RIP City of Heroes
RIP City of Heroes
I think folks are overlooking a lot of aspects of my proposal:
1) Cash sink of 2G on all executed trades/ 50S on non-executed trades.
2) This system helps ignore the inflated prices in the TP due to market players
3) After 3 years if I were to craft a legendary I’d have find a way to raise significant gold just to list on TP.
4) Actually helps deter the LTB/LTS in map chat or other communication channels.
5) Secure trade
6) One step process vs. (sell, collect G, buy)If there were not players who control the pricing on the TP I’d say that a trade option wouldn’t be necessary. However, we know there are players who can control the price of materials as well as desired items. Evidence: Celestial Dye. Supply of Celestial Dye on TP has INCREASED and yet the price increases in light of flat or no growth in demand. Economics 101 states that if Demand is constant and Supply increases that prices go DOWN, not UP.
Except you’ve ignored the fact that with inflation due to money supply growth, ie the currency is being devalued because there is an abundance of it, an item’s price will can go up with flat demand. There is no natural mechanism on the market other than supply shock that will correct the price to what buyers are truly willing to spend to offset the influx of new inventory.
Lets talk about that flat demand. Players think demand is the number of bids, but it is very misleading. Let’s look at Celestial Dye. What are the legitimate bids? I retrieved the current listings using the API. Out of 1626 bids, 59% of them are 10 copper or less; 80% are 1 gold or less; 95% are 14.2 gold or less. Only 31 bids are half of the current high bid (82.0002 gold) or higher. Only 7 bids are within 10% of that high bid. Out of 1626.
You know why there isn’t growth in demand? Because 98% aren’t even close to the existing high bid. A month into the TP, early October 2012, the high bid was above 2 gold. 87% of the bids today are less than that nearly 3 years later.
It’s noise that hides the legitimate offers. Even John Smith, dev economist, stated that bids aren’t real demand. What we don’t see are the numbers of how many of a item is sold in the last 24 hours and at what prices. We don’t see volume.
RIP City of Heroes
(edited by Behellagh.1468)
Bank tabs and the magic carpet are discounted.
Bank tabs are 480 gems, down from 600
Magic carpet is 62 gems, down from 250
Woot! Daddy needs a bank tab.
RIP City of Heroes
Honestly now, players are getting upset because the game is informing players that a beta weekend is going on and in tiny print if you want to join in then buy the expansion and they give you a link that will pop up your browser.
Look at it! How is that a problem. Having it in game like the P4F accounts have then I can understand the rage but the load screens? Seriously?
RIP City of Heroes
About 2 years ago, Colin said in a PAX interview that, a ways down the line, they would like to implement this. But that was 2 years ago. And the only thing we have right now is pretty much what we had back then. So has there been any word on this now? AFAIK, there hasn’t been.
BTW, I know a lot of people have some concerns about dueling. But at the end of the day, I think the fears are simply unfounded.
1. People have said that dueling would lead to constant harassment for duels and trolling.
Now let’s just get something straight here. If people want to troll, they’re gonna troll, and they don’t need dueling to do so. Furthermore, there are MANY easy ways around this issue. For one, ANet could have it to where you can only duel with your friends and guildmates. Or maybe even just make it to where you can set up a whitelist for everyone who can duel you. And/or have an option to block all duels and add a small icon in someone’s target readout that shows they’re not open to dueling.
2. People have also said the game’s not balanced for 1v1.
Honestly? I don’t personally care if it is or isn’t. Awesome PvP builds come and go every single day. I expect dueling strategies and builds to be no different. What was once the new hotness build today is most probably gonna be the old and busted build tomorrow. Also, it’s kind of hard to believe this considering sPvP is not THAT different from 1v1 at all.
3. And finally, people have said it goes against the spirit of GW2 which is co-op.
The spirit of GW2 though is the players. And if this game was really focused purely on co-op then why the heck do we even have WvW and sPvP? This argument really doesn’t make any sense. Heck, even if we applied this argument purely to PvE, it still doesn’t make any sense as it’s not going to stop others in the slightest from co-oping for bosses and events and what have you. And if anything else, it may even add some more life to areas that are devoid of players or at least mostly devoid. And perhaps even encourage more player interactivity besides just staring at each other for a second before moving on to whatever else they were doing.
