Showing Posts For Cerise.9045:

Rewards

in Guild Wars 2 Discussion

Posted by: Cerise.9045

Cerise.9045

I’ll do you one better. Whatever happened to enjoying a game for its gameplay was rewarding enough?

That would require the game to have gameplay that feels rewarding to play.

If it doesn’t, then why play? For virtual rewards for a game you don’t enjoy? That doesn’t make a whole lot of sense to me; but to each his own, I guess.

Is this your first MMO?
People play them for lots of different reasons. The main one being having a social outlet where you can talk with your friends. but since it’s a game you have to have something to do to make you log in instead of just talking to people.

Queen's Jubilee = Hyperinflation of Economy

in Queen's Jubilee

Posted by: Cerise.9045

Cerise.9045

Sorry OP you’re completely wrong.

Anyone who’s actually “concerned for the economy” isn’t seeing straight.

Back in GW1 you could log on for a week during an event like halloween, then raptor/vaettir farm trick or treat bags 5 hours per day and make a good 500 platinum over the course of that week.

500 platinum is about 10x as much as you would make “playing normally” for a few weeks. So this is comparable to the amount of money people are making on the extremely high end with the queens jubilee event.

Now look at the GW1 economy, does it look ruined to you? It’s been running healthy for years without any serious developer intervention. And when developers did intervene it was after MONTHS, sometimes YEARS of people farming using those methods already.

So look at how much damage was done by farming to the GW1 economy before you decide the GW2 economy is being damaged.

Why do anything else? Just go Deadeye

in Queen's Jubilee

Posted by: Cerise.9045

Cerise.9045

Someone has never played GW1…

The game has always had event that last a couple of weeks where you can repeatedly farm a specific area of the game which gave more profit than you could get the rest of the year.

There are ton of people, myself included, who took long breaks after years of playing GW1 and logged back in to the game just to farm those events and in this process found a refreshed interested to the game even after the event itself ended. This helps keep the game alive for years after release.

Hell I stopped playing GW2 a few months ago and logged back in because of this event, while farming I talked with people and I’ll probably be playing GW2 again for the next few months thanks to the farming this event has offered.

(edited by Cerise.9045)

Queen's Gauntlet Farmers and (not) Reviving

in Queen's Jubilee

Posted by: Cerise.9045

Cerise.9045

Lets do a comparison.

What you lose if you rez at WP:

  • 30 seconds to run back
  • 1 silver 11 copper for WP

What I lose if I rez you and you queue up while I’m picking gambits:

  • 2-3 minutes of waiting
  • ~50 silver I could have made in that time

Who is more selfish?

If you want to do a hard boss party up with other people doing bosses and rez each other. You’re just hurting yourself with your selfishness by trying to take over a farmer dome anyway. When I was trying to kill Liadri what I did was find another person doing Liadri and we just took turns attempting the boss and rezzing each other. This deters farmers because any farmer that tried to take our dome would come out of it looking at a queue of 5+ minutes with both of us doing a Liadri attempt before them so they would go away. This also sped things up greatly for both of us. Another benefit of this was that we were exchanging strategies for the fight helping each other even more.

Moral of the story: be smart not selfish.

(edited by Cerise.9045)

Economy concerns

in Black Lion Trading Co

Posted by: Cerise.9045

Cerise.9045

Anyone who’s actually “concerned for the economy” isn’t seeing straight.

Back in GW1 you could log on for a week during an event like halloween, then raptor/vaettir farm trick or treat bags 5 hours per day and make a good 500 platinum over the course of that week.

500 platinum is about 10x as much as you would make “playing normally” for a few weeks. So this is comparable to the amount of money people are making on the extremely high end with the queens jubilee event.

Now look at the GW1 economy, does it look ruined to you? It’s been running healthy for years without any serious developer intervention. And when developers did intervene it was after MONTHS, sometimes YEARS of people farming using those methods already.

So look at how much damage was done by farming to the GW1 economy before you decide the GW2 economy is being damaged.

Economy concerns

in Black Lion Trading Co

Posted by: Cerise.9045

Cerise.9045

I agree that making hundreds of gold by playing the game 24/7 is pretty extreme.

However there is a bigger problem here which has left completely unaddressed since nearly the release of the game: legendary precursors dropping randomly for people.

Any random idiot can walk into Queensdale or Frostgorge or Cursed Shore or whatever, kill a random harpy, and then get an expensive precursor like Dawn or Dusk to drop for them.

This requires absolutely no skill, no effort, and only as much time it takes to kill 1 mob. And the reward? An instant 500+G dropped right into your lap.

