(edited by Cerise.9045)
This is kind of ironic, I remember a thread as little as 2 weeks ago suggesting the minimal grind for exotics to be reduced even more to make them more easily accessible.
The responses?
It was the exact same people thinking they have a higher authority on deciding what the game “should” be like than the designers themselves saying:
“ArenaNet designed the game so that you should grind”
“Having to grind is a good thing”
“You should have to grind to get exotics, because that’s the way ArenaNet intended”
“If you don’t want to grind then this game isn’t for you”
There is a meta event in Cursed Shore that leads all the way through the zone, you hit the brick wall telling you to stop playing the game before even getting to the end of that single chain.
People aren’t expected or intended to do a single even chain? Are you kidding me?
ArenaNet knew exactly how many events people were able to do in a given timeframe before the game was released.
This has nothing to do with any of that. This is just another in a line of knee-jerk reactions to the plague of botters, hackers and exploiter running rampant that is hurting normal players more then the people it’s targeted at.
You couldn’t be more wrong. I know exactly what this game was intended to be, and I love the game more than anything because of the intention they had.
Unfortunately things like this telling people to stop playing the game that they love simply go against design philosophy that made the game good in the first place.
I played Guild Wars 1 for seven years. This game (Guild Wars 2) exists because ArenaNet proved that you don’t need a gear treadmill or any gear grind at all for your game to be successful.
It’s an absolute myth that DR or gear grind/treadmill for max stats is in any way necessary for the game to be successful.
The only times I want to stop playing are when I see huge grinds and massive amounts of monotonous and boring repetition as obstacles to my goals. DR and gear grind are a direct cause of that.
This post restored some faith I had lost in the GW community.
I played GW1 for 6000+ hours over the past 7 years and for the last 4 of those years I have been looking forward to spending the same amount of time in GW2.
Although the main appeal for the game for me was the PvP, I also enjoy the PvE content a lot. I personally don’t mind the gear treadmill in other games that much, I can still enjoy them, but I love that GW1 didn’t have this.
The lack of the gear grind for max stats is just one of the many factors that comprise the design philosophy that made GW1 PvE amazing. This design philosophy is what sets the franchise apart from everything else on the market and I am thankful every single day that ArenaNet was bold enough to do something different because it created two games that were a much needed departure from the bleak world of traditional MMO. I’m not exaggerating at all when I say GW1 and GW2 are the proudest part of my game collection and I don’t regret even a single minute of my time spent in these games.
But now when I log into GW2, I don’t even want to do any events any more, because I know that when I start doing them, I’m eventually going to run into that big shining sign that tells me I’m doing something wrong.
“anymore” being the key phrase; maybe this popular streamer is what made them think that this isn’t how they want things to go? I mean, they can’t just go to him and take all the karma back, so it’s pretty much what’s done is done.
I only wanted to highlight what they probably wanted to do, and even said so myself that the DR system currently in place feels very forced and unnatural.
This is a possibility that I can’t deny, but I sincerely hope it isn’t the case, because that would either mean the game was improperly tested or they ignored the metrics from the testing that was done.
Hindsight is 20/20 of course, but lessening karma gain to 7% of what it used to be in a day of playing is just absurd, someone must have gotten their wires crossed if they really though this would be making the game better.
Hopefully they’ll try to fix this and replace the giant red flag telling me “STOP PLAYING THE GAME” that pops up after playing for 30 minutes by something more elegant, but I’m afraid even if this happens the fun that I was having with the game will probably never come back. After this many slaps in the face it’s going to be really hard to have the same appreciation for the game.
I have never heard about legendary weapons
Way to contribute absolutely nothing to the thread.
As far as I can see, the point of DR is to bring everyone on the same level. They want the guy wandering around the world and/or doing explorables to not have to think ‘ah crap, everyone else was farming, and now I am way behind; gonna have to start farming myself’. Essentially, I believe they don’t want to force people to do something they don’t want to in order to not fall behind; it was probably much more efficient to stay in Orr all day and farm gold/karma for exotics than it was to run dungeons.
