I didnt say ‘stubborn jerks’ I said ‘stubborn management’ and ‘lack of communication’.
Considering their history of lack of communication with the community do you really think thats impossible to believe within their own company?
Thats based on people that left the company and various testimonies.
Why else would they immediately fire and not replace the dungeon team after a few AC changes?
This is reason for them not making new dungeons (OP) – in regards to the Esports nonsense?, its not my forte but I agree with the above posting. Other games are successful at it and make tons of money, they want it too. Those games are pretty casual at the basic level so they figure their game is a good fit. I think they’ve ignored it for so long though that it will take far more effort to make as popular as they’d like.
I think the reason they dont seem to push dungeons is a management issue. Stubborn management. Whenever you hear about former A.net employees they often describe it as ‘a good first place to work’ and talk about the lack of communication between teams. Lots of senior people left the company after the game launched and I get the impression its very hard for new people to give input; leaving a small amount of stubborn mismanaged leadership.
The one time I heard of an actual dungeon team was when they first made those AC changes and I guess everyone at A.net didnt know about it, so those guys were fired right after and never replaced.
Anet added a new dungeon path and I’m pretty sure most players have never beaten it. I’m talking about the Aetherblade path of course. Annecdotally, I have a guild that now has over 200 people, with over 100 people logging in every week. Less than twenty people in the guild run dungeons at all, let alone regularly. We have four groups of people who do dungeons. I do dungeons but I wouldn’t care if I ever did one again. It’s not my thing.
The problem with liking and focusing on something is you assume that most people will feel the same. It’s not true. It’s never been true.
A lotro dev talked about raids in Lotro when Lotro stopped supporting raiding.. He said only 10% of the population ever raided in Lotro, since the beginning. He also said that the same demographic accounts for 50% of the forum posts.
Also, how many people do dungeons to make money and nothing else. They don’t care about dungeons or challenges. They care about quick loot? Because if you give those same players a non-dungeon way to make loot, if it’s more efficient, they’re there. By leaving dungeons one of the more profitable things in the game, Anet has skewed dungeon numbers to be higher than they would be.
1. ‘pretty sure’ most people havnt beaten all the LS let alone all the LS chievs either. Whats your point? (not actually asking)
2. ‘The problem with liking and focusing on something is you assume that most people will feel the same. It’s not true. It’s never been true.’ This kinda contradicts your first paragraph. Just because your guild does one thing dosnt mean everyone else’s does.
3. Raiding is always a vocal minority. The biggest difficulty of raiding is also organizing the number of people needed for it and dealing with ancient loot systems. Yet Anet pushed encounters like TEQ and 3WRM on us that require(d) massive guilds with similar organizing nightmares. They make you wait in zones for 30-hr beforehand with your graphics at low to make sure you get into a good map, spamming to get into a good map, hoping you dont get DC’d, hoping one of the mindless zerglings dont flub up things for everyone else. The fights themselves are awesome, but the implementation is awful. Small player instanced content is a good thing for so many reasons.
4. lol. Congratulations. You figured out that players in games like unique rewards and loot. Lots of people I know only farmed SW until they got their full glowy armor set, lots of people still run TEQ daily for a shot at TEQ Horde. Maybe jumping puzzles in LA should give 1.5g each and each path of AC should give a few emp fragments and a couple greens? (not actually asking)
Talk about skewing results, I think their new daily system indicates they’re trying to funnel people into less played things if anything.
(edited by Cbomb.4310)
Way too many people trying to argue over the meaning of very specific words in here. Stop trying to make up new existential ways to use words like ‘content’.
Way too many people trying to pretend they know %s of people that do different activities in this game. Surprise surprise!, I’m guessing we all think more %s of people do what we like because of the friends/guilds we’re in?
Dungeons have been very much left in the dust since launch. Thats just a fact. To keep in line with what this thread is about, they have not mentioned new dungeons. In every interview we’ve seen they appear to avoid talking about grouped content at all; its very dodgy.
