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ATs and Untimly Patch updates

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Posted by: Ben Phongluangtham

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Ben Phongluangtham

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We’re looking into it.

Continued Account Sharing Investigations

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We’ve identified additional accounts of players who were involved in account sharing and match manipulation.

We’ve given them dishonor for the remaining season for now. Our investigation is still underway, so additional action may be taken later, should we determine it appropriate.

greater calls of the mist

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Posted by: Ben Phongluangtham

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It’s just a text issue. For some reason the text became marked as unedited, even though we haven’t touched it in a while. The effects haven’t changed though.

The text would normally read:

Earn increased rewards in PvP during community events!
+15% PvP Rank Points
+25% Reward Track Progress
+200% Magic Find

The special event will be running until Monday, 10AM PDT.

Anet and their minion masters

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I haven’t played wvw in awhile, popped in for a quick dailies and saw this….
now i wanna make my necro a minion masters

WHERE ARE YOUR MINIONS?

So those traning combat npc's?

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When will they be positioned in such a way that they are not stacked on top of each other? causing 1 misclick to agro multiple ones of them A-net?

We’re working on a fix for them. We’re getting some map changes to get some more combat space. We didn’t get it done in time for today’s build, but hopefully in a couple weeks.

Automated Tournament incentives and issues.

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Tournament rewards will receive a revision soon™.

Got stuck in a wall. "16 Min Timeout"??

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Posted by: Ben Phongluangtham

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Good question. When I’ve done it myself, I did absolutely nothing. No chat, no moving and no condis were put on me. I’ll ask a programmer to look at the code and tell me on Monday.

Thanks, problem is i got stuck in one of the pillars at mid in temple. The pillars are fairly small so i kept getting hit from mid point. Anyway couldve relogged and didnt really matter so its fine, just wanted to see if it would work out.

Could you also ask if knockbacks and such also have effect? I guess you ment going over everything but just making sure. Also moving camera, as in left click held down to look around. Im testing some of these myself, will update if i find something out.

Moving camera is fine, boons are fine.

Looks like 3 things will interrupt the /stuck action. Moving, using a skill or getting into combat. Getting stuck in a wall close to point, it’s going to be difficult to avoid getting put into combat.

Tournament length

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Posted by: Ben Phongluangtham

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We never wait for rounds. We had some issues with Balthazar’s Brawl in the EU yesterday that we’re still tracking down. The problems caused the tournament to stall a couple times. We were able to get it moving again, but for some reason, some matches didn’t clean up properly.

Got stuck in a wall. "16 Min Timeout"??

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Posted by: Ben Phongluangtham

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Good question. When I’ve done it myself, I did absolutely nothing. No chat, no moving and no condis were put on me. I’ll ask a programmer to look at the code and tell me on Monday.

Got stuck in a wall. "16 Min Timeout"??

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It may be faster for you to type /stuck and then not move. After 30 seconds, it should teleport you back to your spawn. If you move or do any other activity, it will cancel the /stuck command and you won’t be able to attempt it again for 2 minutes.

Once it moves you back to spawn, you can’t use the command again for 10 minutes.

AT Scheduling Proposal

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Posted by: Ben Phongluangtham

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The tournament calendar is actually independent of reset days and it’s actually 1 hour earlier, not later. Also, we’ve set the schedule so that tournaments are now 7-8 hours apart.

For example: Grenth’s Game opens today at 11:15PM PST. Tomorrow, it will start at 10:15PM PST. Saturday it will start at 9:15PM PST and so forth.

This should give people with all schedules chances to participate. There may be some days where no tournaments work for you, but it won’t be too long until a tournament moves back into your timeframe.

QP Cleared When Transferring Between Regions

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Posted by: Ben Phongluangtham

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Ben Phongluangtham

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Hey folks,

We have encountered an inconsistent issue with Automated Tournament QP. QP may be cleared upon transferring between NA and EU. Normally, this should only happen if you transfer and then participate in a tournament.

For now, if you care about your QP, please refrain from transferring between regions.

