Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Yeah, dolyak farming is not nearly emphasized enough.
Dolyaks are worth 3 points when killed, or when they reach their destination. Dolyaks that are sitting in a camp without a destination are worth no points(otherwise capping a camp in enemy territory would end up giving them a net gain of points).
The scoring discrepancies that sometimes make it appear that dolyaks are worth more(or less) points are due to the scoreboard not always updating instantly, and getting mixed into points being scored in other areas or maps.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
The last two FA/TC/DB weeks FA took second, and DB took third.
So why is DB able to dominate this match-up against FA? The last two times we faced FA we lost. We haven’t had any transfers since then.
Is it hunger? DB just came off a week of getting demolished, and FA just came off a week of destroying other servers.
Is it the lack of TC? MAG fights hard during NA primetime, but during the other time-blocks they are fairly easy points. FA’s strong Oceanic and DB’s strong SEA can both feed off of that. I’m not sure if DB or FA is stronger during the EU time-block.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
The only time Dragonbrand has four maps queued is during reset night, and those queues end around 9pm server time(three hours after reset) without fail.
The rest of the week we have one, maybe two maps queued(only during NA primetime).
Personally it doesn’t bother me.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Left out one of the most important changes.
Remove the brief window at the end of defend keep events that allows zergs to waypoint into besieged keeps.
This artificially makes maps smaller, and allows one zerg to move quicker and more rapidly from hot spot to hot spot.
Or alternatively remove waypoints in WvW altogether. Increasing travel time from place to place will cut the effectiveness of zergs more than anything else.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
From my perspective getting on DB WvW around 7pm pacific most nights, we might have a queue on one map. But by around 9pm pacific that queue is gone, except possibly if DB bl is danger.
During the weekends we can sometimes field queues in two maps(usually EBG and one borderlands).
When the larger guilds do organized raids they can queue a map sometimes, but those generally only last a couple of hours. And it is extremely rare for more than two of Agg, RE, CO, BP, EA to be flexing full numbers at the same time.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Good push TC, keep it up.
The prior two weeks were pretty much already decided at this point. but you’re making this week far more exciting. I hope you can keep up this level of intensity in WvW, it makes it so much more fun to play.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
I feel a disturbance in the force… O_o
That feeling is the death of yet another bandwagon server. RIP Dragonbandwagon.
Nope.. just the calm before the storm at this point
Dragonbrand has no Oceanic guilds. Not even one. What we do have on occasion are NA guilds that stay up late or SEA guilds that come on extra early.
This means Dragonbrand has some large coverage gaps. Sunday night into early monday morning has historically been the worst one for Dragonbrand. Our NA guilds are going to bed at a reasonable hour to get up for work or school, our SEA guilds are already at work(monday in Taiwan/Malaysia).
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Changing the angle of the mortar tube gets my vote. If you alter the hang time of the shells and reload time as well, it would allow you to launch time on target barrages of say for example three mortar shells landing in the same place at the same time.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Most people measure success in WvW by the number of kills they get or the number of points they help score.
For small groups, you need to emphasis a third metric. Time.
If you can go onto an enemy borderland with five of your guys, flip supply camps, and force the enemy server to commit larger numbers to chase you down and flip camps back, that is a win.
If you can take a tower with five, and force the enemy to commit thirty people and an hour of time to take it back, that is a win as well.
But you are never going to hold what you take(nor should you) when the enemy commits 4x-10x your number in players.
Just smile, and think of all the time you’re making them waste.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
I like Wreckdya and Krew, they were an asset to Dragonbrand WvW and I miss them.
But claiming they carried the server is a mild exaggeration to say the least.
Krew’s last week on Dragonbrand the server scored 255k points.
Dragonbrand’s first week without Krew the server scored 263k points.
Both weeks Dragonbrand was fighting Sea of Sorrows and Yaks Bend. There was no other major guilds transfering onto or off of any of these three servers during this period. Had Krew truly been carrying Dragonbrand’s NA, it would have been reflected in at least some point loss. Instead we see a point gain.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Stale matches with predictable outcomes are one of the biggest structual problems of WvW.