I think once the dungeon playerbase (lost playerbase, current, or new) knows there will be no new dungeons (if that ends up being the case), it will hurt them in some way. I also hope whatever they have in mind for their replacement isnt some goofy experiment.
Try to focus on the OP guys and keep this topic alive in a meaningful way if you care about it.
I think the front runners are pistol main/OH (I think OH) or torch.
Hoping for torch.
I think the ‘dark green’ healthpool was meant to be for Necro DS health so you didnt think your party member was dieing when its just their DS pool.
Buuut, its bugged and applies to downed state health too. Thats what I think it is anyway.
so… we have:
ranged power based/utility weapon with hammer (prolly go-to in open world)
a power based 2 hander with the staff (prolly going to be the go-to weapon in pve)
lots of good OHs for various things
and TWO condi 1 handers
One of the two condi 1 handers should be power based. I agree with what others have said; was expecting sword to be a power weapon. Kinda makes all the OHs pointless if we dont have a power 1 hander to pair with’m. I dunno.. maybe stuff will scale different
I’m usually pretty lucky with drops/mf and such and I actually get some bad tells or cursing from peeps on ts fairly often. These are from people I consider my friends or at least guildmates. I just try to ignore it.
I think its just a matter of jealousy, usually from people that havnt gotten X thing yet and rather than be happy for someone else they feel bitter and entitled; usually the people that make those ‘unlucky account’ threads.
I think it’d be fun.
Could add another layer to the whole ‘explore’ vibe of the game too. Find some obscure oasis on top of a mountain where you can fish some rare tuna. I dunno…
…Anet have the metrics. The direction they’re going would indicate that dungeons simply are not a priority and that open world is where the bulk of players are.
Im not a fan of this argument.
Outside of dungeons is everything else, the OPEN WORLD. Obviously the bulk of players are in it. People that run dungeons everyday arent in some parallel universe when they’re not runnin stuff.
The new daily system skews it pretty badly too. ‘Hey look, everyone is doing an Ascalon vista today. That must mean we should add more Ascalon vistas now right? Fact that its a daily prolly has nothing to do with it right?’
Some people posting here are being trivial whiners.
Arguing over the use of the word ‘typical’? Really?
Everyone likes different game modes, and rather than attack each other over which mode is the most ignored, or argue over some existential meaning of the word ‘content’, I think its safe to say every game mode has been vastly lacking in new stuff like maps/modes/or dungeons.
The OP is simply pointing out that they have yet to specifically mention new dungeons being added. Which is true, they have been remarkably dodgy about it.
“worst elite: Mass Invisibility”
You must’ve never heard of Mortar. Mass Invisibility has some use, Mortar is a personal debuff in damage, cannot be moved (enjoy eating aoe), has a deadzone close to the mortar that it cannot target (enjoy getting enemies within melee range), and it’s stupid arch of fire will often cause projectiles to not even reach targets (enjoy seeing your shells collide with tree branches, ceilings, etcetc)
It’s such a bad elite, racial elites are better. And I would take Mass Invisibility over Mortar any day of the week. I’d even come in extra on Saterday and Sunday just to pick Mass Invisibility over Mortar.
Actually, I’d blame my overlooking of mortar on the fact that I don’t play Engineer, and thus admittedly don’t know much about their skills. My list was based purely on my own experience and it’s only natural others would have different experiences and thus, different opinions from me. I was actually kinda hoping for that. XD
Mass Invis has lots of PVE uses for intelligent players. It has a shortish CD and lets you skip past lots of stuff. Think it was even mentioned in that rT guide for the profession.
So does shadow refuge. Only, shadow refuge lasts 3x as long, heals allies, and has half the cooldown of Mass Invisibility. And it’s not even an elite skill. O_o
If you’re trying to replace a thief on your mesmer you’re playing mesmer wrong.
If you’re going to compare elites to normal utilities I wont deny that one is obvs better, but I’d also add that most elites in this game are incredibly bad and I’d easily replace them with another utility slot.
