Showing Posts For Cerise.9045:

What could have triggered the Ban.

in Account & Technical Support

Posted by: Cerise.9045

Cerise.9045

generic Dell USB keyboard
logitech G700 mouse

Running processes:
D:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
C:\Program Files (x86)\Sony\Sony PC Companion\PCCompanion.exe
D:\Program Files (x86)\OpenOffice.org 3\program\soffice.exe
D:\Program Files (x86)\OpenOffice.org 3\program\soffice.bin
C:\Program Files (x86)\Renesas Electronics\USB 3.0 Host Controller Driver\Application\nusb3mon.exe
C:\Program Files (x86)\Avira\AntiVir Desktop\avgnt.exe
C:\Program Files (x86)\Common Files\Java\Java Update\jusched.exe
C:\Program Files (x86)\Sony\Sony PC Companion\PCCompanionInfo.exe
D:\Program Files (x86)\Mozilla Firefox\firefox.exe
D:\Program Files (x86)\TeamSpeak 3 Client\ts3client_win32.exe
D:\Program Files (x86)\uTorrent\uTorrent.exe
C:\Program Files (x86)\Steam\Steam.exe
D:\Program Files (x86)\Mozilla Firefox\plugin-container.exe
D:\download\HijackThis\HijackThis.exe

Blocked/Suspended/Terminated -- Player Comments

in Account & Technical Support

Posted by: Cerise.9045

Cerise.9045

And no answer to my tickets yet… Will postpone any thoughts of playing until after next sleep cycle then :/

I want to go to bed… but I’m scared I’ll miss the support response. First time this happened I slept 3-4 hours each night until I was able to play again.(and when it was lifted I fell asleep and slept for 12 hours)

(edited by Cerise.9045)

Blocked/Suspended/Terminated -- Player Comments

in Account & Technical Support

Posted by: Cerise.9045

Cerise.9045

But only a handful, a small number, are terminated in error.

One is one too many :/

GW2 is an amazing game and I would like to keep playing it. This is the 4th time an error in the abuse detection system has happened to prevent me from playing the game properly.

You’ve been banned/unbanned three times before? I would suggest looking for patterns in your play style that lead to the appearance of botting or whatever and change what you are doing to avoid this kind of thing in the future.

I already posted what my play style is like, 90% of it is WvW, and that doesn’t involve anything that could be related to botting.

I’ve been playing MMOs and other online games since 1997 and this is the first one where I’ve ever been banned from playing the game, at all. I’ve never even gotten a suspension.

(edited by Cerise.9045)

Blocked/Suspended/Terminated -- Player Comments

in Account & Technical Support

Posted by: Cerise.9045

Cerise.9045

But only a handful, a small number, are terminated in error.

One is one too many :/

GW2 is an amazing game and I would like to keep playing it.

Obviously one is one too many, but this is a human process and in any process there will be the occasional error. If you demand perfection, you will never find it. If you expect excellence, you’ll find it in Guild Wars 2, from the game to our commitment to serving our players.

so all this mess is due to poor logs reading?

What? Where did you get that idea? Thousands of bots are terminated a day. A few — a very few — are errors, and we deal with them as quickly and as fairly as possible.

Don’t get me wrong, I appreciate all the work you and the rest of the team put into making this game amazing. But I really care a lot about this game, and when something like this happens, venting on the forum is pretty much the only thing I can do in my free time. I’d be playing the game if I could. (I have a second account but it’s not as much fun as playing on my main one, I feel like I’m not getting much out of my time spent playing the 2nd account when that time would be much better spent on my first)

Blocked/Suspended/Terminated -- Player Comments

in Account & Technical Support

Posted by: Cerise.9045

Cerise.9045

But only a handful, a small number, are terminated in error.

One is one too many :/

GW2 is an amazing game and I would like to keep playing it. This is the 4th time an error in the abuse detection system has happened to prevent me from playing the game properly.

(edited by Cerise.9045)

Golem Banker

in Players Helping Players

Posted by: Cerise.9045

Cerise.9045

So, the golem banker says that it’s account bound. In the beginning I made multiple characters and used their golem banker. Now when I do it I can’t do anything with the golem banker when I click on it. It doesn’t even give me a message saying that there isn’t anything wrong or that their soulbound or anything like that.

It’s a tooltip error, they can only be used by the character you got it on in the first place.

Blocked/Suspended/Terminated -- Player Comments

in Account & Technical Support

Posted by: Cerise.9045

Cerise.9045

In other MMOs like Lineage 2 and Aion I often spent 12-16 hours per day farming same spot for weeks at a time. I did the same in GW1 during holiday events, farming the same quest or group of mobs over and over each day for hours on end.

The reason for this isn’t just minmaxing, it’s because doing the same things over and over doesn’t require as much concentration as running around everywhere trying to figure out what to do.

In GW1 when there was a holiday event I could pretty much farm raptors with my eyes closed, or rather, I’d farm raptors while watching entire seasons of interesting TV shows or marathon some movies.