But this proposed solution would do nothing other than create blowout match-ups(even worse then the ones we have now).
Due to the nature of the three team WvW dynamic you need three strong servers in a match otherwise the strongest server runs away with a blowout victory. Bringing a stronger server from a tier above, and a weaker server from a tier below would create the conditions for massive one sided match-ups that would be worse than anything we have now.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
I want siege equipment to be powerful, and arrowcarts feel nicely powerful now. And I hope instead of nerfing arrowcarts they make the rest of the types of siege equipment feel equally powerful.
But there needs to be inherent limitations to siege and counter-play options against siege weapons. This is why the ballista is to my mind one of the best designed pieces of siege in the game. It needs to be properly placed to be effective, but when it has the proper placement it can be amazing. Even while at the same time people can counter-play it by moving rapidly or projectile blocking, or using terrain to hide.
The arrowcart needs some of those same limitations. First, make it an actual projectile weapon instead of ground targeting. This would solve SO MANY PROBLEMS. No more field of view glitches and questionable uses. No more hitting from behind gates. No more being used in places with low ceilings(hello Hills lord room). And by making arrowcarts a projectile weapon a properly coordinated force could give their rams/golems more time at the gate by staggering in projectile blocking.
And finally, since a projectile based arrowcart would need a certain line of sight/arc to fire, it would allow counter arrowcarts to take down the majority of defensive arrowcarts.
Powerful, especially against an uncoordinated enemy, but limited.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
There is a whole lot of negativity floating around these forums right now. And those folks are welcome to their opinion of course.
But let me add a positive voice to the mix. I think the WvW changes in the latest patch are a step in the right direction. And here is why:
1) Making siege weapons more significant and tactically useful. This started with the ballista masteries. And it has continued with the arrowcart buff and masteries. There are many complaints about arrowcarts being too powerful now, and they might be slightly. But I think a lot of people are ignoring a couple points. First, the range increase on arrowcarts allows them to be used much more offensively to clear parapets of enemy siege, you just need proper placement and some flash builders. Second, and this is an assumption, other siege is going to be buffed to compensate. I could see a damage boost to ram damage(and perhaps added health against siege), and a slight(500-1000) range increase on catapults fitting in nicely with the buffed arrowcarts.
But making siege more powerful is a change in the right direction. Even if it isn’t fully realized yet.
2) The 30 second delay on contestation swords, gives small parties and wannabe ninjas a grace period. And allows large forces the ability to mount surprise attacks.
This makes the game more dynamic, and adds a level of tactical complexity that is welcome.
3) Adding WXP to non-capping related things.
Very much a good change, but don’t stop there. Add WXP for upgrading buildings, and more WXP for defending.
4) Quality of life fixes. Siege despawn timers, siege blue prints account bound, a simple clarification on dolyak scoring, and others.
All good changes.
So in conclusion, good work Devon and company. The vocal minority will always have a knee-jerk reaction to changes. But some of us understand and appreciate the direction you’re taking WvW, even if at times certain things are unbalanced(until others changes go in).
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
I would like to see more ways to inter-act dynamically with downed state. Something along the lines of a ground target combo field off utility or weapons skills that when placed on a downed enemy prevent them from rallying off anything and slow their health regeneration.
The duration, size, and cooldowns on such abilities would have to be carefully balanced. But done properly it would give small zergs the ability to take on larger zergs, with the proper coordination between burst dps and anti-rally fields.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Welcome newcomers to Dragonbrand.
There have been many meetings and conversations in the past week between current Dragonbrand guilds and guilds that are moving to our server or thinking about moving. One of the primary reasons Dragonbrand is so attractive to various guild right now is the stability and lack of inter-personal(or inter-guild) conflict within the server.
There are no guilds on Dragonbrand that refuse to operate on a map when another certain guild is present. There are no egos that refuse to operate on a map when other egos are present. There is a level of civility and politeness that is the norm for the server. No guilds lord it over other guilds. Both BP and NNK for example(the largest NA and SEA guilds on Dragonbrand respectively) ask for help, they do not demand it.