It does feel like a rushed solution to what may not even be a real problem, however, and it really is something that I’m surprised they didn’t think about before, if what I think their vision for the game is true.
So when a popular streamer with a lot of viewers watching his stream to get roughly 2million karma in 26 days, which adds up to 76k karma per day, everything is fine.
But when people playing the game normally can’t even get 5K karma in a single day anymore because the DR stonewalls them completely, it’s because getting more than 5K would ruin the game.
And is is what you call “bringing everyone on the same level”?
I don't want to sit and farm Penitent/Shelter's/Jofast's camp all day, but I sure feel compelled to
Posted by: Cerise.9045
I just made the suggestion on the “Players helping players” board that people DO leave Orr and go do events elsewhere. Yes, we may get more karma in Orr, but so what? Who are we in a race with? I’ve had to step back and re-evaluate my goals in this game. I do want that exotic armor with the great stats, but I’ll be ok to wait a while. I can still run dungeons. I can still do a lot of other things without it.
Orr sucks, grinding sucks, farming karma sucks! I say to heck with it, I’ll be in the lowbie zones having fun, enjoying the scenery and challenges and checking out things I missed as I leveled. You know…adventuring, exploring and playing in the beautiful world that Anet has provided us.
I’m a big GW lore buff so it was very exiting for me to see how the world changed and how stories were expanded upon in this game. But I already finished doing all those things you mentioned, you could even say I’m burned out on them.
Is that a problem? Of course not, well at least not to me. Because I was still having a lot of fun doing other things in the game that I enjoy doing like WvW and working on my Legendary. Exploring low level zones isn’t the only fun thing in the game, I was having a lot of fun doing the things that I like to do.
I WAS still having fun.
Now the game is telling me I’m playing the game wrong, I shouldn’t be getting anything from playing the game, the game is telling me to stop playing.
There goes the fun.
Dear ArenaNet.
It takes you you less than an hour to congratulate someone when they managed to get roughly 2million karma in 26 days, which adds up to 76k karma per day.
It has been 9 days since people have been unable to get more than 5k karma per day due to DR stopping all karma gain, and 2 days since people have been able to get around the “bot check” by reloggging, why has there not been a response to this?
Everyone moving to a single server isn’t a solution, moving to a server with a high night population and low day population isn’t an option, look at the graphs posted by arenanet. All the servers with a good night time population are bursting during the day because alliances made sure to get as many late night guilds to get on the server as possible. There is no mythical server with amazing night time population and nobody during the day.
I agree, I’m not interested in fixing the scoring. At no point did I indicate that I was attempting to ‘fix’ scoring. I merely pointed out, that there is nothing wrong with WvW and that the people who are complaining of night-capping are being ridiculous.
It aint broke.
Some people just need to harden up.
I’m a ‘night-capper’ myself. There are always people defending. Not often enough tho.
I come back in the morning, and most of our gains have been lost. Do I blame this on ANet? No. Do I blame it on the Australians/Kiwis? No. Do I blame it on the NA population? No.
It is what it is. I know how to fix it and what I need to do to fix it. Does it matter to me so much that I will change server to fix the problem? Not at the moment, but maybe.
I gathered that you aren’t interested in changing the scoring system, but you’ve yet to give any kind of reason for having a scoring system that doesn’t representing anything in WvW aside from who has more people online when other servers are nearly empty rather than having a scoring system that represents how well a server is performing.
Without backing up your opinion with a reason or argument, you’re not really adding anything to the conversation.
I really have to ask myself how old a lot of the ‘night-capping-is-the-devil’ crowd here are. I have read many (not all) of the reasoned (QQ) arguments for why night-capping is bad, and how it affects my game and that the detestable night-cappers should be treated differently because its not fair to me.
I ask myself how old these people are, because they remind me so much of my children crying about how a game is not fair and that because ‘johny’ over there can run faster than us, the rules need to change so that I get a better chance of ‘winning’.
