I’m kicking myself because I bought HoT Ultimate edition but there’s nothing to buy with my 4000 gems… -_- Still hoping for an anniversary sale before I give up…….
Why would you worry? If you plan on playing HoT, then you’ll be around when they inevitably start updating the gem store regularly. If nothing else, you could always trade it for gold (if the exchange rate isn’t totally jacked right now).
GW2 cannot mix and match armor pieces of different type in the first place. We used to be able to at least preview a mix and match and in some situation, big rendering issues happened. I guess the different types have different shader settings or something.
So you cannot mix and match outfits either probably for this reason. Or rather, they made the outfits all one piece to not have to deal with that mix issues.
It’s a mesh issue. The armors for each weight are designed differently- for example, medium armors have long chest pieces (trenches, mostly) while heavy and light chest pieces all stop at the waist with skirts/decorative length tied to the legs instead. This changes how the meshes are developed and assigned to the animation rigs, and it means that armor types cannot be combined without severe graphical issues.
This is also why wanting outfits to be “mix and match” is unfeasible- either they would only work with other outfits or they would require three times the work to be compatible with every weight of armor. So, fewer and/or more expensive outfits + the loss of the previously mentioned benefits to leveling characters.
I like the idea of a world boss currency. If we’re imagining pie in the sky scenarios where the boss fights are more challenging/engaging, I’d also like to include pre-events with non-terrible scaling that give you a chance (reduced, perhaps) of getting tokens for earning gold on completion.
I think it’s easy to sit there and puff up about prestige items and players having to bite the bullet and just go without because they couldn’t log into the game at a certain time. I mean, of all the petty kitten posturing.
You know where I was in 2013? In the ICU, or rehabilitating from 8 surgeries, or recovering from complications from the illness that lead to all that. I logged 1,000 between August and December 2012, and I when I got sick I was trying desperately to fix an incompatibility issue with my computer that came up shortly after the Karka event. I was every bit as “devoted” to this game as anyone else, but I spent one full year physically incapable of sitting at a computer to play, and another 8 months in 2014 able to play but unable to run the game on my PC. I missed out on what I enjoyed the most- the actual gameplay involved in the living story and festivals- already, who is anyone who isn’t an Anet employee to sniff and say that me, and people like me who couldn’t play or didn’t have the time to play on the handful of days when these things were available, shouldn’t be able to pay to get some skins?
Seriously, I am so sick of the ~prestige~ bs being used to gearblock players. It’s a video game- there is no actual prestige to owning a thing that a few other people don’t, and there’s even less prestige when the only reason you own it and they don’t is because you hit a couple of buttons on a day when they didn’t.
Oh no! Devs want players to finally get gud and start doing “endgame”.
People are doing endgame, even if they’re just farming events for gold. Orr is end game. SW and DT are endgame. Fractals and dungeons are not the end all/be all of GW2 gameplay, especially since it all becomes a matter of learning mechanics/spawns and then working with other players to get through the content as quickly and efficiently as possible.
Personally, I love Skyhammer because it’s different. I feel like a troll every time I vote for it and it gets chosen, but sometimes a break from Foefire and Forest is desperately needed.
For me, Spirit Watch is probably the most unpredictable map. With the others, I can almost always guess how things will start based on map and team composition. However, the usual brawl at mid gets shifted to the orb and capping/decapping is complicated by the various bonuses you get from ascending it and where the carrier horde ends up. I tend to hate Spirit Watch because I always ended up on teams obsessed with the orb to the point where they never wanted to cap a point, but I’ve been in some awesomely close back-and-forth matches there that are, like Skyhammer, a nice respite from beating down Svanir snipers and dying inside when the announcer starts shouting about our base being attacked before the match even starts.
Glad I bought howl before the ele hype train funneled in. I’m sure it will be attended to now that one of the most popular classes in the game can use it no doubt. Only good looking war horn skin mainly because its a bit larger and somewhat noticeable. Would be nice if it had a bit more effects going on in the howler aside from fixing the current issues with it.
Yeah, I got Howl the day before the teaser image for Tempest went up. When I checked, the asking price was ~ 200 gold more than what I had paid (and a not insubstantial temptation to resell and make some coin).
