If you guys are having issues with fps, set reflections to ‘Sky and Terrain’. Doing this gave me a 5-15 fps increase in most areas even if I wasn’t looking at water.
115 fps/avg
70 in wvw.
Pics of specs and fps please.
Snip – Just replying.
You’ve missed my point entirely. I’m not trying to argue which is OP and which isn’t.
In fact I think neither is OP, but AOE, as it stands, is certainly more useful than single target skills.
My example was to illustrate what I believe is the philosophy behind the rebalancing (NOT NERFING OR BUFFING) of AOE attacks. I’m not sure if you actually took the time to read my post fully, it seems like you just skim and scanned it and decide to reply to me based on what YOU though I was trying to say.
I interpreted nothing incorrectly. I’m replying to the notion you put forward that AoE is “more useful”.
You’re giving your own opinion on the subject (“AoE is more useful”) and trying to apply it as a broad fact. It is not. There are plenty of cases where AoE is not the best choice, and is indeed LESS useful than a single-target skill of similar intentions.
I already gave one. How many examples will it take before you’re convinced that saying “AoE is more useful” is NOT a factual statement, but rather your own opinion?
My situation is supposed to take place post AOE rebalancing patch. I was trying to describe the idea behind the rebalancing of AOE skills and how AOE skills should be applied to AOE situations and how single target skills should be applied to single target situations.
Sure, AOE might not be as effective in a pure combat encounter but it IS more useful. It gets you more kill credits and more participation and there’s nothing you can do about that. Also, have you ever been in a WvW fight where push comes to shove and engagement is necessary? Good luck using single target attacks in the SMC lords room. We also have to remember that PvE is a HUGE part of GW2 and the AI does little to nothing to avoid AOE. Your example of where AOE is not as useful might work in a PvP situation but in PvE it doesn’t work because monsters don’t dodge out of AOE, they just stand there and even in single target encounters, and Ele can just grab agro, stand next to the mob, and stack AOE after AOE.
AOE is more useful in an overall sense.
- It gets you more kill credits. (More loot.)
- It wipes groups of mobs faster than single target attacks. (This is good because this means AOE is acting like AOE)
- It gets you more participation in group content. (Defend point DEs, large ongoing damage on Bosses.)
Again, I’m not saying that AOE is OP, I’m just saying that current AOE skills are more applicable in a wide range of situations because getting credit is just a matter of doing enough damage to each target rather than actually killing the target.
You can’t just approach the situation from a PvP standpoint as you have been doing because PvP is only half the game.
I’m not sure if there’s anything the ANet can do about this as AOE will always be AOE.
Snip – Just replying.
You’ve missed my point entirely. I’m not trying to argue which is OP and which isn’t.
In fact I think neither is OP, but AOE, as it stands, is certainly more useful than single target skills.
My example was to illustrate what I believe is the philosophy behind the rebalancing (NOT NERFING OR BUFFING) of AOE attacks. I’m not sure if you actually took the time to read my post fully, it seems like you just skim and scanned it and decide to reply to me based on what YOU though I was trying to say.
(edited by Calsifer.6079)
“If your skil does 10 damage to a single target, if you have another skill that have the same opportunity cost but deals 8 damage to 5 targets, the AoE skill is better – we don’t want you to use AoE skills on single target mobs.”
Alright I am going to be really naive here…why not? We are talking about single mobs here aren’t we? How is the 8 damage better on the single mob than the 10 damage? And what is wrong with AoE damage on a single mob? I really don’t understand the statement at all…it just seems like a fabricated “excuse/justification”.
“Same thing with dungeons – right now if you have a lot of AoE you can past encounters by just spamming AoE which is not what we want.” Isn’t that what AoE is all about? Ii seems more a scenario design issue than player ability use issue? Again it just seems like a “fabricated” justification.
Because it makes sense that AOE should be good at tackling large groups of enemies whilst single target attacks should be more effective in terms of damage because they only target a single enemy.
It’s a totally valid reason to balance it.
Think of it this way. You are facing 5 enemies with 5 hp and you have a skill that targets one enemy but does 5 damage and a skill that targets all of them but only does 3 damage. The single target skill can kill one of them in one hit whilst the AOE skill would require 2 castings.
You could kill them by using the single target skill 5 times, or by using the AOE skill twice. In this case, killing 5 enemies would be achieved faster by using the AOE skill twice instead of using the single target skill 5 times (once for each enemy) because the cast time would be faster.
Now lets look at a new scenario: there is only one enemy.
In this case, using the single target skill once for an insta kill would be more effective than using the AOE skill twice.
