After completing the rolling rocks, you meet the grawl champion for the first time in the encounter in a large cavern with a bubble. Except he wasn’t there. He was back at the start of the instance where the spawning grawl ambushes you. We reset it by dying. Still at the start. Tried to complete the encounter with one person running the infused stone, but the grawl vets have speed at this point and we failed again.
Would have taken screenshot, except party disbanded in rage and was kicked out of instance.
No no, it’s just power traders that are “speeding up the supply / demand process”.
We would’ve reached this inflation in 2014, but they sped it up, come on just a little tiny teensy bit.Power traders are a gold sink
Power traders do not generate gold, they merely transfer it from A to B, buying low (From their pocket) and selling high (From other peoples pocket), with a 15% tax slapped on top, so 15% of the gold involved in the transaction vanishes into thin air
If you stopped all gold entering the system, you’d actually experience deflation as taxes slowly drains the gold in circulation. People love to blame the traders for all their woes, but traders arn’t the ones causing inflation.
Ok, I get the idea that you are one. No need to break it down to me my dear friend.
Your example makes no sense..
First you say “If you stopped all gold entering the system, you’d actually experience deflation as taxes slowly drains the gold in circulation” admitting that power traders contribute to the gold ciruculation.
And then you say “People love to blame the traders for all their woes, but traders arn’t the ones causing inflation”.
Which one is it?
Also, consider this – the rate of making gold right now DID NOT change compared to what it was before and after the inflation, which means…
Player A made 2g an hour before inflation.
A month later Player A still makes 2g an hour after inflation.
1) Several methods that were subsequently nerfed allowed players to grind a lot more gold than usual – to the tune of approximately 7.5g per hour and more. This introduced a lot of new gold into the system. That is what caused the value of gold to inflate, which lowers the buying power of gold relative to goods.
2) Trading or flipping the trading post does not introduce new gold into the system. I think you’re misunderstanding how the trading post works, or perhaps misunderstanding the definition of deflation and inflation?
The items are in the system already because of farming. They have a certain sell value, decided by the market. If the seller decides to meet a lower buy price instead for quicker cash, that is a potential profit loss to him. Regardless, the seller will be paying a 15% tax.
The person who flips the trading post will be receiving that “profit” minus an additional 15% tax as they buy and then re-sell the item. This actually decreases the amount of gold in circulation. They are not creating a new item or new gold – everything exists in the system already.
3) On another note, I’d like to point out that many times, power traders do not have the ability to permanently affect the market in the method that you’re describing in another post. It only works when supply is low, for whatever reason, of the item. The lodestones are a special case and Anet has already tried to fix it with higher drop rates in Fractals. I’m also not sure you can blame a power trader for Charged Lodestones – if you look at the tp, the supply is relatively low, 312 total across so many servers. And look at how many buy order demands there are for it, 3200. It could be that someone farmed the gold via the above method and finally had the money to keep buying and buying more Charged Lodestones for their legendaries/exotic skins. In that case, the price should drop back down.
Tl;DR: Low supply and high demand of one item allows for a high fluctuation and variance in the price.
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I do havoc with engineer all the time, and I’ve been known to charge into zergs that have my group outmanned 3 to 1 before.
Having the right food and slots are important, like any other class. And I dunno what you’re talking about with mobility, engineers get permaswiftness by putting 10 points into toolbelt.
I think we’re more talking about “burst” movement skills that move you a fairly large distance in a short amount of time, like Ride The Lightning, Blink, Charge or Shadow Step. Engy does have one of these at least in rocket boots I know.
Anyway, I would like to hear about how you pull this off with Engy…when the heat is on you, how do you get away before you are burned down?
Perma-swiftness with vigor, 4 dodges, and bomb kit is nice if you have it equipped. If not, throwing freezing grenade or blind behind you is pretty good too. It won’t stop a massive zerg with multiple leaps and control skills that haven’t been used, but neither would any of the other classes (except maybe thieves with near perma-stealth).
It’s absolutely hilarious though if the group you’re facing aren’t the best and they’re slowing killing themselves running through the minefield to get to you.
With dwindling populations entering into WvW maps, I get more and more annoyed each time I see “is there a mesmer portal in JP?” And who can blame them? It certainly is more rewarding badge-wise to do the jumping puzzle than to actually play WvW. I have around 3k kills and nothing to show except maybe 200 badges. I certainly get more badges spending 10 minutes in the puzzle than I usually get spending an hour in normal play.