This is absolutely preposterous and I can’t believe you’ve let such an extremely broken game mechanic in the game for so long. Over the months countless people have gotten 500+ gold at absolutely no effort from them at all.

Fixing this is much more important than fixing a method which lets a few people who play 24/7 every day make a few 100 gold. All they’re really doing is playing catch-up to the people who got the 500+ gold with no effort.

The damage done by these legendary precursors is far larger than any damage done by people farming certain areas for way too long. And it probably can never be repaired if they already sold the precursor that dropped for them and have been sitting on that pile of gold for months.

(edited by Cerise.9045)

Has forge been nerfed?

in Crafting

Posted by: Cerise.9045

Cerise.9045

100 sample size is way too small

Discovered my Ascended anger was unfounded

in Guild Wars 2 Discussion

Posted by: Cerise.9045

Cerise.9045

I think GW2 is one of the best games ever made

but it would be even better without Ascended gear.

Of course no game is perfect.

New WvW progress, character or account bound?

in WvW

Posted by: Cerise.9045

Cerise.9045

Character based alternate progression paths have never worked in any other MMORPG and it won’t work in GW2.

Just do yourselves a favor and make it account based now, it will save you time 1 year from now when you realize what a terrible idea it was to make it character bound, and you end up having to convert all progression to the new account based system which will be a lot of hassle for you.

Robert Hrouda on pets in dungeons

in Ranger

Posted by: Cerise.9045

Cerise.9045

Other games had pets working properly for almost a decade now, there’s no reason for GW2 to be different here.

Of could GW is not other games, but when other games have certain mechanics that are better than the equivalent than the GW2 take on those mechanics, maybe learning from the other games is a really really good idea if your goal is to make GW2 a better game.

Robert said giving pets aoe reduction would make the pets tank bosses in dungeons too easily.
Suggestion: put pets way at the bottom of the aggro table for dungeon bosses, just like every single other MMORPG released in the past 10 years did where this has been proven to be a good solution.

In my opinion, this game requires too much grind

in Guild Wars 2 Discussion

Posted by: Cerise.9045

Cerise.9045

They just need to address these 2 problems:

  • the entire endgame of gw2 is based on getting gold
  • getting a lucky drop(dusk sells for 600+ gold) will get you more money than playing the game normally for a year

Every time a base weapon drops anet is saying screw you to people who play the game normally.

I would also like them to fix the economy so you can’t just sit at the trading post at level 1 and make 50G per day buying and selling stuff rather than actually playing the game but that will probably never happen.

2/1 KAIN/MAG/DB

in WvW

Posted by: Cerise.9045

Cerise.9045

I’m interested in knowing where this assumption that Kaining has larger numbers than other servers comes from.

When I look around the different borderlands I always see 3 or 4 groups of no more than 20 people in different locations. as well as a lot of stragglers. Although a few groups do communicate it seems like those make up less than 25% of the total people on the map, and that number should be a lot higher. We need to start working on getting more of the other 75% involved and working together as one server instead of small groups. Until that happens our 20 person groups will just get crushed by 50+ maguuma/DB zergs.

2/1 KAIN/MAG/DB

in WvW

Posted by: Cerise.9045

Cerise.9045

I agree Kaining needs to grow a lot as a server. Many of us are used to being able to run around as a 10-20 person guild only group and being able to beat anyone we come across. But we need to learn to play as a singular server and stop playing as guild-only teams or we will keep getting rolled over by huge full server zergs maguuma/dragonbrand are running around with.

Our guilds and those WvWing as small groups learning to work together as one server will take time but it can be done, and hopefully we will see improvements in this area happen over the next few weeks.

2/1 KAIN/MAG/DB

in WvW

Posted by: Cerise.9045

Cerise.9045

Just wanted to hop in to give props to Kaineng in Maguuma BL on reset night.

While being split up fighting the 50+ maguuma zerg up north and the 50+ dragonbrand zerg in the south our groups help up amazingly despite being outnumbered on both fronts. Was great running with you all.

In my opinion, this game requires too much grind

in Guild Wars 2 Discussion

Posted by: Cerise.9045

Cerise.9045

For some people the grind starts by trying to get exotics/ascended items.

Other get the exotics/acended gear easily, and the grind for those people starts after getting those items.

For either situation, if you’re not grinding, it means you quit the game. Well, there’s also PvP, but lets not talk about that.

Is it just me or ORBS did make WvWvW fun?

in WvW

Posted by: Cerise.9045

Cerise.9045

Orbs were fine, they just had to swap the orb buff with the outmanned buff.

