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Prisoners of the Dragon story instance bugged

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Posted by: AzureSky.3175

AzureSky.3175

The achievements “Peer Review” and “My Friends, the Smiths” from the “Prisoners of the Dragon” story instance are bugged and do not start.

I completed the story instance four times on four different characters, but these achievements don’t work. I can see the piece of paper for Peer Review, but I cannot interact with it. The defeated Beigarth does not even spawn.
I can see the yellow icons next to my buffs that imply that I should be able to do these achievements, but it’s impossible.

Did anyone else encounter this bug? I haven’t seen any reports on this issue.
Are there any known workarounds?
I’m stuck ._.

Prisoners of the Dragon keeps crashing

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Posted by: AzureSky.3175

AzureSky.3175

OH IM ANET IM GONNA FORCE YOU TO PVE FOR A STAFF SKIN THEN WASTE YOUR TIME IN A LONG kitten STORY INSTANCE THAT DISCONNECTS AT THE VERY END OH BOY OH BOYYYYYYY

wow, so constructive!

Issue Reports: Heart of Thorns [Merged]

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Posted by: AzureSky.3175

AzureSky.3175

The achievements “Peer Review” and “My Friends, the Smiths” from the “Prisoners of the Dragon” story instance are bugged and do not start.

I completed the story instance four times on four different characters, but these achievements don’t work. I can see the piece of paper for Peer Review, but I cannot interact with it. The defeated Beigarth does not even spawn.
I can see the yellow icons next to my buffs that imply that I should be able to do these achievements, but it’s impossible.

mentor tag?

in Guild Wars 2: Heart of Thorns

Posted by: AzureSky.3175

AzureSky.3175

I don’t think you can, but when following commanders I have actually never used any of this features. Commander tag is seen on map and you know, that best way to grind – is to follow it. In this function the mentor tag is the same.

Those are the key features of commander tags though. Commander tags were created mainly with WvW in mind, and in WvW the commander tag is clearly superior to the mentor tag. I don’t think that anyone would spend 300g only to be a blue marker on a PvE map.

And not so many days passed, and I have already just seen people referring to it as “idiot hat” at Tequatl, for standing in the wrong place. 4 commanders + 2 idiot hats. When there will be 10 hats – it will be hard to navigate.

But seriously, the exact same thing happens with commanders all the time. 4 commanders that know what to do, 2 commanders in the wrong place, and a flood of complaints in map chat.

mentor tag?

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Posted by: AzureSky.3175

AzureSky.3175

That does not answer the question. Do you not understand that you can do the exact same with a Mentor tag, for free.

I did not unlock the mentor tag yet, so I’m not 100% sure, but can you really use it to form squads and check supplies? I didn’t know about that, and if this is true then it really is the same as a commander tag.

mentor tag?

in Guild Wars 2: Heart of Thorns

Posted by: AzureSky.3175

AzureSky.3175

Still question stands: what for did people pay gold for tags?

For leading zergs in WvW, forming squads and for the supply commands.

mentor tag?

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Posted by: AzureSky.3175

AzureSky.3175

A player had to consider paying 300g for the tag, which makes it less possible an ignorant player is carrying it, breaking the fun for the whole map.

I absolutely disagree. I’ve seen too many ignorant, useless or trolling people with commander tags.
Half of the playerbase and their kittens already have a commander tag anyway, they bought it back then right before the price was changed from 100g to 300g, just because it was still cheap.
The number of mentors ‘misusing’ their tags is probably not even the slightest bit higher than the number of commanders ‘misusing’ their tags.

mentor tag?

in Guild Wars 2: Heart of Thorns

Posted by: AzureSky.3175

AzureSky.3175

Right now it destroys the purpose of a Commander tag – the purpose of showing “the organized group is here”

Every Commander Tag that does not lead an organized group destroys this purpose as well, since people will then see two Commander Tags on the map and don’t know where the action is going on. That is a problem with all sorts of tags, and Mentor Tags are not responsible for this.
And why should a Mentor not lead an organized PvE-group as well?

Commander Tags were made for WvW, forming squads and the supply commands in the first place. Mentor Tags aren’t good for any of that.
I can’t feel sorry for anyone who spent 300g just to put a pink marker on a PvE map.

Issue Reports: Heart of Thorns [Merged]

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Posted by: AzureSky.3175

AzureSky.3175

I lost 10 :/
/15chars

Refund?

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Posted by: AzureSky.3175

AzureSky.3175

You account will get locked, as I don’t thi k they will separate the accounts once the code is applied. As HoT comes with GW2 core. But good luck.

