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Rollbacks

in Guild Wars 2 Discussion

Posted by: Bastion.2457

Bastion.2457

Servers crashed last night, and apparently when they brought them back up some people lost info about what they did around the time of the crash. These things happen, it’s only a game it’s not like your employer “lost” your work records for the last week and claims he doesn’t have to give you a paycheck because he doesn’t know whether you were at work or not.

Ah the good ole “only a game” argument. So let’s say we’re in the Superbowl, team A scores the winning touchdown, but then the refs decide to rollback 30 minutes of play because they weren’t paying attention. That wouldn’t be outrageous at all, now would it. After all, it’s only a game, right?

So you do want the rollback after all. Lol, called you out and rightly so in the other thread.

Also this isn’t the superbowl, its a brand new videogame a few weeks into release. This is not real, it’s a videogame, not the superbowl. Your real world comparisons are irrelevant.

Quick test to tell if this is Guild Wars 2 or the Superbowl though:

- If you see men running about on a field in a stadium, chasing an egg shaped object around, you are most likely to be at the super bowl.

- If you are in a dynamically changing world designed beautifully, and are controlling an avatar via mouse and keyboard, you are most likely to be playing Guild Wars 2.

We’re not even talking about 5, 10 minute rollbacks. I got rolled back almost 2 hours, the server didn’t actually try to disconnect me until I tried to zone, even though what I’m doing stopped being saved long before that. How is that acceptable? What kind of third world country do you have to live in to think that this is what is supposed to happen?

I lost a few hours, I couldn’t care less. The fact that it’s progression in a videogame shows me that I don’t even need to be upset. I personally am just happy that my life is comfortable enough to afford me the time to play them. But then again, I have my priorities in order.

Just lost about 30 minutes of progress

in Guild Wars 2 Discussion

Posted by: Bastion.2457

Bastion.2457

People aren’t generally complaining to alert developers, they are complaining to have their 30 minutes recovered. Don’t give people that much credit please.

Either way, they are both legitimate reasons to speak up. If you personally don’t care, then why are you even posting in this thread, other than to tell people to stop posting in this thread?

To supply my opinion in a discussion thread. Feedback is fine, but expecting your 30 minutes back is as you well know, silly.

I am as much entitled to my opinion here as you are. be respectful enough to understand that please.

Just lost about 30 minutes of progress

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Posted by: Bastion.2457

Bastion.2457

People aren’t generally complaining to alert developers, they are complaining to have their 30 minutes recovered. Don’t give people that much credit please.

Just lost about 30 minutes of progress

in Guild Wars 2 Discussion

Posted by: Bastion.2457

Bastion.2457

Sorry guys, 30 mins is nothing. This really is a first world problem of epic proportions. Deal with it, move on, complaining isn’t going to fix it. Bugs happens, roll with it.

Also it happened a number of times in XIV, people lost 10-15 levels of crafting every day for 4 days due to a patching error. My armorsmithing suffered every time, so please don’t rose tint an issue.

Also Aion had massive character corruption causing loss of entire characters to some players.

Your character names origins

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Posted by: Bastion.2457

Bastion.2457

Bastion Baruta

Bastion has always been a name I loved, I plan to call my son it if ever I have one.

Baruta is short for Sarutabaruta, the first zone I entered in Final Fantasy XI, which was my first full time MMo. So many memories every time I hear that piece of music, so I keep the name with me wherever I go, if I can name characters in that way.

Are gold sellers legit?

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Posted by: Bastion.2457

Bastion.2457

I still can’t understand how goldfarmers operate in a game where you can buy it legitimately. Im sure there are always going to be some really really stupid people out there.

Oh and fyi, if you buy gold, you are funding account hacking, botting, exploitation and anything else a goldfarmer does to make money, so don’t buy it unless it’s from the cash store, k silly beans?

It’s not allowed but obviously accepted by ncsoft for hours on end by the same ingame players.

Yup because murder happens therefore the police allow that too right?

(edited by Bastion.2457)

Another bot thread

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Posted by: Bastion.2457

Bastion.2457

Guys… Please don’t throw insults back and forth..

