(edited by Catisa.6507)
gold to gems = free transfer, all you have to do is spend time.
No thanks to CoD. CoD = a billion messages an hour of WTB/WTS spam in all maps.
Its already slowed down, and detrimental by taking people away from their war effort, to rez in combat.
Personally I like people rezzing in combat, lets me kill more of them.
so.. no! :p
Takes 5 people in combat less then 5 seconds (less even with nerfed time warp) to rez a fully dead person. Hardly detrimental.
The other thing that’s always bothered me is someone comes in rezzes a little, run off, comes back rezzes some more, and you can see the red bar of the dead person going up but you can’t do anything about it. You should be able to DPS that red bar back to 0, force reviving to be a sustained effort and it would make reviving in AoE more difficult.
Stance is its a waste of space, dueling belongs in PvE where all your communication issues are solved and you can prettify yourself to your hearts content, all without wasting space in wvw queues.
And before you say it yes I know these ‘fight clubs’ intend on starting in low populated borderlands but zergs change maps all the time and what once had no queue now does.
As it stands, the server I am on (Jade Quaggan) is always first. We always, ALWAYS win (the one time we didn’t was because of an exploit!) and as such we are always Green. This makes WvW Map completion very difficult to get.
Can we please just have the colour randomized?
So wait you ALWAYS win but are incapable of taking other servers garrisons/keeps/towers to get your completion ?!?!?!?
all the events people regularly farm count such as the 3 dragons, shadow behemoth, maw, fire elemental, wurm, golem mark II etc.
Just go to http://guildwarstemple.com/dragontimer/ to see when they spawn and get your guaranteed rares.
What needs to be changed is not the function to res, but the function of rallying. I believe increasing the amount of kills you need to receive credit for to rally could increase, or have it so that only players you tag while in the downed state give you the option to rally if they are killed.
just put a 120 second cool down on rallying.
badges are only part of the lootbags tho. You don’t want rare or exotic or crafting mats to drop or coin?
hard revives should be out of combat only (WvW only).
you missed the whole part of ‘nothing persists’ . Nothing in the game currently persists are logout (forced or voluntary). DC in a dungeon when boss is looted, no loot. DC when a fractal finishes? no loot for you. Sell something to a vendor, logout, come back online and there is nothing that can be bought back. Get DC’d in middle of zerg v zerg battle, log back in all your lootbags are gone.
That’s just the way it works. Assuming that it would be easy or even possible to make a persistent chest is based on nothing but wishful thinking. Besides if the chest persisted whats to stop someone from using it as a bank and only taking things out as needed? Does it have a limit to how much it can hold? Where would the overflow go? Its never as simple as ‘do it’.
I just chalked this up as a “too bad so sad” instance, but it really is quite annoying when a simple solution is to just send all the loot separate chest.
And the first time someone DC’s or there is a build update and wvw shuts down or the server crashes and you didn’t get a chance to empty your chest you lose all the loot you accumulated since the last time you checked it. (Nothing persists after log off, couldn’t expect this magical chest to be any different).
how utterly boring and lacking of choice. NO!
If you are going to argue that AoE needs to be uncapped so that everyone in the AoE circle gets hit then it should be everyone in the circle including allies/teammates, I mean how does a meteor/arrow know who to hit or not hit?
more thief QQ please, it your tears are delicious.
30 minute siege despawn is not new or changed, its always been that way.
this is not the bug forum …
If they do that everyone will have a legendary and you would not stand out anymore.
you think they stand out now? lol dime a dozen and all fugly as hell.
Comparing sPvP that gives you all gear, levels you to 80 instantly and gives you all skills free with no effort involved to PvE/WvW where you start with nothing and only get things through effort is nonsensical. One has absolutely nothing to do with the other. sPvP even uses a different rule set for skills/abilities.
Does Glory unlock actual abilities? NO. You get skins and cosmetic stuff that makes no difference to actual gameplay.
you use skill points to unlock utility/elite skills … you use wxp points to unlock seige/damage reduction skills.
A bunch of anet employees have been spotted playing wvw.
Playing WvW, I’m restricted to one character. If I’m not, I’m gimping myself.
Additionally, what does this progression yield? Virtually nothing.
You can’t have it both ways, if the progression yields virtually nothing, as you stated, you are not kitten at all playing a character that has not progressed.
Play because its fun. That’s the ultimate objective of any game, fun.
Every spawn has multiple exits, use a different one.
not everyone wants to be heavily populated servers.
the closest thing WXP relates to in the game are Skill Points and Experience. Skill points are not account bound or shared, nor are any other skills in the game. Experience is not shared.