Balthazar's Brawl 6/22

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Hello, Ben. The broadcasting system is still broadcasting Grenth & Melandru’s rounds from a couple of hours ago. Is this intended?

It feels quite confusional with the current tournament (Balthazar’s Brawl) quite hard to track the current rounds of current tournament.

Any insights, there Ben?

I agree, that’s pretty confusing. I’ll talk to the programmers about cleaning that up.

Balthazar's Brawl 6/22

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We ran into tournament bug while the servers prepared for an upcoming hotfix that stalled the tournament.

We’re going to reset the tournament and reopen registration at 12:45PM PST (19:45 UTC).

Sorry for the inconvenience.

Tournament Daily

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Posted by: Ben Phongluangtham

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Hi Ben, do you mean that there will be more AT events added or will there still be 3 per day?

3 per day, just the start times will shift to give people with all sorts of schedules a chance to participate.

Tournament Daily

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Once the dust is settled, we’ll finalize the schedule and then it will be on a shifting schedule. Every day, each tournament will start an hour earlier than it did the previous day.

How are AT matches arranged?

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Posted by: Ben Phongluangtham

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The bracket is set up before the first match even starts, based on QP. If QP is equal, then it’s random.

Winning quickly has no bearing on your next match.

Automated Tournament Status

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Sorry for the late notice. Tournament is on. We believe we’ve got all the issues resolved.

Automated Tournament Status

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Hi folks,

Unfortunately, some issues with tournaments have come up that we didn’t encounter during our internal tests. We’re working on solutions, but they are not going to be ready today. We’re hoping we’ll get these resolved tomorrow. We’ll update this thread in either case.

We apologize for the delays.

Anyone stuck in PvP in the tournament?

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One quick note: Once we’ve fixed your map, you’ll have to click the button to leave, manually.

Anyone stuck in PvP in the tournament?

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Ok, we finished another pass of clearing people from matches. If you are still stuck, let us know.

Again, apologies for the inconvenience.

Anyone stuck in PvP in the tournament?

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We’re doing another round of match clearing.

We’re really sorry for all the issues. Obviously, this wasn’t how we wanted the new tournament system to start. We’ll keep working to find the issues and get them resolved asap.

Anyone stuck in PvP in the tournament?

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We think we’ve got everyone now. Please try to exit your match and if it doesn’t work, let us know.

Anyone stuck in PvP in the tournament?

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We’re working on clearing out the stuck matches. Will take a bit to get everyone.

Anyone stuck in PvP in the tournament?

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We’re aware of the issue and are working on getting people unstuck. Unfortunately, we’re going to have to cancel this tournament.

We’re working on tracking down the issue and hope to get it resolved quickly.

Automated Tournaments - FAQ

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Posted by: Ben Phongluangtham

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When are the tournaments held?
Automated Tournaments are live! Daily tournaments will take place 3 times per day on a shifting schedule. Monthly tournaments will take place at 12PM PST (7 PM UTC) on the 4th Saturday of the month, beginning in July.

What is the format of the tournament?
Daily and monthly tournaments are single-elimination. If you lose a match, you are out.

How do I sign up for a tournament?
You can view upcoming tournaments in the new Tournaments tab of the PvP menu. Registration for a tournament opens 15 minutes prior to the start of the tournament. Get into a group of 5, select the desired tournament and hit the “Enroll” button. When the tournament starts and you are placed into a match, you will see the familiar “Ready” menu. Once you and your opponents have confirmed that you are ready, you’ll be teleported into the match.

How many teams are required to start a tournament?
Four teams are required for a tournament to start.

What if my team doesn’t ready-up in time?
If your team fails to click “ready” when your match is available, your team will forfeit that match and will be out of the tournament.

What rewards are available?
You can see the available rewards by viewing the details of the tournament in the UI.

How do I qualify for the Monthly tournament?
After you earn 100 Qualifying Points (QP) you will be able to register for the monthly tournament, once registration opens. QP is earned in daily tournaments. QP is reset 10 minutes after a monthly tournament begins in order to allow players to being acquiring QP for the next monthly tournament.