Howler is a nice looking warhorn, and I like the subtle fog effects. For my Necro, it’s fittingly understated. However, it is so muted compared to other legendaries. I have Kudzu, and switching back and forth between the two makes it obvious how much more thought was put into its appearance and how it interacts with skills. With Howler’s broken nighttime effects, I can’t see how they can consider it to be legendary, apart from the cost to make it. Its visual effects get outshone by other skins and skill animations (it gets lost in Locust Swarm and is nothing compared to Call of the Wild’s visual). Fixing it would go a long ways towards making it feel like an actual legendary, and not just a shiny skin that’s a pain in the butt to make.
Keep in mind, Wintersday used to be in LA too. And this last one was in the Crown Pavilion. So I fully expect Halloween to be there too.
I’m pretty sure they’ve indicated that they moved Wintersday to DR because it’s a humancentric holiday. Halloween events are more universal, so it stands to reason that they would still be held in LA.
It’s happened to me in LA so many times. It’s always a random NPC making the rounds, and not a fixed player-spawned merchant. Very annoying design, especially considering it’s usually extremely difficult to actually see the merchants there due to them being lost in a crush of larger character models.
I hope so. I missed the last two Halloween events after absolutely loving the first one and I will be crushed if they don’t have one this year because of HoT.
Wow, this is like peak ranger rage, and I didn’t know it could get much worse. Is there a ranger going around kicking puppies or something? Because, that honestly does not sound like something a ranger would do…
At least you blow your credibility early on. Pet AI is one of the worst things about being a ranger, and it’s our class mechanic. You fight it almost as much as you fight the constant onslaught of thieves, stunlock mesmers, and 100 blade warriors that make it their sole purpose in life to break you over their knee as fast as they can.
I don’t know if it’s funny or sad that people are actually mad that warhorns aren’t “sexy” (?) and apparently think it goes “toot”? I’ve yet to see a focus skin that makes me weak in the knees, but it doesn’t make me discount it as a weapon or disdain its existence. Also, I’ve played more hours on warhorn-toting toons than any other in GW2, and I’m about 100% positive that I have never heard a single one of them toot.
I’ve completed the personal story several times and though I don’t hate Trahearne he is definitely annoying. He runs really slowly and doesn’t seem to offer much help. I’ve lost count of how often I’ve had to run back to a point on the map to fetch Trahearne due to him deciding to just stop moving. Also, he has vanished a few times while in an instance which left me unable to complete as I needed to talk to him to end the instance.
Yeah, this is my biggest issue. There was one instance where quaggan were fighting their tails off and dying, and he was still standing in the same spot he was when I saved him. If we’re going to have NPCs forced onto us, I at least want them to be helpful in combat.
This video is the best. And I’ve had MM vs. MM fights that went down pretty much like Plague vs. Plague.
I’m always confused by people who call you a noob after you kill them, and it seems to happen a lot. Aren’t they just insulting themselves at that point?
My favorite was the first time I played Skyhammer. I didn’t understand how the Skyhammer worked, precisely, and even though my team had control, I avoided the AOE and then had to fight off of a guardian from the other team who got back to point before I did. When he died, he called me a noob. Which, fair enough. I was a noob.
Later on we were fighting on Point A and I used “Fear Me” to get him off my kitten for a second and he just…disappeared. I was so relieved that he was gone that I went on my merry way and promptly fell through the same hole in the floor that he had. While we were on the ground next to each other, waiting to respawn, his little chat bubble popped up:
noobs
I really like this idea. I have always thought it weird that we can’t get really specific titles for our individual toons. I am one of those players who uses them as flavor text for my character (except for ones that I’m personally proud of). One of my favorite things in SWTOR was unlocking titles while progressing through the class stories/side content. It was fun to mark my characters’ progress, or deliberately keep them with a low level title for characterization reasons. It was superficial, but it gave them that little bit of added dimension.
Also, I don’t think that they should be limited by some arbitrary sense of “titles are special”. The existence of letters under your name is not what matters, but what those letters say. You can still be proud of your hard fought title while allowing someone to have something more common, but important to who their character is.
+5 for caring about a subordinate race, -10 for going with the skritt and not the far more tragic, yet less endearing, grawl.
I think they mean per team- with 5 players/team, it wouldn’t be an issue of coverage, just of waiting time.
It would be nice to not have to worry about ending up on a team with three chucklehead thieves, or repeatedly going up against pre-mades stacking broken builds (two burn guardians, two mesmers, and a d/d ele is not fun to fight).
