Jade Quarry
Jade Quarry
Yeah, the Mesmer phantasm build is almost impossible to beat against a good one. The swords man evade on attack and take 4-5 hits to take down. A Mesmer friend tested the damage with me and it hits at just around 2k per poke every 3s per swordsman up. With the increased illusion health signet it takes at least 4-5 hits to kill. The Mesmer itself is running a mix of knights + clerics and the regen from the phtantasms is extremely strong. Combined with blurred frenzy it’s hard to do any damage at all.
Yeah i’ve noticed that as well. IT hits pretty hard. When ever I get ready to set up a good combo, they go invulnerable or blink away.
Jade Quarry
Bad is a subjective term and carries very little weight.
Back to the subject matter, you said you struggle when they burst you down with sword #2, counter it better. GS #3 or #5 away.
I mentioned that the only time i don’t gs 3 or 5 away is when they are on cool down. IF i could use them again I would.
Jade Quarry
I’m not struggling to kill mesmers 1v1, I’ll leave it at that.
EDIT* I overlooked the buff. And I still have no idea what gear you’re running.
Everything about my gear is quite visual. I even mentioned the runes. I don’t struggle to kill bad players either, I’ll leave it at that.
Jade Quarry
Those screenshots don’t really answer my question though. Where are you getting that 20% MF from?
Lol, Outmanned. It is a buff in WvW when the enemy greatly outnumbers you. It does not effect combat stats. Do you wvw much?
Jade Quarry
What gear stats are you using?
I have it posted at the top with pictures.
Jade Quarry
what usually gets me though is that they burn all my condition removal,…
You are have 2 condi removals on pretty long CDs. Grab Shake it Off!
I have mobile strikes which is what i meant by conditions. It is usually the immobolize that causes the most issues. I find that shake it off has usually done more harm then good. I don’t die from normal conditions like bleeds, and picked up dogged march for reduced condition duration. Shake it off only removes one condition and breaks stun in 25 seconds. Yes the stun breaker is nice but the Condition removal sucks. I’ll often find mesmers put on confusion and then bury it with other conditions so that is why I prefer the full clean from conditions, so there is no chance on missing it and removing the least damaging conditions
Jade Quarry
you need to know the mesmer class
- know all the ways to identify the real mesmer
—attacks faster
— move in any direction (illusions will only move towards you – except iswords…)
—jumps
—uses skills
… basically… if they do anything; its not a fake
- know the builds
— if that mesmer has a staff; your CC isnt going to work well
- knock out phantasms as much as possible (especially against phantasm mesmers)
- be careful when mauling through illusions (could be traited to inflict conditions on death)
- watch for ret and confusion
- expect (and dodge INTO) shattersand dont blow everything; always have something up your sleeve… gauntlet
The only issue i am having is outlasting them. And so Everyone knows I play a mesmer, I understand how the mechanics work. I’m almost positive i get killed by people running the Immortal mesmer builds. I personally run a support build on my mesmer for WvW. I know how the mesmer combo fields, traits, and skills work but I still can’t seem to get them down. They eventually get all my utilities on cool downs and go in for a burst.
Jade Quarry
The greatsword traits are way too good, Hammer/Mace/Sword and other weapons all need a buff.
100b is too powerful in PVE, tbh.
Pretty much this, I would be happy to trade my damage on 100 blades for a non rooted one with a 25-33% damage reduction. I probably use 100b the least out of every skill on my bar in WvW and sPvP.
Jade Quarry
I learned the following by fighting a decent Mesmer about 10 times.
1. Press Ctrl + T to target your Mesmer. (However they can go invisible to remove it)
2. However start attacking that target, buffed target is the real mesmer.
3. If they go invisible be wary of the clones and looks for any movement that is out of the ordinary, compared to the other clones.