In my opinion, this game requires too much grind

in Guild Wars 2 Discussion

Posted by: Cerise.9045

Cerise.9045

They are both long term goals which exist to make you play the game longer so you keep paying a subscription fee or so they can keep making you buy things in the cash store. So yes they serve the same purpose in the game.

Unless you are one of those people who sits around in lions arch all day trying to troll map chat, you are participating in this as well.

Actually your original statement was that they were just as “non-optional”, which is demonstrably wrong. “Gear grind” in GW2 is completely optional. Whereas in WoW (and clones) you absolutely need to grind for your gear in order to have any realistic chance of competing with those who do.

In GW2 you only have to grind to acquire certain cosmetics, certain looks, which is optional.

Yes, you can always not grind and do absolutely nothing, and that applies to both games. Your definition of optional is really warped. When doing something and quitting are the only two options, then doing something can’t really be considered optional to playing the game. It’s like saying shooting things is optional in call of duty. Yes you can play call of duty without shooting things, you just won’t go anywhere.

In my opinion, this game requires too much grind

in Guild Wars 2 Discussion

Posted by: Cerise.9045

Cerise.9045

@Caedmon

You are massively contradicting yourself. On one hand you are claiming that this game isn’t about grinding. Then you say if you want anything in this game you need to grind for it.

Just thought I’d point that out.

In my opinion, this game requires too much grind

in Guild Wars 2 Discussion

Posted by: Cerise.9045

Cerise.9045

Grinding isn’t any less “optional” than it is on WoW, Lineage, Aion, FFXI, or Runescape.

You can play all those game without ever grinding, you just won’t get anywhere. GW2 set out to be different, but it’s not.

Yeah, you’re right. Cosmetics are totally the same as core stats.

Oh wait…

They are both long term goals which exist to make you play the game longer so you keep paying a subscription fee or so they can keep making you buy things in the cash store. So yes they serve the same purpose in the game.

Unless you are one of those people who sits around in lions arch all day trying to troll map chat, you are participating in this as well.

In my opinion, this game requires too much grind

in Guild Wars 2 Discussion

Posted by: Cerise.9045

Cerise.9045

Grinding isn’t any less “optional” than it is on WoW, Lineage, Aion, FFXI, or Runescape.

You can play all those game without ever grinding, you just won’t get anywhere. GW2 set out to be different, but it’s not.

Grinding itself isn’t a bad thing. It wouldn’t be an MMORPG without grinding. There are plenty of places you can play a game like WoW but get everything handed to you for free at the start right after making your character so you can do whatever you want without grinding. And guess what? Nobody plays there because MMORPGs get pointless really fast without grinding.

(edited by Cerise.9045)

In my opinion, this game requires too much grind

in Guild Wars 2 Discussion

Posted by: Cerise.9045

Cerise.9045

Everything wrong with GW2 can be tracked back to one design decision:

ANET wants you to buy gems

Aside from grinding dungeons, all the long term goals in the game are tied to the same progression track: getting more gold.

What’s the easier way to get gold? Buy gems.

Hope that clears it up for everyone.

Unbreakable Choir Bell

in Wintersday

Posted by: Cerise.9045

Cerise.9045

ANet is just trying to get your money in creative new ways, give them some credit.

RNG grind is still there with Infused rings

in Fractals, Dungeons & Raids

Posted by: Cerise.9045

Cerise.9045

I’m getting the impression that the vertical progression crowd is a market that Arena Net wants to tap into. There’s really no other way to satisfy these people other than RNG because they consume content much faster that it takes to build it.

The vertical progression crowd got bored with fractals in a week and went back to Mists of Pandaria.

Progression types and rewards for WvW

in WvW

Posted by: Cerise.9045

Cerise.9045

Remove server score and replace it with personal score, like DAoC realm ranks, and a guild ladder.

Will make WvW a lot more engaging, interesting, and FUN. Server scores have done nothing but drive people away from WvW.

Jumping Puzzle compromise

in Wintersday

Posted by: Cerise.9045

Cerise.9045

Horrible idea.

They only have a month between each event.

If they put in multiple jumping puzzles or scaling puzzles or whatever, since these things aren’t currently possible in the game they would have to make new systems from scratch, they wouldn’t be able to add all the other event stuff.