Seconded. I’d also like for skill 2’s leaps to happen sooner rather than later. As it is, I think they’re glitching out half the time because the hesitations make them feel so unresponsive.
Why don't you add character voice variants?
in Guild Wars 2: Heart of Thorns
Posted by: Batelle.1680
It’s not feasible to sell voice packs on the gem store because there’s no way of knowing how much it will actually cost them to maintain the multiple VAs for future released content. Would you be so excited to buy that new voice if you had to pay again to have it in living story content and future expansions?
You have to swim to it from behind the Temple of Melandru.
I think you all miss the point here. The amount of precursors that have dropped in beta since last night has clearly been inflated by anet. Don’t forget a lot of new players to the game bought gw2 and may not yet have earnt enough gold to buy items to try out in forge.
Anet is showing to them that the mystic forge is the place to go for fast precursor. Prompting new players to buy gems to get gold to throw in forge.
What new players won’t know, is that mystic forge in normal game will revert back to it’s extremely rare drop rate.
So anet are not trolling, they are on a marketing campaign lol
Really?! Or it could just be the fact that a not insignificant amount of players have an endless supply of account bound exotics on-hand. I sincerely doubt Anet is conditioning players to get “fast” pre-cursors via the MF, especially when they’re changing the system to obtain pre-cursors anyway.
I would believe they’re trolling people dumb enough to think that they would allow players to profit off of beta loot before I’d believe that this is a nefarious marketing campaign.
I was on a full map this evening that had two near failures- Indigo killed their second champ at the last second during the Breach and mid and north both wiped on the Mangler @ VW. It was by far the closest I’ve ever seen it come to failing. However, we had a ton of revs on our map. Partial class + inexperienced players = having to actually work for your loot instead of dozing off over the keyboard. There was nothing more to it than that.
Maybe I wasn’t clear. I understand that there are reasons why I can’t access guild panels. The point is that I find the experience very lonely and isolated when I cannot talk to my friends (who don’t all have beta access, by the way).
I believe it’s in my right to express my regret over this.
But can’t you still group chat with some of them? I mean, it’s not like you’re completely cut off from the outside world, here.
+1 to OP. Raid on the Capricorn was the first pvp map I ever played and since I was playing a warrior at the time, it tricked me into believing I would be good in pvp. When I ventured back into the Mists recently, I was heartbroken to discover it had been completely removed from the map rotation.
I tend to use full sets on most of my toons- I’m lazy and I usually like how they look. However my angst over medium armors for my human ranger would only be quelled with mix and match.
Noble mask
Duty of Koda shoulders
Body of Koda chest
Scout gloves (T1 human)
Mistwalker legs
OoW boots
I got mine from the TP, purchased with gold made from the first Shadow of the Mad King event. I don’t even remember what skin it was- one of the patches shortly thereafter made the game unplayable on my PC. I would log in periodically to make sure that I was still getting 5-10 FPS and check the TP. When the price of the skin hit 900 gold, I went ahead and sold it with the hopes that I’d be able to play again someday.
I had completely forgotten about the gold until I installed GW2 on my new computer only to discover it waiting for me at a BL trader. It was the perfect amount, too- not enough to buy the legendary I wanted outright (so I got to enjoy the entire stupid process and the sense of accomplishment that comes with it), but enough that I was pretty much guaranteed a pre in the event that the RNG was against me while I worked towards everything else.
I’m at the point where I’m afraid to do anything aside from pew pew lest I upset one of the chosen professionals who will run directly to Anet, pull on their sleeve, and say “A ranger did a good thing and I didn’t like it one bit!”
Then, after Anet manages to remember what this “ranger” is, let alone what good thing they could possibly do, they’ll issue a hotfix that turns Beastly Warden into less of a taunt and more of an annoying buzzing sound, like a fly or mosquito. Also, to add realism to the class mechanic, all the pet [F2] skills have randomized ICD, because animals are unpredictable so why shouldn’t pets be unpredictable, too?
(edited by Batelle.1680)
Part of the problem is the players themselves. Yesterday I had a match where we were down 300-150 and one player on our team decided it wasn’t worth playing anymore and afkd in the spawn area. So it ended up about 500-200. This happens a lot.
If you’re only playing for points you’re doing it wrong. Have some self respect.