The last time I touched the event chains in orr was somewhere between october 12 and october 14, because that’s when I finished the karma needed for my legendary weapon. If that’s what caused someone to think I was a bot I would be very surprised since I was constantly talking with people in local, party, guild, and map chat while doing this(and watching TV) and I didn’t follow any set patterns, I went where the events were.

Blocked/Suspended/Terminated -- Player Comments

in Account & Technical Support

Posted by: Cerise.9045

Cerise.9045

I have a theory..

How many people who got banned without ever using bots etc are rangers?

It would be helpful to know what’s causing the false positives. It makes no sense in my case because I spend 90% of my time in WvW or at the trading post, the other 10% being the occasional dungeon run(maybe 3-4 per week) and yesterday was the first time in weeks I actually did my daily achievements. None of these activities seem like something that could be easily mistaken for botting, so that really makes me wonder… how did someone who never does anything resembling botting raise a false positive?

(edited by Cerise.9045)

Blocked/Suspended/Terminated -- Player Comments

in Account & Technical Support

Posted by: Cerise.9045

Cerise.9045

121107-000540

I’m curious. The folks that got labeled as a botter by anet.
Did you also report bots?
Every time my wife & I came across bots we reported them.
I wonder if this is the way Anet is telling us thank you by terminating our accounts for doing the due diligence of reporting.

I’ve probably reported over 500 bots I came across ingame, I also try to strike up conversations with my favorite bots after I see them still doing the same thing 14 days after first spotting them by saying hi to them, but only 1 ever responded. All bots have supervisors attending the farms and one time I caught one of them checking the bot while it was running so I exchanged a few words with the operator, but he did have very poor English, I think he was trying to tell me “a friend was playing his character” Must have been an awesome friend to play that character 24 hours per day and always run the exact same path and magically teleport to corpses. He did compliment me on my legendary bow though, which was nice of him, but he probably got banned as he disappeared from the location a few days later. I also emailed lists of the ones that were still there after 2-3 weeks botting 24/7 to arenanet directly.

Maybe it’s because I main a ranger.

We all know what people think about rangers.

(edited by Cerise.9045)

Blocked/Suspended/Terminated -- Player Comments

in Account & Technical Support

Posted by: Cerise.9045

Cerise.9045

Got banned for botting today.

I have played Guild Wars for 8 years and never used anything remotely close to botting, I never automated my game for anything. I don’t even use mouse macros(I actually used 10k candy, party and alcohol items MANUALLY without the use of macros to get the GWAMM, go figure).

The only 3rd party program I ever used was Texmod in GW1 for carography, and nobody was ever banned for using that program.

I have played 7000 hours of GW1 and 900 hours of GW2 without using any bots or macros or anything even remotely similar to that.

Nothing I’ve done in this game or GW1 could be mistaken for botting. I always talk with people when I play, when I farm I run different routes, I never stand in one place attacking something, I don’t really believe it’s possible for any of this behavior to trigger “accidental false-positives” because none of this behavior has anything in common with bot behavior unless the methods for detecting bots are REALLY REALLY REALLY REALLY bad. The only thing that seems reasonable to me is that someone slipped and pressed the wrong button when checking my account. I own a legendary weapon and people probably reported me for all sorts of things, yesterday someone typed in map chat “if you’re rich send me 5s” so I sent him 50s, I don’t think this is something a bot would do but people do stupid things when you let them.

I report bots every day when I see them, I saw bots weeks ago standing in one spot, teleporting around to pick up loot, and what happened to them? They were still botting on the same spot yesterday.

Or maybe it’s because I play the game 12 hours per day? And I do mean actual playing. I usually start playing GW2 1-2 hours after waking up and shut it down when I go to bed, with occasionally a few hours of dota 2 or planetside 2 in between.

However the last week I’ve been playing a lot less due to RL issues. Yesterday I only played for a couple of hours to get my daily achievements(my first daily in 1-2 weeks), the day before that the only things I did was 2 hours of WvW then 2-3 hours of dungeons. I didn’t even do any farming so there’s no way it could be mistaken for botting.

I use an authenticator so there’s no way someone else could have botted on my account.

This is a really big facepalm moment.

I sent in a ticket with ID 121107-000890

Also this is the 3rd time an issue with the detection system prevented me from playing, please stop doing this. I want to play the game, why do you not want me to play it?

I’ll edit this post when this is fixed.

(edited by Cerise.9045)

Armour in GW2 is largely bland/underwhelming

in Guild Wars 2 Discussion

Posted by: Cerise.9045

Cerise.9045

They did a pretty good job with variety on heavy/light armor, but I agree medium armor is just trenchcoats trenchcoats trenchcoats.

GW2, pegi 12 - dead whales upsetting for younger players

in Guild Wars 2 Discussion

Posted by: Cerise.9045

Cerise.9045

People are still trying to figure out if the whales can be saved.

It’s part of a series of mysteries that can be solved before the 15 nov update, there will likely be more mysteries and puzzles like this in the coming weeks.