Now we get

  • Puzzle
  • Snowball fight
  • Bell Choir
  • Tixx events in every city
  • Toypacalypse

With this suggestion they would just have

  • Puzzzle
  • Puzzzle
  • Puzzzle
  • Puzzzle
  • maybe snowballs if there’s time

Have fractals killed GW2?

in Fractals, Dungeons & Raids

Posted by: Cerise.9045

Cerise.9045

Very few people are actually still doing fractals, it can take hours or even days to get a group together for most levels. The people who fractals was meant to keep busy just aren’t here. The people who are here mostly got bored after a week and went somewhere else. The few people who are still doing this dungeon don’t even care about progressing in it or care about ascended items, they would have enjoyed an extra path in AC just as much.

with gw2lfg.com I have no problem creating a group of any lvl within 5 minutes. I am lvl21 fractal and run all kinds of lvls to help guildies and we fill in holes with PUGs from gw2lfg. Never had to wait much, most daily groups fill up with less than a minute.

If you are just sitting there spamming one overflow in /map, then I can see your side of things.

Sadly this is completely untrue, you can repost on gw2lfg for 5+ hours, both at high levels and low levels, and still not get a group.

I added over a 100 people to my friends list during the first week of fractals being out after pugging with them, and less than 10 of them still come online.

Have fractals killed GW2?

in Fractals, Dungeons & Raids

Posted by: Cerise.9045

Cerise.9045

Very few people are actually still doing fractals, it can take hours or even days to get a group together for most levels. The people who fractals was meant to keep busy just aren’t here. The people who are here mostly got bored after a week and went somewhere else. The few people who are still doing this dungeon don’t even care about progressing in it or care about ascended items, they would have enjoyed an extra path in AC just as much.

Weaker pets, stronger rangers

in Ranger

Posted by: Cerise.9045

Cerise.9045

Just remove pets from rangers when they go in a dungeon or spvp.

and make ranger class redirect to warrior on character creation

(edited by Cerise.9045)

Have fractals killed GW2?

in Fractals, Dungeons & Raids

Posted by: Cerise.9045

Cerise.9045

Fractals didn’t kill GW2, the population was already on steady decline before it was introduced. Fractals didn’t drive that many people away, those people probably would have left anyway, fractals just failed at drawing people back to the game.

The whole reason fractals was made was to entice an audience to keep playing the game, or even come back to the game. The problem is, this audience doesn’t exist. You can’t make more people play the game if the people you’re aiming the content at don’t exist in the first place.

They might as well have implemented a new dungeon that was specifically aimed to make aliens from deep space play the game, and it would have the same effect.

The only people who are still enjoying the game don’t even care about ascended gear or beating level 999 of fractals, they just want to mess around and do whatever they feel like.

(edited by Cerise.9045)

Crafting in GW2 is not fun!

in Crafting

Posted by: Cerise.9045

Cerise.9045

Lots of erroneous statements here, like everywhere on these forums.
- Crafting is probably the easiest way to gain XP.
- Crafting your own stuff is useful, for example to make your own Magic Find armour set or to perfect your build with the appropriate runes/jewels.
- You can make money with crafting. No every craft isn’t profitable, but some are. You just need to understand the market.

Stop acting like absolutely everything in this game is perfect and that all complaints about the game are “misinformation”, you’re making yourself look like a butt. And writing off all feedback as “your feedback is wrong because the game is perfect” doesn’t contribute anything to the thread.

So you killed another good farm possibility

in Fractals, Dungeons & Raids

Posted by: Cerise.9045

Cerise.9045

@Asbrandr

I care because I want GW2 to be a good game.

And no I don’t farm dungeons, because I don’t need the money. I mostly play WvW and I could rant for hours about ANet needing to spend more time fixing problems that have been in WvW since BWE1 and less time doing stupid things that make more people quit the game.

(edited by Cerise.9045)

So you killed another good farm possibility

in Fractals, Dungeons & Raids

Posted by: Cerise.9045

Cerise.9045

wall of text

It’s a strawman argument because you can’t excuse horrible design decisions that are hurting the economy beyond repair by saying “they just want people to take longer to get expensive stuff”.

And since you kept going on about how long it takes to get expensive things I have to conclude that you still don’t understand the real issue here.

The issue is bade game design when it comes to long term goals in the game.

2 weeks ago they decided to randomly give a pretty big chuck of the player population 100-400G with absolutely no effort. And they probably thought this was a really smart idea too.

2 days ago, they see people getting the same amount of money except it takes 50-100 hours of hard work actually playing the game. But this time, it’s a huge problem and the people who were doing it need to be punished and everyone else needs to be prevented from doing this.

