I heard lots of doom/gloom for S/X builds post past due to ‘IB and LH being nerfed’. I dont believe LH will be nerfed into non-use, and I believe IB will still have its situational burst/cc.
I started to make a new build based on the new traits and knowing I can only pick 3 trees. I was surprised by what I got. Biggest changes are bolded.
If you’re a S/X obviously you’ll want conjurer.
Conjurer: Gain a Fire Aura for 5s when an ally picks up a conjurer weapon or you use a signet; Conjure weapons have 10 more charges
New mechanics to that mean everytime you use a signet or someone picks up a conjure you get fire aura (shield that when attacked grants might and burns attackers)
One With Fire: Fire Auras you apply last 33% longer and grant 2 stacks of Might when applied.
They completely reworked what this trait even does. Now, everytime you cast a signet or someone picks up a conjure you get 2 stacks of might and fire aura.
Persisting Flames: stays the same, same fire field/blast rotation minus arcanes.
Zephyr’s Boon: Auras grant fury and swiftness for 5s when applied.
This trait is the same, except now its the only dps oriented trait we have as an adept since Bolt to the Heart is now a GM. What this means now though is everytime you cast a signet or someone picks a conjure you gain 2 might, fury, swiftness and fire aura.
Piercing Shards: While attuned to water, your spells deal 20% more damage to vulnerable foes. Vulnerability lasts 33% longer.
Obvious conjure camping trait as always but now with vuln duration added.
Aquamancer’s Training: same damage mod except now its a master trait only.
Powerful Aura: Auras you gain from weapon skills are also applied to nearby allies.
This is the same trait, but with the new stuff above it adds the interesting twist of everytime you cast a signet or someone picks up a conjure EVERYONE gets 2 might, fury, swiftness, and fire aura
http://wiki.guildwars2.com/wiki/Powerful_Aura
This sets an interesting idea for Eles of stacking a decent amount of might/fury/swiftness/fire aura/other auras outside the typical fire/blast combos which we still have in abundance in this build.
http://gw2skills.net/editor/?fFEQJArdhcMKgW3wsBf0ADAC5mLLGOQkCiyA-TRROwAjU+BY/Bi6BAr+jMlgAA-e
If we’re able to GM all 3 traitlines after this patch goes through, I see going into Tempest’s Defense: Surround yourself with a Shocking Aura when disabled. Deal 20% more damage to stunned or knocked-down foes.
and Bolt to the Heart: same damage mod as before.
However I also now see the Air tree as the first to go if something better comes along with this new aura synergy/damage mods.
With new guardian traits where they gain 20% in symbols I see having fire fields covered even more likely than before. Not to mention the added benefit of a stun breaker, another blind, an actual heal, occasional use for fire sig, or even more group support from someone picking up your conjures beyond 1-2 abilities and dropping.
What do you guys think? Will this be a thing at least in the short term?
(edited by Cbomb.4310)
Shout: “F You Guys!”
Pulls conditions to nearby allies.
Buy the Witcher 3 if that’s your intend, 500 hours playtime, and super solo hero. (And buy skyrim as backup if you are out of time, then mass effect 3!). Problem solved Ithilwen XD
Those are well beloved RPG single player franchises. Using them like you’re trying to stick it to people dosnt make a lot of sense.
But if we’re defending the no-one-in-a-crowd-zerg-a-thon I’d say go play Lemmings. But then.. even a single lemming in that game had more meaningful impact than one person does in silverwastes/dt.
I think its more like being alone in a crowd.
Its group content that dosnt require a group.
Its like.. playing an RPG where hordes of NPCs run around you, randomly troll you, sometimes buff you a little, randomly troll you some more, and yell nonsense across the zone. Perfect online friend simulator for the friendless I suppose..
/queue-some-post-about-someone-who-met-their-husband-yelling-in-map-chat-how-zerk-is-bad-at-teq-and-it-was-love-at-first-who-cares
Seriously,
Add group content we can do with people we like; add instanced content kitten .
Seems a bit of a pointless conversation considering we dont know what abilities are being made baseline, what traits are being combined, and know absolutely nothing about the elite specializations.