We hope all newcomers can set aside whatever egos they might have and follow such traditions. We don’t want chest-thumpers, or forums warriors. We don’t kids that don’t play well with others.
We want stable, mature individuals and guilds who want to help build our community and have fun with us.
So far RE, rB and AGG, have upheld those standards, and we welcome them and anyone else like them to Dragonbrand.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
(edited by Caliburn.1845)
I just noticed that someone named their pet after me in that screenshot. Wat. Anyway like I said before, people were complaining about it in T4 just last week (and weeks before).
Just talked to the mesmer involved. Apparently he died, went to the bathroom, came back and was being ressed(so I guess it does work, need to verify that firsthand though) with a bunch of Maguuma swimming over his body.
My guild does consider it an exploit however, and will not use it.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Just a WE mesmer, waiting to rez through the gate in our EK, very sportsmanlike. And here he is failing his attempt
You mean WK I believe. And he wasn’t waiting for a res(that was removed from the game awhile ago), he was just hoping Mag wouldn’t mesmer sweep.
From the screenshot it looks like he got his res, then was attempting to escape for a portal back in. He went from being inside dead, to being outside alive. And the tag is clearly WE, and he seems to have dropped the tag before attempting to escape. Maybe he thought that would make ID’ing him harder for any potential reports for exploiting.
Wasn’t the removed aspect the ability to use a portal through a door (requires line of sight now)? Maybe it was just possible to get LoS through that non-solid gate, but I’m pretty sure ressing through a door still works.
Portaling through doors was removed due mostly to being exploited in dungeons and other pve content. Ressing through the grate in WK was a seperate issue and also removed.
But don’t take my word for it, grab a guildmate or friend and go test it.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Just a WE mesmer, waiting to rez through the gate in our EK, very sportsmanlike. And here he is failing his attempt
You mean WK I believe. And he wasn’t waiting for a res(that was removed from the game awhile ago), he was just hoping Mag wouldn’t mesmer sweep.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Welcome rB, EMP, and anyone else coming to Dragonbrand.
To those people people thinking that guilds are just flocking to DB because we’re winning, you clearly have never thought seriously about moving a guild. When you’re looking at a potential move you’re trying to see the future. And to put your guild in the best structural position. We can all look at the MOS site or leaderboards and see trends and predict future match-ups with great certainty.
DB is going up to Tier2, it will happen next week or the week afterwards. Kaineng(most likely) will drop to Tier3. All the new guilds coming to DB know this, they’ll have a week or two to get situated on DB, and then we’ll all face the uncertainty of Tier2 together.
Prior to this wave of transfers DB was beat fairly badly by FA and TC. Both of those servers have become stronger since DB last faced them. Will our new guilds give DB a chance to fight in Tier2 on an even footing? No one knows for sure yet. But it is sure going to make the next 4-6 weeks of WvW on Dragonbrand very interesting. And that is what WvW guilds are looking for, interesting(uncertain) match-ups where the winner is not known ahead of time(and the lag/queues are bearable).
To the YB and MAG commanders, do you think the earlier reset time helped your server more than the others in this match-up? I know that most NA DB guilds were fielding less numbers at reset, since many of our west coast players were still at school or work.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Does SoS still believe YB and DB are allied? I thought we put this silly rumor to rest weeks ago.
But I can say it again, as someone who attends the Dragonbrand Command meetings, and talks to many of our commanders at various times, there is no truce and no alliance of any sort with YB.
But as an aside, if we wanted to form an alliance with another server that would be perfectly legal and fair. ANet has designed WvW with inter-server cooperation in-mind. That is why we have a three server paradigm.
If Dragonbrand ever does do an alliance with another server we will announce it. We would have no reason to hide it. It would be to our advantage to announce it to demoralize the enemy.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Stronger or weaker doesn’t matter, Mag should help balance the tier way better, because the fighting will be more consistent across maps at similar times. Right now we (YB) actually lose structures to PvDoor, not only NA overnight, but because people just get bored defending an empty BL, and leave, even during our high pop times, for often an hour or two. Then DB waits till this happens and map hops and grabs a few things, YB forces come back, DB hops off to another map. Not enough fighting. Chasing tails around.
