Showing Posts For Atroras.9481:
I’m not exactly sure when this happened but as of right now, I have 509/511 waypoints.. Which is weird because I’m pretty sure the new patch didn’t add any new waypoints, and I already have the 2 new ones from cursed shore and SOD. Just to be sure, I even went back to these 2 to double check.
So… Is there another 2 new waypoints that appeared or has 2 of mine disappeared?
P.S. wiki states that the game has 511 waypoints.. And I do have map completion. So I’m not exactly in favour of porting to every single map in game just to find my 2 missing waypoints. Anyone else has this issue?
Guess i am one of those mathematical anomalies. I am at 334 rares and 948 exotics thrown into the MF, so far no precursor…
A very humble estimate of 2g per exotic would easily set u back 500g… I wish u all the luck in getting the precursor, mate.
Yea. That has been my observation too. That birds die ridiculously fast it’s not funny. I do recommend another pet to consider though: spiders. I run 2 spiders for wvw due to 2 main reasons:
1) they are ranged. In zerg vs zergs / massive groups attacking keep etc, its suicidal for any pet to go into melee range. They just get burst down so fast, even with 30 in BM. You can suggest more micromanaging and keeping the pets by your side, but that’s definitely less than what a ranged pet can do.
2) immobilise. In 1v1, 1v2 situations, the immobilise from spiders’ auto attacks or jungle spider’s F2 ability is priceless. I especially love it when the spideys catch someone trying to run away.
I don’t think I understand what you wrote there, so I am going to explain a bit more.
I’m not 100% sure about your math and code, but from what I can see, you are assuming that the chance to get a precursor from both rares and exotic is the same. Which is untrue.
What I do is:
chance of exotic * chance of precursorFor exotics this means “chance of exotic” is 1, since it will always yield an exotic.
For rare this means “chance of exotic” is 0.2, since only 1/5 of the time you will get an exotic ( Could be any number [0..1], not relevant here ), therefor the chance to get a precuros is lower infact 5 times lower.
So it is what I wrote in my assumption, that if you get an exotic it has the same chance of being a precursor, no matter how you got the exotic in the first place.And then you write this
I assume that they won’t discriminate exotics gotten from rares vs exotics you crafted/bought.. Cause that doesn’t make sense. An exotic is an exotic.
Which is the same I wrote? I think?
What is interessting about this approach is that the actual chance to get a precursor is irrelevant and does not influence your decision about rares or exotics, all it does makes your precursor cheaper or more expensive.
Ah ok thanks for clarifying. I think I get the picture now.. But I still do hope that u require less runs with exotics because the chance to get a precursor is higher I guess… Sorry for being stubborn. ;p
So I suppose the main thing that got everyone wanting the karma is for the orrian boxes? I see that the addition of that really changes perspective I suppose… I only farmed karma for the shards initially. Never thought about using karma for anything else just yet.
I would like to open this up for discussion, I notice quite a few builds advising certain armor attributes for certain builds, e.g. Rabid for Conditions and Berserker for Glass Cannons etc, but I’ve never exactly seen someone recommending Rampager.
But I guess Rampager is the best all rounder armor, at least for me. For those unfamiliar, Rampager has precision as major attribute, as well as power and condition damage as minor attributes. I run 0/5/30/5/30 traits so you can see that I have more or less a balanced build.
I guess it may be confusing for many beginners (myself included) to decide on the first exotic armor you want to get after you reach lvl 80 as you might not be entirely sure what kind of build you want to run yet, as you might not be entirely familiar with the different kinds of play style required by the different builds.
But what I feel is this: Rampager armor combined with 0/5/30/5/30 (or 0/0/30/10/30 or any other kinds of similar variations) give you sufficient survivability without compromising on damage.
I got my first armor through farming, then buying on the TP (Aidan’s) and is now wearing TA’s Rampager set and I’ve never regretted. I find myself rarely dying in dungeons, Orr and wvw (of course experience makes you better)
Then, once you have Rampager’s you can experiment with the different kinds of builds you might want to play by first trying out the different traits, as re-traiting is a much lesser cost at 3s as compared to changing the entire set of armor. You can try out trapper, bunker, conditions, melee etc without compromising much as I believe having a strong crit base coupled with the innate evades/dodges that we rangers have is balanced enough for you to try the different builds to find the play style that you like.
What do you guys think?
Another way to do this more visually is to simply compare your map with the wiki version of the map. The wiki version has all the areas explored and this might be easier as compared to checking names off a list.
I believe there could be no one location to farm all T4 mats, but you can try searching for it on the wiki to find which mobs drop it and their respective locations.
Here is an example:
http://wiki.guildwars2.com/wiki/Engraved_Totem
edit:
Also this approach assumes that, if you get an exotic trough rares, the probability to get a precursor is the same as if you used exotics. Which might not be true, depends on how they implemented their tables.
I assume that they won’t discriminate exotics gotten from rares vs exotics you crafted/bought.. Cause that doesn’t make sense. An exotic is an exotic.
