^ Why is that, incidentally? Why do some nodes disappear like that?
Because there’s a cap on how many top tier nodes you can harvest on any given map.
+1 for backpack/particle effects hiding, and I say this as someone with multiple obnoxious legendaries and a propensity for huge wings.
Like, I can’t believe some people think “I bought this stuff to show off, and by the spirits I have a right to hold your eyeballs hostage to my peculiar taste in shiny!” is a compelling reason to not implement a toggle. I mean, I can believe people feel that way, I just can’t believe they’re able to sustain it as an actual rhetorical stance without getting supremely bummed out about their life choices.
You have at least two minutes after the last Champion is killed to get in place for Vinewrath. With three people working together (everyone tagging as many tendrils as they can), it can be done in that window. If you need more time, just go to the middle lane- even if you miss the first minute of VW you can tag enough mobs to get that first gold and you won’t miss the boss fight.
Basically this isn’t something Anet needs to change- players just need to step up and do the thing.
Counter request- can we get a new animation that isn’t tailor-made for dudes to ogle? Like a normal person stretch or weight shift, or hands on hips something, anything besides the old abomination?
Hey, I thought it was cute and adorable and I am not a dude. Women are allowed to be sexy and kinda silly at the same time.
If you want to go that route then there are about 90% of the Light Armors/Outfits out there that should be deleted as well. Nothing wrong with sex appeal at all.
Women are allowed to be, but women are also allowed to be not sexy. Women should have the choice. Armor gives me the choice to portray my human females the way I want them to be portrayed. The animation, on the other hand, takes that away from me. See the difference?
Counter request- can we get a new animation that isn’t tailor-made for dudes to ogle? Like a normal person stretch or weight shift, or hands on hips something, anything besides the old abomination?
but if someone dc’s, atleast another player can get in directly cause if he is first in que, map will stay full like that, else people still have to try to get in, not knowing someone left the map
They’d have to fix all the DC issues first- it’s already bad enough that people get DC’d and lose their spot even if they log in within 30-60 secs. Having a queue that fills slots immediately would mean you have no hope of getting back into the map if you DC.
Wow, OP, that message looks like it came from GM Hillary Clinton.
It essentially says “we know you didn’t technically do something wrong, but we still don’t like what you did and therefore we are now lying to intimidate you into not doing it again because we can’t make our game work properly”.
Good times…
Errr…that’s not what it says at all? It says that the AFK farming that they were doing isn’t bannable (which…they weren’t banned) but it is something that gets reported, either through their own internals or by players, and that they should avoid it in the future because if it gets reported again, they can be suspended again.
Basically, OP did do something wrong. They knowingly AFK farmed. They protested their suspension on the grounds that they didn’t use 3rd party software, but they were still doing something that violates Anet policy. The GM response merely points out the fact that, regardless of what the OP thought they were or were not doing, at the very least it mimicked an actionable offense to the point that they took action, as is their right.
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A dev showed it off in game, apparently. It’s a really subtle gold shimmer, not nearly as obvious as some of the other auras.
If in real life Im a very rich person who doesnt need to work so I can play GW2 all day and at the same time spend loads of money on gems , dont I then have an advantage over anyone else who isnt as fortunate as me?
Point being that the argument that someone is gaining an advantage over someone else ignores reality.
Anyone who can play the game more than someone else, is gaining an advantage.
You’re still giving something to the game in exchange for what the game gives back. If you are actively playing, you are giving time and effort. If you are buying gems, you are giving money.
If you are AFK farming, you are getting rewarded for doing nothing.
Also, an active player (typically) isn’t a burden on other players. AFK farmers in certain places, like the Silverwastes, can cause events to scale up and sometimes fail, which makes things harder on the players who are actually present and making an effort.
I’m actually surprised there’s not more JP hate today, considering this particular daily jumping puzzle is absolutely obnoxious to do when other players are around, let alone ALL OF THE OTHER PLAYERS are around and complaining about it.
