http://www.twitch.tv/blinxpvp
My Ele guide: http://intothemists.com/guides/guide.php?id=9
bumped
15 characters
I would really like to see some use for our glory. It has been nothing but a number for far too long.
The Water Magic trait “stop drop and roll” goes on a 10 sec cd every time you dodge roll regardless if a burn or chill is removed or not. I haven’t tested in pve.
I really like some of your ideas with the trait changes. It would be nice to not have to be required to put 30 in arcana.
Definitely ranger then necro although some specs for other classes have very little twitchyness as well.
Custom Arenas have made a huge impact on the competitive scene and overall it’s been a great improvement. Thank you devs!
Since release however, there has been an issue with lag in custom arenas. Often times players will teleport frequently during the countdown timer which makes it impossible to stack swiftness/might/lifeforce and stealth openers. This is a pretty big issue for competitive play. Also, the lag in custom games is far greater than in hotjoins or regular queued matches. My team had significant issues yesterday in a scrim and had to call it off. 2 of the 3 games were unplayable for us. If it was in a tournament it would have been a huge issue. Hopefully this will be addressed soon! Thanks!
-B L I N X
This should be an easy change to implement. I hope to see it soon!
Just a suggestion to add which player got the last hit on lords, chieftan and svanir on the kill feed.
I don’t think that this problem only applies to thieves, I think that in general the changes to ports spots around the maps, has been very unwelcome; it as completely obliterated a very interesting dynamic that was introduced to us at the start of guild wars 2.
I found this dynamic to be very refreshing as people had to memorize and understand all the different spots that you could port to.I personally don’t think that it was necessary to nerf/change these port spots, it has done nothing but dumbed down the game, there are no more interesting port escapes or chases, it has also killed the viability of thieves on certain maps (looking at you khylo). I think that Arena net has made a mistake with this change, it was completely unwarranted and could’ve been tackled in a different manner, decreasing the port distances, potentially giving it a cool down, or giving it a totally new repercussion.
Sadly the change came at a very critical time where guild wars 2 tournament viewership has been on the rise, and one of the most enjoyable things was to watch people use these blink spots to their advantage, it saddens me that we will be seeing a lot less of that.
I really hope that arena net considers reverting this change.
I could not agree more. Well said.
Thank you!!!!!!!!!
6. NEVER apologize when casting. It reinforces that a mistake was made and it makes the caster look incapable.
I find the fact that you’re saying this to be quite sad. If a caster is good and he makes a mistake and apologizes it’s just good manners or sometimes when there are 2 of them they can joke about it a bit.
>>>>>Apologizing doesn’t make a capable and good caster look incapable.<<<<<
I’m also sure that a lot of companies have this business corporate rule for their staff to never say that they kittened up even when they did and apologizing publicly is not even an option. It’s very sad to see you promoting it here.
Also regarding the topic and my experience from watching today’s/yesterday/s SOAC tourney I felt like the map explanation videos were just self advertisement that kept being shoved up my face over and over again which was quite annoying. During the games the things that were mostly called are stomps and players going down which is quite obvious from the HP bars. Calling some of the stomps was quite funny too when it’s just one person stomping another without anyone around, and when the stomp happens the caster tried to hype it up like it was something special and not a completely obvious and inevitable outcome. No calls on wells or other abilities, mostly just players going down/how many people are fighting/rezzing/stopps and self promoting map explanation videos shoved in your face in a repeated manner multiple times.
It has nothing to do with corporate ideals. It’s simply the fact that when casting there are so many things going on, apologizing for a mistake takes away from the viewers experience as well as the casters ability to continue calling plays.
Also, for new casters, apologizing focuses their attention on the mistake rather than the action which can shake their confidence. You will rarely see a professional caster apologize for a mistake. They act like it didn’t happen and move on.
Granted, this is just my opinion. I respect that yours is different.
This isn’t entirely true, but to a certain extent its a good rule of thumb. In more developed caster communities, like those found in SC2, DotA2, or LoL, commentators will make predictions about how the matches will play out. If they’re incorrect, they’ll explain what factors they didn’t consider which led to the surprising outcome.
Examples: We’re seeing a reactor with port come up and he’s been playing pretty aggressively all game, given the timing, we’re probably going to see banshees while he secures his expo. Oh, no, we’re seeing quick ravens! It seems that xyz didn’t want to harrass with that port, he wanted to force a fight at his opponent’s nat and he needed energy for PDDs.
