The reason for this change should be clear to anyone who thinks it through. ArenaNet isn’t doing it to “nerf” your fun. They’re doing it to control the speed of gold inflation. It’s so people who want to buy gems with gold don’t feel obligated to run the same dungeon over and over in order to keep up with the market.
Honestly, this is going to sound a little condescending, but if any of you out there have such a high tolerance for repetitive and mindless tasks I urge you to use it to find some extra real life work instead. It doesn’t have to be a formal wage. Just take up commission knitting or something, there’s lots of ways to make money. It’ll still get you more gold faster than dungeon running since your profits from that can be turned into gems.
If the only viable way to get on an even playing field with everyone else is to use the cash store to buy ingame gold with real money then something went horribly wrong with this game.
Hey, I thought the topic was grind-to-win!!!
ArenaNet doesn’t want you to be able to grind for gear in a reasonable amount of time.
The only way ArenaNet wants you to get money at a reasonable pace if you want exotics in less than 2 months after hitting level 80 is to abuse the trading post to take money from other people(and make 15% of it disappear into thin air) or to buy gems to turn into gold.
mostly the Latter.
Both options are viable, but you’re forgetting the other option. Play the game and have fun for a long time. The gold, karma and gear will come eventually.
This is the way it was supposed to be, yes. We were promised this game would be different from EQ, WoW, and all the korean grind-a-thons. We were promised we’d be able to get max-stat gear and have all the level 80 players on the same level in terms of gear meaning the game turns into a game you play for fun to get cool looking skins as you play because everyone is on the same level in terms of stats.
Instead we get a 1-2 month grind for everyone to get on the same level of gear without powertrading on the TP to make money or gems.
(edited by Cerise.9045)
Remember when ArenaNet promised that getting gear with max-stats would be trivial and require no grind when hitting level 80?
They said it was only special prestige skins that would require a lot of effort to obtain.
So where’s the easy to obtain max stat gear? Every way to get money/crafting materials for the crafted exotics is branded an exploit and patched out of the game. And the crafted gear only covers maybe 10% of the possible stat combinations, for many people this gear is not max-stats because some of the stats are just useless to them, meaning even more of a grind for these people to get max-stat gear.
Why does ArenaNet want people to grind just to be on an even stat level as everyone else? Is this WoW or Guild Wars?
Games like Perfect World introduced Grinding and farming so that people would buy their currency with real life money ($), and then sell that game currency for items which are acquired through farming (dungeons and stuff) and also on items which will make the grinding a lot faster (getting a higher % of XP per kill for a specific time).
I find it funny when some people say they like to grind/farm a lot because it gives them something to do. I mean who is forcing you to sit on your computer all day and grind/farm. There are much more productive things you can do with your time which will help you in real life.So grinding and farming became massive money making characteristics for Perfect World, and the fun thing is they promoted their mmorpg as Free to Play (more like Pay to Compete lol). No matter what a mmorpg company tells you, they are in business to make money and by seeing current mmorpg market, a LOTS of money.
Now I have not played Guild Wars 2 long enough to see if what Perfect World did applies to them too, all we can do it wait and see.
At the current exchange rate it takes 102.675 USD to get a full set of max stat armor with the most common skin.
It takes 60.5875 USD to get your set of jewelry.
$23.125 to get your backpack and another $2.4975 to jewel it.
Then around 37 USD – 74 USD to get your weapons based on which ones you get.
Adding up to a total of 225.885 USD to get a basic set of max stat set which has no special prestige skin and is supposed to involve no grinding to obtain.
Lets not even talk about what’s required for a special skin.
to clarify are you talking about a set in GW 2 or PW?
GW2, I played PW for all of 4-5 hours before realizing it was too grindy and required too much money to be effective in.
So you are telling us that it is about 226.00$ to get the gear that we used to be able to acquire for 10-20 Gold?
it’s 22.2 gold for a set of armor
13.1 gold for the jewelry
5 gold for the backpack and .5 gold to jewel it
4 gold-ish per weaponAnd that’s IF you aren’t trying to get a legendary weapon… the exotics required to create them are 74 Gold each at the moment.
Base weapons are only a fraction of the total cost. You also need 250 ecto and whatever much ecto you need for the clovers, 1500+ orichalcum or wood or cloth, 250 of each T6 fine material, and in some cases 100-200 lodestones.
Hey, I thought the topic was grind-to-win!!!
ArenaNet doesn’t want you to be able to grind for gear in a reasonable amount of time.
The only way ArenaNet wants you to get money at a reasonable pace if you want exotics in less than 2 months after hitting level 80 is to abuse the trading post to take money from other people(and make 15% of it disappear into thin air) or to buy gems to turn into gold.
