Laurels are a limited supply item that cannot be traded. You should be hoarding them. There are plenty of ways to make gold in this game without laurels.
Arena net will probably use laurels as a time gate currency to get other items. Laurels are like banked time.
It’s a Scooby-Doo villian. It’s to be expected.
They should have a network wide exchange patch that converts all karma to gold and delete it from the game. It’s a pointless currency that just takes up space for no reason.
That’s why I made the statement earlier that in the world of GW2 your inventory tends to fill up with a bunch of virtual junk. A trading post where players can buy and sell virtual junk makes sense.
If the junk was removed the players would have to earn “whatever” through actual game play mechanics rather than clicking a stupid spreadsheet.
That was my point anyway.
At that point there would also be no reason to have any money since you wouldn’t be able to buy anything. That “junk” is the only reason people need money in the first place.
You can buy and sell things and still have currency even if you couldn’t trade things or currency with anyone else. The trading game is just a market economy. A game within a game so to speak.
I look at it like a racing game.
Would you provide the most wealth to the best car drivers or a bunch of mediocre drivers buying and selling beer and hot-dogs?
The guy who owns the car makes more money than the driver by selling ad space on the car, and the companies buying ad space make more money than the driver from the customers that see the ads.
Sports stars make more money shilling products than they do playing the game.
You’re not going to change human nature. Anet, however, set the barriers very low in this game, 99% of the game can be accessed by any casual player and you can outfit a toon in exotic gear for karma, wvwvw badges, and a small amount of gold. The fancy skins and the desire to have them are purely a result of human nature, and the prices they sell for on the TP is a result of the demand for them. This is not going to change.
Don’t try to drink champagne on a beer drinker’s paycheck. Feel free to keep complaining, one day I’m sure someone will listen.
That’s why I made the statement earlier that in the world of GW2 your inventory tends to fill up with a bunch of virtual junk. A trading post where players can buy and sell virtual junk makes sense.
If the junk was removed the players would have to earn “whatever” through actual game play mechanics rather than clicking a stupid spreadsheet.
That was my point anyway.
Like yourself; I would rather play a game were the most skilled warriors are the wealthiest rather than the day traders who play spreadsheets.
The only time the “most skilled warriors” are the wealthiest members of a given society is when those warriors kill people and take their wealth. Since GW2 doesn’t allow player killing or taking of a player’s inventory, your ideal anarchy state isn’t feasible (or desireable, really).
You see, there is very little economic value to killing. In fact, I would argue that it normally results in a net economic loss since killers produce nothing of value and are essentially “stealing” to survive. By killing producers, the killers harm the economy as a whole.
I look at it like a racing game.
Would you provide the most wealth to the best car drivers or a bunch of mediocre drivers buying and selling beer and hot-dogs?
Don’t believe everything you see, the 11k is probably real, but the other numbers simply aren’t.
can any player get near that sum, without flipping the tp?
If the answer is no, don t you see something wrong with that?
Like yourself; I would rather play a game were the most skilled warriors are the wealthiest rather than the day traders who play spreadsheets.
In a game where every thing you do in the outside world fills your inventory with a bunch of junk; I suppose a trading post where people can buy and sell junk makes sense.
A pistol on the offhand is superior to a dagger in every way possible. If you need to AoE just use a Shortbow.
Stuff
These types of people, mostly neckbeards and children are hardly new to MMO’s, let alone guildwars.
Personally however seeing people getting so angry and upset over something so trivial as completing an event as intended is hilarious. The flood of angry tears in map chat would serve as an indication of a ‘job well done’ and perhaps encourage me to hang around to complete some more stuff, they are farming.
Although I agree that mindless verbal abuse is annoying it is also important to remember that they are getting angry because you just ruined their day. I can only imagine the sorry destitute lives these individuals must lead in order to take a game so seriously.
Either way, let them get mad and carry on going about your business.
Do it for the lulz.