But I still fail to see how something that is completely optional is a sign of Anet increasing pressure to do them. Even with the obnoxiousness of the JP, I was able to complete dailies in ~15 minutes by choosing the other three options, which were all dead easy.
I’m super happy with these ascended boxes, basically my sole reason to do FOTM
Though the armor pieces seem to make jokes on me…At this moment I’ve got (unused):
- 4 Ascended Boots Chests
- 2 Gloves Chests
- 4 Armor Chests (w00t!)
- 2 Weapon ChestsMy entire point I’m trying to make, EVERY SINGLE WEAPON chest has been a “pick your own weapon” chest.
Why am I being delved with boots chests, when they could just be awesome “Armor” chests?
aka
Why do these “gloves/boots” even exists when weapons are always “pick your own”
That’s how all the drops function. For more “prestigious” rewards you get a box that lets you pick any armor piece regardless of slot, while basic drops are restricted to certain slots. It’s the same with the HoT armor. If you finish the story, you get a general armor box while drops in VB and DS are slot-specific.
My guess with the ascended armor is that it keeps players from relying on drops completely- if you could just farm fractals and pick whatever armor piece you happen to need then a lot of people would do that instead of craft.
Also, what Ellieanna said makes sense for why weapons don’t work that way.
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What’s the weapon you’ve seen the least in game?
Seen least? The Pirate weapons. I’ve seen one.
I was going to post the Pirate weapons. The bow skins are some of my favorite in game- I use the lb on my PvP ranger and the sb (which isn’t too short) on my Norn thief.
I actually got Delusion as a drop from a log-in reward chest a few weeks ago. I had seen the skin in the wardrobe and always wondered why I’d never witnessed it in the wild- it’s a nice skin.
DS is my favorite, but AB is amazing when you have people doing events. The ambiance, the lore, the cool music…the only thing I don’t care for is the huge amount of relatively dead time during the build up to Octovine.
Also, I feel like the de-incentivization of the zerging strat has done wonders for the Octovine event. People still AFK during the desliming portions, but the zerg strat seemed much more prone to critical failure due to people not spreading out for the final burns.
TD gets my vote for worst overall meta. There are parts of it that are interesting, but the map is a nightmare to traverse even if you have all the transportation tricks unlocked. Of course, I’ve only seen the meta succeed once- all the other times one lane is understaffed and nobody cares until it’s too late. Then the people in that lane get blamed for the entire map failing, no matter how early they started asking for assistance. That might be another reason why I have a hard time getting into it. :/
Hearts and Minds ; End Boss Fight *spoilers*
in Guild Wars 2: Heart of Thorns
Posted by: Batelle.1680
What i want is to complete it alone, instead of having to wait days or weeks waiting on my guild to decide to help me..
It’s absolutely soloable, tho? I’m not a very good player, but aside from tedium, the only trouble I had was with one of the bosses before the last one. I adjusted my build a little and was able to hang through until the end. The only truly tricky part is the gliding section, but you can poke around the internet for a few minutes to figure out what to do.
Firstly, Dragon stand is awesome for XP, but i found getting xp isnt the problem as i have most its the stupid MP i having difficulty with as those maps are hard to navigate.
Yeah, in the end, XP isn’t the real bottleneck. You don’t even have to grind that much, to be honest. I’ve got all my HoT XP and I did the last levels by doing a couple of adventures and a single DS a day for a few days. Granted, I like both adventures and DS, but it’s still not that bad.
MP points are another thing altogether. Unlike XP, which I can get doing literally anything on any of the four maps, Mastery Points require a lot more directed effort. I’ve done the story, and have all the MPs from DS, all but one from VB (kitten you, Shooting Gallery gold), and 95% of AB. I’m still 16 short, which means a ton of time chasing achievements in Tangled Depths and hoping that I get better at the more challenging adventures.