I had a dude rage quit because he saw our thief fighting off point…in front of the enemy trebuchet. We were actually winning by a good margin, but apparently his father was killed in an off-point fight or something because he told us we were all terrible and just left. We would have easily won with him- as it was, the final score was 405-500. :/
Most people who pair up are just playing with their friend, and that’s cool. I almost never have problems with pairs or trios queuing together, unless they’re doing some bullkitten troll thing and running three thieves or three burn guardians. However, there are definitely people who are farming pugs in unranked- more respectable than hotjoin and less resistance than ranked.
So while I don’t agree that pre-mades should get fewer rewards (nor should they get more if there is a separate team queue- a team playing against a team is on equal footing (more or less) just like a pug is on equal footing with a pug), I do think there should be separate queues so solo players can have a more active choice in becoming farm fodder or not.
Also- most people who choose to solo queue do so for reasons that have nothing to do with a lack of friends in the game. Speaking only for myself, I have too many interruptions to stake out a large block of time for any activity. I simply cannot commit to anything beyond the game I’m currently queued for, and would thus make a very frustrating teammate.
It’s the only class getting a double daily, but that doesn’t mean it’s getting more opportunities for dailies throughout the cycle. My guess is that every class has the same number of discrete opportunities, but engineer just happens to have two of its fall on the same day. That would mean that, while they essentially get one freebie day, they actually have fewer opportunities overall to get dailies done in PvP alone without switching classes.
Matchmaking is heavily affected by class dailies. Every time there is a “daily ranger win” or whatever, you see far more of those classes.
Remove the daily class winner and the problem fixes itself.
This is definitely part of the problem. However, this is another area where separating solo queue from pre-mades would alleviate a lot of the resulting pains- all pug teams are subject to the wonky double/triple class stacking. There is a massive difference between a balanced pre-made vs. a poorly comped pug and poorly comped pug vs. poorly comped pug.
You insta-kill people or you drown them in condis.
Or you play ranger and pray that somebody who isn’t you makes a mistake.
The reason why Anet can make lots of outfits is because they’re much easier than armor. The trade-off for them being a single piece (and thus not “mix and matcheable”) is that they can be worn by all characters and not just slotted for a specific armor class.
Making them separate pieces would require a great deal of work and if they were to do so, they’d either have to do it for a single weight class or three times over (as armors are meshed differently based on armor weight which is why you can’t even preview different armor weights at once). So the trade-off for “mix and match” would be fewer armors and armors tied to specific professions (or three versions of the same armor or a single “pack” that would contain all three weights but cost three times as much).
I’ve actually grown to appreciate the utility of outfits over armors. For one, outfits can be worn by all of my characters regardless of profession (and Maker knows it’s nice to have a break from the homogeneous armor styles within each armor category). With armors, I have to be pickier about purchasing because they’re only going to be useful for one or two characters, depending on class, gender and race.
It’s not a dockster it is a doooooock lobster!!!!!!
Seriously, though, everything else is perfect.
one thing to defo change would be:
you got enough condi clear with everything being survival so i’;d ether swap Evasive purity for Windborne notes as your using Clarion bonds you’ll be the well needed regen with that Cele Amulet.
the second is of preferance or choice Go with Allied Aid with the healing power and resing downed targets you can Start to res and the pet will Carry on resing for you , even though your not resing yourself , so you can trigger the res cancel yourself and Proceed to Maul/attack your assailants while resing someone.
7% from a Cele healing stat won’t be missed if you change Instintive reactions though the quickness is Tempting your damage is two skills and rest doesn’t really need a quickness boost, and waiting till at 50% hp can be hard to time you’ll have to find out your Hp threash hold then manage it for a Quickness>Rf+wolf fear>wolf Leap combo, though you’ll have to swap pets before you hit the thresh hold to give the pet quickness for that Kd combo , if not its Straight up dps increase for those 3secs.
its better than Allied Aid but much harder to use effectively.
third
would be Keep Oakheart as with Windborne notes and Clarion bonds you’ll have a lot of regen up time keeping that 5% damage reduction+ bark skin and Protection vs opening attacks, it’ll allow you to sustain your hp much more easly while actively swapping pets.forth :
might be a choice to swap the Red MoA for a different pet you have more than enough personal Fury and could be changed for
Spider
Lynx
Pink MoA since you have moment of clarity , time it right to get a Quickness Daze.)
Furn wolf(allies regen+ yourself)
Blue MoA (get some protection up time so you don’t have to dodge)
Drakehound (for a second KD and immo)hope this helps
Definitely helpful- you caught a lot of redundancies that I would have never even considered. Thank you!
