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Sanctum of Rall vs Yak's Bend vs Gate of Madness 10/12/12

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Posted by: Azaruil.3406

Azaruil.3406

I play on SoR and spent a good amount of time on saturday trying to help my side overcome a 25k point deficit, while making myself broke through upgrades. It did seem hopeless, because during our last match up I noticed that Yak’s Bend held its own during the day and would catch up late at night. Since it would have taken around 23 hours to catch up, I figured we would simply hold whatever we could until YB pushed back hard at night and we would have a sort of tug-of-war. I was saddened to see the map blue when I woke up on Sunday morning. I do not know why this happened. Perhaps nobody else from SoR slept on saturday night, perhaps YB became demoralized or perhaps YB lost some night players while SoR gained some? I do not know.

What I do know however, is that I enjoy playing against YB. I can find small fights as well as big fights. It is a nice change from only being able to find zergballs. I also very much respect the general server attitude on calling out hackers. Due to this, I hope you guys manage to rally as I would love to play against you guys again on an even playing field as we did last week.

…except for that one asura thief from YB that I tried to save from a Gates of Madness player. The thief attacked me after I cc’ed his pursuer. I only wanted to save him :’(

Aza
“I smell like pomegranate.”

WTB BIGGER MAPS

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Posted by: Azaruil.3406

Azaruil.3406

I do also find the maps to be a bit crammed. Being able to treb half the map from a keep or castle often makes sieging less exciting. It would be preferable if more supply camps served as sieging grounds. An example of this would be Golanta. If blue takes it from green then it can siege Klovan & Jerrifer from there.

As for actual map size, they are big enough, but towers etc. are crammed together. The borderland maps for example have large empty space in the NW and NE where the only thing that happens is bots fighting the skritt and centaurs. Taking those out and shifting things to fill that spot would make it a good size I believe.

Even Eternal could be adjusted in its current size to seem more spacious. Take out Ogrewatch and Durrios, make a new tower where the ogre camp is. Take out Anzalias and Wildcreek, replace it with a tower where the Dredge cave is. Take out Klovan and Quentin, replace it with a tower where the Hylek/Kraitt camps are. While this would only remove 3 towers, it would make the battlegrounds more spacious and also utilize supply camps as staging points to further assault the enemy territory.

Also, tower sieges in hills, a cave and marsh lands? Sounds like fun.

Aza
“I smell like pomegranate.”