-
So then, why do I want it so much? Because…
4. It gives more intractability with other players in PvE. If you see someone even halfway interesting looking in PvE, the most you can do is talk with them. Maybe form a group or something. But that’s about it. If you’re not doing co-op with them, the person might as well not even be there. And that’s lame. We should be able to do more with each other. I mean, at the end of the day, this IS an MMO. And one which focuses heavily on PvP too.
5. It gives more point to the endgame loot you can earn. The more endgame loot you have should equal greater build options and variety and strategy you can implement just like in normal PvP.
6. It allows one to quickly test oneself against another. It also allows for practice and is also a great way to pass the time with friends.
So please, please, please ANet. let’s put this in. Sometime. I know you’re busy with HoT at the moment but when you’re done, please at least consider putting this in next.
At 14:11 in.
“Someday”
That’s fairly open ended (and hardly a promise @ham). And since this was the time they got in trouble talking about crafting precursors, which a few months later got shelved followed by the “we say nothing until it’s ready to roll out” policy, I doubt you are going to get a reply.
RIP City of Heroes
(edited by Behellagh.1468)
Can’t e-mail coin or items. Can’t use a guild bank. No map chat. Limited whispers. No Gold to Gems. No Login Rewards. Limited to buying and selling certain items on the TP. Start with only 3 bag slots and 2 character slots.
Check the link in Qugi’s post for WvW and PvP limitations.
They can Play for Free, but do have a number of QoL annoyances. If they want HoT they will have to buy the expansion like everyone else which will remove the P4F limitations.
RIP City of Heroes
(edited by Behellagh.1468)
https://www.guildwars2.com/en/news/pre-purchase-community-address/
For our long-standing fans and loyal players, we would like to say thank you and show our appreciation. For all players who registered the core Guild Wars 2® game prior to January 23, 2015 and who upgrade their account by prepurchasing and registering any Guild Wars 2: Heart of Thorns edition before Guild Wars 2: Heart of Thorns‘ launch, we will add one additional character slot to your Guild Wars 2 account. The process of delivering your additional character slot will take us some time, but rest assured we will get it to you as soon as possible. We’ll provide more details about the specific timing soon.
RIP City of Heroes
you are not complaining because upgrade extractor is too expensive. You are complaining because you are too cheap to pay a few gold to buy a new sigil or rune.
If you can’t even afford to do that. I doubt Anet will ever be able to make money of you.
Its not a case of me being to cheap that’s not the point, I have plenty of gold and I can buy gems if I so choose, the point I was trying to make was Anet has outpriced their product, far beyond what it should be (in my opinion) and there for restricting their sales, they would sell alote more at a reduced cost and potentially make more money.
And that’s why I suggest they intentionally made it expensive because they wanted players to buy new sigils and runes rather than recycle them except in extreme circumstances. It’s a way to stimulate the economy as well as control the quantity of items via a subtle hand. And that’s more important to them and the game in the long run than a few paid gem sales or gold sink/sequestering from exchanging.
RIP City of Heroes
Start a list of those who knew you wanted it.
RIP City of Heroes
My only issue with the patch was I just did my weekly backup of Steam and MMOs an hour before. The dat file takes a good while to copy via USB 2.0.
RIP City of Heroes
There’s a weird disconnect going on in this thread. People don’t trust a company with their phone numbers, but they do trust them enough to install software provided by them on their computers?
If I didn’t trust a company, I’d give them my phone number before I’d let their software run on my system. One can only do so much damage with a phone number, but software? Brrr…
While this doesn’t apply to GW2 or SMS, but with other companies you have to worry about them selling off your contact info and then getting robo-called. So it can be a stigmatism. With software you can just uninstall and be done with it.
While true they are also complaining about the authenticator. A piece of software that only processes locally to give you a number to type in against the challenge.