It is quite amusing for me to ruin their day though. Watching them rage is hilarious. I get a kick out of it. Their intelligence level is quite low so you can confuse them with some intellectual banter.
That’s unfortunately the way that games in general work, there will always be a small percentage of players who want to get the most with the shortest amount of time, and what you’re seeing now is these elitist ‘zerker’ farmers who have abandoned CoF p1 and took up Champ Farming, they’ll rage in map chat and even harass people via whispers and if your opinion differentiates from theirs they’ll accuse you of ‘QQing’ and call you a ‘n00b’.
I play on Desolation as well and want to tell you these toxic players are a minority and not every guy doing the champ farms out there is an ahole.
These types of people are probably irreversibly conditioned by the variable ratio reward schedules that the MMO genre has created over the past decade. Their brains are almost hardwired to expect reward. Similar to a heroin addict.
LOL
What I meant with no rewards is I should get no rewards for unlocking world completion by using a consumable purchased from the gem store. In other words, no loot, no xp.
You guys are funny.
I’ve already done it once and find it painful to do it again. It’s such a boring chore. I would pay money to unlock all POI’s, vista’s and way-points with the exception of skill points. No rewards.
She likes to feel the sand between her toes.
That is so creepy.
Inflation is the increase in money supply. Rising prices are a symptom of inflation.
Getting skins and selling them to someone else is not causing inflation; it’s just money changing hands and the TP taking a 15% cut. I’m sure that the coin people are getting might cause some inflation but that’ll be wiped out after a few TP transactions.
Besides you can bet that arena net will nerf the rewards sooner or later. Which probably explains why people are farming it so much.
Notice the ones that are saying it’s ok as it is and the rest of us are just noobs are the ones who have probably already completed it, Those same ones that probably spat their dummy out and rage trashed their bedrooms but now they have managed it “Oh it’s actually ok as it is”
There are 2 types of people. Each respond differently to problems. One type is a performance type. They will usually rage and give up before solving the problem. The second type is a mastery type. This person looks at failure in a different way. They learnt what made them fail so they keep trying new things and eventually succeed.
They spent 5 years creating all this space which 99% of it is void of any player activity.
Waste of time and money.
This is common in the MMO genre.
The story telling is terrible. Characters have no emotion, no personality and no history. Therefore players don’t care about them. Stories are told through characters. If the audience doesn’t care about the characters then they won’t care about the story.
There’s a trait in the acrobatics tree for thieves called Fleet of Foot. Even if you get whacked by liadri’s lunge attack you can dodge to remove cripple and weakness.
Liadri with a thief is easy. You have no excuse for giving up.
This is probably the worst event ever. I have full ascended ele and thief and there’s no freaking way I can kill her….. kittening mobs chasing you all the time. If they touch you, you are dead. Portals pulling you all the time if u dont destroy them. Instant death storm coming out of sky and kittening timer set to kill her… And I don’t even have to say anything about that camera…. ArenaNET you really screwed up with this one.
Use your thief and use a shortbow.
Cluster bomb will kill the orbs. You can use auto attacks to kill her. Use shortbow 3 to cripple her when she gets close. Dodge her lunges and keep running in a circle near the center of the room.
Your welcome.
And what’s your strategy for Thief vs Treenado Lady?
Weapons
double pistol
Build
30 points in critical strikes (I , VI, XI)
Utilities
signet of malice
shadowstep
infiltrator’s signet
signet of shadows
Elite
thieves guild
Food buffs
omnomberry pie
quality maintenance oil
Start the fight popping your thieves guild and start spamming pistol 3. Use pistol 2 for some vulnerability. Just keep running and shooting. If you get hit with tornadoes use your stun breakers; you only have 2 of them so be careful. If you go down keep spamming downed state 1 attack.