Too bad that the devs don’t give the ranger respect and buff him up!! I am not going to be bothered it as well. Point blank shot and that’s for me as well. Just a bs mechanic that hasn’t been developed properly for all classes. It really does fall on the devs for there inability to balance all classes. i won’t even get into the druid mess.
Except ranger has several cc abilities over several different weapon sets and abilities? I mean, maintain your stance of willful ignorance if you want to (and way to make rangers look better in the process!), but don’t act like it’s Anet’s fault that you can’t be assed to make an effort.
Also, it doesn’t trigger me that other players don’t understand or participate in certain aspects of combat, but it is frustrating when they don’t even bother to learn. Or, better yet, they actually know and can’t be bothered to, like, go the extra half-step and make things slightly easier for their fellow players.
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Check the ratio of crate to crowbar— it’s huge!! Unless you refuse to open crates, you can’t keep crowbars in inventory. And now, of course, you’re “stuck” with an “airship cargo” in your home space—-a crate that can’t be opened UNLESS you continue to repeat the VB events———————and how does that make any sense??
“How does that make any sense?” You mean how does it make sense that Anet would want you to play the content in order to get rewards from it? Because…that’s pretty much what you’re asking.
Yah it sounds like he want a version of PvDoor with no annoying PvP players, with plenty of waypoints if that’s so challenging that he dies a lot.
I don’t mind the PvP elements at all, I just want more waypoints so I can actually get to a freaking commander before they decide to tag down.
I don’t understand how somebody can manage the multitude of things required to get to the fourth legendary collection and not be able to handle the ley-line run. Some of the fractals you need to do have to be more of a challenge than a 2 minute long puzzle that is only actually tricky if you don’t understand the mechanics.
I only really use Point blank Shot. I’ve tried Barrage thinking cripple might count in some way, but I haven’t seen it do anything to a break bar. As for pets, meh. Half the time I don’t quite know where the thing is. I gave up micromanaging pets back in my Warhammer days (at least there I could go loner spec). Sorry, I use a longbow. And pretty much only a longbow, as my 5 person guild doesn’t really do dungeons anymore, I don’t have to switch like I used to. I have a staff as my second weapon, but I don’t really use the blinking thing. I got the druidy things for the achievement, not to use. Sorry, I would respec for a dungeon, but not for dragon or meta event.
Uh, congratulations on doing the bare minimum? I sure as hell hope you don’t complain about fights and events taking three or four times longer than they need to because people like you can’t even be bothered to swap and hit “1” on a different weapon for a few seconds.
I sometimes prefer an empty map when doing map completion because other players can impact how quickly I complete hearts.
Same.
But I’ve been doing base game story stuff for the past couple of days, and even at off hours I’ve seen plenty of other players everywhere I’ve been. It feels pretty consistent with my experience since I returned to the game last summer and started doing world completion stuff- there might not be throngs everywhere I go, but zones never seem empty and I’m not having to solo events when they pop.
There’s a post-reset TT run by…Apples Anonymous, I think is the guild’s name. Just look for it under LFG after the reset Tequatl (so 8:15 EDT)- there should be a couple of taxis.
They don’t use TS3, tho- it’s all explained in map chat. I prefer that, although I imagine it pads the event time a bit.
Don’t do what I did (twice!) and not have a toon who could craft the various Gifts. Nothing like getting near the end of your journey only to realize you’re going to have to stop and power-level a crafting skill (even better if you’re already low on funds).
I find that making a spreadsheet of what I needed is a tremendous help with all my legendaries. Not only does it make the entire process seem more manageable, updating it as you progress can be really satisfying! I am also able to bounce around between various game modes without losing sight of what I need.
My main (Ranger) appears to have only one option, Point Blank Shot, with a long cool down, so I have to be exact when I use it. I appreciated when some one calls out ‘CC Now’.
Trap skills, muddy terrain, entangle and many pets have F2 cc, even if it’s soft cc, it’s better than nothing. For the pets, you may need to call them back and put them on passive during the non cc phases.