AT Questions

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Question to ben: Dont you think tht 500gold is kinda too little on a monthly basis considering winning the weekly esl gave 2k gems?

I think what we’re offering isn’t bad. We’re at about 600g in liquid rewards, which can be turned into gems. In Ascended armor, we’re around 220g in materials if you choose the absolute cheapest pieces of gear. So usually worth more than that. Not to mention the other rewards that are a bit harder to put a price on.

That being said, we will be keeping an eye on things and can make adjustments if we feel it’s necessary.

(edited by Ben Phongluangtham.1065)

No more Daily's in League, PLEASE

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Posted by: Ben Phongluangtham

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Ben Phongluangtham

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Anet,

Why do we need daily’s in league? Almost every team I am in has 2 of the same class playing in it. This class is always one of the classes up for that particular day and some are not even interested in winning but trying to earn the kill reward.

When you try to communicate and ask if they could reroll to another class, you won’t get a response as they do not care and just want to complete the daily.

I feel like daily’s are preventing a good balance in classes in league and are preventing me from enjoying serious matchups.

The “win with a profession” dailies will be removed with the Tournament release. We’re replacing them with a general win daily and a daily to participate in a tournament.

AT Questions

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Posted by: Ben Phongluangtham

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500 golds per team or per player ?

Per player.

AT Questions

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Will the monthly tournaments provide decent rewards to participants other than the 1st and 2nd place winners? It seems the same couple of teams always win these things, so for those teams that don’t have a chance of ever beating the top 1-2 teams, will they have enough incentive to keep participating?

The rewards scale down fairly fast. The lowest tier to place and still get gold is 17th-32nd, which rewards 25 gold and 5 mystic coins. Everyone else gets 1 Mystic coin and a large reward track potion.

AT Questions

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Sup ben. Since you’re making yourself available to answer questions (very much appreciated) I’d like to shoot some your way.

1) Will there be opportunities for shoutcasters to stream the weekly/monthly? As in, will you bring back the authorized shoutcaster program?

We won’t have the ability to spectate matches at launch.

2) Can you share an estimation of the gold earned for a tournament win? Outside of those statues, will there be any incentive at all for a team to win more than one monthly tournament since they’ll be rewarded with the full set once they win the first one?

First place in the monthlies gets 500 gold, 100 mystic coins, 3 ascended armor boxes, a llama box, a title, and 4 weeks of access to Champion’s Rest. My hope, is that we’ll be able to change out rewards as we get access to them.

3) how will qualifyng points work cross region wise? Is there anything to stop an european team going to NA in order to farm QPs in a less competitive enviroment?

If you switch regions and participate in a tournament, you will have your QP zeroed out.

Thanks in advance,
Sincerely
Kittykittymeowmew
Greatest mesmer ever

AT Questions

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Thank you for responding. I have some additional follow up questions.

1) Is there a cap to how many teams may enter a single daily tournament and is there a cap to how many games a player must play for any single one of those?

We’re starting with a cap of 100 teams for now. It’s likely we will be able to raise that number. I’m not quite sure what you’re asking for the second part of your question.

4) Without some kind of cap, it sounds as though QP can be grinded to some degree by those with greater availability, not necessarily indicative of highest skill, pushing out players with less availability but potentially higher skill. Is this intended?

QP can be grinded. It will get you higher seeding, but unless we hit the tournament team cap, you can’t knock someone else out of the tournament.

I apologize for the lack of clarity. The factors of 100 team limit and single elimination address the concern that generated the second part of the first question and so was addressed.

Concerning the fourth question, I was referring to the monthly rather than daily tournaments. I thought the monthly was very limited in team size and could imagine a higher skilled team of players being pushed out of the competition by a team with more time available could lead to some animosity.

Thank you for taking the time to answer these questions, I am very grateful for the level of thought and transparency. That gives me plenty to think about for now.

