If there’s something strange
in your borderland
Who ya gonna call?
BLOBBUSTERS
(Ray Parker, Jr. – Ghostbusters )
I’m on the highway to Hills
(ACDC – Highway To Hell)
A-well-a, everybody’s heard about the blob
blob, blob, blob, b- blob’s the word
(The Trashmen – Surfin’ Bird)
Share yours!
EDIT: Please add the name of the original song so people can actually sing the lyrics in their mind
(edited by Billaboong.6821)
Is there any way to see the radius of the turrets on the screen? Something like a white area for all the other skills in the game, or an external program that calculates the area? I’m making a video and need to show the effective area on it.
Before people start going crazy over such a novel suggestion, I just want to say that I am in no way, shape or form accusing any player/guild/server of using hacks or exploits. I am merely stating that, given the abundance of proof that has been shown, some action should be taken.
Nice try but it’ll get deleted soon
Option 1
Option 3 – Free transfer to the lowest ranked server so the mega wvw guilds can transfer there and rise the bottom dwellers up from the ashes.
edit – added option 3
This is wat more or less happened on this season. Didn’t make much difference.
Poll up, vote what you want on season 3
Season 3
NA gold VS EU gold VS CN gold
An Epic 8 weeks of fights, world cup style.
no
Why not?
After having season 1 and season 2 it seems like Anet will need to offer something fresh for season 3 of player will just be bored as it is right now for most player. What could be added? EU vs NA matchups? Reroll every player on random balanced servers and let’s see how they collaborate? Reduce the lenght of the season? Change the way score is calculated? (more points during hot time, and less time during night and early morning) What do you think?
EDIT: I made a poll where you can vote what you want to be changed on season 3
http://strawpoll.me/1697627
(edited by Billaboong.6821)
A regular ram can do the same amount of damage 2 alphas can do and cost 1/5 the supply along with people don’t see giant walking rams (as humorous as it would be to see lol) coming toward them.
The point on making golems is that you can move them and use them on multiple gates/walls.
You need to guest on your guild’s server in order to get the rewatd
Scavenger’s Chasm
Just did it today
So I’m close to completing all of the jumping puzzles achievement and while I was checking them I noticed: “Hey, no title for completing them all?”
After all the effort needed to get them all it would be awesome to have a title. I know this has been asked many times before but yet nothing changed
i did had those traits, still a bug though
Hello, today I found myself with the signet of might buff but without having it on my skills. After trying to get it again I found a way. Put signet of Fury, switct it with Signet of Might, switch back to signet of Fury, use a tonic (I used Endless Guild banner Tonic) and you’ll see it on the passive effect. I checked my stats and the passive effect actually improve your power even without having the skill on your utilities.
EDIT: The traits I’m running are 0 0 6 6 2, nothing to do with Deep Strike
(edited by Billaboong.6821)
Still waiting for skins to drop
I’d love to see some of these screenshots because personally I’ve never seen or heard of anyone hacking in WvW. Besides the usual glitches and bugs.
Here you are http://www.reddit.com/r/Guildwars2/comments/22c12i/ultimate_wvw_hacker_info_post/
Battle Standard: Renamed the Warbanner this skill summons to Battle Standard in order to keep it consistent with the skill’s name and description.
I tought the wvw slang had chosen warbanner instead of Battle Standard but seems like Anet didn’t know this. Would be sweet to see this changed on the future.
Feelings don’t buy ascended gear.
This.
Bad editing, bad graphic, nothing impressive.
It’s the same pool where you take ranks, following the example of rank 50 and rank 100 between 2 char, you can spend 150 in one but will have 0 on the other
just tell upscaled to get on lv80 char or go to other commander as easy as that and if they dont want to just run without tag and try to regroup without them
This makes wvw guilds look bad because they don’t want random players and it doesn’t help the game community at all. Why be unfriendly only because of a silly game mechanic?
I think this exist since day 1. You press F to buy some siege but nothing happens. I still haven’t understood how this bug works and when it happens. Anyone got an explaination?
As a veteran WvW player of Ring of Fire I must say this is our best time on history, we’re raising to silver league and many people are joining us. We’ve built the greatest server community on the game (personal opinion) and now we are getting the results we deserve.
If you’re looking for a new home where you can find nice people, guild coordination, public website and server events then Ring of Fire is the place for you.