Not true. If they give you a refund (depends on the circumstances I guess) they will simply remove the HoT-upgrade from your account, and you’re back to core-game-only.
They did this with my account as well.

How will raids actually require Ascended?

in Guild Wars 2: Heart of Thorns

Posted by: AzureSky.3175

AzureSky.3175

this was a PR response, not a design intent.
He basically is saying once people learn how to play they will probably be able to do it more easily, because thats what usually happens.

He is not saying that is the design intent.

The other person who is actually on the raid team said, that they expected people who play the first fight to be doing it with a mix of ascended and exotics(based on tests she achieved this) but that later wings they excpect people to want to have full ascended.

her statement is more a description of their design intention, whereas his is more a statement that im sure players will surpass our expectations eventually

Uhm yeah… exactly! I’m not really sure if you wrote this to disagree with me, or to agree with me and add further information. Right now I’m thinking it’s the latter. I’m sorry if I’m misunderstanding you.

Of course they didn’t design raids for groups that include three Quaggan.

But he’s expecting people to surpass design intentions, yes. It will become easier and easier the more you learn how the bosses work, and people will finally be able to beat raids in groups of less than ten.

How will raids actually require Ascended?

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AzureSky.3175

Here’s a dev response to this whole “ascended required for raids”-thing for you guys:

“A good puzzle is one that starts out hard and then after playing it and learning how it works it becomes easier. I mean when Teq came out it was hard now it’s on farm. […] Clearly after something is on farm it’s easier to do it with less gear, or with some number of people on a quaggan tonic.”

sauce: https://www.reddit.com/r/Guildwars2/comments/3mz8ta/crystal_reid_raids_will_be_balanced_around/cvk562n

Tradepost Undercutting

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Posted by: AzureSky.3175

AzureSky.3175

Nope, I’ve seen many sellers undercut 1g+ prices. It does nothing to discourage other sellers. U’re just reducing ur potential profit.

I think the mistake is to assume that there are no “discouraged undercutters” just because you cannot see them.

Buying and Selling on the Trading Post

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Posted by: AzureSky.3175

AzureSky.3175

There are several HUGE flaws in your logic.

By using LCFS and Round Robin when selling items we can attempt to eliminate the unfair practice of undercutting other sellers to the extent that their items don’t sell and they lose their listing fee.

How many people “lose their listing fee” does not depend on how often people will be undercut, but on how many people are willing to buy the items for the listed price! The current system encourages undercutting, and more or less encourages prices to slowly sink and then stabilize around a level, where people listing items and people buying these listed items are in a good balance, thus more items will be sold, and less people will “lose their listing fee”.
Your system encourages sell prices to stay high, thus disencouraging potential buyers to buy these listed items, because they stay at a too expensive level for way too long. More people will pay their listings fees in vain.

Suppose we have a Current Sellers table of:

1000 Available 1g 50s 00c

where there is only 1 person selling this item. A new seller for 100 of the item would be given the incentive of using a LCFS algorithm to post their item at the price of 1g 50s 00c rather than 1g 49s 99c, as their item will be sold before the previous seller. Posting it at either price achieves the same thing, so will post it for the higher price. However, the use of round robin would help to reduce starvation by selling items from both sellers when a new buyer is found.

This actually contradicts itself.
The round robing thing means that the 100 items of the new guy will take longer to sell, because the other guys 1000 items are being mixed in between his. One of the other guys items will be sold now and then instead of the new guys items, so he has to wait longer until his stock is sold. He will instead list his items at 1g 49s 99c to sell them faster. This system encourages undercutting as well, because “posting it at either price” does not “achieve the same thing”.

It’s just reasonable to say that someone who is trying to sell and item whose price has been drastically decreased for a long duration will likely never sell that item. They would need to repay the listing fee to be able to sell it.

But undercutting is not the reason that the item doesn’t sell, the reason is that there’s not enough demand from people willing to buy the items at that price, so prices will naturally sink.
LCFS will just keep prices at a higher level, so you are even less likely to sell your stuff, because, additionally to the wall of items listed after yours, you now have a price wall blocking your item from being sold: because of the higher prices, buyers will have to pay much more gold to remove the wall of items listed after yours.

Your round robin system though encourages people to undercut to sell faster, as stated above. It won’t have much effect on the current system and it definitely will not counter undercutting.

Tradepost Undercutting

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Posted by: AzureSky.3175

AzureSky.3175

Like other people said, undercutting by e.g. 1g means

  • less people will undercut them, some will just wait until the price rises again, or list there items 1c below the second cheapest seller
  • more people may want to buy it, because it’s cheap!

It all comes down to their item being sold faster and having a higher chance at being sold at all. If that is worth 1g to these people, why shouldn’t they list their items that much cheaper?