Considering the above, what makes you honestly think WXP should be different and be account bound/shared?
you can easily dps the rezzer through the gate also.
so you expect the personal story to be able to lvl you from 1 to 80 exclusively? Seems rather … ridiculous.
oh poor Ehmry Bay…..poor poor Ehmry Bay….you tried PvDoor Zerging BPBL ….
That’s kitten funny BP complaining about someone else PvDooring. Cheers mate you made my day, I needed something to laugh at.
I think it’s fine that theres pvp, however i would like to see the invisible timer increased once again so people can do the JP in peace without being camped. I think once you get the chest, you should automatically be ported out of the puzzle. That seems fair.
No it isn’t fair. there is no peace in a pvp, deal with it.
I see very little to none of it down in the lower tiers (exception being SM lords room fights which have always had issues since release).
I think way points need to go.
On waypoints – if no one on your server pays money to upgrade a keep to get a waypoint, then you don’t have it for map completion right? This is the one reason why I think WP’s should go.
Wrong, WP’s in wvw are auto granted for map completion once you step on that map one time.
No need to ‘discover’ them.
how many mobs do you kill vs how many plants you pick up? working as intended and nothing wrong.
another t1 player complaining about skill lag … keep stacking more people into your server, I am sure it will get better /sarcasm.
Anet makes a game that is all about team play then punishes people for playing support. Makes no sense
No trinity = no team play, this game has always supposed to be any class can do any role, which equals less dependance on other which means less team play.
gates should be like walls, immune to player damage. this would solve both the silly tapping and give back some advantage to defenders (who should have an advantage but currently have none at all).
no, just because someone followed the super mega zerg around capping and refusing to defend/upgrade for a few weeks to farm wxp doesn’t make them better then someone who has a lower rank but may have actually been doing useful stuff.
lots of vets in mount maelstrom including 3 vet mosshearts in a small area together down in the south west
funny how it seems to only be the very top tiers that are complaining. Stacked too many people in me thinks.
Maybe not, Catisa. I have a feeling that sometime soon a server will fall from grace, causing other servers to jump up a rank. If they fall far enough, EB will get pushed up as well.
If you mean sea of sorrows, going by the current scores it looks like their fall is slowing, plus they still have a massive ratings points lead over ebay.
My gut still tells me it has something to do with the guesting feature implementation, a suspicion I have based solely on when it went in and when skill lag started to be reported.
That’s also the exact time transfer guilds stacked t1 before free transfers ended.
True, but T1 had 4 hour queues for large amounts of the day during the first month following launch. Where was the skill lag then?
the difference is people didn’t run turtled up in super mega zergs like they do now.
reset is at 8pm EST (DST or 7pm when not DST)
My gut still tells me it has something to do with the guesting feature implementation, a suspicion I have based solely on when it went in and when skill lag started to be reported.
That’s also the exact time transfer guilds stacked t1 before free transfers ended.
Actually we’re quite looking forward to moving out of this match up and facing Yaks or Maguuma again.
Keep dreaming you’ll move out of this tier, maybe it will happen. You are going to be stuck with us for a long time.
Stop stacking T1. Solved.
try adding the name to your firneds list, if its been used someone will be added, if its not used, no one will
Yes please. Give us a medal for doing it often every day without much reaction from either server. Successively hiding in a tower, dodging enemy players, and retaking the tower for TC is also included in killing the NPCs. Look at the whole picture and not just us killing a bunch of NPCs.
So what you are really saying is you do everything you can to avoid actually fighting any players because you are too talentless to play anything else but some garbage perma-stealth crap.
Kudos. Bravo for outing yourselves.
here’s an idea … if you don’t like to gamble … don’t. End of story. Do without. There is nothing in the chests that’s mandatory. Enough with the self entitlement.
So just out of curiosity…why does everybody hate BP so much? Not that it bothers me or anything…I mean common…we’re separated by a computer screen.
Go back and read some of the old BP match threads … so many trolls have elected themselves as BP spokespeople.
Just reached rank 30 with my engineer
close … you are rank 29 and working on rank 30 in that screen. (if you were rank 30 already you would have 30 points to spend, not 29)
you don’t hack to get in an enemy citadel, you just stealth in, people been doing it for ages, not like they can do anything once in anyway as everyone has invul buff in their own citadel.
sure as long as it is a skin only, no skills, no additional stats, no bonuses of any sort.