Rangers have quite a few CC skills, both hard and soft. Chill on Axe 3, and daze on GS Hilt Bash, and SB 5. Also the taunt from “Protect Me”.
Druids have a few more-Lunar Impact in CA, Glyph of Tides and Glyph of Equality, and Vine Surge on Staff. There’s also a trait in the Druid line that dazes nearby enemies whenever you switch to staff.
CC and their impact on breakbars definitely needs to be explained better in the game. People keep suggesting the first tutorial boss, but that would require Anet giving fresh toons access to CC skills. As it is currently, you typically only have your AA and your heal during that fight, so it would hardly be hands on.
Hi Claudia,
If you find some of the Jumping Puzzles frustrating, let me suggest you find a Mesmer to help you out. for instance, I port many of the hardest jumping puzzles. I offer direct ports to the end.
So there is already a mechanic in place to help you. If Gliders were enabled, then it would completely trivialize the experience.
And yes using a mesmer port trivializes it, but that is a choice. By enabling gliding, it will trivialize the JPs for those who WANT to attempt the JPs.
Also mesmers aren’t always around so theres that. However, if your patient, it wont take too long to find someone who is willing to help.
You know you could always not use the glider if you don’t want your jps trivialized? Instead of seriously suggesting inconveniencing another player just because their profession happens to have a jp-bypass button…
There are a couple of places where map completion requires doing a jumping puzzle (Dredgehaunt Cliffs, Straits of Devastation, and Diessa Plateau come immediately to mind, and then there are the HoT maps which have a lot of jp elements worked into their design).
My guess is that they will not as they are unique- they are automatically “given” to players when they first enter the map, and they are tied to the meta. Besides, it’s a fairly small map, so running around isn’t that big of a deal unless you’re trying to get to an event that needs you in a timely manner.
Also, uncontesting them would make getting the pets there completely trivial if all you have to do is waypoint in during downtime and take a few steps.
The boost is only up to 80- you still have to achieve the Elite Specs on your own- the boost just lets you get right to it.
It’s all right. It’s mostly just too inconvenient to run and the rewards not matching the time investment. It still is; I don’t plan my life around a 2 hour fixed start time and if I do it at all, it’s just because I happened to be on when it started and had time to play.
I’ll probably do it a few times now to check out the rewards, but the rewards have to be really good to get me to stomach the boss fight at the end. It’s anti-climatic and very, very slow. If you have to design a mechanic to one shot people who go AFK during a boss fight, it’s a pretty good sign you made something kind of on the boring side. The whole thing is long periods of standing around waiting for the burn phase to cycle. Just awful pacing. People set up traders and crafting stations; that’s how slow it is.
I like it up until we complete the towers and then it’s a total snooze fest. Once I got all the Mastery Points, 100% zone completion and enough ore to last me awhile, I stopped doing it all together just because of the boss fight.
To be fair, I kind of wish all of the events had a mechanic to one shot people who go AFK during them (preferably ones that don’t inconvenience the players who are actually present). It’s hardly something that DS has a lock on.
I have no idea how it is for EU servers, but from what I can tell on NA servers there’s one DS map going on at a time, and it tends to fill up. Try to show up to the DS map before the map resets (30 minutes past odd hours) and if you’re lucky, that map will start filling up with people and will become the map. Keep LFG open if it doesn’t seem promising, as another map might be forming. If you haven’t found anything by reset, post your own “LF DS Meta map” group and keep an eye out for other taxis. I play at crazy hours and I’ve not had any difficulty finding active, successful maps by using that method.
That being said, SAB is happening and it has done a number to all the meta events. It ends on the 19th (uh, tomorrow), and we’re supposedly getting a patch that will make HoT maps more appealing. So there could very well be an uptick in available maps.