Also you can kill everything in this game. Bunnies, Deer, Squirrels, Boars. Most of these are neutral. All of these are real animals that die constantly all over the game. Whales are no different. You’re teaching your kids some really twisted things. And teaching them it’s ok to kill people because “they’re bad”? Come on.

Could the legendaries be "account bound"?

in Guild Wars 2 Discussion

Posted by: Cerise.9045

Cerise.9045

Has anyone tried transferring their legendary by transmuting the loot onto a non soulbound item and putting it in your account bank?

It works with other items so it should work with legendaries.

The downside is you lose the stats, but if you paid 600G for a legendary then losing 1G to get a new exotic to transmute it onto probably isn’t a huge issue…

The other downside is you lose the pretty purple name

The End Game Debate

in Guild Wars 2 Discussion

Posted by: Cerise.9045

Cerise.9045

You progress by making more money and getting more expensive gear to show off the money you made.

So basically what you do is wait for a dusk to drop and instantly becoming richer than 99% of the population.

Post here if u havent gotten at least a RARE item from Halloween

in Halloween Event

Posted by: Cerise.9045

Cerise.9045

This sums up my feelings for this event

http://wiki.guildwars.com/wiki/Talk:Miniature_Polar_Bear

Loot gets deleted if you loot a reward chests while it is despawning

in Bugs: Game, Forum, Website

Posted by: Cerise.9045

Cerise.9045

If you think that was bad, I spent the rest of the night drinking and ended up deleting a character with 10 gold on it.

Sucks that this is the only (decent) MMORPG in the past 5 years where support can’t fix these mistakes.

How much money did you spend on BL keys...

in Halloween Event

Posted by: Cerise.9045

Cerise.9045

50 ingame gold

no skins

Best Holiday event I've seen in an MMO.

in Halloween Event

Posted by: Cerise.9045

Cerise.9045

Clock Tower: 10/10 I like a challenge
Lunatic Inquisition :10/10 very interesting, had lots of exciting things happen here
Reapers Rumble: 4/10 inspired by dota, none of the things that make dota fun, just rush the base to win, lots of wasted potential
Labyrinth: 6/10 great for farming for hours and hours and hours and hours but very boring. we had enough undead in Orr. Passing grade for bringing people together.
Ascent to Madness: 8/10 fight itself was extremely good, but when you fight the mad king he loses all flavor and just becomes a champion blob
Scavenger Hunt: 10/10 Hope there’s more like this in the future
Rewards : Nexon/10 the game doesn’t have any gear progression, no collectibles for exploring the world, the entire long term lasting appeal of pve side of the game comes from making money. That said, picking a random 0.5% of the playerbase and showering them with hundreds of gold completely ruined any long term appeal the game ever had, really really stupid move. Nobody involved with this has any idea what fun is and should be replaced. Don’t make me start listing names.

(edited by Cerise.9045)

The Mad King dungeon - I heard it was cool.

in Halloween Event

Posted by: Cerise.9045

Cerise.9045

Making each act of the event last 1 week would be a good improvement.

Loot gets deleted if you loot a reward chests while it is despawning

in Bugs: Game, Forum, Website

Posted by: Cerise.9045

Cerise.9045

I just opened a chest in the Mad King’s Labyrinth and it resulted in an exotic item called the “Mad King’s Crown”, the heavy version.

Since I never got any good drop for 60+ runs of the Mad King boss fight instance, I was really excited to get at least a semi-useful item from the labyrinth.

Unfortunately for me, my bags were full and it got put in the “unclaimed loot” window. I intermediately went to my inventory looking for trash to delete, but it was filled with halloween stuff and greens/yellows/etc. But then I saw it, a loot bag! I quickly opened it and sent the venom to my collectibles, then as soon as I press the pickup button again the chest disappears along with the exotic item.

It doesn’t make sense that “unclaimed loot” can just be deleted like that. What’s even stupider is that now I can’t open the same chest again because of the 24 hour limit.

There is no reason loot should just be deleted from the game like that, just because you looted it at a certain time.

(edited by Cerise.9045)

Can not sell rare drop because of lack of funds for listing fee

in Black Lion Trading Co

Posted by: Cerise.9045

Cerise.9045

Today I got Arachnophobia, and was pretty excited. It was a bit frustrating to find out that because of the listing fees and my lack of funds (I just spent a bunch) I cant sell it now. I personally like the fees, and think the money sink is a good thing…but I would appreciate it if there was a way to rework it all so that I could sell it now. Either a higher fee on the back side, or something that would allow me to post it.

Right after noon PST is went up to 75 + gold, now its back down a lot from there. I would have loved to dumped it earlier.

I know that some people use the TP as storage, and front fee is important. BUT still I should be able to sell a good drop, and solve my financial woes.

There are ways around this, I just borrow some money from a friend.

You got more money for doing nothing than most people do in their entire time playing the game and you still find a reason to complain?

Mad kings armor peices value

in Halloween Event

Posted by: Cerise.9045

Cerise.9045

There is 1.5 Million candy corn and 60k chattering skull on the trading post.