By the way, YOU more or less profit from these people as well. If they’d only undercut you by 1c, then

  • their items might sit there even longer, and
  • the high price might encourage even more 1c undercutters.

So you’ll have to wait even longer until the price rises again and your item is being sold.

Gift of Maguuma by the numbers...

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AzureSky.3175

Can’t you just wait until HoT launches and then see how bad it really is?
And why would anyone even consider leveling masteries by doing events only?
EVERYTHING you do in the jungle gives you xp. Completing events, killing mobs, ressing other players, exploring a new part of the map, viewing vistas, finding POIs, finding waypoints, gathering wood/ore, etc etc. Seriosly, you’ll level masteries when you’re not even thinking about them!
And most importantly story instances, raids and map completion are confirmed to add HUGE chunks of xp to your xp-bar.

I didn’t even play much during the last beta weekend, but I managed to get gliding mastery to level 2 and the mushroom-thing to level 1. That’s about 1,5 million xp just from exploring, doing some events, killing some mobs and doing only a single story instance, no map completion and no raids at all. I basically avoided all the huge xp-sources and got 1,5 million xp in just a few hours! It’d take me only around 45 days to get 68 million xp this way, and much much less as soon as I advance with my story and do some raids. This seems perfectly reasonable to me.

AND you only have to do this ONCE. You won’t even have to think about masteries when starting to craft your second or third legendary.

All this premature QQ has gotten to a point where it’s outright laughable and ridiculous.
Just wait 6 more days and form your opinion then.

(edited by AzureSky.3175)

Can I start deleting all my ascended mats?

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AzureSky.3175

Awesome. An average of 70 days to get one RANDOM ascended chest assuming you’re consistently and successfully farming each boss.

…how exactly did you get to an average of 70 days? Is there only one single raid boss to kill each week? I’m just asking because I honestly don’t know how many raid bosses we will be able to kill each week, I just thought it’d be some more …
Btw, if I don’t like the stats, I’ll just change them. It’s not that expensive.

You can build an entire set of armor + weapons in that time and get the stats you want.

The thing is that crafting an entire set of armor + weapons costs you a huge load of gold that you have to farm first and that you could’ve used for something else.
I’m not the farming guy. And I don’t need ascended gear for anything in the game (I actually only own ascended trinkets and back items, and a single ascended chest piece) (btw I don’t play high level fractals).
I don’t consider crafting ascended gear being worth my time. But constantly getting a piece of ascended gear now and then from content that I really like is just awesome, and I can completely abandon the idea of time and gold consuming ascended crafting forever.

So, what I’m trying to say is, while you think that getting ascended gear from raids is far inferior to crafting it on your own, it is the perfect way to get ascended gear for people like me or the OP.

Can I start deleting all my ascended mats?

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AzureSky.3175

Those things you can only get loot from once a week?

Yes, exactly! (:
You can only get loot from them once a week, that’s why the chances for awesome loot will be much higher than anywhere else in the game.

Does anyone, and I mean ANYONE think a piece of ascended gear is an automatic drop for downing a raid boss?

No!! Why would anyone think that? :O That’d be totally over the top.
However, “[…]The percentaged chance of getting something is way higher than anything in the game because of the one week lockout timer. So, if you’re killing like a world boss, like Tequatl, and he’s got, say, 1% drop rate on his ascended loot cache, it’ll probably be more like a 10 or possibly higher % chance on each of these bosses.”

sauce: https://www.youtube.com/watch?v=tM8cgQ42bMQ&feature=youtu.be&t=9m21s

A little later, when she’s asked what rewards we’re gonna get from raids, the first thing she mentions is “ascended gear”.

These numbers aren’t set in stone of course, but to me this sounds like if I kill three raid bosses a week, I’ll probably have a new piece of ascended gear at the end of the month.

Can I start deleting all my ascended mats?

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Posted by: AzureSky.3175

AzureSky.3175

what part of the expansion features am i missing that ascended would become easier to obtain? O.o

Raids.

World completion is the worst.

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AzureSky.3175

2. The mini map could have the same level of detail as the world map.

Uhm… huh?!

Halloween skins as an RNG drop

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Posted by: AzureSky.3175

AzureSky.3175

last year they made a way for people to grind for a lottery and still QQ every where…

Do you seriously think that a lottery with a limited number of prizes is a perfectly fine way to obtain items for people who really want them? It’s not really even grindable :D It’s more like Anets way of slapping everyone who wants these skins in the face and laughing at them.

But that’s why you’re probably right, I don’t think that Anet will rerelease them. Not in any other form than a raffle.