The point wasn’t to compare thief to mesmer, but rather to highlight how underwhelming MI is as an elite skill. The reason I personally felt it was bad was because it has such a long cooldown, despite having such a short duration and very little reliability as a utility. 5 seconds of stealth isn’t exactly a lot of time to skip mobs or res a downed or dead player. In a PvE contest, you’d be much better off using Time Warp.
Still, if I were to amend my choice, I’d probably replace MI with Mortar, as someone else pointed out just how bad it was. I still think MI is pretty high on the list of really bad elite skills though.
Its not a utility. Its an elite.
As I stated, comparing an elite to a utility is flawed in that most elites are pretty awful. MI actually has some uses for intelligent players you can use it leading to a fight, and still swap to TW before a major boss rather than just camp TW and not use an elite until said boss. Good mesmers swap skills pretty consistently :PYou’re kinda missing my point now. But okay.
No I get your point. You’re saying 5 seconds of invis for a 1 and a half min cd is underwhelming. I agree, but my point is that comparing it to SR is silly because they’re not even in the same realm (utility vs elite). Rampage, Tornado, Plague, Lich, both Tomes, Bas Venom, Entangle, Mortar, Elixir X, to name a few other elites all range from underpowered to hindering in PVE. You’re calling it the most useless skill for mesmers in PVE and I’m saying that it actually has quite a few uses. I believe the only reason you think this is because of how well recieved TW is for most players.
“worst elite: Mass Invisibility”
You must’ve never heard of Mortar. Mass Invisibility has some use, Mortar is a personal debuff in damage, cannot be moved (enjoy eating aoe), has a deadzone close to the mortar that it cannot target (enjoy getting enemies within melee range), and it’s stupid arch of fire will often cause projectiles to not even reach targets (enjoy seeing your shells collide with tree branches, ceilings, etcetc)
It’s such a bad elite, racial elites are better. And I would take Mass Invisibility over Mortar any day of the week. I’d even come in extra on Saterday and Sunday just to pick Mass Invisibility over Mortar.
Actually, I’d blame my overlooking of mortar on the fact that I don’t play Engineer, and thus admittedly don’t know much about their skills. My list was based purely on my own experience and it’s only natural others would have different experiences and thus, different opinions from me. I was actually kinda hoping for that. XD
Mass Invis has lots of PVE uses for intelligent players. It has a shortish CD and lets you skip past lots of stuff. Think it was even mentioned in that rT guide for the profession.
So does shadow refuge. Only, shadow refuge lasts 3x as long, heals allies, and has half the cooldown of Mass Invisibility. And it’s not even an elite skill. O_o
If you’re trying to replace a thief on your mesmer you’re playing mesmer wrong.
If you’re going to compare elites to normal utilities I wont deny that one is obvs better, but I’d also add that most elites in this game are incredibly bad and I’d easily replace them with another utility slot.
The point wasn’t to compare thief to mesmer, but rather to highlight how underwhelming MI is as an elite skill. The reason I personally felt it was bad was because it has such a long cooldown, despite having such a short duration and very little reliability as a utility. 5 seconds of stealth isn’t exactly a lot of time to skip mobs or res a downed or dead player. In a PvE contest, you’d be much better off using Time Warp.
Still, if I were to amend my choice, I’d probably replace MI with Mortar, as someone else pointed out just how bad it was. I still think MI is pretty high on the list of really bad elite skills though.
Its not a utility. Its an elite.
As I stated, comparing an elite to a utility is flawed in that most elites are pretty awful. MI actually has some uses for intelligent players you can use it leading to a fight, and still swap to TW before a major boss rather than just camp TW and not use an elite until said boss. Good mesmers swap skills pretty consistently :P
“worst elite: Mass Invisibility”
You must’ve never heard of Mortar. Mass Invisibility has some use, Mortar is a personal debuff in damage, cannot be moved (enjoy eating aoe), has a deadzone close to the mortar that it cannot target (enjoy getting enemies within melee range), and it’s stupid arch of fire will often cause projectiles to not even reach targets (enjoy seeing your shells collide with tree branches, ceilings, etcetc)
It’s such a bad elite, racial elites are better. And I would take Mass Invisibility over Mortar any day of the week. I’d even come in extra on Saterday and Sunday just to pick Mass Invisibility over Mortar.