The price will probably be around the same as onyx lodestones for the rune.

On the other hand the stats are the same as the “Jatoro” “Errol” and “Yakkington” exotic random drop set, which go for up to 8 gold per piece, but Jataro pieces have a rune worth over 3 gold on the set so that drives the price up.

(edited by Cerise.9045)

I support grinding over luck factor.

in Halloween Event

Posted by: Cerise.9045

Cerise.9045

I agree that a “token for skin” system would be nice, but the MK dungeon allows us to get many of the same items you’d get from a Black Lion chest (even keys). I’m sure that those of us who don’t go out and buy tons of BL chests are appreciative of this fact.

They could do it like Rift did with events. They had a special mount for one of them that had like a 0.1% chance to drop from rifts(dynamic events) so any random person could get one. But another way to get them was to play 5 hours per day every day doing event stuff and gathering 5000 or whatever of the event currency for that event(you couldn’t buy that currency off other people so you had to earn it) and buy the mount from the event vendor. The amount of currency needed was really high so only the few people who did an insane amount of grinding for it got it and you had to pass up on some weapons and costumes and whatever because they used the same currency and you’d never be able to get everything so it was still a trade-off. But people who didn’t grind for it also had a chance to get the mount as just a random drop from doing the events.
And of course all of it is soul bound to protect the market from abuse.

I support grinding over luck factor.

in Halloween Event

Posted by: Cerise.9045

Cerise.9045

Well that’s not accurate either, nobody is being given anything worth NEAR 300g. And how do you figure those who don’t have special skins are being punished? I don’t follow.

Because all the long term goals are based on money in this game.

And yes, people were given 300g. One of my guild members got two of the craftable weapons from random chests within 10 minutes of each other, and got a black lion key from the mad king boss fight, which resulted in the chain greatsaw. He instantly made 300g selling them on the trading post.

Trivializing long term goals for a random portion of the game and making them nearly unattainable for the rest goes against the design philosophy of the game, it makes the game anti-fun, because anti-fun is the only way to ever reach these goals. Cross posting this from yesterday.


I’ll explain why stuff like this is a problem.

Once you’ve done everything in GW2 you need to set your own goals to keep enjoying the game. ANet knows this because in GW1 after people were done with the story in 30 hours they kept playing because these people set their own goals after that.

So what are the goals you can set in GW2 to keep playing more than 50 hours after beating the story and exploring everything? Since in this game it all boils down to getting cooler things to bling out your character with, and the most efficient way by far in this game to get anything cool is off the trading post, every long term goal involves making more money. There are also dungeons but you can get a full dungeon set in 2-3 weeks so that’s not really long term.

The problem here though, getting all these cool stuff(and in turn getting money) is completely based on pure blind luck

You can break it down really simply

  • Completing your long term goals using effort, skill and persistence = fun
  • Completing your long term goals as a result of pure and blind dumb luck = anti-fun

Basically what this means is that ANet tainted to long term entertainment value of the game by overloading it with anti-fun.

Random drops are a part of the the MMORPG genre, but this is a really horrible way to implement them. There is no skill or effort involved with the event, it’s just pressing a button and waiting 20 minutes to for something to pop out, then pressing the button again.

The long term goals are there to give you something exciting to look forward to, to work towards, and to make it fun. So alright, most of these goals are tied into making money right? Now look at how you make money.

  • You can play 500 hours and save up every scrap of gold while barely getting by
  • You can mess with the trading post, make some spreadsheets, analyze the market
  • You can buy gems
  • You can spend 10 minutes killing a boss and get a drop worth hundreds of gold

I personally chose the 2nd option because the first isn’t worth it, the 3rd doesn’t make you feel like you earned it, and the last is just dumb luck which I never had.

The whole idea is that working for hundreds of hours is just pointless when you can make much more than that just by just getting lucky or staring at spreadsheets all day.

Personally I would rather reach long term goals by actually playing the game, and doing things that are fun. Instead our options are to be poor or to participate in anti-fun.

Same goes on a smaller scale with these events. Having rewards to work towards would be extremely fun. Just having it be a random drop for just pushing a button or buying it off the trading post is anti-fun.

Makes me feel like the reward system in this game is straight out of a nexon game, and it has tainted an otherwise amazing game.

(edited by Cerise.9045)

I support grinding over luck factor.

in Halloween Event

Posted by: Cerise.9045

Cerise.9045

Why punish players who have a life, in favor of those that don’t?
It’s exactly why I get bored and don’t play typical grindy MMOs.

Picking 1% of the playerbase at random and mailing them 300g while everyone else has to struggle to get by is a lot worse.

Why play an MMO when people who play get punished in favor of those whose name gets drawn out of a hat?

(edited by Cerise.9045)

I support grinding over luck factor.

in Halloween Event

Posted by: Cerise.9045

Cerise.9045

Who says the only solution is to add a token grind?

It works but there are other solutions.

What about just having a soulbound version of the items be available for completing certain objectives related to the event.