By all mean’s lets adjust the score johnny gets when he comes first (as we know he will, cause he’s the fastest) so that its more of a competition. Oh, and now that we’ve done that, it turns out he’s smarter than us too! and figures out quicker ways to get from A to B, so we should adjust the scores a bit more to take that into account. And you know, hes older than us too, and that should count against him for some arcane reason I haven’t quite justified (but will) yet.
Most kids grow out of this (and aren’t that ridiculous in the first place). They figure out, that the rules are the rules, and that there are ways to combat johnny’s strengths and improve their own.
People seem to think, that because they have paid for GW2 and play, that it should work best for them first and foremost. Guess what! there are simple solutions to the problems you are facing in WvWvW. Some people have figured them out already!
1) Get players from other timezones to play on your server
2) what!! Move to another server that has those timezones covered
3) no way!! Go to bed early, and get up very early to play for a few hours before work/school
4) /rquit /qqI don’t see the people who are complaining about the unfairness of WvW complaining that non local-server players have worse ping times than they do, or suffer from more lag. I don’t hear them complaining that some players live in countries who’s infrastructure doesn’t facilitate fast, reliable internet connectivity.
Maybe what we need to do, is normalise ping times, so local-server players get their ping times increased to say, an arbitary 500ms, have some lag thrown in randomly and we disconnect them every now and again (preferably in the middle of combat).
The system is self-balancing, in that ANet expect players to be intelligent enough to figure out that they can solve many of these problems themselves.
What does the night capping problem have to do with arbitrary “fairness”? Right now there are a lot of people who want the WvW scores to be a representation of how well their server performs, your whole post scream that you think WvW scores should only represent how many people a server has during off-peak hours. But you completely failed to back this up with any reason why your scoring system makes more sense than the various other proposed scoring systems. The only thing you’ve done is told people to ignore the problem or become a part of it, which doesn’t make the game better for anyone.
I really don`t see how would anyone suffer (“people that play during night” in particular) if they would tie the points to the current population in zones.
This system would be running 24/7, yes it would “turn on” mostly during nights when some servers have huge number advantage over other servers, but then points would actually mean something and would actually represent best WvW servers. At this moment points only show which servers have the biggest night time numbers. And yes again; For US it is HOD with large amount of Australian guilds and in EU Vizunah Square with large amount of Canadian guilds.
But whatever makes ArenaNet happy, every person I have talked to dislikes the current system and there is only handfull of people defending it (mostly from servers that are winning due to infamous nightcapping). In a long run this will pretty much kill WvW on 90% of the servers leaving only top few active (which will manage to stay active due to constant influx of people moving from their dying WvW servers).
I really sometimes wonder what the hell was ArenaNet thinking since this was so blatantly obvious ages before the game even came out that it really hurts.
This is probably the simplest solution and easiest to implement. As we’ve seen ArenaNet has access to a LOT of metrics to figure out when a lot of people are playing and when people aren’t. Having points come in more often during peak times and less often during times when the majority servers have less than 20 people on the map would be a great improvement. Points for things like dolyaks and sentries would have to scale as well.
How we’ve came to this conclusion is that no player’s time is more valuable than another. Players should not be punished or unable to experience and view the same content as everyone else because they play at a different time. They too are paying customers.
times are based on server time, peak times are based on when the queue times are highest, off-peak times are based on borderlands being largely empty on most servers
Observations
- Night time players are playing during off-peak times
- During off-peak times, most borderlands have very little players in them
- Night time players face less opposition than daytime players
- Night time players are congregating on the same servers so they have more people to play with
- Objectives that are captured by night time players are typically held until the peak time
- Problem 3: Since night time players face little to no opposition from other servers, they can capture objectives with a very small resource investment
- Problem 2: Peak time covers a very small portion of the day compared to off-peak time
- Problem 3: This problem is exponentially increased by upgrades. If a group of night time players upgrades every location on the map, then the peak time hits and all 3 servers have the same amount of people on the map, the server with night time player has a huge advantage because they’re starting the peak time hours with upgraded objectives, while servers without night time players start peak time with absolutely nothing, and have to spend a large portion of the peak time simply taking their share of the map.