4. Fight alot of mesmers to get better, duel your buddies in SPVP by going to an empty pvp server.
I understand the mechanics of mesmer, i play one. Keeping up with the real target isn’t really an issue, I can usually always tell which one is the real one and which ones are the phantasms, what usually gets me though is that they burn all my condition removal, all my skills the affect mobile strike go onto cool down, then they use sword to teleport to me and switch with clone and go to to town on me. 90% of the time I won’t get burst down in the first wave of the assult, it usually comes after the third-4th rotations of just setting all my skills on the long timers
Jade Quarry
Hello necromancers! I am new to this community but very excited to join. I started playing necromancer a few days ago and have to say it is now my 2nd favorite class next to my warrior. It is actually FUN to level. I’ve been mostly doing WvW to figure it out and I like using the staff so far for the great AoE . Can anyone help me out on a leveling build/guide? Or link one. thanks for your time
Jade Quarry
As an axe/mace + longbow warrior I always just chop away at all their clones/phantasms so they cant use their shatters. Alternating ofcourse with immobilizing the mesmer so I can chop at him too :p
I try to immobilize them but they just seem to blink away from everything. I’ll throw my two immobolize usually, bulls charge, then switch back to hammer and try to stun lock them and even then they manage to get out of it quite often.
Jade Quarry
when i read the title i was going to come in and say, “try using GS/Hammer” but you’ve already found the awesomeness that the weapon combo brings. I use almost the same build you do too. against mesmers, all I can really say is pressure them as much as possible, which is easy with that weapons combo. lots of aoe, and lots of cc with hammer. its tough beating a good mesmer 1v1, but you’ve got the right idea.
Yeah I’ve developed my build mostly from playing. Didn’t look for a build and found what worked best for me. but what is working best for me isn’t working good against mesmers, I picked up leg specialist almost for thieves and Mesmers exclusivly and mobile strikes so I couldn’t get immobolized as easy considering I can’t afford to waste Condition removal
Jade Quarry
I can’t tell you how many times i click my heal and it doesn’t pop. Maybe there is a small bug
Jade Quarry
Just thought I should Include GS stats aswell
Jade Quarry
I’ve been having difficulty with mesmers in particular as of lately. I have no problem killing anything else 1v1 but mesmers seem with beat me much more often then i beat them. Was wondering for some tactics/adivce on how to deal with them, several people told me the best thing to do is just run past them in a 1v1 scenerio. But I don’t ever like running, even when Its 1vX
My build I run with GS/hammer For damage, mobility, and cc
I run Lyssa Runes
general Utilities I run are
Balanced stance/Frenzy, Frenzy/ bulls charge/ signet of stamina, endure pain
0/20/20/10/20 And I really like it, It is solid. great damage and Constantly applying immobilize. I will post my stats bellow.
so any advice would be great
Jade Quarry
As the question states :
How many of you can actually fight, kite, survive, and stomp more then 1 decent player at a time in WvWvW?
I feel like I already know the answer to this question but wondering what you guys can do.
Personally I win a majority of my 1v1 fights in wvw against decent players. I’ve even managed to win a few 1v2 fights against non upscalled players.
Jade Quarry
My biggest problem was you were able to pick and chose the fights that you wanted so easily.
Jade Quarry
Anet let you have the skins for free all you had to do was play the super adventure box. These skins are meant for people in the future that if they want these skins they have the option of buying it.
So for you to be jealous of people making money is cutting new players out of getting skins they can no longer get. THEY AREN’T FORCED TO BUY THEM. They buy them by choice.
Jade Quarry
Pve we are amazing. WvW we are still a pretty weak class due to our low sustainability. Don’t even get me started on how sucky we are in tPVP. Warrior didn’t get a real sustain boost in this update which is what alot of people were asking for. so Yes to answer your question. I still feel EXTREMELY underpowered compared to when I play my Mesmer, Guardian, or Ele.
Jade Quarry
^
Yes
15char…Infact all it does is force us into ‘30’ point trees. It feels like there are separate developers doing skills, the ‘boon hate’ thieves received is quite brilliant, it does not take any boon duration.
Also the 3% burst is a complete joke, the entire discipline tree has pretty much things the warrior should just already have from the start, that is why having it give an extra 30 points makes sense and also makes it not make sense.
The idea is kind of like “Fighters.” from DnD/Pathfinder, where there skills are so underwhelming (no magic/reminds me of this game!) that they get extra “Traits.” to compensate.
I just hope at some point they would see Tree’s will work better then Lines for creating diversity.
Jade Quarry
Op didn’t litterally mean to give us 30 extra points. He is expressing the fact that the current and new traits we have aquired really didn’t help with much needed sustainability. Tell me if I’m wrong Daecollo but i believe that is what he was trying to get across.