The issue here is horrible game design. ANet puts in place systems that punish people who make small amounts of money for doing difficult content, then turns around and puts in system that gives random players many factors greater money for not even playing the game.

If you don’t understand why these kind of decisions damage the economy then I don’t even know why we’re discussing this at all.

This is coming from someone who wants the game to be high quality and fun. And it doesn’t take a genius to figure out that what ANet is doing with these kinds of horrible design choices is ruining both the quality and fun of the game and is causing a mass exodus of people quitting the game. My guild had 300 members on launch, most of which were planning on playing the game for at least a year based on what the game was like on launch. But with all the recent horrible changes in direction the game has taken, the number of active members fell down around 40, and this is after recruiting another 200 or so people over the past 3 months. Why did this happen? It’s because ANet made stupid decisions that lowered the quality of the game and made it less fun than it was before.

This has nothing to do with people wanting to get stuff faster, it has to do with the quality of the game being damaged. Why else would I even care? I myself already got a legendary weapon 2 months ago and am sitting on over 600 gold in the bank.

So you killed another good farm possibility

in Fractals, Dungeons & Raids

Posted by: Cerise.9045

Cerise.9045

-snip-

And even then it took a very long time to get Obsidian armor; longer than a few months.

The people who got those pre-cursors from the Karka event were lucky; granted the chance was boosted, but what you have to realize is that adding weapons into the economy is not adding gold. The gold changes hands from the people buying the pre-cursors to the people selling the precursors. There isn’t a net-positive amount of gold being generated; it’s actually a net-negative because the TP takes a 15% cut from the seller.

So even though some people got two pre-cursors, it isn’t having a detrimental effect on the economy other than introducing more supply to the pre-cursor market, which is the only portion of the economy this example is effecting. This may have a long term effect of devaluing pre-cursors themselves, but not the game currency.

As to your other point of wanting to make progress while playing the game, that’s what happens when you get any gold in game, no matter how much gold that is. The root of the issue is that people think that it takes too long to accumulate all of the gold. They still make progress towards it while playing the game, but that progress seems miniscule to how much they need to make a legendary. This design is intended, presumably, because the very definition of long-term is something that matures over a long period of time. How long long is will likely vary based on individuals’ perceptions.

Hate to burn down your strawman about legendary base weapons not getting money into circulation… where do you think people got so much money? There were people who had hundreds of gold during the first 1-2 weeks of the game, and there are people who have over 5000k gold sitting around in their inventory right now. They didn’t get this money by farming, they got it from exploiting and bot-farming. Nothing was done to prevent this money from getting into the economy. So selling a base weapon for 300 gold doesn’t make that money more “legitimate” than running arah for 200 hours, that 300 gold for the base weapon was probably generated in a couple of hours by RMT companies.

But that still does not address the actual issue caused by the stupid decisions ANet is making and you keep dancing around. But I’m tired of repeating those issues since I’ve tried rephrasing them in every way I know how and I believe you are smart enough to know exactly what I mean but just don’t want to acknowledge the problem. But if you still think the issue has to do with “taking too long to get something” then you need to reread my previous posts more carefully.

So you killed another good farm possibility

in Fractals, Dungeons & Raids

Posted by: Cerise.9045

Cerise.9045

26s in 5-8 minutes with loot drops…. considering that’s not a uniform pace in any other dungeon or other facet of the game, it probably wasn’t intentional by design. Can’t believe there’s QQ’ing over basically the equivalent of token speed runs prior to them making token drop at the end of runs. If the 26s was on a Giganticus and all of a sudden stopped, yeah that would suck; it’s a tough boss on top of the fact that it takes awhile to actually get to him.

Yeah, cores and lodestones and things that we need a lot of doesn’t help… but neither does flooding the economy with easy farmed gold (you just make prices higher).

What would help is creating an economy where everyone is encouraged to clear challenging content in order to progress.

Instead we get “random people get 400G for free, everyone else have fun with prices on everything skyrocketing and not being able to make enough money to keep up”

So you killed another good farm possibility

in Fractals, Dungeons & Raids

Posted by: Cerise.9045

Cerise.9045

Did you see how many people did the Lost Shores event once we knew that spending 2 hours in the event chain for 4-5 exotics was the reward? People wanted to do that event. Right now there is no motivation to do anything except sit in LA and stare at the screen.

Most people didn’t know that (I didn’t, was this mentioned somewhere before?), they just wanted to participate in an epic event. If you cannot motivate yourself to do anything else than grind, that’s entirely not the game’s fault.