You’re welcome! We do plan to tweak/expand the tournament system over time, so I certainly appreciate constructive feedback and concerns. We already have a backlog of things we want to do. (I can’t talk about them yet!)

AT Questions

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Is there any kind of calculation for the QPs that take into account who you beat to get to your respective place in that daily tournment?

For example, if a team happens to have the same availability as Rank 55 and queues in the same daily tournaments as them but always gets 2nd, will they systemically be seeded lower than a team that queues at exact opposite times with worse competition but wins every time?

It obviously can’t only be base on who you beat because then the top teams could in theory just queue once (repeat issues of S5 ranked solo/duo with no min games), but there should be some kind of variability to in such that who you beat/lose to matters.

The amount of QP you’re awarded is solely based on what place you finish in that tournament.

AT Questions

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Thank you for responding. I have some additional follow up questions.

1) Is there a cap to how many teams may enter a single daily tournament and is there a cap to how many games a player must play for any single one of those?

We’re starting with a cap of 100 teams for now. It’s likely we will be able to raise that number. I’m not quite sure what you’re asking for the second part of your question.

2) Do only the winning players receive qualifying points, or do lower places receive them as well in diminished amounts?

All participants receive some amount of QP, though it goes down fairly quickly. You’ll get 5 for just participating.

3) Because players are awarded qualifying points individually, it sounds as though players may enter individual, different tournaments with a different team. This also suggests monthly teams competing may not be those that were played with over the month, but rather an assembly of the highest QP folks you can find. Is this intended?

Yeah. It can be pretty tough for the average team to keep the same 5 together throughout a month, so we didn’t want to have such a hard lock on your team members. Generally, I think throwing a team together for just the monthly may be some disadvantage to joining the tournament with a team you play with regularly.

4) Without some kind of cap, it sounds as though QP can be grinded to some degree by those with greater availability, not necessarily indicative of highest skill, pushing out players with less availability but potentially higher skill. Is this intended?[/quote]

QP can be grinded. It will get you higher seeding, but unless we hit the tournament team cap, you can’t knock someone else out of the tournament.

AT Questions

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1) What times of day will the daily tournaments play? When will the monthlies play?

The daily tournaments are on a shifting schedule to ensure people who play at different hours have a chance to participate. Monthlies are currently planned for the 4th Saturday the month. Noon PST (19:00 UTC).

2) Do players register as teams or guilds? Are players rewarded qualifying points as a team roster, as a guild, or as individuals?

Players register as 5 person teams. Qualifying Points are awarded to individuals.

3) Are players allowed to switch professions before a match? Is there anything in place to prevent multiples of the same profession?

Currently, the swapping rules are no different than ranked. We are not preventing class stacking, though it’s something we may change in the future.

4) After the registration window, how are teams matched? Is it based on registration time, current qualifying points, truly randomised, or what? How are they matched for the monthly?

Seeding for both daily tournaments and monthly tournaments is done by QP total.

5) Is there a limit to qualifying points that can be won in a day or week?

The theoretical limit for QP is approximately 4.2 billion. If you somehow get near that, we will probably want to have a conversation with you. You earn 50 QP for winning a tournament. The most QP you could earn in week is 1050, if you win every daily tournament that week.

6) Is there a free agent mechanism or full 5 member teams only?

Full 5 member team only. Though, I did add a section in LFG for people to try to find tournament partners.

Does our level or past seasons rank matter?

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Posted by: Ben Phongluangtham

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It’s a soft reset. So your previous ranking does matter.

2v2s are coming?

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Posted by: Ben Phongluangtham

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Any chance if you can tell us if this 2v2 map is a new map or just a pre exisiting map with the new rules you’ve just mentioned?

It’s a new map.

2v2s are coming?

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But let’s see how things will work, probably 2v2 will die on the custom arenas, it’s expected to be this way.

They made a “2v2 map”. This just tells me it’s a smaller version of Courtyard so… if they don’t make any tools to add in-game functions to make it a legit 2v2 custom arena then it’s going to be as popular as it is presently… not popular.