If limited to 1 per account, this allows casual players to still get access to one skin they like. This also prevents the entire economy from crashing in on itself the way this method did.

Ascent to Madness: The "Rat Race" Dungeon of GW2

in Halloween Event

Posted by: Cerise.9045

Cerise.9045

All this really did was ruin the economy even more than it was before.

It was fun the first time, maybe even the 2nd or 3rd time. After that the fun is gone.

Some people run this place 100+ times and are still dirt poor. Some other people run it 5 times and get 2 items worth 150G+ each, earning 300G through pure dumb luck.

This 300G is more than 99% of the people playing GW2 make in their entire time playing the game.

Really can’t think of a better way to completely obliterate the entire economy of a game. Whoever thought of this should be fired and replaced with someone competent.

(edited by Cerise.9045)

Why not Two Versions of Halloween/Special Event Items?

in Halloween Event

Posted by: Cerise.9045

Cerise.9045

They just need to let you get soulbound versions by completing certain special tasks like with the clocktower, but with the other parts of the event as well. Like giving a soulbound version of a skin of choice by winning the pvp games or doing a certain achievements or whatever.

This way the skins are still rare because only the most dedicated people will be able to work towards getting them, right now it’s just all about having money or dumb luck, neither of which are fun or show accomplished something during halloween. The second improvement for having them soulbound is they don’t allow people like me to abuse the market for them and make insane amounts of money.

Clocktower puzzle and paying someone to run it for you

in Halloween Event

Posted by: Cerise.9045

Cerise.9045

^completionists

It’s against the ToS to share your account info… but they have that in their to cover their own butts. They don’t have someone sitting at their desk all day going “EGADS SOMEONE IS SHARING THEIR ACCOUNT I NEED TO BAN THEM RIGHT AWAY”

My thoughts on Anets halloween events. What's yours?

in Halloween Event

Posted by: Cerise.9045

Cerise.9045

My thought is that I’ve never seen so many complaints about a holiday even in any MMORPG I’ve played in the past 10 years.

Al the content is mind blowingly amazing, well designed, fun, A+++ material, so I it’s really disappointing to see this forum full of complaints considering how good the event is for the most part.

But they decided to copy the Nexon business strategy for events, and they should have known in advance that Nexon is one of the most hated MMO companies in the world. So they brought all the hate upon themselves.

Why are people complaining about the Mad King rewards?

in Halloween Event

Posted by: Cerise.9045

Cerise.9045

Cross posting this from another thread, for those wondering why this is such a bad implementation of rewards in this game.


I’ll explain why stuff like this is a problem.

Once you’ve done everything in GW2 you need to set your own goals to keep enjoying the game. ANet knows this because in GW1 after people were done with the story in 30 hours they kept playing because these people set their own goals after that.

So what are the goals you can set in GW2 to keep playing more than 50 hours after beating the story and exploring everything? Since in this game it all boils down to getting cooler things to bling out your character with, and the most efficient way by far in this game to get anything cool is off the trading post, every long term goal involves making more money. There are also dungeons but you can get a full dungeon set in 2-3 weeks so that’s not really long term.

The problem here though, getting all these cool stuff(and in turn getting money) is completely based on pure blind luck

You can break it down really simply

  • Completing your long term goals using effort, skill and persistence = fun
  • Completing your long term goals as a result of pure and blind dumb luck = anti-fun

Basically what this means is that ANet tainted to long term entertainment value of the game by overloading it with anti-fun.

Random drops are a part of the the MMORPG genre, but this is a really horrible way to implement them. There is no skill or effort involved with the event, it’s just pressing a button and waiting 20 minutes to for something to pop out, then pressing the button again.

The long term goals are there to give you something exciting to look forward to, to work towards, and to make it fun. So alright, most of these goals are tied into making money right? Now look at how you make money.

  • You can play 500 hours and save up every scrap of gold while barely getting by
  • You can mess with the trading post, make some spreadsheets, analyze the market
  • You can buy gems
  • You can spend 10 minutes killing a boss and get a drop worth hundreds of gold

I personally chose the 2nd option because the first isn’t worth it, the 3rd doesn’t make you feel like you earned it, and the last is just dumb luck which I never had.

The whole idea is that working for hundreds of hours is just pointless when you can make much more than that just by just getting lucky or staring at spreadsheets all day.

Personally I would rather reach long term goals by actually playing the game, and doing things that are fun. Instead our options are to be poor or to participate in anti-fun.

Same goes on a smaller scale with these events. Having rewards to work towards would be extremely fun. Just having it be a random drop for just pushing a button or buying it off the trading post is anti-fun.

Makes me feel like the reward system in this game is straight out of a nexon game, and it has tainted an otherwise amazing game.

(edited by Cerise.9045)

Why are people complaining about the Mad King rewards?

in Halloween Event

Posted by: Cerise.9045

Cerise.9045

That is problem why ppl are pissed on Anet . They dont give a …… about effort, they make everything RNG.

Well you still have more chances of getting good loot if you are able to run it more times. Your probability goes up.
kitten right it’s RNG, in case you haven’t noticed not everyone has 8+ hours of free time to dump into a game.