Some people have already done anything in the game that doesn’t require grind. It was fun, but they moved past it. So what are the long-term goals in this game? All of them require money. Ascended back items are 50+ gold, tier 3 cultural armor is 100+ gold, some legendaries are 1000+ gold. The people who did all the things that don’t require money also want to work towards the things that do require money. Unfortunately ANets idea of actually getting those parts of the game is “wait for the next one time-event and hope you get a legendary base weapon”, and they get rid of any decent way to work towards them by actually playing the game.

If farming gold was easier, those people would have the items within a short timespan What then? Add more items with even higher requirements? Welcome to WoW.
How about playing a game because it’s fun, like doing RP, WvW or PvP? Are you aware that every game actually has an end, no matter how huge and complex the world is? There’s just nothing you could do to make people playing 10 hours a day happy over time, except introduce more stupid grind mechanisms.

You’re using a strawman argument here.

I got my legendary weapon 2 months ago and am still playing 5+ hours every day.

The issue isn’t that it takes too long to achieve long term goals, it’s that it takes too long to achieve those goals by playing the game.

They keep removing ways to achieve goals by playing the game, but then add things like 400+ gold rewards for logging in at the end of a one time event, it’s horrible.

I believe they stated that they wanted legendaries to be a long-term goal. I don’t think a few months is how long they had in mind; they probably had more of 6 months-1 year as a ball-park estimate. They stated that they were surprised with how fast people were getting them not too long ago.

Furthermore, while you may play the game after getting a legendary, some people may think that’s the last thing they need to get, without traditional gear grind, and are done with the game once they get that item. You can’t project your situation and generalize the rest of the game’s population based on that.

The problem seems to be that people are confused as to whether they want everything handed to them on a silver platter or whether they want things to work towards in order to extend the game’s life for them. Both of these are mutually exclusive; you can’t be handed everything, yet still have something that’s temporarily out of reach.

In short, the players’ version of long-term is different from ANet’s version.

You’re still dodging the issue that is causing people to dislike the game, and the choices ANet is making and focusing on an issue you just made up on the spot. Nobody is “confused” so stop with the strawmanning and get back to the subject of the thread.

I see people walking around with legendaries playing the game every single day, I don’t know anyone who got a legendary weapon and stopped playing. Are you just making this stuff up?

Let me reiterate the actual issue again. People want to make progress towards long term goals by actually playing the game. And ANet keeps making changes to the game to stop people from making this progress. The issue is that at the same time ANet put systems in place that lets people make progress towards these goals without playing the game.

GW1 also had long term cosmetic-only goals in place. Did people stop playing when they got obsidian armor? Did people stop playing when they got tormented weapons? The answer is no, because ANet didn’t make the same mistakes back then that they are making with GW2.
GW1 had reliable ways of working towards goals. You go to DoA, UW, FoW, Tombs, or even just do eotn dungeons for a very reliable source of income that helped you reach goals.
What does GW2 have? Log in for 10 minutes during a 1 time event to get 400G, or spend more time looking at numbers on the trading post than you actually do playing the game.

So you killed another good farm possibility

in Fractals, Dungeons & Raids

Posted by: Cerise.9045

Cerise.9045

Did you see how many people did the Lost Shores event once we knew that spending 2 hours in the event chain for 4-5 exotics was the reward? People wanted to do that event. Right now there is no motivation to do anything except sit in LA and stare at the screen.

Most people didn’t know that (I didn’t, was this mentioned somewhere before?), they just wanted to participate in an epic event. If you cannot motivate yourself to do anything else than grind, that’s entirely not the game’s fault.

Some people have already done anything in the game that doesn’t require grind. It was fun, but they moved past it. So what are the long-term goals in this game? All of them require money. Ascended back items are 50+ gold, tier 3 cultural armor is 100+ gold, some legendaries are 1000+ gold. The people who did all the things that don’t require money also want to work towards the things that do require money. Unfortunately ANets idea of actually getting those parts of the game is “wait for the next one time-event and hope you get a legendary base weapon”, and they get rid of any decent way to work towards them by actually playing the game.

If farming gold was easier, those people would have the items within a short timespan What then? Add more items with even higher requirements? Welcome to WoW.
How about playing a game because it’s fun, like doing RP, WvW or PvP? Are you aware that every game actually has an end, no matter how huge and complex the world is? There’s just nothing you could do to make people playing 10 hours a day happy over time, except introduce more stupid grind mechanisms.

You’re using a strawman argument here.

I got my legendary weapon 2 months ago and am still playing 5+ hours every day.