I like the proposed system if they can make the choices better at each progressive lvl.
Right now we have lots of builds that take multiple adept traits in master slots and master traits in grandmaster slots. Lots of that is from so many traits being.. bad
They’re taking away the option for us to do this which seems icky to me mostly because they have a horrible track record of always making good new traits.
But hey! We havnt seen anything so who really knows…
Condis need new sets of gear that can be their ‘zerker’ equiv, with condi duration as a stat and ability to stack far over 100%. They need higher stack limits or personal stacks. Maybe make the rules of this work differently in dungeons/open/wvw/spvp to balance it properly or carry the load.
Maybe defensive stats should be separate from offensive stats for some pieces of gear. Like.. if some gem you slot on gear was a choice of tons of toughness, vitality, or healing power only you could more easily make that choice for different situations. If you nerf power thats not going to somehow make healing power better or any more desirable.
I dont know how they’d do this, but I think they should embrace the dps-meta. Make more stats that are offensive based. I dont know what those kind of stats would actually do but.. it would definitely mix things up.
The last, and easily most important thing is AI. I mean.. its not an easy thing to just ‘make better’ but… it needs it. They have a great combat system but its so easy to fool the enemy.
sounds cool to me.
Ya, I meant dungeons… PvE to me typically means dungeons, since open world you can bring whatever crap you want.
- In PvE, yes, it needs some group utility, and prolly some more AoE
Did you really just say Necro needs more AoE? I’m sorry, but I can’t take anything else you say seriously.
1 well and 1 DS ability are their main PvE aoes. Both long CDs. Everyting else is very minor or single target (which is also on the weak-side)
Conditions
“Until you hit the condition cap, which in large scale battles is instant”
— Again, you’re flip flopping. Comparing open world to dungeons and back.
In dungeons hitting vuln cap is a very good thing, its IDEAL. Blind is a vastly useful condition all over the game open and dungeon. Burning is a great condition for power builds as its bottomline is the highest damaging of condis outside condi builds. Weakness is amazing in dungeons, especially places like fractals. Poison can have its place if you’re fighting bosses that heal, but its more of a pvp condi. Confusion/torment/fear are so clearly pvp condis as well. To make them useful you’d have to have mobs running around spamming abilities at nobody while simultaneously making it more difficult for everyone else to hit them. Its ridiculous. They’re not bad condis, they’re just designed for pvp. Most power builds apply damage conditions in them. Engineer (one of the higher dps professions) typically does several thousand dps in condis. If you’re hitting bleed caps in your group, someone is likely not running an optimal build, or you’re running an un-optimal group comp. For someone that supposedly loves the min/maxing you should actually be into this!
The invulnerable thing
“It’s not a fix, it’s a flaw”
— Its a fix to a flaw.
AI definitely needs work in this game, but its a weird point for the guy advocating ‘no CC just 12345 everything’ who also needs to stand on a rock in order to kill skales and drakes.
Point A to B is.. pretty much every dungeon in every MMO
“Real dungeons split into dozens of directions”
— Oh! REAL dungeons. My Bad, I thought you were talking about fake imaginary dungeons.
Just to name a few, though I’m expecting the ‘but that dosnt count’ treatment like with icebows – lol.
Guessing you never saw the ceiling cat and face rooms hidden in CM
Guessing you never saw the hidden turkey room in AC
Most dungeons have rooms with levers and mini events you have to go into, or rooms you dont even need to go into but can feel free to explore. Heck, most of the speed clear stuff was only found because people explored around and found out neat tricks.
The explore paths are also part of the same dungeon. When you pick 1, it opens up that portion of it. The entirety of the map is actually very complex.
You dont equip them because you likely have your best rewards already equipped.
“However, most skins are in the gem store”
— Riiiight. You need to stop using absolutes in your arguments. You could say ‘most of the skins I like are in the gemstore’ for example, but saying ‘most skins are in the gem store’ is a ridiculous statement that dosnt even come close to being truthful.