Jade Quarry
What is your current build? I’ve found that with warrior, trying to play entirely meaning to deal damage usually fails Infact I have only 10 points in arm and 0 In strength but I still have 52% crit chance and 90% crit damage while maintaing 2580-2712 toughness depending on which weapon I switch to. Currently running Hammer/Gs, If you are having trouble sticking to your enemy try picking up Leg specialist. It is amazing for keeping the pressure on ranged classes making them have to really focus on running from you rather then kiting. It was the best 10 point investment I’ve ever used. Who cares about damage if you can’t get close enough to hit them?
Jade Quarry
Not much to say about it, When I first logged in I threw up a few signets to test out the improvements, some really strong signets now very pleased with it but still not worth taking over endure pain, balanced stance, bulls charge/signet of stamina/x. Still good improvements though. Enjoying the boon hate with there was something like less damage received per boon on enemy to help with sustain. Overall I am content with the update for warriors. Switched my build from 0/20/20/10/20 to /x/10/20/10/30 Sacrificed forceful great-sword for the boon hate and it is paying off in my opinion.
Just fix our 3% burst damage, heals, and a little sustain
Bravo Anet
Jade Quarry
I would rather fight thieves with invulnerability, I main a warrior.
Jade Quarry
From what I understand, the Boon Hate trait will be placed as a 30 pt Discipline trait. Nor do I remember hearing anything about Brawn being potentially changed. To get Boon Hate, you’d have to penalize yourself by taking 30 pts in Discipline and missing out on other effective traits that would increase your dps output.
All things considered, Boon Hate build will likely have a lower average dps output in exchange for demolishing certain other classes in WvW and PvP. I’d call that a fair trade. Unless the Discipline line gets really reworked (which we might see within a few hours), then I really don’t see Boon Hate as a viable PvE option unless you’re running some kind of odd crit-based build that doesn’t need a bunch of key traits in other trait trees. (For example, I could picture some kind of Hammer crit spec possibly taking Boon Hate.)
I run currently x/20/20/10/20 GS/hammer. With this update i might take the 10points out of arms and go 30 discipline to be more of a bunker buster. We will see how it goes, also if I take out the crit chance it gives me more room to play with that new trait blinding rage as I won’t crit as often but will have much more damage on regular hits.
Jade Quarry
from what I understand even though I don’t play thief, i’ve seen some very sucsessful thieves kite a group of 5-10 by just using the mobs and ambient creatures to cloak ALOT. Now as far as damage, the one’s i’ve fought don’t do too much spike damage but a good amount of conditions and since they could cloak a lot they were able to down a few people. The only time i get them with my warrior is when i get them into a stunlock.
Jade Quarry
I wish it worked opposite of how it does now lol. Reduce damage by 3% per boon of attacker.
Jade Quarry
You still have firey greatsword which has a lot of mobility. I would trade the moblity on my warriors greatsword for that Any day of the week.
Arn’t the skills the same? Charge and whirl, besides that we have a cripple instead of 100B. That’s something I’d like to trade with the real GS.
I mostly use staff, so I don’t care about RTL, but all the other changes… If they would provide a class change at the TP, I’d already be a mesmer.
Also: See Attachment.
The mobility on the FGS is more then a regular warriors great sword. I am not totally sure by how much, but it is a significant amount. But as I said, I hope they buff the other weapons more to build more diversity. It just seems that this game has One or Two weapons that are REALLY over the top strong for a class leaving the others in the dust. It would be nice to see all weapons brought up to par over time
Jade Quarry
When a thief hides behind an obstacle and tries to insagib you out of stealth, they will obviously be laughed at when they fail. They deserve it.
I remember I was overlooking the supply camp next to the jumping puzzle and I get hit by this thief out of nowhere. I threw him off the cliff to his (oh so satisfying) death.
Other classes deserve respect when you beat them. They deserve a “/bow” for a good fight. No one has ever bowed to a thief that tried to gank them in a sneaky manner.
Go figure.
I saw a eley ride the lighting off a cliff when he was trying to hit me i just shadow steped out the way.
LOL that would have been hilarious.
Even though I hate thieves more then anything in this game I would be lieing if I said this isn’t funny because I would probably laugh hysterically for a while.
Jade Quarry
ITSHAPPENING.JPG
In all fairness, I think it was a little OP. You still have firey greatsword which has a lot of mobility. I would trade the moblity on my warriors greatsword for that Any day of the week.