Actually, I’d blame my overlooking of mortar on the fact that I don’t play Engineer, and thus admittedly don’t know much about their skills. My list was based purely on my own experience and it’s only natural others would have different experiences and thus, different opinions from me. I was actually kinda hoping for that. XD
Mass Invis has lots of PVE uses for intelligent players. It has a shortish CD and lets you skip past lots of stuff. Think it was even mentioned in that rT guide for the profession.
So does shadow refuge. Only, shadow refuge lasts 3x as long, heals allies, and has half the cooldown of Mass Invisibility. And it’s not even an elite skill. O_o
If you’re trying to replace a thief on your mesmer you’re playing mesmer wrong.
If you’re going to compare elites to normal utilities I wont deny that one is obvs better, but I’d also add that most elites in this game are incredibly bad and I’d easily replace them with another utility slot.
Sticking with PVE, since thats what the OP is about:
Warrior: best: lots of good stuff but I find Tremor crazy fun to use.
Warrior: worst: Rifle skills and Rampage elite. Pretty awful in PVE and I dont see anyone use this stuff in PVP either.
Ele: best: arcane skills, especially Arcane Brilliance. I <3 how its offensive and a heal.
Ele: worst: since FGS nerf they dont really have any good PVE elites, they’re all meh now.
Ranger: best: I know they’re not technically meta, but I love Hunter’s Call and Call of the Wild
Ranger: worst: even though Spirit of Frost is great, I wish some of the others, especially Water Spirit were made to be better.
Necro: best: Blood is Power is my fav.
Necro: worst: lol um.. pretty much everything except for the handful of stuff even kinda good in PVE.
Guardian: best: Shield of Wrath is my fav. Its so good for so many things it just shames every other OH.
Guardian: worst: close call between some meds (Litany of Wrath) and tomes but.. I think Tome of Wrath and Tome of Courage are just too awful compared to Renewed Focus (or just autoattacking and having no elite)
Thief: best: Pistol Whip is my favorite.
Thief: worst: traps are pretty bad, but I think I hate poisons the most because they give the illusion to newer players that they’re actually helping.
Engineer: best: Jump Shot is pretty fun.
Engineer: worst: the elites. They’re all bad. One is a 50/50 chance at other bad elites, another is worse than those bad elites, and the last one is only used because of how bad everything else is.
Mesmer: best: well executed Temporal Curtain is pretty rewarding, even more-so when its traited.
Mesmer: worst: Illusion of Life, IE: troll rez
(edited by Cbomb.4310)
“worst elite: Mass Invisibility”
You must’ve never heard of Mortar. Mass Invisibility has some use, Mortar is a personal debuff in damage, cannot be moved (enjoy eating aoe), has a deadzone close to the mortar that it cannot target (enjoy getting enemies within melee range), and it’s stupid arch of fire will often cause projectiles to not even reach targets (enjoy seeing your shells collide with tree branches, ceilings, etcetc)
It’s such a bad elite, racial elites are better. And I would take Mass Invisibility over Mortar any day of the week. I’d even come in extra on Saterday and Sunday just to pick Mass Invisibility over Mortar.
Actually, I’d blame my overlooking of mortar on the fact that I don’t play Engineer, and thus admittedly don’t know much about their skills. My list was based purely on my own experience and it’s only natural others would have different experiences and thus, different opinions from me. I was actually kinda hoping for that. XD
Mass Invis has lots of PVE uses for intelligent players. It has a shortish CD and lets you skip past lots of stuff. Think it was even mentioned in that rT guide for the profession.
Agreeing with what most people sayin’.
1. Ele(staff) aoe and Thief (d/d) single. The ele build is faceroll easy and the thief isnt super complicated either
2. Engineers come close but also offer more group damage through vuln but their damage can be hindered due to condi limitations, Mesmers when stuff goes perfectly that 1% of the time or they make a boss punch themselves in the face.