The people who exploit dungeons (not talking about skip a trash mob instead of kill EVERY TRASH in our way) are the first ones to complain about when they hotfix the exploit.
Why that? Because they are so addicted to the exploit that they don“t know well how to do it right and fast. And if we ignore the whinning or they will discover another exploit or learn how to be effective or just quit (thanks kitten).
Nah, everyone I run with knows how to do it right and fast, but honestly, a lot of them are just faster with the exploit. Not that it matters, most of them were fixed and/or silently fixed and some maddening bugs were introduced, especially in Cliffside.
Frankly, after all the times I’ve gone through Fractals, grinding and grinding the ridiculously unfavorable RNG for rings, I’m happy for ANYTHING that might make the long and now boring dungeon go faster, and I’m quite happy to start kicking people who don’t share the same views.
But hey, ask Anet to make the rings and back less grindy, and maybe my initial love for Fractals will come back… maybe I’ll even kill trash mobs again. Maybe.
No, levels 1-10 was in full berserkers/full berserker traits and they don’t do anywhere near 1 shot kills. Maybe a couple hits? Or maybe the team members meant the jade maw after the skull appears?
I’ve also never encountered the bug where the skull flat out does not appear; report it as a bug. Never encountered the bug where the crystal does not appear, although sometimes it appears and is stuck up high on the terrain.
I don’t believe so; your hitbox and the space your character occupies should be the same.
Well, you don’t see the jewelry either :P
This is normal; most aren’t visible. You should equip it because it gives you stats?
However, with latest patch, my engineer kits are bugging out now. Don’t get me wrong, I’d love for an option to turn them off/on depending on mood, but I’m pretty sure the fact that they turn themselves off/on is a bug.
Unequip and equip. Some armor “glitches” when you go underwater.
You can try it and not click confirm/accept to see what you can keep.
It’s in one of the blog posts I believe. Legendaries will always be the highest stat. I’m not sure what they are going to do about transmuted legendaries though.
Have you seen the destroyer weapons in game? Sometimes the particle effects don’t show up properly in preview.
I know for light armor there’s T1 human cultural that are brass goggles. I don’t think there’s a tailoring recipe for them.
If you will concentrate on just getting money you’ll have no fun.
When you’ve pretty much done everything in the game and all that’s left is the shiny legendary skins, it’s hard not to focus on getting money.
Yes please. Of course there will be 500000 rage posts too :-(
I think the rage consisted of 2 things:
1) New tier added
2) Can only get new tier from fractalsIf the patch is what OP says it is then there will be more ways to get ascended items than just fractrals, which should make people rage less.
Rage is that the only way to get ascended is in dungeons, and this seems to be a token system in another dungeon. Unless there’s a secondary method of acquisition coming out too.
But seriously… Aggro Crag, hilarious!
None. On the grand scale of things, these are small exploits. In any event, they’re already aware of it from multiple threads from a few people getting into hissy fits about it. It’s not like people don’t “exploit” or “bug” other dungeons – it happens and will continue to happen until they fix the bug.
If you’re truly concerned about this, ask before zoning in if the group plans to “exploit” if the opportunity arises. Yes=leave the group immediately; No=continue on your merry way and add them to your contact list for future reference.
ye its huge power progresion from 48 power on exotic to 50 u guys are FAIL from power 2000 if u add + 2 and the items are just rings atm u gona get 4 + power from the max stat 2002 etc whic is PURE pve dosent impact pvp at all this is bearly vertical i cant play for comsetics its just stupid its small power up just to keep me up to have feeling that im progresing at something .
A) Use punctuation marks
B) It’s more than +2 power, please look compare all stats again between exotic and ascended
C) Infusion slots also have stats. Current is fine/blue level infusion with +5 stat. There will be more tiers of infusions as the “small” power increase
Edit: I can’t tell if it’s a long thought out troll through the history of the forum to type like that. If it is, kudos. If not..
(edited by Car.3805)
I wouldn’t craft it regardless? Run fractals for the token pieces, unless your really want the skin.
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How its possible to do 2 dailys ? i mean, how much time i have to wait to do the second daily.
You do level 10 and level 20. Or have two characters at 10.
The bosses can be pulled together and not invuln very quickly from the start. From there, they can both be aoe’ed or pierced, if that’s the time discrepancy you’re referring to? And I don’t know, the group I was in was a bunch of regulars who pretty much have been farming non-stop for three days on similar schedules.