Do you see my illustration?
As it stands, group combat both in and out of WvW is just AOE, AOE, AOE, AOE, when really, we should be looking at the tools we are provided with and using each one to it’s strengths.
Single target skills should excel at taking out single targets and AOE should be good at taking on groups.
No prob. Some classes have a ton of AOE, while others don’t have as much. So we’re not just going to do a blanket nerf to all AOE – that’s not fair to all classes. We’ll go on a class by class, weapon by weapon basis.
And as I’ve said, we may need to tone something down in one area of the game, but it may be totally fine in another area.
For some weapon sets, the AOE options may be too strong compared to the single target options, which is what we aim to address.
We have to remember that this sin’t a blanket nerf!
Stop treating it like it is one!
Remember guys, they also said that they were going to redesign boss encounters both in and outside of dungeons.
Good luck in a zerg. You’ll need it.
I have a job, a husband and we are boardmembers of several organizations. Life is busy so we don’t sleep much and our working hours only partially overlap. We share the account, and it’s almost our only downtime.
You share an account and have 1000 hours clocked, this game has been out for 141 days. That means you’ve spent about 1/6 of your life in-game since it came out. I hardly think your life is as busy as you claim.
My advice? Stop bothering about how other people got the items, it doesn’t affect you.
This is an absolute lie…i have NEVER been hit with spam forum gold selling on any other MMO ive ever played….EVER.
Im gonna go out on a limb and say you are another dev alt trying to bad mouth other MMO’s to try and drag them down to the horrible depths Guildwars is at.
I have rarely seen so much gold spamming in game as i have in guildwars, and certainly never in a " big name MMO"and was one of the main reasons i refuse to support this fail company any further.
Woah there, would you like some cheese with that whine? Seriously, take that tinfoil hat off and stop blaming ANet for the illegal actions of gold sellers.
OT: Yes, I’ve received one PM about buying gold which I deleted. Doesn’t really bother me anyways cause I don’t use the forum to communicate with people via PM.
Of course there are more illegitimate ways to buy gold.
It’s also probably easier to craft it than to straight up for the gold required.
Considering that the 2300 gold that legendaries go for on the TP equates to roughly around $2400 usd at current exchange rates, I don’t think people are actually going to spend the real money required to but one.
WORKINGS:
Gem → Gold: 100Gm → 1.18g
Lengendary price: 2299g (Min sale for Bolt)
Gems required (100’s): 2299/1.18 = 1948.3 ~ 1948
USD → 100Gm: $1.25USD → 100Gm
Money required = 1948*$1.25 = $2435 FOR Bolt @ 2299g
I logged in just fine, lol.
Really guys? We already have one thread on this, take it there.
The problem with implementing random DE’s with unique component drops etc. is that even ANet will think that they’ve done something the community wanted, people will just start to complain about how they’re being “forced” to wait for events to spawn and they’ll complain about RNG.
People will always find some stupid kitten to cry about, and even if they expand the open world PvE, people still won’t be satisfied because there are some people who just cry for the sake of crying.
That being said, I would like this to happen. More standalone random DE’s and more jumping puzzles would be nice!
Considering that the purchase of gold doesn’t give any advantage at the moment, yes it’s still cosmetic.
The only thing that could become an advantage is the purchase of a Legendary buy considering that Twilight is going for 9500g, you’d have to spend $7000 usd in gems to buy Twilight with real money and that to me isn’t paying to win because no one is going to spend $7000 for a freaking in game sword.
I think people are overreacting and calling it ‘pay-to-win’ without knowing what it actually means.
Sure buying gold can get you things faster but it will DOESN’T give you an advantage. There is nothing that someone can get by buying gold that you can’t get by playing. Why should we be complaining about how someone can spend money to get something faster than you because isn’t playing the point of a game? Who cares if some person got a legendary in 5 mins by spending $7000 in gems?
The point of playing should be to have fun and as long as people can’t buy an advantage, there’s nothing to stop you from having fun.
Also, with regards to services such as golem banker and inventory expansions. Those are fine because they are convenience items. There’s no one who plays the game that HAS to have 100 items on them or else they can’t play properly. Services are just convenience items and they don’t give any feasible advantage over others.
TL;DR: It’s not pay-to-win as long as you can still reach the same position without spending a single cent.
So, now, you can get a Legendary weapon for being a legendary player or having a legendary wallet.
lol, really? You’re gonna bring up Lengendaries saying people can just pay RL money to buy them? Twilight is up for 9500G, so yeah, sure you could buy Twilight with RL money…if you had a spare $8000 USD lying around.