I truly hope they actually add map timers, round-robin, two stomp wins, winner stays till next round, etc etc. These are the tools; certain in-game specific rules, that players would like to incorporate for a solid 2v2 custom arena. Not Just a smaller Courtyard map.

Of course Anet could throw a curve ball at us and say, “There will now be 2v2 queuing during off Season.” /crossesfingers

You’ll now be able to select “Arena” in the custom arena options. In this mode, our 2v2 map is the only map option. It changes the rules to a “deathmatch” style game. No score, just kill the enemy. You can also select a number of rounds, a time limit, team size and some other options. Should the match get to the end of time, we have a mechanic to effectively shrink the playable area, and turn off healing and stealth, in an attempt to force players into combat.

Ranked 4v5s

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If someone on your team is disconnected for 2 minutes or more, you will not incur a MMR penalty should you lose. Unless you queued as a duo with the person who disconnected, then you do lose MMR.

Has anything been changed regarding the duration a player has to be disconnected?

I thought that it had to be over 5 min in the past and if the player came back towards the end that you still lost rating.
I had a player literally being offline for the majority of the match, just to come back at the end of the match literally 1 min before we lost and somehow still lost rating (1 or 2 seasons ago)

I’ve been told that it was always 2 minutes. We may have had a bug 1 or 2 seasons ago that could have accounted for what you experienced, but from my understanding, that bug was resolved.

Yes, but placements are still being count as lost even with disconnected players.

The loss is there, but behind the scenes, it doesn’t count that loss when determining your final placement. So only the 9 valid placement matches count in your starting MMR for the season.

Ranked 4v5s

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If someone on your team is disconnected for 2 minutes or more, you will not incur a MMR penalty should you lose. Unless you queued as a duo with the person who disconnected, then you do lose MMR.

Has anything been changed regarding the duration a player has to be disconnected?

I thought that it had to be over 5 min in the past and if the player came back towards the end that you still lost rating.
I had a player literally being offline for the majority of the match, just to come back at the end of the match literally 1 min before we lost and somehow still lost rating (1 or 2 seasons ago)

I’ve been told that it was always 2 minutes. We may have had a bug 1 or 2 seasons ago that could have accounted for what you experienced, but from my understanding, that bug was resolved.

Ranked 4v5s

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If someone on your team is disconnected for 2 minutes or more, you will not incur a MMR penalty should you lose. Unless you queued as a duo with the person who disconnected, then you do lose MMR.

pvp season start delayed?

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It’s online. At least I saw people queuing up at noon our time.

2v2s are coming?

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https://www.guildwars2.com/en/news/get-ready-for-the-june-2017-competitive-feature-pack/

“Structured PvP will also be updated with a custom arena map for 2v2 battles and a new and improved PvP lobby to hang out in.”

So does this mean we are going to be able to queue 2v2s now instead of just 5v5 conquest? Am I reading it right? Curious cause no one seems to be talking about it.

Only custom arenas. We don’t have plans to support a 2v2 game mode with a queue.

Coliseum points are STILL reversed

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Posted by: Ben Phongluangtham

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Please fix it.

Ok.

"Match Ready" Dialog Box

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Posted by: Ben Phongluangtham

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Looks like you got stuck in a match. You should be fixed now.

"Match Ready" Dialog Box

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This Box keeps popping up and I can’t get rid of it. It causes me to crash when I go into dungeons and I can’t go into an instance without it popping up. It doesn’t let me inside PvP or my friends if i’m in a party with them. Please help

We’re looking into it now.

Missing Build Error

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This issue is now resolved.

Missing Build Error

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Still no fix? it has almost been 3 days still cant join with friends

We’re still working on getting a fix out. In the mean-time, we think we have a work around. If the person with the false “incomplete build” message is the one to initiate the queue, you should be able to get in with your friends. Unless one of them also has the bug.

Missing Build Error

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Thanks for the extra info, folks.

Missing Build Error

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We’re investigating this bug. From what I’ve seen on our end (on my ele), I can still queue for matches. I can just ignore the warning and queue.

Is this not the case for you?