3. Guard(pure dps), Eles(s/x) less damage but so much more useful to groups! – pairs well with staff Ele
4. Warrior (only need 1 in a group!), Rangers technically do more personal dps but their group buffs arent as good as war. I kinda rank them both equally and would rather have 1 of each rather than 2 war. Thief (s/p) good survival and awesome for tough trash/interrupts/cc
5. Necros (for stuff people have said), Mesmers the other 99% of the time (less if its one that camps GS), Guard(support) I still find them useful from time to time sue me!, Warrior (PS) good if you’re bein lazy and nobody can play the harder ele/engi builds.
Could prolly rank the good dps guards higher, especially if theres more than 1 for UC but. meh.. I think this is pretty accurate.
I dont think we’re getting raids. More worrisome, is they avoid even saying we’re getting a single new normal dungeon..
Clearly they have ‘something’ in mind, and whatever it is will have a ‘GW2 twist’. Like.. fractals is a pretty unique GW2 twist to the typical dungeons (even if the rewards are bunk), I’m just worried that literally nothing has been mentioned about PVE except for hopping on mushrooms and stuff.
Duel swords, or Sword/Foci. Pretty good guess. PVE Meta set FTW.
Dont want greatsword. Its overplayed. Necro is the only one that deserves to over-saturate this weapon further.
If it makes you feel better, pretend your Revenant is something else and ‘turned into/learned’ Revenant after his/her personal story, like Rytlock.
^_^
Why don’t you just report them? If they’re doing the things you say, surely they’d be banned…
Anet can only react to things they can actually see. Chatbox logs and such. Im not sending foreign facebook links, military ARs, medical txts, recorded teamspeak conversations, and steam chats as ‘proof’. They wont ban someone based on that and I wouldnt expect them to.
You can see where people are if they’re on your block list too.
To tell a story, that will undoubtedly get some controversy, I use this fact to let people know about a certain individual whenever I feel they’re in my realm of influence. This individual lies about touchy subjects or things common people dont know lots about. They’d lie about being a canc’ survivor, war veteran, LGBT subjects, and a slew of other things a common internet goon would know very little about and you’d be a kitten for trying to call someone out on things like that simply because of the nature of those topics. I wont go into the ‘how’ I know about those things because it’d be like writing a book on here and derails from the OP.
They’d use these lies to scam people out of in-game money and services, scam people IRL for actual money, and from my pov basically a sexual predator too.
I use the fact you can see where this person is located at near ‘stalkerish’ levels because I consider it my moral obligation to let other humans know about this sociopath. I obviously wont name names here because that breaks the ToS, but I just wanted to share from the other perspective.
i could care less
*Couldn’t
oh no! the mind boggles at the inconceivable depths of non-caring he could do but refrains from doing so as not to make our heads implode.
I kinda agree with everyone on not ‘wanting’ a longbow or shortbow on guardian but I think thats what were getting, I think we’re getting a shortbow tbh.
Given.. we have no idea what it’ll do but I can only assume it wont be useful in dungeons so my interest is very minimal.
Confirm new dungeons/raids/group content and be specific on what we’re getting. New stuff looks cool but means nothing if we’re not getting content to make it useful
this thread OP is full of ‘trollish’ questions.
At the very least let us save a zone when we enter a dungeon.
I dont mind having to kill a champ before going into a dungeon, but since the megaservers I’ve had nights where EVERY SINGLE PATH OF COE AND COF IS CLOSED ONE AFTER THE OTHER.
Thats just messed up and shouldnt happen.
That dragon he was fighting at the end seemed pretty cool. Not only are there no corners to stack him into but there are no walls in general. lol ><
Hope we get some dungeons with cool lookin fights like that.
-Its easily the most restrictive profession in the game.
-They look like they have some tricks that’ll be fun in pvp but nothing screamed ‘god mode’ to me.
-They also havnt released anything that comes close to useful for pve.
While they havnt shown us everything, I think what they showed us today are the ‘WvW/PvP’ trees, for lack of a better way to put it. Because everything they showed is gawd-awful for pve. Like.. worse than necro bad.