The lack of waypoints for all three servers on any borderlands map, during much of NA primetime, suggests that all three servers are karma training for that WXP. And really who can blame them? The patch last week incentivized attacking even more, and devalued defending.
This is the way the game is played in T3 with our current WvW population numbers. It isn’t just DB picking up easy undefended points, all three servers are doing it. Heck, when I just logged off moments ago SoS held most of YB’s bl, and YB held most of SoS’s bl.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Nice DB, getting into Durios using hacks.
3 of us (YB) defended Durios with siege 10 minutes ago, repelling DB zerg. A group of about 8-10 DB glitched the wall and went into the tower to cap it without taking any walls/gate down.I got the guilds’ names and screenshots which I’ve sent to Anet yet.
~Sev
Send me a mail with whatever information and evidence you have, I’ll pass it along to Dragonbrand Command.
We want the hackers off our server.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
The proof is in the math.
If dolyaks were truly worth up to 10 points, we would see more variation between WvW tier score totals. Tier8(where dolyaks are presumably killed less often, and by fewer people) would see significantly fewer total points. Tier1 servers would see significantly more points.
Anyone can look at the point totals, and see that such is not the case.
Videos, or any sort of other anecdotal evidence which is the limit of most people’s research into this issue are not accurate due to the mechanics of the scoreboard’s operation.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Okay, I didn’t want to have to resort to the math, because most people’s eyes start to glaze over. But apparently it is necessary.
Points scored via objectives every 15 minutes is 695. Everyone knows this. So lets extrapolate this number out. 695×4(hourly total now)x24(daily total now)x7(weekly/match total now). This total comes to 467040 points scored via objectives in any week long match(note: this is post Stonemist point nerf).
Utilizing the score records listed on http://mos.millenium.org/matchups we can find the point totals in prior WvW match-ups. I just pulled the numbers from the EU T1 22-29 Dec, NA T8 19-26 Jan, and EU T4 16-23 Mar match-ups at random. Those numbers respectively are 618874, 601460, 614252.
Now lets manipulate our numbers. In example #1, 151834 points, 24.5% of the match-up’s total were scored via dolyaks/sentries. #2, 134420, 22.3%. #3, 147212, 23.9%. Go pull up any match-up you want, you’ll get similar numbers.
So let us scale back down now. 150k(roughly) divide by 7(21.5k daily), divide by 24(892 hourly), divide by 4(223 per point tick).
We’re using rough numbers and they can vary on the match-up, so lets put the ballpark figure at between 200-250 points scored instantly per 15 minute point tick.
So now lets look at the WvW map. Four different maps. Six supply camps on each map. Each camp produces two dolyaks every five minutes. 4×6×2x3=144 dolyaks per 15 minutes across a WvW match-up. So let us use our upper figure of 250 points divided by 144, giving us an average dolyak value of 1.7 points. This number becomes even less once we add in sentries flipping.
Using these numbers as a baseline, my own guild(after considerable research in-game) believes in the following insta-scoring mechanics.
A sentry is worth one point after you cap the point. No variation.
A dolyak gives three points when it completes its route.
If you kill a dolyak with one person, you get one point. With two people, two points. With three people, three points. It is capped at that number.
Dolyaks standing still(not on a route) in a supply camp are worth no points. This point is VERY important, otherwise supply camp raiders would be handing their enemies additional points.
Any variation you see, all the different numbers people are seeing when they kill dolyaks is due to the way the scoreboard tallies up points. When something dies on the map you are on, it is tallied instantly(say a dolyak you killed). But the insta-tallied points scored on the other maps do not instantly show up on your scoreboard, they show up after a bit of a delay(or sometimes at the exact same time). I killed a dolyak solo yesterday and saw my server’s points go up by 14. I killed another dolyak seconds later, and saw my server gain 1 point. This variation is not due to the dolyaks being worth different values, it is entirely due to the way the scoreboard tallies points.