" what if in order to rally you need to stomp the enemy and not just kill it."
umm if your down and the enemy is down…how are you gonna stomp it to rally…kitten
You kill your enemy as downed, then you can still ress yourself. Not a big deal. Anet could also revisit downed skills: example, with thief teleport you can easily avoid a stomp, others like the guardian one can just be blocked with stability or a well placed aegis
Keep this post up so maybe we got some answer from the dev and they notice this problem!
I can’t remember the post but once a dev said: what if in order to rally you need to stomp the enemy and not just kill it.
Well, this would balance the WvW scene so much, right now having an upscaled player on an organized group means having 5 potensial rallies for the enemy. The ratio of good players you need to balance a single upscaled is insane, 1 to 5. Right now you just autoattack on downed enemy and make your allies rally, the fact of stomping would make downed skills much more usefull and change the WvW scene.
Another idea for balancing the rally problem could be to reduce the rally ratio 1 to 1, so only 1 enemy gets the rally when an enemy is killed or just remove the rally mechanic
EDIT (from comments): The rally mechanic has created an us (hardcore) versus them (casual) split on every server
(edited by Billaboong.6821)
Congratulazions!
The cost of cultural armor are
T1: 2.88 gold
T2: 7.10 gold
T3 119 gold
The cost of T1 and T2 is okay and match its quality: rare. It’s also right that they are low level armors.
What I can’t understand is why T3 armor is rare, so that you have to trasmutate it to another armor (25 gold trasmutation stones + cost of the 2nd armor). It’s, after ascendant armor, the most expensive on the game but yet not good as the others.
My solution is to either upgrade it with exotic stats and sell them in all different stats or make it a skin that you can apply to any kind of armor
WvW has had its bug for months, you can find them on Youtube, basically, the EB left corner has only Aldon as a safe tower, the others can be entered without taking down any wall/gate. This doesn’t require any hack or strange program, you just need a blink/infiltrator’s arrow or skills that teleports you.
I’ve reported those bugs to Anet exploits e-mail but nothing has happened, I don’t know anything about programming but I feel like adding an insivible wall on those bugs isn’t really hard and doesn’t require months of work.
Obviously if those bugs are so easy people are gonna abuse of them..
64. http://www.youtube.com/watch?v=9-BvBArGb9o
65. (my favourite) http://www.youtube.com/watch?v=y4VZ8iy4ki8
Game Mode : WvW
Proposal Overview
Improve the support of ranger into organized groups (10 to 20 people) by buffing its spirits
Goal of Proposal
Spirits have too low healt and they just blow up after a coiple of seconds into a fight so you can’t really give the entire 60 seconds duration buff
Proposal Functionality
The effect of spirtis are really usefull, specially the Stone Spirit wicht grants 4s Protection every ~ 6 seconds, the passive effect is awesome too, it makes an immobilizing and crippling AoE for 4 seconds, same with Water Spirit, chance to heal and waterfield on command, the other 3 spirits are great too. I’ve tried a full spirits build for WvW warband (20 players) and the effect are awesome, probably the best support build of the game, but after trying it on fight I noticed that my spirits couldn’t last longer than 10 seconds wich is only 1/6 of their duration..
The trait Vigorous Spirits is awesome for the Trigger Chance: 70% but useless with the Health Increase, even by adding an additional 100% health to your spirits they will blow up in 10 seconds. Spirits Unbound is another awesome trait and it’s another pillar of the spirit build. What should be changed is the survivability of spirits. I have two proposal:
1) Make them last shorter with longer CD but immune to damage and with no effect CD (I would say the effect last 20 seconds with a spirit recharge rate of 60-80 seconds, active effect can only trigger once).
2) Leave the effect like this but buff their survivability and make it scale with the amount of enemies
Spirit of Nature: Why does it revive 5 allies only? Make it like warbanner and revive 5 allies
Associated Risks
Making ranger an useful class?
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Same problem here and I have a public server event in 10 minutes :/
EDIT: WHEN YOU LOG IN, GUEST TO ANOTHER SERVER, THEN LOG OFF AND YOU’LL BE ABLE TO ACCES THE GAME AGAIN
(edited by Billaboong.6821)
Armageddon FC [ARMA], gilda italiana dedicata WvW recluta! Per maggiori informazioni visita http://armageddon-fc.enjin.com/
Armageddon FC [ARMA], gilda italiana dedicata WvW recluta! Per maggiori informazioni visita http://armageddon-fc.enjin.com/
Lol. Why don’t you just ask them to change the cost of transferring, instead of such a convoluted scheme?
it’s not about the transferring cost, it’s nonsense to have 2 medium servers only
Sorry, I expressed myself badly, edited the post!