Typical case of people forgetting a game is about fun. And what do you care anyway if 2 rares dropped for me and nothing dropped for you?

I care because I want to have nice memories to go with participating in this event.
When I look at what I’m taking away from this event, there’s just a lot of recipes, and consumable tonics, a loooot of stacks of candy corn, and of course a lot of money . The money making aspect event in Guild Wars, but money isn’t everything. All those cooool skins they made are just being used as another way for people to make money, but they could have been a lot more. What sentimental value can I attach to this halloween when there’s just a bunch of recipes and money to show for it, having the halloween rewards be a reward for actually participating in halloween instead of just being something you bought off the trading post would have made the whole event a lot more enjoyable, because in the end what you take away from it is what you remember the most.

As I post this I get another ingame mail offering thousands of gold for about a days wage. And I’m reminded again who the really benefits from events like this.

(edited by Cerise.9045)

Why are people complaining about the Mad King rewards?

in Halloween Event

Posted by: Cerise.9045

Cerise.9045

If I could use it myself (both chainsaws, shield, staff, heavy shoulders) – I`d use them. If not, I`d probably transmute it for an alt. The only thing I`d sell would be something out of a full set that I dont have all items for.

I would have been happy with just a second book backbrace if it was upgradeable (I can`t seem to be able to put embellished jewel on it) or with the slot bag if it had at least the same slot count as the ones I am using OR was account-bound instead of soulbound.

Event itself was hands-down the best event I experienced in my 10 years of playing different MMOs. Event rewards are, well, maybe not THE worst, but definitely somewhere in worst 3.

Potential rewards were outstanding….the problem with this game is everyone gets rewards for everything. The sheer amount of loot that drops for all is mind-boggling. It makes odds tough on RNG because to keep it rare with that much loot you have to meter that…but then you get lots happy anfld lots unhappy…not sure what the answer is. I dont think its tokens. That system is in place for other types of rewards.

The scavenger hunt was on the right track, it gives a halloween themed reward that you actually earn for doing halloween stuff. The problem is that it takes one, maybe two hours to finish. 30 minutes if you look up a guide. The other hours you spend doing all the other halloween events just reward you with a kick to the shins, unless you’re one of the few that win the lottery.

1. Instead of a generic exotic with no relation to halloween, give a hoice of halloween skin from the clock tower, soulbound so it doesn’t destroy the economy

2. Instead of mystic coins, each daily completed during halloween gives a mad king coin, exchange 5 of these for a halloween reward of your choice, soulbound so it doesn’t destroy the economy “Daily Events” is replaced with “Daily Halloween events” to make sure it’s a reward for participating in halloween

3. Each day the top whatever winners for the halloween pvp minigames get a choice of halloween reward, tradable because it’s limited to a certain number of winners

4. instead of a slot machine chest for killing champions in the Mad King’s Labyrinth, add some fun to it by turning it into an event chain where you maybe have to collect items for the Mad King’s villagers ghosts or whatever, with set halloween related rewards

Really anything would be better than just dumb luck. If you need some ideas just look at Rift, every event they had was more or less an amazing success in every aspect. Occasionally they ran into unforeseen problems(especially with the 1.1 event) but they learned from it and never made those mistakes again.

(edited by Cerise.9045)

Why are people complaining about the Mad King rewards?

in Halloween Event

Posted by: Cerise.9045

Cerise.9045

If I could use it myself (both chainsaws, shield, staff, heavy shoulders) – I`d use them. If not, I`d probably transmute it for an alt. The only thing I`d sell would be something out of a full set that I dont have all items for.

I would have been happy with just a second book backbrace if it was upgradeable (I can`t seem to be able to put embellished jewel on it) or with the slot bag if it had at least the same slot count as the ones I am using OR was account-bound instead of soulbound.

Event itself was hands-down the best event I experienced in my 10 years of playing different MMOs. Event rewards are, well, maybe not THE worst, but definitely somewhere in worst 3.

I’m curious what had worse rewards now. I’ve actively played close to a dozen different MMOs and never seen anything that felt like such a kick in the shins for participating in events.

Why are people complaining about the Mad King rewards?

in Halloween Event

Posted by: Cerise.9045

Cerise.9045

I love the chest loot table for MK – it makes items that could have been a symbol of dedication, of effort, of skill, of perseverance – available for dumb luck

Why are people complaining about the Mad King rewards?

in Halloween Event

Posted by: Cerise.9045

Cerise.9045

Because it would be infinitely better if it just dropped some tokens that let you get some soulbound on acquire items.

But ArenaNet doesn’t understand that putting effort into something that requires time and skill and getting rewarded for it is actually fun, instead they make the rewards based on 100% dumb luck.

And then they wonder why the economy is in the toilet.

Halloween Exotics: "Over 140g to craft...lets give them to everyone!"

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Posted by: Cerise.9045

Cerise.9045

Well, it seems that we have 2 camps here.

Those who want to hand everything to everyone and despise those who may have more time and gold than they do.