We won’t know until Halloween though, because Anet actually never said “no” :X

(edited by AzureSky.3175)

Raids excludes players, and it's ok.

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AzureSky.3175

If we do the actual content too fast, casuals complain. If we do it alone, they complain. If we want profit on this hard work, casuals complain. If we get raids, casuals complain. If I want to play berserker casuals complain. All of this while over 90% of the game is pure casual. But we destroy the game. We are the problem. We want our corner. Without you. I have the right, as much as you do, to request this. […] You hate that a certain part of the community is gaining attention from Arena-net. You hate us. Our fun, our community, our friendships, our skills, our dedication. You hate that we have time that you do not. […] I am at fault, I am the barbarian, the elitist, the bad apple. I am sorry, I will not accept this.

Dude, uhm… you’re really a bit oversensitive about all of this.
You presented yourself as the victim of the discriminatory majority before anyone even said anything against so called “hardcore players”. I’ve never heard a single casual player ever say anything remotely close to “I hate hardcore players and they don’t deserve a place in the game”.

The things is, because of our capitalist society Anet needs to earn money. Whenever Anet develops something new, they invest money to do so. And if they start to invest a lot of money into things that the majority of the playerbase has no interest in, that’ll negatively impact the game as a whole. That’s why they pay a lot of attention to feedback from the playerbase.

I myself am really looking forward to raids. And I think most people do. They were presented to us as hard content, nevertheless I still think that they feel appealing to the majority of the playerbase. And once people learn how to kill the bosses and get better at doing so, raids will be the ‘new tequatl’.

And by the way, if “This boss needs to be cc’d? I’ll switch to my cc build. This boss needs a lot of condition removal? I’ll switch to my condition removal build. This boss needs us to split up into two groups? Let’s just do it then” is considered the ‘little corner for hardcore players’… then I can’t help but feel a little sorry, in my opinion there’s nothing hardcore about that.

Raids excludes players, and it's ok.

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Posted by: AzureSky.3175

AzureSky.3175

So with Raids, the assumed hardest content available, having it clear by anyone at any skill level takes away from the prestige. Why make hard content if it’s not actually hard? Why offer exclusive rewards if everyone can get them?

Enjoy your “prestige” as long as it lasts, it’ll probably be gone in a year from now… but in my opinion that’s not even a bad thing!

Dev quote on raids:
“One thing to keep in mind. A good puzzle is one that starts out hard and then after playing it and learning how it works it becomes easier. I mean when Teq came out it was hard now it’s on farm. […] Clearly after something is on farm it’s easier to do it with less gear, or with some number of people on a quaggan tonic.”

Historical Achievements (Dev Question)

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AzureSky.3175

Yeah, and please devalue all the daily AP at the end of each day, because there’s no possible way to get yesterdays daily AP if you missed them.
Otherwise it’ll be really unfair because a new player can’t catch up with veterans.

My suggestion:
Each new account should start with 15000 AP, and then lose 10 AP on every day they do not complete their dailies. This way a new player who always completed their dailies will have the same amount of AP as a veteran who always completed theirs.

Time to nerf SW farming and more guild stuff

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Posted by: AzureSky.3175

AzureSky.3175

Guys, just give up, it’s too late already.

The OP wanted raids, and Anet gave him what he wished for, even though all of you objected his idea.
The OP wanted WvW guild missions, and Anet gave him what he wished for, even though all of you objected his idea.

If OP wants SW to be nerfed – then SW will be nerfed, no matter what you say.

A Black Lion Key Dropped

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Posted by: AzureSky.3175

AzureSky.3175

Will I get more scraps if I open the chests on my Scrapper?

Precursor crafting achievements

in Guild Wars 2: Heart of Thorns

Posted by: AzureSky.3175

AzureSky.3175

Wouldn’t this actually encourage people to not finish the collections?
Farm gold -> buy Precursor from TP -> get a full load of achievement points for achievements you didn’t even do.

This would only be untrue if completing the collections was way faster than farming gold and buying the Pre from TP.

This is (almost) Halloween!

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AzureSky.3175

I hate to break it to you buuuuuut EVERY other MMO has limited edition items… ie. things that never come back… What makes you believe GW2 would be any different?

Where did I say that GW2 was different? I think you interpret a little too much into my sentences. :D

All I basically said was that there’s a huge huge huge space between “old items should never be re-released” and “everybody should get every skin in the game without doing anything”, and your previous comment makes you appear as if you’re unable to understand that.

This is (almost) Halloween!

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AzureSky.3175

Then let’s just open up every skin in the game to everyone who wants them… FILL THE WARDROBES I SAY!!!! BC I’m entitled to everything! Even if I wasn’t there or am too lazy to grind the gold to get it! My entitlement gives me that right!