You can’t see this running around by yourself and noting the points off each dolyak. You need to be cross-talking with friends/guildies on other maps, noting the score updates. Only then will you begin to understand how it works overall.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
A lot of people don’t have a flexible enough schedule to play at all points of the 24 hour cycle, so they don’t really get to see the population coverage shifts. But for this particular match-up in T3 they are some of the most pronounced I have ever seen since the game came out.
Until recently SoS had overwhelming Oceanic numbers, able to put the outmanned buff on DB and YB on all four maps(but more often only three maps) for a few hours. With AFS and others having left(?) SoS, that time block is now more evenly matched.
DB of course owns the SEA time block.
Euro time block is a ghost town for all three servers where literally a single group can take keeps and what not. It feels like YB comes on an hour or two earlier(more east coast NA players perhaps) in slightly stronger numbers than the other servers, and is sometimes able to gain some ground. But there is relative parity for the most part.
NA primetime is an interesting area. All three servers during various days of the week are able to mount fairly significant PPT leads(400ish) depending on which of the major guilds are in WvW in force. YB currently seems the most hungry and driven server during this time block. But averaged across all days it is fairly even in terms of point gain, with a slight edge to YB during the weekend, less so during the weekdays.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
DB doesn’t queue all four maps during Asian prime-time. We queue one map. That map changes as the zerg moves around, but it is still only one map at a time.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
After playing into the earlier morning hours tonight, the mega-zergs(at least in T3) do die down as the servers have less people in WvW.
But unfortunately the offense(gimme WXP NOW! rar!) oriented mind-set continued, with all three servers flipping keeps and towers back and forth. The only time significant numbers of people defended anything was when they felt they could collect some kills from the zerg v. zerg fighting. All anyone had to do was back-off a building, or swap maps for 10-15 minutes, then return to their original target to cap it.
Defensive play needs to be incentivized, or the fragile balance of WvW gameplay is going to continue to be incredibly skewed.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Can a representative from Win Everyday [WE] on DB message me in game please
Check your in-game mail-box.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Eh what rewards are they really getting though, if they don’t intend to ever fight the other team anyway. Doing more damage with siege? There is no use of siege when zergs are bypassing each other trading objectives. More damage on guards? Guards are a speed bump to a zerg and no importance when no one defends anything where they are.
Most people haven’t thought that far ahead, and we could be entirely wrong about how the meta-game is developing. Maybe organized guilds will bust the mega-zergs instead of joining the mega-zergs. Maybe population/timezone/coverage differences will end it. Maybe it is just a patch-day phenomenon. Maybe people will get bored of it.
Right now though, everyone wants to grind those WXP ranks as quick as possible, and that means mega-zerging.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
So, T7-8 hasn’t seen it yet, but T1 is doing it. Interesting, thanks for the reports.
And yes, it might be premature to claim it is breaking WvW.
And yes there have always been karma trains.
But now the karma train is even more incentivised. Defending/roaming is de-incentivised. And a lot of players in WvW are experienced(or jaded) enough to realize that their server ‘winning’ a match-up gives them no rewards, but being in the karma/wxp train does reward them.
We shall see, I hope I’m wrong.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
In T3 of the NA ladder, the new WvW meta post-patch is simple. Form one mega-zerg, abandon all other maps. Roll around speed capping everything, switch maps when needed.
Now how is this different than before? Very simple. Everyone wants to maximize their WXP. This is done by mega-zerging. Dragonbrand is doing this, YB is doing this, SoS is doing this.
But here is why it breaks WvW, there is no incentive to fight another zerg. There is no incentive to defend or upgrade anything. There is no incentive to split off the mega-zerg. In fact, there is a negative stigma now to upgrading buildings. You want to cap things as quick as possible, you want the enemy to cap your things as fast as possible, so that you can cap them back quicker(and get more WXP). Each server’s mega-zerg rolls across a borderland map, and they generally swap around the same time so no server has their mega-zerg on the same map at the same time.
I am very curious, are your servers doing the same thing? I suspect all servers are doing it right now.
