to help kill off players.
IoJ’s teams would run and try to capture zones before quickly leaving them to the enemy. So really it depends on the server and those who constantly get curb stomped will have problems in the Battlegrounds section.
Though many do see Map Completion as a Character achievement, I disagree.
It inherently is a PvE achievement since 95% or so of the map belongs on the PvE side.
In fact most, if not all, of the Explorer achievements are PvE based.
So I won’t say it is bad game design, but rather jarring how we’ve gone from “you’ve done all this stuff in PvE! Congrats!” to “Now you’ve got to experiment in this other game mode.”
Yes the reply of “try it you might like it” will bounce from some lips.
It is sound advice, but face it sometimes you can try it and hate the experience.
I’ve done it, I’ve got my star, and even though they tried to retroactively award bonus chests in WvW I have no intention of collecting them.
Simply put: Tried and hated it, double so with the fact I needed to in order to get my 100%.
One could bring up that achievements are not supposed to be easy.
That is correct, but it still seems rather sad in game design that such a goal requires you to enter 5% of a game that maybe you’ll not ever play again.
To those who aren’t worried by such a requirement and are willing to experiment with all the game modes I applaud you. Chances are you are the types they are trying to target with these requirements, but then again if you were willing to try out those game modes anyways why bother with those requirements at all?
Achievements, at least to some, are designed to reward folks who focus on a goal and are rewarded within the construct of that game mode.
PvP’ers have their PvP achievements. No PvE’er who abhors that game mode would want to accomplish those goals. Just as no PvP’er who finds dungeons boring would give a skritt about the Dungeon Master. Once again those who are willing to try everything need not be examples here. You’re willing to play regardless.
Finally to those who say, in so many words, “man up and just do the kitten thing” I don’t see your words as particularly helpful. Those words are just as useful as “shut up and bleed for your server” which I’ve seen from the WvW community in threads.
It is bombastic, toxic, and overall not helpful.
Yes these threads get tiresome to see, but they are just as valid as those who want other things in this game.
Disagree all you want, but it does show that WvW should either stand on its own or work really hard to be this supposed “middle ground” that the developers are trying to do.
Personally if the achievement was scrapped I wouldn’t shed too many tears, if it just made WvW stand stronger as a game mode alone without resorting to bribing folks to try out a mode they might not like. As for those who were going to try it anyway, I do envy you. I still can’t get any enjoyment from it. I spent a lot of gold making trebs for folks that just abandoned them when zergs approached.
WvW is part of the world. If you want World Completion you have to go into WvW to get it. It isn’t going to kill you to spend a little time in WvW to grab the points. After all, a WvW player has to a great deal of PVE they have to do in order to get map completion.
Which means WvW needs to have more in order for it to stand alone.
That way WvW players wouldn’t need PvE to help with their income or map completion.