Conclusions
- Night time players are given an exponentially increased reward for their time spent in WvW
- This reward is a compound of problems 1, 2, and 3
- Servers without a night time group always face a disadvantage during peak time even if number of players on all 3 servers are equal due to problem 3
- A single night time group is far more valued than several peak-time groups, because they obtain far more points for a server with a far smaller resource investment
Suggestions
- Balance the rewards for having night time groups to match the relative resources that have to be spent to gain the same amount of points
- Balance the advantages off-peak players have for covering a much larger portion of the day, by increasing the time between points being awarded to at least 30 minutes, possibly reduce the time between points being awarded during peak time to 5 minutes
- Balance the advantages night time players have for facing minimal opposition from other servers, by adding some form of purchasable automated objective defenses that only become active once the server population of the server that purchased these defenses drops below a certain threshold, maybe the same threshold as the outmanned buff
- Balance the advantage of servers with night time players starting the peak time hours each day with upgraded objectives by increasing the time and resources it takes to upgrade objectives during hours when one server vastly outnumbers the other two servers
I hope this helps bring equality to WvW. Each players time should be as valuable as any other players time, right now WvW favors some players time over others, but these suggestions would go a long way to balancing it.
Reading the thread I’ve noticed most suggestions severely hurt night time players and people playing cross region. The adjustments I suggested wouldn’t hurt the playability for these players at all.
(edited by Cerise.9045)
Ori nodes not showing up as minable - Friend showed me spawns I see a ruined base like I mined it but I haven't, can mine 2 out of 5
Posted by: Cerise.9045
This is unbelievable.
Why does every patch have to completely break something for people just playing the game?
I never touched any nodes yesterday after the patch, and yet they all show up as “used” now.
(edited by Cerise.9045)
So is this bug only affecting europeans…?
I keep getting 6-15 tokens with people in my party getting 60, is it because I’m from Europe?
This really has to change because getting a commander icon is an effort that a whole guild, or even a whole server has to work towards. It’s really unfair to people who play multiple characters to have a disadvantage because if they’re unable to play their alts if they want to put that effort to good use when leading the server in WvW.
Did some more runs today.
AC path 1, 15 tokens, finished at 11:20 AM server time
AC path 2, 15 tokens, finished at 12:00 noon server time
AC path 3, 6 token, finished at 12:45 PM server time
Missing 144 tokens and 64 silver despite all runs being more than 30 minutes apart and not having run any dungeons in 24+ hours.
1 other person in my party was also affected by this glitch.
3 other people in my party got 60 tokens for each of these runs meaning it’s not related to clearing dungeons too fast, it’s just a bug.
(edited by Cerise.9045)
I don’t know if this is the same issue, but this issue has been happening since the launch of the game and it happens to me nearly every day.
https://forum-en.gw2archive.eu/forum/support/bugs/Trading-Post-still-eats-money-and-items-when-buying-non-stacking-items/first#post262984
I’ve posted about this before, but I believe it requires its own thread at this point because there has yet to be any confirmation from ArenaNet on this. This issue has been in the Trading Post SINCE LAUNCH and I have potentially lost over 50 gold so far from this issue.
Yesterday as usual before I go to bed I put up a lot of sell listings for stuff I got that day and buy orders for things that look cheap to me.
“Rampager’s Banded Legs” looked like such a great deal to me I decided to put up a buy order for 5 of them.
Today I woke up and checked my buy orders, my order for the Banded Legs was reduced to 3 orders, so I happily assumed I would find 2 of them in my possession. Unfortunately when I went to pick up the items, I only saw one of them available, the other one just disappeared, and so did the money I invested in it.
This happened to several other items I ordered as well.
I am not 100% sure how to reproduce this bug but I do know
- it only happens with items that don’t stack and
- it only happens when putting up a buy order for multiples of that item.
I have been trying to avoid putting up orders for more than 1 of an item at a time, but it’s extremely tedious to put up orders of 1 item when I want multiples of something, and that doesn’t get me back the money that vanished either.