Tell me how terrible/niche this survival build is. Messing around against golems/creatures in HotM I felt like I was doing a pretty good job- things died quickly and I didn’t take much damage at all. The real test will be against actual players, but I am horrible at theorycrafting, so I have no idea of this would be viable beyond ideal testing situations.
Personally, my unnecessarily specific dungeon LFG would state no legendary greatswords- the trail effects are obnoxious, adding a wholly unneeded layer of visual clutter to combat and giving me a headache in the process (it doesn’t help that Guardian and Warrior gs skills involve so much twirling).
I’m sure I’d get no hate for that.
So if the people who played $75 or $100 for a $10 character slot get placated by Anet in the form of gems, then what about those people who bought the basic version who don’t need the extra slot, either? Do they get to fixate on the “unfairness” of this offering and poke at Anet until they get 800 gems (gems which can be traded for gold or used to purchase keys that can result in sellable items, thus impacting the exchange rate and the trading post as a whole)?
Divinity’s Reach would make a really interesting WvW map.
It really would.
There’s just something about it that screams “fight in me!” I love its design- it’s probably my favorite map completion in the game- but a large scale battle or every-person-for-themselves-brawl with tons of collateral damage would be awesome.
I use for my light armour classes the ascalonian pants. I combined them with the caudecus-shoes, so they don’t look too tight. I like the result(at least 1000x more than the skirt-robe-look). Sadly for my medium classes I’ve not found a single non-coat-shirt
The Glorious Brigadine isn’t a coat, but you can only get it via the Glorious Reward Track in PvP. I use it with either the Aethernet leggings or one of the trousery medium leggings and it looks pretty good, if not a little too modern.
But my biggest issue is definitely light armor. I finally broke down and got the tier one Norn legs for my Mesmer. They’re nice, but I would like a few simple options that don’t have a built-in skirt or dangly bits.
So you’re going to ruin other players’ game experience because of something the devs did? Seems entirely reasonable and not at all childish to me.
define ruin? we just gonna play the build anet and community apprently expects us to play and play the way anet and community expects us to play aka
- evade build because stealth is OP apprently
- not rez teammates because stealth is OP
- not stealth teammates because stealth is OPWe just will be doing what you asked for, how can you call that ruin experience? You should be happy, you will get what you wanted~
You do realize that the vast majority of players have never complained or actively lobbied against you, right? And that your class is still in a great place, and received several nice buffs that add build diversity and efficiency? This is just some world class fit throwing and nothing more.
So you’re going to ruin other players’ game experience because of something the devs did? Seems entirely reasonable and not at all childish to me.
Tonight I discovered yet another reason to bring back solo queue- partial pre-mades with terrible gimmicks, like three buddies queuing together as thieves (and not even good thieves- they pretty much kittened around trying to kill the enemies’ lord the whole game (and failed)). Way to think of the two unlucky sods who’d be stuck carrying you, dudes.
And yet none of those are free but hard earned.
Yes, logging into the game on a semi-regular basis is exhausting.
#firstworldproblems
I think a more accurate comparison is that one monkey got a bunch of grapes earlier, then got kittened off when the second monkey got a grape along with his cucumber.
Which would make the first monkey a kitten more than anything.
Literally this.
Like, it’s only an issue of fairness if you are willfully ignorant to the idea of depreciation of market value and are in dire need of a spotlight shone on you and your dogged support of a video game (and here I am, playing for the enjoyment of it alone). Besides, I thought that Anet was thanking me for playing the game every time I got a reward or title for existing, or simply logging in. It’s not much, but a level scroll, boosters, and a cake cannon is a lot more than SWTOR ever did for me…
The fact of the matter is that the HoT is $50 whether you like it or not, and people who don’t have the game yet are able to download the game while those who already have the game don’t get to because they already have it. The game has been devalued to nothing, and no longer exists on its own.
Also- if Anet gave away one free base game code to those who already have the code, gold farmers and hackers would have yet one more way to insulate themselves from permanent removal from the game. It would absolutely be abused.
Seeing as the game is already headed in the direction of the former based on the past few announcement cycles we’ve had, and the price point for what should have been in a feature patch two months ago + LS for free, the former is already happening.
So, essentially, you want the game to get to the point where Anet is paying you to play their game. Free content on top of free content on top of free content- because game development is notoriously low cost.