Do your math before you try state people can pay to win because IMO, paying $8000 for a legendary isn’t paying to win, it’s just paying.
[Calculations based on current Gem → Gold average (100Gems → 1.5Gold) using the $50USD = 4000Gems purchase option.]
What CreativeAnarchy said.
Having Fun.
That’s how you win.
For the Wintersday event:
“Lol, Princess Dolls, must be weak as…”
:P
Yeah, thanks for the hot tip, genius. I already do that. I’m not an idiot. The game has no depth cues at all and I still have to pause after every jump to realign myself and hit the next platform. This is why I couldn’t do the Clocktower, there wasn’t time to do that. There isn’t time to do that on this one, either. I’m glad all you twitch-masters can pull it off but I’ve given it twelve tries already and it’s still damned impossible for someone like me.
Have you ever thought of maybe increasing your mouse sensitivity so you don’t have to take time to line up every jump?
Also, if you are the kind of person that has to take time to line up every jump perfectly or you’ll fail, you’re pretty much the minority as most people have no problem putting out a fast-ish pace in JPs. You don’t have to be a twitch master to complete this JP, just don’t be stupid and set up your mouse with a sensitivity higher than ‘1’.
How is it harder?
The Halloween JP took me roughly 30min-1hr to complete whilst I finished this JP on my FIRST THREE tries and proceeded to complete it another 3 times in my 5 following attempts.
IT’S WAY EASIER.
This thread is going to get locked.
You can’t complain as it’s all chance. Chance is the fairest mechanic in a game.
Just wondering, does anyone else have this issue with weapons on Asura which don’t sit in the hands of the Asura but instead seem to clip into the wrists of the Asura.
It’s kinda annoying because everything seems ‘off’ when all the combat animations are performed.
See the picture attached.
EDIT: Could mods please move this thread into the ‘Asura’ sub-forum? I think it would fit there better.
(edited by Calsifer.6079)
All I can say is you all better stay away from making infused ascended back pieces and infusions, and don’t even look at legendary weapons.
We aren’t saying it’s too hard too get, we’re arguing over the return. 119g is a lot when you see that the armor is only rare spec.
The exotic armour stats and the transmutation stones are part of the price. That price tag adds to their rarity, which is much of the appeal of the T3 armours.
Deal with it.
It makes no difference to the rarity of the armor if you maintain the same price but just make the armor exotic. This is because only people who want the armor style will go for it as anyone who doesn’t want the style will go for a cheaper alternative to get exo armor. There won’t be any impact on the rarity until it starts getting cheaper than other alternatives which it isn’t.
I could make the same argument for dungeon armors but ANet seems to have no problem there.
Dungeon armours function as a way to get those stats. No one is going to spend ~150 gold for the stats for their armour. However people will spend ~1300 dungeon tokens for the stats. Therefore the argument you suggest is null.
If so, then it doesn’t matter. You don’t pay 150 gold for stats, you pay 119 gold for a skin and like many other people, you spend 30 gold on stats. If you buy the T3 armor and the stats suit you, then excellent. If they don’t then you have to go and get the stats yourself.
Not everyone is the kind of player who wants to go out and get every single perfect piece of armor to perfect their build. Some people just want to get a nice looking armor, have the highest spec available, and be done with it. Perfecting your build only really makes a difference in SPvP (which is irrelevant in this discussion) and high level organised dungeon runs.
I think it’s better to have the people who are willing to go through the added effort and time to perfect their build pay the extra 30g to get the specs they want rather than force everyone who wants to have exo armor to fork out the 119g required AND pay the gold required to get exo spec. If you are into building your char perfectly, then earning 20-30g extra shouldn’t bother you, but to an average player who just wants exos and a good skin, an extra 20-30g will just seem like another added chore.
I could get behind this. It would make what I perceive as their main purpose (appearance) to be more obvious. And keep the price tag of course, it’s a prestige issue.
The only people that are confused about whether or not they should use the stats for T3 cultural armour are the people playing dumb. Therefore this proposed change is completely pointless. All transmutations at level 80 work the same way, why should cultural T3 armour work differently?
As for T3 cultural having a couple exotic stats to pick from, why should those with particular builds have access to cheaper skins than people who’s builds require different stat distributions when it comes to cultural armours? The system is fine the way it is now.
I could make the same argument for dungeon armors but ANet seems to have no problem there.
Another alternative would be to make them purchasable for karma as well, more uses for karma is always good.
Totally agree, why isn’t it karma already, to the elitists, the game was suppose to be aimed for everybody not a select few who exploit the markets.