The focus isn’t on the ‘error’ so to speak, but rather on the idea that the play being watched is surprising. When actual errors are made (ie: Archer in chat saying that a res was due to ranger ult vs. it being due to IoL), keeping the focus on dynamic elements of the game becomes rather difficult.
I was more referring to when a caster misses something or bobbles their words and then apologizes for it as opposed to them predicting something incorrectly.
6. NEVER apologize when casting. It reinforces that a mistake was made and it makes the caster look incapable.
I find the fact that you’re saying this to be quite sad. If a caster is good and he makes a mistake and apologizes it’s just good manners or sometimes when there are 2 of them they can joke about it a bit.
>>>>>Apologizing doesn’t make a capable and good caster look incapable.<<<<<
I’m also sure that a lot of companies have this business corporate rule for their staff to never say that they kittened up even when they did and apologizing publicly is not even an option. It’s very sad to see you promoting it here.
Also regarding the topic and my experience from watching today’s/yesterday/s SOAC tourney I felt like the map explanation videos were just self advertisement that kept being shoved up my face over and over again which was quite annoying. During the games the things that were mostly called are stomps and players going down which is quite obvious from the HP bars. Calling some of the stomps was quite funny too when it’s just one person stomping another without anyone around, and when the stomp happens the caster tried to hype it up like it was something special and not a completely obvious and inevitable outcome. No calls on wells or other abilities, mostly just players going down/how many people are fighting/rezzing/stopps and self promoting map explanation videos shoved in your face in a repeated manner multiple times.
It has nothing to do with corporate ideals. It’s simply the fact that when casting there are so many things going on, apologizing for a mistake takes away from the viewers experience as well as the casters ability to continue calling plays.
Also, for new casters, apologizing focuses their attention on the mistake rather than the action which can shake their confidence. You will rarely see a professional caster apologize for a mistake. They act like it didn’t happen and move on.
Granted, this is just my opinion. I respect that yours is different.
(edited by Batmang.5421)
Solution to #4:
https://forum-en.gw2archive.eu/forum/pvp/pvp/Custom-Arenas-Online-Tournaments/first#post2185621
Thanks for the great feedback guys. I’ve been trying extremely hard to work on my game knowledge. I try and play 4-8 hours a day, and I have been rotating classes every couple of days, just to help me learn their skills/traits/playstyle. I believe that to cast this game competitively, I think you also need to be able to play this game semi-competitively. I am working extremely hard to get to that level.
Today was the first real tournament that I have been able to cast, and I am working very kitten improving, so I can help to bring quality content to this game.
Again, I really do appreciate the feedback, and I want you to know that I will try to apply any constructive criticism.
Keep it up man! Thanks for the hard work.
BRILLIANT. This is a must have.
It’s been great to see people stepping up to cast tourneys. It’s not easy to cast GW2 and without casters, us players wouldn’t have the support we need to showcase our matches. I am very appreciative to the work GW2 casters have put in. In hopes of improving the experience for viewers, I have some suggestions for casters.
1. Learn to pronounce the players names correctly. It builds player identity for those who aren’t familiar and it doesn’t make the casters look like they’re out of the loop.
2. Learn skill names so big plays can be called. Focus on the plays being made and less of “red team fight for keep vs blue team”. Please don’t John Madden us.
3. Refrain from making judgments. There’s no need for it. Generally casters aren’t going to have as much mechanical and strategic expertise as the players. It makes a caster look incompetent when they make a judgement and they are incorrect. I’ve seen countless examples of casters saying a player made a mistake when in fact it was a brilliant play. A lot of very experienced professional starcraft casters focus on laying out strategic options to the viewers and building anticipation rather than making judgments about decisions the player made.
4. Stop reviewing builds pre match. Reviewing player builds comprises competitive value for the players and it takes too much time. There is a definite advantage to the team who doesn’t get their builds reviewed first. It’s easy to stream snipe and counter build whilst not giving the first team reviewed enough time to counter the counter. Learning from guides and tutorials maintains a much higher learning value to new players than just reviewing a specific comp oriented build that often times is meant to specifically counter the opposing teams comp. You don’t see casters requesting starcraft players to give their build orders pre game for a reason. If nothing else, they should have a 3rd person that isn’t casting review the builds and give a general summary to the casters so they can comment in game. Not reviewing builds pregame also opens up the opportunity to cover them in a post game analysis.
5. Do a post game analysis during the down time after matches. This is a great time to review player builds of the previous game.