The issue isn’t that it takes too long to achieve long term goals, it’s that it takes too long to achieve those goals by playing the game.

They keep removing ways to achieve goals by playing the game, but then add things like 400+ gold rewards for logging in at the end of a one time event, it’s horrible.

So you killed another good farm possibility

in Fractals, Dungeons & Raids

Posted by: Cerise.9045

Cerise.9045

Did you see how many people did the Lost Shores event once we knew that spending 2 hours in the event chain for 4-5 exotics was the reward? People wanted to do that event. Right now there is no motivation to do anything except sit in LA and stare at the screen.

Most people didn’t know that (I didn’t, was this mentioned somewhere before?), they just wanted to participate in an epic event. If you cannot motivate yourself to do anything else than grind, that’s entirely not the game’s fault.

Some people have already done anything in the game that doesn’t require grind. It was fun, but they moved past it. So what are the long-term goals in this game? All of them require money. Ascended back items are 50+ gold, tier 3 cultural armor is 100+ gold, some legendaries are 1000+ gold. The people who did all the things that don’t require money also want to work towards the things that do require money. Unfortunately ANets idea of actually getting those parts of the game is “wait for the next one time-event and hope you get a legendary base weapon”, and they get rid of any decent way to work towards them by actually playing the game.

So you killed another good farm possibility

in Fractals, Dungeons & Raids

Posted by: Cerise.9045

Cerise.9045

hotfixes don’t require a patch, and the solution was very simple. The hatchery was a complex problem to my understanding (I didn’t fix it personally), and Bjarl will be fixed in the next patch. If you had to fight Bjarl every time in every path, that might get elevated to a bigger issue worthy of an emergency patch since it blocked an entire dungeon.

There are farms available in the game, but when a farm comes up that spikes charts and can upset the economy, we try to act quickly.

I’m starting to believe you don’t understand how your own game works.

You act quickly when you see spikes that can upset the economy? Really? How long was it since the karka event finale? I’m pretty sure it was less than 2 weeks ago. Did you forget what happened there already?

A lot of people randomly got a legendary base weapon that sells for 100-300 gold on the TP, some of these people got TWO base weapons and made 400 gold for 10 minutes of effort. Are we to assume ANet thinks giving people this much money for 10 minutes of effort is healthy for the game, but having people being able to make a few gold per hour for actually working hard and dedicating themselves to playing the game is “upsetting the economy”?? Are you kidding me?

Where are the metrics that say “well maybe giving random people 400+ gold for 10 minutes of work would damage the economy”? Why do you think having people get 400+ gold for no work causes no damage but having people make a few gold for hard work is so damaging it has to be removed from the game?

Please explain this to me because I’m dumbfounded by your words.

(edited by Cerise.9045)

So you killed another good farm possibility

in Fractals, Dungeons & Raids

Posted by: Cerise.9045

Cerise.9045

I made a guide on how to make money in GW2, it looks like this

  1. Get a legendary base weapon from karka event finale
  2. Spend 2 weeks farming profitable locations before they get nerfed

Don’t have luck and don’t farm early enough? Too bad, enjoy being poor, better get out your credit card info to buy some gems

Serious suggestion:
Instead of nerfing good money making methods over and over, which creates a huge gap between people who get lucky enough to use those methods early and those who didn’t, why not just make other ways of making money more profitable to bring everything to the same level?

(edited by Cerise.9045)

High Ranked players & Commanders hacked [Merged]

in Account & Technical Support

Posted by: Cerise.9045

Cerise.9045

How do we protect ourselves from support giving our accounts to other people?

Why is Ranger Bad?!

in Ranger

Posted by: Cerise.9045

Cerise.9045

Mostly every class can obtain pets/objects to act as an AoE target. Engineers can place 5 of them. Other examples include Elementals, ambush traps, and clones.

Also, the extra utility skill the pet has isn’t a role, and none of them do anything that other classes can’t do. Most are a simple stun, buff, or condition.

The Ranger gets them at no opportunity cost. I’m surprised that has to be pointed out.

Being a ranger means you give up 50% of your damage dealing potential to have a pet.

The way rangers used to work was that 80% of their damage was from the ranger, 20% from the pet. This still meant ranger damage was lower than other classes, but they were close enough so that good rangers could still manage and the pet was a nice bonus.

Then ANet decided to destroy rangers by making 50% of their damage come from the player and 50% from the pet. Now rangers are a waste of space because they are completely reliant on their pet to do competitive damage.