Plenty of things you get from drops are worth a decent amount of money. Usually from extracted crafting materials, runes/sigils, ectos, T3-6 mats, or just flat selling yellows/oranges. Cores/lodestones and their lesser cousins. And then theres those nice oranges weapons with their own unique skins that are worth more than average. Thats like.. most of what you get in this game as loot. If you’re crafting ascended still, you still need that crafting material. If you’re trying for X special weapon either a MF wapon or a full legendary, there are places with higher odds on the lodestones/cores you need; higher odds on T6 you need. Will you get some awesome drop from a chest? Prolly not. If you and everyone did, it wouldnt BE an awesome drop. Thats how every game is. The only difference here, is we get all that other ‘fluff’ to help us on our way towards that next big weapon.
You can swap weapons?
" So you basically don’t understand my entire argument. "
— Yes, thats what a question mark means. But.. from what you responded with, I think I understood it just fine.
Most MMOs have just as shallow of a skill tree and several games have attempted to make them less shallow versions of this over simply ‘x trait’ does more damage. Some with better or worse results but its all the same.
But.. that conflicts with so much of what you say too. You want ‘more things to fiddle with’ on gear but when it comes to traits you want them to be less shallow? Its the same thing. You min/max your character. If you’re as experienced as you think you are, you’d understand that it always comes down to that.
Control skills are also far from pointless, they just require coordinated groups.
" Against bosses perhaps. But in open world PVE, it is far more effective to just spam attacks on enemies. "
— lol.. You’ve ranted about how something ‘has no uses’ but I mention 1 and how its had consistent uses in casual runs and even record runs and you rant about how its OP and for some reason dosnt count. Which is it, no uses or OP? Get out of here!
You also dropped talking about dungeons to slip in ‘open world’ content. Both very different environments. You’re kinda flip flopping…
Open world is all about staying alive and tagging as much as you can. Most games dont even have this kind of content and those that do operate pretty much the same way. If you were talking about open PvE this whole time, it also contradicts your issues with builds/gear as well since those things are hardly as important in the open
" …none of the foes you face in PVE have interesting builds, nor require interesting strategies. They don’t require you to adapt your build. You can pretty much just spam your attacks to victory, without even glancing on the screen, with most battles in the game. "
— Interesting builds on foes? As far as I know, they dont have builds. They’re monsters with their own scripted attacks. Interesting strats? I guess if you have a very dull idea of ‘interesting’ sure, but my guess is that you have very mediocre > slow dungeon trains if you dont see value in most of the speed strats. You say you dont even glance on the screen so.. I think that alone speaks volumes about your expertise in this matter.
(edited by Cbomb.4310)
That is not what I meant, I meant depth. I like tweaking my characters, switching out different weapon types, different accessories, armor, belts, rings, necklaces, trinkets. I like trying different abilities, skills, feats, enhancements, specializations. There’s very little in GW2 to tinker around with.
You basically have a skill bar, half of which is fixed (in contrast to GW1), one profession (in contrast to GW1), a few weapon sets, one armor set with 3 accessories, and a few traits. That is not enough for me. The armor and weapons do not allow for enough variety, in contrast to other MMO’s.
You can swap weapons? You’re often encouraged to.
GW1 also had a horrible time balancing all that, which I believe was one of your original uninformed points. Regardless, you’re encouraged to swap our utilities/weapons/traits based on encounters on a regular basis in good groups.
I dont understand the armor/accessories complaint either. Its about the same as every other RPG thats ever existed.- I think most people that play this game consider the combat system one of its greatest assets…
An action oriented combat system that is not well thought out … Conditions and control skills are pretty pointless in normal PVE (because it is so easy), and rendered useless against bosses (due to immunities and Defiant). That is inconsistent. You basically have a game that has a strong bias against the core game mechanics that a few classes are specialized in. That is terrible design. What makes it worse is the fact that positioning is discouraged, due to enemies turning invulnerable when you have a height advantage. This eliminates a huge potential for interesting combat, that even a game like GW1 (with no Z-axis) made use of.
If you dont enjoy the combat system thats fair but again, the combat system in GW2 is very largely accepted as one of it’s greatest assets. Its almost too good because where their combat system is amazing their AI has difficulties competing on the same lvl as good players. Control skills are also far from pointless, they just require coordinated groups. Conditions like blind/vuln stacking/ and even padding with bleeds are useful.
