2 – Ascended Weapons And Items: This actually ties in with the first. To give a slight feeling of accomplishment as well as to help support the manifesto of ‘people should keep up in terms of gear.’
-Anet should revamp the dungeon rewards – beginning with pact weapons. Change the pact weapons to match ascended quality – Beigarth helped make a pact golem made of deldrimor steel, and what’s one of the components for ascended weapons? besides, makes sense he would use the same steel to smith ‘official’ weapons – and obviously the weapons would be account bound. non-retroactive change to make this a fair field, and the vendor who gives pact weapons would have all of the different insignia (a tab for knights pact weapons, a tab for berserkers, etc.)
-For players who already finished Victory Or Death in their personal storyline they would get a second version of that quest and be allowed to redo it to get a new Pact Victory token to claim their “free” ascended weapon.
I chose this as it would basically show that you have done something near legendary, so thus you would have a reward that is the best the pact can offer with their vast yet stretched resources. It also allows players to have at least one ascended weapon by exerting pretty much the same effort necessary to make one, thus you can at least have one weapon that is on the same playing field as ‘top tier’ weapons. on top of this is also another change.
-Dungeon weapons available from the token vendors in lions arch should be ascended, with the chosen insignia matching the theme of that zone (berserkers from CoF and celestial from fractals weapons for example) but have the cost in tokens increased exponentially to make it match roughly the same effort as though you hunted the materials yourself. (say, 5000 flame charr carvings for one weapon or ten gift of thorns for a TA weapon.) – this would be non-retroactive as well.
-When ascended armors come out this can also apply to dungeon armor as well, matching said themes again. It is recommended to reduce the amount of tokens necessary in comparison to ascended weapons but whatever works in balance issues. again non-retroactive.
This would help players get into dungeons more and give players an alternative to getting ascended equipment through only crafting. At this same time, however, this would also help players get said crafting materials for ascended weapons at the same time as they do the tokens and reduce the strain a lot of players have on time gated materials and the sheer number of items needed. It will still take some substantial effort to obtain these weapons – you don’t find baby legendaries in trash bins every day after all – but this also helps alleviate the strain for players which has turned some people off. (a lot of players, especially from GW1, have sort of been spoiled with the thought of ‘little effort for lots of reward’ and i believe some of the drama is that players confuse effort with grinding. There’s a fine blurry line between effort and grind yes but i don’t personally see this as a grind. I see this as anet sort of putting their foot down on spoiling players and having said players actually have to work for something and not just buy top tier gear as soon as they hit 80.)
All in all these are the changes i would recommend. I know it’s quite a bit and some of it will require animation teams working round the clock (Zhaitan in particular to make him ‘battle ready and believable’) not to mention anet might not exactly want the final battle planned exactly that way, maybe do like a midway aerial battle or something, but these i think would help. and here’s hoping ncsoft doesn’t put their foot down because it costs ‘money.’
Thank you for reading!
Please don’t flame too much.