My experience has been the exact opposite. I’ve seen a lot of taxis for these three maps, but I’m having trouble lately finding very many DS taxis. It’s been kind of frustrating, actually. Wouldn’t you know that when I need to accumulate crystalline ores, the number of DS taxis seems to have dropped, at least when I play.
DS has been gotten the worst of the SAB siphoning that has hit all of the meta event maps, probably because it’s such a time commitment.
However, even before SAB I’m pretty sure there was only one map at a time and if you didn’t get in a few minutes after reset you were SOL. I play off hours (US late nights/early mornings) and now I see taxis until about twenty minutes in.
Is there any reason why there needs to be people stationed at each door before the synchronized kill? The vines don’t regenerate while they’re slimed up, do they? If everyone participates in all aspects of the event (so the desliming, the clearing out of breachers, and the burn phases), then as long as you have time to spread out for the kill (and as long as players actually do spread out), there really shouldn’t be a need for permanent groups throughout the event.
Of course, all zerg renders the armors pretty worthless. I’m torn on it, to be honest, because the armors are cool, but they’re fiddly to actually use (heaven forbid you idle for longer than seconds) and seem to attract trolls.
Also related topic is, can dual wield weapons be used independently. Real life human can stab foe and throw dust to eyes independently, for example.
Weapon skills are weapon skills- something like throwing dust in their eyes would be a physical skill (like warrior’s Stomp or Kick, or daredevil’s Fist Flurry).
Aeonaos expains it better than I could, but I agree with the OP that it feels a little lackluster. I don’t mind the impaling, I just think the actual fight has way too much downtime due to the need for players to move between platforms (also, way too many flower killing phases). Considering how frantic the blighting towers can be, the MoM fight seems downright leisurely, which makes the sudden ending feel very “so that happened.”
During the first beta, Hot WAS harder too.
Now is… challenging.I understand some people want to simply run form an event to another without having to care for the rest of the creatures in the map. Well, while it seems more convenient that way, I think is quite better to have to learn how to confront the hostile environment.
I imagine most people want to be able to run from an event to another, because that’s how you get anything done. I mean, the maps are geared towards meta events and having to group to do HP challenges (which is where the rewards are) and at their current levels, the “rest of the creatures of the map” are an active barrier to doing what you’re supposed to be doing on the map. If they were designed solely as a survival of the fittest type thing with no incentives to being in a certain place at a certain time, then it would be a different story.
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If you’re a capable player (or a player who doesn’t want to wipe every five minutes), you definitely start to adjust to HoT’s difficulty level. It doesn’t make it fun, in my opinion. It just becomes like every other map, only more tedious to traverse. It sucks to settle into doing events or helping people with hero point challenges when you have to run through a gauntlet of hyper-aggressive mobs no matter what direction you go in- slowing you down if you’re on foot and rendering waypointing impossible.
I just crafted Sunrise and am working on Twilight (in between SAB stuff). I’ve found SW event farming w. chest farms during the breaks to be the most efficient way to make progress towards them. TML maps are the best to get into, because they’re well populated and the people know what they’re doing. I’m not the biggest fan of event zerging meta (it’s one of those things where players who ensure event success end up with the least rewards), but even if you just defend and fetch rubble/escort during downtime, you’ll rake in quite a bit of loot.
What makes SW the best in my book is that you not only do you get tons of green and blue gear to salvage for mats (open green containers on a level 53), you also end up with quite a few rares for ectos, a steady supply of all T6 mats, and probably more obsidian shards than you will ever need in a lifetime.
I might agree with you if there was substantial engaging content elsewhere, but there’s just not. The hanful of dungeons are years old, and completely unsupported. Fractals are almost as old, just as stale, and even fewer to choose from. Raids are the only new, interesting content, and they’re only available when you can arrange a time with 9 other people.
It’s just neither reasonable nor considerate to tell everyone who wants non-faceroll content to “go away and play in the instanced closet” like a second class citizen.
The amount of easy content in GW2 utterly dwarfs the amount of content that requires a degree of caution.