I guess some people can only think in black and white…

Gold to Gem conversion

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Posted by: AzureSky.3175

AzureSky.3175

When you sell an item for an amount less than 10c because sales tax (10%) and listing fee (5%) always has to be at least 1c.

So if sell an item for 5c, you pay 40%, if you sell for 2c (the smallest amount you can list an item for), you actually payy 100%, 1c listing fee and 1c sales tax, leaving you with 0 profit.

This is actually not true.
If you sell an item for 5c, you’ll get 4c profit and only pay 1c of fees (20%).
If you sell an item for 2c, you’ll get 1c profit and only pay 1c of fees (50%).
One of the two fees gets neglected if you sell for really low prices.
The ‘estimated profit’ that GW2 displays before selling does not match the actual profit.
Try it for yourself.

(edited by AzureSky.3175)

Patch Today: Key Farming Impacted

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AzureSky.3175

So far, yes. But your conclusion makes no sense. Because these steps were flipped it removed the risk. It removed the risk to loose a 40$ account with no gain. F2p changed that so you have no risk (free accs) until you have enough to again and only at that point to invest $ for gain.

Exactly this has been solved with tuesdays patch.

Okay, so if I understand you correctly, then this is what you mean:

before f2p: I buy an account for $$$; I let my farm bot collect 100 keys; if I get banned in the process → I’ll have lost $$$ → risky
after f2p: I get a free account; I let my farm bot collect 100 keys; if I get banned in the process → I haven’t lost anything → no risk

This actually makes sense. I agree with you on that, f2p removes the risk.

Still, don’t you think that the 10$ GW2 accounts were far, far more attractive for such attempts? You have no risk on f2p, but at the cost of paying 500% of the price you’d have had to pay back then.
Of course, these are just assumptions, but I think that the 10$ accounts were far more attractive for key farming bots than an f2p accounts is right now, and if someone really wanted to do something like this on a grand scale, it would already have happened.

[Suggestion] Support loyal customer,limit f2p

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AzureSky.3175

The big problem in all of your arguments is, that according to you all the f2p accounts can only spread their malicious influence on the game after an account upgrade for 50$.

And now please explain how the influence of f2p accounts can be so much worse than the influence of the 10$ fully functional accounts that you could buy at the beginning of this year.

If f2p accounts were able to screw the whole economy, the 10$ accounts would’ve already done so, long long ago.

Patch Today: Key Farming Impacted

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AzureSky.3175

They obviously saw like I earlier stated that f2p abuse has there an issue after these people upgrade. Thats why they implemented the keyruns restrictions on all accs instead only f2p. It’s the logical way to fix this issue.
(But it’s not a good way for the normal legit player/keyrunner, because these now get more and more limitations only because f2p)

Your logic is completely flawed. This has got nothing to do f2p.

Before f2p was introduced:

  1. I buy six accounts
  2. I do some excessive key farming on these six accounts
  3. I flood the TP with the items I get

After f2p was introduced:

  1. I do some excessive key farming on six accounts
  2. I buy these six accounts
  3. I flood the TP with the items I get

All that f2p did was swap steps 1 and 2. There is literally absolutely no way to farm keys more efficiently by having upgraded f2p accounts.

Key farming actually had a bigger influence before f2p was introduced, because at the beginning of this year you were able to get a fully functional GW2 account for only 10$. You could flood the economy with your key farming for a fraction of the price that a f2p key farmer has to pay to make profits.

(edited by AzureSky.3175)

Secondary use for Essence of Luck?

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AzureSky.3175

Not at all. Luck has a definite purpose. Giving player a choice only extends the usefulness of the luck items.

…but kills the purpose.

I mean even if there were several great ways to spend luck, using it to add MF only results in you finding more items that salvage into luck items…so its immensely useful, even more useful if there is a reason to use luck past MF cap….

So adding secondary uses only makes MF more useful, as well as providing extended need to salvage items for more than materials.

You need 150 exotic Essences of luck to get from 218%MF to 219%MF.
As soon as a ‘luck eater’ or anything else will give you more profit for 150 exo Essences than this 1% MF difference will give you in the next three years, nobody will use luck to increase MF anymore.
So, the profit that can be earned using luck needs to be incredibly small.
Or it needs to convert luck into something that a player can never turn into gold directly or indirectly.

I think ANet might have dug itself a hole: AzureSky points out that newer players would be forced to choose between maxing MF and the secondary purpose (or would feel forced to max MF so they could take advantage of the secondary purpose). And Dreamslayer is correct that, eventually, a large part of the population is going to suffer this issue.