Remember when ArenaNet promised that getting gear with max-stats would be trivial and require no grind when hitting level 80?
They said it was only special prestige skins that would require a lot of effort to obtain.
So where’s the easy to obtain max stat gear? Every way to get money/crafting materials for the crafted exotics is branded an exploit and patched out of the game. And the crafted gear only covers maybe 10% of the possible stat combinations, for many people this gear is not max-stats because some of the stats are just useless to them, meaning even more of a grind for these people to get max-stat gear.
Why does ArenaNet want people to grind just to be on an even stat level as everyone else? Is this WoW or Guild Wars?
Games like Perfect World introduced Grinding and farming so that people would buy their currency with real life money ($), and then sell that game currency for items which are acquired through farming (dungeons and stuff) and also on items which will make the grinding a lot faster (getting a higher % of XP per kill for a specific time).
I find it funny when some people say they like to grind/farm a lot because it gives them something to do. I mean who is forcing you to sit on your computer all day and grind/farm. There are much more productive things you can do with your time which will help you in real life.So grinding and farming became massive money making characteristics for Perfect World, and the fun thing is they promoted their mmorpg as Free to Play (more like Pay to Compete lol). No matter what a mmorpg company tells you, they are in business to make money and by seeing current mmorpg market, a LOTS of money.
Now I have not played Guild Wars 2 long enough to see if what Perfect World did applies to them too, all we can do it wait and see.
At the current exchange rate it takes 102.675 USD to get a full set of max stat armor with the most common skin.
It takes 60.5875 USD to get your set of jewelry.
$23.125 to get your backpack and another $2.4975 to jewel it.
Then around 37 USD – 74 USD to get your weapons based on which ones you get.
Adding up to a total of 225.885 USD to get a basic set of max stat set which has no special prestige skin and is supposed to involve no grinding to obtain.
Lets not even talk about what’s required for a special skin.
to clarify are you talking about a set in GW 2 or PW?
GW2, I played PW for all of 4-5 hours before realizing it was too grindy and required too much money to be effective in.
So you are telling us that it is about 226.00$ to get the gear that we used to be able to acquire for 10-20 Gold?
it’s 22.2 gold for a set of armor
13.1 gold for the jewelry
5 gold for the backpack and .5 gold to jewel it
4 gold-ish per weapon
Remember when ArenaNet promised that getting gear with max-stats would be trivial and require no grind when hitting level 80?
They said it was only special prestige skins that would require a lot of effort to obtain.
So where’s the easy to obtain max stat gear? Every way to get money/crafting materials for the crafted exotics is branded an exploit and patched out of the game. And the crafted gear only covers maybe 10% of the possible stat combinations, for many people this gear is not max-stats because some of the stats are just useless to them, meaning even more of a grind for these people to get max-stat gear.
Why does ArenaNet want people to grind just to be on an even stat level as everyone else? Is this WoW or Guild Wars?
Games like Perfect World introduced Grinding and farming so that people would buy their currency with real life money ($), and then sell that game currency for items which are acquired through farming (dungeons and stuff) and also on items which will make the grinding a lot faster (getting a higher % of XP per kill for a specific time).
I find it funny when some people say they like to grind/farm a lot because it gives them something to do. I mean who is forcing you to sit on your computer all day and grind/farm. There are much more productive things you can do with your time which will help you in real life.So grinding and farming became massive money making characteristics for Perfect World, and the fun thing is they promoted their mmorpg as Free to Play (more like Pay to Compete lol). No matter what a mmorpg company tells you, they are in business to make money and by seeing current mmorpg market, a LOTS of money.
Now I have not played Guild Wars 2 long enough to see if what Perfect World did applies to them too, all we can do it wait and see.
At the current exchange rate it takes 102.675 USD to get a full set of max stat armor with the most common skin.
It takes 60.5875 USD to get your set of jewelry.
$23.125 to get your backpack and another $2.4975 to jewel it.
Then around 37 USD – 74 USD to get your weapons based on which ones you get.
Adding up to a total of 225.885 USD to get a basic set of max stat set which has no special prestige skin and is supposed to involve no grinding to obtain.
Lets not even talk about what’s required for a special skin.
to clarify are you talking about a set in GW 2 or PW?
GW2, I played PW for all of 4-5 hours before realizing it was too grindy and required too much money to be effective in.
Remember when ArenaNet promised that getting gear with max-stats would be trivial and require no grind when hitting level 80?
They said it was only special prestige skins that would require a lot of effort to obtain.
So where’s the easy to obtain max stat gear? Every way to get money/crafting materials for the crafted exotics is branded an exploit and patched out of the game. And the crafted gear only covers maybe 10% of the possible stat combinations, for many people this gear is not max-stats because some of the stats are just useless to them, meaning even more of a grind for these people to get max-stat gear.