I’m assuming they’ll have a more pure melee tree and some kinda support/boon tree for the last 2. And the meta will be whatever those are (with whatever weapons they havnt mentioned yet) coupled maybe with that last ‘legend swapping’ tree.
Just guessing but.. I think its a pretty safe bet :P
I was under the impression that if you picked the specialization you lost something else (I assume as a way to add new stuff without oversaturating stuff to GW1 lvls). -How- that works is completely unknown. I think its a little more than just a trait line since no trait line gives a new weapon and truly limits anything else at the same time. They did however mention that you could swap in/out of the specialization out of combat.
(edited by Cbomb.4310)
I’m hoping the new legendary weapons fit themes for the new profession specializations that are getting them.
I remember a leaked staff legendary like a year ago that just screamed ‘druid’ all over it.
How did the “real” lion arch was more than the current one?
Obviously the one underwater 2 LA’s ago. Drain the water already!
I think its too early to make a statement like this.
I think we’re just victims of A.net not telling us everything as usual.
I’m more worried by the fact that they didnt specifically mention new dungeons. I kinda hope there will be (new profession mechanics just so we can keep running AC wooo…) but I wont doom/gloom them just yet until we get the whole picture.
Depends on how many characters you have. I have 10 fully geared 80s that I regularly swap around from dungeon to dungeon. I have no issues keeping current gathering tools and a host of cheap salvage kits on each one. The ‘convenience’ of the infinite versions is quickly lost when I would have to move them from character to character via the bank.
The infinite salvage kit is higher valued than all the cosmetic harvest tools by far as a convenience item, since you will need to keep a decent stock of salvage kits on each character and you only need to buy 1. The harvest tools are 1000 gems per, thats over 30$ for something you will never earn back from things you harvest (its ‘possible’, but dont lie, you know nobody will even if they harvest lots of stuff everyday for years). The harvest tools are convenience only, and I would highly suggest against them unless maybe you only play 1-2 characters.
I purchased extra bag slots on my first 2 characters and stopped afterwards. Once you can get free 20 slots for every character you make (fractals), extra bagslots seem less useful.
The home instance nodes are a pure rip-off.
The home portal is a pure rip-off.
Storage expander sounds nice but its a rip-off. Theres no real reason to hold things over 250 (just sell stuff) – or if you really want to keep more use bank tabs or make a guild storage bank (which is free).
And speaking of bank tabs! This is pretty much the only thing I recommend buying at least 1-2 of. This is something all your characters can share easily, and you gain lots of space per gem.
TLDR:
I’d buy a ‘shared bag space’ for my account easily, even if it only held like.. 4 slots. Most people I know in this game play lots of characters so the convenience of many items is quickly lost. If you have to go to a bank to move them around, you might as well just buy new tools/kits, which are sold in more places than there are banks. Consider that for the cost of 1 full set of harvest tools, you could’ve purchased 3 copies of GW2 (10 :bux:) on that sale they recently had, gotten 3 more login dailies, 3 more account banks, 15 more guild storage banks.
These new dailies are obviously geared towards making people go into other game modes in order to make them seem more popular by a larger player base.
/tinFoilHatOff – even if thats not the case, thats what they do. Not that its hard to do the new dailies, they are by comparison easier to do than the older ones if all you care about doing is the dailies themselves. But… in the old system I’d have this done just by doing a decent dungeon train.
Being forced to go cap a ruin in WvW isnt going to make me stick around and actually do anything there.
Dont even get me started on how silly easy it is for the sPvP ones, you dont even have to win and you get this finished. I still avoid it if the PvE ones are even halfway decent.
1st precursor I purchased for 40g for Meteorlogicus
2nd precursor was storm as a drop, sold for ~300.
3rd precursor was storm as a drop 1 week later, sold for ~300.
4th precursor I purchased for I think ~200g for Moot
5th precursor was the trident by tossing in exotic AC pistols and stones into the mystic forge. Sold for 70g
6th precursor was from purchasing exotic swords with ALL my dungeon tokens (1000s upon thousands) starting from AC and going up to Arah. My last 4 swords I could purchase this way, I /bowed at the MF before accepting it, got Zap. Made Bolt
7th precursor I got as a drop was yesterday, another storm. Put it up for ~600g.