5v5
1-2. Guardian, Mesmer
3-5. Elementalist, Engineer, Thief
6-8. Ranger, Nero, Warrior
I’ve posted about this before, but I believe it requires its own thread at this point because there has yet to be any confirmation from ArenaNet on this. This issue has been in the Trading Post SINCE LAUNCH and I have potentially lost over 50 gold so far from this issue.
Yesterday as usual before I go to bed I put up a lot of sell listings for stuff I got that day and buy orders for things that look cheap to me.
“Rampager’s Banded Legs” looked like such a great deal to me I decided to put up a buy order for 5 of them.
Today I woke up and checked my buy orders, my order for the Banded Legs was reduced to 3 orders, so I happily assumed I would find 2 of them in my possession. Unfortunately when I went to pick up the items, I only saw one of them available, the other one just disappeared, and so did the money I invested in it.
This happened to several other items I ordered as well.
I am not 100% sure how to reproduce this bug but I do know
- it only happens with items that don’t stack and
- it only happens when putting up a buy order for multiples of that item.
I have been trying to avoid putting up orders for more than 1 of an item at a time, but it’s extremely tedious to put up orders of 1 item when I want multiples of something, and that doesn’t get me back the money that vanished either.
Haven’t done a dungeon in 5 days
AC 1 – 15 tokens, finished around 2AM server time
AC 2 – 15 tokens, finished around 2:45 AM server time
Then I switched to an alt for the third path.
AC 3- 60 tokens, finished around 3:15 AM server time.
Other people in my party have done this dungeon before today and yesterday and got a full 60 token reward for every path.
(edited by Cerise.9045)
Haven’t done a dungeon in 5 days
AC 1 – 15
AC 2 – 15
Other people in my party have done this dungeon before today and yesterday and got a full 60 token reward.
Yes I tried a couple of dungeons after the patch, all different paths and more than 30 minute in between.
It was worse because I also get a minute amount of tokens now.
Other members of my party weren’t affected by this, and we obviously complete the dungeons at the same speed.
Chances are, a socially minded group of people has already started up a community site for your server.
Try asking around in places like WvW and Lion’s Arch.
I tried run an explorable mode on an alt and seemed to get normal rewards there. Unfortunately the level of the alt is too low to run most of the dungeons my friends want to run.
Just tried another dungeon over 30 minutes later and got even less rewards than before.
Please ArenaNet, fix this bug. It’s pointless to run dungeons now because the rewards are less than I get from doing a single event.
For clarification.
The run took over 30 minutes.
It was the first in 5 days.
Still got reduced rewards.
The bug is still there, and now it also affects tokens at the end.
Didn’t do any dungeons for 5 days and the bug is still there.
Actually the bug got worse, because it now also reduces token rewards.
+1 right now jewelry is in a really weird place
Here is a basic fact with all forms of entertainment. Everything comes to an end and nothing lasts forever. Eventually any game gets boring it depends on the person on how long that takes. There are things to do at 80 like world verse world but yes most of the fun was getting to that point and the game being new does not have tons of end game content. So I mean not much else to say with these kinds of posts. Go play something else I guess if your bored until more stuff gets added?
The whole game is the endgame, there will never be something that’s different from what’s in the game now that you can only do once you stop leveling.
I think what the OP means is that low population zones should be consolidated into cross server zones.
I hit 80 a few weeks ago and each day I run into the problem of not having enough hours in the day to do all the things I want to do.
What you call “grind” is actually called “playing the game”.
Have you noticed that?
The reason it is a “grind” to you is because you are reward-focused from years of playing MMOs that have distilled boring activities into loot pinatas — you go out and do “this” activity to get “that” loot or you cannot do anything else because of “gear checks”.
GW2 is not that kind of game. Upgrades are extremely minor and you can do whatever you feel like doing at the moment and typically work towards multiple ends at the same time.
Of course, if you aren’t enjoying the game you can just take a break. It’s not like it has a subscription, after all. You should not expect any single game to consume every single waking minute of your life.
Yea, umm have you even seen the cost of dungeon exotics? A dungeon exotic set (just the armor) costs 1380 “dungeon tokens”. Considering you get roughly 30 tokens a run, that would net out to 46 dungeon runs.