Why does ArenaNet want people to grind just to be on an even stat level as everyone else? Is this WoW or Guild Wars?
Games like Perfect World introduced Grinding and farming so that people would buy their currency with real life money ($), and then sell that game currency for items which are acquired through farming (dungeons and stuff) and also on items which will make the grinding a lot faster (getting a higher % of XP per kill for a specific time).
I find it funny when some people say they like to grind/farm a lot because it gives them something to do. I mean who is forcing you to sit on your computer all day and grind/farm. There are much more productive things you can do with your time which will help you in real life.So grinding and farming became massive money making characteristics for Perfect World, and the fun thing is they promoted their mmorpg as Free to Play (more like Pay to Compete lol). No matter what a mmorpg company tells you, they are in business to make money and by seeing current mmorpg market, a LOTS of money.
Now I have not played Guild Wars 2 long enough to see if what Perfect World did applies to them too, all we can do it wait and see.
At the current exchange rate it takes 102.675 USD to get a full set of max stat armor with the most common skin.
It takes 60.5875 USD to get your set of jewelry.
$23.125 to get your backpack and another $2.4975 to jewel it.
Then around 37 USD – 74 USD to get your weapons based on which ones you get.
Adding up to a total of 225.885 USD to get a basic set of max stat set which has no special prestige skin and is supposed to involve no grinding to obtain.
Lets not even talk about what’s required for a special skin.
So making money is an exploit, explorable should cost more in repair costs than you get as a reward.
Don’t even try to make money for max-stat gear unless you plan on grinding for months, you’re meant to always have terrible non-max gear unless you abuse the trading post.
Remember when ArenaNet promised that getting gear with max-stats would be trivial and require no grind when hitting level 80?
They said it was only special prestige skins that would require a lot of effort to obtain.
So where’s the easy to obtain max stat gear? Every way to get money/crafting materials for the crafted exotics is branded an exploit and patched out of the game. And the crafted gear only covers maybe 10% of the possible stat combinations, for many people this gear is not max-stats because some of the stats are just useless to them, meaning even more of a grind for these people to get max-stat gear.
Why does ArenaNet want people to grind just to be on an even stat level as everyone else? Is this WoW or Guild Wars?
Arah speed runs where you skip the mobs fight 2 bosses and jump over a wall that isn’t meant to be jumped over is obviously an exploit.
I’m not talking about Orr, I’m talking about other dungeons that you can fully clear in 20-25 minutes by just killing stuff fast. CoF is obviously not intended because you can bypass an objective and finish it in 15 minutes and the overall difficulty is obviously lower than the other dungeons.
Yes speed running the dungeons and BYPASSING the content is an exploit and they will get you eventually.
Bypassing mobs can’t be an exploit because that’s 99% of what people did to make money in GW1 for the past 7 years.
This isn’t GW1 why do people keep comparing this game to GW1? This is GW2 and you’ve already seen the BAN hammer on things that never happened in GW1.
Be prepared to be banned and don’t come crying because you were warned.
What in the game warns people that running dungeons faster than usual can result in a ban?
Yes speed running the dungeons and BYPASSING the content is an exploit and they will get you eventually.
Bypassing mobs can’t be an exploit because that’s 99% of what people did to make money in GW1 for the past 7 years.
After seeing a method to make about 3 gold per day was considered to possibly be an exploit, it would be nice to know if speedrunning dungeons is an exploit too since I can easily make 10 gold per day by running different dungeons in 20-25 minutes(CoF in 15 minutes) and selling the drops.
Is it possible to get banned for speedrunning dungeons?
I emailed exploits@arena.net concerning this and the method to make another 3 gold per day a week ago but didn’t get a response.
I figured it might be considered exploiting because even though it’s not as profitable as some other things, it’s still more than some other people make for a couple of hours per day. So I really need clarification because I don’t want to make money from something that is considered to be a bug or an exploit or flaw in game design. I’m trying to play within the rules of the game but I can’t figure out what is considered fair play and what is considered unfair, or what is considered a flaw or is intended.
Explorable modes are supposed to be a challenge for experienced groups, and too hard to beat for pugs.
I’ve yet to come across an explorable mode that we didn’t beat THE FIRST TRY. So they fail to live up to the “intended” difficulty standard. On subsequent runs I almost always clear dungeons without a single wipe. They’re still a challenge, but considering I see a wipe maybe in 1 in 10 dungeon runs they’re really not that challenging.
Players that are clipped out should have placeholder graphic that is not hardware intensive take their place.
This placeholder indicator should be selectable and attackable.
This should have been in the game from launch.
You don’t need to finish a player to get credit for the kill.

Be prepared to be banned and don’t come crying because you were warned.