This is probably the worst event ever. I have full ascended ele and thief and there’s no freaking way I can kill her….. kittening mobs chasing you all the time. If they touch you, you are dead. Portals pulling you all the time if u dont destroy them. Instant death storm coming out of sky and kittening timer set to kill her… And I don’t even have to say anything about that camera…. ArenaNET you really screwed up with this one.
Use your thief and use a shortbow.
Cluster bomb will kill the orbs. You can use auto attacks to kill her. Use shortbow 3 to cripple her when she gets close. Dodge her lunges and keep running in a circle near the center of the room.
Your welcome.
Once the risk is removed the sense of accomplishment is diminished. If it cost nothing to get in the gauntlet and you spawned right next to the ringmaster with full HP after failing; the achievement will feel empty. Just like whacking down trees in the gathering dailies. It’s just an item on your laundry list.
I find it unfortunate that punishment for failure is so ill received.
We’ve been groomed by developers for over a decade by easy video games. These developers do everything in their power to remove frustration, inconveniences and punishment for failure. They go out of their way to shower their player base with rewards and gifts just for logging in and participating.
It was expected for casual players to react this way. I would have hoped that it would spark an appeal but; trying to reverse 10 years of behavioral conditioning is not going to be easy.
I think a lot of people playing GW2 would have an aneurysm if they were raised on SNES/Genesis games where everything was a OHKO and if you didn’t make leaps of faith you’d restart the entire game lol
We have an entire generation of gamers that are used to check points. In some games there is zero penalty for dying. You automatically revive after death.
Farming wouldn’t be such an issue if there were large gold sinks in the game.
Tier 3 armor and commander icons are good examples. They could add cosmetic real estate items to spice up the home instance. Players could invite other players and have private parties with mini games. Or how about a big public 1v1 arena tournament hosted in a player’s home instance?
The possibilities are limitless.
Cooking ingredients are going up sharply due to people farming in other areas. Look at ore and wood prices. I’d be curious how profitable gathering runs would be.
The Queen will announce that she is actually a dude and create an army of clones murdering people in the streets.
You casuals are so spoiled.
Well as a gamer who enjoys being severely punished for failure I welcome this content. Even if they removed all the rewards and just provided goofy titles I would still do it.
In a game where 99.9% of the content is made for players like yourselves; it feels nice to know that Arenanet acknowledges my presence and designs a little something for players like me.
If you tell me to go play another game and that GW2 is not for me; well you can go do the following… http://www.youtube.com/watch?v=KBXdTdaeSr0
Let me ask you this. If the punishments hadn’t been in place from the start would you still feel the same way? Would you be on here posting that you’re not punished enough for failing?
I honestly doubt it. You wouldn’t think for a second that you needed to be punished for failing.
Punishment means you lose something valuable when you fail. This concept is not new. It adds risk. When you do something risky you feel an adrenaline rush because you know the consequences of failure.
Without risk achievements are empty. The encounter might of been challenging but; the reward for success doesn’t feel the same.
Well as a gamer who enjoys being severely punished for failure I welcome this content. Even if they removed all the rewards and just provided goofy titles I would still do it.
In a game where 99.9% of the content is made for players like yourselves; it feels nice to know that Arenanet acknowledges my presence and designs a little something for players like me.
If you tell me to go play another game and that GW2 is not for me; well you can go do the following… http://www.youtube.com/watch?v=KBXdTdaeSr0
Spoken like true casual gamers.
No punishment and no risk means your achievements are empty. Just like the daily gathering achievement. Just another one of those laundry list of boring things to do.
Not at all, because Liadri is still CHALLENGING. The Punishment is just unnecessary, and what’s more is that it’s directly against the design philosophy that ArenaNet preached endlessly during GW2’s development.
Failure has little meaning when you don’t lose something valuable.
In video games this always translates to time. In most cases you only lose time relative to potential gain. In other more extreme cases; invested and banked time is literally taken away from you.
This gauntlet does a little bit of both.