This is another possibility I didn’t think of and yes, I think this would work pretty well. If people are going to complain that there’s not enough prestige in making it karma based, just make each piece cost more karma.
The cost would still need to go up. ATM they are priced appropriately for the best cultural armor skins of rare (yellow) quality. If they were of exotic quality then they would be too cheap.
No they aren’t…you do realize how easy it is to earn 242k karma in comparison to earning 119g right? Lvl 80 Exo armor sells on the TP starting at 1.5g with the most expensive at 15g (Those include good armor mods.) Those are no where near the prices you are proposing for purchasable exo armor. 238-357g for purchasable exo armor isn’t scaling to reward.
Don’t tell me it’s because of the skin because if you raised the price because of the exo spec, it should be [price of skin (119g)]+[the amount exo armor is worth] and I don’t think exo armor is worth 119g alone.
GW1 max armor price = 7.5k. Elite armor = 75k. The price of cultural armor is fine
At least elite armor gave you top spec armor.
I also do not think they should be exotics because it would make people get it for reason other than the appearance and with cultural armor the main purpose is the appearance. And I think it should stay that way.
People wouldn’t get it for reasons other than appearance because anyone with a brain would know that there’s easier ways of attaining exotic armor. exotic armor on the TP is many times cheaper than T3 armor, and Karma is one of the easiest ways of getting exotic armor.
There are two options, interested in T3 aesthetics OR not interested in T3 aesthetics. Why would some who isn’t interested in T3 aesthetics earn 119g just for exo stats when you can spend 20-30g on the TP and get perfectly fine exo armor from there?
I wouldn’t mind if the stats didn’t suck. I personally think char medium looks like kitten though.
You buy cultural armor for the appearance not the stats. If they were exotic with the higher stats then everyone would be running around in their cultural gear and it would be almost as bad as all the people running around in their CoF gear from when they all exploited CoF.
As things are now I love seeing a Norn in cultural armor because they aren’t overly common and I have a little bit of Norn pride.
No, not everyone would be running around in it because if you read the second option I gave, it would maintain the same price.
Well tough, you have to.
If you aren’t going to kitten anything useful to this discussion, don’t post. Perhaps “I don’t want” wasn’t the best word choice. It’s more: “I shouldn’t have to.”
Why shouldn’t you have to? You want to earn your T3 cultural gear but not earn it as much as it currently takes to earn it? You want to lower the bar a little bit because you don’t want to have to buy runes… LOL. Tough.
You didn’t even read the original post did you?
The prices are too high, but even if they keep them as is, they should at least make them exotics and offer at least a few different stat sets! It does add insult to injury that the level 80s are not only extremely expensive, but you won’t even be using them for the stats.
Exactly my point, unfortunately, the majority of people posting on this thread seem to think that I’m just some lazy kitten who doesn’t want to work for prestige.
Well tough, you have to.
If you aren’t going to kitten anything useful to this discussion, don’t post. Perhaps “I don’t want” wasn’t the best word choice. It’s more: “I shouldn’t have to.”
Oh my, I just saw that people are still posting on this thread and I just want to say one thing. Are you all kitten Did you just read my first solution and think to yourselves: “Oh, just another dumb pleb who doesn’t want to earn gold.”
I gave you guys TWO solutions that I came up with and you all seem to just want to focus on the first one? This is NOT a discussion about earning gold, it’s a discussion about making the reward of T3 armor worth the time and effort. Earning 119g for armor that isn’t even exotic is just wrong imo.
It’s not that you HAVE to grind, my first solution would still require you to grind but it wouldn’t make getting the non-exo armor at the end so bad. The extra 20-30g you’d have to spend to fully outfit your armor to exotic spec would cover the rest of the money required. OR you could leave the price the same but upgrade the spec to exotic.
MY POINT:
If we’re going to have to earn 119 gold for a set of armor, I don’t want to I shouldn’t have to find another 20-30 gold to purchase all the runes and exotic armor to transmute over with fine transmutation stones which I have to buy from the gem store.
(edited by Moderator)
Yes! I love it! Me and a few guildies were running it last night! I especially love the fractal where you have to break the seals! We made it to the last boss and all our armor was broken and we just couldn’t make the final push to win it
Oh well! There’s always another time!
WAY too much negativity from some people. It’s just a game for goodness sake. It’s not like having to get another tier of gear is going to screw your life over.
I for one agree with the OP. The new content is great! I love the new dungeon, spent 3 hours last night with guildies in that dungeon. Most fun I’ve had in a game for awhile. I’m also slowly saving up for T3 Cultural and am in the process of gearing up. So keen for what they do with Wintersday!