I think this nerf isn’t as bad as lot of you are making it out, some minor changes at most. Even though I don’t play Ele Very much I really hope they buff your guys other weapons to help you out.
Jade Quarry
Low and Behold. The Devs have finally released a significant patch giving warriors some new traits, abilities, and an entire new system to the class Called boon hate. Now I’m not saying everything they are going to add in is going to be perfect or maybe it will fit right in but i would like to say with this update we are finally seeing some major changes to classes which makes me happy because even if the content if these new features are crap, they are trying and paying attention to warrior. I just can’t wait for the new features to come Live so we can experiment and try new possible builds. I expect over the next few weeks that warriors might be a topic of major discussion in the community. I just hope I can tPVP again on my warrior soon
So thank you to the Devs for giving warrior some of your attention.
Yeah, warriors needed some help in PvP. They are going to be OP in PvE and WvW (in zergs not when roaming) though.
while I agree with you on the PvE side I still feel that even in a zerg WvW situation there will not be much difference as one of the stronger new skills is a 30 point discipline trait, and I don’t know many warriors that go 30 points into discipline because of better skills being available elsewhere and the pathetic 3% burst damage increase. It would be kind of cool I alway thought that the more points in discipline would increase the amount of adrenaline we get per hit. We currently get 1 strike of a adrenaline per hit (without any traits or utilities) So say you invest 15 points of adrenaline into the discipline tree you now gain 2.5 hits of adrenaline pet hit (base +1.5) Maybe that is too overpowering so what if you gained 15% more adrenalin per hit. Just a thought. As I said before, Just very excited to see my favorite class getting some lovin’.
Jade Quarry
Low and Behold. The Devs have finally released a significant patch giving warriors some new traits, abilities, and an entire new system to the class Called boon hate. Now I’m not saying everything they are going to add in is going to be perfect or maybe it will fit right in but i would like to say with this update we are finally seeing some major changes to classes which makes me happy because even if the content if these new features are crap, they are trying and paying attention to warrior. I just can’t wait for the new features to come Live so we can experiment and try new possible builds. I expect over the next few weeks that warriors might be a topic of major discussion in the community. I just hope I can tPVP again on my warrior soon
So thank you to the Devs for giving warrior some of your attention.
Jade Quarry
i could care less for damage boosts. What about fixing the timer on Endure pain? Scalling our heals up to match our HP Pool or reducing the cool downs. Condition removal? Giving us protection? What about all those things?
Jade Quarry
is there a cool down on the blind proc on how often it can trigger?
Jade Quarry
The problem with server transfers is that they can have a detrimental effect on other players. SWTOR has had issues where whole servers have been hailed one moment as the place to be (fatman) and the next they are empty and nobody knows whats going on. That sort of social instability is actually damaging to the game experience and to player confidence.
The problem with SWTOR is that it is just a bad game. End of discussion
Jade Quarry
No, just hopefully the water trait line
Jade Quarry
No offense but whats the point of linking some wvw stuff? That’s another step down in terms of skill compared to hot join spvp.
I don’t think this discussion is focusing on a particular aspect of the game, so why not? And to say it takes less skill is false because you can’t directly compare between sPvP and WvW. They’re two different game types that require different play styles.
spvp is much more balanced as gear, any buffs, matched level are all provided for you
as everyone has the top armor, everyone is max level, etc
In wvw you can be up leveled, have crappy gear and crappy buffs.
sPvP is ALL about skill
Jade Quarry
Overall I do not like blind effect when you’re doing a AOE attack and it counts as a miss even though it is meant for more than one player it still misses instead of taking half damage / condition if. That coding probably be a pain to do because I’m not in the video game coding language industry.
you don’t like blind effect? Do you know how much more a pain blind was in guildwars 1? Where it stays on you for the duration or until removed. No one needs immunity to blind. Condition removal is an issue with warrior as well as healing and needs to be looked at
Jade Quarry
one of the biggest problems that I currently have with this game is that our traits are not trees, they are lines. Even though These lines have options in them, it still leaves out a lot more customiation that could come from a more traditional ‘trait tree’
Jade Quarry
No. Merciless hammer is a great trait as it is. It doesn’t need to be changed at all. It is is not necessarily in the ideal tree line, but making it immune to blind and granting fury is kinda out of the question. You use a hammer for control, not crazy damage. I am defensive speced with some offensive gear. My hammer hits for plenty. I can control the mobs that I need to. I just overall think that merciless hammer is a great trait, should stay as a T2 trait but maybe moved to a different tree.