Wait, what? 46 dungeon runs? I must’ve done that math wrong…
1380 / 30 = … Holy crap, that’s 46.
Riddle me this, in what universe does doing anything 46 times not seem insanely tedious? (Except making whoopy or eating jelly beans of course).
46 times isn’t much compared to how long it took to get obsidian armor.
The way it is set up now, dungeon armor is mainly for the looks.
GW2 is that kind of game as long as upgrading to exotic gear results in a 33% damage increase. It’s just another carrot on a stick.
Actually it’s 13%
Source: http://www.guildwars2guru.com/topic/46603-faq-equipment-attributes-and-you-updated/
That doesn’t take scaling into consideration, the overall benefit is a lot higher because stats like crit and crit damage synergize with each other, and crit chance also synergizes with procs, giving you more value per point the more you have.
What you call “grind” is actually called “playing the game”.
Have you noticed that?
The reason it is a “grind” to you is because you are reward-focused from years of playing MMOs that have distilled boring activities into loot pinatas — you go out and do “this” activity to get “that” loot or you cannot do anything else because of “gear checks”.
GW2 is not that kind of game. Upgrades are extremely minor and you can do whatever you feel like doing at the moment and typically work towards multiple ends at the same time.
Of course, if you aren’t enjoying the game you can just take a break. It’s not like it has a subscription, after all. You should not expect any single game to consume every single waking minute of your life.
GW2 is that kind of game as long as upgrading to exotic gear results in a 33% damage increase. It’s just another carrot on a stick.
Can we have dungeons be harder to finish for experienced groups(they’re too easy now, never get even close to wiping on any route) but have better intermediate rewards for groups(pugs, new players, etc) who can’t finish the dungeon?
Also make the lockout a bit more significant so people can’t farm the first 1-2 bosses over and over.
Female Sylari, occasional missing VO in story mode cut scenes.
I wouldn’t love it if they made the game more tedious and less fun to play.
CeriseDungeons right now are way too easy to farm, meaning “prestige” armor from dungeons isn’t really an indication that you did something really challenging, since most people who have them just did an easy farm route over and over.
ArenaNet took some steps to curb this recently. Now people are flooding the forums complaining about it. XD
They are still way too easy to farm, it just takes more time now.
I agree with some things the OP says. Dungeons right now are way too easy to farm, meaning “prestige” armor from dungeons isn’t really an indication that you did something really challenging, since most people who have them just did an easy farm route over and over.
I don’t agree with other things. Why should someone who hasn’t played as long have lower damage and lower defenses than you? Having a system like that doesn’t add to the quality to the game, playing longer doesn’t make you a better player, and not having the game bogged down by that idiotic premise makes the game better.
Being a better player makes you a better player, and yes the game should have some better ways to reflect that. SPvP doesn’t even have any kind of ladder, and most PvE achievements are worthless.
Guild are within their right to have whatever rules and guidelines they want. If you think the rules are stupid and you don’t want to follow them, then that guild probably isn’t for you.
In a game dominated by men…almost all of the races are led by women.
Does this say something about the types of men that play MMO’s?
It probably says the same thing as watching a movie with a female lead or female authority figure.
snip
I already have 2 sets of the “best gear”, but as I’ve repeated many times before, this isn’t about me.
Guys, I really appreciate your input, but please don’t post things like this when you haven’t even read the thread.
The whole post above is basically saying “you’re just upset because you don’t have the best gear in the game” Look at this post
https://forum-en.gw2archive.eu/forum/game/suggestions/Removing-the-gear-treadmill-for-even-stat-items/first#post198900
In my “items I bought” log.
But just to please your QQing:
30 globs of ecto – 5 for each one of 6 parts – ~6g (~20s/piece)
130 gossamer thread – 6.40s each ~83s
30 powerful blood – ~16s each – ~4g
72 gossamer scraps – 4s each – ~2.8g
40 hardened leather scraps – 40c each -16sTOTAL = ~14g.
This gives you a full berserker medium set
did the math just now, based on current TP prices, while writing this.
Problem?
You’re missing jewelry and weapons. And you rounded down several gold.