You have to run back when you die and spend some coin for repairs and tickets. This shouldn’t be a new concept to anyone. World of Warcraft mastered this quite well with raids. Only difference here is that you don’t need 9 other players to do the content.
Spoken like true casual gamers.
No punishment and no risk means your achievements are empty. Just like the daily gathering achievement. Just another one of those laundry list of boring things to do.
Punishment for failure makes the success taste that much sweeter. When you succeed it’ll feel like a real achievement.
Not like the ones where you whack a bunch of trees.
Even for hardcore players the phase 2 depends largely on luck.
This statement is false.
There is some luck but; if you pay attention and get the timing right; it’s not luck at all.
It’s funny how you contradicted yourself with your post.
What i am fairly certain they were attempting to tell you is that your success isn’t fully luck dependent. Luck is a factor but how much of a factor it is depends on your movement and pattern recognition, thus saying if you recognize the pattern and make better spatial assessments and you will find the dependency on luck your completion has will be greatly diminished.
Yes thank you.
The luck factor is actually dependent on the player. Players who don’t understand the patterns will find that there is some luck involved but; once you figure it out you’ll notice that there is no luck.
Even for hardcore players the phase 2 depends largely on luck.
This statement is false.
There is some luck but; if you pay attention and get the timing right; it’s not luck at all. There are patterns; you’re just not looking for them or haven’t figured them out yet.
Thief: crit power build
0/30/20/20/0
Shortbow only
heal: withdraw
utilities: shadowstep, signet of shadows, shadow refuge
elite: thieves guild
Something like Shadow Hunter would be fine.
Some people take 10 tries others take 100. If you want it nerfed it means you haven’t tried enough.
Liandri is like playing a racing game where you have to watch the cars in front, behind ,to the side while dodging falling meteors and smashing into a random spawning vortex before it sucks you in.
Liandri is challenging but it’s hilarious. Never have I seen a developer apply so many elements to pay attention to and called it a challenge. It’s like these guys really don’t know what they’re doing. It’s good for a laugh at least. Not worth getting upset over that’s for sure.
It doesn’t matter what you do in game. Arenanet nerfs anything that anyone farms.
Anything.
GW2 is terrible with tooltips. You should see how funny the tooltip is on one of my minor traits.
Skill have a chance to inflict a condition on critical
-What skills?
-What chance?
-What condition?
This isn’t hard.
Go do a Dark Souls play through with no shield and no magic.
I almost had it. Had a sliver of health left. I keep refining my strategy using different skill, elites and traits.
No. 1-Hit kills are done to make a fight unreasonably difficult for no reason and to suck the fun out of it very quickly. Anyone who claims it is a good mechanic or a “challenge” is lying, or trolling, or someone who likes suffering/dying a lot.
I’m sorry to say this but; if you continuously die to 1 shot mechanics; to me it means you have a problem with learning. If you don’t understand the reason why you failed; how in the world do you plan on succeeding?
I play a Guardian.
I used full Clerics gear with a cleric Greatsword, and Cleric Scepter/Focus.
I managed to beat Liadra.
Good for you, I cannot seem to do enough damage even if I equip berserker armor with runes of divinity.
He can win the race with a mini van but you can’t win with a ferrari?
Any mechanic that kills you in one hit is designed to teach you how to recognize the attack and avoid it. Weather this is done by dodging, getting out of the way, blocking, invulnerability or some in game gimmick what ever….
Every failure is a lesson. Stop chasing the stupid reward like a casual.
Use dodge. You know the thing where your player rolls on the ground?
Hey guys what do you think?
Auto thread win.
Heaven forbid there’s a penalty for death. Even 1 silver and a 2 minute walk generates complaints. If it were up to me I’d charge 1 gold per death.
“As a structure, the MMO has lost the ability to make the player feel like a Hero. Everybody around you is doing the same thing you’re doing. The boss you just killed respawns 10 minutes later. It doesn’t care that I’m there.”
The playerbase won’t care that GW2 is there either.