The reason for me posting what i saw today was because i was so dissapointed in the actions of these people who it seems only think of themselves and not of the impact there actions are having on the wider game…

I am in no way dissapointed in the game… the Devs.. Or anything else like that.

It’s an awesome game and the attention to detail in it shows real care for the product they are giving us.
{apart from a few technical dificultys here and there}

I did try to report as many of them as i could, however the speed they were moving and the numbers of them im afraid i must have missed a few.

Like others have said. Report them and move on. hopefully it will all be sorted soon. And yes i guess me starting this topic was a little of blowing off steam about my dissapointment.

So lets not rant at each other yea.

Apologies, I slightly misunderstood your angle. Thanks for clarification and didn’t mean to rant at you. Just get tired of mindless droning with no intent to actually learn.

Complaining is one thing, understanding your complaint and seeing the holes in it is a completely different thing

Another bot thread

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Posted by: Bastion.2457

Bastion.2457

The silence from Anet on this subject is deafening. This game has been rolling for several weeks now and I still see so many bots. Often the mods just close the threads. I’m really starting to wonder about the health of the game.

and here again is another example of the worst kind of posting. You are creating something out of nothing. The botting issue persists in all games, no matter how many preventions are put in place, and just so you know, anti botting scripts have a huge effect on server load too, so when they run, we will lose functionality at the player end as a result (slower logins, higher pings during scripting hours etc).

I don’t know how it is so difficult to grasp that botting has no fix all solution. Where there is a will there is a way, and where there is code to manipulate, there will be people to manipulate it. Don’t forget, some people making these botting programs do it because they can, and nothing more. They want to see how resilient of a program they can make, to make some cash on selling it too. There are a billion preventions possible for bots, and there will always be a billion and one ways to get around it.

You have to see that if it was such a simple solution, it wouldn’t exist. There is NO benefit to any company having bots in their game. None at all, so they work their hardest to eliminate it.

It just takes time.

Also your comment on the health of the game over an issue that most of the playerbase don’t even know about? Yeah. Sorry, thats not even worth addressing.

Another bot thread

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Posted by: Bastion.2457

Bastion.2457

Basically as with all MMo’s, the OP is upset because botting happens in the first few weeks.

Did you read thread? This is not just about the bots, but also insane cheating in the game.

It takes a while to separate the botting code lines from the genuine players, and companies do not take action until they are sure they are taking out the right people.

Yeah, because teleporting around and telepathically killing stuff is very discreet.

You have to try to understand that botting is a constantly evolving process, always being just the right side of the detections.

Oh, please. This is some obvious packet editing. They are not trying to be discreet. Most games don’t give the client that amount of control to begin with and automatically block such absurd anomalous behavior. If this sort of stuff is possible, I can’t een picture when the duping exploits will show up.

Imagine how the code looks for people killing over 500 monsters in one day, and over a specific area. What about the genuine players farming for specific materials in the same area?

Normal players don’t cross huge maps in a blink.

You are one of the worst enemies in the war against exploits and bots. You make the issue a much bigger one that is, act like it is the end of all things, and squarely point the finger at the company. You are what is wrong with playing communities, as you do not have the capacity to understand the processes required to investigate, confirm, action and ban an account for botting. You will never understand as you don’t want to, you only want to blow smoke up the chimney where there is a chance for a little drama.

If you cared enough you would research these processes and see that there is a lot more to it than enacting whatever judgement a ranty little kitten like you tosses out on a forum.

Calm down and grow up.

Another bot thread

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Posted by: Bastion.2457

Bastion.2457

Basically as with all MMo’s, the OP is upset because botting happens in the first few weeks.

Did you read thread? This is not just about the bots, but also insane cheating in the game.

It takes a while to separate the botting code lines from the genuine players, and companies do not take action until they are sure they are taking out the right people.

Yeah, because teleporting around and telepathically killing stuff is very discreet.

You seem to think that dev’s and customer support are standing in the game world waiting for stuff to go wrong.