RIP City of Heroes
The question then becomes, what is the true purpose of extractors? I have the feeling that it’s to keep demand of upgrades up which helps keep the price up. That encourages salvaging, which destroys excess items and possibly crafting which destroys excess raw materials.
probably actually expensive things. Like expensive infusion.
It did just come out just after they added infusion slots.
Edit: anti-kitten measures
RIP City of Heroes
(edited by Behellagh.1468)
Full accounts? “Cheap” storage and character slots, especially during the $10 sale. Daily login rewards converted to coin. Having a backup member in your personal guild to offset the terrible placement of the quit guild button.
RIP City of Heroes
The question then becomes, what is the true purpose of extractors? I have the feeling that it’s to keep demand of upgrades up which helps keep the price up. That encourages salvaging, which destroys excess items and possibly encourages crafting which destroys excess raw materials.
RIP City of Heroes
(edited by Behellagh.1468)
Sorry you have to use real money. But the upgrade to deluxe HoT from the base version is available for gems, I think 2400.
RIP City of Heroes
(edited by Behellagh.1468)
They are only worth it to yank infusions unless you have some ultra expensive upgrades in your gear. Yes in bulk they are $2.50€ a piece in gems or 51 gold in gold converted gems at the moment.
A quick search only shows 11 items more expensive than that, six are +10 and above infusions, three are from the Halloween 2012 event and one from the 2012 and 2013 Wintersday event and only one that still drops live in the world (which is the most expensive).
It was expensive when they introduced it months before the wardrobe change.
RIP City of Heroes
(edited by Behellagh.1468)
They want those who bought HoT in the beta to test all all the changes to previous and new elite specializations. They want to test out the new critter AI and how it scales. They want to show players how interesting just one portion of one map is like.
The countdown to release is on.
And … if you don’t own HoT, that at least informs you why the maps aren’t as full as they normally are on a Friday night.
RIP City of Heroes
21.3GB
/10char
Sounds about right for NA English version.
RIP City of Heroes
No point in arguing with them, they are dead set against it. Probably not even the primary reason they are in such a disagreeable mood. Probably mad over P4F or the expansion price or core game for “free” in the expansion or issues going all the way back to the launch 3 years ago and are still grinding that axe over or the eventual ascended tier. They are just POed over a game that others are enjoying and for whatever foolish reason they can’t.
Nose … Face.
RIP City of Heroes
The two reasons I can think of for player to player trading is
A) dodging the gold sink, which is why it’ll never happen. If they ever introduced a system it’ll still have the gold sink.
B) selling an item to a particular player, for a particular price but you aren’t trusting enough to use the mail or it’ll take weeks to get the money out of the mail.
RIP City of Heroes
Hmm, a global graphics setting with map specific overrides … sounds interesting.
RIP City of Heroes
Or just do what I do and buy a bit of gems every week Monday evening. I had over 5000 going into this sale.
RIP City of Heroes
Dulfy has been back up a few hours now.
RIP City of Heroes
Awww kitten. I bought the watchwork mining pick a month ago, really should have seen this coming!
I bought it with gold, so it doesn’t really matter, but I could have bought it with 1/2 as much gold.
Since gold to gem rates are like 50% higher now due to the sale, you wouldn’t be saving that much.
RIP City of Heroes
And not everybody has free Txt messaging plans, like older people who prefers to use a phone as a phone, to talk to another person.
Which is why there are non-phone based options. There’s a voice option for your phone and two different non-phone options. The google authentication you can use on your phone or an iPad and there are computer authentication programs too. If you’re too paranoid to be using the good two factor security options they have available then you probably shouldn’t be on the internet in the first place.
You missed me talking about WinAuth earlier in the thread didn’t you.
RIP City of Heroes
Wait for the hollidays, usually a big sale then as well.
RIP City of Heroes
And not everybody has free Txt messaging plans, like older people who prefers to use a phone as a phone, to talk to another person.
RIP City of Heroes
Well the HP boost to FE keeps it from evaporating in 30 seconds. Now it takes over a minute.
RIP City of Heroes
500 gems is roughly 130 gold. Sprockets are currently, after fees and taxes, roughly 2.3 silver each. 20% chance per wack for a sprocket, 4 copper per wack with a ori pick. That’s 50 copper per wack savings so 26K wacks or 8.7K nodes harvested to pay off the watchwork pick.