However, there are still other possible approaches to dealing with this:

  • Simplest: create a toggle to prevent luck from dropping from salvaging blue|green|ecto.
  • Less simple: accounts with max luck get slightly better salvage rates (and no luck). Not enough to make it worth maxing MF more quickly; just enough so that people feel they are still getting something.
  • Less simple: add additional tiers of MF, growing exponentially, so that it’s never possible to max MF. Each person can decide on their own personal diminishing returns. Could also work with a toggle, for those who don’t want to deal with luck any longer.
  • Complicated: adding new uses for luck, since those would have to be balanced for the economy and overall reward system.

This sums it up perfectly.

Secondary use for Essence of Luck?

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Posted by: AzureSky.3175

AzureSky.3175

The problem is that the purpose of Luck is to increase MF on an account.
If Anet gave Luck any other beneficial use, then players that have not maxed MF would always have to choose: Do I want to increase my MF? Or do I want to use this Luck for something else? And that would completely kill Luck’s original purpose.
So, if Anet decides to give Luck any other uses, they can only be ‘one time only things’, or uses that are far, far inferior to adding Luck to your account MF, so that people wouldn’t even consider keeping their luck as long as they can still increase their MF with it.

Mounts [merged]

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AzureSky.3175

I actually think that mounts will be added in a similar manner that gliders will be added. As a Mastery that can only be used in certain areas of the game.
Maybe when we start to fight Kralkatorrik we’ll have the option to ride mounts through a Crystal Desert with very few waypoints.
Maybe they’ll add one mode of transportation for each of the Elder Dragons / each expansion. Gliders for Mordremoth, Mounts for Kralkatorrik, something that makes you move faster underwater for Bubbles, for Jormag uhm… I don’t know, Jetpacks maybe? I’m running out of ideas, but I think you get what I’m trying to say…

BETA weekend achievements [merged]

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Posted by: AzureSky.3175

AzureSky.3175

Maybe you are asking yourself a question right now:
“Did I pay real money to be a guinea pig running through a maze without even getting the goodie at the end?”
Shockingly, the answer is yes!

Of course you could calm yourself if you think that you would have bought and played the game anyway, but within the beta days, you´re a guinea pig.^^

I never knew that guinea pigs could provide such elaborated feedback, and that researchers base future decisions on guinea pig’s personal opinions :P

BETA weekend achievements [merged]

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Posted by: AzureSky.3175

AzureSky.3175

When there is a total of 102 points between first and second place on the achievement point scoreboard, I’d say yes, it does matter to some.

The AP leaderboards are useless. There’s no way that someone can rank high on this leaderboard with pure skill, because skill is not required here. That’s what makes them different from the other leaderboards.
To rank high on AP leaderboards you simply need to play longer than others (and have all the now unobtainable past LS rewards) and grind brainlessly from time to time (play 200 Bell Choir songs and stuff).
These 5 AP should matter to the top 10 on the leaderboards maybe, I could understand if they want to stay on top, but everyone else can just forget about them. If you haven’t got 28.000+ AP right now, you’ll never make it to the top of the leaderboard anyway.

BETA weekend achievements [merged]

in Guild Wars 2: Heart of Thorns

Posted by: AzureSky.3175

AzureSky.3175

lol, it’s merely 5 points…
…does it even matter?

Why are you so mean, Anet?

in Guild Wars 2: Heart of Thorns

Posted by: AzureSky.3175

AzureSky.3175

Took me 30 minutes to find a way up there.
“You are leaving the demo area.” :(

Attachments:

will ghastly grinning shield destroy $?

in Guild Wars 2 Discussion

Posted by: AzureSky.3175

AzureSky.3175

How do you “destroy” a market?

This.
Falling prices do not ‘destroy’ a market.
Neither do rising prices.

The only markets that I’d maybe consider ‘destroyed’ are markets with zero supply (and zero supply in all the players’s banks as well), and markets with so much supply, that the prices are always at their possible minimum (Tiny Snowflakes and so on), since these are markets that aren’t useful to anybody (except for people that need Tiny Snowflakes of course…)

Holographic Shattered Dragon Wings

in Guild Wars 2 Discussion

Posted by: AzureSky.3175

AzureSky.3175

@AzureSky
You sound sooooooo whinyyy. If you cant afford it or wasnt there when it was cheap to buy, e.g like house prices in real life. Then too bad! Think of supply and demand.

The ONLY REASON you want it, is because it sooo hard to get and NOT MANY have them.