You realise they barely ever, if ever at all step into Ascalon, instead use monitoring tools to confirm then action it.

Lets take this on a more general scale. Do you think there would be any reason for a company to allow botting in a game, or for them not to action it? They lose face from their playerbase and it causes more work for their support team, which means more money into support.

You have to try to understand that botting is a constantly evolving process, always being just the right side of the detections.

Imagine how the code looks for people killing over 500 monsters in one day, and over a specific area. What about the genuine players farming for specific materials in the same area?

A player report on a bot is pretty much meaningless these days. The systems do everything, and over time action those that break the rules. The playerbase problem is that they expect their bot report to be actioned immediately (often waiting next to the reported bot to see it get taken offline), but this isn’t how it works.

Another bot thread

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Posted by: Bastion.2457

Bastion.2457

Basically as with all MMo’s, the OP is upset because botting happens in the first few weeks.

It takes a while to separate the botting code lines from the genuine players, and companies do not take action until they are sure they are taking out the right people.

Most VG companies have a zero appeal procedure once their system has busted you for 3rd party use, so they will need to ensure that those they take out are the bots and not the players. FFXI was a good example, wiping out a third of the population for using fishing rods. That was an embarrassing month for the SE devs (one of many).

I work in a similar industry myself and I can tell you that profiling and capturing bots is a long process, no matter how obvious it is ingame, and taking them all out at once far outshines taking one or two out at a time, as it cripples the companies, rather than showing them how to circumvent the detections.

Be patient, report them, and let the system do it’s job, but for heavens sake don’t throw a fit about it. The company is on your side with this one, not the botters. Don’t hurl fire at the company when they want rid of them just as much as you. Don’t make their job harder than it already is.

Odd Things I Would Pay Money For

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Posted by: Bastion.2457

Bastion.2457

I would like to see Blood Stones. In essence a Blood Stone would connect 2 players or a small group of players together, in that anyone sharing the item would be able to port to the holder of the stone. Have them high cost and usable once only, and mailable so the stone holder can send the shards to people in their guild and then use them for gathering at a guild event.

Just a thought though.

Waypoint Costs Getting You Down? Check Here!

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Posted by: Bastion.2457

Bastion.2457

Travel costs are high, to encourage you to be out in the world. No mounts, and events everywhere. Could the hint be any bigger that they want you running along the roads, heading through the cities, and not teleporting everywhere to make the world feel lifeless.

Look at WoW, the transport in that game is either Teleport, Teleport, or Port into a dungeon, or Teleport, or there is also Teleport, oh and Flying Mounts. You are either ethereal in transport, or flying high above it.

Guild Wars 2 has you running the roads and being part of the world, not skipping it to get some push button frenzy reward. If you want to teleport, you can pay the costs, if you want to walk, you reap the rewards along the way.

Exactly this.

So socializing is not an option?
Coz if my friends are in Arah just saying and wanted to do the Dungeon there and I’m in Hirathi Hinterlands…

I should make my friends wait about 15 minutes? while I tp to heart of the mists, out to LA, and from LA to Fort Trinity and from Fort Trinity run the lenght of 3 maps to Arah? :S

Righto then!
I’ll get to it then shall I.

What would stop you using the teleporter for this one off and having your friends split the cost to get you to them? What you are talking about is a very rare occurance, that would be the result of you all logging in at the same moment and going OMG WE NEED TO DO STUFFS NOW!

Most people will plan at least 5 minutes ahead, and will travel to a meeting point to play together. There are very few occasions where 2 levelling players will be so far apart the travelling cost will not be coverable, and at high levels, gold is a little easier to come by so it becomes less of an issue if it is so urgent you are there immediately.

Five things the game *Needs*

in Suggestions

Posted by: Bastion.2457

Bastion.2457

- How can we appeal to gamers?

“Gamers” are not, and have never been, a unified demographic. GW2 is not a particularly hard or brutal game, but it is a change from the usual formula, and it does need a difficulty curve with a gentle slope. We HAVE that in the PvE. We do NOT have that in dungeons. I weep for the unprepared jostling into AC thinking it is going to be in any way reflective of the content they’ve seen up to that point in time. Suddenly running into a wall is just a poorly developed difficulty curve.