6. NEVER apologize when casting. It reinforces that a mistake was made and it makes the caster look incapable.
7. Do not predict matches or call GG before the end. It lowers viewer interest if the game has already been called. Even if its a wipe, there are still many interesting events that can be called.
These suggestions are for all GW2 casters and not directed towards any particular individual(s).
Thanks again and good luck casters!
(edited by Batmang.5421)
Blink or Invulnerability.
Best Looking Thief Looking For Tourney Team!*
Fixed it for you Caed <3
dodging is gooooooood
Great post!
1. bug fixes
2. general balance
3. split queues into solo q ranked, premade non ranked, and premade ranked with the ability to queue up for premade ranked and non ranked at the same time and take whatever pops first
Black & Bry Decimate The Living
Qualifying points (qps) used to be a reward for winning paids tournaments. When the real leaderboards came out they removed the qp leaderboards. The top ranked players on the qp leaderboards were recently given a title. Hman was top 10 if I remember correctly.
+1
charrrrrrrrrs
Yeah this definitely should be fixed.
Great post. It’s good people are starting to realize what the real problem is. The devs are on our side. Complaining to them doesn’t help us one bit. I’ve been saying this for MONTHS. The only way for pvp to get the features we need is for anet to devise a way to make money from it. Until they start making money from pvp it will not be a priority. End of story.
3on3 maybe, but dont hold your breath, anet has much bigger fish to fry right just this minute.
implying arenanet has a deep frier, more like a slow-cooker stuck inside of a black hole distorting images of “soon” warping your brain until you inevitably implode from the gravity of reality
amazing post
Okay, both are fixed. They won’t be in tomorrow’s patch though. Fixing the vengeance and vapor form also fixed another issue that would be happening. The damage log would clear as soon as you resurrected. If you were to rally, then die a few seconds later, you would still only have logs from those few seconds. The log will still clear once you reach 100% health.
Dude you are the greatest! Thank you so much! This is something I’ve been dying for a fix, can’t believe how quick you updated it!
Evan Lesh – Give this man a raise!
agreed! ^^
The spvp of guild wars 2 is completely dead. 1v1 paids are taking 10+ minutes at times to pop and there is literally not 1 competitive active team playing on NA. I agree with coffee. Transparency is nice but its a little too late for that. Everyone’s already left.
It all boils down to funding. If pvp was important to anet they would put more resources into its development. Clearly that has not been done and at the current rate, it will be some time before the changes needed to make spvp flourish will be made. Ufortunately anet could/would not figure out how to make money from pvpers. Anet is a business and none of the people in power positions care about balance or game features. Those execs got their power by making money so that’s what they will continue to do. The devs are not the ones to blame. The guy sitting in a $5,000 plush bolted leather chair is the one to blame. They are sitting in meetings reviewing quarterly profit margins on xcel spread sheets and pvp is in column z. Don’t expect anything to change anytime soon.
(edited by Batmang.5421)
im all for this. it would also equalize glory gains a bit so tournies could get closer to hotjoins for ranking up.
yes, let’s blanket nerf the WEAPON SET because of what it does when you trait a full 30 into the HEALING LINE.
that will certainly encourage grater elementalist build diversity and really make those fire and air lines more attractive!
LOL @ lingering attunements — that will simply guarantee that NOBODY ever does a 25 arcane build, because 25 points into arcane is not worth the extra soothing mists.
Why would you run 25 arcane build now? As it is now you either go 20 arcane or 30 arcane. That would not change.
Lingering attunements is debatable as it is NOW because it only affects soothing mists. It’s nearly useless as it is. I guarantee though that moving it to 25 will accomplish the following:
It will make glass cannon builds which devs have already called “non-viable” even squishier, and it will guarantee anyone who does not go for evasive arcana will not have this trait.
you may as well just advocate removing it from the game, because at the end of the day 0/10/0/30/30 will still have lingering soothing mists, but every NON-BUNKER spec will no longer have it, further pidgeon-holing everyone into the bunker build.
The adjustment is meant to increase the value of putting 30 in arcana because of the evasive nerf. Soothing mist has little no impact on glass cannon builds with or without these changes. Yes, your right no one who passes on evasive arcana will ever put 25 in arcana… which is the exact same as how it is now.
Oh you wanted to nerf EA again? I didn’t catch that, I was too busy being incredibly incensed at your desire to neuter the weapon set straight away when it has nothing to do with the staying power of the spec.
Making arcana traits and weapon sets suck, btw, will not make eles want to put more into air or fire. It will just drop ele to the worst profession in the game.