No no, you misunderstand me, I don’t want the shield :0
Sure, it looks cool, but it fits none of my characters. If it did, I’d have already bought it, no big deal.
I’m just saying that it was far easier to obtain during Halloween ‘12 than it is today. And you’re saying the same thing. So I agree with you :P

Holographic Shattered Dragon Wings

in Guild Wars 2 Discussion

Posted by: AzureSky.3175

AzureSky.3175

omg now you are just trolling… Dusk can still be obtained whereas Ghastly cannot… again… SUPPLY

Kk, I’m already able to predict your replies :D

Thanks for supporting my argument. Ghastly is much harder to obtain now than it was in Nov 12, because of it’s shrinking all caps supply. I think we’re finally getting somewhere.

Holographic Shattered Dragon Wings

in Guild Wars 2 Discussion

Posted by: AzureSky.3175

AzureSky.3175

Let me give you some perspective… a month before the Ghastly appeared you could by DUSK for 100g… a PRECURSOR… That was RIDICULOUSLY expensive then. So Ghastly listing at 20g was still SUPER expensive. In January ’13 Dusk listed at 550 and Ghastly was a third that cost again BOTH INSANELY expensive.

Okay. so Dusk was ‘RIDICULOUSLY expensive’.
Ghastly was ‘SUPER expensive’.
Let’s assume that Dusk kept it’s state as ‘RIDICULOUSLY expensive’.
What state is Ghastly now in? It has far surpassed Dusk’s ‘RIDICULOUSLY expensive’ price, so it’s probably something like… ‘ULTRA HYPER QUADRUPLE expensive’ now?
So while Dusk stayed ‘RIDICULOUSLY expensive’, Ghastly increased it’s value from ‘SUPER expensive’ to ‘ULTRA HYPER QUADRUPLE expensive’, thus implying that it’s far harder to afford now than it was back then.

Actually 5000g now if you look at the listings… Know what the one factor is? Supply… There are TWO left.

Thanks for supporting my argument. I think we’re finally getting somewhere.

Holographic Shattered Dragon Wings

in Guild Wars 2 Discussion

Posted by: AzureSky.3175

AzureSky.3175

lol No… I’m not… find your friends who are 3 year vets and ask them

My girlfriend is one, as well as most of my friends that I play GW2 with regularly.

20g was much gold back then, but not even close to as much as 4000g is today.

Holographic Shattered Dragon Wings

in Guild Wars 2 Discussion

Posted by: AzureSky.3175

AzureSky.3175

Dude… the first month or two of the game if you met someone with 5-10g you were like HOLY ____! How did you get so RICH! Trust me… I was there…

Dude.
In Nov 12, you’d have to buy 3200 Gems to afford a Ghastly Grinning Shield.
In Jun 15, you’d have to buy 36.000 Gems to afford a Ghastly Grinning Shield.
Do you notice any difference?
Meeting a palyer with 20g in Nov 12 is far more likely than meeting someone with 4000g in Jun 15. You’re really exaggerating here.

Holographic Shattered Dragon Wings

in Guild Wars 2 Discussion

Posted by: AzureSky.3175

AzureSky.3175

and again… you ignore dwindling supply… sigh…

No I don’t… sigh…
Dwindling supply is exactly the answer!
Dwindling supply is the reason why getting a 20g Ghastly Grinning Shield in Nov 12 is easier than getting a 4000g Ghastly Grinning Shield in Jun 15.
Dwindling supply is the reason why your statement ‘it has ALWAYS been financially unobtainable to the average GW2 player’ is bullkitten, since it was far far more obtainable to the average GW2 player back then than it is today. They could even get it for free if they were lucky!

Holographic Shattered Dragon Wings

in Guild Wars 2 Discussion

Posted by: AzureSky.3175

AzureSky.3175

and STILL you fail to include the dwindling supply in a market DRIVEN on supply and demand. What part of that do you not comprehend?!

You try to justify your argument using Globs?! Something that is so readily available I can double click a basic salvage kit and get one… or god forbid make a killing on the ecto vendor which I have done multiple times. Ectos in this game are almost like water. Demand will NEVER outstrip the supply.

…Okok, I start to think that you’re probably just trolling, but I’ll respond anyway.

You try to show me, that the Ghastly Grinning Shield back then was just as (un)affordable as it is today by comparing it to Gem Prices.
Then I do exactly the same… and suddenly the argument is irrelevant?