And the market players and speculators who are only concerned with profitability and getting rich.

I say, a pox on both your houses.

And btw, I have lost nothing in this except a long term goal. I was lucky.

None of those people really exist.

Solution for Endless Halloween Tonic

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Posted by: Cerise.9045

Cerise.9045

Don’t bother.

The dev in charge of the halloween rewards refuses to realize there are ways for something to be rare WITHOUT having to be part of a 0.001% lottery.

Halloween Exotics: "Over 140g to craft...lets give them to everyone!"

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Posted by: Cerise.9045

Cerise.9045

People who complain about not able to get exotic… please, it is just a game.
It’s not going to make a big difference in your real world life unless you make it so personal.

Again, a computer game (like Guild Wars 2), it is about math, probability and statistics.
I’m glad I got one exotic from chest (Labrinyth) not MK dgn. But I was lucky and unlucky in both places then.

QQ ppl should tone it down a bit. It’s just a game, and I’m sure you would feel proud too if you swap places with those who are lucky…. but I’ll just stop here.

Happy gaming guys!

I’ll explain why stuff like this is a problem.

Once you’ve done everything in GW2 you need to set your own goals to keep enjoying the game. ANet knows this because in GW1 after people were done with the story in 30 hours they kept playing because these people set their own goals after that.

So what are the goals you can set in GW2 to keep playing more than 50 hours after beating the story and exploring everything? Since in this game it all boils down to getting cooler things to bling out your character with, and the most efficient way by far in this game to get anything cool is off the trading post, every long term goal involves making more money. There are also dungeons but you can get a full dungeon set in 2-3 weeks so that’s not really long term.

The problem here though, getting all these cool stuff(and in turn getting money) is completely based on pure blind luck

You can break it down really simply

  • Completing your long term goals using effort, skill and persistence = fun
  • Completing your long term goals as a result of pure and blind dumb luck = anti-fun

Basically what this means is that ANet tainted to long term entertainment value of the game by overloading it with anti-fun.

To quote http://www.arena.net/blog/is-it-fun-colin-johanson-on-how-arenanet-measures-success again

But what if your business model isn’t based on a subscription? What if your content-design motivations aren’t driven by the need to create mechanics that keep people playing as long as possible? When looking at content design for Guild Wars 2, we’ve tried to ask the question: What if the development of the game was based on…wait for it…fun?

Nope, because dumb luck is not fun.

It’s kind of sad that this happened because the minigames and such for Halloween are amazing, everything about them is designed to be fun. But then why are the rewards all anti-fun? Do the people in charge of the rewards don’t follow the same philosophy as the rest of the game? Do they talk with the rest of the development team or are they in their own building doing their own thing?

It really baffles me that the people in charge of rewards don’t understand what fun, or are for some reason intentionally making that aspect of the game anti-fun. Did nobody else in the development team notice that what these people are doing goes completely against the design philosophy of the game? Or do they don’t care?

(edited by Cerise.9045)

The only bad thing about the clock tower

in Halloween Event

Posted by: Cerise.9045

Cerise.9045

GW2 didn’t need an event that was designed for ~5% of players to succeed at. It goes against the whole philosophy of the game.

99.9%+ of the players never won a golden trim in the monthly gvg tournaments in GW1 was that against the philosophy of the game too?
What about the Underworld and DoA?

I'm disappointed by the event and the gem store, i feel ripped off

in Halloween Event

Posted by: Cerise.9045

Cerise.9045

Sorry to correct you, but your first response to me was a response to a post urging people to consider that the game would be more fun if the event rewards were actually tied into the events, instead of the current system where 95% of the rewards that are a part of the event are a reward for entering your CC info. The other things you claimed I said are just a misunderstanding probably. It just seems like we are arguing about 2 different things.

Edited my original post to hopefully be less prone to misinterpretation.

(edited by Cerise.9045)

I'm disappointed by the event and the gem store, i feel ripped off

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Posted by: Cerise.9045

Cerise.9045

@aliquis
before you go about advocating corporate greed and cash grabbing read this
http://www.arena.net/blog/is-it-fun-colin-johanson-on-how-arenanet-measures-success

But what if your business model isn’t based on a subscription? What if your content-design motivations aren’t driven by the need to create mechanics that keep people playing as long as possible? When looking at content design for Guild Wars 2, we’ve tried to ask the question: What if the development of the game was based on…wait for it…fun?

Having event rewards be tied into participating in events = fun
Having event rewards be tied into entering your CC info = anti-fun

Having outfits in the cash store is fine, it’s great even. I bought outfits in GW1 and am doing it again in GW2. But the halloween weapon gambling? It averages out to about $70 per weapon skin, but it’s tied to a gambling system which entices people to keep trying and trying instead of offering as a directly purchasable skin. If they wanted the weapons to be rare they could have just as easily made it so you had to trade 250 of some soulbound event token in order to keep the item rare.

All I said is that a high quality product that is expensive to make is worth paying for. The fact that you twisted that into me advocating corporate greed says much more about you than it does me.