The invulnerable thing was added in later to counter exploits where people would stand on some rock somewhere to avoid attacks and auto a boss down. Bosses that somehow do the same thing to us would be.. interesting, but again, I think thats more a lack of AI and their fix is good enough for nowMy standards for dungeons are higher…
I think the only thing GW2 dungeons are, are short. Which isnt a bad thing. It means you can log on and only do 1-2 dungeons, or do a marathon in a few hours. Other games would require an hour of commitment for a single dungeon. Usually with far less gained from it. Point A to B is.. pretty much every dungeon in every MMO, I dont understand what you’re getting at. GW2 dungeons have things to explore, obstacles, traps, underwater sections, junctions.. I feel like you have a very narrow experience of them.
How about getting rewards that you would consider equipping? In GW2 you can be 99% sure that you will not be equipping anything that drops from any chest. I do not feel excited when I open a boss chest, because there is nothing in there that I would want.
You dont equip them because you likely have your best rewards already equipped. The game is linear progression. Thats been known since its inception. The game is cosmetic. Things that have worth are worth something because they have a special skin or they’re a component to a larger effort for a special skin.
-In dungeons I dont mind it, its not a bad system
YES IT IS. A system that renders control skills useless, when it should be encouraging strategic use of control skills, is a bad system. Who bothers to use control skills on bosses in dungeons? Does anyone? I rest my case.
icebow 5 to interrupt huge attack / frozen, thief spam 3-4, icebow 5 again interrupt huge attack / frozen. Its used very constantly as just 1 example.
Anet is not just replacing the Defiant system because everyone is whining about it. They are also replacing it because it is objectively a system that doesn’t work well. They are fixing something that never really worked well.
I think they’re reworking the system so it can be used without as much coordination, so people can more easily see the effects. In open world the sheer amount of stacks makes it unmanageable atm
This always seems to be the first point that people on a forum jump to..
If you insist you’re not trolling, thats fair. But most of what you’ve said ranges from outdated to likely very uninformed.
Its worth doing. I got a 3rd account on the recent sale because my 2nd account was paying off so well.
The ‘rich get richer’ argument is ridiculous. Grrr.. people that shop at Aldis are saving so much money! If only I had a quarter to use their shopping carts! Rich get richer!
This is by far the best interview regarding Heart of Thorns. I also like how he addressed the complaints of the community regarding the necromancer; he was obviously well informed. I do not like the answers to it that he received though. It doesn’t sound like Anet takes the issues with the necromancer class as serious as I would have hoped. Heart of Thorns will need to be really good to win me over.
Currently my reasons for leaving the game are:
-The necromancer (my favorite class) is broken and neglected (Joe brought this up)
-Classes are completely unbalanced in PVE in general
-Control and support are undeveloped and neglected, in favor of DPS
-Stacking and zerker/DPS dominate the game (Glad Joe addressed this)
-Missing character development, very little depth in character builds
-Bad, over-simplified combat system, which also lacks depth
-The game has no actual dungeons, just long corridors where you don’t explore
-The game has no rewards, just merchant fodder. Nothing that you’d want to equip on your character, or would look forward to when you open a chest.
-The US/EU server split, means not being able to play with dozens of my GW1 friends.
-Defiant
- In PvE, yes, it needs some group utility, and prolly some more AoE
- Classes in PvE are pretty well balanced compared to most games. You can bring any profession with a good build to a dungeon and it’ll be a near meta group.
- Most ‘meta’ builds arent pure dps, they bring control/support with their dps. ie: blinds, stack removal, stability, icebow, reflects, cleanses, stealths, might, vulns, banners, EA, spotter, frost spirit, instant-rez; its a pretty big list.
- Stacking does not dominate PvE, melee does. You may be thinking about wall stacking which is a product of FGS, and only uninformed pug groups still do this because they dont know any better.
- If you mean build options that are considered ‘good’, most professions have plenty of trait options they can move around and still be competitive. Many have entirely separate builds even. Its more versatile than other MMOs out there. We can even change our traits/weapons between encounters. In HoT we’re getting specializations which one can only assume will deepen our choices.
- Bad combat system.. ok. I think most people that play this game consider the combat system one of its greatest assets. Its action-oriented, not just standing still and hitting a rotation of 20 abilities at max range.
-Not even sure what this means… game has lots of dungeons with story modes, multiple explore modes, many of which are filled with optional bosses/champions (even if some of’m are often skipped, they’re still there)
-I agree/disagree with the rewards thing. Theres obviously the good/rare rewards but they’re doused in a sea of salvage. However, without those said drops, we’d be left only getting those rare once in a blue moon drops like in other games. Most of the fancier skins you work for and use the MF, which honestly beats pure random chance.
-In dungeons I dont mind it, its not a bad system, especially with coordinated groups and a good thief. In open world its a bit silly to see mobs with 80 stacks. They are revamping this for HoT though.
Overall everything you posted is very very very uninformed nonsense. Either that or you’re trolling hard and I bit.
- Feels like most of the actual PvP is going to end up focus’d on the supply area. So the stronger team comp will control that, therefore control more NPC spawns, and it ultimately feels like this mode is harder to play catchup on since you cant rebuild walls. Maybe an alternate way for a losing team (team with 1-2 walls already down) to get extra supply without controlling middle? Emergency supply drops or something. Or maybe have a supply NPC spawner on the other lane that lets you make builder NPCs?
- Each lane being focus’d on defense and offense only feels stale. Its being compared to a MOBA, but.. each lane being solely devoted to one thing makes the map very uninteresting. Defending a lane is basically like.. playing a lane in a normal MOBA where you watch NPCs kill walls, its very boring. If this were interesting PvP we’d be doing hard swaps into different lanes, or helping NPCs kill other NPCs to push the lane. Basically I think this would be better if we could spawn NPCs and push both sides.
- Trebs are silly. A Treb is a long range siege weapon. They’re setup to shoot blah feet in front of them to kill NPCs quickly. Make them cauldrons of oil or a ballista or some 1 shot dump for clearing mobs. Or make trebs require a decent amount of supply to build and let you actually shoot across the map at walls or npcs in the other lane?
-Should be more than 5 people. If this mode gets enough overhaul, It will have too many floating positions. The supply camp will have crazy damage being focus’d there at first, but I think theres more reason than not for a map like this to have at least around 7-8 players.
-Separate queue. Different builds wanted here. Maybe make it so you can queue for multiple game modes at once? The whole ‘random map and we vote’ thing is kinda okay for the same game mode since it ultimately dosnt matter, but a whole new mode should be separate. Queue up for WSG but now you’re stuck doing an AV; not fun :_:
Couple times I’ve posted ‘must be my BFF for life’
Actually had a few people /friend me before joining. lol
We do know we’re eventually getting the Abaddon fractal at some point. When we voted for Thermanova they promised that regardless of which we voted for we’d eventually get both.
I think the only update we’re getting for HoT is maybe some reward tweaks, maybe we’ll be able to grind higher frac lvls again (hopefully without reset this time >_>) and 1 new fractal (Abaddon) which will likely be a 3rd frac.
Awesome for an update; pathetic for an expansion release.
Its a bad complaint though. If you’re a veteran in those other games, you have access to scores of resources to help you lvl quicker than a new player would same as this one.
If you have money in this game, you still gain 7 lvls from pushing a cheap crafting class. Technically still 10 if you go for the full 500. Even a new player can casually lvl with what they get for a few extra lvls.
If you’re fast at dungeons you gain 1-2 lvls from a single dungeon and still get all the gold rewards. Swap before last boss to your lvling alt. You’ll get 4-6 lvls an hour while still farming your daily gold.
If you dont have any of that, you can still pop experience boosters galore (even a new player can pop a food buff), and mindlessly train in EOTM.
Do your personal story as it becomes available to your lvl, they give massive experience boosts and its worth doing at least once as a new player.
Thats not even touching the subject that general map exploration, gathering, or crafting for experience isnt even possible in those other games you mentioned.
Heck, last I heard you could spend 60$ for a free max lvl in WoW (lol), they must have such respect for their lvling content. If we’re comparing games here then yes, we absolutely get to compare all this to stacks of lvl 20 birthday books and the scores of lvl 1 books we get from chievs, spvp, and just login dailies.
This game is irrefutably one of the easiest and fastest MMOs to lvl in. All that said, it also dosnt put nearly as much pressure on players to hit lvl cap to participate in all the ‘good’ content. If you’re not enjoying the experience to lvl in this game your first go through, you likely wont enjoy it much once you hit 80 either.
By that argument I can lvl in about 20 seconds in gw2 popping stuff.
A new player in both those games will take considerably longer.
This thread is dumb.
Tuesday is always a major day for them, this is for their testing purposes, they scheduled it for when they work, not when you have free time.
Also i have played quite a few MMO’s, and i could level faster in Both WoW and SWtOR.
Thats nonsense.
I think guilds that require rep are antiquated.
I think its a matter of common courtesy that if you’re doing something with people of a certain guild, you should also rep it.
That said, a rep requirement is equivalent of saying ‘you better rep us or else!’. Its not welcoming, its oppressive, and it goes against this games game mechanics of being allowed in up to 5 guilds at once.
If you want people to rep your guild, be friendly, social, run buffs that help them, give them a reason to rep your guild and they’ll do it. Simple as that.
This is easily one of, if not the fastest, lvling MMOs ever.
Thats not including having free lvl 20 and piles of 1 lvl books in your bank for veteran players either.
Everything you do in this game gives you experience. You can just pick something you like, literally anything but standing still, and you’ll lvl from it.
I actually like these dailies. I kinda wish they’d give more rewards for them to offset the general badness of fractal rewards. For me and my friends we usually only do fractals when its a daily.
I wish there would be rewarding dailies from time to time for typically skipped dungeon paths.
Warriors dont want daggers or pistols they want big 2hand AXE but that properly not gonna happen in HoT…
As the spokesperson for all warriors everywhere, what we really want is the ability to wield a giant floppy Fish but that properly (about 66-67%) wont happen either even though theres literally hundreds of threads asking for them.
I love how the thread is about asking to merge threads and the only comment you got was one about the subjects of said threads to merge.
I only sort’uf like outfits.
Ones that look like something you’d wear to a costume party kinda thing. kitten y fun stuff like ‘lol I’m a Mime, lol I’m in a Catsuit’. Its why I like the original ones better ‘as costumes’ even if the newer ones are a little better quality.
The ones that look like a full set of armor put into costume form feels lazy.
I think of outfits as something to use on lvling characters, or just a sometimes for fun kinda thing.
For a lvl 80 character with expensive armor, expensive weapons, and expensive dyes, I just feel cheap for using outfits as my ‘standard’ set. Lots of those outfits would have been far better suited as armors we could mix/match for a unique look.
Im in the same boat.
I love the game so I’m not gonna lie and scream ‘im not buying HoT if you dont X’ but… I’ve also restrained from buying quite a few gemstore items that I would have normally been very willing to spend cash on. Didnt like anything in LS2 that I wanted to support. I dont support RNG-gambling. I dont inherently dislike costumes but I dont support those very often in lieu of real armor releases. I dont support their lack of instanced content (including lack of SAB). Rubbing it in our noses and taking advantage of those people that will spend hundreds to get those minipets is kinda sick.
I got some gems when they announced HoT because I support them finally making a real expansion, but otherwise I back up A.net’s withholding with my own withholding.
I hate fractals. I hate the point I must look for a party to do them, same a most dungeons, because reasons, so then I have to get exposed to the toxic community that lives within the fractals.
Most people, especially if you do higher lvl fracs, are actually very welcoming, knowledgeable, and willing to help. The lower lvl ones usually have more dregs.
It depends on the group. Even decent groups just dont care enough to risk being constantly 1 shot by a few bosses in fractals.
That said.. if everyone in your group is going to melee, you should try do what your group does. It usually indicates everyone else is good enough to make it happen and you dun wanna be the weak link :P
That said, said, fractals have lots of stuff (specially higher lvl) that’ll 1 shot you, are a bit harder to predict or recover from if you die, so while its obviously not more dps, its just safer. Certain bosses are just better off playing it safe on than trying to shave 10-20 seconds off your total run.
I have 4 characters setup for high lvl fracs. 2 of them run full Zerk but 1 has 3 armor pieces as Knights, another has 3 pieces of Celestial to use when I want; but thats about as ‘tanky’ as I’d ever suggest. The other 2 have a mix of Zerk/Assassin because.. engi/mesmer :P
Here is a full list of specialization weapons based on official announcement , data mining. and community speculation .The list will be very likely to be accurate, however it is not 100% confirmed.
Druid: Stuff(official announcement)
Necromancer: Greatsword(official announcement)
Engineer: hammer( trailer)
Mesmer: Shield(trailer)
Thief: Rifle(trailer)
Elementalist: Sword(data mining)
Guardian: Long bow(trailer)
Warrior: Pistol(speculation)
Warrior pistol is my speculation, based on the known specialization weapons, every class get a different weapon, the only non magical weapons left for warriors are pistol, short bow and dagger. The reason I think warrior will more likely to get pistol is Rytlock(when he was a warrior) wield pistol, Anet gave NPC Necro greatsword, and now they got greatsword , the chance Anet will do the same to warrior is high.
New ranger weapon is STUFF confirmed! /throwsGarbageAtYou
They’ve actually said absolutely nothing specific about ‘endgame PvE’ in HoT.
Just specializations, a new new WvW map, a new sPvP mode, and for PvE we’re getting a grind so we can hop on mushrooms better.
CureForLiving summed it up. People demanded a “real” expansion and they will get it.
I am eagerly waiting to see if this “real expansion” is as big as a traditional expansion. For now i see a new class but no new race. New specializations which is ok. “End game content” which is iffy….and no news about how many maps&dungeons we get which is the backbone of any expansion….and so far they religiously avoided the answer for this. If we get just 1 map kitten that.
Well we kind of have some sort of idea when it comes to the map. Apparently there are 3 layers to the “map” or area. So even if it is one large area, we will have 3 large “maps” at the least.
To me it sounds like it is going to be as large as standard expansions, do we know how much it will be? Lets not forget that we also do not have to pay a sub fee on top of it. I have a feeling it will have just as much content as the expansions we got from games like WoW.
Its got a slew of cool stuff for sure but its becoming more and more unlikely that we’ll get any new instanced content we can play with our friends. Just more open world play-by-yourself-in-a-crowd, laggy, zergy, blah. But hey we can keep playing AC with new specializations… yay!
Its not one or the other either. Other games manage to add new complex zones with events while also adding new instanced content as well.
Making SAB like keg brawl and other activities is awful. Those minigames arent even that bad but I dont participate in them specifically because I cant play with my friends. It was one of the main reasons I liked SAB.
I also dont understand the people making huge posts about how adding content like this would be such a bad thing. Making huge fanboy-A.netCanDoNoWrong ‘arguments’ to justify that the only new content fiscally worth adding is open world zerg fests and bosses that make it difficult to group with your friends or make meaningful impacts on fights. Same types of people ruined threads asking for new dungeons in HoT. Its new content, A.net has admittedly made poor choices in the past, stop being blind with unknown numbers to derail threads of people asking for content.
Didnt really expect it, but the BL chest tease is a mean cash grab if its not out tomorrow.
Ya, great change
Come on guys, A.net needs all their devs not designing new dungeons for HoT to trouble themselves with stuff like SAB. Come on gais /bittersarcasam
Cant count how many times I’ve seen people post this, but Rev stuff blocks, not reflects. Strong but a pretty big distinction. Makes so many of these posts hard to take seriously.
if there wasn’t why did they start to ‘neglect’ dungeons?
I dont know. You dont know. A red post could answer but that’s to hard for their PR to say up front why they neglect a part of their community.
So what we do is we try to get the best educated guess we can.
My educated guess is – after destroying dungeon team and forcing Hrouda to leave they have noone competent with knowledge how to deal with dungeons. Their Living Story dream and china release kept game frozen for 2 years. My second educated guess is that aetherblade was an experiment for participation check. The problem is the data they got is broken because aetherblade rewards are abyssmal when compared to effort and time you need to complete them. This is why ppl avoid this path. So instead of adjusting this path to match time/effort cost, they assumed it is not worth to create new dungeons. Or they have no skill because Hrouda isnt there anymore.
I wouldnt be as bleak about it as that, but theres more proof to back up this than ‘A.net has secret numbers that irrefutably prove that most people dont want dungeons’
LOL . how does it feel to have them tables flipped on you?
But seriously,
They have had a very narrow view for this game for quite some time. They know what they failed at and what they’ve succeeded at. They’ve even admitted to a few of those mistakes. Its ignorant to assume everything they attempt from here on out will be golden.
Honestly, you havnt posted anything in this thread that isnt blatant fanboism.
I didnt get an email but low and behold I had a beta slot and was able to participate, kinda surprised. Heard some other people got the same deal.
I liked how we didnt have to DL an entire new client, my friends and I just swapped over to Beta after TEQ and kept the same group and everything. Was pretty smooth.
It blocks not reflects.
The whole money argument needs some devils advocacy.
If all they cared about was the bottom line, they might as well push more development into gem-store content. Develop an expansion to sell for 30$ vs releasing a bikini on the gemstore for 30$ (and gem equiv). Hmmm what would take more time to develop?They need to create a quality product, and if the instanced content is lacking then they’re going to have to give us A LOT of something else to make up for it.
Engagement and retention are massively important to profits. If people quit playing your game because they’re bored, they’re not going to buy those raven wings.
So the question is, do dungeons, on the whole, drive engagement?
They certainly do for some people, but for how many?
Only ANet would have those stats and they’re not telling us.
So we try to extrapolate what they’re thinking based on their behavior, with the assumption that they’re a rationally run company.
You know what happens when you assume.
The whole money argument needs some devils advocacy.
If all they cared about was the bottom line, they might as well push more development into gem-store content. Develop an expansion to sell for 30$ vs releasing a bikini on the gemstore for 30$ (and gem equiv). Hmmm what would take more time to develop?
They need to create a quality product, and if the instanced content is lacking then they’re going to have to give us A LOT of something else to make up for it.
I didnt get a vite but I work this weekend. Look forward to hearin stuff when I get back from drill :P
People are trying to say it’s bad company culture or stubbornness or whatever for that, and I’m just going to keep repeating that its far far more likely that Anet thinks it’s not worth investing resources… and that it’s more likely they know the right answer on that than it is that we know the right anwer on that.
@Windsagio
I’m going to say that even though I’ve repeated my evidence and reasoning of that, based on the testimonies of people that actually do/have worked for A.net, you’ve ignored it, drawn your own conclusions based on the Disney principles of ‘if I believe hard enough its true!’ and tried to pass it off as fact while simultaneously insulting the ‘dungeon community’ because some Zerker stole your bicycle.
Its not true, and not more likely. You don’t know the reasons (as others have stated)
Lots of companies these days take advantage of popular franchises to mooch off them; lead them on insisting on greener pastures. If HoT is merely a way to advertise more gemstore shinies with no real meat, then YES you’re absolutely right its not ‘worth’ making new dungeons, but it also warrants a discussion because its not something I want to help them hype up.
Discussing the future of instanced content is worth a discussion, hating on players that want that is not.
(edited by Cbomb.4310)
So, I’ve tapped into one of the mantras.
Important notes for this meme:
1) The dungeon community knows the numbers better than Anet
2) The dungeon community knows anets motivations better than Anet
3) Anet is playing a long game that the dungeon community knows (rightly) will never pay out.
Quite trolly.
1. People claiming numbers in this thread are those that insist we shouldnt have new dungeons because THEY know numbers.
2. Nobody does, we’re discussing it here though.
3. If you mean esports, its a decent guess which people in said community and out of it agree and disagree with.
Only thing worse than the supposedly ‘toxic dungeon community’ are people that hate on people wanting dungeons, insist on griefing groups with ‘play how you want’ troll builds, and start up ‘someone playing zerker was mean to me today’ threads with no understanding of basic concepts. Ive suffered far worse from people like you than any ‘elitist pros’ in this game.
Troll elsewhere please.