These changes would completely open up earth attunement. Fire would still suck and air wouldnt change much. You seem to believe these changes are total nerfs but if you consider the ability to take points out of arcana and put them into earth I think you’d realize that bunkers aren’t hurt as bad as you think.
You could run 0/0/30/30/10 s/d bunker with signet heal and still be very strong or 10/20/20/10/10 d/d with glyph heal/mist/teleport/arcane wave and soldiers/zerker zerker/zerker as a burst or even 10/10/30/10/10 with signet heal teleport/double arcane, soldiers/zerker as balanced.
It’s not as big of a nerf as you think o.O
(edited by Batmang.5421)
yes, let’s blanket nerf the WEAPON SET because of what it does when you trait a full 30 into the HEALING LINE.
that will certainly encourage grater elementalist build diversity and really make those fire and air lines more attractive!
LOL @ lingering attunements — that will simply guarantee that NOBODY ever does a 25 arcane build, because 25 points into arcane is not worth the extra soothing mists.
Why would you run 25 arcane build now? As it is now you either go 20 arcane or 30 arcane. That would not change.
Lingering attunements is debatable as it is NOW because it only affects soothing mists. It’s nearly useless as it is. I guarantee though that moving it to 25 will accomplish the following:
It will make glass cannon builds which devs have already called “non-viable” even squishier, and it will guarantee anyone who does not go for evasive arcana will not have this trait.
you may as well just advocate removing it from the game, because at the end of the day 0/10/0/30/30 will still have lingering soothing mists, but every NON-BUNKER spec will no longer have it, further pidgeon-holing everyone into the bunker build.
The adjustment is meant to increase the value of putting 30 in arcana because of the evasive nerf. Soothing mist has little no impact on glass cannon builds with or without these changes. Yes, your right no one who passes on evasive arcana will ever put 25 in arcana… which is the exact same as how it is now.
Although I do agree that specific d/d ele builds needs toning down a bit in some areas, what you are proposing is death sentence to the elementalist as a class.
Why do you think this is a death sentence? The 2 second swap reduction opens up A LOT of possibilities. Specifically with the Earth traits.
yes, let’s blanket nerf the WEAPON SET because of what it does when you trait a full 30 into the HEALING LINE.
that will certainly encourage grater elementalist build diversity and really make those fire and air lines more attractive!
LOL @ lingering attunements — that will simply guarantee that NOBODY ever does a 25 arcane build, because 25 points into arcane is not worth the extra soothing mists.
Why would you run 25 arcane build now? As it is now you either go 20 arcane or 30 arcane. That would not change.
Ya remove the ele class as well.
Reduce backstab damage by 50%, make rangers use light armor, remove stealth, remove any kind of passive health regen or protection from rangers, format C, and buy a mac.
LOL ^^
My suggestions for Ele balance adjustment are as follows. This is by no means meant to be an ele bashing or nerf request thread(I main ele o.O). I don’t usually participate in balance discussions on forums but I’ve seen a lot of ele complaints and since it seems inevitable that ele will be nerfed so here are my recommendations. I believe these to be fair changes that would bring certain ele buils more in line with what other classes are capable of and also allow for more viable builds.
The changes are structured into 2 steps so that the changes could be made incrementally. I have very little pve experience in GW2 so these adjustments come from a pvp 5v5 organized tourney perspective and please remember these are just my opinions. Also as a reference I main ele and have 1700+ games on ele since release.
STEP 1:
-Lower the cleansing wave heal by 10% on the water 5 skill AND on the evasive arcana proc and lower the radius by 120 down to 120
Why: This will lower the ability of ele to disengage and return to the fight at full health. It will lower the sustainability of d/d ele and bunkerability of s/d ele as well as the sustainability and presence of multiple d/d eles in team fights.
-Remove vigor from soothing disruption and drop the regen duration by 2 seconds
Why: Balanced and burst ele will still maintain a good amount of vigor with renewing stamina but bunkers will no longer be able to perma vigor which will also cut down evasive arcana heals.
-Reduce water trident heal by 30% but lower cd to 15 seconds, make the cast time 1/4 second and make the radius 240
Why: Overall solo survivability will be lowered but the skill will still be useful for clutch teammate heals when peeling which is an exciting mechanic. With this change ele lose some solo bunkerability without a huge loss to team support. This will also force/allow ele to play with slightly more risk while raising the skill floor AND ceiling with a slight gain to reward per skill and slight loss to reward ceiling.