Let me guess, you never playing in serious WvW guild as melee train frontline, right? Cuz “control the mobs that I need to” and “should stay as a T2 trait but maybe moved to a different tree”… just lol.
I pretty much exclusively play wvwvw . Warrior is my favorite class and play it 75% of the time I am on. I try to stay away from zergs as they are what is destroying wvw. Stick to small teams even solo roaming as my warrior. I have plenty of kills. Just because a trait isn’t THE BEST TRAIT EVER doesn’t mean it is lack luster. For the 20% cool down it was enough for me to pick it up. So I guess what I am saying is L2Play. The only issues warriors should be having right now is sustainability, condition removal, and healing. Crowd control and Damage don’t even’t need to be touched.
Jade Quarry
~~Also, 5 signet builds are the devil! Begone, impure abomination!
Why? Because it’s lazy? The +200 precision I get from those five signets, and the added bonuses they provide – power, prevision, defense, regen-like effect, and faster adrenaline, seem worth it.
Though the downside is that there’s a severe lack of condition removal, which can easily be my downfall. On the other hand, condition removal once every 20 seconds ends up not doing much for me anyway, except waste a few seconds to cast.
I could also substitute Signet of Stamina over one of the others for condition removal once per 45 sec, plus the extra endurance for dodging… which does wonders for survivability.
Your build idea seems interesting, though I think building something around a single skill usage isn’t that productive (at least pve, in pvp it has different balance).
Axe/mace… maybe. More vulnerabilty, in addition to Cyclone Axe, and a knockdown could be useful. Axe/Shield is really useful for interrupts, but again, axe/shield would drop 5% damage.
In wvwvw or sPvP i would kill you first because I know you have almost no utility. drop some of the signets, and pick up FGJ. Between that and SoR you have plenty of fury time. Fury= +20% crit chance. It’s really a waste to stack your crit chance beyond 55% in My opinion.
With the amount of fury warrior can stack we can be at a constant 75% crit chance not including Adren crit chance increase. you might want to Stack more crit damage though. My Support Hammer/gs Has more crit damage and more useful utilities then that.
I guess what I am trying to say is, signet builds are nice for leveling, not much good for anything else.
Jade Quarry
Personally I have many of the skins. I have them for personal use and long term investment, still holding onto greatsaw skins and deathly pauldrons. As far as a definitive price, that is uncertain. I speculate prices will crash slightly near the end of the month because of people dumping them, followed by a nice big spike, and a slow but steady increase as the limited supply is used up.
Jade Quarry
While I agree we lack sustainability This trait seems to belong in the tactics line as well as a T2 if not T3.
Anywhere else and I can see this being far too over powering.
We apply conditions as much as Guardian’s apply boons, if it is overpowering then its as overpowering as traits that are already in the game.
It makes sense because a berserker would stay in the fight the more wounds he inflicts, a condition to us is pretty much a wound, since we can only apply vulnerability and bleeding and a tiny bit of fire with one weapon.
However, the line I chose itself is because it is mostly our condition line, it applys the most conditions.
It is also the same line that uses the two weapons that apply conditions. Greatsword/Sword.
I am not saying that this would be game breaking or even overpowered but putting it as in strength makes no sense to me. Putting it into the tactics line makes people have to invest points into tactics as well as arms if they truly want to have that benefit of healing from applying conditions. This is an ability for sustainability not damage, so I conclude that it should be in a line such as Tactics or even Discipline.
It would be in “Arms.” not “Strength.”.
Tactics isn’t “berserkerish.” Tactics line is more like a commander, that is why it has support like shouts and banners. A commander or tactician would not gain pleasure or vigor from wounding (applying conditions.) to others.
This really doesn’t have to do with what a commander would do. What you are asking for is healing, great damage, and sustain all in one trait line.
Sounds exactly like the Guardian’s Toughness tree. However it would just create builds and give the class more sustain, which it desperately needs.