There are three world sizes
1) Medium: transferring cost 500 Gem.
2) High: transferring cost 1000 Gem
3) Very High: transferring cost 1800 Gem
for a total of 27 servers. The fact is, more and more people have started playing since the launch and worlds are becoming more crowded, here’s a list with the population stats right now
7% Medium: Vabbi; Arborstone
44% High: Far Shiverpeaks; Kodash; Augury Rock; Fissure of Woe; Whiteside Ridge; Gunnar’s Hold; Dzagonour; Abbadon’s Mouth; Miller’s SOund; Fort Ranik; Ruins of Surmia; Piken Square
49% Very High: Ring of Fire; Riverside; Blacktide; Baruch Bay; Vizunah Square; Jade Sea; Elona Reach; Underworld; Gandara; Drakkar Lake; Aurora Glade; DEsolation; Seafarer’s Rest
As you can see, there are only two medium world remaining, and since the game’s popolation is increasing day by day they will disappear.
EDIT:What I suggest is redisign the gauge determining the server popolation and rebalance it to 33%;33%;33%
What I suggest is take down all servers of one category, wich means all very high server become high, high becomes medium and the two medium stay medium
(edited by Billaboong.6821)
Hey there, I’m looking for a new hardcore group and I’ve made a few application now, What I can’t decisede is : Gandara or Ruins of Surmia? I’ve been playing on Ring of Fire (bronze league) for one year now but I would like to have some new experience. Anyone got some feedback about their experiences, like queue problem, how friendly are those servers etc..
Hey there, I’m an hardcore WvW player and commander bored of my server and looking for an hardcore guild. What I’m expecting is some bronze tier fights (20 vs x) not blobbing around the border. I will transfer after christmas holidays (2 January). For more info whisp me or mail me Billaboong.6821
Nice AS…. keep the matchup fair!
Really fun reset except for that mesmer jumping way too high
This isn’t a PvE skill at all, try it on a 30 man zerg on WvW and you will refull your life everytime you use it, finally something good for WvW and not so good for PvE
The Skill I on Water Magic is not working as it should, description says:
“Take less damage from falling. Create a speel when you take falling damage, based on your attunement”
Fire: Ring of Fire WORKING
Water: Healing Wave BROKEN
Air: Static Field WORKING
Earth: Earthquake WORKING TOO MUCH
What you get is an Earthquake + The attunement effect, except for water wich doesn’t add the attunement effect.
So if you fall with Fire you will get an Earthquake and a Ring of Fire.
The VIII trait on Water Magic is broken, when you take falling damage attenued on water you get the earth effect, air works properly as eart, but fire gets both fire effect and earth effect.
Did you use the cow?
The cow works but it’s a different trait, what I’m talking about it’s the last line
I’m talking about the last line “Basic shots that hit enemy supply depots will destroy some of the objecrive’s supply”.
I’ve tried it on Hills and Bay but I think it’s broken, didn’t see any supply disappear, and: how many supplies does it take off per shot? 5? 10? Would be nice to get some description on the treb skill when you hava that WvW trait unlocked
Come on, Dzag has Blacktide border since the start of the reset and they keep having it. That’s 120 free points that Blacktide gift to you.
And what does Blacktide do? They come for our Bay with their border completely green..
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So, will there be double teaming or will we have the best matchup ever?
EDIT: The difference is if it’s organized doubleteaming or casual, sometimes it happens that two servers attack one at the same time. Don’t missunderstand
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L’Alleanza italiana Rof [ALLY] è una comunità di players orientati al WvW organizzato sul server Ring of Fire. Il server permette
di avere brevi code d’attesa (o assenti), comunque in un ambiente competitivo, infatti puntiamo a potenziare le nostre
collaborazioni per vincere la nostra lega (Bronze League). Offriamo commander preparati, serate organizzate in ts con +40 players,
trainning per reclute e commander e sopratutto una comunità attiva e in crescita.per info:Wandalo.5910 billaboong.6821 sweek.5183