Is this just a patch-day phenomenon? Or is this the new meta-game for WvW? If this style of play becomes the norm then WvW just became a permanent WXP train, without skill or tactics, or any decision making at all.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
TSYM a fun target?
You had a solid chance to improve your team by facing mine. So yes, you can go back to your talentless ZvZ brawls, and BP I’m sure can go back to farming uncoordinated masses like its zombie land. Well go in search of a higher caliber of competition, one that might actually stay and fight!
Week 1 of this match-up, SoS loses by 38k.
Week 2 SoS loses, by 84k.
Week 3, TSYM leaves SoS and complains there was no challenge in tier3 and blames the other servers for not providing a challenge.
Interesting dichotomy. One side adapted to the other with improved results, the other side failed to adapt and had worsened results. I wonder which side is which, and which is better suited to face future challenges?
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Took SoS bl bay keep three times tonight with the same four catapults.
Sort of silly really.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
^Those of us who play late NA/Oceanic on Dragonbrand face the same problem. SoS is very much stronger than either DB or YB for those four or five hours. I try to urge various commanders to stay up on just one week night to see how the relative wvw populations change radically depending on the hours of the day.
Of course, on Dragonbrand we just have to hold out long enough for our Asian brothers to come on. Where as YB has no relieving force coming until the next day. That must really make it difficult to muster up the desire to defend.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
DB has hills keep in YB bl with a waypoint, along with at least two guilds operating on that map currently.
DB has no major forces operating on SoS bl.
Clearly we’re just playing in YB bl to obscure the truth about our secret neferious alliance with YB.
Oh, and that YB golem sneak attack that took DB’s fully fortified garrison today? Clearly it was faked to distract from the horrible, horrible truth.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
I would like the orbs back in game, but I would prefer them to be designed more creatively. For example, orbs could when positioned in an alter give your team a certain amount of PPT, but at the same time they apply a -50% health debuff to the gates and walls of said keep, perhaps while also creating a lightning storm that slowly destroys any siege equipment around the orb.
Make it so that every server wants the orbs, but recieves tactical disadvantages while holding them.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
It is nice to see new people still coming into WvW.
There is no truce or alliance between YB and DB. But speaking purely for myself, I do favor giving openings and advantages to YB. The longer YB stays active in this match-up, and the narrower the point gap is between SoS and YB, the more those two servers will focus on each other, thus bogging down their fighters. And by extension giving DB forces more room to manuever.
As to the code of conduct, you’re referring to article 22?
22. While participating in Plaver-vs-Player (PvP) gameplay, you will not participate in any form of match manipulation. Match manipulation is defined as any action taken to fix or manipulate the outcome of a match or alter or manipulate the rankings or ratings of the ladder. This also includes disrupting other people’s game experience by not actively participating in matches in good faith, a.k.a leeching.
Due to the extremely loose wording(any lawyer could pick it apart without even trying) anything can be defined as “match manipulation”, just playing WvW normally manipulates the rating. So are we going to start banning anyone who kills a dolyak? Obviously not.
So in the absence of a concrete and practical definition of “match manipulation” we have to rely on the precedent set by ANet in handling this matter. And that precedent is that the only sort of manipulation that is bannable is directly hacking the scores in WvW.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
I want to become a good commander, but I refuse to display commander status until I’m ready to successfully lead a group.
Very wise, there are commanders and leaders in WvW who have been in WvW everyday since release. Watch them, learn from them. But always remember you do not need a commander tag to lead. I have been a commander since the first month of the game, but I was a leader before that.
From good commanders, what is your goal when you go to WvW, how do you prioritize objectives, do you focus on unguarded objectives, or do you go after what is most heavily contested?
It is entirely situtional based on the number of forces on the map and rhythm of the battle. Be flexible, and understand that the battlefield is a fluid environment. Be adaptable.
How much do you rely on mumble/ts3 to give orders?
Voice communications are faster and more flexible. Use them whenever possible. You have a server wide mumble on Tarnished Coast, get in there and listen to your commanders and leaders for awhile.
Do you have rely a lot on having scouts keep you informed?