Where in the world do you get 7.5g/hr? Your last post says 37s a run, which is pretty standard, and 5m a run, which is also pretty standard. Your last post also specifies correctly that this works out to 4.44g/hr. Again, where does the 7.5g/hr come from?
I said that for a regular group, it’s a 5m run. I personally average 3m a run, that’s with breaks and selling. That’s why Arah was the better farm. With a flawless group, you could actually average 2m a run.
So… you’re saying instead of making 4-5g/hour in AC (which you stated in previous post), you’re actually making 7.5g/hour (which is what I’m stating is the average for me in Arah, without counting exotics or rares).
Full run bonus is only once a day, unfortunately, so in a longer time frame grinding Arah would win in tokens.
And please don’t start saying things like “your guild is too terrible to make AC profitable”. Anyone can make AC profitable, but there’s a reason people are grinding Arah over AC. Granted, I haven’t done AC since the new system, so of course I could be underestimating just how much AC earns, but I pulled the comparison from your own numbers…
Maybe you were doing it wrong in Arah? Most groups can kill the two bosses is 5 minutes – with omnom bars it’s 28s+6s+sell value of drops… I’ll say that’s around 37s for a run, not counting rares and exotics that do often drop. 37s x 12 (one hour) = 4.44g. I can average the full run in 3 minutes or less. And of course, this isn’t counting exotics/rares, or even considering the sheer amount of tokens and liquid karma.
It was a substantially better farm than AC so I can see why they nerfed it.
I’ll also point out that a lot of people doing these quick runs aren’t going to do the full runs… at least most of the farming groups I was in wouldn’t have. Doing this for the gold, not for the tokens, so I doubt it actually affected full groups that much. Could be wrong.
Oh well, RIP.
I believe it’s just been stealth patched.
I haven’t seen it either. Stood closer too, thinking it might be a weird range issue, but no cleansing.
Infusions are only good for dungeons. Now tell me do you need exotics to get ascended? Do you need blue to get green? Do you require green to get yellow? THAT is vertical progression. You will NOT need the beginner infusion to get the masterwork infusion. The same way that I can run a dungeon with greens and get ascendeds. Call it a grind if you want, but you can’t call it a vertical progression if there’s no requirement of owning something previously to get the next tier.
Infusions have stats. That’s what they mean by the tiny power curve – they will be adding the higher rarity levels of infusions. Currently the “fine” level (blue) infusions have +5 to stats.
Only ascended gear has infusion slots. They can only be found in the dungeon or by buying a buttload of T6 mats and ectoplasms, which has been rising in cost as we speak. No, you don’t “need” exotics to keep running 10 and 20 over, but it sure is helpful and it sure is grindy. So far, I’ve only seen one non-infused ring and it’s definitely the wrong stats for my char.
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Tiny power creeps – costing one ecto? Because I’m okay with that. Anything larger than my arbitrary bar is UNACCEPTABLE!
The cost-benefit doesn’t justify it. Let’s say you have 2 hours to run fractals and that killing every mob takes you 1 hour to do one, if you skip stuff it takes you 40 min. That means in the same amount of time you can either do 2 fractal runs with full clear or 3 fractal runs with skipping. The thing you’ve got to keep in mind is that even with skipping you’re constantly killing stuff (just only the stuff you need to). So in both cases your spending 2 hours killing things. Roughly the same number of mobs killed and the same number of loot chances. Only difference is for full clear you get less tokens for the same amount of time. Hence, why people skip.
These times were just an example, but even if skipping only saves you 2 minutes, that 2 minutes would be better spent doing another run because it increases your token yield while maintaining the same killing rate.
This.
The fractals are randomized; I don’t think I’ve seen the same one pop up twice in a single fractal run. They cannot be chosen. You have to do 3 every odd level and 3+bonus fractal every even level in one zoning order to advance.
Dredge and giant fractal: Our mesmer isnt allowed to use his number 2 staff ability anymore because then he bugs into a wall and does not get out again preventing the whole group from progressing (kinda like he dc’ed…)
That’s a common bug with mesmer – blink to get out. Sometimes portal will work too.
As for the other “bugs”, some fractals are simply longer than others. The fractals are for the most part fairly fun to play; but honestly, after running them multiple, multiple times in an effort to get those stupid rng rings, please let me skip if someone is ingenuous enough to find some of these crazy bugs. The rewards shouldn’t have been as grindy as they are now.