Of course this completely ignores the convenience and 0 inventory space for spares which is really the purpose of these tools. It’s just the watchwork pick pays for itself in 1/12th the time.
RIP City of Heroes
Well there goes the sprocket market. :p
RIP City of Heroes
Authenticator software doesn’t communicate with anybody. It uses the current computer time and the “16 character secret code” to calculate a six digit number. ANet does the same and asks you for the number and if they match, you’re validated.
Easy peasy.
RIP City of Heroes
What if someone steals my phone? The thief will receive my SMS instead of me.
Which is a 5 or 6 digit number. Which is meaningless if they also don’t have your e-mail address, password and the game installed. And here in the US your phone gets stolen you report it and the mobile provider disables that SIM card and issues you a new one with the same phone number. Or do you mask your identity with disposable cell phones?
RIP City of Heroes
Ah Australia.
I checked the two stores I normally go to earlier this week and they both still have Gem Cards. I wonder if we’ll be seeing a HoT design on them in the future?
RIP City of Heroes
Why in the name of the Six Gods did you uninstall the one piece of software you need if you every try to login, even to the forums, from another location with your laptop? It can’t be space, it’s only 3.7MB.
RIP City of Heroes
But noooooo, they just had to kittening have the GS skin up for sale for only one kittening day without notifying anyone in an easy way.
Like the 24 hour count down timer on it? Or the sale ending soon in orange/red.
RIP City of Heroes
(edited by Behellagh.1468)
All I can say are pale yellows and greens with a touch of orange.
http://wiki.guildwars2.com/images/6/6f/Avatar_of_the_Tree.jpg
You can find a color wheel of all the original dyes I think here.
I would start with Spring Ice and Olive Ice. Problem is we don’t really have that many light color dyes in the right yellow green hue.
But that’s my opinion, what do I know, I were primary colors and greyscale IRL.
RIP City of Heroes
NCSOFT still owns ANet via NC West Holdings.
NC Interactive had been handling publishing in NA/EU for the game as well as the running of AION/Lineage II and the translation for Blade & Soul. As those games are all or will be F2P in NA/EU, publishing isn’t needed. Same goes for WildStar.
So that leaves only ANet with the promise of GW2 HoT will have a box release. So … tag they’re it.
RIP City of Heroes
B2P pays for the game’s initial development and not the day to day bills.
RIP City of Heroes
Coming up next, without a GW2 tattoo on right hand accounts will be limited.
This hand of mine is burning red …
RIP City of Heroes
Vet Pre-order HoT, no + Char. Slot available
in Account & Technical Support
Posted by: Behellagh.1468
I believe they issue the vet slot in batches, I heard on Fridays but I don’t think there’s an official post on that.
RIP City of Heroes
I think most players don’t have a problem with it. Some nVidia users see a hit in frame rate.
RIP City of Heroes
It’s a 1.7GHz Haswell core. Pretty sure that’s as fast as an Athlon 64 X2 which is listed as a minimum. Actually it’s faster than a Core 2 Duo E8600 series at nearly twice the clock speed.
It’s not going to be fun in large player events but it’s playable. Of course if they stuck that CPU with a 1080p display you may have to drop the resolution.
RIP City of Heroes
When you buy or sell on the TP or get mail, if you pay attention, their is a pigeon that flies by. This changes that to another animation from griffons to owls to guaggans on balloons. It’s a visual flavor thing like finishers.
RIP City of Heroes
(edited by Behellagh.1468)
Run well … define well. Minimum settings and resolution, sure. Even then it won’t be anything to write home about.
Here’s a page on just the Intel HD 4400. Game benchmarks start about 20% down.
RIP City of Heroes
Primarily it’s two things.
First the strength of the FX-8350 is the number of cores. On multithreaded benchmarks like Cinebench it can perform nearly as well as the i7-2600K. Problem is the FX-8350 is eight cores while the i7-2600K is really only four cores so each FX core is roughly half the performance.