Always.
From commanders, what is your tactical background, do you study/read up on real life war tactics, have any military background. Is understanding warfare tactics just as important as understanding game mechanics? I have no formal military training, so I feel this is currently my weakness.
I’m ex-Army, Iraq combat veteran. I’ve read everything from Sun Tzu, to Clausewitz, to Mahan, to Rommel, to Tacitus, and so many others. And all that knowledge and experience is worth almost nothing compared to a solid understanding of GW2 game mechanics and understanding human nature.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
The initial release of WvW leaderboards will present the world ratings and rankings in a similar format to the match results posts we do after every matchup. In the future we’d like to present a great many more statistics about WvW but none of that will be part of this release.
Thank you for the prompt response.
Please consider using some of the more esoteric statistics which would be more interesting in many ways. Stuff like Man-hours played per match-up(it would really put the whole numbers game in better perspective). Amount of siege-equipment used per match-up/superior siege equipment. Average WvW life-expectency. Percentage of friendly dolyaks that completed their routes, etc.
A half-dozen or more statistics like this would allow servers to look back on the prior week’s match-up, and identify more concretely what they need to sustain and what they need to improve on.
Done correctly I think it could really improve the atmosphere in WvW.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
During the State of the Game interview yesterday, one of the ANet devs mentioned WvW leaderboards.
http://www.youtube.com/watch?feature=player_embedded&v=zCUvIrH2BlU
At around the 1:13:45 mark.
I have several questions about this.
1) What statistics will be tracked and catagorized for WvW leaderboards? SPvP seems relatively simple, track the K/D and W/L ratios primarily. For WvW it would seem more complicated. Kills? Objective captures/defense? Supply used?
2) Will those statistics be retro-active, or a fresh start across the board?
3) Will there be any particular rewards for being at the top(or near the top) of the WvW leaderboards?
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Soloing supply camps is pretty much the maximum you can do solo.
But, with one buddy you can take towers. With two buddies you can take keeps.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Anet has already stated that the map size in WvW is the maximum the game engine can handle.
They have mentioned making better use of that size by putting objectives on the outer fringes of the maps and changing the middle lake in the borderlands to something more important.
But those are changes that are months away at best.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
I’ve run into speed hackers, fly hackers, orb glitchers, terrain exploiters, spies from other servers, sabotuers, and all the rest at one time or another in WvW.
No match outcome I have ever seen, was determined by them. So other than annoying me when I see them, I care very little about cheaters. They aren’t numerous enough to truly worry me.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Come talk to DB Eviator,
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Quickest most efficient way to get better? Join a WvW guild.
In an active guild there will be constant cross-talk about builds and specs, tactics, and every aspect of WvW. Being exposed to other players and how they play will make you better, and vastly increase your game-knowledge.
Flying solo just slows down the learning process.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Hmm, looks like I’m in the minority. I like the change. And I would go further even and remove contestation swords of any type.
Feints, misdirection, having to actually think about where to go. All the stuff people are complaining about makes WvW harder, more complex, and better. You actually have to talk to the people on the map with you. And the side that communicates and coordinates better will have a distinct advantage.
As it should be.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Yeah, it is entirely premature to believe that it will be YB not Mag in the match-up, too close to call.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
I’d prefer Orange Swords to be done away with entirely, and contestation swords to be removed as well. But since this is a step in that direction I definitely agree with it.
Any changes that forces people to rely on each other more, forces people to communicate more, and strengthens a coordinated server vis a vis an unorganized server is good.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend
Oh noes, they found out! Quick, help me blame another guild!…though Cal’s suspicious plan sounds so elaborate that it couldn’t not be true, right?
([WE] isn’t involved in any actual drama here, so the popcorn can be saved for later. Just trying to do a little deflecting of in-house stuff. Read and feel free to spread love.)Should I just say Seal the Deal because he bailed on all of us?!
Like all evil creatures of the night, you can summon us by saying our name.
Take care mentioning the Half Naked Norn however, we and others still revere his memory. The mere sight of male chest hair, or four unbuilt rams makes us sad.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend