The mastery grind I kind of expected from the BWEs but.. finding out I have to basically do double world complete on every character just to play the elite specs feels like I was ripped off. The new hero points or whatever they’re called are awful. Some needing masteries to get to or activate that you have no way of knowing about until after you’ve wasted time with them. Its just.. counterfun.
Its getting pretty annoying randomly clicking on mushrooms or plants by accident and getting told to kitten off because of some random missing mastery. Especially when that basically applies to everything you interact with in the new zones.
Its not the grind, its just.. so badly done.
Plus, I already have a couple guilds filled with people grinding the infinite mobs in CoF to unlock their fractal / legendary masteries in a day’s time.
GG A.net
I kinda doubt raids will be a viable source of money either, even after farm-status.
-This is stuff that is being balanced around full ascended which.. to many isnt a huge cost since we have it already, on many characters, but its still a huge cost none the less if you dont. Now we’re telling those people without to suffer through DC/zergfest SW or endure low end fracs which also have ascended req gates?
-There is not likely going to be tons of the smaller drops we get from dungeons killing trash etc. Small amounts from all that junk but they add up when you do dungeon trains.
-Until raids are on farm status they could even be a gold sink, with 1-2-maybe even 3 nights a week to learn stuff depending on how hard it is burning through high-end consumables that will prolly only shoot up in price if their necessity becomes more important.
-Rewards in raids are once a week % odds at unique skins / legendary doodads. Kinda doubt its going to be an hour long romp for 50g even after its all on farm status.
Are ‘new’ fractals even that much better than current dungeons?
-There are plenty of dungeon paths now that are very unrewarding. What is to stop every dungeon path from falling into that ‘never’ played category once this goes live?
-If last statement happens, arent we basically losing viable farm instances since fractals (content that has also gone nearly unsupported for years) have gotten no new maps? Are we getting new ‘islands’ or whatever you call them in HoT? Or are we sort of losing content in this.
-To further that, in fractals themselves, most people already ‘roll’ for swamp, bypassing ever seeing the underwater one. In the new system we’ll be picking/choosing which ones we do even more-so. Whats to prevent several of the buggier less desirable fracs from becoming just as undesirable as some of the current dungeon paths today?
(edited by Cbomb.4310)
This is just frustratingly sad….
Why don’t you just delete dungeons? honestly, you clearly just stated you don’t want players doing them…
Where did they state that they don’t want players doing dungeons?
Page 1 of this thread.
Nowhere does he state that they do not want players doing dungeons.
He was asked if it was to deincentivize dungeons, then flat out said ‘yes’; nothing more.
Even 3 years of dungeon ignoring, 2 years of fractal ignoring A.net still cant get people to stop playing.
Whats next?
How about instead of earning ~1g I have to pay a ~1g entrance fee, maybe that’ll stop us evil players from doing your content.
If anything, they should rebalance the gold distro per dungeon. There are already paths that most people consider not ‘worth’ doing. When they first announced fixing dungeon rewards ages ago I was once truly excited! Found out that AC paths are ~1.5, 3/4 of Arah is 3g one 1.5, rest of’m -Aether (also not rewarding enough) is ~1g. Was like whoever balanced those path rewards had no idea what they were doing.
I think they should add more monetary rewards to all those randomly skipped champ mobs/trash people skip and rebalance the end rewards of every dungeon path based on some (on ANY) scale at all. Then and only then should they tweak the numbers. But.. since they wont fix dungeons anymore, thats highly unlikely.
TLDR: If you’re going to do this, do it right or not at all. Flat gold nerfs or whatever you have planned is lazy and you’re not doing your job. Like the last guys that did a pass at this and.. if memory serves, they were fired
1 – Chronomancer
2 – Herald
3 – Reaper
All the others look like they need lots of work still or I have a hard time seeing their stuff being extremely useful in the current PvE game.
The tiger is likely a cat archtype.
The dinos we saw looked to have similar stats as the big lizards we currently have. The extra fields they made have some cool potential but their actual dps output might be on the low end.
Lots of that healing will still likely scale very poorly with healing power except for larger heals on larger cds. AH on a guardian for example scales with healing power by 1%.
DPS gear, still heal nearly as much as a a full cleric without tanking your deeps. Assuming you even want this much healing.
I also agree/disagree with the solo might stacking stuff from the new specs. For solo play its obviously great to be able to stack might really high but in a group setting you’re either playing with a weak group or you have wasted traits. So what some people are complaining about is that they’d rather have less personal buffs in exchange for more group buffs.
Everyone wants validation for being in a group vs only being optimal playing by yourself.
I like might stacking but I think some things have trivialized it too much. I think PS needs nerfing. It makes it so any other warrior build isnt viewed as ‘worth it’ and every other spec that stacks might is viewed in the same light because PS warriors do it for you. It was one thing before the trait changes when a warrior sacrificed lots of dps to get it due to the loss of stats, but now its barely anything.
I basically rate’m the same as you did.
herald/chrono/reaper all good stuff.
zerker and daredevil are both meh.
tempest and d-hunter are both awful.
(edited by Cbomb.4310)
As someone with 10 geared 80s that almost only does PVE (and has mostly stopped playing this game for the past few months)
Chronomancer - Awesome in many ways with F5, adds further to skillcap of the profession. Traits are mostly decent. Prolly wont use the shield. Wells could be sometimes good and swapped around like many other mez skills. Overall Yes
Reaper - May not make it ‘meta’ but hopefully its balanced at launch to give them the help they need. Still needs lots of buffs though, specially the shouts. Yes
Dragonhunter - no. no synergy. bad traits. bad skills. scepter is better. This is a pvp spec and from what Ive heard its not even great at that.
Tempest - no. Synergy only with our worst weapon. reeeally bad traits. bad skills. focus is better. This is a wvw spec and from what Ive heard its not looking to be better than staff
Beserker - Think we’ll need to see the maths of all the new F1 skills with maximized rotations, but.. I’m going to take a wild guess that it likely wont be used outside of a few niche pvp / pve builds. Verdict maybe? prolly no
Daredevil - Another maybe. Prolly yes but other than the fancy dodge I’m not sure what we’ll really take more for a pve thief. Staff isnt great. Skills could be situational as are most thief skills. That just leaves the traits, ie: fancy dodge. Yes but meh. Maybe after some buffs and its less clunky.
Herald - I actually thought Rev was awful until this came out. Its so good I dont see how the prof can possibly be functional without it. I fear for whatever their next elite spec will be. I also agree with another poster; I see lots of guard/ele players using this in the future for something awesome and new since their elite specs are so blah.
Ending thoughts – I know we havnt seen Forge/Druid yet, but I’m actually hopeful for both of these. I think theyve done better on elite specs for the ‘worse’ professions so far while the better ones got kinda ripped off since they already had such strong options.
(edited by Cbomb.4310)
If such a mechanic existed, besides my opinion on how bad it would be, it’d be easily countered with a single piece of gear to buff someone’s stats to be the most of that stat (heck, tons of bosses already pick on Ele’s; theyre squishier than anyone). If it was a perm single target aggro through stats alone, you’d need full perm single target healing which dosnt exist. Its a give and take that dosnt work in this game. If they made an actual HP sponge requirement raid wide, again besides my opinion on how bad that is, we could do that without a tank too. Very high lvl fracs used to be countered with a properly timed tome use which is now a singet for the same ‘heal everyone to full’. They didnt give us those typical healing tools because we have active defenses. Healing others are group effects that can more easily be replicated through finishers in water fields if you even need them at all, because we all have dodge. You could also use any number of the other invuln skills/boons/evades in the game without tanking your gear at all. Said PS warrior could just pop an OH sword in a weapon set and block at the right time, or you know.. dodge. Thats what makes this combat system amazing, regardless of how well thats optimized in 3 year old dungeons today.
This assumes any of that is even likely to happen, which I think is not due to how easy it is to counter. Like I said, those stats will be for learning, but once you’ve mastered it, they have no place in min/maxing.
(edited by Cbomb.4310)
Should add too, I think defensive stats will likely only be more important when little actual damage dealing is done, think just some kitten y puzzle ‘boss’ where survival stats obviously wont be required but might give you more room for error and sloppy play. Thats pretty much what they are now anyway, but if stuff is hard to learn, and again, has little damage required in the first place, I can see it being helpful at least in a learning phase.
Should mention DPS uptime. In most games, melee always does higher damage but because of all the constant need to run out you loose uptime so you’d see some raid bosses where melee would dominate, others where ranged would dominate, and if both had little uptime condi builds would usually dominate over dirrect. Of course if bosses have lots of immune phase transitions, condi uptime drops incredibly because of the ramp up time needed while the burst of physical would win out if you have burn phases. We are already seeing that atm where condis pull ahead of physical but its rare because most dungeon encounters dont last long enough. Assume a raid boss will last longer than a dungeon boss and wont just stand there and take full dps burns. The ultra stubborn on these forums though will think that equates to ‘healers’ and ‘tanks’ somehow, but.. dps is the goal in everygame. Lots of raids in games (though I think lazy) add enrage timers, so they take minimal healers, maybe healers in dps gear or healers dpsing, temp offtanks wearing dps gear, even your maintank occasionally wearing some dps gear; it happens!
TLDR: I think we’re more likely to see condi vs physical shakeups on various bosses and maybe even ranged vs melee shakeups (maybe at least as a 2ndary weapon).
(edited by Cbomb.4310)
I think Reaper is just wierd because we also have Soul Reaping. I suspect next elite specs will have Reaped and Reapiest in them. I mean.. why not right.. who needs a thesaurus anyway!?
I want a /spok emote where an asura/char try to do it then realize they dont have enough fingers and start to cry.
It could be funny. I wanna see a compilation video of a DD messing up vista climbs because of their long dodges to https://www.youtube.com/watch?v=9xsoCki4pTk so daring’
I think I’m the only one that dosnt like this guy. Hes like a short-bus secret agent.
When he died I was like ‘ugh, FINALLY’, never picked order of whispers again because of him.
I tell that to my friends all the time and I get all the /hate
I’m also curious to see if defiance makes CC better in PVE at all too or if its just another joke PVP balance.
The new defiance does nothing to make CC better in PvE. It’s exactly the same, but instead of removing 1 stack different skills remove different amounts. Then when defiance is gone, your CC doesn’t actually effect the mobs, it just triggers a boss phase it really is a joke.
CC is already ridiculously short duration, but against bosses it actually has no function. I don’t know why they make it so puny in PvE. DCUO & NWO have awesome, super fun CC.
How would you know this? Was the old defiance system removed from dungeons in the beta weekends or something?
I really think the stability changes were made with having defiance in mind and we only have half the changes in game atm.
I can see them maybe getting around to giving those certain ‘stability spam’ elites defiance or something in the future.
I’m also curious to see if defiance makes CC better in PVE at all too or if its just another joke PVP balance.
prolly go up in price.
Maybe not the precursors but T6 def will with everyone thats hording money likely wanting the new legendaries and being able to afford even stupid prices.
Fractals are now adventures!
WE HAZ FRACTYL LEADERBURDS NAO
But in all seriousness, I’m glad we can finally challenge our friends to how fast we can finish annoying hearts.
But in all serious seriousness, leaderboards sound cool for some fun competition, bonus rewards sound cool for mastering, but the content sounds weak. We deserve better.
Everyone brings a hammer guard, everyone in zerg AAing for 40-50-even60k.
I’d feel like it was exploiting if half the game wasnt bugged fighting bugged content atm.
I use axe because the 2 skill is great for lifeforce, scales better in DS than dagger, and lets me use my OH skills (unlike staff). I avoid the main attack if at all possible. I camp DS as much as possible and swap to dagger if I still need more lifeforce and DS isnt off cooldown.
The new animation on axe aa is awful. I wish the new axe trait would apply ‘while using an axe’ not specially ‘while using axe skills’ so it could be a better DS camping weapon at least.
Ive spent 500-600$ on gems since launch and purchased 3 accounts. If gemstore wasnt extremely profitable, they wouldnt be the same A.net they are now. People that have trully supported this game since launch have every right to be upset at being treated as 2nd rate customers and you have absolutely no right to judge those that have supported the game, nor the understanding to grasp that if we havnt the game would likely be a very different beast right now. Mike O’brien might even have a slightly less expensive sports car. Can you imagine!
Seriously, 0$ over 3 years is ridiculously far from the average.
/Facepalm
You clearly only read what you want and assume the rest.
Nah, you just make a comparison with gw2 being ‘free’ because it has no sub fee, which is not exactly true. They are supported by the gemstore. I originally like the model because I know what I’m paying for and dont feel pressured to ‘get my moneys worth’. I think people that pay into gems typically have paid more on a month to month basis then they would for a sub too. Just because you’ve been riding on the coattails of other’s support, dosnt give you the right to make some awful comparison. If it was truly free and they werent supported by the gemstore, we’d have had an expansion years ago.
Ive spent 500-600$ on gems since launch and purchased 3 accounts. If gemstore wasnt extremely profitable, they wouldnt be the same A.net they are now. People that have trully supported this game since launch have every right to be upset at being treated as 2nd rate customers and you have absolutely no right to judge those that have supported the game, nor the understanding to grasp that if we havnt the game would likely be a very different beast right now. Mike O’brien might even have a slightly less expensive sports car. Can you imagine!
Seriously, 0$ over 3 years is ridiculously far from the average.
Nobody has been saying anything about the devs/artists/programmers of this.
This is all poor marketing and poor resource management, like always.
Maybe Mike O’brien can ask his co-founders to come back and consult for him >_>
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Cbomb.4310
WOW provides a lot more content for $50 for starters.
I don’t think there is $50 worth of content, and not providing a character slot for that is effectively a huge “kitten you” to the whole playerbase.
But the main reason I won’t be buying HOT is that I don’t think the content that’s come out in the 2.5 years since release has been any good, so I don’t really see much value in investing any more money into the game when it’s not providing content I’m interested in playing.
It’s that simple.
Since you are no longer intersted in the game. Can I have your stuff?
Go kitten yourself.
I’ve had friends give me their stuff /uninstall because of this and I dont think its funny at all. I’d much rather have my friends playing with me and this just isnt helpful.
Arena Net promoted Youtuber, any opinions can not be considered impartial or trustworthy.
Exclusive Interview with HoT Developer – https://www.youtube.com/watch?v=Am9gVQB8gss
That was awesome.
This game isnt FTP, its BTP, and if they didnt make tons of money from the gemstore (ive spent 500-600$ on it since launch and purchased 3 accounts), then they wouldnt have made the money to launch in China, NPE, screw over veterans in a fractal rework, whatever fancy sports car this guy drives https://imgflip.com/i/n300s, or launch an expansion this LATE in its 3 year cycle instead of years ago.
Most games are FTP or BTP with microtrans these days. And for the ones with a sub the average costumer expects WAY more than they used to. The expansion is 60$ (if you’re on this forum, its 60$ min, not 50$), and if you’re going to spend that you might as well buy the 75$, but thats a ripoff considering the 100$ version offers a considerably better deal. Its not even a ‘this is the version with lots of collectors edition goodies’ its just the best deal.
A.net does owe veteran players, they owe us massive amounts of content for the wait, and I think its sick that people are so starved for content in this MMO people are willing to shell out 100$ for an expansion with no dungeons.
Every one of those people in those videos are underselling how much of a big deal this is because they’re all on the take or just deluded because of how starved for content this game has been since launch.
That WP video was insulting, didnt really care for him before but now I outright dislike him. Friend said the APeachy vid was the same all ‘come on guys, buy it, click my link’.
(reposting from another thread because if I was to get this, I’d get the 100$ one too)
I logged on today and Ive never seen the community of this game so toxic. Every chat from LA-TEQ-sPvP-and the few people in my guild that actually bothered to log on were all up in arms over this stuff.
I have 10 characters in ascended gear, played 6-7k hours on my account, purchased 2 bonus accounts when they were on sale for login dailies (one of’m even has a geared 80 on it so I can run certain dungeons twice a day if I feel like it), and I’ve spent around 500-600$ on gems since early release. Most of that money was in the first year, less the 2nd, and barely any in this last year because I’ve just been so upset at the direction of this game. I’ve also never spent nearly as much money as I have on other games (steam games and such) while also playing an MMO at the same time as this one. Ive had lots of friends flat out quit because of this announcement. Many of them giving away stuff on their accounts, and uninstalling. Lots of’m moving on to other MMOs like FF and AA. I try to convince people not to trash their accounts because they might come back (and they never did when other A.net stuff became an issue), but its honestly been an amazing game with 3 years of being ignored so A.net can cater to brand new players (China, NPE, Fractal rework). I mostly just login to do 1-4 dungeons in an hour or so assuming theres enough people around and move on to steam games.
I may not 100% know what is coming in HoT, but based on what we do know, its not a 50(+10)$ expansion. Honestly.. just tell me you’re doubling the amount of dungeons in this expansion and I’ll buy the 100$ version right now because that one offers the best deal. But as of now.. not only am I definitely not pre-ordering it, but I prolly wont even buy it. :_:
I logged on today and Ive never seen the community of this game so toxic. Every chat from LA-TEQ-sPvP-and the few people in my guild that actually bothered to log on were all up in arms over this stuff.
I have 10 characters in ascended gear, played 6-7k hours on my account, purchased 2 bonus accounts when they were on sale for login dailies (one of’m even has a geared 80 on it so I can run certain dungeons twice a day if I feel like it), and I’ve spent around 500-600$ on gems since early release. Most of that money was in the first year, less the 2nd, and barely any in this last year because I’ve just been so upset at the direction of this game. I’ve also never spent nearly as much money as I have on other games (steam games and such) while also playing an MMO at the same time as this one. Ive had lots of friends flat out quit because of this announcement. Many of them giving away stuff on their accounts, and uninstalling. Lots of’m moving on to other MMOs like FF and AA. I try to convince people not to trash their accounts because they might come back (and they never did when other A.net stuff became an issue), but its honestly been an amazing game with 3 years of being ignored so A.net can cater to brand new players (China, NPE, Fractal rework). I mostly just login to do 1-4 dungeons in an hour or so assuming theres enough people around and move on to steam games.
I may not 100% know what is coming in HoT, but based on what we do know, its not a 50(+10)$ expansion. Honestly.. just tell me you’re doubling the amount of dungeons in this expansion and I’ll buy the 100$ version right now because that one offers the best deal. But as of now.. not only am I definitely not pre-ordering it, but I prolly wont even buy it. :_:
(edited by Cbomb.4310)
Most of these youtube ‘celebs’ sound like they’re reading A.net scripts regarding this stuff. Usually could care less about those peeps but it was pretty sick to hear.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Cbomb.4310
My friend was saying ‘I wonder if they’ll announce dungeons’ and all the people watching their stream that dont play GW2 would just be like ‘wait.. an MMO expansion that has to announce this?’ lol. Seriously.. 50$-100$ for an MMO expansion with no dungeons. We’ll need to spend another 10$ if we want to roll the new Rev on base purchase too.
Im obviously angsty over lots of the HoT content but I was willing to pay 20-30$ normal prices, even 40$ if some of their unannounced stuff turned out to be awesome. But 50(+10) for base? All my friends are basically torn up between laughing and anger. The advertisement in game for it are funny too; feels so trolly.
No single update, or patch (including feature patches), is going to surpass the quantity and quality of content HoT will add to the game. I’m not trying to be offensive but assuming or believing otherwise is just ridiculous.
why? For a PvE player like myself I think I made my points pretty well.
Besides that, if this is one of those posts attempting to justify reason for not paying 50 bucks (assuming the cost will not be 10 bucks like other extremely reasonable people I’ve seen comment on the subject) for added content to a game you’ve been playing or could have been paying for nearly 3 years with no mandatory fees is unjust.
Its not, never said it was.
Though the datamined price models were interesting. Think there were 3?
Prolly be the standard 30-40$ for an expansion but I wonder if the 50-60$ version will have anything worth owning or just a pile of killstreak boosters and black lion keys. lol
Speaking of PvE, what are we getting? Well.. we get some more Silverwaste zones. Which is fine if you have no friends and just want to zerg around for money, I definitely think this kind of thing is an improvement over typical zones. Especially for a lvl 80 zone. But instead of committing to a statement of new instanced content we’re getting ‘challenging group content’. The vagueness and dodgy’ statements makes most people think its likely to be more inclusion open world event type of things. Teq, tri-Wurms, Silverwaste boss, Marianette, heck.. if you have a very lose definition of ‘group’ Rox & Brahm might be your group in the continued personal story :P because half of that stuff is more challenging than the open world encounters.
We’re getting ‘guild halls’ which.. sounds cool I guess? But honestly.. if all the content we’re getting dosnt even require friends let alone a guild of friends, I also kinda.. dont care about this either.
What about the Revenant!? Well.. lets see.. so far.. we know only of the vast amounts of PvP/WvW specs it has, that it cant switch utility skills, and cant weapon swap. So we’re banking on the power spec and elite spec not being completely garbage, whatever the 1 power weapon they’re getting not being complete garbage, and hopefully whatever utility skill layout they fix to our bars being useful all over the place. :S Thats a lot of banking on for me. I think everyone will make one, obviously, its new! Its shiney! Heck, I have a couple sets of full ascended on my Necro but I rarely play the thing. Most people I know that have given the Rev even a quick look are very unimpressed and lost a lot of hype that the remaining stuff to be revealed will cure their concerns.
Ive also heard the phrase ‘PvP expansion’ thrown around a few times. Most of the balance changes to stuff I care about and play, are actually coming before HoT, and I’m left wondering if maybe that terminology isnt that far fetched after all. What do you guys think? More excited about Spec/LA patch than HoT? Or maybe this kind of post would be better received by the reddit crowd :_:
WvW is getting a new map. Finally. I like WvW, even if I dont actively participate in it much. I think its one of the main driving forces thats kept people involved in this game. However, I like performing well. Bad rewards aside, I’m not spending 20-30$ every few months to transfer servers just be apart of a decent WvW guild as a casual WvW’r. Because of that reason, I’ve lost all personal interest in doing WvW at all. So while I’m happy they’re getting a new map, myself and most of my gaming friends could care less about this.
sPvP. .So.. this is actually the worst for me. The new battleground, and I call it that as a WoW throwback sorry. I think of arena as competitive, and battlegrounds as casual PvP. So when sPvP came out here, all I saw was Arathi Basin in lots of maps. Nothing else. This new battleground, I cant stand it, I wont go into the specifics. Which.. is fine, people like/dislike lots of things. Its not my cup of tea. But what bothers me, is that such a weirdly specialized kind of battleground, is the only new type added in 3 years. I wouldnt mind this as much if we had 4-5 game types we could queue up for in the world separately. And the fact that its vaguely modded after a MOBA!? This map isnt even up to snuff of a casual MOBA like Awesomenauts, and the main reason that game isnt super competitive is because of how casual it is! It then bothers me they make tournies with cash rewards funded by gemstore purchases by people wanting to support a game they love, and said tournie viewers arent even as high as player created dungie tournies with no cash reward.
Myself and a few friends have come to realize that most of the stuff coming with HoT that we care about, is actually coming with this patch and not the expansion.
I’m mostly a PvE player. So.. looking at what we’re getting and most likely to get:
-Guardians getting base specs buffed, they’re going to have insane amounts of damage mods if the stuff they talked about before goes live. Mace > sword now; wowie that meta shakeup. DH dosnt matter, it has absolutely no place in instanced PvE.
-Thief is getting base specs buffed. Their weapon is widely believed to be a 1200r rifle which means its going to be tied to an elite spec thats only useful in PvP/WvW.
-Ele is getted moved around some. I’m hopeful new aurasharing/might build might bring s/x builds more up to par with what staff is now. Hoping summon weapons are rebalanced and not just made worthless. Maybe the sword will replace scepter but.. overall you know you’ll always want 1-2 of these even after changes go through. I highly doubt whatever elite spec they’re getting is going to make them even more of a PvE powerhouse.
-Warrior is getted core stuff moved around to make them more interesting to play, but you know you’ll always want 1 for banners. Even if ea/ps become less or more important, you’ll always want 1. I highly doubt we’ll be getting a torch/pistol or whatever that somehow replaces gs or axe setups.
Thats basically the meta right there.
Rangers/Engis are fine replacements if you got a good/willing player, so we might see some surprises there unless A.net totally tars something up. I can make stuff up for what I want a Druid to be (shapeshifting/powersharing with your pet plz) or a power hammer for an Engi, but… considering A.nets focus I feel fairly confident they’re going to be PvP elite specs.
Mesmers and Necros are litterally the ONLY interest I have in HoT atm. They both range from ‘bad lots of the time’ to ‘bad all of the time’ and even if the proposed stuff dosnt make them ‘meta’, its likely to make them fun/challenging and up to par with Ranger/Engis atm. Is that enough to make HoT worth the hype? Lets look at what else we’re getting.
(edited by Cbomb.4310)
I rebind 4-5-6 to 1-2-3 so you thumb has the same travel distance to ‘actual’ 1-2-3 and 7-8-9, 10 is elite. top 2 by wheel I use for weapon swap and auto-run (constantly cleaning bags while speed running)
Most games have ‘tank’ ‘healer’ and ‘dps’ stat allocations. This game has what like.. 26 or so last I counted? In every other game you want to clear though content as fast as possible too. Zerker (Assassin) is just the 3 dps stats that all scale better off each other. If you want more than just power based builds you’re going to need more dps oriented stats that scale with one another instead of all the useless allocations they added that only serve as wierd nieche wvw builds (that most pro groups dont even use) or resurface as amulets (with different coeficients) in spvp. You want to ‘fix’ zerker? Get rid of all the useless stat allocations so all these people dont think they’re somehow being ‘forced’ into it.
Good groups in other games also minimize the amount of healers needed to beat an encounter to make room for more dps. They minimize amounts of tanks needed using dps specs with a shield or speed running tanks using a mix of dps gear for more aggro control. They have hybrid healers so they can add dps when healing isnt needed. Those arent even really ‘intended’ roles in those games but they’re the most efficient way to get through content fastest. This game does away with that and gives all the support/control to everyone in the group via traits and skills. Its a better system.
Games been out 3 years. Stuff that used to take 30min-1hr (for some maybe even more) now takes 5 mins because we’re doing content we’ve mastered and had nothing else to do that makes us steer away from it. You could go back and solo bosses (I’m talking stuff at your own lvl too, not underlvled stuff) just like in GW2 but nobody cared because they’d all moved on to the next new thing.
These threads are nonsense.
Challenging = having to dodge twice. Grinding new masteries (reputation) so we only have to dodge once = new progression.
I think the name Dragonhunter is silly, however… I compared it to the other trait lines instead of the profession name. I wonder how we’d feel if they said the new specialization was Virtues or Radiance?
Chronomancer compares not to Mesmer, but to Dueling and Inspiration?
And the weirdest one; we now have Reaper and Soul Reaping? So we have a spec for reaping of souls and another for all other run of the mill reaping.
lol
Ive always wanted Patterns for dyes. In games like Sims you could put things like Leopard Print or Diamond Plating in dye fields. I always thought those seemed like worthier gemstore dyes over slightly saturated versions of dyes we already have.
I was just joking with my friend the other day ‘watch them turn Tomes into spirit weapons’ lol
he said ‘oh gawd dont give them anymore bad ideas’.
Coolest part of that video was the new Monster in it that got revealed.
I guess there was some guy in draconic armor shooting a bow or something too? I dunno, wasnt really watching…
Incoming anti content parade. :P
Its the same like.. 2-4 people in every thread asking for content that come in and derail it. Can almost call them out by name at this point if I didnt feel it came close to violating TOS.
Girl that comes in insulting someones use of a specific word without owning a dictionary herself, then making not so vague additions to let us know shes a she.
Then that guy that blindly insists on statistics to prove instanced content isnt financially viable without having said numbers. Just wants to let us know we should all give up hope because he super duper believes in A.net.
Then the remainder are likely a bunch of people who claim everything they run is ‘full zerker’ without truly knowing why but ‘hate it’ because for some reason even though FGS was nerfed forever ago and LOS is a thing that you dont ‘fix away’, they’re all masters of the game because they stack in a bloody corner for everything!
lol..
Im not super excited for it.. but its mostly because Eles are already strong in everything. I’m mostly excited for specials of professions that are hurting.