STEP 2:
-Increase RTL cd by 5 seconds up to 20 sec, lower range by 200 down to 1000 and increase the speed of transit by 15%
Why: Right now, eles can RTL to a fight and 15 seconds later they escape. By raising the cd you’re forcing them to stick in fights for another 5 seconds if they RTL into a fight and by lowering the range you make it harder for them to disengage.
-Reduce bountiful power to 1% dmg gain per boon
Why: Water trait line is just too good. Specifically with d/d ele the damage you get from this trait makes it a must. In most fights this trait will you give you an average 8-12% additional damage with a standard 0/10/0/30/30 build.
-Reduce base attunement swap cd by 2 seconds
Why: Eles won’t be forced into 30 points arcana trait line. This would re-balance a lot of the other trait lines to make more builds viable. It would also lower the skill floor for new ele’s and offset some of the other nerfs by allowing ele to play more reactively and less facerolley which would raise the skill ceiling.
-Switch lingering attunements to 25 minor trait and arcane precision to 15 minor trait
Why: Lingering attunements is much stronger than arcane precision (does it even work?) and should be represented that way with the trait line. This also balances out the cleansing wave nerf on evasive arcana to keep 30 in arcane still useful and would make going 20 in arcana less useful in order to offset the attunement swap reduction buff.
Again these are just my opinions but I do think these changes would bring an improvement in all areas of balance as well as playability.
<3
Blinx
(edited by Batmang.5421)
Well for one, reduce the amount of vigor we get from Renewing Stamina, and take it off of soothing disuption. Seriously. As bunker ele, these 2 traits give me perma vigor, and as a d/d ele its pretty kitten close. I left a team fight once with 40 seconds of vigor left. WTF.
It is my understanding that anet has already ninja nerfed renewing stamina (It’s stackability has decreased) beginning the week of single map paids but i strongly agree vigor should be removed from soothing disruption.
Balance adjustments need to be taken in small steps. People tend to get very angry when their build gets nerfed to the ground so its imperative for any developer to make minor adjustments. Nobody wants their tried an tested build to become unplayable. People quit games because of nerfs and the pvp community can’t afford to lose any more players.
It takes time to gather enough data to figure out what needs to be adjusted so it’s unrealistic to expect balance adjustments as soon as something APPEARS to be OP. With the hardcore community being as small as it is, there is not a lot of sample size to draw from so I would imagine its been difficult for the devs to differentiate between player skill and build balance at top level. Also, keep in mind that the skill levels of players is DRASTICALLY different so they also have to balance how much reward per how much skill is required as well as reward ceilings of every class. If that’s not enough this all has to be done in a 5+ man team environment. This requires time and testing. There is no shortcut.
I personally think anet has done an remarkable job in thier “small step” balance strategy with exception to a few oversights (guardian block bug, thief dancing dagger dmg, staff ele healer, and mesmer OP shatter) which admittedly needed to be fixed much sooner. The game is already amazingly balanced compared to similar games but ultimately a game this complex will never be perfectly balanced.
I hear a lot of complaining about OP classes/builds. From what I’ve seen the vast majority of the time there are MAJOR l2p issues which the complaining player is not considering. If you want to be a better player but can’t seem to overcome a certain gameplay mechanic, consider first if there is a l2p issue and/or understanding gap and second if there is a balance issue. The latter consideration is of minor value as a tool for improvement and likely not worth your time. Not only that, but it’s extremely self defeating to believe your skill can not make up for the imbalance and from my experience, player skill usually overcomes.
If you want to be a better player and be less bothered by balance issues read this short blog:
http://www.talesoftyria.com/tales-of-tyria/2011/12/20/the-psychology-of-winning-fail-better.html
We need a little less of this:
http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
<3
blinx
(edited by Batmang.5421)
So the list has been out for a few days now. Have this been helpful for any of you?
great idea. thank you again blinx.
It was Fuzion and D for Dagger’s idea. Thank them ^^
bump as there is another thread going. Lets try to keep this all on one thread.
D for Daggers/Fuzion came up with an idea to start a thread for free agent players looking for a team in hopes of getting more competitive teams together. I hadn’t seen the post yet so I figured I would get things rolling.
If you’re not on a team and looking to join/create one please post you IGN, NA or EU, class(s), rank and QP’s.
Hopefully this will be a good resource for people to find players and get some more teams formed. Good luck!
PS: I did not post this in the guild recruitment thread because this isn’t a recruitment thread for guilds. o.O
(edited by Batmang.5421)
This is brilliant! I strongly back this idea… and I love you all ^^
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