Here’s the thing- everyone who has HoT paid for it. That means that people who find it too overtuned to play have literally nothing. And you can complain about dungeons and fractals being old and stale, but so is base game Tyria if you’ve been playing the game for three years.
Personally I think that, when it comes to open-world PvE, the balance should be geared towards LCD accessibility. People who can solo a legendary mob with their monitor covered in a sheet aren’t being kept from doing content that they paid for, they just lose out on a challenge that can be relegated to places that aren’t mandatory to event/player progression.
On the other hand, people who aren’t combat masters (or those who just want to play the godkitten game without having to fret about changing up the gear and build that works literally everywhere else) and/or who have disabilities that prevent them from ever “getting gud” are essentially shut out of HoT maps at their current difficulty, or deeply dissuaded from doing anything simply because trying is an exercise in needless frustration.
Like I get people want their difficult content, but when it comes to open world, it should be 100% optional and not impede other players and their own personal progression.
How about you get attacked by ravens while you glide?
Just recolor the Hunter’s Call birds- perfect.
just imagine how much easier it would be to farm nodes if we could change ip at will :o
You can already switch instances fairly easy just by leaving the map and returning. I do it all the time farming plat nodes in Sparkfly Fen- I do a run before Teq, hop into the mists once Teq is over, and then return to a different map to run it.
Besides, Anet already has a mechanism in place to limit access to ori nodes and ancient saplings, so anyone who thought to “abuse” ip switching would just be filling up their bags with even more mithril and elder wood.
There are very good reasons to not have a trade system between players (aside from the perfectly functional trading post, that is). Mainly, the trading post helps mitigate frauds and scams and it also cuts down on the massive amount of map chat spam that occurs in games where trading is allowed. It’s not a situation where Anet just doesn’t know how to do a thing, or they’re not doing it because they’re lazy. It’s a purposeful choice based on how they want the economy to function.
As for the topic, I agree about the accessory dye issue. It’s ridiculous that it’s not been expanded with our other customization options.
You can still sell things via the mail system. It doesn’t eliminate trading at all. Just opens up the potential for even more scams (i.e. saying send me the gold and I’ll send you the item, then walking away with the gold), and makes trading clunky and roundabout. It’s literally a trade system with an extra step, and said step is objectively even more exploitable than any traditional trading system could hope to be.
Not to mention, outside selling, the trading post in no way allows item for item trades. What if you get a specific precursor drop you don’t need but someone else does, and they have one of equal value that you need. Now you have to risk mailing them back and forth, hoping the other doesn’t try to take off with said item. A trade system would be no different, save being considerably safer because you can SEE that you’ll get what you’re promised in return.
Anet is aware of that, but because they don’t support email trades, it keeps them from having to devote resources to dealing with scams. Instead, they offer the trading post as a scamproof means of trade and, although it has limitations, it’s a much safer option that also keeps inflation in check by removing gold from circulation.
I see this suggestion so often, and completely agree, but have kind of given up hope on it. If they can’t even give us an active trade system between players (why the hell any MMO would lack one is beyond me), I don’t see this ever coming to light.
There are very good reasons to not have a trade system between players (aside from the perfectly functional trading post, that is). Mainly, the trading post helps mitigate frauds and scams and it also cuts down on the massive amount of map chat spam that occurs in games where trading is allowed. It’s not a situation where Anet just doesn’t know how to do a thing, or they’re not doing it because they’re lazy. It’s a purposeful choice based on how they want the economy to function.
As for the topic, I agree about the accessory dye issue. It’s ridiculous that it’s not been expanded with our other customization options.
This just isn’t true. I’m glad that you’re happy with your skin, I really am. But the idea that prestige items and rewards only matter to a tiny fraction of elitists is just obviously wrong. Look at sports, look at achievement systems, look at competitions, look at… pretty much look at every area of life, and you’ll see people competing to earn trophies or titles or jobs or possessions they had to work to get and couldn’t get elsewhere.