They can’t even return items for people who were hacked yet, so no.
Nothing is inaccessible in that area.
Just hit 1, 2, 3 and you’re fine. All the Krait, including any you just revealed, will rush the little sea scorpion while you zip by unimpeded. Get near dead person, hit 5. Repeat on the way back.
I’ve dropped that little sea scorpion often and it never seems to do anything as the krait continuously drag me under and eventually kill. In fact, I think the runs that I’ve survived on have been the ones where I just swim past and don’t drop that sucker…
I would also like to point out that if one person rushes forward ahead of the group, ignoring party members that are getting dragged down, they end up “clumping” the mob and losing the aggro to the next party member in their radius, thus essentially making it much more difficult for others to progress. Either stick together or go one by one. Was also told by one such person that “dolphin event is not a team event” so it’s “everyone for themselves”.
Lovely. That, and the crystals to survive the Jade Maw’s final breath ><
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I find your board title and signature ironic.
I’ve gotten at least a dye drop every day… but I’ve been playing Fractals and some of the other dungeons, not the outside environment.
No, they were not obliged to foresee that their players may crash due to their hardware/software errors or bottlenecks caused by their ISP or elsewhere on the way (and i don’t have a high-end machine, playing on low/medium details most time to keep it all fluent, i’m not on optical fibers, just 20MB/s download with 1MB/s upload, which is rather standard in Central Europe, not to mention Western or America).
That’s just plain ludicrous. It’s an online game. It’s a given that among the vary wide array of possibilities which cause a player to lose connection to the server, some of them will occur some of the time. When you’re dealing with populations as large as the playerbase of GW2, that is an absolute certainty. Whether it’s a minority of players experiencing the problem is irrelevant.
All other dungeons are designed in such a way that they do not prevent a disconnected player from reentering. This one does not. In this case they have chosen to place “anti-exploitation” measures above a robust design that does not punish players for events (often) outside their control. That was a deliberate design choice and, an irresponsible one.
This. At one time or another I’m sure all of us has had an error in the game that crashed it, with the lovely Report the Bug screen. Or had the endless loading screen issue. Even if there was NO ISP/disconnect issues, these other types of game disconnects will happen. They are completely foreseeable and known to developers.
But the developers clearly decided that these people disconnecting and erroring out of a dungeon were acceptable losses in rolling out the dungeon without a method to rejoin the party, except now the problem is broader and affecting more people than originally thought.
tldr:
1) Disconnects, whatever the reason, is a foreseeable and known issue that game developers take into account.
2) Developers weighed rolling out the dungeon in its current form or with providing a solution to rejoin.
3) Rolling out the dungeon in its current form and in a timely fashion won.
4) Except more people are disconnecting from game than previously thought.
5) People are frustrated.
The invulnerable problem isn’t isolated to rangers. Have encountered it multiple times on other professions, must recently on my engineer on the Uncategorized Fractal with harpies. Threw grenades at them, hit, then at some point they turned invulnerable. Switched to rifle. Still invulnerable. Jumped up to the same ledge, still invulnerable. Died. Happened three times during that fractal.
Jotun greatsword
I’d just run the dungeon again – you’ll get the right armor a lot quicker. I did the same thing for my first piece of exotic armor, was so excited. That was in September, so I doubt this will be rolled back for you.
The downleveling doesn’t mean grind, there’s no grind that you can do to get away from that it. It’s a mechanism that prevents higher level WITH shiny gear from destroying lower level mobs. Of course, your trait lines will make up for that when you ARE a higher level since traits give you bonus stats.
Okay. Just so you’re aware though, you still get downleveled to the recommended level of the instance. So if you’re level 20 and the storyline is level 10, your stats will all get downleveled to 10. The only thing different is that you will have access to additional skills and traits.
Personal story is a great place to learn about your character’s abilities. Yes, some of them might be more difficult, but they can all be completed, even a couple of levels under the recommended level.
Warriors currently deal one of the highest damages in the game. There are people on the board willing to help you more in depth rather than just skipping, if you’d like.
And in addition, when they say the final step requires 5 people, yes it does because it’s the story mode of the Arah dungeon. There are still a lot of people running the story mode to finish their personal story, so it shouldn’t be a problem even if you don’t have that many friends playing.
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Would help if you mentioned level, profession, race, the step that you’re on and what exactly is giving you difficulty.