I completely agree with you. More classes need more builds, guardian included. Have you ever thought that the guardians toughness tree might not be ideal? Have you noticed there are only a handful of Viable builds for each class and some classes only have 1 or 2 really decent options. I don’t know if you played guildwars 1 at all but I have 98 months on there and i can tell you there were countless builds for EVERY class. I think that saying guardian has it so we should to is not justifiable means. Personally What i want from anet for warrior is the following
Shorter CD on Heals
Stronger heals (our heals compared to HP pools is a joke)
More pro-active Adren Use as opposed to getting 3 bars and not using it till you need to
Fix shield. 61 Defense. 61 Defense. Six- One. Know how much defense cloth gloves give at level 80? 133. Over 2 times what a Huge metal shield gives.
Fixing our burst% 3% for 30 points. Sounds legit
Giving more Burst skills for each weapon set. WE are the master of weapons but yet we are a 1 trick pony when it comes to our go-to skill with the actual weapon
Endure pain What a joke. I haven’t used endure pain since my 3000th kill in wvw as a warrior It isn’t worth it with this massive cool down
I’m sure there are many more i Would like to say but This is just off the top of my head and I am very tired
Jade Quarry
While I agree we lack sustainability This trait seems to belong in the tactics line as well as a T2 if not T3.
Anywhere else and I can see this being far too over powering.
We apply conditions as much as Guardian’s apply boons, if it is overpowering then its as overpowering as traits that are already in the game.
It makes sense because a berserker would stay in the fight the more wounds he inflicts, a condition to us is pretty much a wound, since we can only apply vulnerability and bleeding and a tiny bit of fire with one weapon.
However, the line I chose itself is because it is mostly our condition line, it applys the most conditions.
It is also the same line that uses the two weapons that apply conditions. Greatsword/Sword.
I am not saying that this would be game breaking or even overpowered but putting it as in strength makes no sense to me. Putting it into the tactics line makes people have to invest points into tactics as well as arms if they truly want to have that benefit of healing from applying conditions. This is an ability for sustainability not damage, so I conclude that it should be in a line such as Tactics or even Discipline.
It would be in “Arms.” not “Strength.”.
Tactics isn’t “berserkerish.” Tactics line is more like a commander, that is why it has support like shouts and banners. A commander or tactician would not gain pleasure or vigor from wounding (applying conditions.) to others.
This really doesn’t have to do with what a commander would do. What you are asking for is healing, great damage, and sustain all in one trait line.
Jade Quarry
While I agree we lack sustainability This trait seems to belong in the tactics line as well as a T2 if not T3.
Anywhere else and I can see this being far too over powering.
We apply conditions as much as Guardian’s apply boons, if it is overpowering then its as overpowering as traits that are already in the game.
It makes sense because a berserker would stay in the fight the more wounds he inflicts, a condition to us is pretty much a wound, since we can only apply vulnerability and bleeding and a tiny bit of fire with one weapon.
However, the line I chose itself is because it is mostly our condition line, it applys the most conditions.
It is also the same line that uses the two weapons that apply conditions. Greatsword/Sword.
I am not saying that this would be game breaking or even overpowered but putting it as in strength makes no sense to me. Putting it into the tactics line makes people have to invest points into tactics as well as arms if they truly want to have that benefit of healing from applying conditions. This is an ability for sustainability not damage, so I conclude that it should be in a line such as Tactics or even Discipline.
Jade Quarry
While I agree we lack sustainability This trait seems to belong in the tactics line as well as a T2 if not T3.
Anywhere else and I can see this being far too over powering.
Jade Quarry
Because we are all alone. We really don’t have a dedicated team member playing warrior as far as I know. Same thing goes for engineer. They roll thieves, mesmers, and eles. Figures
Jade Quarry
I run GS/Hammer for wvw. This skill does exactly what it should. I love and main my warrior. This skill has nothing wrong with it. It is fine how it is.
Jade Quarry
No. Merciless hammer is a great trait as it is. It doesn’t need to be changed at all. It is is not necessarily in the ideal tree line, but making it immune to blind and granting fury is kinda out of the question. You use a hammer for control, not crazy damage. I am defensive speced with some offensive gear. My hammer hits for plenty. I can control the mobs that I need to. I just overall think that merciless hammer is a great trait, should stay as a T2 trait but maybe moved to a different tree.
Jade Quarry