They already mentioned that the higher the level and rarity, the higher the chance of getting a precursor. Just that we obviously don’t know exactly how much higher.
I’m not 100% sure about your math and code, but from what I can see, you are assuming that the chance to get a precursor from both rares and exotic is the same. Which is untrue.
So lets say the chance of getting a precursor from exotics is 2x higher than from rares (a total assumption) then this will level ur costs of rares to around the same level as exotic…..
Which still doesn’t answer any questions, given that we will never know the chance of getting a precursor from either rares or exotics.
So when you guys mention the boss in dungeons dropping a higher amount of gold, do you mean the 26s at the end of the dungeons, together with the tokens, or the coins the boss drops after defeating him, either found on his body or in chests?
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Note that you have to run a lot of dungeons for the gilded infusion to be worthwhile. You’re giving up ~8 gold worth of dyes to buy that infusion (6.8 gold after tossing them on the trading post), and at an extra 3 silver per dungeon champion kill, you’re looking at, realistically, a hundred dungeon completions before you see any profit from the infusion. Those infusions are for serious farmers or players with a fairly long time horizon, not people playing casually.
Okay, thanks for the clarification. The ~8 gold comparison really made a difference to me. Sounds like I should totally ignore the infusion slot and go straight for the dyes. Lol. But I think I’ll fill it up anyway… Seeing that karma basically does get add up over time regardless if you play open map, dungeons or wvw, I don’t really see that you need to boost it; now I’m leaning more towards the ‘elusive’ 20% magic find?
Yes I do agree magic find is vague, but my argument is this. If you are a developer: why would you put something entirely useless into the game? (Trolling players is not a valid reason.) Therefore I’m inclined to believe that magic find has some use.. Just that we don’t have the data to quantify it, that’s all.
I’m at around 500 hours and I’d say I’m around 30%… (I have gift of mastery and mats here and there) I guess it would really depend on how dedicated you are to your goal. I would say I am semi-casual (I try to play 2-3 hrs everyday) but I do spend time running wvw with guildies, crafting, doing jumping puzzles and so on. The 500hrs also included my levelling to lvl 80, kind of a “start from beginning” thing as that was when I was still learning the game.
U just have to glance at the minimap as you go around exploring. Note that nodes don’t appear on the world map (M button) and even on the minimap, it won’t appear unless you go close enough to it.
So keeping an eye on the minimap will be more efficient than going into every cave of course the chances are that there will be nodes in caves as well.
The gold find will be the best for dungeons, magic find for open world. Pick the one that aligns most closely with your own activities.
I got an utility infusion amulet as well so this is indeed something I’m considering heavily. I only play wvw during weekdays with my guild for around 4 hours, and during weekends I farm Orr, play dungeons and so on. As such I want something that can benefit me no matter what I do.
Initially I was going to choose the magic find cause I find “gold from monsters” doubtful, but most people here seem to prefer gilded infusion. I tried to search on wiki but it doesn’t seem information on this. Most mobs in open maps don’t actually drop coins, no? So when you guys mention the boss in dungeons dropping a higher amount of gold, do you mean the 26s at the end of the dungeons, together with the tokens, or the coins the boss drops after defeating him, either found on his body or in chests?
Ok.. So far I guess I’d still stick to using exotics I guess. cross fingers
So I’ve been scouting the forums with regards to forging the precursor and I’ve only come to this conclusion: it’s total RNG with a huge variance. (Saw the guy who forged 12000+ rares throw in 8000+ Rares without a precursor)
According to the data he gave (I forgot to check his name) the chance of getting back an exotic from rares is around 20%, and according to gw2spidy.com, the min sale offer of the cheapest exotic shortbow (wanna craft dreamer) is 2g 40s at this point of time. Rares, on the other hand, cost 41s. That’s around 6 rares for 1 exotic.
I’m purely comparing items bought off the TP and not by crafting to simplify things, if not I would have to take into account individual material costs.
So my question is this: Developer Lindsay did mention that the higher the level and rarity, the higher the chance of getting a precursor is. So why not just get exotics directly (via crafting or TP) and mystic forge them for a higher chance? Yes. There may be a slightly higher cost in the long run, and much less forging attempts.. But isn’t it all worth it if you get your precursor earlier?
Not that I’ve have had much experience, (only 20 clovers so far ><;) but I believe the 10 recipe gives back much more than the 1’s recipe.
Why I believe so is due to this:
Let’s say we are talking about T6 mats. According to the wiki, 1 clover recipe gives 1-5 T6 mats. Say for easy calculation, 10 clover recipes gives back 10-50 T6 mats.
So if this is the case, I am able to receive numbers like 38 T6 mats on 10 clovers as compared to 1 clover recipe which means it HAS to be either 3 or 4?
I’ve not much data on this.. so I would appreciate too if anyone can correct me if I’m wrong. =D
Please make the vid available on mobile devices!
My sig has volume 1 and 2
This vid is SO cool, I am overwhelmed. I definitely must try this out tonight!