Also, repair your armor before trying again?
Some of the personal storylines are a bit more difficult depending on profession, but all of them can be completed. If worse comes to worse, you can ask someone to join you in your storyline and complete it that way.
I just went through Fractals 1&2 with two level 41s and two completely new level 80s (read: not all gear at level 80 even). It truly is a matter of knowing your profession and knowing the fights. Of course, I’m pretty sure they won’t make it to the higher level fractals, but it’s clearly doable. We did not have many deaths – maybe four total among the five of us. Then went on to do Crucible dungeon with Subject Alpha, whom I consider one of the more difficult bosses for pugs. I explained each fight in detail. We got through with minimal deaths, maybe 2 per person.
I’ve also had terrible, terrible pugs. And by terrible, I do not mean anything about gear. I mean they have no idea the skills they’re pressing or what to bring to a group in a dungeon. And by far the most terrible thing is, they don’t even read chat and listen to my description. Or they don’t admit that they are new so the group has no idea that we even need to explain the fights. I’ll give an example – Fractals level 1 the charr fractal…
Me: Kill the oil or don’t melee.
Them: Melee’d and died. Ressed as a group.
Me: Please either kill the oil or don’t melee the boss.
Them: Melee’d and died. Ressed as a group.
Me: For god’s sake, KILL THE OIL.
Them: Died.
Me still alive because the surrounding mobs are finally dead. Killing boss.
Them dead on ground: Oh, there’s oil here.
So, speak up and ask for clear explanation. Follow them. Or, wiki the dungeon before you enter – the wiki explains each fight in detail for all dungeons and paths. Know your profession. Explain the fights to other people. Hope they read chat. Profit.
Frankly, gear has very little to do with dungeons, unless you’re talking about Arah or Fractals higher level. It merely gives you a cushion to be dumb and/or make less mistakes. Dungeons can be completed with knowledge and some player skill. Dungeons can also be death zerged by those who don’t know the fights and/or don’t know how to play their professions beyond spamming buttons. The second option is more frustrating and costly, of course.
Real data is gained by putting a pop up survey when you load into LA asking neutrally if the player is for or against another level of gear; a question that is independent of whether or not they like the fractal dungeons.
They did it for betas, they have the capabilities to do it for ascended gear. Somehow I doubt we’ll see this though.
Edit: Oh, I see E Tan already posted this!
(edited by Car.3805)
I read through the post, I understand why it might be harder to “fix”. The biggest gripe I have about this is that it’s a foreseeable problem that they should have thought about and had a solution for BEFORE the dungeon was released. Did no one on the team think, well, what happens if they lose a member? Was everyone on the team okay with the party trying to progress with four or less and the dc’ed member out of luck?
I love this dungeon, and I’m not one of the people getting dc’ed, but I sure end up in a lot of groups where others are dc’ing, and it makes it extremely frustrating to get to the third fractal of a set with only three people left.
Also would like to add in Uncategorized Fractal, if a party member disconnects and is kicked out (had this happen twice for Raving Asura fight), even though the rest of the party finishes the instance, the pop-up window for the next fractal does not come up. Players are left with no choice but to go back to the lab.
Chest drop exotics are account bound. Exotics from mobs are not.
Or better yet even if Fractals opened up with nothing new but more tokes for different looking gear how long do you think people would actually be running them on a regular basis or maybe some insight as to what you would give a PVE player to continue to want to do that content and login?
There is no demand for anything – my question is to you what do you give PVE players for a reason to login and continue playing this game as it was designed currently? After you run the same dungeon handful of times it is boring and it is easier to logoff and go play or do something else. Remember again Anet wants to chip away that 10 million player base elsewhere in every possible way – it had the GW1 PvP players. I am just looking to hear what others think is a best or better way to improve the pve to keep people playing
That 10 million player base is a false statistic, and I am probably counted as one even though my account is no longer active.
Anyway, the thing Anet and many other people seem to be forgetting is that they were able to keep players coming back and back again in GW1 without raising stat cap and only relying on aesthetics. Or is everyone forgetting how long the grind in Underworld and FoW was to get one of the prestigious armor? Or how long the grind in Torment was to get one of the weapons? (Of course, they nerfed it to make it easier, but that only encouraged people to keep grinding more to sell the items).
Sure, people’s interest in the game waxed and waned, but they came back to the game an awful lot when new content was introduced…. and none of that new content introduced a new stat level.