You used the Gem Prices as an indicator of inflation.
I used Gem Prices as an indicator of inflation. I also used Globs of Ectoplasm as an indicator of inflation. Forget about the Globs of Ectoplasm if you want to, the Gem Prices still show that the Ghastly Grinning Shield Skin had a price increase that is far, far above inflation. And thus, it is far far less affordable today than it was in Nov 12. It’s pretty simple logic…

Also do you have ANY clue how hard it was to get to 20g in the first few months of this game?! lololol

Yes. Far far easier than getting 4000g nowadays. lololol

Holographic Shattered Dragon Wings

in Guild Wars 2 Discussion

Posted by: AzureSky.3175

AzureSky.3175

1) Ferrari’s are the perfect analogy bc you are comparing high end cars to high end skins. If you can’t understand that I can’t help you…

Depends on your definition of ‘high end’. Some of the skins do look nice, true, but if you’re definition of ‘high end’ is based on gold prices, then they aren’t high end because they were comparatively cheap to obtain when they were released.

2) At it’s lowest it was 20g on Oct 24th 2012 (first day of event) Do you have ANY concept what 20g is comparable to now? How hard it was to HAVE 20g back then? lol in Jan ’13 it spiked to 175g and has only climbed from there. Aside from RNG it has ALWAYS been financially unobtainable to the average GW2 player. The price is dictated by a supply and demand market for an event that took place almost 3 years ago… To give you some perspective… 100 gems were 18 SILVER at launch lololol. Inflation and supply and demand in a free market economy. It is what it is. You want it? Bust your tail and earn the gold to get it if not then it will vanish from the marketplace and that will be it.

Let’s compare some November 2012 market values to June 2015 market values.

100 Gems cost you:

  • Nov 12: -> 0.88g
  • Jun 15: -> 21g
  • Absolute value increased x24

100 Gems sell for:

  • Nov 12: -> 0.63g
  • Jun 15: -> 11g
  • Absolute value increased x17

Price for one Glob of Ectoplasm:

  • Nov 12: -> 12s
  • Jun 15: -> 34s
  • Absolute value increased x3

Price for one Ghastly Grinning Shield:

  • Nov 12: -> 20g
  • Jun 15: -> 4000g
  • Absolute value increased x200 !!!

If you really believe that the Halloween skins today are just as (un)affordable as in Nov 12, then… sorry, I can’t help you anymore.

See this reference :)
http://www.gw2spidy.com/item/36339
http://www.gw2spidy.com/gem
http://www.gw2spidy.com/item/19721

Holographic Shattered Dragon Wings

in Guild Wars 2 Discussion

Posted by: AzureSky.3175

AzureSky.3175

1) That’s the point of my analogy… you haven’t heard of it because it’s ridiculous. JUSt like what the people are asking here lol

I think you don’t get what I was trying to say. Your analogy is no analogy, since there are no similarities between Lamborghinis and Halloween skins. When a new Lamborghini model is released, it’s insanely expensive and something that only very rich people will buy. Of course it’d be ridiculous if they suddenly gave them away for free.
If the Halloween skins were insanely expensive at release, let’s say maybe 20.000 Gems, only then you could compare them to Lamborghinis. And if Anet gave a 20.000 Gem item away for free after three years, then I’d agree with you, that’d be ridiculous.
But that’s not the case. Halloween skins were comparatively cheap back then, because hundreds of them were tossed into peoples inventories. It’s really only an ’I’ve been here earlier, so I got it cheaper’ thing.

2) Also The game you referenced has no bearing on this conversation because if you don’t think latency had any effect on performance in SAB you are delusional I’m sorry. Just like in PvP and WvW poor latency in SAB got you killed.. fast…

Where exactly did I say that latency had no effect on performance in SAB? Please enlighten me.
You said, ‘that [one] can press space bar, dodge, and have very little latency’ were the only requirements to finish SAB Tribulation Mode as soon as there were guides. If you really think that, you are delusional, I’m sorry.

3) Liadri was RIDICULOUSLY easy as long as you followed the guide and brought the right class.

I don’t know. Maybe. I did it without any guides on my warrior. Took me 60 tries the first year. Took me 2 tries the seconds year.

One thing I do state, as an example with Ghastly Shield, is that it was an RNG drop during the first Halloween and I wear it because 2) It shows I was there for GW2’s first event.

Wasn’t around during first Halloween. Could still easily buy a Ghastly Grinning Shield :X Only non-tradable items can show that you were around back then.

Items like that hold significant personal intrinsic value because back in the first year everyone thought they were a part of something amazing. All of it was new and exciting for EVERYONE.

And these amazing memories just fade away if new players can get old items? I still love my Fused Gauntlets, because I got them from the amazing Flame and Frost dungeon back then. Nowadays you can just buy them for laurels, but that didn’t make them lose any personal value for me. Not at all! And if someone ever asks me about them, I can tell him/her that I got them from this awesome dungeon back then, and then tell him that he/she can still get the skin from the laurel vendor if he/she likes it. Isn’t that even more awesome than saying ‘Sorry, but you’ll never get it’?

(edited by AzureSky.3175)