You’re trying to twist a complaint regarding the fun factor of the Halloween event into an argument about whether or not we should give our money to ANet. You may believe the two issues are completely inseparable but plenty of other MMORPGs over the past 10+ years have proven that they are not the same thing. By pretending they’r the same thing you’re just creating a strawman argument that nobody can argue with because it has nothing to do with the issue at hand.

I'm disappointed by the event and the gem store, i feel ripped off

in Halloween Event

Posted by: Cerise.9045

Cerise.9045

@aliquis
before you go about advocating corporate greed and cash grabbing read this
http://www.arena.net/blog/is-it-fun-colin-johanson-on-how-arenanet-measures-success

But what if your business model isn’t based on a subscription? What if your content-design motivations aren’t driven by the need to create mechanics that keep people playing as long as possible? When looking at content design for Guild Wars 2, we’ve tried to ask the question: What if the development of the game was based on…wait for it…fun?

Having event rewards be tied into participating in events = fun
Having event rewards be tied into entering your CC info = anti-fun

Having outfits in the cash store is fine, it’s great even. I bought outfits in GW1 and am doing it again in GW2. But the halloween weapon gambling? It averages out to about $70 per weapon skin, but it’s tied to a gambling system which entices people to keep trying and trying instead of offering as a directly purchasable skin. If they wanted the weapons to be rare they could have just as easily made it so you had to trade 250 of some soulbound event token in order to keep the item rare.

(edited by Cerise.9045)

I'm disappointed by the event and the gem store, i feel ripped off

in Halloween Event

Posted by: Cerise.9045

Cerise.9045

@everyone saying “it’s perfectly fine for all the rewards to be cash based because you don’t have to spend cash if you don’t want to”

Events are supposed to be fun. Why do you want that fun tainted by having all of the event rewards locked away behind real money barriers? Do you really prefer playing a game where you only get rewarded by entering your CC info, when you could be playing the same game but get rewards from actually playing the game?

Some people think “well, the items are supposed to be rare”, and they’re absolutely right. But items can be rare without requiring cash stores. Other MMOs have had incredibly rare items that didn’t require a cash store involved at all for over 10 years. Why do you want GW2 to use anti-fun methods for getting rare items instead of using methods that promote having fun?

edit: I’m fine with there being a cash store in the game and I support it being there. But the game would be a lot more fun if the event rewards were part of the event, instead of being a reward for entering your CC info.

(edited by Cerise.9045)

Entitled to Legendaries?

in Crafting

Posted by: Cerise.9045

Cerise.9045

Fun fact: base weapons used to be about 10 times more common from the mystic forge, so they were only valued around 30G instead of 300G.

Anet made a change to this when they “fixed” an exploit related to lower level weapons in the forge, but this “fix” affected the chance of getting a base weapon using level 80 weapons as well, causing them to become far rarer and skyrocket in price.

Entitled to Legendaries?

in Crafting

Posted by: Cerise.9045

Cerise.9045

The legendary hunt is horrible game design because it rewards dumb luck instead of effort and skill.

People want it to be a fun process, but instead they got something that stinks of anti-fun, hence the complaints.

In case you were wondering, I already have a legendary and enough money to get a 2nd one, but that doesn’t blind me from seeing how horribly designed the whole aspect of the game is.

Something can be rare without relying on winning the lottery, just because you don’t know of a way for something to be rare without a random lottery doesn’t mean there isn’t one. Just because you think something has to be based on dumb luck for it to be rare doesn’t mean something can be rare and require effort and skill.

(edited by Cerise.9045)

Clock Tower - Can't enter into the clock after 10 jumps

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Posted by: Cerise.9045

Cerise.9045

try jumping early, I usually jump right when I see the lightning strike the clock face

Labyrinth chests...what happened?

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Posted by: Cerise.9045

Cerise.9045

Why it got nerfed:

1)Log in
2)Look for the chest
3a)Loot it then log off
3b)It’s not here, log off
4)Repeat

Congratulation, you now have 100000 exotics, 10 ara/crossing/mad moon to sell 1 year later for 400g each.

Is it fair for people who didn’t abused it (like me, was busy doing the clocktower sadly), definitly not, but at least it saved the economy from becoming complete kitten.

Economy is already a mess, arenanet hasn’t done anything to fix it.

congratulations day 0 exploiters

in Halloween Event

Posted by: Cerise.9045

Cerise.9045

The trading post has been in shambles due to unintended game design oversights since the week of release when people found out you could get 4 ebon vanguard weapons for 1k karma and get a chance at a legendary base weapon with them.

None of the tens of thousands of exotics that were obtained in this way by RMT companies were dealt with.

All the farming with the labyrinth chests did was allow normal players to catch up to the economy a little bit, though the effects weren’t nearly enough.

(edited by Cerise.9045)

That feel when because of all the whining...

in Halloween Event

Posted by: Cerise.9045

Cerise.9045

I wonder if I should offer a clock tower jumping service.

Achievement and slippers in 10 mins gauranteed or your money back.