It does scale with other stats
Direct damage = power prec crit dmg
Condition dmg = Condition dmg prec condition duration (Prec is there because 33% chance on crit to bleed and sigil of earth) two critical parts of a bleed build.This is only partly true. While one could argue that condition damage does scale to some extent, it does not scale to the same extent power/crit/prec do with each other. While precision does cap out eventually, it has a much higher ceiling for power/crit based builds then it does Sigil of Earth centered builds, all while crit damage and power can be stacked infinitely.
- Condition duration is not a real stat. Traits and sigils/runes are your only source of condition duration, it does appear naturally on gear and therefore limits how much of it that can be stacked.
- Sigil of Earth has a 2 second ICD, which means precision becomes useless relatively quickly for SoE-based builds. Not to mention that even if SoE didn’t have an ICD, precision would still scale substantially better for Pwr/Prec/Crit builds because the value of precision as a stat is highest on berserker pieces due being directly affected by both crit damage and power.Now if they would just let damaging conditions naturally crit and perhaps up the coefficients on con damage a bit, I don’t think there would be such a huge disparity between scaling.
While condition duration does not appear on gear. It scale sooooo much better then anything else. Condition duration is the same as crit damage, % for % with the following assumptions: 100% crit chance and the bleed finishes duration. Now 100% crit is not realistic so as it is lowered condition duration is MORE beneficial then crit damage.
Let looks at some sources for condition duration for bleeds: Traits (50%) runes (15%x2) Strength tree(0%-30%)
Imagion if there was a trait that added 50% more critical damage, how insane does that sound? Well the bleed trait is better then that unless your 100% crit chance. It is clear that condition damage/precision/condition duration scales better then power precision crit damage. Remember, you don’t lose any power for going rampage items, you actually have a higher crit chance with rampages as precision is its main stat. So you still get same power, higher crit chance and lower crit damage. So your direct damage is likely to be 70% that of a berserker (you will have 50% passive crit dmg + ~30crit dmg instead of 109 crit dmg) in the direct damage department. Let alone how hard bleed scales ontop of that.
Now, I understand your point for crit chance on sigil of earth. Your missing the trait 33% chance on crit to cause a bleed which does not have a cooldown. This scales perfectly with crit chance. There are also additional benefits to crit, such as food procs (onnomberry ghosts) 30point talent in arms are two that I commonly use.
They don’t need to let bleeds crit, they are already many fold stronger. I crit 800 with my rifle with bleed spec, with berserker I achieve around 1200, the difference is I get 130 bleeds instead of 60 and they last twice as long (12sec for rifle 1 bleed). Let alone how well the sigil scales.
Sigil of fire is ~1k damage every5sec
Sigil of earth is ~(5sec bleed duration x 2 condition duration items x 130 bleed ticks) aka 1300 damage every 2sec. This is ignoring the 30% proc chance on fire and 60% proc chance on earthThe trait 33% chance on crit to cause bleed is very strong as well. There is simply no trait available for berserker that matches the dps benefit.
The traits scale better, condition duration scales ALOT better. (Think of food, there is +40% condition duration food available, you don’t see +40% crit damage food, not that it would be as good either)
Bleed rocks
Condition duration is great, I agree, but you forgot to mention 2 things:
1.) Condition Duration still benefits builds that don’t stack condition damage. I’d say that a full berserker-geared build would still gain half the benefit of condition duration (since from my experience, conditions do about half damage when geared berserker when compared to full rampager) ON TOP OF the benefits of crit damage.
2.) You won’t always be getting all of your condition ticks off (condition clearing, target dying, etc…). So you really can’t compare the theoretical max damage of conditions since when applied realistically it will be lower (most of the time, at least).
(edited by Blacksarevok.8104)