I play lots, but my time is pretty optimized too. I dungeon train most days since launch.
I actually kinda wish you’d pull more aggro with higher toughness, give it a bit more value.
lol
Changes like this only further alienate the people who enjoy optimizing their gameplay.
They’ve been alienating people who don’t want to optimize their gameplay for whatever reason (sake of fun-to-use skills, weapons, etc.) in PvE for every release in Season 2. Now that a change might actually effect the dungeon speedclear crowd the DPS enthusiasts are upset about alienation?
This thread is a joke and should be locked.
This change only makes it worse tbh, exactly like the ferocity change did. Groups will have less wiggle room for all that ‘fun’ stuff you’re talking about because optimized groups will have an even larger impact compared to non-optimized.
For you specifically though, I’ve felt more hostility from elitist ‘casuals’ (for lack of a better word) than those of various stages of speedrunning or dungeon train crowds. I think your response pretty well demonstrates that.
The ferocity change affected non-zerker stats with crit damage more than it did zerker. Before the change I was barely able to argue a few cases with mixed stuff in it but afterwards the damage gap made all of that a moot point. Basically, a change to make people do stuff other than zerk just made it more important to go all zerk.
This is more of the same I think. Might nerf will just make having optimal might stacks more important to groups that were only able to stack like ~10 and people will be harsher critics than before. By contrast in speed runs it’ll just make the gap between scholar and strength even larger and harder to justify.
I dunno.. just feels like more changes made with little consideration to PVE.
I think they’re just gonna deal with LA like America’s plan for Detroit.
Wait for the expansion and just pave over the entire thing pretending it never happened.
I agree. We’re not getting an expension.
We’re prolly getting an expansion though.
If I didnt already have an assortment of dreamthistle weapons on my sylvari’s I’d prolly get a few.
That staff though.. I might grab that while its cheap for the future; them tentacles :S
I actually think the worst thing about Necro’s is the people that play them.
I’ve seen more insist on playing a condi necro and sit around AA’ing with a staff in some WvW build then ones that even tried something else. Almost like they have the attitude ‘well if everyone is going to hate me, I might as well give them a reason’. True, from a ‘meta’ POV they’re lacking, but I’d have no issues bringing a good player using a good necro build along on a dungeon tour and quite frankly anyone that does has a stick up their kitten. I’ve seen plenty of bad players flock to warriors just because its easier to hide your lack of.. maybe ‘goodness’ isnt the right word but you know what I mean.
When you PUG, you kinda expect people to be less than awesome, so I’d more often than not expect a PUG necro to be of the variety described above. Its kind of like the stigma against rangers, even if from a ‘meta’ POV they have way more group usefulness. For a long time and to some extent still do, have a stigma against them for PUGs.
If you really like how necro plays, and are comitted to being a good player, I’d say just keep it up. But as others have said, it prolly dosnt hurt to have some class variety for your groups either :P
It wasnt a promise, it was a response to someone asking about new professions and new weapons (polearms etc).
The dev said something like, paraphrasing here: ’we’re more likely to add new weapons for existing professions that are already in game before we add completely new ones’ and mentioned that if they did add a new prof it’d likely be another heavy user. Neither of those statements was a promise, just a response to the question about what their priorities would likely be.
This reward system was poorly done. Myself and many others missed even doing the first week of chievs because we didnt realize it was ‘spend 5 minutes in wvw each week’ and then didnt get rewards for random weeks because we had to ‘actively go talk to this NPC in X timeframe to get your earned reward’.
Its like if the daily system required you to visit a laurel vendor to actually get your laurel, and the act of achieving this ‘weekly’ is easier than a single daily which only makes it more offensive to people that compete in WvW, and the stagnated way it was put out made it feel even more like a chore to less enthusiastic WvWers even though it was technically easier to do!
Overall its a step down from the previous season; a large step down.
This change is profoundly dumb.
You should scrap this idea and fire whoever came up with it.