This is a forum for discussion, not your personal blog. Come on, at least bring a discussion into your post.
Did most people just read the first paragraph and ignore the rest of the post? This isn’t just about the price, this is about the worth of cultural armor. I also, quite clearly I might add, brought in the matter of it being only Rare. Thank you to IndigoSundown, biscuit and ManiZach for noticing this facet of the discussion.
@IndigoSundown That’s an interesting point actually, the idea that it was kept at rare to prevent people wanting different stat comps. But they solved this problem with the dungeon vendors where the vendor lists more than one of the same item which have different stat comps. Why can’t they do that with the cultural vendors.
It would be great to, maybe, get a comment from a ANet dev to justify or shed some light on their reasoning behind the prices.
@kKagari
Then with my first suggestion, if you want, I guess you can still have the grind for the gold if you want the set super quick. But by cutting a third of the price off, it makes the set much more viable for people who earn money passively and don’t farm Orr and Dungeons.
@DootmasterX
I’m sure you’re joking but that’s exactly my point in my second solution. It demands the purchase of more items if you want to fully spec which, in my opinion, is unfair, and to be frank, unethical because, as you said, it necessitates the purchase of fine transmutation stones.
As it stands, the current Tier 3 Cultural armor price is extremely high. Clocking in at 119 gold for a full set, it is nigh impossible to attain this set in a reasonable time without grinding. I’ve given this a bit of thought and i can only see two logical solutions.
1: Lower the price (reasonably)
At the moment the jump from Tier 1 to Tier 2 is about 2.7x in terms of price. The jump from Tier 2 to Tier 3, however, is much larger. Around 15x the price. My solution would be to reduce the price of each piece to anywhere between 7-17 gold per piece. This would mean that the full set would cost around 70 gold. This is high enough that it would maintain exclusivity of the set but would still cut a sizable chunk of the grind and monotony out.
2. Raise the gear spec
Let’s be honest, when you churn out 119 gold for a set of armor, then realize you still have to hit up dungeons or find another 20-30 gold to spec out your character to full exotics, it’s a bit of a kick in the teeth. I would also find it equally acceptable if the current price was maintained, but the gear spec was raise to exotic level.
I have no intention of ditching the idea of Tier 3 cultural armor but I feel that the prices, as they stand, are unreasonable for a game which claims to have done away with the grind. In this sense, I guess a third option could be to create more viable ways of earning gold which are fun and non-grindy
TL;DR
Cultural armor price is unreasonably high. Raise gear level OR Lower total price by 30-40 gold.
I’m interested to see what the rest of the community makes of my ideas so feel free to post replies and maybe we’ll get a bit of discussion going
@Mods: Sorry if this is a duplicate post but my searches found nothing on this topic. Also, if you think this belongs in the “Suggestions” sub-forum, shift it.
As Arius already pointed out, the is NO PRIORITIZING. If you’ve kept up to date with ANet news at all, you would know that their dev team structure is made up for a multitude of cells. One cell is tasked with holiday event content, one with bug fixing etc. Stopping the release of new content will do nothing to speed up the elimination of bugs.
People use it when they kill bosses and stuff to increase the chance of getting rares.
I actually regret making a human female. Sure it worked out fine for my Ranger but my Thief? No way. Male medium armors look way better for thieves. I’m gonna buy a character makeover as soon as I can and change my Human female thief to a human male thief.
Hey man, I’m from NZ as well!
To answer your question, for us in NZ, there’s only one way to get gems at the moment and that’s from the Gem store. So that means that there’s no difference cause you’ll always be paying in USD and there’s only one place to get gems from. Things might change though, once Gem cards start hitting EBGames and JbHiFi but until then, the only place we’ll be getting our gems from is the in game store.
My speculation on the zone location:
I think the zone will be accessible from Sparkfly Fen. There is a boulder blocking a path to an area which looks pretty darn tropical to me. Pics attached.
FOV (Field of View) Changes Beta Test - Feedback Thread
in Account & Technical Support
Posted by: Calsifer.6079
Thanks a ton for the ANet! FoV is MUCH BETTER now. Playing experience is now flawless.
It took me and hour to complete. You just have to play smart! Learn from your mistakes. Jump at the END of platforms so you have the maximum jump range possible. Jump for the lowest points of platforms to ensure you land. Learn your routes and STICK TO THEM! Find a route that works and keep working at it. Don’t try random routes every time or you’ll just end up dying over and over again. And most of all, “nothing ventured nothing gained”, it’s a game, you don’t have to be afraid of dying. JUST JUMP!