Gamers used to be one group. People who loved games, no matter what they were. Now there is so many variants on the term, I can’t even name half of them. Companies have pandered to this and made watered down movies on steroids that offer little other than a mildly enjoyable picturebook.

This as well as many other recent MMo’s are torn about by multiple sections of the gamer dichotomy because they simply don’t know what they want. They just want more of it, and yesterday.

The only true gamer is a gamer who respects the games.

Five things the game *Needs*

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Posted by: Bastion.2457

Bastion.2457

I think that events just need to have their regular mobs’ HP scaled up when more people join so more people can have a chance to tag more mobs and give the thieves enough time to equip their shortbows.

That would work perfectly. Increase by a few % for every player present in the event.

Five things the game *Needs*

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Posted by: Bastion.2457

Bastion.2457

What companies need to do more of is not seeing the playerbases as segregated:

- How can we appeal to casuals?
- How can we appeal to hardcores?
- How can we appeal to PvP’ers?
- How can we appeal to PvE’ers?
- How can we appeal to RP’ers?

Instead of that, they need to think:

- How can we appeal to gamers?

Arena.net have done this well so far, in that it encompasses the true spirit of what games used to be. Exploration and discovery is the reward, not the amount of numbers on your Apron of Mighty Mashing.

I want to see the game roll in the direction it’s going in.

With regards to the OP, +50 bugs will take longer to fix as less people are up there at the moment, therefore they would be less commonly reported, and thus less game breaking. Bugs in general can take a monumental time to fix, as the life cycle of a videogame bug is a lot more than people think.

I haven’t yet done a dungeon so can’t comment there.

PvE unlockable dungeon via PvP objectives – So I assume this is similar to Wintergrasp/Tol’Barad in WoW? Good idea, would be great to see it.

As the population floods through and the first week quitters are rubbing their brains into the next cess pit forum they find themselves in, these events will thin out, leaving smaller numbers, and requiring a little more thought when doing them. This is a time release issue more than a dynamic issue.

Level scaled content offers exp and gold. That’s enough for me. I don’t want them spending months of development time making downgrades and upgrades of the same item, I want to see the world roll out and expand.

Waypoint Costs Getting You Down? Check Here!

in Guild Wars 2 Discussion

Posted by: Bastion.2457

Bastion.2457

Travel costs are high, to encourage you to be out in the world. No mounts, and events everywhere. Could the hint be any bigger that they want you running along the roads, heading through the cities, and not teleporting everywhere to make the world feel lifeless.

Look at WoW, the transport in that game is either Teleport, Teleport, or Port into a dungeon, or Teleport, or there is also Teleport, oh and Flying Mounts. You are either ethereal in transport, or flying high above it.

Guild Wars 2 has you running the roads and being part of the world, not skipping it to get some push button frenzy reward. If you want to teleport, you can pay the costs, if you want to walk, you reap the rewards along the way.

When is the "Guesting" function expected to arrive please?

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Posted by: Bastion.2457

Bastion.2457

I take it the answer is either no one knows, or no one cares

"This is maybe just not the game for you"

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Posted by: Bastion.2457

Bastion.2457

More so now than 5-10 years ago, MMo gaming crowds are like dogs. It does not matter who is offering the food, they will run to it and eat it. Someone else will then produce food, and they will run to them and eat it too. They never get full, they just keep running to the next food source, pooping as they go, leaving nothing but a mess behind them.

MMo gamers used to be so much more, now it’s just “who can give me my fix quick enough while we wait for the next one to pop up and do the same”.

Guild Wars 2 tries a lot of new things, as well as taking tired concepts and breathing new life into them. There is however only one thing that can destroy this game right now, and as always, it’s the players.

I am starting to think there is a secret club of awful and vile people that go from game to game bashing it into the floor on the forums, and trolling through every channel they can type in ingame, trying to convince people who are genuinely enjoying themselves that the little tiny things that they didn’t get bothered by are enough to end their world.

I just see it as a cloud of locusts, moving constantly, and devouring everything in their paths.

Someone get the bug spray pls.

Experiment - My hour as a farmer

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Posted by: Bastion.2457

Bastion.2457

I bought my entire tier 1 cultural as soon as I hit 35, and didn’t do anything close to farming. Just played the game naturally. This game literally just throws money at you.

0/10

Little things that make you smile.

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Posted by: Bastion.2457

Bastion.2457

Nothing really sticks to mind right now, but the mini pets chat was the one that I noticed last night.

I do like the childrens chatter in the Asuran College (Rata Sum?). Very amusing at times.

Experiment - My hour as a farmer

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Posted by: Bastion.2457

Bastion.2457

Your constant is a little skewed though, as you did it for one random hour out of many, in one random location out of very many.

Farming can be very profitable if you target the right items, like blue crafting materials such as Tiny Claws and Green Logs.

Grey vendoring has never really been super profitable in any game, except WoW.

I do have to admit though, making even a single gold piece in this game is an epic grind. I wish I could transfer my Platinums from GW1 >_<

You have lost a Customer and a Player...

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Posted by: Bastion.2457

Bastion.2457

I just quit the game.

Now im back.

Nope quit again.

Now im back again.

See this is how you quit a NOPE QUIT AGAIN… and back…. non subscription based game.

Some people seem to think that them being logged into something they have already paid for is important somehow. People do want to feel that threats and stomping hold weight too, I believe this points to the problem that people, in general, are morons.

This game is amazing

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Posted by: Bastion.2457

Bastion.2457

I agree. All these burnt out endgame whiners going on about whatever makes their soup go sour is just standard forum bluster for all MMo’s. I think it’s a fantasticly involved game, well crafted and very nicely polished. Enjoyed every moment of my 50 hours played so far, and reached level 26 for my troubles.

Dipped my foot into all varieties of content, and have been exploring furiously to see all the sights, and also get a mental map in my head saved (photographic memory).

Really enjoying it, and comparable in every way to Guild Wars. I hope at some point in the future we get heroes again though, as they were very fun to mess with, and the Guesting function lands.

Class act of a game all the way.

When is the "Guesting" function expected to arrive please?

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Posted by: Bastion.2457

Bastion.2457

Do we have any information on a patch date for the guesting function? It is the one thing that’s holding me back from enjoying the game to it’s fullest, and would love to see it coming in soon.

Anyone have a source other than the top 5 Google hits for the function, or any official word on it’s implementation please?

You have lost a Customer and a Player...

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Posted by: Bastion.2457

Bastion.2457

Why do people in this day and age think that “Im not playing anymore until I get a new ice cream” is a valid way to discuss anything?

If you have a problem, great, explain it without sounding like a petulant little snot.

You have lost a Customer and a Player...

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Posted by: Bastion.2457

Bastion.2457

I think the games great. Currently the only small handful of people complaining are those that have burnt out too quickly by playing too much. As with all MMo’s, if you continually grind up against the concrete, you’re gonna have a bad time.

What should I be statting for to increase minion damage?

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Posted by: Bastion.2457

Bastion.2457

Thank you for the advice.

What should I be statting for to increase minion damage?

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Posted by: Bastion.2457

Bastion.2457

Well yes I thought that was a given. What I want to know is which stat applies increased damage to my minions?

Tickets for Review (3 days and older) [merged]

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Posted by: Bastion.2457

Bastion.2457

Have been running a ticket back and forth with support for weeks now, but it’s been over 5 days since the last response. Simply trying to get my Guild Wars 1 account email changed from one that no longer exists, to the one I have on this account so I can merge and claim my rewards.

120827-009339

What should I be statting for to increase minion damage?

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Posted by: Bastion.2457

Bastion.2457

Currently im all Condition, as someone told me that increases pets, but have now found out that it’s for… yes, my conditions I place on the target.

So what stat affects my pet damage, and what should I be aiming for as a pet based Necro with focus on marks?