If this was any other game then it would be fine, because pets are actually pretty reliable in other games. Unfortunately the pets AI in GW2 is a complete mess. It doesn’t matter if pet damage is higher now because if the pets can’t actually hit anything then their DPS is 0.

Why can’t pets hit anything?

  • They spend 90% of boss fights being dead because of constant unmitigated AOE damage
  • They attack too slow, meaning that if they attack and the target is moving, the attack will miss.
  • Pets can’t get close enough to targets to attack, they are useless in WvW because they can’t attack up or walls etc, and ranged pets are almost always obstructed

This makes pets useless in dungeons, they are only useful in solo open PVE because monsters stand still there when they’re attacking the ranger or the pet, monsters never stand still in dungeons.

But even in open world PvE rangers are worthless because a warrior, mesmer, engineer, thief, elementalist, guardian, and maybe even necromancers can kill mobs in half the time a ranger can.

There are 2 ways ANet can fix Rangers

  • Allow rangers to do competitive damage without relying on the pet
  • Make it so pets are a reliable source of damage by ensuring they can actually hit moving targets and ensuring they don’t die in every fight with an AoE component

(edited by Cerise.9045)

guildmate already has an Ascended Backpack

in Guild Wars 2 Discussion

Posted by: Cerise.9045

Cerise.9045

There’s a supply of less than 20k of the T6 materials needed for ascended backpacks and infusions on the trading post.

That means only 40 out of the 2 million+ people who play the game will be able to craft the backpack and the infusion.

That’s 0.002% of the player base.

No gear disparity? Yeah right.

Yes or No: Manifesto Represents the Game?

in Guild Wars 2 Discussion

Posted by: Cerise.9045

Cerise.9045

A lot has change in ANet after the manifesto was made.

Bugged NPC's - Who and which server

in The Lost Shores

Posted by: Cerise.9045

Cerise.9045

Canach and Fahd are still bugged on Isle of Janthir.

Who thinks ascended items are 'Exciting'

in Guild Wars 2 Discussion

Posted by: Cerise.9045

Cerise.9045

Having new skins that you earn from the dungeon would make me feel more excited than better stats and would also not make me feel like ANet abandoned their core principles.

Dual red rings of death will be fun on my thief though, the tears of the people I gank will help ease the pain.

Blocked/Suspended/Terminated -- Player Comments

in Account & Technical Support

Posted by: Cerise.9045

Cerise.9045

I got banned in heart of the mists.

I guess they thought I was botting the training golems, oh noes!

I spent less than 20 minutes in all the places I visited before heart of the mists.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Cerise.9045

Cerise.9045

The new gear doesnt make exotics obsolete…they are only obsolete for that specific dungeon. Out in the pve world it would be better to have exotics.
If you check the linked items on the blogpost Anet made about the new content you will see that the Ascended gear has no rune slot. The infusion slot is only useful for the dungeon they are adding at the moment.

Oh no, all the runes I put in my jewelry and in my back item will be usele—- oh wait

About banned account that got it restored

in Account & Technical Support

Posted by: Cerise.9045

Cerise.9045

Hello , i heard right now from my guild that if we play or walk near a bot we get reported 15 times by the bots and make our account banned is that true ? if it is true i hope Anet is going to hurry and do something about it , I realy dont wanna be banned for mistaken report.

I need confirmation of this quickly please , because i am afraid to go PvE now …

That’s tin foil hattery.

There is nothing automatic about their bot bans.

If so then whoever is responsible for all these innocent bans needs fired.

Or someone needs to look at how it is possible for them to mistake people for bots when they are OBVIOUSLY not botting. In many cases these “false positives” happen with people who never did anything bot-like and should never be mistaken for bot, so ANet needs to figure out why the person handling the reports is making these huge mistakes.

Ecto salvage stats / spreadsheet

in Crafting

Posted by: Cerise.9045

Cerise.9045

If you take into consideration the price of the black lion kit, your profits disappear, unless you get a really good runes.

But even with a good rune, a mystic salvage kit is better despite the 20% chance to not get the rune.

And with a mystic kit you’ll still lose money in the end because 90% ecto and the runes won’t cover the price of the rare most of the time.

Does Tier 3 culture armour seems right to you?

in Guild Wars 2 Discussion

Posted by: Cerise.9045

Cerise.9045

Did the obsidian armor look good in GW1? Hell no, most of the classes had ugly as hell obby armor, yet rich people wore them to show off they’re rich.

It’s the same deal for GW2, some of the cultural T3 armor looks really good(asura heavy and light, norn heavy, human medium female) but it’s mostly just something expensive for rich people to buy to show off their money.