Second the game doesn’t generate enough work to keep even four cores busy much less eight.
So what you have is a slow performing CPU for this game. Note I said this game. Other games stress out the video card a lot more and it’s performance is limited by not as much by the CPU but by the graphics card. This game is not like those games. A better video card helps but so does a faster CPU.
That said you should be able to crank many of the settings up without noticeably impacting the performance you see on those low settings. But if you are expecting 60fps at all times, that’s not this game.
I see that drop in frame rate at that location and direction but there are locals where there is just much more work for the renderer looking in one direction vs another. But I set my settings according to what I’m willing to put up with for frame rate at times for pretty.
RIP City of Heroes
(edited by Behellagh.1468)
The concern is that since WvW maps are population limited and that there is only one set of them unlike PvE maps which are duplicated as populations in those maps grow, that P4F players can clog up a WvW map as a form of griefing.
This limitation at least postpones such a tactikittenil the PvE account has one level 60 character at which time all their characters can join.
Edit: kitten filter strikes again, this time the word “tactic” before the word “until”
RIP City of Heroes
(edited by Behellagh.1468)
I Hope we get some better sales soon
Alot of the items listed so far have been very disappointing
What exactly are you looking for? Obviously it’s not returning skins, minis, keys and outfits. I’m guessing character and bank slots, maybe a collection expander?
RIP City of Heroes
Still the pure fact is that tp can be used by f2p accounts to get gold to other accounts.
If you’re just using the tradepost as a tradepost, you’re not moving gold to a different account. You’re trading.
No, you don’t understand the tradepost at all^^
Example: I buy on accountA one item for cheap, then on accountB (=f2p acc) all remaining kinds of this item. After that I list on accountA this one bought item for 1.000 gold and buy it with accountB (=f2p acc).
-> AccountA got gold transferred from a f2p account.Wait, I’m confused.
Let me see if I got this straight.
Account A (Full account) buys say 1 green item. Then Account B (Free to play account) buys up the rest of the (potentially) thousands of stock. Then Account A lists that item (plus fees) for X amount of gold. Then account B buys that item, and account A gets the gold from the sale.
In theory it MIGHT work, however, that would assume that no one else was listing, or buying that item during the time of the transaction.
So what would happen if during the time between transactions of account A and B people list that particular item, for a much smaller amount? Or someone else buys the item listed for X gold instead of account A? (Thinking that for whatever reason that item is extremely popular, as they just watched the entire stock dry up, and speculate that the price might climb)
Also that’s assuming account B has the funds to do that to begin with. (To buy out complete inventories of anything, and to be able to buy the item account A listed). And assuming that Anet won’t suddenly notice that the entire supply of any particular item has suddenly been bought at once, and not take action. IIRC, JS said that people have tried to manipulate the market that way, but were “taken care of”.
I think it would be more like RMT full rights Account A, the real account, buys up all the inventory of an item and puts one up for sale at an astronomical price that the P4F Account B can buy with all their bot generated gold. Then Account A can post all the old inventory back at a break even amount. P4F gets an item at a huge mark up while emptying all it’s gold.
Now the trick would be keeping all the other supply off the market until the P4F account can buy the item that Account A posted. Otherwise some savvy, aware TP guru could snipe the transfer buy undercutting the sale item.
All it takes is one undercut by one copper to break this system. The account that wants to buy that 250 gold item has to buy the 249.99 item before it first. This might possibly work once but after that it’s not going to work with so many people watching the trading post for sudden increase of price and a chance to unload a ‘mithril axe’ for truly obscene profits.
Exactly, it’s highly dangerous. While the notion of using the P4F accounts to drain the market of an item so the RMTs can sell one for a large markup to anyone breaks if the item is something with a lot of trade volume. And I suspect the normally pricier items with low trade volume are off limits for P4F accounts.
Trust the Kosh.
RIP City of Heroes
Lower level, outer ring, around 5 o’clock position.
RIP City of Heroes
I couldn’t create a dummy AOL mail account (to tryout P4F) without giving them an SMS number, no alternative. At least here we can still use authenticators.
RIP City of Heroes