Imagine if the World Cup just gave participation badges to every team (and anyone else who showed up with some money), with no trophies or anything for winning? Society is built on this kind of thing. Yes, there are people like yourself who are completely happy with their own personal knowledge, but suggesting that this is reflective of the vast majority just doesn’t make sense.
Heck, if what you say was true then they should just implement a “Press X to unlock all legendaries” button in the wardrobe. People would have the option to earn it “properly” or they could just press the button and get the exact same thing.
1. This is a game that people play as escapism from their actual lives. I’m disfigured and I have a hard time walking because of it. I love playing GW2 because I can run and jump and move in ways I can’t in real life. Erecting ability barriers around everything would render much of that enjoyment moot because I’d constantly be reminded of all the things in actual life I don’t have access to because of barriers of ability.
2. Even with rewards and trophies and professional leagues, tons of people do things just for the fun of it. I’m comfortable saying that, in fact, a significant portion of the populace is more likely to do stuff for the fun of it than they are because they’re going to be ranked and given exclusive rewards.
3. Most every high level achievement in any given thing is the product of more than just skill- it requires the time to practice (a luxury), it requires tangible resources (access to training/money to pay for training/independent wealth so that training can be a priority), it requires access to knowledge. There are very few sports/sporting events that are truly representative of the actual most skilled in the world- almost all of them come to that point because somebody threw money (lots and lots of it) at the situation.
4. There’s a fairly significant gap between thinking people should get whatever they want when they want it, and for free, and approving of there being more than a single way to acquire a skin or item.
So much this, I feel sorry for anyone who went through TM properly with anything more than very low ping. I am sure there are people who have had to put in some real effort either in improving their own execution or fighting latency when it comes to going through Tribulation mode (the latter being why I don’t do Tribulation mode myself, and my ping isn’t even that bad).
While with this single action from ArenaNet, there will now be people who have finished the entire collections in flash just because they have superfluous in-game wealth.
Don’t feel sorry for me. I had fun learning how to tribulation, and every checkpoint cleared was a pretty solid high (or a collapse into relief, depending on how many times I fell into lava). The fun, and getting a shiny green greatsword skin for my reaper, was totally worth the time I spent. I don’t give a good godkitten if other people with those skins paid for them and I sure as heck don’t think it diminishes what I accomplished. Only I can take that away from myself, most efficiently by obsessing over ~prestige~ that doesn’t actually matter to anyone outside of a tiny fraction of elitists.
I had one drop from a moa in the Silverwastes the other night. It earned me a repair canister, a rejuvenation booster, and (another) raven mini. I think I would have preferred a salvage item.
It’s very frustrating when the game crashes, or you D/C and lose progress. People have anti D/C parties in the map, so if you D/C you can get back into the map you were in. It’s worked wonders for me when I D/cCd, but managed to get back in as I was in the anti D/C party.
That works well for maps that aren’t full. Unfortunately, in non-SAB times, it’s incredibly hard to get into an HoT map that’s doing meta events and people are trying to join well into the event cycle. I’m never without a squad in Dragon’s Stand, but I’ve been “replaced” in the the thirty seconds it took me to log back in more than a handful of times, once during the MoM fight.
Seconded. My DC rate for Dragon’s Stand, and Dragon’s Stand alone, is roughly 150%. If I didn’t play during NA off hours, I doubt I would have been able to finish the meta before SAB was released because the map would be full every time it happened. There needs to be something done about whatever is causing the DCs, and there needs to be something in place to “hold” our spots where we left off, either within the SAB instance or in the active meta map, so we don’t lose progress and/or the ability to rejoin.
From what I’ve seen while doing time in the Silverwastes, HoT didn’t do anything that would make the above strategy less effective. I get significantly better returns by opening the green bags of gear on my level 53 than on an 80 (not even the rare rare drop can change that).